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The Black Jackal
The Southern Legion RISE of LEGION
331
|
Posted - 2013.04.01 14:45:00 -
[1] - Quote
I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better.
More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game.
Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting.
Rail Leap - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation.
Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge. |
Alcare Xavier Golden
DUST University Ivy League
125
|
Posted - 2013.04.01 15:00:00 -
[2] - Quote
+1 to this! |
mollerz
s1ck3r Corp
115
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Posted - 2013.04.01 19:44:00 -
[3] - Quote
yep! moar! |
Rachoi
HavoK Core
40
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Posted - 2013.04.01 20:32:00 -
[4] - Quote
works well, cause i know Heavies need a little mobility assistance... and even as an assault those long jumps are a pitch to clear... a way to save ass would be nice over those long building drops |
Wrath Red-Feather
Foxhound Corporation
4
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Posted - 2013.04.01 21:28:00 -
[5] - Quote
Good idea! I like the run and grab a whole lot, I think the ability to go prone would be a nice touch too. I don't feel much like a sniper just taken a knee! |
Otavio Martins
The Sound Of Freedom Renegade Alliance
7
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Posted - 2013.04.01 21:50:00 -
[6] - Quote
How about Killzone 3 cover system? Or something close? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3305
|
Posted - 2013.04.01 21:54:00 -
[7] - Quote
+1 I want |
Ten-Sidhe
Osmon Surveillance Caldari State
442
|
Posted - 2013.04.02 11:33:00 -
[8] - Quote
The rail leap should be slower then just leaping over.
This would allow scouts to keep a moment adv, but let heavies move around more. Scout clears barrier at full speed without slowing down with leap, heavy moves to barrier and triggers short animation to get over the barrier.
This shouldn't be based on class, but on jump height so heavy can hope over vary low object and a scout can rail leap over a fairly tall object to high to jump over. |
Daedric Lothar
Onslaught Inc
41
|
Posted - 2013.04.02 11:50:00 -
[9] - Quote
+1 Bravo, encore |
Garrett Blacknova
Codex Troopers
2343
|
Posted - 2013.04.02 12:57:00 -
[10] - Quote
So far, no multiplayer FPS has done this as smoothly as Mirror's Edge.
The closest has been Brink. Syndicate and BF3 have done similar, to a certain degree, but neither has come as close as Brink, and even Brink falls well short of what was hoped for.
Mirror's Edge and Brink also win points for the fact that they're both UE3 games. They were built on the same engine as DUST, so there's precedent for the game engine handling such controls fluidly and (in Brink's case) without interrupting gunplay.
Brink did a lot of things wrong, but this isn't one of them.
It might be difficult to make something like this work in DUST, but it would be awesome if they could make it happen. |
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Cat Merc
Planetary Response Organisation Test Friends Please Ignore
369
|
Posted - 2013.04.02 12:58:00 -
[11] - Quote
I would love to move like a cat, instead of like a dog. +1 |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
40
|
Posted - 2013.04.02 14:24:00 -
[12] - Quote
+1 And what about side rolls to strife quickly into crounch? To take cover and dodge incoming fire quickly? With tumbling screen effect (to prevent overuse ). No need to deplete stamina http://www.youtube.com/watch?v=xNNUvh-LlHc
EDIT: I am already dizzy when i imagine that tumbling pov |
The Black Jackal
The Southern Legion RISE of LEGION
343
|
Posted - 2013.04.02 15:35:00 -
[13] - Quote
Robert JD Niewiadomski wrote:+1 And what about side rolls to strife quickly into crounch? To take cover and dodge incoming fire quickly? With tumbling screen effect (to prevent overuse ). No need to deplete stamina http://www.youtube.com/watch?v=xNNUvh-LlHcEDIT: I am already dizzy when i imagine that tumbling pov
I avoided referencing side rolls and dives. They would be harder to code in in my opinion, whereas just the three basic options would serve as a starting point.
Keep the posts going guys, the more support we get going for this, the better chance we have on being heard!
Forget prone... it's immobile.
More movement options! |
RINON114
B.S.A.A.
80
|
Posted - 2013.04.03 06:18:00 -
[14] - Quote
Finally, some sensible movement ideas. Many have suggested sliding like Crysis which I don't quite agree with, and Brink too as the slide is too long. I am not against a short slide into cover as I have performed this myself when paintballing so it's within real world possibilities (something I feel necessary for any sliding mechanic).
Any kind of rolling other than forwards is not something I agree with as it just seems a little difficult to perform in all that armour. Perhaps scout restriction if it's needed. Diving sideways is something I could be persuaded to get behind though.
Vaulting: THIS, so hard. I am sick of missing a jump over a rail to escape gunfire by an inch (to then be killed). I wear armour plates on my assault suit and suspect this is the reason, though this should equate to a slower vault speed should vaulting be put into Dust.
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Kamiya Musume
Suffer Inc.
90
|
Posted - 2013.04.03 08:00:00 -
[15] - Quote
+1
YES to vaulting and mantling
NO to wall jumps, slides, double jumps, rocket jumps, and other Unreal Tourney shennanigans. |
The Black Jackal
The Southern Legion RISE of LEGION
347
|
Posted - 2013.04.03 13:01:00 -
[16] - Quote
Kamiya Musume wrote:+1
YES to vaulting and mantling
NO to wall jumps, slides, double jumps, rocket jumps, and other Unreal Tourney shennanigans.
The slide I suggest would only be a short slide, that ends up in a crouch.. not a dolphin dive into prone.
See CCPs 'Future Vision Trailer' for clarification.
Wall jumps, not entirely sure what you define as a wall jump. Jumping off a wall backwards? No. Jumping up to grab a ledge then pull yourself up... yes.
Double Jumps, Rocket Jumps, hell no. I want movement to be in the realm of 'realistic'.
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Galrick M'kron
Sand Mercenary Corps Inc.
