GeneralButtNaked
Burnwall Industries
88
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Posted - 2013.03.08 17:54:00 -
[1] - Quote
Zarr Du'Kar wrote:I honestly think we're closer to release than CCP is letting us believe. When a company advertises like that they're leading up to the release of the product. The silence of CCP on the next build and release along with the advertising strategies may in fact be a silent affirmation that the release of Dust514 is coming forthwith.
There is no indication of this at all. Blind hope is alright I suppose, but given the track record so far with Dust, I would not say that it is merited.
Tony Calif wrote:#1 customisation; no more than CoD. #2 maps; I don't see 4000+ #3 p2w; 200% boosters, lvl3 Proto gear. #4 market? Say what? Where? Trading? #5 Battling over player owned installations? Say what? Where? When? #6 PvE. There is still naff all info. #7 Large player count. 24vs24 was promised, and CCP "have tested 64 players in a game".
Sorry, but I loved this game & it's promises a year ago. It's just not turning into the beautiful butterfly it could be.
I don't agree with #1, as i find the game has great customization options, but the rest are all right on point. That there has not been word at all on these critical features says volumes.
Either CCP has a build with most of these(not PvE from what I understand) ready for Fanfest, or I am out. If their plan was to release a map pack lobby shooter and sell real money items for six months, then clearly this is a company that doesn't deserve any more of my money.
Iron Wolf Saber wrote:
#2 Its... complicated, they're building some sort of library and how it all works isn't fully understood to folks who poked about it in IRC, it would be an interesting dev blog to ask for.
#3 Just because you got to a suit a month early doesn't mean I can't kill you just the same. In other words most people are paying to lose.
#4 Player to player trading coming in 0.8, full market later but unknown time. Same for corp armories and locationally aware inventories.
#5 Was never a launch feature, ballpark is anywhere from 2013 winter to 2014, it will also be a multiple expansion project so it will be constantly iterated until its almost right.
#6 Was also never a launch feature, ballpark is saying 2013 winter or sooner
#7 32 vs 32 with squads of 6 is scheduled for 0.8
#2. Gets solved by giving us a market.
#3, This shows a clear misunderstanding of how valuable 1.9 million SP is in skill distribution. If I am able to spend real money on the game, I do not have to invest to get my proto suit, and i can get to the much easier level 3, and spread that 1.9 mill into upgrading all my shield modules to complex, or getting a proto rep tool, etc. Six weeks or more of dominance in a lobby shooter is quite a long time, and quite a lot of more SP racked up will using that lead.
Once again, that all goes away with the market.
4. Source? I have not seen any confirmation of that, but you do have much better access than most.
5. I hope that timeline is wrong, that is not cool at all.
6. I don't care about ratting.
7. Once again, confirmed where?
All that leaves the big question of when is 0.8? Do we have any word at all? Or is it people with fingers crossed for Fanfest? |