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iLLMaTiC619
KiLo.
24
|
Posted - 2013.03.05 15:35:00 -
[1] - Quote
Devs can we make a game mode like ambush WITHOUT tanks and vehicles ?!?! I want to see some skill from these so called top corps without their mighty tanks.. make it happen Devs!! |
iLLMaTiC619
KiLo.
24
|
Posted - 2013.03.05 17:09:00 -
[2] - Quote
make it happen CCP.. no more hiding in tanks lets see how the big boys do without their metal shelters |
Ulysses Knapse
Nuevo Atlas Corporation
84
|
Posted - 2013.03.05 20:50:00 -
[3] - Quote
They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating. |
Godin Thekiller
KNIGHTZ OF THE ROUND
16
|
Posted - 2013.03.05 22:10:00 -
[4] - Quote
Stop whining. I paid for it, build it, and skilled for it. If you ***** and complain, either A: you don't adapt and I will constantly buttfuck you, or B: You adapt, get a AV fit, and give me a hard time buttfucking the rest of your team. GL mate. |
iLLMaTiC619
KiLo.
29
|
Posted - 2013.03.06 01:55:00 -
[5] - Quote
Ulysses Knapse wrote:They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating.
I'm saying keep the other game modes but have a mode for just gun fights |
iLLMaTiC619
KiLo.
29
|
Posted - 2013.03.06 01:57:00 -
[6] - Quote
Godin Thekiller wrote:Stop whining. I paid for it, build it, and skilled for it. If you ***** and complain, either A: you don't adapt and I will constantly buttfuck you, or B: You adapt, get a AV fit, and give me a hard time buttfucking the rest of your team. GL mate.
STFU derp I have a tank in my corp and a damn good one. I aint sayin get rid of vehicles on all game mode I am saying give us a mode just for gun fights ETC.. aint noone butt fuckin my corp but I'm sure you come across my corp you be aborting and rage quittin everytime you see our tanks coming.. |
Johnny Guilt
Algintal Core Gallente Federation
50
|
Posted - 2013.03.06 02:22:00 -
[7] - Quote
infantry combat for ambush,heavy vehicle combat for skirmish because it make sense on bigger maps. |
Rachoi
HavoK Core
23
|
Posted - 2013.03.06 02:25:00 -
[8] - Quote
Godin, Matic, stop it with the pissing match.
there should be a combat scenario that has no vehicles, because realistically you wont always have the option of armor support.
and yes, skilling into something that **** the hell out of Vehicles like AV grenades, and Swarms does help, enough so i did it myself just so i could chase the tank babies away. and i will NEVER be seen in a tank, or near one, since when a tank is on the feild they destroy everything, from infantry to the important Supply Depos and CRUs |
kyan west
D3ath D3alers RISE of LEGION
18
|
Posted - 2013.03.06 02:29:00 -
[9] - Quote
iLLMaTiC619 wrote:make it happen CCP.. no more hiding in tanks lets see how the big boys do without their metal shelters if I'm not hiding I'm my metal shelter, I'm hiding in another I call my heavy suit |
iLLMaTiC619
KiLo.
29
|
Posted - 2013.03.06 15:39:00 -
[10] - Quote
kyan west wrote:iLLMaTiC619 wrote:make it happen CCP.. no more hiding in tanks lets see how the big boys do without their metal shelters if I'm not hiding I'm my metal shelter, I'm hiding in another I call my heavy suit
+1 haha nice.. me as well friend me as well lol |
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10mg PLUMBUM
Academy Inferno
104
|
Posted - 2013.03.06 15:44:00 -
[11] - Quote
Guys be men, stop crying, nowadays have a lot of way to kill tanks and the best way = teamwork ! |
iLLMaTiC619
KiLo.
29
|
Posted - 2013.03.06 15:53:00 -
[12] - Quote
10mg PLUMBUM wrote:Guys be men, stop crying, nowadays have a lot of way to kill tanks and the best way = teamwork !
hard to have teamwork when new berries won't watch your back when you are trying to take tanks out!! smh did you guys read the topic?!?! I like tanks and my corp has bad ass tanks, I am saying it would be nice to have another game mode without tanks... just dropsuits and see battling with weapons!!!!!!
