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Volgair
Tritan-Industries Legacy Rising
207
|
Posted - 2013.03.07 23:36:00 -
[1] - Quote
I will start by saying I am nothing short of a CCP fan boy, however the current marketing practices has me more then a little concerned. Dust is good, its certainly better then 90% of the other games in this market. What separates Dust from every other product in the top 10% of the market is what the Dust DEV's and CCP have said will be. It is not yet at Peter Molyneux levels of exaggeration but not far off. Right now we are plagued by clumsy menus, broken mail system, server lag, video chug, sticky hills, limited and frankly overplayed game modes. The one that saddens me the most, granted the aforementioned are worse, but this is IMO. Only a small fraction of the games projected release content is available for play.
Now on to the reason i titled the thread the way I did, it's because I am seeing more and more dust related adverts. That's fine, I can get behind bringing more people to Dust, but not just yet. Dust is still a BETA, and a rough one at that. The people that have been here since last April know that. New players coming in from a random banner add are not generally so accepting of that idea, and are being enticed on some what a false pretense. I am of the opinion that CCP should save its advert money for a more polished product. The more people that see this game as it is, opens a potential for future player's that are unwilling to give the game a second chance. Not to mention the general community opinion degradation, I want nothing more then Dust to succeed, but it seems like the marketing team is putting the cart before the horse. |
Sloth9230
Reaper Galactic
335
|
Posted - 2013.03.07 23:39:00 -
[2] - Quote
Volgair wrote: I am of the opinion that CCP should save its advert money for a more polished product. The more people that see this game as it is, opens a potential for future player's that are unwilling to give the game a second chance. QFT |
Altina McAlterson
TRUE TEA BAGGERS
382
|
Posted - 2013.03.08 00:07:00 -
[3] - Quote
I've wondered about his myself, actually. And I have to think that someone, somewhere is aware of that. I really can't believe that anyone on the DEV team would look at the game as it is currently and think it was ready for distribution. I assume they have some sort of plan or have a reason to believe that people will come back or something. That being said there is the lingering fear in the back of my mind that the open BETA is being pushed for the sole purpose of generating AUR sales.
I'm not an idiot and have a better understanding of business than most people so I know AUR sales were always a consideration. I'm referring to forcing the product before it is ready just for a quick influx of cash and then abandoning it or releasing a half-assed version just to satisfy contractual obligations before abandoning as a failure. Not saying that this is what they're doing, just a fear I have.
It could also be merely trying to make as much as possible before releasing a free to play game with the hope that the finished product will attract enough new people to compensate for those lost during the BETA. Also remember they have the EVE player base that will also be purchasing AUR to sell the items to mercs. AUR in EVE has been more or less a failure so far. And it also generated some really, really hilarious protests. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
166
|
Posted - 2013.03.08 00:12:00 -
[4] - Quote
This thread pleases me |
DUST Fiend
Immobile Infantry
1945
|
Posted - 2013.03.08 00:49:00 -
[5] - Quote
GM Vegas deleted my post in another thread where I mentioned how absurd this advertising blitzkrieg is (to be fair, it was off topic lol), but I feel exactly the same thing.
I want to love this game and be a CCP fanboy but watching month after month go by with no changes as I'm being bombarded with "deals" for a product that is X amount of months (years?) away from actual release. It just puts a very bad taste in my mouth, and reminds me a whole lot of the "Greed is Good" scandal that got EVE players all up in arms to begin with.
|
Winscar Shinobi
Better Hide R Die
74
|
Posted - 2013.03.08 01:12:00 -
[6] - Quote
Yeah I love having to tell my friends how great does is gonna be and then they play it, says its crap and to bring them back when all the stuff they read about (that got them interested in the game) is actually there. |
Noc Tempre
Imperfects Negative-Feedback
1215
|
Posted - 2013.03.08 02:24:00 -
[7] - Quote
The consequences of being launched. The focus moves to marketing over content or balance. |
Skihids
Tritan-Industries Legacy Rising
1002
|
Posted - 2013.03.08 02:36:00 -
[8] - Quote
I get the same feeling.
It's a beta, a real beta, but it's being marketed as if it were a released product.
The discontinuity is palpable.
Every time I see another general audience ad or a special sale I have to work harder to remind myself that this isn't a real game yet and it's ok to have all these broken and missing parts.
And I've been here for nine months. The new guys don't have that experience as a counterweight. |
Iron Wolf Saber
BetaMax.
3029
|
Posted - 2013.03.08 03:01:00 -
[9] - Quote
Would like to note that I don't see any dust 514 advertisments on any website on a computer that had its cookies scrubbed and one I havent been to a dust 514 website before.
Not sure what advertising algorithms google uses to advert dust or eve but once I do they become overwhelming majority of the side ads.
|
Noc Tempre
Imperfects Negative-Feedback
1216
|
Posted - 2013.03.08 03:39:00 -
[10] - Quote
Iron Wolf Saber wrote:Would like to note that I don't see any dust 514 advertisments on any website on a computer that had its cookies scrubbed and one I havent been to a dust 514 website before.
Not sure what advertising algorithms google uses to advert dust or eve but once I do they become overwhelming majority of the side ads.
Then their advert strategy is even dumber, focusing on people already interested. |
|
Iron Wolf Saber
BetaMax.
3029
|
Posted - 2013.03.08 03:41:00 -
[11] - Quote
Noc Tempre wrote:Iron Wolf Saber wrote:Would like to note that I don't see any dust 514 advertisments on any website on a computer that had its cookies scrubbed and one I havent been to a dust 514 website before.
Not sure what advertising algorithms google uses to advert dust or eve but once I do they become overwhelming majority of the side ads.
Then their advert strategy is even dumber, focusing on people already interested.
That's google's or ad sense's fault mostly though....
Here let me google up tomb raider and see how often those ads pop up. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
166
|
Posted - 2013.03.08 04:10:00 -
[12] - Quote
Noc Tempre wrote:The consequences of being launched. The focus moves to marketing over content or balance. who are you kidding? the focus of this game has never been content or balance lol |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
166
|
Posted - 2013.03.08 04:13:00 -
[13] - Quote
Skihids wrote:I get the same feeling.
It's a beta, a real beta, but it's being marketed as if it were a released product.
The discontinuity is palpable.
Every time I see another general audience ad or a special sale I have to work harder to remind myself that this isn't a real game yet and it's ok to have all these broken and missing parts.
And I've been here for nine months. The new guys don't have that experience as a counterweight. NEWS FLASH: ITS NOT A REAL BETA
I have yet to see a single fix or improvement that other game betas were not capable of, the only difference here is CCP is slow to the punch and the beta is in 1+ year of 'development' And by development I mean, they ran out of cash and are now milking the hardcore fanbois for every cent they can get out of them b/c they can't get a releasable version in time. |
Iron Wolf Saber
BetaMax.
3029
|
Posted - 2013.03.08 04:21:00 -
[14] - Quote
Firestorm Zulu wrote:Skihids wrote:I get the same feeling.
It's a beta, a real beta, but it's being marketed as if it were a released product.
The discontinuity is palpable.
Every time I see another general audience ad or a special sale I have to work harder to remind myself that this isn't a real game yet and it's ok to have all these broken and missing parts.
And I've been here for nine months. The new guys don't have that experience as a counterweight. NEWS FLASH: ITS NOT A REAL BETA I have yet to see a single fix or improvement that other game betas were not capable of, the only difference here is CCP is slow to the punch and the beta is in 1+ year of 'development' And by development I mean, they ran out of cash and are now milking the hardcore fanbois for every cent they can get out of them b/c they can't get a releasable version in time.
We had a patch this morning... |
Sylvana Nightwind
Expert Intervention Caldari State
89
|
Posted - 2013.03.08 04:43:00 -
[15] - Quote
Ill wait for the next build to judge. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
215
|
Posted - 2013.03.08 07:02:00 -
[16] - Quote
From what I understand this is more of another gateway into the New Eden Galaxy. So EvE is the money maker and this is just playing around money. As I understand it this game could lose money and they would still be ahead. Eve started out with a very small development team and has grown in members every year. I beleive even WOW can't say this. THey have a small investor base, so they are not pumping money out to them, and (from what I've heard) putting the money back into the company. Also they are in beta and selling products in a free game.
I was also thinking the other day this is a free to play game but you could look at it like a 50 cent a month game. It costs 50 cents for a UVT which I feel most people can justify buying, which will add up. Then you factor in all the people who want this vanity suit or that, this game could be very profitable for CCP. Also there adverts are good to help get mor people in, to then pay more money for a game that isn't even released yet. And as I said it basically has EvE money paying for it. |
Iron Wolf Saber
BetaMax.
3030
|
Posted - 2013.03.08 07:18:00 -
[17] - Quote
Wow lost a million subs last year. |
Syther Shadows
CowTek
32
|
Posted - 2013.03.08 07:31:00 -
[18] - Quote
ok i saw something that really disturbed me
"I really can't believe that anyone on the DEV team would look at the game as it is currently and think it was ready for distribution"
The game is FTP
JESUS why are people still complaining about the game like ccp said its done and like they know how long it takes to make a game and have a half decent beta test
it's not like there sitting around doing nothing here they are working and you keep pushing them
do you want there end product to be a crappy half finished piece of junk due to the fact you keep pushing them ? just drop the case or stop playing until the game has gone through its so called full release at the moment they shouldn't have to make any promises
or meet any demands you don't have to pay them so you are not necessarily a consumer but you are supporting them
you will have to wait and if ccp knows what there doing they will not rush anything for a (quick fix) without thinking things through
nerfing buffing changing stuff can and most of the time do cause other problems
in one game (nerf this gun it works to well against this unit type) the class that uses that game becomes less effective and then the unit type it countered becomes more powerful against a unit type not even considers before hand
a lot of planing and thinking is going into this game give it some time |
Volgair
Tritan-Industries Legacy Rising
214
|
Posted - 2013.03.08 09:36:00 -
[19] - Quote
Dr Debo Galaxy wrote:From what I understand this is more of another gateway into the New Eden Galaxy. So EvE is the money maker and this is just playing around money. As I understand it this game could lose money and they would still be ahead. Eve started out with a very small development team and has grown in members every year. I beleive even WOW can't say this. THey have a small investor base, so they are not pumping money out to them, and (from what I've heard) putting the money back into the company. Also they are in beta and selling products in a free game.
I was also thinking the other day this is a free to play game but you could look at it like a 50 cent a month game. It costs 50 cents for a UVT which I feel most people can justify buying, which will add up. Then you factor in all the people who want this vanity suit or that, this game could be very profitable for CCP. Also there adverts are good to help get mor people in, to then pay more money for a game that isn't even released yet. And as I said it basically has EvE money paying for it.
