Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Marston VC
SVER True Blood Unclaimed.
121
|
Posted - 2013.03.17 20:21:00 -
[1] - Quote
I miss the days when i was actually afraid of taking on heavies. Its not good when the game is encouraging me to drop head on into a heavy because im 70% sure my SMG can deal with him.
Give them more health, or an extra slot, or reduced prices so i see the proto one more often. Something that'll make me not want to take them on without some sort of severe advantage. I personally just dont feel good about lasering them anymore (nah i still do, but it is kinda funny when they start jumping). Heavies can be good its just that i feel they need WAY too much support to last any period of time without it. For a heavy to do well consistantly, it needs assault support and logi support working together to help spread the fire off it.
That might be as intended, but id like to see the "solo" heavy be a more common thing in pub matches too. Idk, maybe thats just asking for a bit too much. |
XxWarlordxX97
Internal Error. Negative-Feedback
770
|
Posted - 2013.03.17 20:30:00 -
[2] - Quote
Marston VC wrote:I miss the days when i was actually afraid of taking on heavies. Its not good when the game is encouraging me to drop head on into a heavy because im 70% sure my SMG can deal with him.
Give them more health, or an extra slot, or reduced prices so i see the proto one more often. Something that'll make me not want to take them on without some sort of severe advantage. I personally just dont feel good about lasering them anymore (nah i still do, but it is kinda funny when they start jumping). Heavies can be good its just that i feel they need WAY too much support to last any period of time without it. For a heavy to do well consistantly, it needs assault support and logi support working together to help spread the fire off it.
That might be as intended, but id like to see the "solo" heavy be a more common thing in pub matches too. Idk, maybe thats just asking for a bit too much.
keep up the good work |
DJINN Marauder
Hellstorm Inc League of Infamy
332
|
Posted - 2013.03.17 20:32:00 -
[3] - Quote
Heavie proto needs 7 slots... Vk.0 3 high 4 low. Vk.1: 4 high 3 low
And more CPU and pg.. Along with reduced vk.1 pricing. |
N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
85
|
Posted - 2013.03.17 20:35:00 -
[4] - Quote
Now i'm not saying heavies arent in need of a buff they totally are but it's not just the suit it self its the other players.
People have gotten used to taking on heavies and how to beat them. The heavy suit does need a buff but to much of a buff maybe just an extra high slot and low slot for him. for all suits and increased cpu and pg for all suits. |
Dany 7A5H
G I A N T
0
|
Posted - 2013.03.17 20:36:00 -
[5] - Quote
Heavies are fine, the issue is the sheer multitude of militia heavies that I can 1-shot these days....same goes for militia tanks.
Fly safe |
Sloth9230
Reaper Galactic
484
|
Posted - 2013.03.17 20:37:00 -
[6] - Quote
N1ck Comeau wrote:cpu and pg for all suits. Maybe just scouts, Assault and Logi's honestly seem fine with me. |
Dalton Smithe
OSG Planetary Operations Covert Intervention
66
|
Posted - 2013.03.17 20:38:00 -
[7] - Quote
DJINN Marauder wrote:Heavie proto needs 7 slots... Vk.0 3 high 4 low. Vk.1: 4 high 3 low
And more CPU and pg.. Along with reduced vk.1 pricing.
No, you made your bed, now sleep in it....this was something that everyone said when there reset happened. There is a reason why heavies are the way they are. They can't run on the battlefield alone. Everything is as it should be. |
XxWarlordxX97
Internal Error. Negative-Feedback
773
|
Posted - 2013.03.17 20:39:00 -
[8] - Quote
DJINN Marauder wrote:Heavie proto needs 7 slots... Vk.0 3 high 4 low. Vk.1: 4 high 3 low
And more CPU and pg.. Along with reduced vk.1 pricing.
you my friend |
Sloth9230
Reaper Galactic
484
|
Posted - 2013.03.17 20:41:00 -
[9] - Quote
Dalton Smithe wrote:There is a reasonwhy heavies are the way they are. Yes, because all suits had their HP flattened, the main point of upgrading to a better tier heavy suit was the increased EHP, but CCP never did anything to compensate for the loss. The ignorance of some people... |
XxWarlordxX97
Internal Error. Negative-Feedback
773
|
Posted - 2013.03.17 20:41:00 -
[10] - Quote
Dalton Smithe wrote:DJINN Marauder wrote:Heavie proto needs 7 slots... Vk.0 3 high 4 low. Vk.1: 4 high 3 low
And more CPU and pg.. Along with reduced vk.1 pricing. No, you made your bed, now sleep in it....this was something that everyone said when there reset happened. There is a reason why heavies are the way they are. They can't run on the battlefield alone. Everything is as it should be.
