|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The Black Jackal
The Southern Legion RISE of LEGION
331
|
Posted - 2013.04.01 14:45:00 -
[1] - Quote
I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better.
More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game.
Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting.
Rail Leap - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation.
Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge. |
The Black Jackal
The Southern Legion RISE of LEGION
343
|
Posted - 2013.04.02 15:35:00 -
[2] - Quote
Robert JD Niewiadomski wrote:+1 And what about side rolls to strife quickly into crounch? To take cover and dodge incoming fire quickly? With tumbling screen effect (to prevent overuse ). No need to deplete stamina http://www.youtube.com/watch?v=xNNUvh-LlHcEDIT: I am already dizzy when i imagine that tumbling pov
I avoided referencing side rolls and dives. They would be harder to code in in my opinion, whereas just the three basic options would serve as a starting point.
Keep the posts going guys, the more support we get going for this, the better chance we have on being heard!
Forget prone... it's immobile.
More movement options! |
The Black Jackal
The Southern Legion RISE of LEGION
347
|
Posted - 2013.04.03 13:01:00 -
[3] - Quote
Kamiya Musume wrote:+1
YES to vaulting and mantling
NO to wall jumps, slides, double jumps, rocket jumps, and other Unreal Tourney shennanigans.
The slide I suggest would only be a short slide, that ends up in a crouch.. not a dolphin dive into prone.
See CCPs 'Future Vision Trailer' for clarification.
Wall jumps, not entirely sure what you define as a wall jump. Jumping off a wall backwards? No. Jumping up to grab a ledge then pull yourself up... yes.
Double Jumps, Rocket Jumps, hell no. I want movement to be in the realm of 'realistic'.
|
The Black Jackal
The Southern Legion RISE of LEGION
348
|
Posted - 2013.04.04 23:09:00 -
[4] - Quote
I'd avoid a true cover system. It might be a neat graphical feature, but would make fights drag out.
Plus, cover is immobile... let's get more movement options in the game before we worry about sitting still. |
The Black Jackal
The Southern Legion RISE of LEGION
349
|
Posted - 2013.04.04 23:26:00 -
[5] - Quote
Llan Heindell wrote:Except for the slide part, I do like the ideas.
At least for the Rail Leap.
I think the slide is a bad idea because, if It's not limited, people will slide all the time like Bunny hopping. I still think mercs should not be able to jump when tey run out of stamina, as they should not be able to slide.
If implemented, I'd say that it would be awesome, as long as its balanced and restricted by stamina. And damn, I really don't wanna see heavies sliding.... They can't even run fast, how would they be able to slide at all.
tl;dr +1 if balanced and restricted by stamina.
Llan Heindell.
I definitely agree on the stamina restriction on sliding.. and the 'slide' distance would be restricted by the speed you sprint at. So a Scout would 'slide' better than a heavy, who'd more likely flop onto their butt and barely move.
The other movement options, however, shouldn't be stamina dependant. |
The Black Jackal
The Southern Legion RISE of LEGION
361
|
Posted - 2013.04.06 09:48:00 -
[6] - Quote
>>Conspicuous Bump<<
Need support to keep this idea rolling guys |
The Black Jackal
The Southern Legion RISE of LEGION
364
|
Posted - 2013.04.07 17:42:00 -
[7] - Quote
Galrick M'kron wrote:Robert JD Niewiadomski wrote:Galrick M'kron wrote:(...) Or, how about heavies using rolling scouts as bowling balls?
LOL, first a heavy would need to catch up a scout sprinting away Enough trolling around, OK? Okay then. Honestly, I'm in favor of this. I also have an idea for rolling/diving. To dive to the side/roll forwards or backwards, hold the stick in the appropriate direction and double-tap the jump button.
I really don't want to push the parkour-style too much into rolls, dives, and flips etc. The idea is to simple take the wooden, unanimated movement out of suits making their way across the battlefield and give the Scout a defined purpose without, as some have said, Making them Faster.