CCP has invested a lot into this project, but isn't betting the whole farm on it just yet. If the game fails they cut it off like a petulant limb and stick with what they know will work EVE. The slow integration plan and promise from last years fan fest is evidence of that fact. I do not wish for Dust to be severed and left on the operating room floor. The potential it has is to great, although painfully unrealized.
Having said that, what do you consider the last build? Swings of the nerf hammer barely count. For me it feels nothing has significantly changed since September when they removed skirmish 1.0 and added the LAR, that was 5 months ago. Far more has been lost since then, from the removal of the larger variety vehicle modules to active scanners. Its taken a year but my patience has become thread bare. I like the game, the genera, New Eden but this is becoming a let down and getting to the point where even I am having trouble telling myself "its a Beta, it'll get better." Now that i see CCP has started mass advertisement for people to come partake of a truthfully unfinished game, it's causing me to loose patience. |
Bald Crusader Two
Kang Lo Directorate Gallente Federation
8
|
Posted - 2013.03.08 10:10:00 -
[20] - Quote
Volgair wrote:CCP has invested a lot into this project, but isn't betting the whole farm on it just yet. If the game fails they cut it off like a petulant limb and stick with what they know will work EVE. The slow integration plan and promise from last years fan fest is evidence of that fact. I do not wish for Dust to be severed and left on the operating room floor. The potential it has is to great, although painfully unrealized.
Having said that, what do you consider the last build? Swings of the nerf hammer barely count. For me it feels nothing has significantly changed since September when they removed skirmish 1.0 and added the LAR, that was 5 months ago. Far more has been lost since then, from the removal of the larger variety vehicle modules to active scanners. Its taken a year but my patience has become thread bare. I like the game, the genera, New Eden but this is becoming a let down and getting to the point where even I am having trouble telling myself "its a Beta, it'll get better." Now that i see CCP has started mass advertisement for people to come partake of a truthfully unfinished game, it's causing me to loose patience. Hard to know what is going on besides trying to build false hype until fanfest.
I've been involved in several betas, closed and open for several triple-A titles and what I see here beggars belief.
It seems to be all about promises of a future, P2W items and advertising that seems to want to cash in on promo spots on well known gaming sites as opposed to just delivering.
It's like watching the shopping network where the bored unemployed queue for crap.
|
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Bald Crusader Two
Kang Lo Directorate Gallente Federation
8
|
Posted - 2013.03.08 10:13:00 -
[21] - Quote
Syther Shadows wrote:ok i saw something that really disturbed me
"I really can't believe that anyone on the DEV team would look at the game as it is currently and think it was ready for distribution"
The game is FTP
JESUS why are people still complaining about the game like ccp said its done and like they know how long it takes to make a game and have a half decent beta test
it's not like there sitting around doing nothing here they are working and you keep pushing them
do you want there end product to be a crappy half finished piece of junk due to the fact you keep pushing them ? just drop the case or stop playing until the game has gone through its so called full release at the moment they shouldn't have to make any promises
or meet any demands you don't have to pay them so you are not necessarily a consumer but you are supporting them
you will have to wait and if ccp knows what there doing they will not rush anything for a (quick fix) without thinking things through
nerfing buffing changing stuff can and most of the time do cause other problems
in one game (nerf this gun it works to well against this unit type) the class that uses that game becomes less effective and then the unit type it countered becomes more powerful against a unit type not even considers before hand
a lot of planing and thinking is going into this game give it some time It's like Cormac McCarthy was consumed by an idiot. |
Noc Tempre
Imperfects Negative-Feedback
1216
|
Posted - 2013.03.08 11:16:00 -
[22] - Quote
Point by point, shall we?
Syther Shadows wrote:ok i saw something that really disturbed me
"I really can't believe that anyone on the DEV team would look at the game as it is currently and think it was ready for distribution"
The game is FTP
Price has no bearing on quality, merely value. In this case, only the people who paid nothing have "gotten what they paid for".
Quote: JESUS why are people still complaining about the game like ccp said its done and like they know how long it takes to make a game and have a half decent beta test
it's not like there sitting around doing nothing here they are working and you keep pushing them
Actually, it really does feel like they are doing nothing. This game has been in development since before 2009. Hell, there was a working demo that had features working that we are missing now (like deployable structures, aerofighters, building interiors, layered objectives, more complete warbarge, etc).
Quote:
do you want there end product to be a crappy half finished piece of junk due to the fact you keep pushing them ? just drop the case or stop playing until the game has gone through its so called full release at the moment they shouldn't have to make any promises
Except, commercially speaking, this *is* the end product. We are launched and it is sorely underwhelming. Furthermore, by finalizing sales, they do have to make promises or those items have no future value, eliminating their revenue stream. If this is really all we have to look forward to, people will stop buying boosters. They won't care about the crazy expensive BPO's because they'd never get that value out of them if the game-hour content is so low.
Quote:
or meet any demands you don't have to pay them so you are not necessarily a consumer but you are supporting them
you will have to wait and if ccp knows what there doing they will not rush anything for a (quick fix) without thinking things through
But we ARE customers now. CCP chose to change the relationship from testers to customers when the game launched in January. I am all for them taking there time to get it right, but then they shouldn't be looking to sell stuff yet. What if they decide to remove BPOs? They would have a huge financial burden through refunds, not even touching on the merc pack stuff. This means the bottom line is going to get in the way of simple fixes.
Quote:
nerfing buffing changing stuff can and most of the time do cause other problems
in one game (nerf this gun it works to well against this unit type) the class that uses that game becomes less effective and then the unit type it countered becomes more powerful against a unit type not even considers before hand
a lot of planing and thinking is going into this game give it some time
I notice both you and I are getting repetitive at this point. But I honestly am not concerned about "balance" until we have core features. DUST as a lobby shooter is boring and pointless. CCP hasn't even started implementing district ownership mechanics, revealed by FoxFour's open polling of the community. I LOVE his enthusiasm and willingness to ask us what we want, but it's sad that we've been testing for almost a year and just now are they getting around to the true core features. |
Altina McAlterson
TRUE TEA BAGGERS
386
|
Posted - 2013.03.08 11:28:00 -
[23] - Quote
Syther Shadows wrote:ok i saw something that really disturbed me
"I really can't believe that anyone on the DEV team would look at the game as it is currently and think it was ready for distribution"
The game is FTP
JESUS why are people still complaining about the game like ccp said its done and like they know how long it takes to make a game and have a half decent beta test
it's not like there sitting around doing nothing here they are working and you keep pushing them
do you want there end product to be a crappy half finished piece of junk due to the fact you keep pushing them ? just drop the case or stop playing until the game has gone through its so called full release at the moment they shouldn't have to make any promises
or meet any demands you don't have to pay them so you are not necessarily a consumer but you are supporting them
you will have to wait and if ccp knows what there doing they will not rush anything for a (quick fix) without thinking things through
nerfing buffing changing stuff can and most of the time do cause other problems
in one game (nerf this gun it works to well against this unit type) the class that uses that game becomes less effective and then the unit type it countered becomes more powerful against a unit type not even considers before hand
a lot of planing and thinking is going into this game give it some time
I honestly have no idea what you're trying to say with this. So I've got no response to it until it can be deciphered. |
Zarr Du'Kar
Pro Hic Immortalis RISE of LEGION
14
|
Posted - 2013.03.08 11:35:00 -
[24] - Quote
I honestly think we're closer to release than CCP is letting us believe. When a company advertises like that they're leading up to the release of the product. The silence of CCP on the next build and release along with the advertising strategies may in fact be a silent affirmation that the release of Dust514 is coming forthwith.
|
Dalton Smithe
OSG Planetary Operations Covert Intervention
56
|
Posted - 2013.03.08 11:38:00 -
[25] - Quote
Firestorm Zulu wrote:Skihids wrote:I get the same feeling.
It's a beta, a real beta, but it's being marketed as if it were a released product.
The discontinuity is palpable.
Every time I see another general audience ad or a special sale I have to work harder to remind myself that this isn't a real game yet and it's ok to have all these broken and missing parts.
And I've been here for nine months. The new guys don't have that experience as a counterweight. NEWS FLASH: ITS NOT A REAL BETA I have yet to see a single fix or improvement that other game betas were not capable of, the only difference here is CCP is slow to the punch and the beta is in 1+ year of 'development' And by development I mean, they ran out of cash and are now milking the hardcore fanbois for every cent they can get out of them b/c they can't get a releasable version in time.
Just because the fixes aren't implemented right now, doesn't mean that they aren't working on it. NEWS FLASH: YOU ARE NOT A PROGRAMMER
Shut up and let them do their job. When it gets closer to release, they will implement fixes and what not to make the game closer to what they planned. This isn't a real beta? WTF, haven't you read the top of the screen when you brought the game up, IT SAYS IT RIGHT THERE.
Just because games like BF3 and CoD want to release their games and do fixes as they are played(with a "finished" product) Doesn't mean that is what CCP wants to focus on. Give them time...yes it has been a year in Beta..but good things come to those who wait.... |
Midas Man ll
Talon Strike Force LTD Sleepless Knights Alliance
48
|
Posted - 2013.03.08 12:14:00 -
[26] - Quote
Dalton Smithe wrote: Just because games like BF3 and CoD want to release their games and do fixes as they are played(with a "finished" product) Doesn't mean that is what CCP wants to focus on. Give them time...yes it has been a year in Beta..but good things come to those who wait....
But we are waiting and waiting, and what do we get. Work around fixes to issues with a vague we will fix it properly when we know how.......We have a plan......we are a long way away from release we have some special treats SOONtm. Follow by the inevitable.
ROLL UP ROLL UP QUICK GET YA MERC PACK -ú7.99 SPECIAL OFFER WITH A BONUS SUIT IF YOU BUY TODAY. ROLL UP.
Its like CCP have become the back street trader of the gaming industry.
Play this awesome game with awesome feature.
Gets home and gets game installed, Where are all these awesome features???? and why are paid for items being forced down my throat ??? In an unfinished/unreleased game thats a long way away from release????