said the guy who plays a scout |
|
Cerebral Wolf Jr
Immobile Infantry
815
|
Posted - 2013.03.17 21:12:00 -
[11] - Quote
Heavys need better resistances but that's about it. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
130
|
Posted - 2013.03.17 21:20:00 -
[12] - Quote
I think the heavy is fine at standard and below but ADV and PRO heavy need either more slots as someone above said or for it to not have flattened hit points from level to level, the flattening for all other suits makes sence heavy on the other hand iam afraid not. |
Alex Bradshaw
NEW AGE EMPIRE
4
|
Posted - 2013.03.17 22:19:00 -
[13] - Quote
Marston VC wrote:I miss the days when i was actually afraid of taking on heavies. Its not good when the game is encouraging me to drop head on into a heavy because im 70% sure my SMG can deal with him.
Give them more health, or an extra slot, or reduced prices so i see the proto one more often. Something that'll make me not want to take them on without some sort of severe advantage. I personally just dont feel good about lasering them anymore (nah i still do, but it is kinda funny when they start jumping). Heavies can be good its just that i feel they need WAY too much support to last any period of time without it. For a heavy to do well consistantly, it needs assault support and logi support working together to help spread the fire off it.
That might be as intended, but id like to see the "solo" heavy be a more common thing in pub matches too. Idk, maybe thats just asking for a bit too much.
you say "into a heavy". Presumably said heavy was on their own with no other team mates to support them. That is the problem, heavies need situational awareness and team support. No unit should be able to dominate on their own, so heavies do not need a buff. |
Sloth9230
Reaper Galactic
485
|
Posted - 2013.03.17 23:16:00 -
[14] - Quote
Alex Bradshaw wrote:Marston VC wrote:I miss the days when i was actually afraid of taking on heavies. Its not good when the game is encouraging me to drop head on into a heavy because im 70% sure my SMG can deal with him.
Give them more health, or an extra slot, or reduced prices so i see the proto one more often. Something that'll make me not want to take them on without some sort of severe advantage. I personally just dont feel good about lasering them anymore (nah i still do, but it is kinda funny when they start jumping). Heavies can be good its just that i feel they need WAY too much support to last any period of time without it. For a heavy to do well consistantly, it needs assault support and logi support working together to help spread the fire off it.
That might be as intended, but id like to see the "solo" heavy be a more common thing in pub matches too. Idk, maybe thats just asking for a bit too much. you say "into a heavy". Presumably said heavy was on their own with no other team mates to support them. That is the problem, heavies need situational awareness and team support. No unit should be able to dominate on their own, so heavies do not need a buff. Assaults can do fine on their own, scouts rarely need support except for maybe a nanohive, Logi's don't need help, why is it that only Heavies need help to be successful? Is it perhaps because they're big giant targets? Yes, every class benefits from support, but only heavies need it to do well. I'm not saying that them needing support isn't the way it should be, but they honestly could use a small buff. |
DJINN Marauder
Hellstorm Inc League of Infamy
333
|
Posted - 2013.03.17 23:20:00 -
[15] - Quote
Alex Bradshaw wrote:Marston VC wrote:I miss the days when i was actually afraid of taking on heavies. Its not good when the game is encouraging me to drop head on into a heavy because im 70% sure my SMG can deal with him.
Give them more health, or an extra slot, or reduced prices so i see the proto one more often. Something that'll make me not want to take them on without some sort of severe advantage. I personally just dont feel good about lasering them anymore (nah i still do, but it is kinda funny when they start jumping). Heavies can be good its just that i feel they need WAY too much support to last any period of time without it. For a heavy to do well consistantly, it needs assault support and logi support working together to help spread the fire off it.
That might be as intended, but id like to see the "solo" heavy be a more common thing in pub matches too. Idk, maybe thats just asking for a bit too much. you say "into a heavy". Presumably said heavy was on their own with no other team mates to support them. That is the problem, heavies need situational awareness and team support. No unit should be able to dominate on their own, so heavies do not need a buff. Actually he was referring to 1v1ing a heavy which honestly the heavy should win those if its cqc, no matter if he had support or not. |
Sloth9230
Reaper Galactic
487
|
Posted - 2013.03.17 23:32:00 -
[16] - Quote
DJINN Marauder wrote: Actually he was referring to 1v1ing a heavy which honestly the heavy should win those if its cqc, no matter if he had support or not.