I am NOT saying take tanks or vehicles out of the game or other game mode.. I like them I am saying ADD another game mode... learn to read derps.. |
Ulysses Knapse
Nuevo Atlas Corporation
86
|
Posted - 2013.03.06 16:13:00 -
[13] - Quote
iLLMaTiC619 wrote:Ulysses Knapse wrote:They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating. I'm saying keep the other game modes but have a mode for just gun fights I know what you are saying, and it doesn't matter. This is war. In war, we use weapons. Vehicles are a weapon. Such a game mode would be similar to a game mode that removes Sniper Rifles and Shotguns, or one that removes Heavy Machine Guns and Laser Rifles. There are roles in the battlefield, and removing multiple roles, let alone one, threatens the balance of things. |
The Final Fantasy
Regime Of Shadow Marines
0
|
Posted - 2013.03.06 18:41:00 -
[14] - Quote
Ulysses Knapse wrote:iLLMaTiC619 wrote:Ulysses Knapse wrote:They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating. I'm saying keep the other game modes but have a mode for just gun fights I know what you are saying, and it doesn't matter. This is war. In war, we use weapons. Vehicles are a weapon. Such a game mode would be similar to a game mode that removes Sniper Rifles and Shotguns, or one that removes Heavy Machine Guns and Laser Rifles. There are roles in the battlefield, and removing multiple roles, let alone one, threatens the balance of things.
true but we are talking about 4k+ of shield/ armor with 3~4 hits to kill infantry vs like standard 200+ hp rifles maniacs |
Chinduko
KILL-EM-QUICK RISE of LEGION
21
|
Posted - 2013.03.06 18:55:00 -
[15] - Quote
HAV's do ruin the game for those of us that like gun fighting. |
Buster Friently
Rosen Association
68
|
Posted - 2013.03.06 21:02:00 -
[16] - Quote
Ulysses Knapse wrote:iLLMaTiC619 wrote:Ulysses Knapse wrote:They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating. I'm saying keep the other game modes but have a mode for just gun fights I know what you are saying, and it doesn't matter. This is war. In war, we use weapons. Vehicles are a weapon. Such a game mode would be similar to a game mode that removes Sniper Rifles and Shotguns, or one that removes Heavy Machine Guns and Laser Rifles. There are roles in the battlefield, and removing multiple roles, let alone one, threatens the balance of things.
QFT
Vehicles are part of dust. |
Neb M'kay
Pro Hic Immortalis RISE of LEGION
1
|
Posted - 2013.03.06 21:06:00 -
[17] - Quote
kyan west wrote:iLLMaTiC619 wrote:make it happen CCP.. no more hiding in tanks lets see how the big boys do without their metal shelters if I'm not hiding I'm my metal shelter, I'm hiding in another I call my heavy suit
Well said. |
YourDeadAgain76
Red Star.
135
|
Posted - 2013.03.06 21:29:00 -
[18] - Quote
LOL if you dont like a tank steamrolling you in an ambush match get you av gear out and kill it crybabys. I dont know how many ambushes ive been in and been like 1 of 2 people trying to destroy a tank. If yoyu get steamrolled by a tank in any game its your own fault not CCP's they give everyone tools to destroy tanks USE EM. |
Ulysses Knapse
Nuevo Atlas Corporation
88
|
Posted - 2013.03.06 21:44:00 -
[19] - Quote
The Final Fantasy wrote:Ulysses Knapse wrote:iLLMaTiC619 wrote:Ulysses Knapse wrote:They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating. I'm saying keep the other game modes but have a mode for just gun fights I know what you are saying, and it doesn't matter. This is war. In war, we use weapons. Vehicles are a weapon. Such a game mode would be similar to a game mode that removes Sniper Rifles and Shotguns, or one that removes Heavy Machine Guns and Laser Rifles. There are roles in the battlefield, and removing multiple roles, let alone one, threatens the balance of things. true but we are talking about 4k+ of shield/ armor with 3~4 hits to kill infantry vs like standard 200+ hp rifles maniacs Are you honestly telling me that HAVs, probably the least agile, least versatile, most expensive thing on the battlefield, are bad because they do what they were meant to do? You can literally run circles around a HAV and it can't hit you. You can shoot homing missiles at HAVs behind cover. You can lob UP TO THREE HOMING FRIGGIN' GRENADES AT THEM IN RAPID SUCCESSION THAT DO OVER 1k DAMAGE EACH. |
Shledder
Valor Coalition RISE of LEGION
4
|
Posted - 2013.03.06 21:57:00 -
[20] - Quote
I agree with this... to an extent. There shouldn't be a game mode that bans tanks, however, I would like to see some maps that no idiot would bring a tank in on (in a forest, on a mountain, in caves or catacombs, basically anything catered to close quarters).