Sorry but this marketing ploy isnt going to help in the long run I see alot of console gamers giving up in seconds because they are not used to "Real" beta. I say real in inverted comma's because in every other real beta I have played, there has been a goodidea of where the game is going by open beta, most of the feature are implemented (this is actually what an open beta should be feature complete stress test/bug hunt) So we should actually still be in closed beta if this was a real development cycle. Plus updates are few and far between and most are simply adding the new items that are available "ROLL UP ROLL UP QUICK GET YA MERC PACK -ú7.99 SPECIAL OFFER WITH A BONUS SUIT IF YOU BUY TODAY. ROLL UP."
|
Panther Alpha
Blueberries United
98
|
Posted - 2013.03.08 12:31:00 -
[27] - Quote
Is all a big tease ...You know what i think ? they game is ready, or nearly ready, and CCP is just building up some momentum to shock everyone.
All this ; "What this game is going to be like when is finish ?" is making people talk about Dust 514, and generating interest.
If that is the case.... is a "Good Strategy". But stop the teasing already CCP !!! the anticipation is killing me!!! |
steadyhand amarr
Imperfects Negative-Feedback
339
|
Posted - 2013.03.08 12:49:00 -
[28] - Quote
I think the blunt truth is. If ccp does not deliver promised content or game modes next build which has to happen by the end of the month most people will declare this game "flagshipped" and move on to more promising ventures like defence and desternty. On an unrealted note what's with the lasted shoots all starting with the letter D lol |
Midas Man ll
Talon Strike Force LTD Sleepless Knights Alliance
48
|
Posted - 2013.03.08 13:25:00 -
[29] - Quote
steadyhand amarr wrote: On an unrealted note what's with the lasted shoots all starting with the letter D lol
Standard progresion
A = Alien Vs Preditor 1999 B = Battlefield - 2002 C = COD - 2003 D = TBC - recently released
|
Iron Wolf Saber
BetaMax.
3031
|
Posted - 2013.03.08 13:35:00 -
[30] - Quote
Midas Man ll wrote:steadyhand amarr wrote: On an unrealted note what's with the lasted shoots all starting with the letter D lol Standard progresion A = Alien Vs Preditor 1999 B = Battlefield - 2002 C = COD - 2003 D = TBC - recently released
Duke Nukem? |
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Firestorm Zulu
Crux Special Tasks Group Gallente Federation
167
|
Posted - 2013.03.08 13:49:00 -
[31] - Quote
Dalton Smithe wrote:Firestorm Zulu wrote:Skihids wrote:I get the same feeling.
It's a beta, a real beta, but it's being marketed as if it were a released product.
The discontinuity is palpable.
Every time I see another general audience ad or a special sale I have to work harder to remind myself that this isn't a real game yet and it's ok to have all these broken and missing parts.
And I've been here for nine months. The new guys don't have that experience as a counterweight. NEWS FLASH: ITS NOT A REAL BETA I have yet to see a single fix or improvement that other game betas were not capable of, the only difference here is CCP is slow to the punch and the beta is in 1+ year of 'development' And by development I mean, they ran out of cash and are now milking the hardcore fanbois for every cent they can get out of them b/c they can't get a releasable version in time. Just because the fixes aren't implemented right now, doesn't mean that they aren't working on it. NEWS FLASH: YOU ARE NOT A PROGRAMMER Shut up and let them do their job. When it gets closer to release, they will implement fixes and what not to make the game closer to what they planned. This isn't a real beta? WTF, haven't you read the top of the screen when you brought the game up, IT SAYS IT RIGHT THERE. Just because games like BF3 and CoD want to release their games and do fixes as they are played(with a "finished" product) Doesn't mean that is what CCP wants to focus on. Give them time...yes it has been a year in Beta..but good things come to those who wait....
you have got to be brand new here. You'll learn soon(tm) enough that what your promised won't ever come. Or if it does, it so long aways that by the time you do get you've since moved on. Oh the moxy of a new forum warriror. Good luck keeping that attitude up as CCP proves to dissapoint over and over and over and over.... |
Aighun
Zumari Force Projection Caldari State
671
|
Posted - 2013.03.08 13:53:00 -
[32] - Quote
Whatever the strategy is it seems to be working.
Most of the recent ramping up of promotions is targeted toward gamers and not the general public. It creates more interest in the game for people already interested in it.
They probably aren't really going to advertise the game full out until it goes to full release and can be reviewed and given those numbers gaming sites hand out.
So if there was nothing on the way, sure building interest would be premature. But building interest in the game just before a content update seems to make sense... |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
167
|
Posted - 2013.03.08 14:17:00 -
[33] - Quote
Aighun wrote:Whatever the strategy is it seems to be working.
Most of the recent ramping up of promotions is targeted toward gamers and not the general public. It creates more interest in the game for people already interested in it.
They probably aren't really going to advertise the game full out until it goes to full release and can be reviewed and given those numbers gaming sites hand out.
So if there was nothing on the way, sure building interest would be premature. But building interest in the game just before a content update seems to make sense...
Seems basskwards to me. If you are about to release new content, why would you sully the new impressions of the masses with this lack luster game we have currently? The same hype could have been had if they just waited 2 months to talk to the escapist,ign,etc. |
Garrett Blacknova
Codex Troopers
1892
|
Posted - 2013.03.08 14:26:00 -
[34] - Quote
Firestorm Zulu wrote:you have got to be brand new here. You'll learn soon(tm) enough that what your promised won't ever come. Or if it does, it so long aways that by the time you do get you've since moved on. Oh the moxy of a new forum warriror. Good luck keeping that attitude up as CCP proves to dissapoint over and over and over and over.... I'm certainly not brand new here, and I've been seeing plenty of minor improvements with hotfixes as time passes, and proper solutions coming to many major issues when new builds are released.
Not sure which problems you're fixating on, but obviously you're not paying attention to enough of them if you haven't noticed the MASSIVE improvements that have been consistently cropping up since the E3 build. |
SoLJae
ZionTCD Legacy Rising
359
|
Posted - 2013.03.08 14:35:00 -
[35] - Quote
Aighun wrote:
They probably aren't really going to advertise the game full out until it goes to full release and can be reviewed and given those numbers gaming sites hand out.
That's the thing that scares me the most. This notion or concept of a "full release" doesn't seem to be one that CCP feels comfortable with applying to their gaming properties. If you listen to all the hardcore EVE veterans, they will ALL tell you that even EVE online is NOT fully released, but rather it's still in beta.
Will they apply this same development precedent to DUST 514, so that 3 or 4 years from now the game will still be considered as being in open beta, just like EVE?
They surely don't feel comfortable with giving out proper dates like other companies do when releasing their own new games. When someone like Rockstar, Ubisoft or any of the other major publishers/developers releases a game they provide their customers and fans with an ACTUAL date for release. Why can't CCP do this? Why are they sooo special?
It's almost as if they use the ambiguous "beta status" as a crutch or a shield to hide behind in order to deflect from criticism concerning missing and broken features. |
Himiko Kuronaga
Greatness Achieved Through Training
13
|
Posted - 2013.03.08 14:40:00 -
[36] - Quote
Volgair wrote:I will start by saying I am nothing short of a CCP fan boy, however the current marketing practices has me more then a little concerned. Dust is good, its certainly better then 90% of the other games in this market. What separates Dust from every other product in the top 10% of the market is what the Dust DEV's and CCP have said will be. It is not yet at Peter Molyneux levels of exaggeration but not far off. Right now we are plagued by clumsy menus, broken mail system, server lag, video chug, sticky hills, limited and frankly overplayed game modes. The one that saddens me the most, granted the aforementioned are worse, but this is IMO. Only a small fraction of the games projected release content is available for play.
Now on to the reason i titled the thread the way I did, it's because I am seeing more and more dust related adverts. That's fine, I can get behind bringing more people to Dust, but not just yet. Dust is still a BETA, and a rough one at that. The people that have been here since last April know that. New players coming in from a random banner add are not generally so accepting of that idea, and are being enticed on some what a false pretense. I am of the opinion that CCP should save its advert money for a more polished product. The more people that see this game as it is, opens a potential for future player's that are unwilling to give the game a second chance. Not to mention the general community opinion degradation, I want nothing more then Dust to succeed, but it seems like the marketing team is putting the cart before the horse.
They did the same exact thing with Incarna and had to issue a massive public apology and fire off a bunch of their staff. Eve players wanted Walking In Stations content and instead they got one room that was melting graphic cards and a cash shop. All because CCP was in a rush towards the prize. Well not a rush, it took them six years to get that far. There is another word I could use to describe it, but I'm not so cruel.
Now Dust isn't in quite as bad of a pickle as Incarna was, but its still very, very reminiscent and I can't help but feel little deja vu. |
Tony Calif
Seraphim Initiative. CRONOS.
2004
|
Posted - 2013.03.08 14:43:00 -
[37] - Quote
#1 customisation; no more than CoD. #2 maps; I don't see 4000+ #3 p2w; 200% boosters, lvl3 Proto gear. #4 market? Say what? Where? Trading? #5 Battling over player owned installations? Say what? Where? When? #6 PvE. There is still naff all info. #7 Large player count. 24vs24 was promised, and CCP "have tested 64 players in a game".
Sorry, but I loved this game & it's promises a year ago. It's just not turning into the beautiful butterfly it could be. |
Himiko Kuronaga
Greatness Achieved Through Training
14
|
Posted - 2013.03.08 14:50:00 -
[38] - Quote
Tony Calif wrote:#1 customisation; no more than CoD. #2 maps; I don't see 4000+ #3 p2w; 200% boosters, lvl3 Proto gear. #4 market? Say what? Where? Trading? #5 Battling over player owned installations? Say what? Where? When? #6 PvE. There is still naff all info. #7 Large player count. 24vs24 was promised, and CCP "have tested 64 players in a game".
Sorry, but I loved this game & it's promises a year ago. It's just not turning into the beautiful butterfly it could be.
It'll get there. I just happen to believe they are going about it in one of the silliest and most self-destructive ways possible which they should have learned how to avoid by now.
I guess they figured the console market might have a different reaction to an Incarna situation than the PC market did.
|
Iron Wolf Saber
BetaMax.
3032
|
Posted - 2013.03.08 14:56:00 -
[39] - Quote
Tony Calif wrote:#1 customisation; no more than CoD. #2 maps; I don't see 4000+ #3 p2w; 200% boosters, lvl3 Proto gear. #4 market? Say what? Where? Trading? #5 Battling over player owned installations? Say what? Where? When? #6 PvE. There is still naff all info. #7 Large player count. 24vs24 was promised, and CCP "have tested 64 players in a game".
Sorry, but I loved this game & it's promises a year ago. It's just not turning into the beautiful butterfly it could be.
#1 CoD: 3 Module Slots, +1 primary +1 side, +1 Equip +1 Grenade + Cosmetics vs.