28
|
Posted - 2013.04.03 16:40:00 -
[17] - Quote
I'm also for dives to the side and forward/backward rolls. They should consume stamina though. |
J'Hiera
Algintal Core Gallente Federation
0
|
Posted - 2013.04.03 19:10:00 -
[18] - Quote
I'd be happy if I could slide into crouch position, and cover behind a wall, crate etc, and look up and fire without standing up properly. Ie. mass Effect. |
The Black Jackal
The Southern Legion RISE of LEGION
348
|
Posted - 2013.04.04 23:09:00 -
[19] - Quote
I'd avoid a true cover system. It might be a neat graphical feature, but would make fights drag out.
Plus, cover is immobile... let's get more movement options in the game before we worry about sitting still. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
99
|
Posted - 2013.04.04 23:11:00 -
[20] - Quote
make everything like crysis. |
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Llan Heindell
One-Armed Bandits Atrocitas
9
|
Posted - 2013.04.04 23:19:00 -
[21] - Quote
Except for the slide part, I do like the ideas.
At least for the Rail Leap.
I think the slide is a bad idea because, if It's not limited, people will slide all the time like Bunny hopping. I still think mercs should not be able to jump when tey run out of stamina, as they should not be able to slide.
If implemented, I'd say that it would be awesome, as long as its balanced and restricted by stamina. And damn, I really don't wanna see heavies sliding.... They can't even run fast, how would they be able to slide at all.
tl;dr +1 if balanced and restricted by stamina.
Llan Heindell. |
The Black Jackal
The Southern Legion RISE of LEGION
349
|
Posted - 2013.04.04 23:26:00 -
[22] - Quote
Llan Heindell wrote:Except for the slide part, I do like the ideas.
At least for the Rail Leap.
I think the slide is a bad idea because, if It's not limited, people will slide all the time like Bunny hopping. I still think mercs should not be able to jump when tey run out of stamina, as they should not be able to slide.
If implemented, I'd say that it would be awesome, as long as its balanced and restricted by stamina. And damn, I really don't wanna see heavies sliding.... They can't even run fast, how would they be able to slide at all.
tl;dr +1 if balanced and restricted by stamina.
Llan Heindell.
I definitely agree on the stamina restriction on sliding.. and the 'slide' distance would be restricted by the speed you sprint at. So a Scout would 'slide' better than a heavy, who'd more likely flop onto their butt and barely move.
The other movement options, however, shouldn't be stamina dependant. |
Krakata
3dge of D4rkness SoulWing Alliance
0
|
Posted - 2013.04.05 08:18:00 -
[23] - Quote
+1 yes please.
Maybe the move would totally deplete your stamina. A final get out of dodge move.
Has anyone played a game where a team member on a low ledge/roof/battlement can pull up another member that is lower down, like a co op move where you dont need a ladder to get up to another level? That would be cool.
This also brings to mind a possible piece of equipment that could be handy. A grappling hook from the future. One that some snipers would love/loath.
While Im on a roll spewing forth crappy ideas, how about a heavy suite that could initiate a sonic the hedgehog roll to barrel through people? jokes, jokes. |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
40
|
Posted - 2013.04.05 08:41:00 -
[24] - Quote
Krakata wrote:+1 yes please.
Maybe the move would totally deplete your stamina. A final get out of dodge move.
Has anyone played a game where a team member on a low ledge/roof/battlement can pull up another member that is lower down, like a co op move where you dont need a ladder to get up to another level? That would be cool.
This also brings to mind a possible piece of equipment that could be handy. A grappling hook from the future. One that some snipers would love/loath.
While Im on a roll spewing forth crappy ideas, how about a heavy suite that could initiate a sonic the hedgehog roll to barrel through people? jokes, jokes. All your ideas sounds serious to me Even striking merc pins with heavy bowling |
Galrick M'kron
Sand Mercenary Corps Inc.
30
|
Posted - 2013.04.05 09:10:00 -
[25] - Quote
Robert JD Niewiadomski wrote:Krakata wrote:+1 yes please.
Maybe the move would totally deplete your stamina. A final get out of dodge move.
Has anyone played a game where a team member on a low ledge/roof/battlement can pull up another member that is lower down, like a co op move where you dont need a ladder to get up to another level? That would be cool.
This also brings to mind a possible piece of equipment that could be handy. A grappling hook from the future. One that some snipers would love/loath.
While Im on a roll spewing forth crappy ideas, how about a heavy suite that could initiate a sonic the hedgehog roll to barrel through people? jokes, jokes. All your ideas sounds serious to me Even striking merc pins with heavy bowling Or, how about heavies using rolling scouts as bowling balls?
|
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
40
|
Posted - 2013.04.05 09:14:00 -
[26] - Quote
Galrick M'kron wrote:(...) Or, how about heavies using rolling scouts as bowling balls?
LOL, first a heavy would need to catch up a scout sprinting away Enough trolling around, OK? |
Krakata
3dge of D4rkness SoulWing Alliance
2
|
Posted - 2013.04.05 09:57:00 -
[27] - Quote
Robert JD Niewiadomski wrote:All your ideas sounds serious to me Even striking merc pins with heavy bowling
A new heavy suite called the strike suite might do.
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Krakata
3dge of D4rkness SoulWing Alliance
2
|
Posted - 2013.04.05 10:03:00 -
[28] - Quote
Robert JD Niewiadomski wrote:Galrick M'kron wrote:(...) Or, how about heavies using rolling scouts as bowling balls?
LOL, first a heavy would need to catch up a scout sprinting away Enough trolling around, OK?
Who not likes bowling? This is a great idea >.> . Ping pong is also great. Much better than darts. Plus isnt the dust team in Hong Kong?
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CODE Breaker93
Planetary Response Organisation Test Friends Please Ignore
62
|
Posted - 2013.04.05 10:30:00 -
[29] - Quote
+1 |
tander09
RISE OF THE EMPIRE
0
|
Posted - 2013.04.05 10:34:00 -
[30] - Quote
aww yea /sign (or +1 u call it) |
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The Black Jackal
The Southern Legion RISE of LEGION
361
|
Posted - 2013.04.06 09:48:00 -
[31] - Quote
>>Conspicuous Bump<<
Need support to keep this idea rolling guys |
Revolving Dyce
United Tactics
0
|
Posted - 2013.04.06 11:43:00 -
[32] - Quote
Vaulting i think is a valid idea, sliding i cant really see a heavy doing when he can barely clear the two inch ledge on a building base to reach a ladder. The rolling sideways instead of jumping would seem to be more of an upgrade, so possibly a skill you can buy/upgrade to convert your normal sideways strafe and jump into a diving roll sideways, each level increasing the dive distance by 5% or increasing the speed of the animation or recovery to standing position.
