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Mavado V Noriega
SyNergy Gaming
2394
|
Posted - 2013.03.12 05:14:00 -
[1] - Quote
Make Regular Ambush INFANTRY ONLY Have OMS version anything goes.
I personally feel regular ambush vehicles ruin the mode and this is coming from someone who has most his SP invested into tanks so yea that says alot.
There are no supply depots and lets face it most ppl will NOT spawn in at the beginning and run dedicated AV and with no supply depots to swap fits on regular ambush tanks run wild most of the time. This is also another reason tankers play alot of the regular ambush and not skirmish or OMS because its a safe haven and with the spawns having everyone spawn together it protects vehicles even more
So yea Make regular Ambush (which are small maps anyway) infantry only and leave OMS as is. |
Lunamaria Hawkeye
SyNergy Gaming
98
|
Posted - 2013.03.12 14:26:00 -
[2] - Quote
Honestly the game needs an infantry only mode. Gun play is the heart and soul of any FPS. Vehicles are added to give a little variety so things don't get boring. Right now vehicles are a dominant force on every game mode, detracting from infantry fights, and certainly destroying the fun of ambush for many people.
Tanks and other vehicles belong in game modes with big maps and objectives. They don't make sense on small maps. |
Lance 2ballzStrong
SyNergy Gaming
776
|
Posted - 2013.03.12 18:35:00 -
[3] - Quote
bump! really interested to see a dev comment on this. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
148
|
Posted - 2013.03.12 18:40:00 -
[4] - Quote
Lunamaria Hawkeye wrote:Gun play is the heart and soul of any FPS. Vehicles are added to give a little variety so things don't get boring This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good gorram about "gun play". To me there are plenty of things other than assault rifles that contribute to the fun. In fact I find the circle-strafing and bunny-hopping of "gun play" to be moronic and unfun.
Which, whatever, everyone's idea of fun is different and all that after school special crap. But I'm not interested in being forced into that playstyle just because the people who like it won't adapt to mine. |
Knarf Black
Subdreddit Test Alliance Please Ignore
456
|
Posted - 2013.03.12 18:41:00 -
[5] - Quote
People actually play vanilla Ambush? |
calisk galern
BurgezzE.T.F Orion Empire
32
|
Posted - 2013.03.12 18:50:00 -
[6] - Quote
Knarf Black wrote:People actually play vanilla Ambush?
nope that why he's asking for it |
Severus Smith
ZionTCD Legacy Rising
182
|
Posted - 2013.03.12 18:56:00 -
[7] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Lunamaria Hawkeye wrote:Gun play is the heart and soul of any FPS. Vehicles are added to give a little variety so things don't get boring This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good gorram about "gun play". To me there are plenty of things other than assault rifles that contribute to the fun. In fact I find the circle-strafing and bunny-hopping of "gun play" to be moronic and unfun. Which, whatever, everyone's idea of fun is different and all that after school special crap. But I'm not interested in being forced into that playstyle just because the people who like it won't adapt to mine. I hate bunny hopping. It is silly, unrealistic, and in no way a practical way to advance on an enemy while firing a weapon.
Same with side to side quick strafing. No one does this in reality, it is only in FPS's and I wish it too could die in New Eden.
|
Lunamaria Hawkeye
SyNergy Gaming
98
|
Posted - 2013.03.12 19:00:00 -
[8] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Lunamaria Hawkeye wrote:Gun play is the heart and soul of any FPS. Vehicles are added to give a little variety so things don't get boring This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good gorram about "gun play". To me there are plenty of things other than assault rifles that contribute to the fun. In fact I find the circle-strafing and bunny-hopping of "gun play" to be moronic and unfun. Which, whatever, everyone's idea of fun is different and all that after school special crap. But I'm not interested in being forced into that playstyle just because the people who like it won't adapt to mine.
Well I suppose ppl play the game for different reasons, but if I want to have an infantry experience, or practice infantry mechanics, there should be a game mode that allows that, without having to constantly worry about taking out vehicles. |
Lunamaria Hawkeye
SyNergy Gaming
98
|
Posted - 2013.03.12 19:02:00 -
[9] - Quote
Severus Smith wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Lunamaria Hawkeye wrote:Gun play is the heart and soul of any FPS. Vehicles are added to give a little variety so things don't get boring This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good gorram about "gun play". To me there are plenty of things other than assault rifles that contribute to the fun. In fact I find the circle-strafing and bunny-hopping of "gun play" to be moronic and unfun. Which, whatever, everyone's idea of fun is different and all that after school special crap. But I'm not interested in being forced into that playstyle just because the people who like it won't adapt to mine. I hate bunny hopping. It is silly, unrealistic, and in no way a practical way to advance on an enemy while firing a weapon. Same with side to side quick strafing. No one does this in reality, it is only in FPS's and I wish it too could die in New Eden.
yea everyone should stand still like statues and shoot each other in the face until one dies. Sounds fun. |
Average Joe81
Circle of Huskarl Minmatar Republic
23
|
Posted - 2013.03.12 19:04:00 -
[10] - Quote
I kind of agree but the maps are way too big to actually appreciate the fps side of the game. The majority of the time you just end up getting sniped before you can find other people. |
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Lunamaria Hawkeye
SyNergy Gaming
98
|
Posted - 2013.03.12 19:06:00 -
[11] - Quote
Also making arguments about 'reality' in a game where space ships shoot planets with giant lasers is beyond stupid. |
Lance 2ballzStrong
SyNergy Gaming
776
|
Posted - 2013.03.12 19:08:00 -
[12] - Quote
Severus Smith wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Lunamaria Hawkeye wrote:Gun play is the heart and soul of any FPS. Vehicles are added to give a little variety so things don't get boring This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good gorram about "gun play". To me there are plenty of things other than assault rifles that contribute to the fun. In fact I find the circle-strafing and bunny-hopping of "gun play" to be moronic and unfun. Which, whatever, everyone's idea of fun is different and all that after school special crap. But I'm not interested in being forced into that playstyle just because the people who like it won't adapt to mine. I hate bunny hopping. It is silly, unrealistic, and in no way a practical way to advance on an enemy while firing a weapon. Same with side to side quick strafing. No one does this in reality, it is only in FPS's and I wish it too could die in New Eden.
wow... not sure if serious...