Making Scouts more mobile than the other suits will give them greater ability to set the terms for their engagements.
Mind you, I don't play a Scout, I play Assault almost exclusively (some skills in Logistics Suits, HAVs, and Dropships).
But giving Scouts that greater mobility improves their versatility and niche, without making them impossibly fast and agile.
It will, to some degree, also stop heavies being unable to jump a ledge that is only to their knees. This way, they can perform a slow vault,. The speed of vaulting, climbing, etc, would all be set by the suit type.
Scout - Highly mobile, quick animations. Ability to jump higher, further, and run faster means they will get the most benefit out of the new movement system.
Assault - While not as agile as the Scout, they share a similar speed to the Logistics Suit with animations. While maintaining an edge in speed, and height of jumps.
Logistics - Weighed down by the tools of their trade, the Logistics Suits would be nearly on par with the Assault Suits.
Heavy - Sliding would be a futile gesture. The speed at which Heavy Suits run would make for a short, slow slide, and slow vaulting animations and struggling climbs from ledge grabs. However, in sliding down ladders, they would likely be the fastest. Even possibly taking some damage when they hit the ground just due to their sheer weight. |
The Black Jackal
The Southern Legion RISE of LEGION
367
|
Posted - 2013.04.09 03:22:00 -
[8] - Quote
Keep the thread alive guys!
Lets put these ideas constantly in front of new Forum members and the CCP Developers!
More movement options, less reasons to stay still (or get stuck). |
The Black Jackal
The Southern Legion RISE of LEGION
374
|
Posted - 2013.04.09 23:25:00 -
[9] - Quote
Kitten Commander wrote:Good ideas but I would rather they focus on getting the current movement situated correctly.
- Add a sensitivity curve for the DS3. Either stick movement or stick speed determine how fast you turn. This would allow for more fluid gameplay
- Allow for more sensitivity adjustment for ADS. Right now its painful to make adjustments.
- Fix the jump for different classes as its bugged. I can leap over the railing by B on Manus Peak (the tall building version) with my assault but not my scout. Something is wrong there.
- No more killer pebbles on easy slopes.
- No more hills with hands.
There already is a sensitivity curve for the DS3. But I get what you're saying, and agree partly.
The idea behind a lot of these movement options is to prevent some classes getting 'stuck' in situations like the above mentioned rails (likely moreso heavies and plated Logies.)
Also as to your Scout not being able to jump a rail, make sure you're stamina is high, or you'll do a pathetic 'bunny hop' Really, I've seen so many scouts do that it's... funny.
|
The Black Jackal
The Southern Legion RISE of LEGION
374
|
Posted - 2013.04.10 11:31:00 -
[10] - Quote
Ulysses Knapse wrote:The Black Jackal wrote:This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Oh, yes! I would love parkour scout! That would be amazing! CCP, make scouts parkour! If you think I'm joking, I'm not. I would love scouts to be able to climb faster, climb up short walls if they have a running start, vault over walls, make super leaps of awesomeness, grab onto ladders mid-jump, skid off of walls to avoid fall damage, jump off of buildings and land on enemies to avoid fall damage while incapacitating and damaging the enemy, sliding through tight places and into cover, being a troll in general and other shenanigans. That alone would make me adore the scout dropsuit without it being overpowered in combat. Honestly, I think the scout dropsuit should be able to parkour. I mean, why not? That would be epic. Even more epic if they could air assassinate enemies while holding nova knives.
In all fairness, there isn't a reason to give a genetically and cybernetic enhanced super Scout all the things you've said above. However, doing so would create an extremely agile, difficult to predict opponent for anything to shoot. To compensate, you'd have to give the Assault, Logistics, and Heavy Suits something to compensate heavily.
