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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  The Black Jackal
 The Southern Legion
 RISE of LEGION
 
 331
 
 
      | Posted - 2013.04.01 14:45:00 -
          [1] - Quote 
 I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better.
 
 More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game.
 
 Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting.
 
 Rail Leap - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation.
 
 Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge.
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        |  Alcare Xavier Golden
 DUST University
 Ivy League
 
 125
 
 
      | Posted - 2013.04.01 15:00:00 -
          [2] - Quote 
 +1 to this!
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        |  mollerz
 s1ck3r Corp
 
 115
 
 
      | Posted - 2013.04.01 19:44:00 -
          [3] - Quote 
 yep! moar!
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        |  Rachoi
 HavoK Core
 
 40
 
 
      | Posted - 2013.04.01 20:32:00 -
          [4] - Quote 
 works well, cause i know Heavies need a little mobility assistance... and even as an assault those long jumps are a pitch to clear... a way to save ass would be nice over those long building drops
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        |  Wrath Red-Feather
 Foxhound Corporation
 
 4
 
 
      | Posted - 2013.04.01 21:28:00 -
          [5] - Quote 
 Good idea! I like the run and grab a whole lot, I think the ability to go prone would be a nice touch too. I don't feel much like a sniper just taken a knee!
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        |  Otavio Martins
 The Sound Of Freedom
 Renegade Alliance
 
 7
 
 
      | Posted - 2013.04.01 21:50:00 -
          [6] - Quote 
 How about Killzone 3 cover system? Or something close?
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        |  KAGEHOSHI Horned Wolf
 Seraphim Initiative.
 CRONOS.
 
 3305
 
 
      | Posted - 2013.04.01 21:54:00 -
          [7] - Quote 
 +1
 I want
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        |  Ten-Sidhe
 Osmon Surveillance
 Caldari State
 
 442
 
 
      | Posted - 2013.04.02 11:33:00 -
          [8] - Quote 
 The rail leap should be slower then just leaping over.
 
 This would allow scouts to keep a moment adv, but let heavies move around more. Scout clears barrier at full speed without slowing down with leap, heavy moves to barrier and triggers short animation to get over the barrier.
 
 This shouldn't be based on class, but on jump height so heavy can hope over vary low object and a scout can rail leap over a fairly tall object to high to jump over.
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        |  Daedric Lothar
 Onslaught Inc
 
 41
 
 
      | Posted - 2013.04.02 11:50:00 -
          [9] - Quote 
 +1 Bravo, encore
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        |  Garrett Blacknova
 Codex Troopers
 
 2343
 
 
      | Posted - 2013.04.02 12:57:00 -
          [10] - Quote 
 So far, no multiplayer FPS has done this as smoothly as Mirror's Edge.
 
 The closest has been Brink. Syndicate and BF3 have done similar, to a certain degree, but neither has come as close as Brink, and even Brink falls well short of what was hoped for.
 
 Mirror's Edge and Brink also win points for the fact that they're both UE3 games. They were built on the same engine as DUST, so there's precedent for the game engine handling such controls fluidly and (in Brink's case) without interrupting gunplay.
 
 Brink did a lot of things wrong, but this isn't one of them.
 
 It might be difficult to make something like this work in DUST, but it would be awesome if they could make it happen.
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        |  Cat Merc
 Planetary Response Organisation
 Test Friends Please Ignore
 
 369
 
 
      | Posted - 2013.04.02 12:58:00 -
          [11] - Quote 
 I would love to move like a cat, instead of like a dog.
 +1
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        |  Robert JD Niewiadomski
 Edimmu Warfighters
 Gallente Federation
 
 40
 
 
      | Posted - 2013.04.02 14:24:00 -
          [12] - Quote 
 +1
 And what about side rolls to strife quickly into crounch? To take cover and dodge incoming fire quickly? With tumbling screen effect (to prevent overuse
  ). No need to deplete stamina  http://www.youtube.com/watch?v=xNNUvh-LlHc
 
 EDIT:
 I am already dizzy when i imagine that tumbling pov
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        |  The Black Jackal
 The Southern Legion
 RISE of LEGION
 
 343
 
 
      | Posted - 2013.04.02 15:35:00 -
          [13] - Quote 
 
 Robert JD Niewiadomski wrote:+1 And what about side rolls to strife quickly into crounch? To take cover and dodge incoming fire quickly? With tumbling screen effect (to prevent overuse   ). No need to deplete stamina  http://www.youtube.com/watch?v=xNNUvh-LlHc EDIT: I am already dizzy when i imagine that tumbling pov   
 I avoided referencing side rolls and dives. They would be harder to code in in my opinion, whereas just the three basic options would serve as a starting point.
 