Have you played any FPS before? This is pretty much the heart of most FPS... who can outstrafe the other guy, or jump, or crouch the best. If you gonna stand still, then you're almost guaranteed to die first.
Even in one of the most tactical FPS out there, CS, people strafe. Sure you strafe, stop, shoot, strafe, repeat.
Anyway, back to the topic. Anyone who disagrees with wanting an infantry only Ambush playlist is one of those "beast tankers" farming kills.
|
Fox Gaden
DUST University Ivy League
210
|
Posted - 2013.03.12 19:09:00 -
[13] - Quote
Eventually people will finish optimizing their primary fits and start skilling into their AV fits. Then the Tank dynamic will change a bit. |
Severus Smith
ZionTCD Legacy Rising
182
|
Posted - 2013.03.12 19:15:00 -
[14] - Quote
Lunamaria Hawkeye wrote:Severus Smith wrote:Alan-Ibn-Xuan Al-Alasabe wrote:This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good gorram about "gun play". To me there are plenty of things other than assault rifles that contribute to the fun. In fact I find the circle-strafing and bunny-hopping of "gun play" to be moronic and unfun.
Which, whatever, everyone's idea of fun is different and all that after school special crap. But I'm not interested in being forced into that playstyle just because the people who like it won't adapt to mine. I hate bunny hopping. It is silly, unrealistic, and in no way a practical way to advance on an enemy while firing a weapon. Same with side to side quick strafing. No one does this in reality, it is only in FPS's and I wish it too could die in New Eden. yea everyone should stand still like statues and shoot each other in the face until one dies. Sounds fun. Because removing bunny hopping = standing still.
Go watch our military units (Seals, Recon, hell any unit at all) advance / retreat in combat. None of them jump up and down like morons while advancing and firing. Doing this is ridiculous, unrealistic, and would cause you to fall over due to recoil / losing your balance. It's stupid, and the only reason it exists is because the controls allow it. Just make it so you can either jump or fire. Not both. |
Lance 2ballzStrong
SyNergy Gaming
776
|
Posted - 2013.03.12 19:17:00 -
[15] - Quote
Fox Gaden wrote:Eventually people will finish optimizing their primary fits and start skilling into their AV fits. Then the Tank dynamic will change a bit.
Who cares. Doesn't matter cuz who's going to spawn with their AV stuff only to get mowed down by infantry following the tank around.
Simple solution to the tank spam that is Ambush is to create a gun on gun infantry only Ambush gamemode. |
Lance 2ballzStrong
SyNergy Gaming
777
|
Posted - 2013.03.12 19:19:00 -
[16] - Quote
Severus Smith wrote:Lunamaria Hawkeye wrote:Severus Smith wrote:Alan-Ibn-Xuan Al-Alasabe wrote:This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good gorram about "gun play". To me there are plenty of things other than assault rifles that contribute to the fun. In fact I find the circle-strafing and bunny-hopping of "gun play" to be moronic and unfun.
Which, whatever, everyone's idea of fun is different and all that after school special crap. But I'm not interested in being forced into that playstyle just because the people who like it won't adapt to mine. I hate bunny hopping. It is silly, unrealistic, and in no way a practical way to advance on an enemy while firing a weapon. Same with side to side quick strafing. No one does this in reality, it is only in FPS's and I wish it too could die in New Eden. yea everyone should stand still like statues and shoot each other in the face until one dies. Sounds fun. Because removing bunny hopping = standing still. Go watch our military units (Seals, Recon, hell any unit at all) advance / retreat in combat. None of them jump up and down like morons while advancing and firing. Doing this is ridiculous, unrealistic, and would cause you to fall over due to recoil / losing your balance. It's stupid, and the only reason it exists is because the controls allow it. Just make it so you can either jump or fire. Not both.
are you for real with this "real life" crap? In case you haven't noticed, this is a game. Want to play real life games join the army. |
Lunamaria Hawkeye
SyNergy Gaming
99
|
Posted - 2013.03.12 19:24:00 -
[17] - Quote
Severus Smith wrote:Lunamaria Hawkeye wrote:Severus Smith wrote:Alan-Ibn-Xuan Al-Alasabe wrote:This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good gorram about "gun play". To me there are plenty of things other than assault rifles that contribute to the fun. In fact I find the circle-strafing and bunny-hopping of "gun play" to be moronic and unfun.
Which, whatever, everyone's idea of fun is different and all that after school special crap. But I'm not interested in being forced into that playstyle just because the people who like it won't adapt to mine. I hate bunny hopping. It is silly, unrealistic, and in no way a practical way to advance on an enemy while firing a weapon. Same with side to side quick strafing. No one does this in reality, it is only in FPS's and I wish it too could die in New Eden. yea everyone should stand still like statues and shoot each other in the face until one dies. Sounds fun. Because removing bunny hopping = standing still. Go watch our military units (Seals, Recon, hell any unit at all) advance / retreat in combat. None of them jump up and down like morons while advancing and firing. Doing this is ridiculous, unrealistic, and would cause you to fall over due to recoil / losing your balance. It's stupid, and the only reason it exists is because the controls allow it. Just make it so you can either jump or fire. Not both.
Yea your right, I am an army veteran, and I will admit that jumping and shooting was not one of our SOPs, but then again we arent immortal soldiers in super high tech suits with shields and advanced weaponry fighting on planets in a fictional universe where space ships bombard planetary infrastructure.