As a MAG fan, I'd like to see Dust use the concept of anti-aircraft artillery to shoot down RDV's. In MAG, the defending team had a AAA which would shoot down any incoming planes automatically, forcing the attacking team to blow it up first, then call in their support. Personally I think this would be a great concept for Dust, if you don't want to face tanks, better get your butt to the AAA and ensure it doesn't get blown up. |
|
Chinduko
KILL-EM-QUICK RISE of LEGION
23
|
Posted - 2013.03.07 19:30:00 -
[21] - Quote
I'd love to see indoor maps like a war barge map. No vehicles inside. Just CQC fun! |
Chinduko
KILL-EM-QUICK RISE of LEGION
23
|
Posted - 2013.03.07 19:33:00 -
[22] - Quote
Shledder wrote:I agree with this... to an extent. There shouldn't be a game mode that bans tanks, however, I would like to see some maps that no idiot would bring a tank in on (in a forest, on a mountain, in caves or catacombs, basically anything catered to close quarters).
As a MAG fan, I'd like to see Dust use the concept of anti-aircraft artillery to shoot down RDV's. In MAG, the defending team had a AAA which would shoot down any incoming planes automatically, forcing the attacking team to blow it up first, then call in their support. Personally I think this would be a great concept for Dust, if you don't want to face tanks, better get your butt to the AAA and ensure it doesn't get blown up.
This could work like in Section 8 Prejudice which has anti-air. In Dust, this could be something to hack. If an enemy hacks your AA, you wouldn't be able to call in vehicles. Place an AA at the enemy's red line. If the AA isn't hacked or destroyed, you couldn't call in your vehicles. |
Alderstaz
Mannar Focused Warfare Gallente Federation
5
|
Posted - 2013.03.07 20:13:00 -
[23] - Quote
Ulysses Knapse wrote:They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating.
You obviously are not a good HAV player, as it stands right now, folks trying to skill up, or just get some training have to deal with good players who use HAV as their 'Drop suit'.
What does that get a good HAV player(not you, because of what you said above, maybe you spoke too fast) - (Can easily get out of dodge, because they know/are aware of good cover.) You cannot headshot/OHK a HAV. Good players cannot be killed without focus fire from multiple players. Not true for any other player with exception of Heavy suit much better with 2 attackers but surprise will let you kill one on one. - Have unlimited ammo requiring no/little support. They thought it important for Heavy Drop suits to have limits... Not HAV drop suit.. Those players are OK to be fully self sufficient for their 8 minutes of fun. - move faster than players when they need to. Talking about good players, who are situationaly aware not to be in stupid area. - Immune to anti-infantry weapons. You come in one suit, and never have to adapt. But the infantry needs to die to your gun, or get to Supply Depot and change to be almost helpless against infantry so he can hurt the player in HAV drop suit. Again, talking about all good players out on the field. So HAV kills everything, but you have to take serious penalty.