Not saying it wouldn't be possible, but it may be something to look at in the far future of DUST. |
|
The Black Jackal
The Southern Legion RISE of LEGION
381
|
Posted - 2013.04.12 08:12:00 -
[11] - Quote
Laurent Cazaderon wrote:The Black Jackal wrote:I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game. Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting. Rail Leap (Vaulting) - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation. Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge. EDIT: Possible other movement options. Ladder Slide - Sliding down ladders, giving us an option to descend that remains a bit more stealthy than leaping and engaging out inertial dampeners. (On that note, where are my hands when I'm climbing ladders anyway?)Controlled Fall - Using your momentum and possibly some dropsuit mechanic to control your free-fall slightly. This cold take effect before you engage your inertial dampeners. Further clarification on the above movements. Slide would be tied to sprint speed. So Scouts could potentially slide a much longer distance than a Heavy, it would also cost stamina to stop overuse. Ledge Grab could be used to reach a ledge, or platform, within your jumping height. Scouts would generally have a better chance of finding these spots, as they can jump higher, and further. This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.) Only bothered with the sliding and ledge grab... Sliding will become a cheap pain in the ass, do it all the time, thingy.... No thanks Ledge Grab i fear could happen in situations people actually wanted to fall down. Rest, especially rail leap sounds good.
Slide is tempered by Stamina, so like jumping, you can't do it over and over. Not to mention Heavies wont slide very well.
Ledge grab is ONLY when you hold down your JUMP Button. That way, if you want to fall, don't hold your jump.
Quote: Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge.
|
The Black Jackal
The Southern Legion RISE of LEGION
418
|
Posted - 2013.04.26 06:36:00 -
[12] - Quote
Keeping it alive. Keep the movement options coming!
Slide, ledge grab, and vaulting!
And Also to seeing our hands when we climb a ladder! |
The Black Jackal
The Southern Legion RISE of LEGION
421
|
Posted - 2013.04.29 16:20:00 -
[13] - Quote
Still going to keep this front and centre. More movement! Vault, Ledge Grab, and SLIDE! |
The Black Jackal
The Southern Legion RISE of LEGION
466
|
Posted - 2013.06.03 10:41:00 -
[14] - Quote
Keeping it up there and in view!
Movement options to lend a less wooden feel to the game! |
The Black Jackal
The Southern Legion RISE of LEGION
469
|
Posted - 2013.06.03 10:52:00 -
[15] - Quote
D legendary hero wrote:
heaviEs might need a dive mechanic instead
More like a Belly Flop |
The Black Jackal
The Southern Legion RISE of LEGION
476
|
Posted - 2013.06.03 23:33:00 -
[16] - Quote
Also reiterated in the OP.
We see our hands reloading weapons. We see them when we clench with the Inetrtial Dampener... Where are they when we climb ladders.
I expect to see my hands when I climb ladders, as well as when performing the above movement options... 'ie Hand holding onto Ledge for vault with leg coming into screen as you vault.
Hand holding onto ledge and both hands coming up to haul your arse up with the Ledge Climb.
Legs out in front when you perform your slide. |
The Black Jackal
The Southern Legion RISE of LEGION
501
|
Posted - 2013.06.14 11:57:00 -
[17] - Quote
I second the 'another' bump!
More movement options, seriously getting sick of the 'wooden doll' syndrome we all suffer. |
The Black Jackal
The Southern Legion RISE of LEGION
519
|
Posted - 2013.06.16 23:21:00 -
[18] - Quote
The Black Jackal wrote:I second the 'another' bump!
More movement options, seriously getting sick of the 'wooden doll' syndrome we all suffer.
^^
Down with wooden dolls!
Up with animations!
Including in the above posts something to make animation more fluid. Getting into, and out of vehicles.
Vehicular Mounting and Dismounting
Getting out of vehicles, or getting in can be a disorienting experience for many people. You are suddenly displaced, from a seat in-vehicle position, to a standing, out of vehicle position. Sometimes you end up facing a different direction than you would expect.