Unless it's a shoty, or they catch you off guard, or they're really good at strafing, or they threw a grenade first, but taking on a heavy shouldn't just be "hahaha I can out-tank you cause I have 4 complex shields, get good scrub".
That's like a proto LAV being better at tanking than a proto HAV. |
Kira Lannister
Hellstorm Inc League of Infamy
735
|
Posted - 2013.03.17 23:35:00 -
[17] - Quote
DJINN Marauder wrote:Heavy proto needs 7 slots... Vk.0 3 high 4 low. Vk.1: 4 high 3 low
And more CPU and pg.. Along with reduced vk.1 pricing.
I second this motion! |
Disturbingly Bored
Universal Allies Inc.
153
|
Posted - 2013.03.17 23:43:00 -
[18] - Quote
Kira Lannister wrote:DJINN Marauder wrote:Heavy proto needs 7 slots... Vk.0 3 high 4 low. Vk.1: 4 high 3 low
And more CPU and pg.. Along with reduced vk.1 pricing. I second this motion!
I think that would be too big a buff, to be honest. Math says a proto Heavy stacks up against a proto assault almost as we'll as a heavyII stacks up against an assault II.
One more mid/low slot and a price reduction would do it.
Most complaints come from heavy II having a tough time with proto assaults, which sorry, is how it's supposed to be. |
Sloth9230
Reaper Galactic
487
|
Posted - 2013.03.17 23:54:00 -
[19] - Quote
Disturbingly Bored wrote:Kira Lannister wrote:DJINN Marauder wrote:Heavy proto needs 7 slots... Vk.0 3 high 4 low. Vk.1: 4 high 3 low
And more CPU and pg.. Along with reduced vk.1 pricing. I second this motion! I think that would be too big a buff, to be honest. Math says a proto Heavy stacks up against a proto assault almost as we'll as a heavyII stacks up against an assault II. One more mid/low slot and a price reduction would do it. Most complaints come from heavy II having a tough time with proto assaults, which sorry, is how it's supposed to be. It's just 1 more complex shield extender which is just 2 more bullets. That's pretty negligible actually, it's the Assaults mobility which makes those two extra bullets count, a heavy wouldn't gain all that much from it. But ehh, I'd be happy with just 1 more low slot |
ISuperstar
Tal-Romon Legion Amarr Empire
18
|
Posted - 2013.03.18 00:10:00 -
[20] - Quote
Marston VC wrote: Heavies can be good its just that i feel they need WAY too much support to last any period of time without it. For a heavy to do well consistantly, it needs assault support and logi support working together to help spread the fire off it.
That might be as intended, but id like to see the "solo" heavy be a more common thing in pub matches too. Idk, maybe thats just asking for a bit too much..
no thanks seems to be working as intended like you said. Solo heavy's are playing the game wrong and should face the reality of doing so. Besides a solo heavy is still more than perfectly capable of killing a Proto Assault.
They can take the CPU upgrade and a low slot. But lets not go overboard here guys. |
|
N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
87
|
Posted - 2013.03.18 00:52:00 -
[21] - Quote
Sloth9230 wrote:N1ck Comeau wrote:cpu and pg for all suits. Maybe just Scouts, Assaults and Logi's honestly seem fine with me. what i meant is all suits in the heavy category like regular advanced and prototype |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
439
|
Posted - 2013.03.18 01:20:00 -
[22] - Quote
Marston VC wrote:I miss the days when i was actually afraid of taking on heavies. Its not good when the game is encouraging me to drop head on into a heavy because im 70% sure my SMG can deal with him.
Give them more health, or an extra slot, or reduced prices so i see the proto one more often. Something that'll make me not want to take them on without some sort of severe advantage. I personally just dont feel good about lasering them anymore (nah i still do, but it is kinda funny when they start jumping). Heavies can be good its just that i feel they need WAY too much support to last any period of time without it. For a heavy to do well consistantly, it needs assault support and logi support working together to help spread the fire off it.
That might be as intended, but id like to see the "solo" heavy be a more common thing in pub matches too. Idk, maybe thats just asking for a bit too much.
Yeah. I was playing heavy with HMG at full health and you were Assault or was it logi with full health. My HMG (16 per bullet) versus your SMG and the SMG (22 per bullet)won. plus 2x headshot multiplier. So 44 versus 16??? SMG!!!!
like I said at the start of this build when folks in the Warbarge saw me in a Scout suit and they kept asking but you are a heavy?? Helll no!!!