Please, arguments about reality have no place on this forum, nor do they have any place in video games in general. Mechanics and balance are always more important that making a game realistic. If u have a complaint about jumping and strafing please make a logical case to support it. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
148
|
Posted - 2013.03.12 19:26:00 -
[18] - Quote
Lance 2ballzStrong wrote:are you for real with this "real life" crap? In case you haven't noticed, this is a game. Want to play real life games join the army. There's "suspension of disbelief for the sake of balance" and there's "completely immersion breakingly ridiculous." Dropsuits and spaceships and giant lasers from the sky fall into the former category because, while impossible, they at least fit into the theme of the universe where they're set. Circle-strafing and bunny-hopping are the latter, because they don't fit into any universe.
That said, I haven't the foggiest idea what would help to fix it. Cover mechanics don't work in a game where it takes this many bullets to die. |
Severus Smith
ZionTCD Legacy Rising
182
|
Posted - 2013.03.12 19:30:00 -
[19] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Lance 2ballzStrong wrote:are you for real with this "real life" crap? In case you haven't noticed, this is a game. Want to play real life games join the army. There's "suspension of disbelief for the sake of balance" and there's "completely immersion breakingly ridiculous." Dropsuits and spaceships and giant lasers from the sky fall into the former category because, while impossible, they at least fit into the theme of the universe where they're set. Circle-strafing and bunny-hopping are the latter, because they don't fit into any universe. That said, I haven't the foggiest idea what would help to fix it. Cover mechanics don't work in a game where it takes this many bullets to die. This is what I was trying to say, albeit poorly.
Future or not, bunny hopping is just ridiculous. And to say it isn't is just... wow. |
Lance 2ballzStrong
SyNergy Gaming
777
|
Posted - 2013.03.12 19:30:00 -
[20] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Lance 2ballzStrong wrote:are you for real with this "real life" crap? In case you haven't noticed, this is a game. Want to play real life games join the army. There's "suspension of disbelief for the sake of balance" and there's "completely immersion breakingly ridiculous." Dropsuits and spaceships and giant lasers from the sky fall into the former category because, while impossible, they at least fit into the theme of the universe where they're set. Circle-strafing and bunny-hopping are the latter, because they don't fit into any universe. That said, I haven't the foggiest idea what would help to fix it. Cover mechanics don't work in a game where it takes this many bullets to die.
So being completely sci-fi is alright, but people using tactics to avoid bullets doesn't belong?
Wow... what FPS have people been playing since forever? As far as I know, all the best ones, and most successful FPS has some form of strafing, and some even jumping.
I can't even tell you go back to CoD...because that has strafing as well...and jumping... go back to Mario Bros? |
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Lunamaria Hawkeye
SyNergy Gaming
99
|
Posted - 2013.03.12 19:37:00 -
[21] - Quote
Severus Smith wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Lance 2ballzStrong wrote:are you for real with this "real life" crap? In case you haven't noticed, this is a game. Want to play real life games join the army. There's "suspension of disbelief for the sake of balance" and there's "completely immersion breakingly ridiculous." Dropsuits and spaceships and giant lasers from the sky fall into the former category because, while impossible, they at least fit into the theme of the universe where they're set. Circle-strafing and bunny-hopping are the latter, because they don't fit into any universe. That said, I haven't the foggiest idea what would help to fix it. Cover mechanics don't work in a game where it takes this many bullets to die. This is what I was trying to say, albeit poorly. Future or not, bunny hopping is just ridiculous. And to say it isn't is just... wow.
Please, watch high level play from ANY fps. Ask ANY pro gamer their opinions on strafing and jumping. You will get the same answer as what myself and Lance have already tried to explain. The ability to avoid fire while putting damage on your opponents is what separates good players from the rest. Get your aim together, or go play another game. Either way don't clog the forums with your ridiculous complaints and derail a constructive thread about game types. |
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
31
|
Posted - 2013.03.12 19:44:00 -
[22] - Quote
Lance 2ballzStrong wrote:bump! really interested to see a dev comment on this.
Ruined your 777 likes.
Btw aren't we ALL forgetting where these discussions are supposed to go?! Bad form folks, here I'll start!
*ahem*
I don't know what you're complaining about! I kill proto tanks by myself with militia gear! Maybe you should learn to play the game and use awesome tactics and strategy like I do! Obviously you're just bad at this! |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
148
|
Posted - 2013.03.12 19:44:00 -
[23] - Quote
I'm not an FPS player, there's no FPS for me to go back to. It's also largely transparent to me, since thank god DUST gives me the option of using vehicles pretty much exclusively. Then, behold, a thread pops up calling for infantry-only game modes. This translates to a game mode that all non AV infantry will use, because it's easy mode for them. So what happens to me and my dropship? I'm stuck either in infantry game mode with you ground pounders or in the vehicles mode with other HAVs and AV infantry. Given the extreme cost of vehicles it'd be impossible to support that playstyle with such a division. In other words, an infantry only game mode could very easily result in the obsolescence of vehicles outside of corp battles.
So, to pull a complete 180 and bring this topic back where it started, infantry only game modes are bad. |
Mavado V Noriega
SyNergy Gaming
2407
|
Posted - 2013.03.12 20:27:00 -
[24] - Quote
ok who is the ****** that started a realism discussion in a game whose universe is based off unrealistic **** that person should slap himself |
Moonracer2000
Subdreddit Test Alliance Please Ignore
341
|
Posted - 2013.03.12 21:51:00 -
[25] - Quote
I would like to see an infantry only mode but I would rather it be a new mode than removing vehicle use from existing modes. |
Jathniel
G I A N T
78
|
Posted - 2013.03.12 22:15:00 -
[26] - Quote
No. I'm sorry, OP.
I respectfully disagree. People skilled into tanks, like yourself, are really the ONLY means of keeping ground-pounders in check. Specifically, AR users.