An animation for getting out of (and by extension into) a vehicle would give you a frame of reference to guide yourself in that split second (or second or two) that it can take to orient yourself. |
The Black Jackal
The Southern Legion RISE of LEGION
534
|
Posted - 2013.06.18 03:33:00 -
[19] - Quote
PonyClause Rex wrote:OP can you add to your list ;
Grabbing ladders with out pressing a button please
So being added.
Had thought about adding this to the list. |
The Black Jackal
The Southern Legion RISE of LEGION
573
|
Posted - 2013.06.25 10:09:00 -
[20] - Quote
Going to bump it on up the grapevine. Supported ideas shouldn't be buried. |
|
The Black Jackal
The Southern Legion RISE of LEGION
600
|
Posted - 2013.06.27 01:54:00 -
[21] - Quote
D3LTA Blitzkrieg II wrote:man we really dont need more fancy animations right now
It's not just about the fanbcy animations... and I wouldn't even call them fancy... It's about movement options. ATM we have, jog, Sprint, strafe, and turn. And Climb, fall, jump, and Crouch.
But all these animations are so basic it looks like a wooden doll. There's no fluidity of movement, and the vaulting situation is game mechanics as well, as well as sliding, ladder slides, ledge grabs, etc. Controlled fall would be beneficial too many people.. especially skydiving specialists.
Game fluidity goes a long way to making a game experience more enjoyable. |
The Black Jackal
The Southern Legion RISE of LEGION
600
|
Posted - 2013.07.01 00:04:00 -
[22] - Quote
More movement, less wooden dolls! |
The Black Jackal
The Southern Legion RISE of LEGION
605
|
Posted - 2013.07.03 12:43:00 -
[23] - Quote
I like to move it move it! I like to move it move it! MOVE IT! |
The Black Jackal
The Southern Legion rise of legion
621
|
Posted - 2013.07.16 22:41:00 -
[24] - Quote
I like to move it move it! Yeah!
Because I'm sick of feeling like a wooden puppet with no fluidity of movement!
And so want Vehicle Animations. |
The Black Jackal
The Southern Legion rise of legion
621
|
Posted - 2013.07.16 22:51:00 -
[25] - Quote
Spectre-M wrote:Check the weekly updates. Theyve said they will be doing more movement options soon.
Check the original date of this post.
We've been keeping this at the forefront for a long while.
And we were getting PvE Soon. (Looks around.) |
The Black Jackal
The Southern Legion RISE of LEGION
628
|
Posted - 2013.07.17 03:48:00 -
[26] - Quote
Walter Maze wrote:love this idea, hope ccp sees it +1
\Thankfully CCP has seen it, but keeping it alive makes sure they don't forget they've seen it. |
The Black Jackal
The Southern Legion
636
|
Posted - 2013.07.24 00:53:00 -
[27] - Quote
Bump
|
The Black Jackal
The Southern Legion
658
|
Posted - 2013.08.01 01:10:00 -
[28] - Quote
I like to move it, move it!
I like to move it, move it!
I like to... MOVE IT!
|
The Black Jackal
The Southern Legion
751
|
Posted - 2013.08.24 13:37:00 -
[29] - Quote
Bumping for Movement!
Down with Wooden Dolls!
Up with Fluid Movement (and not getting gibbed on some awesome immersive animations!) |
The Black Jackal
The Southern Legion The Umbra Combine
864
|
Posted - 2013.10.03 05:53:00 -
[30] - Quote
It's good to see this idea is still on people's minds. For a time I thought everyone stopped caring that we were wooden dolls with little to no fluidity of movement!
Let's keep the push to make this game FEEL immersive. |
|
The Black Jackal
The Southern Legion The Umbra Combine
880
|
Posted - 2013.10.05 10:24:00 -
[31] - Quote
Giving it a bump up the line for Movement Fluidity and Immersion. |
|
|
|