I can go on, because I've actually played the game like OP, but to my point. Killing tanks is just not worth the reward for all the risks that you take as infantry AV. You come out as net loss, all the time the HAV player is getting better in his self sufficient kill everyone, immune to most weapons Drop suit. So everyone else takes serious negative for supposed advantage while HAV because of 'Isk' cost have none. In reality, there is no balance between such players during their 8 minute fight. And that is the point of OP.
Again, think about all competent/good players on field before you talk.
Lastly, the only antitank is another tank. You really have too little experience with Dust if you have not come to understand that.
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
106
|
Posted - 2013.03.07 20:22:00 -
[24] - Quote
Alderstaz wrote:
Lastly, the only antitank is another tank. You really have too little experience with Dust if you have not come to understand that.
Until CCP gives us bombers and jets, !
Oh the Derpa derp tears will be flowing then. |
Alderstaz
Mannar Focused Warfare Gallente Federation
5
|
Posted - 2013.03.07 21:04:00 -
[25] - Quote
BMSTUBBY wrote:Alderstaz wrote:
Lastly, the only antitank is another tank. You really have too little experience with Dust if you have not come to understand that.
Until CCP gives us bombers and jets, ! Oh the Derpa derp tears will be flowing then.
|
Ulysses Knapse
Nuevo Atlas Corporation
90
|
Posted - 2013.03.07 21:05:00 -
[26] - Quote
Shledder wrote:I agree with this... to an extent. There shouldn't be a game mode that bans tanks, however, I would like to see some maps that no idiot would bring a tank in on (in a forest, on a mountain, in caves or catacombs, basically anything catered to close quarters). We already have those. Too many of those. Urban warfare, they call it. I call it HAV torture. |
Ulysses Knapse
Nuevo Atlas Corporation
90
|
Posted - 2013.03.07 21:18:00 -
[27] - Quote
Alderstaz wrote:Ulysses Knapse wrote:They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating. You obviously are not a good HAV player, as it stands right now, folks trying to skill up, or just get some training have to deal with good players who use HAV as their 'Drop suit'. What does that get a good HAV player(not you, because of what you said above, maybe you spoke too fast) - (Can easily get out of dodge, because they know/are aware of good cover.) You cannot headshot/OHK a HAV. Good players cannot be killed without focus fire from multiple players. Not true for any other player with exception of Heavy suit much better with 2 attackers but surprise will let you kill one on one. - Have unlimited ammo requiring no/little support. They thought it important for Heavy Drop suits to have limits... Not HAV drop suit.. Those players are OK to be fully self sufficient for their 8 minutes of fun. - move faster than players when they need to. Talking about good players, who are situationaly aware not to be in stupid area. - Immune to anti-infantry weapons. You come in one suit, and never have to adapt. But the infantry needs to die to your gun, or get to Supply Depot and change to be almost helpless against infantry so he can hurt the player in HAV drop suit. Again, talking about all good players out on the field. So HAV kills everything, but you have to take serious penalty. I can go on, because I've actually played the game like OP, but to my point. Killing tanks is just not worth the reward for all the risks that you take as infantry AV. You come out as net loss, all the time the HAV player is getting better in his self sufficient kill everyone, immune to most weapons Drop suit. So everyone else takes serious negative for supposed advantage while HAV because of 'Isk' cost have none. In reality, there is no balance between such players during their 8 minute fight. And that is the point of OP. Again, think about all competent/good players on field before you talk. Lastly, the only antitank is another tank. You really have too little experience with Dust if you have not come to understand that. You attempt to brush off what I say with ad hominem. It's not working. I only said that HAVs weren't overpowered and that urban environments were inherently bad for them. Which is true. You attempted to counter points that I didn't actually make. HAVs are the tanks of Dust, and tanks have never done especially well in urban warfare. What you fail to reconcile is the fact that you aren't supposed to solo a HAV as AV. However, when two or three AV users gang up on a tank with the right tactics, it's murder. I'm not saying this from my personal experience as a HAV pilot, because honestly I wasn't concerned with deep observation while I was being shot at, I'm saying this because I see it happen to other HAV drivers, friendly and hostile alike. HAVs are supposed to be overpowered, because that's just what tanks do, but for the role they play they are not that overpowered. In fact, when I jump into the starter AV fitting with militia swarm launchers, I shoot HAVs with reckless abandon and laugh as they run away for cover, which, while not destroying them, still forces them to stop what they were doing. Then, you say that HAVs are overpowered because of the skill of the user. Isn't that true for everything? Doesn't that make every balanced weapon overpowered? |
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.07 21:21:00 -
[28] - Quote
the solution to HAVs:
Put points into Forge guns and swarms.