They currently have skills to increase hand to hand as well as stamina and stamina recovery rates, so skills to increase vaulting/sliding/rolling would seem to be a more helpful way to go when considering a heavy's sideways roll distance would be useless for avoidance and remove his weapon from the firefight while he stood back up, whereas a scout would more than likely benefit from this type of tactic. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
1037
|
Posted - 2013.04.06 15:11:00 -
[33] - Quote
I hated the BF3 vaulting over fences...it has always annoyed me. More animations gets you killed when trying to execute a simple jump and get away. |
Mavado V Noriega
SyNergy Gaming EoN.
2669
|
Posted - 2013.04.06 15:18:00 -
[34] - Quote
Ydubbs81 RND wrote:I hated the BF3 vaulting over fences...it has always annoyed me. More animations gets you killed when trying to execute a simple jump and get away.
very true atm tho dust has this but in another way....u get stuck on the map trying to make a simple jump lol |
Revolving Dyce
United Tactics
0
|
Posted - 2013.04.07 04:50:00 -
[35] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:I hated the BF3 vaulting over fences...it has always annoyed me. More animations gets you killed when trying to execute a simple jump and get away. very true atm tho dust has this but in another way....u get stuck on the map trying to make a simple jump lol agreed, heavys or logis with enough plating get very bogged down and cant get over rails or low cover easily, making it very hard when trying to keep up with the group or strategically buy enough time to get another mag in the AR/mass driver or even cook a grenade. Yea these animations can leave you vulnerable but if its slowly clambering over a low rail or walking all the way around it.....im pretty sure the former of the two options would be more advantageous. |
Galrick M'kron
Sand Mercenary Corps Inc.
32
|
Posted - 2013.04.07 04:59:00 -
[36] - Quote
Robert JD Niewiadomski wrote:Galrick M'kron wrote:(...) Or, how about heavies using rolling scouts as bowling balls?
LOL, first a heavy would need to catch up a scout sprinting away Enough trolling around, OK? Okay then. Honestly, I'm in favor of this. I also have an idea for rolling/diving. To dive to the side/roll forwards or backwards, hold the stick in the appropriate direction and double-tap the jump button. |
The Black Jackal
The Southern Legion RISE of LEGION
364
|
Posted - 2013.04.07 17:42:00 -
[37] - Quote
Galrick M'kron wrote:Robert JD Niewiadomski wrote:Galrick M'kron wrote:(...) Or, how about heavies using rolling scouts as bowling balls?
LOL, first a heavy would need to catch up a scout sprinting away Enough trolling around, OK? Okay then. Honestly, I'm in favor of this. I also have an idea for rolling/diving. To dive to the side/roll forwards or backwards, hold the stick in the appropriate direction and double-tap the jump button.
I really don't want to push the parkour-style too much into rolls, dives, and flips etc. The idea is to simple take the wooden, unanimated movement out of suits making their way across the battlefield and give the Scout a defined purpose without, as some have said, Making them Faster.
Making Scouts more mobile than the other suits will give them greater ability to set the terms for their engagements.
Mind you, I don't play a Scout, I play Assault almost exclusively (some skills in Logistics Suits, HAVs, and Dropships).
But giving Scouts that greater mobility improves their versatility and niche, without making them impossibly fast and agile.
It will, to some degree, also stop heavies being unable to jump a ledge that is only to their knees. This way, they can perform a slow vault,. The speed of vaulting, climbing, etc, would all be set by the suit type.
Scout - Highly mobile, quick animations. Ability to jump higher, further, and run faster means they will get the most benefit out of the new movement system.
Assault - While not as agile as the Scout, they share a similar speed to the Logistics Suit with animations. While maintaining an edge in speed, and height of jumps.
Logistics - Weighed down by the tools of their trade, the Logistics Suits would be nearly on par with the Assault Suits.
Heavy - Sliding would be a futile gesture. The speed at which Heavy Suits run would make for a short, slow slide, and slow vaulting animations and struggling climbs from ledge grabs. However, in sliding down ladders, they would likely be the fastest. Even possibly taking some damage when they hit the ground just due to their sheer weight. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3355
|
Posted - 2013.04.08 07:29:00 -
[38] - Quote
Still great ideas |
The Black Jackal
The Southern Legion RISE of LEGION
367
|
Posted - 2013.04.09 03:22:00 -
[39] - Quote
Keep the thread alive guys!
Lets put these ideas constantly in front of new Forum members and the CCP Developers!
More movement options, less reasons to stay still (or get stuck). |
Vermaak Doe
SVER True Blood Unclaimed.
695
|
Posted - 2013.04.09 12:35:00 -
[40] - Quote
+1 |
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Garrett Blacknova
Codex Troopers
2417
|
Posted - 2013.04.09 13:28:00 -
[41] - Quote
Ydubbs81 RND wrote:I hated the BF3 vaulting over fences...it has always annoyed me. More animations gets you killed when trying to execute a simple jump and get away. BF3 did it badly.
Brink, Syndicate and Mirror's Edge did it well.
Mirror's Edge did it well mainly by almost entirely removing gunplay from the equation, but Brink actually kept the ability to shoot (and reload) while performing more acrobatic actions. Syndicate also managed to incorporate vaulting animations without sacrificing the ability to to perform other actions during the animation.
And Mirror's Edge and Brink are both UE games, built on the same engine that DUST uses, so there's precedent for actually fluid and well-implemented movement animations in first-person gameplay in the current game engine. And CCP have ex-DICE staff working on DUST already, coming from the studio that originally did Mirror's Edge. |
Kitten Commander
Ostrakon Agency Gallente Federation
151
|
Posted - 2013.04.09 14:58:00 -
[42] - Quote
Good ideas but I would rather they focus on getting the current movement situated correctly.
- Add a sensitivity curve for the DS3. Either stick movement or stick speed determine how fast you turn. This would allow for more fluid gameplay
- Allow for more sensitivity adjustment for ADS. Right now its painful to make adjustments.