The HMG is underpowered. And 16 per bullet is fail in most CQC. The heavy suit needs more health or more resistances. Needs price reduction. Needs more CPU and PG.
And heavy skills are THREE X!!!...LOL!!
I played the heavy for a bit since the last reset but it was only to see if it was OP or if it was pathetic.
And I just got my A series SCOUT suit and in a few days I will get my B series SCOUT suit.
As far as investing any skill points into the heavy tree: LOL!!! NO!!!
In case I was unclear to other folks: Heavy??????? HELLLLL !!!!!!! NOOOOO!!!!!!
|
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
66
|
Posted - 2013.03.18 01:30:00 -
[23] - Quote
The buffs I would like to see is the +1 high side slot to the advance and prototype suit, also a tiered armor repping system built into each suit ie. standard 2hp/s advanced 3hp/s and prototype 5hp/s. |
Sloth9230
Reaper Galactic
488
|
Posted - 2013.03.18 02:15:00 -
[24] - Quote
Enderr Wigginn wrote:The buffs I would like to see is the +1 high side slot to the advance and prototype suit, also a tiered armor repping system built into each suit ie. standard 2hp/s advanced 3hp/s and prototype 5hp/s. lol, I just want the low slot so I could have 2 armor reppers and a kinetic module |
WyrmHero1945
IMPSwarm Negative-Feedback
46
|
Posted - 2013.03.18 04:01:00 -
[25] - Quote
N1ck Comeau wrote:Now i'm not saying heavies arent in need of a buff they totally are but it's not just the suit it self its the other players.
People have gotten used to taking on heavies and how to beat them.
This. Everytime I see a heavy CQC I just run away. Everytime I see one in a group at far range it becomes a primary target for my laser. I'm sure other players think the same to bring the heavy down asap. They're pretty much the bullies of Dust, only successful at griefing the newbies. The ridiculous cost of the proto suits is the only thing broken atm imo.
|
DUST Fiend
Immobile Infantry
2082
|
Posted - 2013.03.18 04:04:00 -
[26] - Quote
HMG heavies are laughable, I only use mine when up against a bunch of pubbies or if I just don't care. I'm happy I have my heavy for my forge gun, but there's no other reason to play a heavy outside of that. Shotgun scouts are vastly superior as far as I'm concerned. |
Vermaak Doe
SVER True Blood Unclaimed.
512
|
Posted - 2013.03.18 04:08:00 -
[27] - Quote
I went heads up with an hmg heavy (low health but still more than my total health) and won using a scrambler, CCP should switch it to phased plasma rounds and add ammo variety soon, not SoonGäó |
lordeh42
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2013.03.18 11:56:00 -
[28] - Quote
I see 4 main things wrong with the Heavies at the moment, some of which has been said:
1. Cost.... a decent fit of a lvl 3 suit is 50-100K, lvl4 and above is well over 100K, unsustainable.
2. Lack of CPU.....even with alot of skill points invested, lack of cpu stops top flight fits,
3. Lack of low slots......Heavies move slower than CCP getting a marketplace set up, low slots = protection or repairers, BADLY NEEDED
4. Lack of scaling.......Heavies don`t scale well, because the base damage of HMG`s is so low all damage multipliers (SP or MOD have much less effect than they do for other weapons. |
Dakarin Prime
Intara Direct Action Caldari State
3
|
Posted - 2013.03.18 12:33:00 -
[29] - Quote
They definitely need something at the ADV and PRO level. When I'm just messing around in my dragonfly AR scout suit with all militia mods I can go 1v1 with an ADV heavy and kill him a good 80% of the time. This is, of course, bad and average players. Good heavies know how to counter.
That just doesn't seem right to me. Yes, we talk about "counters" all day long but if I'm in a STD scout suit with a STD assault rifle and MLT mods everywhere else, I should not be able to dance around an ADV fit heavy (usually the ADV heavies have at least the MH-82 ADV HMG) and kill him in ~3/4 of a magazine! |
J Lav
Lost-Legion Orion Empire
34
|
Posted - 2013.03.18 12:50:00 -
[30] - Quote
Heavies Job = killing
Don't **** on them being good at it. It's their only function, Oh wait, they're not very good at it right now. In a militia suit, a complex damage modifier and a standard assault rifle, I can shoot most heavies down before they get me in a 1v1. It's not fun anymore, it's pretty sad. Fewer and fewer heavies out there. When I do run a heavy, it's with a forge gun now. HMG is pure garbage for me.