Dust 514's: Skil Tree + 12-15 slots depending on the base, 1-2 primary weapons, weapons will have its own lost (eta uncertain, expected 2013 winter expansion), 2-4 equipment slots, more grenade slots (soon tm possibly 0.8? devs keep teasing) + Cosmetics (soon, estimated 0.8)
#2 Its... complicated, they're building some sort of library and how it all works isn't fully understood to folks who poked about it in IRC, it would be an interesting dev blog to ask for.
#3 Just because you got to a suit a month early doesn't mean I can't kill you just the same. In other words most people are paying to lose.
#4 Player to player trading coming in 0.8, full market later but unknown time. Same for corp armories and locationally aware inventories.
#5 Was never a launch feature, ballpark is anywhere from 2013 winter to 2014, it will also be a multiple expansion project so it will be constantly iterated until its almost right.
#6 Was also never a launch feature, ballpark is saying 2013 winter or sooner
#7 32 vs 32 with squads of 6 is scheduled for 0.8 |
steadyhand amarr
Imperfects Negative-Feedback
339
|
Posted - 2013.03.08 14:57:00 -
[40] - Quote
Himiko Kuronaga wrote:Volgair wrote:I will start by saying I am nothing short of a CCP fan boy, however the current marketing practices has me more then a little concerned. Dust is good, its certainly better then 90% of the other games in this market. What separates Dust from every other product in the top 10% of the market is what the Dust DEV's and CCP have said will be. It is not yet at Peter Molyneux levels of exaggeration but not far off. Right now we are plagued by clumsy menus, broken mail system, server lag, video chug, sticky hills, limited and frankly overplayed game modes. The one that saddens me the most, granted the aforementioned are worse, but this is IMO. Only a small fraction of the games projected release content is available for play.
Now on to the reason i titled the thread the way I did, it's because I am seeing more and more dust related adverts. That's fine, I can get behind bringing more people to Dust, but not just yet. Dust is still a BETA, and a rough one at that. The people that have been here since last April know that. New players coming in from a random banner add are not generally so accepting of that idea, and are being enticed on some what a false pretense. I am of the opinion that CCP should save its advert money for a more polished product. The more people that see this game as it is, opens a potential for future player's that are unwilling to give the game a second chance. Not to mention the general community opinion degradation, I want nothing more then Dust to succeed, but it seems like the marketing team is putting the cart before the horse. They did the same exact thing with Incarna and had to issue a massive public apology and fire off a bunch of their staff. Eve players wanted Walking In Stations content and instead they got one room that was melting graphic cards and a cash shop. All because CCP was in a rush towards the prize. Well not a rush, it took them six years to get that far. There is another word I could use to describe it, but I'm not so cruel. Now Dust isn't in quite as bad of a pickle as Incarna was, but its still very, very reminiscent and I can't help but feel little deja vu. I sadly agree we have to date seen No working example of anything that was talked about last year at fanfest. This game is starting to have a very heavy feel of hellgate London. Iv made this point reapeadly but their seems to plan or sense of direction which kills any game. Sadly people here see to try to defend this game with weak execuises. AT at the end of day u have to work with the market u have not the one u want. And claming that ccp I Owns u nothing or this is a free game is illrelvent. The game is badly built running poorly and as not delivered on promised content if this game was running under a publisher ccp would be facing a law suit or a canceled project at this point. Which is the game only saving grace is that they only answer to themselves. But again that could be part of the problem. Now this above is nothing a hard working guy wants to see. But a bad project is a bad project and somtimes u have to face the music. Stuff needs to be delivered soon or the project will fail as everyone moves onto the new bigs things of which their are many this year |
|
Garrett Blacknova
Codex Troopers
1895
|
Posted - 2013.03.08 15:00:00 -
[41] - Quote
Tony Calif wrote:#1 customisation; no more than CoD. Maybe not, but more of the options and combinations are viable than in CoD.
Quote:#3 p2w; 200% boosters, lvl3 Proto gear. Pay to shorten grind doesn't make it pay to win.
Quote:#7 Large player count. 24vs24 was promised, and CCP "have tested 64 players in a game". Early in this build, 24 vs. 24 was something mentioned as a probable addition in the next build. So, as with many things, SOONGäó. |
Iron Wolf Saber
BetaMax.
3032
|
Posted - 2013.03.08 15:02:00 -
[42] - Quote
Lol we had a bug in this build that had 64 players (though lopsided) earlier and they patched it out. |
|
CCP FoxFour
C C P C C P Alliance
1138
|
Posted - 2013.03.08 15:06:00 -
[43] - Quote
Garrett Blacknova wrote:So, as with many things, SOONGäó.
Pretty sure I hate the word soon. :( |
|
Iron Wolf Saber
BetaMax.
3032
|
Posted - 2013.03.08 15:07:00 -
[44] - Quote
CCP FoxFour wrote:Garrett Blacknova wrote:So, as with many things, SOONGäó. Pretty sure I hate the word soon. :(
please take note the lack of 'tm'. |
Garrett Blacknova
Codex Troopers
1895
|
Posted - 2013.03.08 15:11:00 -
[45] - Quote
CCP FoxFour wrote:Garrett Blacknova wrote:So, as with many things, SOONGäó. Pretty sure I hate the word soon. :( Then stop your employers from maintaining it as a trademark? |
Iron Wolf Saber
BetaMax.
3032
|
Posted - 2013.03.08 15:12:00 -
[46] - Quote
Garrett Blacknova wrote:CCP FoxFour wrote:Garrett Blacknova wrote:So, as with many things, SOONGäó. Pretty sure I hate the word soon. :( Then stop your employers from maintaining it as a trademark?
They have been for the last two weeks... |
steadyhand amarr
Imperfects Negative-Feedback
340
|
Posted - 2013.03.08 15:12:00 -
[47] - Quote
Also long posts on w phone are impossible. Shakes first at work filter |
steadyhand amarr
Imperfects Negative-Feedback
341
|
Posted - 2013.03.08 15:25:00 -
[48] - Quote
CCP FoxFour wrote:Garrett Blacknova wrote:So, as with many things, SOONGäó. Pretty sure I hate the word soon. :( The Soon is the problem. It's that we have no freaking idea what u guys are working we have no roadmap or eBen what the goal for the next build is. WE ARE U SAKEHOLDRRS start treating us such. And saying u won't dont want reveal corp sereats is bull as everyone openly knows what ur trying to do. And saying u don't want to set dates is horrible bad practice even in game companies. It's ok to miss the deadline but u need to set one to establish some kind of metrics on what is and is not working. We don't need the details but we would like to know what's going on so we know are support and in some cases money is not being wasted |
Garrett Blacknova
Codex Troopers
1895
|
Posted - 2013.03.08 15:39:00 -
[49] - Quote
Iron Wolf Saber wrote:Garrett Blacknova wrote:CCP FoxFour wrote:Garrett Blacknova wrote:So, as with many things, SOONGäó. Pretty sure I hate the word soon. :( Then stop your employers from maintaining it as a trademark? They have been for the last two weeks... *looks in MQ*
*still sees "SOONGäó" banners popping up*
Let me guess... SOONGäó? |
Iron Wolf Saber
BetaMax.
3034
|
Posted - 2013.03.08 15:41:00 -
[50] - Quote
Garrett Blacknova wrote:Iron Wolf Saber wrote:Garrett Blacknova wrote:CCP FoxFour wrote:Garrett Blacknova wrote:So, as with many things, SOONGäó. Pretty sure I hate the word soon. :( Then stop your employers from maintaining it as a trademark? They have been for the last two weeks... *looks in MQ* *still sees "SOONGäó" banners popping up* Let me guess... SOONGäó?
I am just saying things concerning the 0.8 patch have been stated to be SOON. This started back when Nova Knife did the pod cast when the developer emphasized 'soon no tm.' |
|
Garrett Blacknova
Codex Troopers
1895
|
Posted - 2013.03.08 15:52:00 -
[51] - Quote
Iron Wolf Saber wrote:I am just saying things concerning the 0.8 patch have been stated to be SOON. This started back when Nova Knife did the pod cast when the developer emphasized 'soon no tm.' Thanks for sensible replies even though mine were very much NOT in kind.
It's too much fun doing that to you... +1 to your last 2 posts in this thread, just for being a good sport. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
167
|
Posted - 2013.03.08 17:19:00 -
[52] - Quote
SoonGäó means years. Soon means months. "Dev blog this week" means next month or never. |
Iron Wolf Saber
BetaMax.
3039
|
Posted - 2013.03.08 17:29:00 -
[53] - Quote
Firestorm Zulu wrote:SoonGäó means years. Soon means months. "Dev blog this week" means next month or never.
Sour puss.
As for the correction. "No" = stop asking every month, maybe once a year to see if our minds have changed but at the moment not least one bit interested in going that direction.
"We're Thinking about it." = havent even tried coding this, but its something considering when time allows.
"We're working on it." = Resources are being put into this HOWEVER there is a chance its never going to see the light of day due to whatever reasons.
"What do you guys think?" = At a crossroads where its now more than ever before resources get wasted into something bad so listening to ideas, suggestions, views, and opinions would be most influential before committing.
"TBA" = Something screwed up big time, getting back to you on that once the entire place stops spontaniously combusting.
"Scheduled (feature)" = No work has been done yet but people will be on it soon enough hopefully.
"Scheduled (event)" = Add +/- 2 hours to either end just in case.
"Soon(tm)" = Its fully worked on by a team and staff and doing the best to make sure it makes it into deployment window and ultimately do not feel comfortable sharing even an estimate on its completion or partial intergration. Due to unforseen futures it may or may not make deadlines and even worse may get canceled in light of other projects and or priorites.
"Soon (no TM)" = Feature is slated for completion/is complete or waiting for a last few bits but due to everyone else's work I am not allowed to give you the week or time.
"Accounment (date)" = Things are done and its out of the hands that made them, fingers cross and hope it doenst blow up everything.
|
GeneralButtNaked
Burnwall Industries
88
|
Posted - 2013.03.08 17:54:00 -
[54] - Quote
Zarr Du'Kar wrote:I honestly think we're closer to release than CCP is letting us believe. When a company advertises like that they're leading up to the release of the product. The silence of CCP on the next build and release along with the advertising strategies may in fact be a silent affirmation that the release of Dust514 is coming forthwith.
There is no indication of this at all. Blind hope is alright I suppose, but given the track record so far with Dust, I would not say that it is merited.