- Fix the jump for different classes as its bugged. I can leap over the railing by B on Manus Peak (the tall building version) with my assault but not my scout. Something is wrong there.
- No more killer pebbles on easy slopes.
- No more hills with hands. |
The Black Jackal
The Southern Legion RISE of LEGION
374
|
Posted - 2013.04.09 23:25:00 -
[43] - Quote
Kitten Commander wrote:Good ideas but I would rather they focus on getting the current movement situated correctly.
- Add a sensitivity curve for the DS3. Either stick movement or stick speed determine how fast you turn. This would allow for more fluid gameplay
- Allow for more sensitivity adjustment for ADS. Right now its painful to make adjustments.
- Fix the jump for different classes as its bugged. I can leap over the railing by B on Manus Peak (the tall building version) with my assault but not my scout. Something is wrong there.
- No more killer pebbles on easy slopes.
- No more hills with hands.
There already is a sensitivity curve for the DS3. But I get what you're saying, and agree partly.
The idea behind a lot of these movement options is to prevent some classes getting 'stuck' in situations like the above mentioned rails (likely moreso heavies and plated Logies.)
Also as to your Scout not being able to jump a rail, make sure you're stamina is high, or you'll do a pathetic 'bunny hop' Really, I've seen so many scouts do that it's... funny.
|
Adstellarum
G I A N T
36
|
Posted - 2013.04.10 01:54:00 -
[44] - Quote
not sure if it was mentioned in the 2nd two pages but you forgot DODGE ROLL: requires you to be sprinting in a given direction and with X pressed you DODGE ROLL |
ERIC ALIGHIERI
152d VANGUARD MERCENARIES
57
|
Posted - 2013.04.10 07:52:00 -
[45] - Quote
+1 |
Ulysses Knapse
Nuevo Atlas Corporation
213
|
Posted - 2013.04.10 08:12:00 -
[46] - Quote
The Black Jackal wrote:This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Oh, yes! I would love parkour scout! That would be amazing! CCP, make scouts parkour!
If you think I'm joking, I'm not. I would love scouts to be able to climb faster, climb up short walls if they have a running start, vault over walls, make super leaps of awesomeness, grab onto ladders mid-jump, skid off of walls to avoid fall damage, jump off of buildings and land on enemies to avoid fall damage while incapacitating and damaging the enemy, sliding through tight places and into cover, being a troll in general and other shenanigans. That alone would make me adore the scout dropsuit without it being overpowered in combat. Honestly, I think the scout dropsuit should be able to parkour. I mean, why not? That would be epic. Even more epic if they could air assassinate enemies while holding nova knives. |
The Black Jackal
The Southern Legion RISE of LEGION
374
|
Posted - 2013.04.10 11:31:00 -
[47] - Quote
Ulysses Knapse wrote:The Black Jackal wrote:This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Oh, yes! I would love parkour scout! That would be amazing! CCP, make scouts parkour! If you think I'm joking, I'm not. I would love scouts to be able to climb faster, climb up short walls if they have a running start, vault over walls, make super leaps of awesomeness, grab onto ladders mid-jump, skid off of walls to avoid fall damage, jump off of buildings and land on enemies to avoid fall damage while incapacitating and damaging the enemy, sliding through tight places and into cover, being a troll in general and other shenanigans. That alone would make me adore the scout dropsuit without it being overpowered in combat. Honestly, I think the scout dropsuit should be able to parkour. I mean, why not? That would be epic. Even more epic if they could air assassinate enemies while holding nova knives.
In all fairness, there isn't a reason to give a genetically and cybernetic enhanced super Scout all the things you've said above. However, doing so would create an extremely agile, difficult to predict opponent for anything to shoot. To compensate, you'd have to give the Assault, Logistics, and Heavy Suits something to compensate heavily.
Not saying it wouldn't be possible, but it may be something to look at in the far future of DUST. |
Garrett Blacknova
Codex Troopers
2435
|
Posted - 2013.04.10 12:28:00 -
[48] - Quote
The Black Jackal wrote:Ulysses Knapse wrote:The Black Jackal wrote:This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Oh, yes! I would love parkour scout! That would be amazing! CCP, make scouts parkour! If you think I'm joking, I'm not. I would love scouts to be able to climb faster, climb up short walls if they have a running start, vault over walls, make super leaps of awesomeness, grab onto ladders mid-jump, skid off of walls to avoid fall damage, jump off of buildings and land on enemies to avoid fall damage while incapacitating and damaging the enemy, sliding through tight places and into cover, being a troll in general and other shenanigans. That alone would make me adore the scout dropsuit without it being overpowered in combat. Honestly, I think the scout dropsuit should be able to parkour. I mean, why not? That would be epic. Even more epic if they could air assassinate enemies while holding nova knives. In all fairness, there isn't a reason to give a genetically and cybernetic enhanced super Scout all the things you've said above. However, doing so would create an extremely agile, difficult to predict opponent for anything to shoot. To compensate, you'd have to give the Assault, Logistics, and Heavy Suits something to compensate heavily. Not saying it wouldn't be possible, but it may be something to look at in the far future of DUST. Again with me having reason to refer to Brink.
If you never played it, be warned there are no real players and single player is multiplayer with terribly, horrifically broken bot AI, but it's really, REALLY cheap these days (I've seen it as cheap as NZ$10 new).
It's built on the same game engine as DUST (UE3). It has high-speed movement and characters capable of performing a pretty comprehensive range of parkour-based actions while also retaining their ability to fire weapons, and even reload (with the right skill trained). |
Draco Cerberus
Hellstorm Inc League of Infamy
17
|
Posted - 2013.04.10 17:15:00 -
[49] - Quote
+1 to OP |
Tidaen
Nova Corps Marines
30
|
Posted - 2013.04.10 18:11:00 -
[50] - Quote
Ding Ding Ding! Good idea alarm!
