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Lunamaria Hawkeye
SyNergy Gaming
98
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Posted - 2013.03.12 14:26:00 -
[1] - Quote
Honestly the game needs an infantry only mode. Gun play is the heart and soul of any FPS. Vehicles are added to give a little variety so things don't get boring. Right now vehicles are a dominant force on every game mode, detracting from infantry fights, and certainly destroying the fun of ambush for many people.
Tanks and other vehicles belong in game modes with big maps and objectives. They don't make sense on small maps. |
Lunamaria Hawkeye
SyNergy Gaming
98
|
Posted - 2013.03.12 19:00:00 -
[2] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Lunamaria Hawkeye wrote:Gun play is the heart and soul of any FPS. Vehicles are added to give a little variety so things don't get boring This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good gorram about "gun play". To me there are plenty of things other than assault rifles that contribute to the fun. In fact I find the circle-strafing and bunny-hopping of "gun play" to be moronic and unfun. Which, whatever, everyone's idea of fun is different and all that after school special crap. But I'm not interested in being forced into that playstyle just because the people who like it won't adapt to mine.
Well I suppose ppl play the game for different reasons, but if I want to have an infantry experience, or practice infantry mechanics, there should be a game mode that allows that, without having to constantly worry about taking out vehicles. |
Lunamaria Hawkeye
SyNergy Gaming
98
|
Posted - 2013.03.12 19:02:00 -
[3] - Quote
Severus Smith wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Lunamaria Hawkeye wrote:Gun play is the heart and soul of any FPS. Vehicles are added to give a little variety so things don't get boring This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good gorram about "gun play". To me there are plenty of things other than assault rifles that contribute to the fun. In fact I find the circle-strafing and bunny-hopping of "gun play" to be moronic and unfun. Which, whatever, everyone's idea of fun is different and all that after school special crap. But I'm not interested in being forced into that playstyle just because the people who like it won't adapt to mine. I hate bunny hopping. It is silly, unrealistic, and in no way a practical way to advance on an enemy while firing a weapon. Same with side to side quick strafing. No one does this in reality, it is only in FPS's and I wish it too could die in New Eden.
yea everyone should stand still like statues and shoot each other in the face until one dies. Sounds fun. |
Lunamaria Hawkeye
SyNergy Gaming
98
|
Posted - 2013.03.12 19:06:00 -
[4] - Quote
Also making arguments about 'reality' in a game where space ships shoot planets with giant lasers is beyond stupid. |
Lunamaria Hawkeye
SyNergy Gaming
99
|
Posted - 2013.03.12 19:24:00 -
[5] - Quote
Severus Smith wrote:Lunamaria Hawkeye wrote:Severus Smith wrote:Alan-Ibn-Xuan Al-Alasabe wrote:This is the fundamental disagreement behind this issue, I think. I'm a person that couldn't give a good gorram about "gun play". To me there are plenty of things other than assault rifles that contribute to the fun. In fact I find the circle-strafing and bunny-hopping of "gun play" to be moronic and unfun.
Which, whatever, everyone's idea of fun is different and all that after school special crap. But I'm not interested in being forced into that playstyle just because the people who like it won't adapt to mine. I hate bunny hopping. It is silly, unrealistic, and in no way a practical way to advance on an enemy while firing a weapon. Same with side to side quick strafing. No one does this in reality, it is only in FPS's and I wish it too could die in New Eden. yea everyone should stand still like statues and shoot each other in the face until one dies. Sounds fun. Because removing bunny hopping = standing still. Go watch our military units (Seals, Recon, hell any unit at all) advance / retreat in combat. None of them jump up and down like morons while advancing and firing. Doing this is ridiculous, unrealistic, and would cause you to fall over due to recoil / losing your balance. It's stupid, and the only reason it exists is because the controls allow it. Just make it so you can either jump or fire. Not both.
Yea your right, I am an army veteran, and I will admit that jumping and shooting was not one of our SOPs, but then again we arent immortal soldiers in super high tech suits with shields and advanced weaponry fighting on planets in a fictional universe where space ships bombard planetary infrastructure.
Please, arguments about reality have no place on this forum, nor do they have any place in video games in general. Mechanics and balance are always more important that making a game realistic. If u have a complaint about jumping and strafing please make a logical case to support it. |
Lunamaria Hawkeye
SyNergy Gaming
99
|
Posted - 2013.03.12 19:37:00 -
[6] - Quote
Severus Smith wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Lance 2ballzStrong wrote:are you for real with this "real life" crap? In case you haven't noticed, this is a game. Want to play real life games join the army. There's "suspension of disbelief for the sake of balance" and there's "completely immersion breakingly ridiculous." Dropsuits and spaceships and giant lasers from the sky fall into the former category because, while impossible, they at least fit into the theme of the universe where they're set. Circle-strafing and bunny-hopping are the latter, because they don't fit into any universe. That said, I haven't the foggiest idea what would help to fix it. Cover mechanics don't work in a game where it takes this many bullets to die. This is what I was trying to say, albeit poorly. Future or not, bunny hopping is just ridiculous. And to say it isn't is just... wow.