Tony Calif wrote:#1 customisation; no more than CoD. #2 maps; I don't see 4000+ #3 p2w; 200% boosters, lvl3 Proto gear. #4 market? Say what? Where? Trading? #5 Battling over player owned installations? Say what? Where? When? #6 PvE. There is still naff all info. #7 Large player count. 24vs24 was promised, and CCP "have tested 64 players in a game".
Sorry, but I loved this game & it's promises a year ago. It's just not turning into the beautiful butterfly it could be.
I don't agree with #1, as i find the game has great customization options, but the rest are all right on point. That there has not been word at all on these critical features says volumes.
Either CCP has a build with most of these(not PvE from what I understand) ready for Fanfest, or I am out. If their plan was to release a map pack lobby shooter and sell real money items for six months, then clearly this is a company that doesn't deserve any more of my money.
Iron Wolf Saber wrote:
#2 Its... complicated, they're building some sort of library and how it all works isn't fully understood to folks who poked about it in IRC, it would be an interesting dev blog to ask for.
#3 Just because you got to a suit a month early doesn't mean I can't kill you just the same. In other words most people are paying to lose.
#4 Player to player trading coming in 0.8, full market later but unknown time. Same for corp armories and locationally aware inventories.
#5 Was never a launch feature, ballpark is anywhere from 2013 winter to 2014, it will also be a multiple expansion project so it will be constantly iterated until its almost right.
#6 Was also never a launch feature, ballpark is saying 2013 winter or sooner
#7 32 vs 32 with squads of 6 is scheduled for 0.8
#2. Gets solved by giving us a market.
#3, This shows a clear misunderstanding of how valuable 1.9 million SP is in skill distribution. If I am able to spend real money on the game, I do not have to invest to get my proto suit, and i can get to the much easier level 3, and spread that 1.9 mill into upgrading all my shield modules to complex, or getting a proto rep tool, etc. Six weeks or more of dominance in a lobby shooter is quite a long time, and quite a lot of more SP racked up will using that lead.
Once again, that all goes away with the market.
4. Source? I have not seen any confirmation of that, but you do have much better access than most.
5. I hope that timeline is wrong, that is not cool at all.
6. I don't care about ratting.
7. Once again, confirmed where?
All that leaves the big question of when is 0.8? Do we have any word at all? Or is it people with fingers crossed for Fanfest? |
Iron Wolf Saber
BetaMax.
3039
|
Posted - 2013.03.08 18:04:00 -
[55] - Quote
Re @ General.
#2 was talking about maps and how they're made/handeled.
#3 I would counter for the long term game, one day I will have 100 million skill points. Others here will have 200 million skill points. Market would help for sure as aurum gear can populate the exchanges by players wanting to buy isk.
#4 & #5 Various Dev Blogs, interviews and the sorts all going back to 2012 fan fest. However in good news low sec conquest will be the first step in this game mode (as opposed to null sec conquest) and we may see the start of it this year according to the last dust514.org cast.
#6 from what I have been told its a co-op horde hunter mode. Its assumed you have to go around the map hunting down a drone queen failure to do so means drowing in drones. The drones are also reactive, to your setup so if you bring HAVs they're going to bring suicide AV drones to counter or Forge gun armed ones or thier own hacked HAVs they've eaten. It will be by far not a soloing activity which exploration was stated to be but thats more of a openworld/pvp potential.
#7 CCP Nullarbor stated it as one of the many things he's doing to fix squads up in IRC.
As for version 0.8 they keep saying Soon (no TM) which means they have a good idea which week they're going to deploy on.
I will have to say this about it though.
CCP Nullarbor just told us this is the first weekend in a long time he's had off. So that should give somewhat of a hint to the pace of things and where they are now. |
Severus Smith
ZionTCD Legacy Rising
177
|
Posted - 2013.03.08 18:23:00 -
[56] - Quote
Noc Tempre wrote:Actually, it really does feel like they are doing nothing. This game has been in development since before 2009. Hell, there was a working demo that had features working that we are missing now (like deployable structures, aerofighters, building interiors, layered objectives, more complete warbarge, etc). DUST was built for CARBON; which is CCP's own in house game engine. To justify the engine development costs they planned to use CARBON in all three of their titles (EVE Online, DUST 514, World of Darkness). However WoD got severely downsized, EVE Online went back to focusing on Spaceships and DUST 514 had a "sudden" engine change. I have a theory that Sony is the reason behind all this.
My guess is that CARBON, in its current state, is incompatible with the PS4. Here's what I've got:
- CCP decided they wanted to make an MMOFPS (DUST 514). So they built CARBON.
- Once CARBON was completed, several years ago, they began the bulk of DUST 514 development using it. They also bought White Wolf and began building the World of Darkness MMO using CARBON.
- CCP completed the majority of DUST features (like deployable structures, aerofighters, building interiors, layered objectives, more complete warbarge, etc) on CARBON in early 2012 and began internal testing.
- CCP planned for DUST (using CARBON) to enter closed Beta stage after E3 2012. They entered into server contracts to setup the battle hubs, began advertising, acquired any needed licenses, etc.
- CCP released CARBON to EVE Online via Walking in Stations.
- Sometime between the above and E3 2012 Sony released to developers that the PS4 would not be backwards compatible with the PS3. This f***ed CARBON. They could either release the game only on PS3 and try desperately to rewrite CARBON in time for PS4 or port to a new engine. Sticking with CARBON would mean that they'd have to have two engines in house and they'd have to sprint to convert CARBON to PS4 before Q4 2013. That's expensive, risky, and could halt development of DUST 514 until after the new engine was made putting them severely behind estimated financials.
- After cursing Sony out extensively they chose to port to Unreal 3. This allowed them to continue DUST development on U3 while updating CARBON for PS4 on the side. It also gave the ability of a PS4 release using Unreal 4 if CARBON was not finished being upgraded.
- Due to CARBON rewrite World of Darkness gets severely downsized and EVE Online "refocuses" on spaceships.
- E3 2012 came around and they showcased the Unreal 3 powered DUST we have today.
- Since they already had signed multiple server contracts for the Battlehubs, had invested advertising, and had other testing resources they released DUST 514 to closed Beta after E3 with a limited Unreal 3 build.
- 3 months ago they went to Open Beta because they needed to test Unreal 3 compatibility with Tranquility. (They already know CARBON works, it runs on EVE now for walking in stations). They stated that they weren't exactly ready for Open Beta at that point, but enforcing the NDA on the EVE side would have been impossible so they had to go Open Beta.
- They are currently in mad sprints to port the remaining features from CARBON to U3 so they can release. In the meantime, to cover these unforeseen development costs they are advertising AUR purchases during BETA. (25 developers = ~$200,000 per month) and (10,000 Merc Packs a month = $200,000). Even if they don't get 10,000 packs a month some of the costs are mitigated.
Summary I am assuming that they are farther along on things than we can see. Everything is probably working in house on CARBON and they're just doing a mad dash to finish ports of everything to Unreal 3. I'm guessing that the next build will be released around Fanfest and will give a full release date for either Q3 or Q4 2013.
Again, this is all assumptions I have made. I am a software development contractor in the Oil / Gas / Energy Industry so I've seen my fair share of crazy timelines, setbacks, and sprints. The above make sense and is reasonable. CCP uses Agile development, so it fits their release structure thus far. It also makes sense why they seem so out of touch with whats happening in game for us. They're used to CARBON, that's what they've been developing for, and porting from CARBON to U3 is the most critical thing right now. More critical than damage mods, or HMG imbalance, or any of the infinite little issues we're whining about on the forums. Once everything is ported over and working they'll move into balance mode.
Does it suck in the interim, yes, but if my assumption is correct then it isn't really their fault. Other than that they assumed the PS4 would support CARBON in its current form and it doesn't. Though Sony seems to have pissed off many developers with its lack of backwards compatibility - so CCP isn't alone.
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Firestorm Zulu
Crux Special Tasks Group Gallente Federation
167
|
Posted - 2013.03.08 18:36:00 -
[57] - Quote
Severus Smith wrote:Noc Tempre wrote:Actually, it really does feel like they are doing nothing. This game has been in development since before 2009. Hell, there was a working demo that had features working that we are missing now (like deployable structures, aerofighters, building interiors, layered objectives, more complete warbarge, etc). DUST was built for CARBON; which is CCP's own in house game engine. To justify the engine development costs they planned to use CARBON in all three of their titles (EVE Online, DUST 514, World of Darkness). However WoD got severely downsized, EVE Online went back to focusing on Spaceships and DUST 514 had a "sudden" engine change. I have a theory that Sony is the reason behind all this. My guess is that CARBON, in its current state, is incompatible with the PS4. Here's what I've got: - CCP decided they wanted to make an MMOFPS (DUST 514). So they built CARBON. - Once CARBON was completed, several years ago, they began the bulk of DUST 514 development using it. They also bought White Wolf and began building the World of Darkness MMO using CARBON. - CCP completed the majority of DUST features (like deployable structures, aerofighters, building interiors, layered objectives, more complete warbarge, etc) on CARBON in early 2012 and began internal testing. - CCP planned for DUST (using CARBON) to enter closed Beta stage after E3 2012. They entered into server contracts to setup the battle hubs, began advertising, acquired any needed licenses, etc. - CCP released CARBON to EVE Online via Walking in Stations. - Sometime between the above and E3 2012 Sony released to developers that the PS4 would not be backwards compatible with the PS3. This f***ed CARBON as it was built with technology now rendered incompatible. They could either release the game only on PS3 and try desperately to rewrite CARBON in time for PS4 or port to a new engine. Sticking with CARBON would mean that they'd have to have two engines in house and they'd have to sprint to convert CARBON to PS4 before Q4 2013. That's expensive, risky, and could halt development of DUST 514 until after the new engine was made putting them severely behind estimated financials. - After cursing Sony out extensively they chose to port to Unreal 3. This allowed them to continue DUST development on U3 while updating CARBON for PS4 on the side. It also gave the ability of a PS4 release using Unreal 4 if CARBON was not finished being upgraded. - Due to CARBON rewrite World of Darkness gets severely downsized and EVE Online "refocuses" on spaceships. - E3 2012 came around and they showcased the Unreal 3 powered DUST we have today. - Since they already had signed multiple server contracts for the Battlehubs, had invested advertising, and had other testing resources they released DUST 514 to closed Beta after E3 with a limited Unreal 3 build. - 3 months ago they went to Open Beta because they needed to test Unreal 3 compatibility with Tranquility. (They already know CARBON works, it runs on EVE now for walking in stations). They stated that they weren't exactly ready for Open Beta at that point, but enforcing the NDA on the EVE side would have been impossible so they had to go Open Beta. - They are currently in mad sprints to port the remaining features from CARBON to U3 so they can release. In the meantime, to cover these unforeseen development costs they are advertising AUR purchases during BETA. (25 developers = ~$200,000 per month) and (10,000 Merc Packs a month = $200,000). Even if they don't get 10,000 packs a month some of the costs are mitigated. SummaryI am assuming that they are farther along on things than we can see. Everything is probably working in house on CARBON and they're just doing a mad dash to finish ports of everything to Unreal 3. I'm guessing that the next build will be released around Fanfest and will give a full release date for either Q3 or Q4 2013. Again, this is all assumptions I have made. I am a software development contractor in the Oil / Gas / Energy Industry so I've seen my fair share of crazy timelines, setbacks, and sprints. The above make sense and is reasonable. CCP uses Agile development, so it fits their release structure thus far. It also makes sense why they seem so out of touch with whats happening in game for us. They're used to CARBON, that's what they've been developing for, and porting from CARBON to U3 is the most critical thing right now. More critical than damage mods, or HMG imbalance, or any of the infinite little issues we're whining about on the forums. Once everything is ported over and working they'll move into balance mode. Does it suck in the interim, yes, but if my assumption is correct then it isn't really their fault. Other than that they assumed the PS4 would support CARBON in its current form and it doesn't. Though Sony seems to have pissed off many developers with its lack of backwards compatibility - so CCP isn't alone.
