I posted this idea in this thread a few days ago
https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better.
More movement options is basically giving us animations and mechanics to increase the flow of the game and make it feel as though we are actually immersed in the game.
Slide - As demonstrated in the 'A Future Vision' Video. A rapid slide into a Crouch position. Could be accomplished by hitting Crouch while sprinting.
Rail Leap (Vaulting) - Battlefield 3 is one game I know that does this fairly well, and I'm sure there are others. By jumping at a low ledge or fence, or running at a very low ledge, your character should grab said ledge with his hands and pull himself over. One handed for very low ledges, two hands for higher ledges with a pulling-self up animation.
Ledge Grab - For when you JUST miss that jump. Holding down Jump as you fly through the air should cause your character to reach out and grab a nearby ledge in the direction you're facing. Then pull yourself up onto said ledge.
EDIT:
Possible other movement options.
Ladder Slide - Sliding down ladders, giving us an option to descend that remains a bit more stealthy than leaping and engaging out inertial dampeners.
(On that note, where are my hands when I'm climbing ladders anyway?)Controlled Fall - Using your momentum and possibly some dropsuit mechanic to control your free-fall slightly. This cold take effect before you engage your inertial dampeners.
Further clarification on the above movements.
Slide would be tied to sprint speed. So Scouts could potentially slide a much longer distance than a Heavy, it would also cost stamina to stop overuse.
Ledge Grab could be used to reach a ledge, or platform, within your jumping height. Scouts would generally have a better chance of finding these spots, as they can jump higher, and further.
This can give the Scout a new lease on life without simply 'making them faster' as they would attain more mobile ways to get around. Possibly bordering on Parkour. (Though honestly, that would be extreme.)
Added Idea:
Vehicular Mounting and DismountingGetting out of vehicles, or getting in can be a disorienting experience for many people. You are suddenly displaced, from a seat in-vehicle position, to a standing, out of vehicle position. Sometimes you end up facing a different direction than you would expect.
An animation for getting out of (and by extension into) a vehicle would give you a frame of reference to guide yourself in that split second (or second or two) that it can take to orient yourself.
PonyClause Rex contributes an Automated Ladder Climb.
It was idea I had toyed with, but one he brought forward at this point.
Removing the requirement to press a button to climb or grab onto a ladder, making it automatic.