Other classes have other things to do, hack objectives, be stealthy, drop nanohives... Heavies have one function, they should be better at it. |
|
Ion Crush
Militaires-Sans-Frontieres
37
|
Posted - 2013.03.18 13:15:00 -
[31] - Quote
CCP could add drop suit bonuses like they have ship bonuses for eve. +stat for every level of heavy drop suit skill level. These could be different for races and even different levels. Heavies could have +armor or plus shield. increased ROF ect.
I don't even plan to go onto ADV heavy suits. My type-II is doing just fine and I keep a positive cash flow. |
lordeh42
Tronhadar Free Guard Minmatar Republic
1
|
Posted - 2013.03.18 20:37:00 -
[32] - Quote
. |
jamstar saa187
Imperial Populicide Legion
0
|
Posted - 2013.03.20 17:08:00 -
[33] - Quote
i cant say how much i agree with most of what i have read on this thread. i only started playing Dust since the Open Beta, and though i initially chose a default Assault based character, i quickly gravitated to the HMG build and invested my skills heavily in the dropsuit and HMG weapons categories.
i now mostly regret that decision.
i have resorted to playing a sniper, as i have no useful assault dropsuits, and if i play as my HMG i end up losing on average 3-4 dropsuits (@ 40K - 60K per suit) a game, and at times even more. when earning about 100-170K ISK per game, u can see that isnt exactly sustainable. i also didnt realize that it would take me well over 1 mil SP to get the proto Heavy dropsuit when i embarked on this course (honestly over 1 MILLION SP!!!!, this thing should have rocket propellers for that cost!)
i refuse to start over, so i guess i will have to soldier on until the HMG situation is fixed.
|
Ademis Kalel
WarRavens
4
|
Posted - 2013.03.20 17:38:00 -
[34] - Quote
O shut up! the heavy is back to being balanced with the rest of the classes. and dont need to hear anymore I need a overpowering tank crap. |
jamstar saa187
Imperial Populicide Legion
0
|
Posted - 2013.03.20 17:51:00 -
[35] - Quote
Ademis Kalel wrote:O shut up! the heavy is back to being balanced with the rest of the classes. and dont need to hear anymore I need a overpowering tank crap.
ok Zeus!
i suppose u have found a way to dodge the laser being shot at you from beyond your firing range, when u r traversing the terrain. or you got the rocket propeller upgrade to whisk you over there. |
2-Ton Twenty-One
Imperfects Negative-Feedback
331
|
Posted - 2013.03.20 18:01:00 -
[36] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=64176&find=unread |
pipies
Opus Arcana Orion Empire
0
|
Posted - 2013.03.26 21:18:00 -
[37] - Quote
Max assault shields = (225*1.25) + 4(66) = 545 Max heavy shields = (320 *1.25) +3(66) = 598 Max AR damage/s = 34.1 * ((1.1^4)+0.15+0.1) * 750/60 = 730.6 Max heavy EHP = 598 + ((422*1.25)+2(112)) = 1350 Practical EHP = 598 + 527 =1125 Damage EHP = 400 + 527 = 927 Average reaction time = 0.74 seconds Heavy run speed = 3.91 m/s Lets say the average assault class uses two dam. mods. DPS = 622.3 Lets say a heavy runs with a practical suit EHP - DPS*reaction time = 1125- 622.3*0.74 = 664 Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit. (Not to mention giant heavy heads, AR being hybrid damage, AR range >>HMG range, AR being far more precise, etc) -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------I play a logi, a heavy and an assault(three diff. characters). Heavies are a joke. I take on heavies toe-to-toe with a gek & standard assault suit, at close range. Heavies are the most expensive class to play & require the most skill points Heavies are suppose to be "tanks". Do some calculations and figure the max hp of all classes. Heavy works out to be ~ 300 more EHP. Revamp please; before I quit this character xD
*Note I did not include HMG damage because I feel the damage & range is fine. Just something needs to be done about the durability of said "heavies" |
Illuminaughty-696
Omega Risk Control Services
226
|
Posted - 2013.03.26 21:32:00 -
[38] - Quote
jamstar saa187 wrote:Ademis Kalel wrote:O shut up! the heavy is back to being balanced with the rest of the classes. and dont need to hear anymore I need a overpowering tank crap. ok Zeus! i suppose u have found a way to dodge the laser being shot at you from beyond your firing range, when u r traversing the terrain. or you got the rocket propeller upgrade to whisk you over there.