Write or wrong that was a wonderful story. +1 Too bad I finished giving them the benefit of the doubt till I hear directly from the horses mouth. Still, that did a better job of almost convincing me to give CCP some slack then any dev blog, crap patch, or fanboy could do. |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
32
|
Posted - 2013.03.08 18:57:00 -
[58] - Quote
Ive never been a fan of the marketing tease as a long term strategy. If extended beyond 6 months, then it actually turns into a negative as the product loses hype and customers just assume that the 'tease' was not to get people interested buy because the company is so out of sorts that it has no clue about the exact release of the product.
There always has to be some substance to the hype to get people interested. When a marketer says soon, they have to realize that its not their interpretation of it that they are benchmarking but that of their customers. When those customers started to feel that they are being misled, they lose faith (as witnessed here).
My recomendation would be that CCP at least give carrots out to the players. The things that they KNOW will be in the next built and a rough estimation of when that will actually happen (a year or season doesnt count). That way you keep peoples faith while still having the ability to hype things that you may or may not be currently working on down the road.
Right now, it feels like I have pre-ordered a Ferrari, they sent me the unpainted shell and said that the engine is coming SOONGäó |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.03.08 19:12:00 -
[59] - Quote
Iron Wolf Saber wrote:Would like to note that I don't see any dust 514 advertisments on any website on a computer that had its cookies scrubbed and one I havent been to a dust 514 website before.
Not sure what advertising algorithms google uses to advert dust or eve but once I do they become overwhelming majority of the side ads.
Sooo this. Blame Google, not CCP.
/thread |
Noc Tempre
Imperfects Negative-Feedback
1218
|
Posted - 2013.03.08 19:14:00 -
[60] - Quote
Severus Smith wrote:Noc Tempre wrote:Actually, it really does feel like they are doing nothing. This game has been in development since before 2009. Hell, there was a working demo that had features working that we are missing now (like deployable structures, aerofighters, building interiors, layered objectives, more complete warbarge, etc). DUST was built for CARBON; which is CCP's own in house game engine. To justify the engine development costs they planned to use CARBON in all three of their titles (EVE Online, DUST 514, World of Darkness). However WoD got severely downsized, EVE Online went back to focusing on Spaceships and DUST 514 had a "sudden" engine change. I have a theory that Sony is the reason behind all this. My guess is that CARBON, in its current state, is incompatible with the PS4. Here's what I've got: - CCP decided they wanted to make an MMOFPS (DUST 514). So they built CARBON. - Once CARBON was completed, several years ago, they began the bulk of DUST 514 development using it. They also bought White Wolf and began building the World of Darkness MMO using CARBON. - CCP completed the majority of DUST features (like deployable structures, aerofighters, building interiors, layered objectives, more complete warbarge, etc) on CARBON in early 2012 and began internal testing. - CCP planned for DUST (using CARBON) to enter closed Beta stage after E3 2012. They entered into server contracts to setup the battle hubs, began advertising, acquired any needed licenses, etc. - CCP released CARBON to EVE Online via Walking in Stations. - Sometime between the above and E3 2012 Sony released to developers that the PS4 would not be backwards compatible with the PS3. This f***ed CARBON as it was built with technology now rendered incompatible. They could either release the game only on PS3 and try desperately to rewrite CARBON in time for PS4 or port to a new engine. Sticking with CARBON would mean that they'd have to have two engines in house and they'd have to sprint to convert CARBON to PS4 before Q4 2013. That's expensive, risky, and could halt development of DUST 514 until after the new engine was made putting them severely behind estimated financials. - After cursing Sony out extensively they chose to port to Unreal 3. This allowed them to continue DUST development on U3 while updating CARBON for PS4 on the side. It also gave the ability of a PS4 release using Unreal 4 if CARBON was not finished being upgraded. - Due to CARBON rewrite World of Darkness gets severely downsized and EVE Online "refocuses" on spaceships. - E3 2012 came around and they showcased the Unreal 3 powered DUST we have today. - Since they already had signed multiple server contracts for the Battlehubs, had invested advertising, and had other testing resources they released DUST 514 to closed Beta after E3 with a limited Unreal 3 build. - 3 months ago they went to Open Beta because they needed to test Unreal 3 compatibility with Tranquility. (They already know CARBON works, it runs on EVE now for walking in stations). They stated that they weren't exactly ready for Open Beta at that point, but enforcing the NDA on the EVE side would have been impossible so they had to go Open Beta. - They are currently in mad sprints to port the remaining features from CARBON to U3 so they can release. In the meantime, to cover these unforeseen development costs they are advertising AUR purchases during BETA. (25 developers = ~$200,000 per month) and (10,000 Merc Packs a month = $200,000). Even if they don't get 10,000 packs a month some of the costs are mitigated. SummaryI am assuming that they are farther along on things than we can see. Everything is probably working in house on CARBON and they're just doing a mad dash to finish ports of everything to Unreal 3. I'm guessing that the next build will be released around Fanfest and will give a full release date for either Q3 or Q4 2013. Again, this is all assumptions I have made. I am a software development contractor in the Oil / Gas / Energy Industry so I've seen my fair share of crazy timelines, setbacks, and sprints. The above make sense and is reasonable. CCP uses Agile development, so it fits their release structure thus far. It also makes sense why they seem so out of touch with whats happening in game for us. They're used to CARBON, that's what they've been developing for, and porting from CARBON to U3 is the most critical thing right now. More critical than damage mods, or HMG imbalance, or any of the infinite little issues we're whining about on the forums. Once everything is ported over and working they'll move into balance mode. Does it suck in the interim, yes, but if my assumption is correct then it isn't really their fault. Other than that they assumed the PS4 would support CARBON in its current form and it doesn't. Though Sony seems to have pissed off many developers with its lack of backwards compatibility - so CCP isn't alone.
You are trying so hard but unfortunately you are wrong. The PS4 is an x86_64 architecture. That means Trinity2 would work natively with no change in code. Furthermore, UE3 is dead simple to port stuff into. Now granted, there is a HUGE amount of work going into working with the CELL architecture and network code, but at the end of the day, that doesn't explain the lack of content, since engine optimization and netcode are independent teams.
If the game was sitting on a hard drive somewhere then my opinion drops even further. They missed their deadline, they missed the joint marketing campaign, and they showed an exceptionally poor build off to the PS+ members. If the game is significantly more complete then we have seen, they are shooting themselves in the foot epicly. DUST has lost it's core vision and is very much in danger of never being successful. |
|
Iron Wolf Saber
BetaMax.
3040
|
Posted - 2013.03.08 19:16:00 -
[61] - Quote
MASS DR1V3R wrote:Iron Wolf Saber wrote:Would like to note that I don't see any dust 514 advertisments on any website on a computer that had its cookies scrubbed and one I havent been to a dust 514 website before.
Not sure what advertising algorithms google uses to advert dust or eve but once I do they become overwhelming majority of the side ads.
Sooo this. Blame Google, not CCP. /thread
Well I just tried it just now, the libary computers are thin clients and dont store cookies, googled the new wizard of oz movie, and no matter what site it was, the web ads where there. |
Don Von Hulio
UnReaL.
118
|
Posted - 2013.03.08 19:23:00 -
[62] - Quote
Firefox, and adblock+
Ads dont even show before online videos hahahahahaha |
Iron Wolf Saber
BetaMax.
3040
|
Posted - 2013.03.08 19:39:00 -
[63] - Quote
Don Von Hulio wrote:Firefox, and adblock+
Ads dont even show before online videos hahahahahaha
I only pop up block, i leave the website ones alone. |
Severus Smith
ZionTCD Legacy Rising
179
|
Posted - 2013.03.08 19:50:00 -
[64] - Quote
Noc Tempre wrote:You are trying so hard but unfortunately you are wrong. The PS4 is an x86_64 architecture. That means Trinity2 would work natively with no change in code. Furthermore, UE3 is dead simple to port stuff into. Now granted, there is a HUGE amount of work going into working with the CELL architecture and network code, but at the end of the day, that doesn't explain the lack of content, since engine optimization and netcode are independent teams.
If the game was sitting on a hard drive somewhere then my opinion drops even further. They missed their deadline, they missed the joint marketing campaign, and they showed an exceptionally poor build off to the PS+ members. If the game is significantly more complete then we have seen, they are shooting themselves in the foot epicly. DUST has lost it's core vision and is very much in danger of never being successful. Yeah... realized this after submitting my post. Was looking for PS3 to PS4 incompatibility reasons and realized its due to PS3 being CELL and PS4 being x86_64. They could have an internal CARBON build that's waiting on the PS4 release and are using UE3 in the interim. I don't know.
Either way, I just find it very odd that they suddenly switched from CARBON to UE3. Even being dead simple to port to the licensing on UE3 alone is immense. UE2 is ~ $750,000 and cost estimates for UE3 are pretty hard to come by. Why would they suddenly switch? Why license an engine when you have one in house? Perhaps Sony's developer estimate for PS4 release was pushed back a year from 2012 to 2013? Maybe CCP banked everything on XBOX 360 support for x86_64 and was screwed when Microsoft didn't play nicely and had to turn to Sony?