+1. As a scout I really want more options such as this instead of relying on cloaking or sniping to stay alive. |
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Ulysses Knapse
Nuevo Atlas Corporation
220
|
Posted - 2013.04.10 22:37:00 -
[51] - Quote
The Black Jackal wrote:Ulysses Knapse wrote:The Black Jackal wrote:This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Oh, yes! I would love parkour scout! That would be amazing! CCP, make scouts parkour! If you think I'm joking, I'm not. I would love scouts to be able to climb faster, climb up short walls if they have a running start, vault over walls, make super leaps of awesomeness, grab onto ladders mid-jump, skid off of walls to avoid fall damage, jump off of buildings and land on enemies to avoid fall damage while incapacitating and damaging the enemy, sliding through tight places and into cover, being a troll in general and other shenanigans. That alone would make me adore the scout dropsuit without it being overpowered in combat. Honestly, I think the scout dropsuit should be able to parkour. I mean, why not? That would be epic. Even more epic if they could air assassinate enemies while holding nova knives. In all fairness, there isn't a reason to give a genetically and cybernetic enhanced super Scout all the things you've said above. However, doing so would create an extremely agile, difficult to predict opponent for anything to shoot. To compensate, you'd have to give the Assault, Logistics, and Heavy Suits something to compensate heavily. Not saying it wouldn't be possible, but it may be something to look at in the far future of DUST. Scouts are already much less durable, and besides, the mobility won't make them much better in direct combat. |
Avinash Decker
BetaMax. CRONOS.
33
|
Posted - 2013.04.12 05:00:00 -
[52] - Quote
Great idea |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1302
|
Posted - 2013.04.12 07:57:00 -
[53] - Quote
The Black Jackal wrote:I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game. Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting. Rail Leap (Vaulting) - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation. Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge. EDIT: Possible other movement options. Ladder Slide - Sliding down ladders, giving us an option to descend that remains a bit more stealthy than leaping and engaging out inertial dampeners. (On that note, where are my hands when I'm climbing ladders anyway?)Controlled Fall - Using your momentum and possibly some dropsuit mechanic to control your free-fall slightly. This cold take effect before you engage your inertial dampeners. Further clarification on the above movements. Slide would be tied to sprint speed. So Scouts could potentially slide a much longer distance than a Heavy, it would also cost stamina to stop overuse. Ledge Grab could be used to reach a ledge, or platform, within your jumping height. Scouts would generally have a better chance of finding these spots, as they can jump higher, and further. This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.)
Only bothered with the sliding and ledge grab... Sliding will become a cheap pain in the ass, do it all the time, thingy.... No thanks Ledge Grab i fear could happen in situations people actually wanted to fall down.
Rest, especially rail leap sounds good. |
The Black Jackal
The Southern Legion RISE of LEGION
381
|
Posted - 2013.04.12 08:12:00 -
[54] - Quote
Laurent Cazaderon wrote:The Black Jackal wrote:I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game. Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting. Rail Leap (Vaulting) - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation. Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge. EDIT: Possible other movement options. Ladder Slide - Sliding down ladders, giving us an option to descend that remains a bit more stealthy than leaping and engaging out inertial dampeners. (On that note, where are my hands when I'm climbing ladders anyway?)Controlled Fall - Using your momentum and possibly some dropsuit mechanic to control your free-fall slightly. This cold take effect before you engage your inertial dampeners. Further clarification on the above movements. Slide would be tied to sprint speed. So Scouts could potentially slide a much longer distance than a Heavy, it would also cost stamina to stop overuse. Ledge Grab could be used to reach a ledge, or platform, within your jumping height. Scouts would generally have a better chance of finding these spots, as they can jump higher, and further. This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Only bothered with the sliding and ledge grab... Sliding will become a cheap pain in the ass, do it all the time, thingy.... No thanks Ledge Grab i fear could happen in situations people actually wanted to fall down. Rest, especially rail leap sounds good.
Slide is tempered by Stamina, so like jumping, you can't do it over and over. Not to mention Heavies wont slide very well.
Ledge grab is ONLY when you hold down your JUMP Button. That way, if you want to fall, don't hold your jump.
Quote: Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge.
|
The Black Jackal
The Southern Legion RISE of LEGION
418
|
Posted - 2013.04.26 06:36:00 -
[55] - Quote
Keeping it alive. Keep the movement options coming!
Slide, ledge grab, and vaulting!
And Also to seeing our hands when we climb a ladder! |
Swear-n-SC
WOLF AND IRON STRIKE FORCE
3
|
Posted - 2013.04.26 07:59:00 -
[56] - Quote
+1 Bump
And I run a Logi, these ideas would be great in the right context. And I hate to point this out but going prone is a type of movement. Now I would not recommend a Heavy to do so, 'cause I know I wouldn't be able to finish the match from laughing to hard. And I have some good friends who run Heavies. So, I'm not trolling on Heavies they have my utmost respect.
As for locking these abilities to skills and stamina, YES. That would also help keep down the over use of them. |
Solaire Randash
One-Armed Bandits Atrocitas
6
|
Posted - 2013.04.27 00:18:00 -
[57] - Quote
Oooooohhhhhhhhhhh!!!!!!! A thousand times yes to this :D Make it happen CCP :D |
The Black Jackal
The Southern Legion RISE of LEGION
421
|
Posted - 2013.04.29 16:20:00 -
[58] - Quote
Still going to keep this front and centre. More movement! Vault, Ledge Grab, and SLIDE! |
The Black Jackal
The Southern Legion RISE of LEGION
466
|
Posted - 2013.06.03 10:41:00 -
[59] - Quote
Keeping it up there and in view!
Movement options to lend a less wooden feel to the game! |
D legendary hero
One-Armed Bandits Unclaimed.
73
|
Posted - 2013.06.03 10:50:00 -
[60] - Quote
The Black Jackal wrote:I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game. Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting. Rail Leap (Vaulting) - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation. Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge. EDIT: Possible other movement options. Ladder Slide - Sliding down ladders, giving us an option to descend that remains a bit more stealthy than leaping and engaging out inertial dampeners. (On that note, where are my hands when I'm climbing ladders anyway?)Controlled Fall - Using your momentum and possibly some dropsuit mechanic to control your free-fall slightly. This cold take effect before you engage your inertial dampeners. Further clarification on the above movements. Slide would be tied to sprint speed. So Scouts could potentially slide a much longer distance than a Heavy, it would also cost stamina to stop overuse. Ledge Grab could be used to reach a ledge, or platform, within your jumping height. Scouts would generally have a better chance of finding these spots, as they can jump higher, and further. This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.)
heaviEs might need a dive mechanic instead
|
|
The Black Jackal
The Southern Legion RISE of LEGION
469
|
Posted - 2013.06.03 10:52:00 -
[61] - Quote
D legendary hero wrote:
heaviEs might need a dive mechanic instead
More like a Belly Flop |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
68
|
Posted - 2013.06.03 11:25:00 -
[62] - Quote
+1 to vaulting rails.... its sooo annoying |
Protected Void
One-Armed Bandits Unclaimed.
