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Sloth9230
Reaper Galactic
484
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Posted - 2013.03.17 20:37:00 -
[1] - Quote
N1ck Comeau wrote:cpu and pg for all suits. Maybe just scouts, Assault and Logi's honestly seem fine with me. |
Sloth9230
Reaper Galactic
484
|
Posted - 2013.03.17 20:41:00 -
[2] - Quote
Dalton Smithe wrote:There is a reasonwhy heavies are the way they are. Yes, because all suits had their HP flattened, the main point of upgrading to a better tier heavy suit was the increased EHP, but CCP never did anything to compensate for the loss. The ignorance of some people... |
Sloth9230
Reaper Galactic
485
|
Posted - 2013.03.17 23:16:00 -
[3] - Quote
Alex Bradshaw wrote:Marston VC wrote:I miss the days when i was actually afraid of taking on heavies. Its not good when the game is encouraging me to drop head on into a heavy because im 70% sure my SMG can deal with him.
Give them more health, or an extra slot, or reduced prices so i see the proto one more often. Something that'll make me not want to take them on without some sort of severe advantage. I personally just dont feel good about lasering them anymore (nah i still do, but it is kinda funny when they start jumping). Heavies can be good its just that i feel they need WAY too much support to last any period of time without it. For a heavy to do well consistantly, it needs assault support and logi support working together to help spread the fire off it.
That might be as intended, but id like to see the "solo" heavy be a more common thing in pub matches too. Idk, maybe thats just asking for a bit too much. you say "into a heavy". Presumably said heavy was on their own with no other team mates to support them. That is the problem, heavies need situational awareness and team support. No unit should be able to dominate on their own, so heavies do not need a buff. Assaults can do fine on their own, scouts rarely need support except for maybe a nanohive, Logi's don't need help, why is it that only Heavies need help to be successful? Is it perhaps because they're big giant targets? Yes, every class benefits from support, but only heavies need it to do well. I'm not saying that them needing support isn't the way it should be, but they honestly could use a small buff. |
Sloth9230
Reaper Galactic
487
|
Posted - 2013.03.17 23:32:00 -
[4] - Quote
DJINN Marauder wrote: Actually he was referring to 1v1ing a heavy which honestly the heavy should win those if its cqc, no matter if he had support or not.
Unless it's a shoty, or they catch you off guard, or they're really good at strafing, or they threw a grenade first, but taking on a heavy shouldn't just be "hahaha I can out-tank you cause I have 4 complex shields, get good scrub".
That's like a proto LAV being better at tanking than a proto HAV. |
Sloth9230
Reaper Galactic
487
|
Posted - 2013.03.17 23:54:00 -
[5] - Quote
Disturbingly Bored wrote:Kira Lannister wrote:DJINN Marauder wrote:Heavy proto needs 7 slots... Vk.0 3 high 4 low. Vk.1: 4 high 3 low
And more CPU and pg.. Along with reduced vk.1 pricing. I second this motion! I think that would be too big a buff, to be honest. Math says a proto Heavy stacks up against a proto assault almost as we'll as a heavyII stacks up against an assault II. One more mid/low slot and a price reduction would do it. Most complaints come from heavy II having a tough time with proto assaults, which sorry, is how it's supposed to be. It's just 1 more complex shield extender which is just 2 more bullets. That's pretty negligible actually, it's the Assaults mobility which makes those two extra bullets count, a heavy wouldn't gain all that much from it. But ehh, I'd be happy with just 1 more low slot |
Sloth9230
Reaper Galactic
488
|
Posted - 2013.03.18 02:15:00 -
[6] - Quote
Enderr Wigginn wrote:The buffs I would like to see is the +1 high side slot to the advance and prototype suit, also a tiered armor repping system built into each suit ie. standard 2hp/s advanced 3hp/s and prototype 5hp/s. lol, I just want the low slot so I could have 2 armor reppers and a kinetic module |
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