Umm. Don't be out in the open. Call in a LAV. Be in a squad, get your squad to put suppressing fire on the laser. Don't be out in the open. I said that twice. Yep.
Heavy proto suits (and possibly advanced) need something. Proto assault is sooo much better than anything before it (aside from the potential preference for shield based over armor based), but this is not true for heavies.
I've also said it before, but I'll say it again. Heavies should not be running around solo. If you want to solo, be a scout or an assault. If you want to be an effective part of a team, be a logi or a heavy. At least, that's how it should be in my mind. Regardless, heavies that charge across open fields deserve to die. Heck, pretty much anyone that does so deserves to die, but especially slow-frikkin' heavies. |
XxWarlordxX97
Internal Error. Negative-Feedback
1100
|
Posted - 2013.03.26 21:39:00 -
[39] - Quote
buff the heavy suit and HMG |
lordeh42
Tronhadar Free Guard Minmatar Republic
12
|
Posted - 2013.03.26 22:53:00 -
[40] - Quote
pipies wrote:Max assault shields = (225*1.25) + 4(66) = 545 Max heavy shields = (320 *1.25) +3(66) = 598 Max AR damage/s = 34.1 * ((1.1^4)+0.15+0.1) * 750/60 = 730.6 Max heavy EHP = 598 + ((422*1.25)+2(112)) = 1350 Practical EHP = 598 + 527 =1125 Damage EHP = 400 + 527 = 927 Average reaction time = 0.74 seconds Heavy run speed = 3.91 m/s Lets say the average assault class uses two dam. mods. DPS = 622.3 Lets say a heavy runs with a practical suit EHP - DPS*reaction time = 1125- 622.3*0.74 = 664 Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit. (Not to mention giant heavy heads, AR being hybrid damage, AR range >>HMG range, AR being far more precise, etc) -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------I play a logi, a heavy and an assault(three diff. characters). Heavies are a joke. I take on heavies toe-to-toe with a gek & standard assault suit, at close range. Heavies are the most expensive class to play & require the most skill points Heavies are suppose to be "tanks". Do some calculations and figure the max hp of all classes. Heavy works out to be ~ 300 more EHP. Revamp please; before I quit this character xD
*Note I did not include HMG damage because I feel the damage & range is fine. Just something needs to be done about the durability of said "heavies"
Very well researched , impressive |
|
Sextus Hardcock
Pink Fluffy Bounty Hunterz
123
|
Posted - 2013.03.26 22:57:00 -
[41] - Quote
N1ck Comeau wrote:Now i'm not saying heavies arent in need of a buff they totally are but it's not just the suit it self its the other players.
People have gotten used to taking on heavies and how to beat them. The heavy suit does need a buff but to much of a buff maybe just an extra high slot and low slot for him. for all suits and increased cpu and pg for all suits.
true story |
Rifter7
Improvise.
137
|
Posted - 2013.03.26 23:01:00 -
[42] - Quote
i'm just waiting to see how the new weapons, racial suits and skill bonuses (if they're implemented) will change everyones opinion. |
ReGnUM Public Relations
Imperfects Public Relations
58
|
Posted - 2013.03.26 23:12:00 -
[43] - Quote
pipies wrote:
Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit.
Firstly, do you understand what 1 extra second means in a 1v1.
I really hate doing this and I usually don't put my nose into these pointless threads.
However, it is time to use my Elitist prowess to crush these irreverent peasants. Do you understand how hard it is to move a good heavy from a fixed position. Especially when a Logi is supporting them.
Too many people mistake that because Heavies can DPS it is a slayer class. Well its not and it will never be. Too many times do I see heavies running around hunting for kills. Mobility is your weakness, yet you use it? The heavy is designed for holding down key positions. Like choke points, CRUs, and Resupplies. It amazing me that some of these player have been playing for over six months and still don't understand the roles in this game. |
Rifter7
Improvise.
137
|
Posted - 2013.03.26 23:35:00 -
[44] - Quote
ReGnUM Public Relations wrote:pipies wrote:
Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit.
Firstly, do you understand what 1 extra second means in a 1v1. I really hate doing this and I usually don't put my nose into these pointless threads. However, it is time to use my Elitist prowess to crush these irreverent peasants. Do you understand how hard it is to move a good heavy from a fixed position. Especially when a Logi is supporting them. Too many people mistake that because Heavies can DPS it is a slayer class. Well its not and it will never be. Too many times do I see heavies running around hunting for kills. Mobility is your weakness, yet you use it? The heavy is designed for holding down key positions. Like choke points, CRUs, and Resupplies. It amazing me that some of these player have been playing for over six months and still don't understand the roles in this game.
wow finally.. someone who understands the class. stop hiding from these threads, people are starting to agree with the crap theyre posting. |
pipies
Opus Arcana Orion Empire
1
|
Posted - 2013.03.27 14:14:00 -
[45] - Quote
ReGnUM Public Relations wrote:pipies wrote:
Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit.