16
|
Posted - 2013.06.03 11:30:00 -
[63] - Quote
+1 for vaulting and stamina-restricted sliding. And possibly side-rolling, also stamina-restricted. |
The Black Jackal
The Southern Legion RISE of LEGION
476
|
Posted - 2013.06.03 23:33:00 -
[64] - Quote
Also reiterated in the OP.
We see our hands reloading weapons. We see them when we clench with the Inetrtial Dampener... Where are they when we climb ladders.
I expect to see my hands when I climb ladders, as well as when performing the above movement options... 'ie Hand holding onto Ledge for vault with leg coming into screen as you vault.
Hand holding onto ledge and both hands coming up to haul your arse up with the Ledge Climb.
Legs out in front when you perform your slide. |
Rachoi
HavoK Core RISE of LEGION
82
|
Posted - 2013.06.03 23:38:00 -
[65] - Quote
good ideas all in all, though i'd like to see some sort of evasive jump jets that instantly let you quickstep to the left or right about 1m for a quick 'gtfo' moment, and heavies could even charge the jumpjets to get over the more annoying parts of cover |
Garrett Blacknova
Codex Troopers
3223
|
Posted - 2013.06.10 12:34:00 -
[66] - Quote
I think this deserves another bump. |
The Black Jackal
The Southern Legion RISE of LEGION
501
|
Posted - 2013.06.14 11:57:00 -
[67] - Quote
I second the 'another' bump!
More movement options, seriously getting sick of the 'wooden doll' syndrome we all suffer. |
The Black Jackal
The Southern Legion RISE of LEGION
519
|
Posted - 2013.06.16 23:21:00 -
[68] - Quote
The Black Jackal wrote:I second the 'another' bump!
More movement options, seriously getting sick of the 'wooden doll' syndrome we all suffer.
^^
Down with wooden dolls!
Up with animations!
Including in the above posts something to make animation more fluid. Getting into, and out of vehicles.
Vehicular Mounting and Dismounting
Getting out of vehicles, or getting in can be a disorienting experience for many people. You are suddenly displaced, from a seat in-vehicle position, to a standing, out of vehicle position. Sometimes you end up facing a different direction than you would expect.
An animation for getting out of (and by extension into) a vehicle would give you a frame of reference to guide yourself in that split second (or second or two) that it can take to orient yourself. |
Master Jaraiya
Ultramarine Corp
230
|
Posted - 2013.06.16 23:49:00 -
[69] - Quote
+1 Fantastic idea. I know heavies could definitely use the vault ability. |
Mikeus Tirin
DUST University Ivy League
0
|
Posted - 2013.06.17 14:02:00 -
[70] - Quote
+1
Combat is all about movement and placement. But I would want it to be harder to shoot when you play John Woo. Make the accuracy fall when you jump or when stamina is low. |
|
PonyClause Rex
TRAMADOL KNIGHTS
100
|
Posted - 2013.06.17 15:50:00 -
[71] - Quote
OP can you add to your list ;
Grabbing ladders with out pressing a button please |
Draco Cerberus
Purgatorium of the Damned League of Infamy
123
|
Posted - 2013.06.17 16:35:00 -
[72] - Quote
PonyClause Rex wrote:OP can you add to your list ;
Grabbing ladders with out pressing a button please This. |
Niuvo
The Phoenix Federation
13
|
Posted - 2013.06.17 17:03:00 -
[73] - Quote
Yes, sir. We need more movement options, more fluidity, no dead-ends, Prone (reduce the scope sway even more) slide, vault and shoot, showing hands while climbing, showing hands while doing everything. |
The Black Jackal
The Southern Legion RISE of LEGION
534
|
Posted - 2013.06.18 03:33:00 -
[74] - Quote
PonyClause Rex wrote:OP can you add to your list ;
Grabbing ladders with out pressing a button please
So being added.
Had thought about adding this to the list. |
The Black Jackal
The Southern Legion RISE of LEGION
573
|
Posted - 2013.06.25 10:09:00 -
[75] - Quote
Going to bump it on up the grapevine. Supported ideas shouldn't be buried. |
Gaelon Thrace
DUST University Ivy League
10
|
Posted - 2013.06.25 22:45:00 -
[76] - Quote
+1 to everything in the OP |
Forlorn Destrier
ZionTCD
1018
|
Posted - 2013.06.25 22:49:00 -
[77] - Quote
The Black Jackal wrote:I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game. Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting. Rail Leap (Vaulting) - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation. Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge. EDIT: Possible other movement options. Ladder Slide - Sliding down ladders, giving us an option to descend that remains a bit more stealthy than leaping and engaging out inertial dampeners. (On that note, where are my hands when I'm climbing ladders anyway?)Controlled Fall - Using your momentum and possibly some dropsuit mechanic to control your free-fall slightly. This cold take effect before you engage your inertial dampeners. Further clarification on the above movements. Slide would be tied to sprint speed. So Scouts could potentially slide a much longer distance than a Heavy, it would also cost stamina to stop overuse. Ledge Grab could be used to reach a ledge, or platform, within your jumping height. Scouts would generally have a better chance of finding these spots, as they can jump higher, and further. This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Added Idea: Vehicular Mounting and DismountingGetting out of vehicles, or getting in can be a disorienting experience for many people. You are suddenly displaced, from a seat in-vehicle position, to a standing, out of vehicle position. Sometimes you end up facing a different direction than you would expect. An animation for getting out of (and by extension into) a vehicle would give you a frame of reference to guide yourself in that split second (or second or two) that it can take to orient yourself. PonyClause Rex contributes an Automated Ladder Climb. It was idea I had toyed with, but one he brought forward at this point. Removing the requirement to press a button to climb or grab onto a ladder, making it automatic.
