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Thread Statistics | Show CCP posts - 1 post(s) |
Himiko Kuronaga
Greatness Achieved Through Training
13
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Posted - 2013.03.08 14:40:00 -
[1] - Quote
Volgair wrote:I will start by saying I am nothing short of a CCP fan boy, however the current marketing practices has me more then a little concerned. Dust is good, its certainly better then 90% of the other games in this market. What separates Dust from every other product in the top 10% of the market is what the Dust DEV's and CCP have said will be. It is not yet at Peter Molyneux levels of exaggeration but not far off. Right now we are plagued by clumsy menus, broken mail system, server lag, video chug, sticky hills, limited and frankly overplayed game modes. The one that saddens me the most, granted the aforementioned are worse, but this is IMO. Only a small fraction of the games projected release content is available for play.
Now on to the reason i titled the thread the way I did, it's because I am seeing more and more dust related adverts. That's fine, I can get behind bringing more people to Dust, but not just yet. Dust is still a BETA, and a rough one at that. The people that have been here since last April know that. New players coming in from a random banner add are not generally so accepting of that idea, and are being enticed on some what a false pretense. I am of the opinion that CCP should save its advert money for a more polished product. The more people that see this game as it is, opens a potential for future player's that are unwilling to give the game a second chance. Not to mention the general community opinion degradation, I want nothing more then Dust to succeed, but it seems like the marketing team is putting the cart before the horse.
They did the same exact thing with Incarna and had to issue a massive public apology and fire off a bunch of their staff. Eve players wanted Walking In Stations content and instead they got one room that was melting graphic cards and a cash shop. All because CCP was in a rush towards the prize. Well not a rush, it took them six years to get that far. There is another word I could use to describe it, but I'm not so cruel.
Now Dust isn't in quite as bad of a pickle as Incarna was, but its still very, very reminiscent and I can't help but feel little deja vu. |
Himiko Kuronaga
Greatness Achieved Through Training
14
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Posted - 2013.03.08 14:50:00 -
[2] - Quote
Tony Calif wrote:#1 customisation; no more than CoD. #2 maps; I don't see 4000+ #3 p2w; 200% boosters, lvl3 Proto gear. #4 market? Say what? Where? Trading? #5 Battling over player owned installations? Say what? Where? When? #6 PvE. There is still naff all info. #7 Large player count. 24vs24 was promised, and CCP "have tested 64 players in a game".
Sorry, but I loved this game & it's promises a year ago. It's just not turning into the beautiful butterfly it could be.
It'll get there. I just happen to believe they are going about it in one of the silliest and most self-destructive ways possible which they should have learned how to avoid by now.
I guess they figured the console market might have a different reaction to an Incarna situation than the PC market did.
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Himiko Kuronaga
Greatness Achieved Through Training
14
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Posted - 2013.03.09 14:29:00 -
[3] - Quote
Severus Smith wrote:Noc Tempre wrote:You are trying so hard but unfortunately you are wrong. The PS4 is an x86_64 architecture. That means Trinity2 would work natively with no change in code. Furthermore, UE3 is dead simple to port stuff into. Now granted, there is a HUGE amount of work going into working with the CELL architecture and network code, but at the end of the day, that doesn't explain the lack of content, since engine optimization and netcode are independent teams.
If the game was sitting on a hard drive somewhere then my opinion drops even further. They missed their deadline, they missed the joint marketing campaign, and they showed an exceptionally poor build off to the PS+ members. If the game is significantly more complete then we have seen, they are shooting themselves in the foot epicly. DUST has lost it's core vision and is very much in danger of never being successful. Yeah... realized this after submitting my post. Was looking for PS3 to PS4 incompatibility reasons and realized its due to PS3 being CELL and PS4 being x86_64. They could have an internal CARBON build that's waiting on the PS4 release and are using UE3 in the interim. I don't know. Either way, I just find it very odd that they suddenly switched from CARBON to UE3. Even being dead simple to port to the licensing on UE3 alone is immense. UE2 is ~ $750,000 and cost estimates for UE3 are pretty hard to come by. Why would they suddenly switch? Why license an engine when you have one in house? Perhaps Sony's developer estimate for PS4 release was pushed back a year from 2012 to 2013? Maybe CCP banked everything on XBOX 360 support for x86_64 and was screwed when Microsoft didn't play nicely and had to turn to Sony? Something just doesn't add up. You don't just swap engines right before release unless something catastrophic happened. And since everything is NDA we can only guess at what caused the switch. There are only two players, CCP and Sony, one of them is to blame. And I have more faith in CCP than Sony.
The problem may be more simple than you think. You may recall that Carbon in Eve runs a lot of cards hot.... a little too hot, some would say. And that's with one small room and a single character standing in it. Do you know what else has a reputation for running a little too hot for comfort? Yes... your PS3.
I don't think we're using UE3 because of some backwards compatibility issue. I think we're running UE3 so our houses don't burst into flames. Carbon just wasn't a very well built engine to begin with. |
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