Something just doesn't add up. You don't just swap engines right before release unless something catastrophic happened. And since everything is NDA we can only guess at what caused the switch. There are only two players, CCP and Sony, one of them is to blame. And I have more faith in CCP than Sony.
|
Aighun
Zumari Force Projection Caldari State
671
|
Posted - 2013.03.08 23:08:00 -
[65] - Quote
Firestorm Zulu wrote:Aighun wrote:Whatever the strategy is it seems to be working.
Most of the recent ramping up of promotions is targeted toward gamers and not the general public. It creates more interest in the game for people already interested in it.
They probably aren't really going to advertise the game full out until it goes to full release and can be reviewed and given those numbers gaming sites hand out.
So if there was nothing on the way, sure building interest would be premature. But building interest in the game just before a content update seems to make sense... Seems basskwards to me. If you are about to release new content, why would you sully the new impressions of the masses with this lack luster game we have currently? The same hype could have been had if they just waited 2 months to talk to the escapist,ign,etc.
The Escapist is not the masses. Yes, it is some publicity and yes, It does seem strange to have them do a live stream with the current build which is about what, four months old now?
But if I was the same more or less casual gamer that I was say 4 years ago, I still might not even know anything about Dust. I never bothered to read previews or hands on type of articles.
I guess it will all depend on how much advertising they do when they are review ready. |
Aighun
Zumari Force Projection Caldari State
671
|
Posted - 2013.03.08 23:23:00 -
[66] - Quote
SoLJae wrote:Aighun wrote:
They probably aren't really going to advertise the game full out until it goes to full release and can be reviewed and given those numbers gaming sites hand out.
That's the thing that scares me the most. This notion or concept of a "full release" doesn't seem to be one that CCP feels comfortable with applying to their gaming properties. If you listen to all the hardcore EVE veterans, they will ALL tell you that even EVE online is NOT fully released, but rather it's still in beta. Will CCP apply this same development precedent to DUST 514, so that 3 or 4 years from now the game will still be considered as being in open beta, just like EVE? They surely don't feel comfortable with giving out proper dates like other companies do when releasing their own new games. When someone like Rockstar, Ubisoft or any of the other major publishers/developers releases a game they provide their customers and fans with an ACTUAL date for release. Why can't CCP do this? Why are they sooo special? It's almost as if they use the ambiguous "beta status" as a crutch or a shield to hide behind in order to deflect from criticism concerning missing and broken features.
Yes. Both. Also neither.
If you read the CSM minutes recently released that refer to DUST 514 you'll see that there was a lot of discussion about this sort of thing. It seems that someone went as far as to imply that DUST 514 might be vapor wareGǪ I think CCP realize that the console market will need something that looks a lot more like a "full release" to get started with than CCP may have been prepared to offer a year or so ago. So they could also be holding back because they realize that it will take some effort to get us all used to the ever evolving game kind of thing we see with EVE Online, and want to make a bigger splash for the initial review ready (let's say) version of the game.
|
Bald Crusader Two
Kang Lo Directorate Gallente Federation
9
|
Posted - 2013.03.08 23:32:00 -
[67] - Quote
Iron Wolf Saber wrote:CCP Nullarbor just told us this is the first weekend in a long time he's had off. So that should give somewhat of a hint to the pace of things and where they are now. Total burnout?
|
Tony Calif
Seraphim Initiative. CRONOS.
2004
|
Posted - 2013.03.09 00:28:00 -
[68] - Quote
The biggest problem for me is that "content" means different things to different people. Some people want more skills/gear/vehicles. AUR variations and such are prime examples. I can understand CCP testing the waters.
Regardless of that, I'll still run AR & Assault suit. For me, content means new game modes, not just a shuffle of the objectives. NEW maps.
I just feel CCP isn't bringing us the true attraction of Dust, and are stuck balancing the FPS stuff. Corp battles are still just bragging rights (I know about the FW connection, but that's meta game stuff).
I just hope we'll see more PROPER content soon. |
Starshine Etherium
Greywolf Syndicate
4
|
Posted - 2013.03.09 00:50:00 -
[69] - Quote
CCP FoxFour wrote:Garrett Blacknova wrote:So, as with many things, SOONGäó. Pretty sure I hate the word soon. :( The only comment from a dev and he fails to answer to the crimes presented in this thread, instead opting to make jokes.....
Id prefer a robotic, dry dev that gave us information rather than a cheeky one. At least we'd have some answers.... |
Iron Wolf Saber
BetaMax.
3044
|
Posted - 2013.03.09 00:59:00 -
[70] - Quote
but I rather have cheeky devs. they have humor
https://www.youtube.com/watch?v=msXRFJ2ar_E |
|
iceyburnz
Crux Special Tasks Group Gallente Federation
307
|
Posted - 2013.03.09 01:37:00 -
[71] - Quote
Severus Smith wrote:Noc Tempre wrote:You are trying so hard but unfortunately you are wrong. The PS4 is an x86_64 architecture. That means Trinity2 would work natively with no change in code. Furthermore, UE3 is dead simple to port stuff into. Now granted, there is a HUGE amount of work going into working with the CELL architecture and network code, but at the end of the day, that doesn't explain the lack of content, since engine optimization and netcode are independent teams.
If the game was sitting on a hard drive somewhere then my opinion drops even further. They missed their deadline, they missed the joint marketing campaign, and they showed an exceptionally poor build off to the PS+ members. If the game is significantly more complete then we have seen, they are shooting themselves in the foot epicly. DUST has lost it's core vision and is very much in danger of never being successful. Yeah... realized this after submitting my post. Was looking for PS3 to PS4 incompatibility reasons and realized its due to PS3 being CELL and PS4 being x86_64. They could have an internal CARBON build that's waiting on the PS4 release and are using UE3 in the interim. I don't know. Either way, I just find it very odd that they suddenly switched from CARBON to UE3. Even being dead simple to port to the licensing on UE3 alone is immense. UE2 is ~ $750,000 and cost estimates for UE3 are pretty hard to come by. Why would they suddenly switch? Why license an engine when you have one in house? Perhaps Sony's developer estimate for PS4 release was pushed back a year from 2012 to 2013? Maybe CCP banked everything on XBOX 360 support for x86_64 and was screwed when Microsoft didn't play nicely and had to turn to Sony? Something just doesn't add up. You don't just swap engines right before release unless something catastrophic happened. And since everything is NDA we can only guess at what caused the switch. There are only two players, CCP and Sony, one of them is to blame. And I have more faith in CCP than Sony.
There is no big conspiracy.
CARBON is only a virtual environment medium. CCPs network engine is called Jessica or something. UE3 is easier to run on PS3 because of the huge amount of external support, proven stabily on a console, and experience. CCP can draw on console talent to help make the game quickly rather than retrain people on thier in house middlewear. Also CARBON is designed for PC usage, it would probably melt a console (it almost melted SOA PCs when incarna was released)
As for the dust client. All the intresting stuff is handled server side. The GUI and the platform its running on are irrelevant, they could literally make a client using the minecraft source code and it would still work. CCP clients are literally a console, not a gaming console, but a user interface for communicating with the server/network.
I no nothing about computer science and this is obvious to me.
The PS4 is not a "sky is falling" scenario.
CCP is apparently commited to dust. Just enjoy it.
|
S Park Finner
BetaMax.
95
|
Posted - 2013.03.09 02:08:00 -
[72] - Quote
Severus Smith wrote:Noc Tempre wrote:You are trying so hard but unfortunately you are wrong. The PS4 is an x86_64 architecture. That means Trinity2 would work natively with no change in code. Furthermore, UE3 is dead simple to port stuff into. Now granted, there is a HUGE amount of work going into working with the CELL architecture and network code, but at the end of the day, that doesn't explain the lack of content, since engine optimization and netcode are independent teams.
If the game was sitting on a hard drive somewhere then my opinion drops even further. They missed their deadline, they missed the joint marketing campaign, and they showed an exceptionally poor build off to the PS+ members. If the game is significantly more complete then we have seen, they are shooting themselves in the foot epicly. DUST has lost it's core vision and is very much in danger of never being successful. Yeah... realized this after submitting my post. Was looking for PS3 to PS4 incompatibility reasons and realized its due to PS3 being CELL and PS4 being x86_64. They could have an internal CARBON build that's waiting on the PS4 release and are using UE3 in the interim. I don't know. Either way, I just find it very odd that they suddenly switched from CARBON to UE3. Even being dead simple to port to the licensing on UE3 alone is immense. UE2 is ~ $750,000 and cost estimates for UE3 are pretty hard to come by. Why would they suddenly switch? Why license an engine when you have one in house? Perhaps Sony's developer estimate for PS4 release was pushed back a year from 2012 to 2013? Maybe CCP banked everything on XBOX 360 support for x86_64 and was screwed when Microsoft didn't play nicely and had to turn to Sony? Something just doesn't add up. You don't just swap engines right before release unless something catastrophic happened. And since everything is NDA we can only guess at what caused the switch. There are only two players, CCP and Sony, one of them is to blame. And I have more faith in CCP than Sony. I think you may be on to something with the business issues.
A plausible scenario is:
CCP is in discussions with both Microsoft and Sony. They like Microsoft because of the strong relationship they have with Microsoft and because of the experience in development environments / tools / middleware CCP already has.
The deal they are working with Microsoft falls through. Now they have only Sony, the second choice.
They fall back to Unreal Engine 3. It's future proof, it will be developed for years to come and for all platforms. CCP will have to do the back end work for integration over but the the front end graphics are off loaded to a proven developer. Ports to something like PS4 will be eased to that extent. But the flip side is the content pipeline has to be re-done. Those same Carbon related tools that CCP have such an investment in may well not be compatible with UE3. To some extent that might explain the state of the graphics.
As for the release time line, Sony could push CCP, driven by their PS4 schedule, and CCP, with no alternative for leverage, would have to step up. In IRC I've noted some folks at CCP questioning if Sony really understands what CCP is up to, indicating some frustration with them.
Also, the "Open Beta" has been acknowledged to be as much an artifact of linking DUST 514 to EVE. Once they did that the beta was "Open" no mater what CCP wanted.
So why is CCP pushing DUST 514 now? I would suggest a combination of economic motivations and playing the hand they've been dealt. CCP's CEO has voiced some frustration with getting funding for new ventures in Iceland. The upheaval in development outlined above has got to have been expensive. The open beta is a fait accompli. Since it opened up the possibility of some cash flow from DUST 514. Advertising the game could increase that as folks try it out.
How's that for a long series of completely unsupported suppositions? |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
69
|
Posted - 2013.03.09 05:26:00 -
[73] - Quote
I believe it goes like this.