(Only recently have some maps in Ambush OMS, been given a refreshing change that promotes balance for every play style. Especially, Manus Peak OMS.)
If run-and-gunners go into a game mode KNOWING they won't have OMS, and they get shat-on by a tank... That really is their own damn fault. They better spec into AV nades a bit. If they can't handle the heat of Ambush, then they need to gtfo.
I take a sadistic pleasure in seeing tanks roll through and bring hard reality down on a bunch of rambo-wannabes, that think that the only measure of someone's gaming tenacity is how well they play with an AR. (Many of them only feel this way because they CAN'T play any other weapon or dropsuit well. Fair enough. Tear others down to build yourself up. Basic psychology of the insecure.)
It just makes sense for tankers to be on top of the kill amounts.
Mavado, just keep pub-stomping with your tank, and don't give the crybabies a sympathetic shoulder to cry on.
"We have no way of proving our manhoods unless the tanks aren't there!" lol |
Jathniel
G I A N T
78
|
Posted - 2013.03.12 22:23:00 -
[27] - Quote
lol better yet...
Let's get an Ambush mode with a fat red zone in the center dividing hostiles from friendlies; forcing everyone to use railgun tanks, sniper rifles, forge guns, and swarm launchers.
Call it, "Ambush LRC", and see how many crybabies come to the forums to complain about how they can't hit anything because of the red zone. (Blame the red zone). Wait they do that already in Skirmish. lol |
Your Absolut End
SVER True Blood Unclaimed.
27
|
Posted - 2013.03.12 22:26:00 -
[28] - Quote
Lunamaria Hawkeye wrote:Severus Smith wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Lunamaria Hawkeye wrote:Gun play is the heart and soul of any FPS. Vehicles are added to give a little variety so things don't get boring This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good gorram about "gun play". To me there are plenty of things other than assault rifles that contribute to the fun. In fact I find the circle-strafing and bunny-hopping of "gun play" to be moronic and unfun. Which, whatever, everyone's idea of fun is different and all that after school special crap. But I'm not interested in being forced into that playstyle just because the people who like it won't adapt to mine. I hate bunny hopping. It is silly, unrealistic, and in no way a practical way to advance on an enemy while firing a weapon. Same with side to side quick strafing. No one does this in reality, it is only in FPS's and I wish it too could die in New Eden. yea everyone should stand still like statues and shoot each other in the face until one dies. Sounds fun. Can't make the game too difficult for the scrubs.
that's exactly what I thought while reading the other post.
By the way, ever played Q3:Arena? |
Lunamaria Hawkeye
SyNergy Gaming
100
|
Posted - 2013.03.12 22:34:00 -
[29] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I'm not an FPS player, there's no FPS for me to go back to. It's also largely transparent to me, since thank god DUST gives me the option of using vehicles pretty much exclusively. Then, behold, a thread pops up calling for infantry-only game modes. This translates to a game mode that all non AV infantry will use, because it's easy mode for them. So what happens to me and my dropship? I'm stuck either in infantry game mode with you ground pounders or in the vehicles mode with other HAVs and AV infantry. Given the extreme cost of vehicles it'd be impossible to support that playstyle with such a division. In other words, an infantry only game mode could very easily result in the obsolescence of vehicles outside of corp battles.
So, to pull a complete 180 and bring this topic back where it started, infantry only game modes are bad.
Thats pretty much not true. Many infantry players enjoy skirmish. I know I play skirmish almost all the time because I think its the most interesting game mode. Changing ambush to infantry only will not change this. It gives people who want to play infantry another option.
To give you an example, BF3 team deathmatch was infantry only, in fact the released a DLC that was exclusively infantry maps, and yet, infantry and vehicle players continued to play conquest as well. I know you probably are opposed to the idea as you most likely are one of the individuals who drops a tank at the start of an ambush knowing it will be nearly impossible for anyone to destroy you. Its fun for you, and I understand why you would not want to actually put your precious investment in any sort of danger, but it ruins the game for the rest of us. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3150
|
Posted - 2013.03.12 22:41:00 -
[30] - Quote
This would please people complaining about vehicles in Ambush, and those who want vehicles involved can just do OMS (OMS is better anyway). I support. I would also like OMS to have a longer timer and bigger clone count. |
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Jathniel
G I A N T
78
|
Posted - 2013.03.12 22:46:00 -
[31] - Quote
Nope. Don't turn Dust into Quake. Nor CS. Those were good games in their own right, but no. Those games functioned the way they did because of the hardware limitations of their times. People made the best of it.
Comical bunny-hoping and strafing. Bullets coming at you, that you could "Neo" yourself around. That gameplay just doesn't match Dust, imo.
Imagine how pathetic it would look if you could do that to a tank... (Stupidity starts at 3:50, watch Solid Snake jog himself to a victory.) http://www.youtube.com/watch?v=fnVvOQ0VtDM
lol... No infantry-only game modes. Just make a Corp HQ arena, where folks can run around and fight their little ARs. Let them bet money on who would win.
...infantry-only game mode.... lol |
Lance 2ballzStrong
SyNergy Gaming
781
|
Posted - 2013.03.12 22:58:00 -
[32] - Quote
Jathniel wrote:Nope. Don't turn Dust into Quake. Nor CS. Those were good games in their own right, but no. Those games functioned the way they did because of the hardware limitations of their times. People made the best of it. Comical bunny-hoping and strafing. Bullets coming at you, that you could "Neo" yourself around. That gameplay just doesn't match Dust, imo. Imagine how pathetic it would look if you could do that to a tank... (Stupidity starts at 3:50, watch Solid Snake jog himself to a victory.) http://www.youtube.com/watch?v=fnVvOQ0VtDMlol... No infantry-only game modes, where they can go into their own little world and make ISK and SP from. Who the hell would "realistically" issue a contract for that? lol Doesn't fit the game. Just make a Corp HQ arena, where folks can run around and fight their little ARs. Let them bet money on who would win. ...infantry-only game mode.... lol Imagine, "I play Dust, but I only do infantry-only Ambush. because folks that use tanks and vehicles are gay." The game would break, because now every AR user and his mom would run there for the sake of ease. Bad move to make a game mode like this.