Firstly, do you understand what 1 extra second means in a 1v1. I really hate doing this and I usually don't put my nose into these pointless threads. However, it is time to use my Elitist prowess to crush these irreverent peasants. Do you understand how hard it is to move a good heavy from a fixed position. Especially when a Logi is supporting them. Too many people mistake that because Heavies can DPS it is a slayer class. Well its not and it will never be. Too many times do I see heavies running around hunting for kills. Mobility is your weakness, yet you use it? The heavy is designed for holding down key positions. Like choke points, CRUs, and Resupplies. It amazing me that some of these player have been playing for over six months and still don't understand the roles in this game.
This argument isn't about the heavy's role. I am simply stating the heavy has too little HP. I don't know why you got any other implication when I was simply listing statistics but okay. |
Jack McReady
DUST University Ivy League
87
|
Posted - 2013.03.27 14:50:00 -
[46] - Quote
pipies wrote:ReGnUM Public Relations wrote:pipies wrote:
Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit.
Firstly, do you understand what 1 extra second means in a 1v1. I really hate doing this and I usually don't put my nose into these pointless threads. However, it is time to use my Elitist prowess to crush these irreverent peasants. Do you understand how hard it is to move a good heavy from a fixed position. Especially when a Logi is supporting them. Too many people mistake that because Heavies can DPS it is a slayer class. Well its not and it will never be. Too many times do I see heavies running around hunting for kills. Mobility is your weakness, yet you use it? The heavy is designed for holding down key positions. Like choke points, CRUs, and Resupplies. It amazing me that some of these player have been playing for over six months and still don't understand the roles in this game. This argument isn't about the heavy's role. I am simply stating the heavy has too little HP. I don't know why you got any other implication when I was simply listing statistics but okay. does the heavy lacks hp or are you just bad? the answer will surprise you |
Rei Shepard
Spectre II
100
|
Posted - 2013.03.27 14:51:00 -
[47] - Quote
ReGnUM Public Relations wrote:pipies wrote:
Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit.
Firstly, do you understand what 1 extra second means in a 1v1. I really hate doing this and I usually don't put my nose into these pointless threads. However, it is time to use my Elitist prowess to crush these irreverent peasants. Do you understand how hard it is to move a good heavy from a fixed position. Especially when a Logi is supporting them. Too many people mistake that because Heavies can DPS it is a slayer class. Well its not and it will never be. Too many times do I see heavies running around hunting for kills. Mobility is your weakness, yet you use it? The heavy is designed for holding down key positions. Like choke points, CRUs, and Resupplies. It amazing me that some of these player have been playing for over six months and still don't understand the roles in this game.
Holy hell froze over, someone not thinking the ((Heavy + HMG) == (Assault + 1)), i always chuckle when i see the turtle cross the street to assault the other side when there are 6+ shooting, only to be shot down 4 feet outside of cover..
I can see them rage "WHYYY can't i TANK THIS SH*T"!!! RAAAAAGGGEEEE
1_Extra_second = God; when playing FPS games when you encounter 1 vs 1. |
znignflo72
Villore Sec Ops Gallente Federation
33
|
Posted - 2013.03.27 15:51:00 -
[48] - Quote
Regnum is right, I play with heavies that don't ***** and complain and do just fine every game. 95% of heavies I play are ********, that's why they die. You people expect that since you are in a heavy suit you should win every 1v1 and be impossible to kill. Maybe you should just learn how to play the class instead of crying for a buff. There are already plenty of heavies running around in Dust, buffing would make this game Heavy514. |
Superhero Rawdon
Better Hide R Die
9
|
Posted - 2013.03.27 16:49:00 -
[49] - Quote
znignflo72 wrote:Regnum is right, I play with heavies that don't ***** and complain and do just fine every game. 95% of heavies I play are ********, that's why they die. You people expect that since you are in a heavy suit you should win every 1v1 and be impossible to kill. Maybe you should just learn how to play the class instead of crying for a buff. There are already plenty of heavies running around in Dust, buffing would make this game Heavy514.