2005-2006
CCP decides to take EVE online and make it bigger and better by creating DUST514 (title to be decided) the basic idea is to have ground troops fighting along the space pilots. Because YAY more money!!!
2006-2007
Ok, cool we planned this thing las year its time to start doing something, but wait, HOW IN THE HELL are we going to make this two games for PC (because its what our customers use) work. Hey this is and idea lets star to build this game engine especially with the purpose of making the games able to connect.
2007-2008
So ok, we have EVE on CARBON, lets start to put the other game (Dust514) on carbon too....
2009_fanfest_2010
Well, we got all of this EVE player nerding all over the place for this game now (DUST514) (title now anounced) but wait somebody in upper management thinks - Wait a minute, if they are playing DUST they can-¦t play EVE at the same time... crap we can-¦t make EVE not for PC now, but we can have DUST on consoles so we get a hole new player market without loosing any EVE monthly paying players... BRILLIANT!
2010-2011
Well crap we were ready to launch on 2011 but now we have to get on consoles, not much of a problem. Wait what, microsoft doesn-¦t want to support the interconnection between the two games. (or couldn-¦t you choose) hell no!!! that is what the game is all about, ok, nintendo is out of the cuestion sooo SONY!!!!
2011-2011
Well, kitten me sideways, what do you know CARBON doesn-¦t work on PS3... you asian dumbasses... Ok we need to MAKE this game work , we have invested to much time and money in it to leave now. So what options do we have. A) Go crying to your mama. B) Redo the game on something PS3 capable ( that piece of japanese crap)
2011-2012
Well look at this, this is what we got, this is what we have been able to do because we had to star over. And we are rushing EVERYTHING because we need to get this game out NOW!!
2012-2013
Adds... adds... more last minute development.... adds... adds
2013-SOONtm
Hey the game is out, we have no idea what to do with the PS4, but hey you got your game, now give us money and time to keep developing...
FYI: I love DUST514, SONY, PS3 and PS4. XD |
Dalton Smithe
OSG Planetary Operations Covert Intervention
58
|
Posted - 2013.03.09 06:40:00 -
[74] - Quote
Firestorm Zulu wrote:Dalton Smithe wrote:Firestorm Zulu wrote:Skihids wrote:I get the same feeling.
It's a beta, a real beta, but it's being marketed as if it were a released product.
The discontinuity is palpable.
Every time I see another general audience ad or a special sale I have to work harder to remind myself that this isn't a real game yet and it's ok to have all these broken and missing parts.
And I've been here for nine months. The new guys don't have that experience as a counterweight. NEWS FLASH: ITS NOT A REAL BETA I have yet to see a single fix or improvement that other game betas were not capable of, the only difference here is CCP is slow to the punch and the beta is in 1+ year of 'development' And by development I mean, they ran out of cash and are now milking the hardcore fanbois for every cent they can get out of them b/c they can't get a releasable version in time. Just because the fixes aren't implemented right now, doesn't mean that they aren't working on it. NEWS FLASH: YOU ARE NOT A PROGRAMMER Shut up and let them do their job. When it gets closer to release, they will implement fixes and what not to make the game closer to what they planned. This isn't a real beta? WTF, haven't you read the top of the screen when you brought the game up, IT SAYS IT RIGHT THERE. Just because games like BF3 and CoD want to release their games and do fixes as they are played(with a "finished" product) Doesn't mean that is what CCP wants to focus on. Give them time...yes it has been a year in Beta..but good things come to those who wait.... you have got to be brand new here. You'll learn soon(tm) enough that what your promised won't ever come. Or if it does, it so long aways that by the time you do get you've since moved on. Oh the moxy of a new forum warriror. Good luck keeping that attitude up as CCP proves to dissapoint over and over and over and over....
Sorry to disappoint. I am not new here, I have been here, maybe not since the beginning, but I have been here long enough to see them work in many features since early September. Just because they don't work in everything you want, don't get all pissy about what they are doing. Also, saying I am new here when you still belong to a NPC corp, well that just makes me chuckle inwardly. I don't post unless I have something relevant to say, that is, a horse that hasn't been beaten to death. If your looking for instant gratification, go play BF3 or CoD, or whatever other game your fickle mind takes you too. CCP never does anything quickly for the simple fact that when you rush something you make mistakes. |
Rasatsu
Much Crying Old Experts
483
|
Posted - 2013.03.09 07:03:00 -
[75] - Quote
iceyburnz wrote:There is no big conspiracy. CARBON is only a virtual environment medium. CCPs network engine is called Jessica or something. UE3 is easier to run on PS3 because of the huge amount of external support, proven stabily on a console, and experience. CCP can draw on console talent to help make the game quickly rather than retrain people on thier in house middlewear. Also CARBON is designed for PC usage, it would probably melt a console (it almost melted SOA PCs when incarna was released) As for the dust client. All the intresting stuff is handled server side. The GUI and the platform its running on are irrelevant, they could literally make a client using the minecraft source code and it would still work. CCP clients are literally a console, not a gaming console, but a user interface for communicating with the server/network. I no nothing about computer science and this is obvious to me. The PS4 is not a "sky is falling" scenario. CCP is apparently commited to dust. Just enjoy it. WRONG
CARBON is the whole framework, which includes the network, db, python, etc layers, and graphics engines. It is more than UE3, and parts of it is used in DUST like the python, network, etc. |
Iron Wolf Saber
BetaMax.
3051
|
Posted - 2013.03.09 13:17:00 -
[76] - Quote
Carbon is a framework engine similar to frost byte 2 engine is. You attach other engines into them to make it all work together. Other engines Like enlighten, havok, emotion & unreal.
The overall goal of carbon was that assests created by one game can be shared/used/utilized in another game. For example planets (graphics) in eve online are a direct result of planets in dust 514.
If world of darkness creates an awesome hair/cloth flowing animation that could be ported over into eve online's avatars ect. ect. Or dust 514's avatars and environs. |
iceyburnz
Crux Special Tasks Group Gallente Federation
312
|
Posted - 2013.03.09 13:51:00 -
[77] - Quote
WRONG
CARBON is the whole framework, which includes the network, db, python, etc layers, and graphics engines. It is more than UE3, and parts of it is used in DUST like the python, network, etc.[/quote]
Yes but does it really nullify my point. CCP engineered a whole framework. There must be some crossover in dust otherwise it would work with UE3 or the PS3.
People are wailing and gnashing there teeth in this thread about the PS4, does it really matter the eaxct specifics of the the framework used? The point is the sky isn't falling and there is probably a very good reason why they choose the UE3 engine for the PS3.
My actual point (regardless of my erronious statements) still stands.
The sky isn't falling, there is no big conspiracy.
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Himiko Kuronaga
Greatness Achieved Through Training
14
|
Posted - 2013.03.09 14:29:00 -
[78] - Quote
Severus Smith wrote:Noc Tempre wrote:You are trying so hard but unfortunately you are wrong. The PS4 is an x86_64 architecture. That means Trinity2 would work natively with no change in code. Furthermore, UE3 is dead simple to port stuff into. Now granted, there is a HUGE amount of work going into working with the CELL architecture and network code, but at the end of the day, that doesn't explain the lack of content, since engine optimization and netcode are independent teams.
If the game was sitting on a hard drive somewhere then my opinion drops even further. They missed their deadline, they missed the joint marketing campaign, and they showed an exceptionally poor build off to the PS+ members. If the game is significantly more complete then we have seen, they are shooting themselves in the foot epicly. DUST has lost it's core vision and is very much in danger of never being successful. Yeah... realized this after submitting my post. Was looking for PS3 to PS4 incompatibility reasons and realized its due to PS3 being CELL and PS4 being x86_64. They could have an internal CARBON build that's waiting on the PS4 release and are using UE3 in the interim. I don't know. Either way, I just find it very odd that they suddenly switched from CARBON to UE3. Even being dead simple to port to the licensing on UE3 alone is immense. UE2 is ~ $750,000 and cost estimates for UE3 are pretty hard to come by. Why would they suddenly switch? Why license an engine when you have one in house? Perhaps Sony's developer estimate for PS4 release was pushed back a year from 2012 to 2013? Maybe CCP banked everything on XBOX 360 support for x86_64 and was screwed when Microsoft didn't play nicely and had to turn to Sony? Something just doesn't add up. You don't just swap engines right before release unless something catastrophic happened. And since everything is NDA we can only guess at what caused the switch. There are only two players, CCP and Sony, one of them is to blame. And I have more faith in CCP than Sony.
The problem may be more simple than you think. You may recall that Carbon in Eve runs a lot of cards hot.... a little too hot, some would say. And that's with one small room and a single character standing in it. Do you know what else has a reputation for running a little too hot for comfort? Yes... your PS3.
I don't think we're using UE3 because of some backwards compatibility issue. I think we're running UE3 so our houses don't burst into flames. Carbon just wasn't a very well built engine to begin with. |
Mac Dac
Wraith Shadow Guards
42
|
Posted - 2013.03.09 15:42:00 -
[79] - Quote
Just throwing this out but has anyone else noticed that the time between bulids have gotten longer in addition to little to nothing noticable.
in the bulid after the E3 bulid with skirmsh 1.0 there was a month between the two and had enough to complety chqnge the feel of the game, but the Chromesome and Codex bulids have taken more then they have given and kept the same rotten feel. I hoped this same rotten feel would have passed but with all ive been played it seems that this is the way CCP wants the game to be.
not mention that we still have had many broken features for months now hoping that they will be fixed in the next bulid (like the LAVs).
When I played about six months ago It wasnt like the 2009 beta but in ways you saw and could believe that Dust was going to be better then that 09 bulid. Personally all i thought it needed was a stabilty fix, some fixs to the controls maybe, and some content and that could have been the game. However since skirmsh 1.0 was taken from us I feel that CCP has been trying to turn this deep and dynamic world into a COD wannabe.
CCP has made some progress but only noticable thing i see is the stabilty.
I Someetimes wonder why Ign and game informer and all of them gave Dust such a high rating as they do the people who played it a year ago wouldve thought that the E3 bulid was 10 times better then the one we now even with its massive stabilty problems. Were they playing the same bulid as us some fixed up privite verson just for the crics or were they bribed. I dont know but what i read about Dust isnt in the concieveable future for what i played.
All in all CCP said this is the last bulid before launch so i really hope that by actual launch they would have a bunch of content and realivant fixs to complety change the game back to the right direction. I want Dust 514 to a truly deep game thats worthy of be one of the top console games. I wanna love Dust and i do but the dissapointments are killing my faith. |
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