Well...there are people that specialize in only infantry stuff...
I don't understand why not have an only infantry ambush...what's the problem with having only gun on gun action and not worrying about some lame ass in an LAV running over people or some leet tanker with his buddies spamming tanks.
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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
148
|
Posted - 2013.03.12 23:18:00 -
[33] - Quote
Lunamaria Hawkeye wrote: I know you probably are opposed to the idea as you most likely are one of the individuals who drops a tank at the start of an ambush knowing it will be nearly impossible for anyone to destroy you. Its fun for you, and I understand why you would not want to actually put your precious investment in any sort of danger, but it ruins the game mode for the rest of us. Here we encounter fundamental issue #2 with this discussion: the myth of the invincible HAV. I do like that your mental image of me is that I'm just trololo-ing through the map mowing down enemy troops with impunity. I'm not going to bother pointing out how easy it is to kill a HAV with any reasonable amount of AV. You'd just say some crap about how you shouldn't have to deal with that. Let's instead talk about why vehicles are necessary.
You see, there are a lot of games out there, those crappy generic FPSes. Call of Duty, and all of its clones. You're more than welcome to those. You can be as infantry only as your heart desires there, because they're not like DUST. DUST is a sandbox. This will be especially true if (as I dearly hope) they implement an open world structure. Even if they don't, they've discussed in at least one video 5km by 5km maps and have hinted at internal tests of 64v64 players.
Can you imagine trying to fight on a 25 square kilometer map with only infantry? It'd take you fifteen minutes just to find one enemy. You're going to need vehicles to get around at that point. HAVs are going to be an important strategic piece in those games. At best you'll be shooting yourself in the foot by developing bad habits fighting without them. At worst you'll be stifling those game modes by channeling all the infantry into your silly infantry-only matches. Then we just have another Call of Duty clone.
TL;DR: this isn't Call of Duty, vehicles are here to stay and you're either going to have to deal with them or die to them. |
SILENTSAM 69
Pro Hic Immortalis
433
|
Posted - 2013.03.12 23:40:00 -
[34] - Quote
No! That is a bad Movado.
Never add restrictions, if anything lift restrictions.
Sandbox games do not benefit from adding restrictions. |
Lance 2ballzStrong
SyNergy Gaming
781
|
Posted - 2013.03.12 23:42:00 -
[35] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Lunamaria Hawkeye wrote: I know you probably are opposed to the idea as you most likely are one of the individuals who drops a tank at the start of an ambush knowing it will be nearly impossible for anyone to destroy you. Its fun for you, and I understand why you would not want to actually put your precious investment in any sort of danger, but it ruins the game mode for the rest of us. Here we encounter fundamental issue #2 with this discussion: the myth of the invincible HAV. I do like that your mental image of me is that I'm just trololo-ing through the map mowing down enemy troops with impunity. I'm not going to bother pointing out how easy it is to kill a HAV with any reasonable amount of AV. You'd just say some crap about how you shouldn't have to deal with that. Let's instead talk about why vehicles are necessary. You see, there are a lot of games out there, those crappy generic FPSes. Call of Duty, and all of its clones. You're more than welcome to those. You can be as infantry only as your heart desires there, because they're not like DUST. DUST is a sandbox. This will be especially true if (as I dearly hope) they implement an open world structure. Even if they don't, they've discussed in at least one video 5km by 5km maps and have hinted at internal tests of 64v64 players. Can you imagine trying to fight on a 25 square kilometer map with only infantry? It'd take you fifteen minutes just to find one enemy. You're going to need vehicles to get around at that point. HAVs are going to be an important strategic piece in those games. At best you'll be shooting yourself in the foot by developing bad habits fighting without them. At worst you'll be stifling those game modes by channeling all the infantry into your silly infantry-only matches. Then we just have another Call of Duty clone. TL;DR: this isn't Call of Duty, vehicles are here to stay and you're either going to have to deal with them or die to them.
I'm sorry, maybe I'm in a bad mood, but I just have to say, you're a ******* idiot. Nobody's arguing the importance of vehicles. People just want to play Ambush, a game mode on small maps with no objectives, with only infantry.
You think I'm scared of tanks? I hunt tanks in Skirmish. I go out of my way to kill them, and I take on like it's my job. Is it such a big problem that people want an infantry only game mode??!! |
Lance 2ballzStrong
SyNergy Gaming
781
|
Posted - 2013.03.12 23:46:00 -
[36] - Quote
SILENTSAM 69 wrote:No! That is a bad Movado.
Never add restrictions, if anything lift restrictions.
Sandbox games do not benefit from adding restrictions.
I guess taking off the limit on vehicles allowed on the map is a good idea too...GG |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
148
|
Posted - 2013.03.12 23:47:00 -
[37] - Quote
Lance 2ballzStrong wrote:Is it such a big problem that people want an infantry only game mode??!! I covered this earlier. Yes, it is. |
Lunamaria Hawkeye
SyNergy Gaming
101
|
Posted - 2013.03.13 00:33:00 -
[38] - Quote
SILENTSAM 69 wrote:No! That is a bad Movado.
Never add restrictions, if anything lift restrictions.
Sandbox games do not benefit from adding restrictions.
EVE, a sandbox game as you might be aware, benefits hugely from rules and restrictions. Imagine how awful the game would be if there were no rules for high sec or lowsec. It would destroy the game for a huge number of players. Imagine if there were no PG or CPU restrictions on ships (or dropsuits). Removing these restrictions from EVE would effectively break the game.