while i respect ure opinion, znig, i call bullshit
everything thats been said in protest has been about the cost vs. effectiveness of the proto heavy suit, the limited number of slots vs number of slots in other suits, etc etc
regnum is 100% right, and im guilty of killhunting from time to time also in pub matches, but thats not my motivation for backing up these arguments for buffing the proto heavy, adding slots, lowering cost and possibly nerfing MIL and STD heavy suits
honestly, im getting tired of seeing u 'leet' players and assault players using that "u just mad u suck" argument. |
pipies
Opus Arcana Orion Empire
1
|
Posted - 2013.03.27 20:54:00 -
[50] - Quote
Rei Shepard wrote:ReGnUM Public Relations wrote:pipies wrote:
Thus the average prototype heavy has ~ 1 second to fight back if not looking at an AR assault suit.
Firstly, do you understand what 1 extra second means in a 1v1. I really hate doing this and I usually don't put my nose into these pointless threads. However, it is time to use my Elitist prowess to crush these irreverent peasants. Do you understand how hard it is to move a good heavy from a fixed position. Especially when a Logi is supporting them. Too many people mistake that because Heavies can DPS it is a slayer class. Well its not and it will never be. Too many times do I see heavies running around hunting for kills. Mobility is your weakness, yet you use it? The heavy is designed for holding down key positions. Like choke points, CRUs, and Resupplies. It amazing me that some of these player have been playing for over six months and still don't understand the roles in this game. Holy hell froze over, someone not thinking the ((Heavy + HMG) == (Assault + 1)), i always chuckle when i see the turtle cross the street to assault the other side when there are 6+ shooting, only to be shot down 4 feet outside of cover.. I can see them rage "WHYYY can't i TANK THIS SH*T"!!! RAAAAAGGGEEEE 1_Extra_second = God; when playing FPS games when you encounter 1 vs 1. You have mistaken a second to fight as an "extra second". Please read the post before making an argument. |
|
pipies
Opus Arcana Orion Empire
1
|
Posted - 2013.03.27 21:00:00 -
[51] - Quote
Superhero Rawdon wrote:znignflo72 wrote:Regnum is right, I play with heavies that don't ***** and complain and do just fine every game. 95% of heavies I play are ********, that's why they die. You people expect that since you are in a heavy suit you should win every 1v1 and be impossible to kill. Maybe you should just learn how to play the class instead of crying for a buff. There are already plenty of heavies running around in Dust, buffing would make this game Heavy514. while i respect ure opinion, znig, i call bullshit everything thats been said in protest has been about the cost vs. effectiveness of the proto heavy suit, the limited number of slots vs number of slots in other suits, etc etc regnum is 100% right, and im guilty of killhunting from time to time also in pub matches, but thats not my motivation for backing up these arguments for buffing the proto heavy, adding slots, lowering cost and possibly nerfing MIL and STD heavy suits honestly, im getting tired of seeing u 'leet' players and assault players using that "u just mad u suck" argument. ^ This. I'd just like to add that, were one to have actually read posts about heavies, they would notice that many heavies have alts in which they drop heavies like flies on(ex: my primary post). Even Players who do not play a heavy agree that the heavy is too weak. |
NAV HIV
The Generals
174
|
Posted - 2013.03.28 13:41:00 -
[52] - Quote
Yes i'd say buff them, they are too easy to kill these days. Its becoming boring almost |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
134
|
Posted - 2013.03.28 13:51:00 -
[53] - Quote
Heavies definatley need SOMETHING, may it be more HP, mods or resistances, so far all all heavies are at the moment is a glorified assault whose eaten too much |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
134
|
Posted - 2013.03.28 13:57:00 -
[54] - Quote
Why is, when most people say buff heavies all they get is troll replies ect, yet when a certain person posts it, suddenly it's a fantastic idea |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
|
Posted - 2013.03.28 14:15:00 -
[55] - Quote
Heavies are truly under powered! I can't remember the last time I saw a game with more than one heavy roaming around! They only have like 600 total hp not using their slots! They need more like 2000 total HP, they are supposed to be tanks with legs! Lets give them a War Machine from COD (automatic rocket launcher for those not used to this) for one of their weapons as well. I am tired of only having to put 2 clips into them to kill them it is a damn shame I should have to put all 269 of my bullets into them! Heavies need a built in jet pack they can fly around the maps and shoot missiles down and also need a lightning special power they can call down the power of the heavens to EMP all Installations and vehicles to aid their team! PLEASE CCP Buff this UNDER POWERED, RARELY USED, MOST CHALLENGING role in the game! |
|
|
|
Pages: 1 2 :: [one page] |