Please, watch high level play from ANY fps. Ask ANY pro gamer their opinions on strafing and jumping. You will get the same answer as what myself and Lance have already tried to explain. The ability to avoid fire while putting damage on your opponents is what separates good players from the rest. Get your aim together, or go play another game. Either way don't clog the forums with your ridiculous complaints and derail a constructive thread about game types. |
Lunamaria Hawkeye
SyNergy Gaming
100
|
Posted - 2013.03.12 22:34:00 -
[7] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I'm not an FPS player, there's no FPS for me to go back to. It's also largely transparent to me, since thank god DUST gives me the option of using vehicles pretty much exclusively. Then, behold, a thread pops up calling for infantry-only game modes. This translates to a game mode that all non AV infantry will use, because it's easy mode for them. So what happens to me and my dropship? I'm stuck either in infantry game mode with you ground pounders or in the vehicles mode with other HAVs and AV infantry. Given the extreme cost of vehicles it'd be impossible to support that playstyle with such a division. In other words, an infantry only game mode could very easily result in the obsolescence of vehicles outside of corp battles.
So, to pull a complete 180 and bring this topic back where it started, infantry only game modes are bad.
Thats pretty much not true. Many infantry players enjoy skirmish. I know I play skirmish almost all the time because I think its the most interesting game mode. Changing ambush to infantry only will not change this. It gives people who want to play infantry another option.
To give you an example, BF3 team deathmatch was infantry only, in fact the released a DLC that was exclusively infantry maps, and yet, infantry and vehicle players continued to play conquest as well. I know you probably are opposed to the idea as you most likely are one of the individuals who drops a tank at the start of an ambush knowing it will be nearly impossible for anyone to destroy you. Its fun for you, and I understand why you would not want to actually put your precious investment in any sort of danger, but it ruins the game for the rest of us. |
Lunamaria Hawkeye
SyNergy Gaming
101
|
Posted - 2013.03.13 00:33:00 -
[8] - Quote
SILENTSAM 69 wrote:No! That is a bad Movado.
Never add restrictions, if anything lift restrictions.
Sandbox games do not benefit from adding restrictions.
EVE, a sandbox game as you might be aware, benefits hugely from rules and restrictions. Imagine how awful the game would be if there were no rules for high sec or lowsec. It would destroy the game for a huge number of players. Imagine if there were no PG or CPU restrictions on ships (or dropsuits). Removing these restrictions from EVE would effectively break the game.
Sandbox games benefit, indeed they rely entirely, on adding the RIGHT restrictions on gameplay. If you are going to have separate game modes, then separate rules should apply to each, otherwise whats the point in having them separate. |
Lunamaria Hawkeye
SyNergy Gaming
101
|
Posted - 2013.03.13 00:40:00 -
[9] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Lunamaria Hawkeye wrote: I know you probably are opposed to the idea as you most likely are one of the individuals who drops a tank at the start of an ambush knowing it will be nearly impossible for anyone to destroy you. Its fun for you, and I understand why you would not want to actually put your precious investment in any sort of danger, but it ruins the game mode for the rest of us. Here we encounter fundamental issue #2 with this discussion: the myth of the invincible HAV. I do like that your mental image of me is that I'm just trololo-ing through the map mowing down enemy troops with impunity. I'm not going to bother pointing out how easy it is to kill a HAV with any reasonable amount of AV. You'd just say some crap about how you shouldn't have to deal with that. Let's instead talk about why vehicles are necessary. You see, there are a lot of games out there, those crappy generic FPSes. Call of Duty, and all of its clones. You're more than welcome to those. You can be as infantry only as your heart desires there, because they're not like DUST. DUST is a sandbox. This will be especially true if (as I dearly hope) they implement an open world structure. Even if they don't, they've discussed in at least one video 5km by 5km maps and have hinted at internal tests of 64v64 players. Can you imagine trying to fight on a 25 square kilometer map with only infantry? It'd take you fifteen minutes just to find one enemy. You're going to need vehicles to get around at that point. HAVs are going to be an important strategic piece in those games. At best you'll be shooting yourself in the foot by developing bad habits fighting without them. At worst you'll be stifling those game modes by channeling all the infantry into your silly infantry-only matches. Then we just have another Call of Duty clone. TL;DR: this isn't Call of Duty, vehicles are here to stay and you're either going to have to deal with them or die to them.
Tanks are taken out easily enough. In skirmish, where you can safely spawn and work together with AV teams and friendly tanks to do so. You undoubtedly know this and, I am now convinced, drop tanks in ambush because you are aware that on a tiny map, you will blow up any tank before it gets deployed in your own tank, and with random spawns, and constant pressure from infantry, no AV player will be able to focus on your tank and kill it.
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