Sandbox games benefit, indeed they rely entirely, on adding the RIGHT restrictions on gameplay. If you are going to have separate game modes, then separate rules should apply to each, otherwise whats the point in having them separate. |
Lunamaria Hawkeye
SyNergy Gaming
101
|
Posted - 2013.03.13 00:40:00 -
[39] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Lunamaria Hawkeye wrote: I know you probably are opposed to the idea as you most likely are one of the individuals who drops a tank at the start of an ambush knowing it will be nearly impossible for anyone to destroy you. Its fun for you, and I understand why you would not want to actually put your precious investment in any sort of danger, but it ruins the game mode for the rest of us. Here we encounter fundamental issue #2 with this discussion: the myth of the invincible HAV. I do like that your mental image of me is that I'm just trololo-ing through the map mowing down enemy troops with impunity. I'm not going to bother pointing out how easy it is to kill a HAV with any reasonable amount of AV. You'd just say some crap about how you shouldn't have to deal with that. Let's instead talk about why vehicles are necessary. You see, there are a lot of games out there, those crappy generic FPSes. Call of Duty, and all of its clones. You're more than welcome to those. You can be as infantry only as your heart desires there, because they're not like DUST. DUST is a sandbox. This will be especially true if (as I dearly hope) they implement an open world structure. Even if they don't, they've discussed in at least one video 5km by 5km maps and have hinted at internal tests of 64v64 players. Can you imagine trying to fight on a 25 square kilometer map with only infantry? It'd take you fifteen minutes just to find one enemy. You're going to need vehicles to get around at that point. HAVs are going to be an important strategic piece in those games. At best you'll be shooting yourself in the foot by developing bad habits fighting without them. At worst you'll be stifling those game modes by channeling all the infantry into your silly infantry-only matches. Then we just have another Call of Duty clone. TL;DR: this isn't Call of Duty, vehicles are here to stay and you're either going to have to deal with them or die to them.
Tanks are taken out easily enough. In skirmish, where you can safely spawn and work together with AV teams and friendly tanks to do so. You undoubtedly know this and, I am now convinced, drop tanks in ambush because you are aware that on a tiny map, you will blow up any tank before it gets deployed in your own tank, and with random spawns, and constant pressure from infantry, no AV player will be able to focus on your tank and kill it.
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Jathniel
G I A N T
78
|
Posted - 2013.03.13 00:44:00 -
[40] - Quote
Lance 2ballzStrong wrote:Jathniel wrote:Nope. Don't turn Dust into Quake. Nor CS. Those were good games in their own right, but no. Those games functioned the way they did because of the hardware limitations of their times. People made the best of it. Comical bunny-hoping and strafing. Bullets coming at you, that you could "Neo" yourself around. That gameplay just doesn't match Dust, imo. Imagine how pathetic it would look if you could do that to a tank... (Stupidity starts at 3:50, watch Solid Snake jog himself to a victory.) http://www.youtube.com/watch?v=fnVvOQ0VtDMlol... No infantry-only game modes, where they can go into their own little world and make ISK and SP from. Who the hell would "realistically" issue a contract for that? lol Doesn't fit the game. Just make a Corp HQ arena, where folks can run around and fight their little ARs. Let them bet money on who would win. ...infantry-only game mode.... lol Imagine, "I play Dust, but I only do infantry-only Ambush. because folks that use tanks and vehicles are gay." The game would break, because now every AR user and his mom would run there for the sake of ease. Bad move to make a game mode like this. Well...there are people that specialize in only infantry stuff... I don't understand why not have an only infantry ambush...what's the problem with having only gun on gun action and not worrying about some lame ass in an LAV running over people or some leet tanker with his buddies spamming tanks.
I'm a sniper. Pretty much maxed that out. I prefer to sit back, drink, and pink-mist to my heart's content, in Ambush. That's generally not viable though. So...
I'm also an ADV Logi Bro, and an ADV Assault. I can use ADV swarms, packed AV nades, and my REs and Proxis can make deadly tank traps that can nearly insta-pop marauders. If I'm getting flanked by AR and Shotguns, I'll just have to switch up to assault, and spam flux grenades. There a good heavy on my team? I'll go ahead and logi bro him, and mass drive whatever his hmg doesn't get.
But I still prefer to to sit back, drink, and pink-mist to my heart's content. If I ever got an "Ambush LRC", with a red zone that only permits long range combat between both sides, I'd go there and have a jolly good time all day. Good luck to you in regular ambush. You'd never flank me again, and I'd never come back.
Talk about being forced out of your element. I as a sniper know how frustrating this is, but If there are people that have no AV capacity by now... unless they started yesterday, that really is their fault.
Separation of players isn't the answer. Adapting is. Separation will kill the long-term experience of Dust.
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Shijima Kuraimaru
WarRavens
176
|
Posted - 2013.03.13 06:03:00 -
[41] - Quote
The solution really is an easy one for all those that want Infantry only. Same for those demanding ballet bullet evasion capability. Play the games that already cater to those play styles, don't try to browbeat CCP into giving you an option that isn't needed because it's already covered by so many other games. Not having Ballet Bullet Evasion isn't going to break Dust. Learning to deal with Vehicle elements isn't hard.
Suppose Infantry only was actually provided. The next thing that would be griped about would be heavies forge sniping. Then we'd have threads QQing for no FG in Ambush IO. Next would be QQ for no heavies in Ambush IO. And it'd keep going until the Ambush IO mode would actually be Ambush IO allowing only Assault and Scout suits, weapons of AR class or lower, and locus grenades so the CoD, and it's clones, players would be in their accustomed environment.
What it seems to be coming down to is small groups of players wanting limited option game modes, catering to their play styles, because they are either too lazy, unable, or just unwilling, to learn how to deal with a game element outside of their comfort zone.