+1 to all but the last - making it automatic to grab ladders is a bad idea - you don't want to accidently grab one in a firefight causing you to die.
|
Aiko Morningstar
Algintal Core Gallente Federation
0
|
Posted - 2013.06.26 02:39:00 -
[78] - Quote
ok im definently loving these ideas. wish the devs would listen up this is like the 9th time ive seen something like this. i personally like these changes except the ladder slide...how else am i supposed to shoot u in the back? the current movement here feels clunky and like moving on a grid. these might go a long way to make it better for combat EDIT: that and fence hopping, my bad. but the rest of it sounds good. esp. since the lead designer is from the BF3 team. or at least i think i read that somewhere..in a video |
SponkSponkSponk
The Southern Legion RISE of LEGION
40
|
Posted - 2013.06.26 03:23:00 -
[79] - Quote
Forlorn Destrier wrote:+1 to all but the last - making it automatic to grab ladders is a bad idea - you don't want to accidently grab one in a firefight causing you to die.
Most of the problem with climbing is that when you WANT to climb, you have to wait for the climb button to become active before you can start going up the ladder, so you jiggle to and fro until it triggers.
What if you could hold down the 'climb' button before you get to the ladder, and if you run into a ladder while you're holding it, you automatically start climbing?
This could also work with getting into recently-deployed vehicles, which have the same issues. |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
3
|
Posted - 2013.06.26 03:39:00 -
[80] - Quote
man we really dont need more fancy animations right now |
|
The Black Jackal
The Southern Legion RISE of LEGION
600
|
Posted - 2013.06.27 01:54:00 -
[81] - Quote
D3LTA Blitzkrieg II wrote:man we really dont need more fancy animations right now
It's not just about the fanbcy animations... and I wouldn't even call them fancy... It's about movement options. ATM we have, jog, Sprint, strafe, and turn. And Climb, fall, jump, and Crouch.
But all these animations are so basic it looks like a wooden doll. There's no fluidity of movement, and the vaulting situation is game mechanics as well, as well as sliding, ladder slides, ledge grabs, etc. Controlled fall would be beneficial too many people.. especially skydiving specialists.
Game fluidity goes a long way to making a game experience more enjoyable. |
The Black Jackal
The Southern Legion RISE of LEGION
600
|
Posted - 2013.07.01 00:04:00 -
[82] - Quote
More movement, less wooden dolls! |
The Black Jackal
The Southern Legion RISE of LEGION
605
|
Posted - 2013.07.03 12:43:00 -
[83] - Quote
I like to move it move it! I like to move it move it! MOVE IT! |
Tahir Maru
Circle of Huskarl Minmatar Republic
8
|
Posted - 2013.07.03 17:14:00 -
[84] - Quote
The Black Jackal wrote:I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game. Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting. Rail Leap (Vaulting) - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation. Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge. EDIT: Possible other movement options. Ladder Slide - Sliding down ladders, giving us an option to descend that remains a bit more stealthy than leaping and engaging out inertial dampeners. (On that note, where are my hands when I'm climbing ladders anyway?)Controlled Fall - Using your momentum and possibly some dropsuit mechanic to control your free-fall slightly. This cold take effect before you engage your inertial dampeners. Further clarification on the above movements. Slide would be tied to sprint speed. So Scouts could potentially slide a much longer distance than a Heavy, it would also cost stamina to stop overuse. Ledge Grab could be used to reach a ledge, or platform, within your jumping height. Scouts would generally have a better chance of finding these spots, as they can jump higher, and further. This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Added Idea: Vehicular Mounting and DismountingGetting out of vehicles, or getting in can be a disorienting experience for many people. You are suddenly displaced, from a seat in-vehicle position, to a standing, out of vehicle position. Sometimes you end up facing a different direction than you would expect. An animation for getting out of (and by extension into) a vehicle would give you a frame of reference to guide yourself in that split second (or second or two) that it can take to orient yourself. PonyClause Rex contributes an Automated Ladder Climb. It was idea I had toyed with, but one he brought forward at this point. Removing the requirement to press a button to climb or grab onto a ladder, making it automatic.
Yes!
The Black Jackal wrote:Kamiya Musume wrote:+1
YES to vaulting and mantling
NO to wall jumps, slides, double jumps, rocket jumps, and other Unreal Tourney shennanigans. The slide I suggest would only be a short slide, that ends up in a crouch.. not a dolphin dive into prone. See CCPs 'Future Vision Trailer' for clarification. Wall jumps, not entirely sure what you define as a wall jump. Jumping off a wall backwards? No. Jumping up to grab a ledge then pull yourself up... yes. Double Jumps, Rocket Jumps, hell no. I want movement to be in the realm of 'realistic'.
Yes again!
Rocket Jumps UT style: NO! (corpses are the exception) YES with some module (jump pack or similar available for all suits but affected by weight of the suit and equipment so probably usefull for heavys too to get over uneven terrain faster but for scouts good to cover i.e. wider gaps between rooftops
I would like to have going prone too but its use is questionable (except for sniper easy life or getting to cover and hope some friendlies help out because prone doesn't help if tangos closing in. so probably in this game it would not work out (assuming nothing else changes until the theoretical implementation of said feature) |
Akdhar Saif
Resistance of Tomorrow
17
|
Posted - 2013.07.09 09:33:00 -
[85] - Quote
+1 For obvious reasons. |
RINON114
B.S.A.A. General Tso's Alliance
232
|
Posted - 2013.07.09 10:36:00 -
[86] - Quote
The only one of these I disagree with is the ledge grab. I think it's fair to give a bit of leeway for when you *just* miss that gap, but it should be judged by whether your feet are close, not your arms. Pulling yourself up from a hanging position requires a complex movement of lots of muscles, which doesn't look to be even closely reflected in any of the suits, including the Gallente suit which is the closest to human anatomy of all of the suits we have.