 Keep the posts going guys, the more support we get going for this, the better chance we have on being heard!
 
 Forget prone... it's immobile.
 
 More movement options!
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        |  RINON114
 B.S.A.A.
 
 80
 
 
      | Posted - 2013.04.03 06:18:00 -
          [14] - Quote 
 Finally, some sensible movement ideas. Many have suggested sliding like Crysis which I don't quite agree with, and Brink too as the slide is too long. I am not against a short slide into cover as I have performed this myself when paintballing so it's within real world possibilities (something I feel necessary for any sliding mechanic).
 
 Any kind of rolling other than forwards is not something I agree with as it just seems a little difficult to perform in all that armour. Perhaps scout restriction if it's needed. Diving sideways is something I could be persuaded to get behind though.
 
 Vaulting: THIS, so hard. I am sick of missing a jump over a rail to escape gunfire by an inch (to then be killed). I wear armour plates on my assault suit and suspect this is the reason, though this should equate to a slower vault speed should vaulting be put into Dust.
 
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        |  Kamiya Musume
 Suffer Inc.
 
 90
 
 
      | Posted - 2013.04.03 08:00:00 -
          [15] - Quote 
 +1
 
 YES to vaulting and mantling
 
 NO to wall jumps, slides, double jumps, rocket jumps, and other Unreal Tourney shennanigans.
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        |  The Black Jackal
 The Southern Legion
 RISE of LEGION
 
 347
 
 
      | Posted - 2013.04.03 13:01:00 -
          [16] - Quote 
 
 Kamiya Musume wrote:+1
 YES to vaulting and mantling
 
 NO to wall jumps, slides, double jumps, rocket jumps, and other Unreal Tourney shennanigans.
 
 The slide I suggest would only be a short slide, that ends up in a crouch.. not a dolphin dive into prone.
 
 See CCPs 'Future Vision Trailer' for clarification.
 
 Wall jumps, not entirely sure what you define as a wall jump. Jumping off a wall backwards? No. Jumping up to grab a ledge then pull yourself up... yes.
 
 Double Jumps, Rocket Jumps, hell no. I want movement to be in the realm of 'realistic'.
 
 
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        |  Galrick M'kron
 Sand Mercenary Corps Inc.
 
 28
 
 
      | Posted - 2013.04.03 16:40:00 -
          [17] - Quote 
 I'm also for dives to the side and forward/backward rolls. They should consume stamina though.
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        |  J'Hiera
 Algintal Core
 Gallente Federation
 
 0
 
 
      | Posted - 2013.04.03 19:10:00 -
          [18] - Quote 
 I'd be happy if I could slide into crouch position, and cover behind a wall, crate etc, and look up and fire without standing up properly. Ie. mass Effect.
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        |  The Black Jackal
 The Southern Legion
 RISE of LEGION
 
 348
 
 
      | Posted - 2013.04.04 23:09:00 -
          [19] - Quote 
 I'd avoid a true cover system. It might be a neat graphical feature, but would make fights drag out.
 
 Plus, cover is immobile... let's get more movement options in the game before we worry about sitting still.
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        |  slypie11
 Planetary Response Organisation
 Test Friends Please Ignore
 
 99
 
 
      | Posted - 2013.04.04 23:11:00 -
          [20] - Quote 
 make everything like crysis.
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        |  Llan Heindell
 One-Armed Bandits
 Atrocitas
 
 9
 
 
      | Posted - 2013.04.04 23:19:00 -
          [21] - Quote 
 Except for the slide part, I do like the ideas.
 
 At least for the Rail Leap.
 
 I think the slide is a bad idea because, if It's not limited, people will slide all the time like Bunny hopping.
 I still think mercs should not be able to jump when tey run out of stamina, as they should not be able to slide.
 
 If implemented, I'd say that it would be awesome, as long as its balanced and restricted by stamina.
 And damn, I really don't wanna see heavies sliding.... They can't even run fast, how would they be able to slide at all.
 
 tl;dr
 +1 if balanced and restricted by stamina.
 
 Llan Heindell.
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        |  The Black Jackal
 The Southern Legion
 RISE of LEGION
 
 349
 
 
      | Posted - 2013.04.04 23:26:00 -
          [22] - Quote 
 
 Llan Heindell wrote:Except for the slide part, I do like the ideas.
 At least for the Rail Leap.
 
 I think the slide is a bad idea because, if It's not limited, people will slide all the time like Bunny hopping.
 I still think mercs should not be able to jump when tey run out of stamina, as they should not be able to slide.
 
 If implemented, I'd say that it would be awesome, as long as its balanced and restricted by stamina.
 And damn, I really don't wanna see heavies sliding.... They can't even run fast, how would they be able to slide at all.
 
 tl;dr
 +1 if balanced and restricted by stamina.
 