In the end, if one doesn't like the differences, then don't play Dust. No-body's forcing anyone to stick around. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
349
|
Posted - 2013.03.14 01:44:00 -
[42] - Quote
I'm going to go nuts here with a simple addition to this idea. If we do get an infantry only mode I would enjoy if it removed Precision Strikes also. Just shooting people on foot. No insta-gibbing people with fire from the sky. It actually makes sense when there isn't an MCC around.
Also, I brought this up in another thread, but perhaps some EVE geek can back me up (or shoot me down) with space science. Thinking long term, CCP is planning on allowing battles on different types of planets. Is it not possible that there will be planets with environmental features that prevent vehicle deployment? For example frequent electromagnetic storms that causes RDV malfunction or something?
What I'm saying is, that this could happen within the role play realm of EVE. Infantry only matches are not impossible. But I will agree, if people can come up with a good argument that Infantry only would be imbalanced to the game as a whole, that it isn't a good idea. I just haven't read one yet.
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Mechoj Nomreps
Dead Six Initiative Daringly Inserting Large Dangerous Objects
1
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Posted - 2013.03.21 19:50:00 -
[43] - Quote
Just limit the number of tanks to one for each team. |
Halador Osiris
Dead Six Initiative Daringly Inserting Large Dangerous Objects
70
|
Posted - 2013.03.21 20:11:00 -
[44] - Quote
CCP implements an infantry-only mode. Next day's forums: "No heavies in ambush! Those guys are just tanks and it's not fair because they have more armor than me! And why does the HMG have OVER HALF of the range of my AR? We all know a real machine gun would only shoot about 5 feet before the bullets plinked on the ground! And nerf those snipers while you're at it!"
This is what I hear out of all of you every day. |
Thumb Green
Starship Troppers
43
|
Posted - 2013.03.21 20:12:00 -
[45] - Quote
Moonracer2000 wrote:IIf we do get an infantry only mode I would enjoy if it removed Precision Strikes also. Just shooting people on foot. No insta-gibbing people with fire from the sky. It actually makes sense when there isn't an MCC around.
The Precision Strike is from either team's War barge that's orbiting the planet not the MCC
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bacon blaster
VENGEANCE FOR HIRE
4
|
Posted - 2013.03.21 20:48:00 -
[46] - Quote
To people complaining that this is unfair or that doesn't work for me: This is a game based on war and pvp. Gaining the unfair advantage is entirely what those two things are about.
I grant you, almost no one starts off an ambush with av gear, but the second a tank starts raking in heads, people do actually bring it out. If you find that, after the tank is down, you are no longer useful, adapt. Try an smg, or forge sniping. Or, just go feed the other side a kill and spawn a new suit. It's not that hard.
For those who are complaining that they want an infantry experience: try playing without dropping some vehicles. You will get a boots on the ground experience. And, when you come up against armor, you will either run and cower, or you will get at it with some av.
If you can't adapt to a non-CoD type game, then go play something else. This is NOT CALL OF DUTY. Get over it. |
Lance 2ballzStrong
SyNergy Gaming
896
|
Posted - 2013.03.21 21:39:00 -
[47] - Quote
bacon blaster wrote:To people complaining that this is unfair or that doesn't work for me: This is a game based on war and pvp. Gaining the unfair advantage is entirely what those two things are about.
I grant you, almost no one starts off an ambush with av gear, but the second a tank starts raking in heads, people do actually bring it out. If you find that, after the tank is down, you are no longer useful, adapt. Try an smg, or forge sniping. Or, just go feed the other side a kill and spawn a new suit. It's not that hard.
For those who are complaining that they want an infantry experience: try playing without dropping some vehicles. You will get a boots on the ground experience. And, when you come up against armor, you will either run and cower, or you will get at it with some av.
If you can't adapt to a non-CoD type game, then go play something else. This is NOT CALL OF DUTY. Get over it.
here we go, another idiot referencing CoD.
You people really don't get the point huh?! We're talking about adding ANOTHER GAME MODE, and not just making it THE ONLY GAME MODE.
People should have a choice in regards to what they want to play. Being a FPS, infantry vs infantry is CORE gameplay. Nobody is saying tanks shouldn't be in the game. People like me are just asking for a infantry vs infantry game mode.
Honestly, get this comparing CoD crap out of here. Don't think anyone here takes that crappy ass game seriously. I come from a BF background, and tanking is what I used to do until I got bored with it. Thankfully BF has a mixture of maps to suit different playstyles and roles.
DUST doesn't offer that choice. Is offering more choices to players such a bad idea? You people really think it's that bad an option? Wow... this community is becoming a joke if you can't see the importance of having that choice. |
flesth
Bragian Order Amarr Empire
2
|
Posted - 2013.03.21 22:20:00 -
[48] - Quote
i just post it on other page, i put down, well if it a good idea if
if it be easier if there is section like (Ambush ) as normal (Skirmish) as normal (Ambush OMS) as normal ( Ambush Merc ) < as in no tanks just Lav ( Skrimish Merc) < as in no tanks just Lav
what ever best for you ( just a idea ) |
Atlas Exenthal
mnemonic.
34
|
Posted - 2013.03.21 22:52:00 -
[49] - Quote
I've been saying this since day one. The number of vehicles allowed in (public) vanilla Ambush needs to be toned down. I played a round of Manus Peak the other day, where the hostile team had six tanks. You can't even spawn without being screened by at least one tank, never mind bringing in your own tank or locking/charging an AV weapon.
Not to mention it takes at least 2 clones to kill a single tank during vanilla Ambush. 1 to die and spawn as AV, and 1 to die and spawn as regular infantry again. That's if you kill the vehicle without dying. This isn't as big a concern in OMS/Skirmish since there are Supply Depots all over.
It's a flawed system, and it needs fixing. |
I-X-I
Kinsho Swords Caldari State
0
|
Posted - 2013.03.22 00:26:00 -
[50] - Quote
The recent trend of tanks sitting at the designated spawn points make me want this to happen.
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Reimus Klinsman
BetaMax. CRONOS.