Come to think of it I don't like sliding either, but more on that later. |
Flawless Mirage
Valhalla Gardains
0
|
Posted - 2013.07.12 09:10:00 -
[87] - Quote
+1
I love the idea of being able to move extremely fluidly as a scout |
SponkSponkSponk
The Southern Legion RISE of LEGION
82
|
Posted - 2013.07.12 12:09:00 -
[88] - Quote
Death to the tyranny of ankle-high ledges!
Viva le parkour! |
The Black Jackal
The Southern Legion rise of legion
621
|
Posted - 2013.07.16 22:41:00 -
[89] - Quote
I like to move it move it! Yeah!
Because I'm sick of feeling like a wooden puppet with no fluidity of movement!
And so want Vehicle Animations. |
Spectre-M
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2013.07.16 22:46:00 -
[90] - Quote
Check the weekly updates. Theyve said they will be doing more movement options soon. |
|
The Black Jackal
The Southern Legion rise of legion
621
|
Posted - 2013.07.16 22:51:00 -
[91] - Quote
Spectre-M wrote:Check the weekly updates. Theyve said they will be doing more movement options soon.
Check the original date of this post.
We've been keeping this at the forefront for a long while.
And we were getting PvE Soon. (Looks around.) |
Phantom Vaxer
The Generals EoN.
32
|
Posted - 2013.07.17 00:53:00 -
[92] - Quote
One cool thing thats in another game but I forget its name. Its made by Crytek. But allow teammates to boost each other up to higher positions but only problem is that Dust's maps are lacking |
SponkSponkSponk
The Southern Legion rise of legion
95
|
Posted - 2013.07.17 01:52:00 -
[93] - Quote
Vaulting would be an awesome 'nice to have'
Being able to auto-climb ladders would be a great low-hanging fruit. |
Walter Maze
Neanderthal Nation Public Disorder.
6
|
Posted - 2013.07.17 01:59:00 -
[94] - Quote
love this idea, hope ccp sees it +1 |
Ansiiis The Trustworthy
WE ARE LEGENDS
125
|
Posted - 2013.07.17 02:23:00 -
[95] - Quote
I will give some thought in what ideas I can add to your, mind I say, marvelous post. I hate when a heavy drives up to me in his LLAV spawns out of it and tries to kill me, fails and then spawn back in his LAV and runs away. An animation would not only make it feel real but prevent hit and run from happening. |
The Black Jackal
The Southern Legion RISE of LEGION
628
|
Posted - 2013.07.17 03:48:00 -
[96] - Quote
Walter Maze wrote:love this idea, hope ccp sees it +1
\Thankfully CCP has seen it, but keeping it alive makes sure they don't forget they've seen it. |
jorge jostar
Handsome Jackal Company
0
|
Posted - 2013.07.19 20:30:00 -
[97] - Quote
Vaulting/stepping up whatever you want to call it is something I definitely think should be added. I was just watching my brother play and he was trying to jump onto this tiny ledge probably no higher than my ankle and he couldn't. Just because the stamina was too low. |
Lightning Bolt2
DUST University Ivy League
72
|
Posted - 2013.07.20 03:31:00 -
[98] - Quote
+1, we REALLY need to get around better. Like sliding under a ledge or to stay out of their sights, to look awesome jumping a gap, and ninja leaping. and of course add rolling around to get into cover/avoid fire. |
The Black Jackal
The Southern Legion
636
|
Posted - 2013.07.24 00:53:00 -
[99] - Quote
Bump
|
SponkSponkSponk
The Southern Legion
106
|
Posted - 2013.07.24 01:18:00 -
[100] - Quote
This game needs more parkour. |
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The Black Jackal
The Southern Legion
658
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Posted - 2013.08.01 01:10:00 -
[101] - Quote
I like to move it, move it!
I like to move it, move it!
I like to... MOVE IT!
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Meeko Fent
Seituoda Taskforce Command Caldari State
466
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Posted - 2013.08.01 06:05:00 -
[102] - Quote
Everything but slide and controlled fall.
I just don't like have slide into cover in a non cover based game, and any time we fall far enough to do any real damage, we can kick on our inertial dampeners. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
629
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Posted - 2013.08.04 21:47:00 -
[103] - Quote
Giving this a bump. The lack of vaulting over railing and boxes suuuuuucks for those of us speed tanking. =( |
The Black Jackal
The Southern Legion
751
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Posted - 2013.08.24 13:37:00 -
[104] - Quote
Bumping for Movement!
Down with Wooden Dolls!
Up with Fluid Movement (and not getting gibbed on some awesome immersive animations!) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6344
|
Posted - 2013.10.02 14:37:00 -
[105] - Quote
I want |
Draco Cerberus
Hellstorm Inc League of Infamy
348
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Posted - 2013.10.02 15:53:00 -
[106] - Quote
I like the idea of running up a wall and backflipping to avoid pursuit while shooting the merc behind me in the head...why is this not a great movement option? Think of all the martial arts movies you have ever watched. Are we clones of US cannon fodder troops or are we immortal soldiers? |
The Black Jackal
The Southern Legion The Umbra Combine
864
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Posted - 2013.10.03 05:53:00 -
[107] - Quote
It's good to see this idea is still on people's minds. For a time I thought everyone stopped caring that we were wooden dolls with little to no fluidity of movement!
Let's keep the push to make this game FEEL immersive. |
The Black Jackal
The Southern Legion The Umbra Combine
880
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Posted - 2013.10.05 10:24:00 -
[108] - Quote
Giving it a bump up the line for Movement Fluidity and Immersion. |
Talos Vagheitan
King Slayers
50
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Posted - 2013.10.05 16:26:00 -
[109] - Quote
Here's what we need:
For everyone- Vault over/Climb up waist height obstacles. Possibly the power-slide shown in the Dust trailer
For Scouts-
I'm not a scout, but I think it would be great if they had a few acrobatic options for getting around. Perhaps the ability to climb up taller obstacles than the other classes.
Other than that though, let's not get carried away with ledge grabs, back flips and similar nonsense |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1020
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Posted - 2013.10.09 02:57:00 -
[110] - Quote
Weekly bump because this is important. ____________________
My list of most important threads: https://forums.dust514.com/default.aspx?g=posts&t=102975&find=unread
If you know of any topics you'd like to add please post them here |
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