 Llan Heindell.
 
 I definitely agree on the stamina restriction on sliding.. and the 'slide' distance would be restricted by the speed you sprint at. So a Scout would 'slide' better than a heavy, who'd more likely flop onto their butt and barely move.
 
 The other movement options, however, shouldn't be stamina dependant.
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        |  Krakata
 3dge of D4rkness
 SoulWing Alliance
 
 0
 
 
      | Posted - 2013.04.05 08:18:00 -
          [23] - Quote 
 +1 yes please.
 
 Maybe the move would totally deplete your stamina. A final get out of dodge move.
 
 Has anyone played a game where a team member on a low ledge/roof/battlement can pull up another member that is lower down, like a co op move where you dont need a ladder to get up to another level? That would be cool.
 
 This also brings to mind a possible piece of equipment that could be handy. A grappling hook from the future. One that some snipers would love/loath.
 
 While Im on a roll spewing forth crappy ideas, how about a heavy suite that could initiate a sonic the hedgehog roll to barrel through people? jokes, jokes.
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        |  Robert JD Niewiadomski
 Edimmu Warfighters
 Gallente Federation
 
 40
 
 
      | Posted - 2013.04.05 08:41:00 -
          [24] - Quote 
 
 Krakata wrote:+1 yes please.
 Maybe the move would totally deplete your stamina. A final get out of dodge move.
 
 Has anyone played a game where a team member on a low ledge/roof/battlement can pull up another member that is lower down, like a co op move where you dont need a ladder to get up to another level? That would be cool.
 
 This also brings to mind a possible piece of equipment that could be handy. A grappling hook from the future. One that some snipers would love/loath.
 
 While Im on a roll spewing forth crappy ideas, how about a heavy suite that could initiate a sonic the hedgehog roll to barrel through people? jokes, jokes.
 All your ideas sounds serious to me
  Even striking merc pins with heavy bowling  | 
      
      
        |  Galrick M'kron
 Sand Mercenary Corps Inc.
 
 30
 
 
      | Posted - 2013.04.05 09:10:00 -
          [25] - Quote 
 
 Robert JD Niewiadomski wrote:Krakata wrote:+1 yes please.
 Maybe the move would totally deplete your stamina. A final get out of dodge move.
 
 Has anyone played a game where a team member on a low ledge/roof/battlement can pull up another member that is lower down, like a co op move where you dont need a ladder to get up to another level? That would be cool.
 
 This also brings to mind a possible piece of equipment that could be handy. A grappling hook from the future. One that some snipers would love/loath.
 
 While Im on a roll spewing forth crappy ideas, how about a heavy suite that could initiate a sonic the hedgehog roll to barrel through people? jokes, jokes.
 All your ideas sounds serious to me    Even striking merc pins with heavy bowling   Or, how about heavies using rolling scouts as bowling balls?
 
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        |  Robert JD Niewiadomski
 Edimmu Warfighters
 Gallente Federation
 
 40
 
 
      | Posted - 2013.04.05 09:14:00 -
          [26] - Quote 
 
 Galrick M'kron wrote:(...)Or, how about heavies using rolling scouts as bowling balls?
 
 LOL, first a heavy would need to catch up a scout sprinting away
  Enough trolling around, OK?
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        |  Krakata
 3dge of D4rkness
 SoulWing Alliance
 
 2
 
 
      | Posted - 2013.04.05 09:57:00 -
          [27] - Quote 
 
 Robert JD Niewiadomski wrote:All your ideas sounds serious to me    Even striking merc pins with heavy bowling   
 A new heavy suite called the strike suite might do.
 
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        |  Krakata
 3dge of D4rkness
 SoulWing Alliance
 
 2
 
 
      | Posted - 2013.04.05 10:03:00 -
          [28] - Quote 
 
 Robert JD Niewiadomski wrote:Galrick M'kron wrote:(...)Or, how about heavies using rolling scouts as bowling balls?
 
 LOL, first a heavy would need to catch up a scout sprinting away   Enough trolling around, OK?   
 Who not likes bowling? This is a great idea >.> . Ping pong is also great. Much better than darts. Plus isnt the dust team in Hong Kong?
 
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        |  CODE Breaker93
 Planetary Response Organisation
 Test Friends Please Ignore
 
 62
 
 
      | Posted - 2013.04.05 10:30:00 -
          [29] - Quote 
 +1
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        |  tander09
 RISE OF THE EMPIRE
 
 0
 
 
      | Posted - 2013.04.05 10:34:00 -
          [30] - Quote 
 aww yea /sign (or +1 u call it)
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