326
|
Posted - 2013.03.22 01:19:00 -
[51] - Quote
I disapprove. If you don't want vehicles on the field, spec into AV and kill them. |
KalOfTheRathi
CowTek
254
|
Posted - 2013.03.22 01:23:00 -
[52] - Quote
@Mavado V Noriega, you do realize this has been discussed regarding to the new Battle Finder and its magical filters?
We are supposed to be receiving some new UI, menus and Battle Finder one fine day. |
Shijima Kuraimaru
WarRavens
178
|
Posted - 2013.03.24 08:59:00 -
[53] - Quote
Lance 2ballzStrong wrote:People should have a choice in regards to what they want to play. Being a FPS, infantry vs infantry is CORE gameplay. Nobody is saying tanks shouldn't be in the game. People like me are just asking for a infantry vs infantry game mode.
Infantry vs infantry is NOT the core game play. The core game play is the conflict.
The reason CoD is brought up so often is that it's usually a bunch of CoD fanboys/fangirls that want infantry only because that's their comfort zone and they don't feel that any game should force them to play outside that comfort zone. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
362
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Posted - 2013.03.24 12:01:00 -
[54] - Quote
Just popping by to give Mavado my support in this. Mavado himself has been tanking for a long time, he knows what it's like to bring a tank into an ambush and mop up. He knows how one sided it gets. Newberries have no chance, and have no supply depots to even get that chance if they knew what to do. Experienced players are punished for coming into a firefight with anti infantry weapons when someone pulls out a tank and there are no supply depots.
Either make vanilla IO or start streaming supply depot installations for deployment so we can defend ourselves.
Keep it up Mavado. *tips hat*
~Overlord. |
Shijima Kuraimaru
WarRavens
178
|
Posted - 2013.03.25 01:48:00 -
[55] - Quote
Baal Omniscient wrote:Just popping by to give Mavado my support in this. Mavado himself has been tanking for a long time, he knows what it's like to bring a tank into an ambush and mop up. He knows how one sided it gets. Newberries have no chance, and have no supply depots to even get that chance if they knew what to do. Experienced players are punished for coming into a firefight with anti infantry weapons when someone pulls out a tank and there are no supply depots.
Either make vanilla IO or start streaming supply depot installations for deployment so we can defend ourselves.
Keep it up Mavado. *tips hat*
~Overlord.
I'm not a tank driver by any means, but vehicles are part of the game. Have I been on a side that got tank rolled? Yes I have. But at least I am willing to accept that and bring in the AV on my next spawn. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
18
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Posted - 2013.03.25 03:00:00 -
[56] - Quote
I'm sorry, but it's not so easy for some of us to "bring in AV". You see, when I started playing dust, I speced into more infantry-sentric roles, never believing that an entire team could be completely and utterly obliterated by one or two guys in tanks. Now its too late, and i'm stuck with my militia swarm launcher. |
Shijima Kuraimaru
WarRavens
181
|
Posted - 2013.03.29 21:29:00 -
[57] - Quote
slypie11 wrote:I'm sorry, but it's not so easy for some of us to "bring in AV". You see, when I started playing dust, I speced into more infantry-sentric roles, never believing that an entire team could be completely and utterly obliterated by one or two guys in tanks. Now its too late, and i'm stuck with my militia swarm launcher.
Militia SWARMs are better than nothing and there's always making a fit with AV or flux grenades. Bringing in the AV option doesn't mean you have to take on the role all by yourself. Every little bit helps even if you're only role in taking down a tank was to soften it up a bit. |
Garrett Blacknova
Codex Troopers
2211
|
Posted - 2013.03.30 00:18:00 -
[58] - Quote
slypie11 wrote:I'm sorry, but it's not so easy for some of us to "bring in AV". You see, when I started playing dust, I speced into more infantry-sentric roles, never believing that an entire team could be completely and utterly obliterated by one or two guys in tanks. Now its too late, and i'm stuck with my militia swarm launcher. It's too late to buy a Militia Heavy and a Militia Forge Gun? It's too late to earn more SP and invest some into AV?
How?
Fit AV Grenades alongside that Swarm Launcher and you have an effective anti-armour AV fitting. Add Flux Grenades and you have a decent setup for shield tanks and a surprisingly powerful loadout against armour.
Bring a Heavy with a Forge Gun - even an all-Miliita fitting with no SP investment, and you can use a weapon with more balanced effectiveness against both shields and armour.
There isn't a permanent "no more than X" cap on the amount of SP you can earn for your character. You can keep earning SP and expand your skillset to cover another possible threat. |
slypie11
Planetary Response Organisation Test Friends Please Ignore
55
|
Posted - 2013.03.30 00:23:00 -
[59] - Quote
Garrett Blacknova wrote:slypie11 wrote:I'm sorry, but it's not so easy for some of us to "bring in AV". You see, when I started playing dust, I speced into more infantry-sentric roles, never believing that an entire team could be completely and utterly obliterated by one or two guys in tanks. Now its too late, and i'm stuck with my militia swarm launcher. It's too late to buy a Militia Heavy and a Militia Forge Gun? It's too late to earn more SP and invest some into AV? How? Fit AV Grenades alongside that Swarm Launcher and you have an effective anti-armour AV fitting. Add Flux Grenades and you have a decent setup for shield tanks and a surprisingly powerful loadout against armour. Bring a Heavy with a Forge Gun - even an all-Miliita fitting with no SP investment, and you can use a weapon with more balanced effectiveness against both shields and armour. There isn't a permanent "no more than X" cap on the amount of SP you can earn for your character. You can keep earning SP and expand your skillset to cover another possible threat. Militia gear does NOTHING against an even moderately skilled up tank. And I don't play very often, so I don't have mountains of sp and isk lying around. I have just recently acquired the basic swarm launcher, but it still can even bring dow a dropship without help, and those are notoriously weak. |
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