Use forge guns and swarms on tanks.
Watch tank drivers scream like little children who get beaten for their lunch money.
Rinse and repeat.
It really IS that simple. I do it all the time. |
Patoman Radiant
ZionTCD Legacy Rising
55
|
Posted - 2013.03.07 21:29:00 -
[29] - Quote
the restriction should be imposed not because of a 'rule' but because of a physical limitation, the map should be inside of a large facility, instalation, mabey even a space station or ship.
Tieing this in with a purpose taking over the area could be the mission, one last stronghold before the planet flips hands, or a adventure.
Maybe a map that has areas that can be accessed by vehicles and areas that can't kind of like those with a big building in the middle but instead of having a large road in the middle, don't have one.
|
Alderstaz
Mannar Focused Warfare Gallente Federation
5
|
Posted - 2013.03.07 21:55:00 -
[30] - Quote
The point is player A is HAV, player B is anything else. Both good players.
Player A tells others to adapt/change to deal with situation.
Does player A have to ever change anything during match?
Infantry AV comes at serious anti-infantry cost. Specific infantry roles come with significant weaknesses. Like Heavy having no equipment slot. Like all infantry being succeptible to OHKs. Pretty balanced time to live. Nothing new. Standard FPS.
Player A however, does what player A wants entire match. Its a bird, a plane, a man , doesn't matter...
Classic FOTM. For entire match, no matter what the match, player A sits in HAV and plays whack a mole.
What does any other player do, they adapt, they change roles/fittings...
Pub matches are only place for Everyone to get skill points and train...
As designed, HAVs don't belong on same map as an infantry player. Its like two separate games. Nothing against HAVs in Corp/win matters matches. But like a knife in gun fight, infantry don't belong in currently designed pub matches. Maps with tons of SD won't matter, if its bad map for HAV won't matter. It should be reasonably same fun and effort no matter what your drop suit.
Talking about two players who come into a match. Mostly OK no matter what infantry fitting either choose. Not so if one chooses |
|
Primus Core
Searing Winds
22
|
Posted - 2013.03.07 22:01:00 -
[31] - Quote
I really don't feel like tanks should be in ambush, period, until the maps are expanded. They're too close-quarters as it is, meaning any anti-vehicle players short of the two guys in the entire game that spec'd into higher tier anti-vehicle weaponry will likely get slaughtered before they get a chance to aim.
Just saying. |
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.07 22:02:00 -
[32] - Quote
Alderstaz wrote: gigantic strawman post.
No. If you want to succeed you need to be able to use all of the tools. Most of the people who **** and moan about tanks automatically dismiss the usefulness of heavies and swarms because it reduces their effectiveness against infantry.
If you choose to not bring an anti tank weapon onto the field to counter the tanks you are going to get steamrolled. It's that simple. I have taken the time to skill AV above minimum for proto. i routinely drive Marauders off the field and kill anything less. But i only deploy it when I need vehicleds destroyed. I run my HMG or assault suit otherwise.
but every argument here dismisses this as an option. Because why?
You don't want to spend the skill points there?
That is not the HAV driver's problem, it's yours. |
Alderstaz
Mannar Focused Warfare Gallente Federation
5
|
Posted - 2013.03.07 22:29:00 -
[33] - Quote
Only reason I'm responding is to try to figure direction. Don't take it personally, but I have too much experience with FPS/MMOs.
The omega boosters gave sneak peak of $49/month subscription rate(merc gives 30 day active not passive, as I was corrected) as base rate, plus you need Aur for best in slot weapons and gear( go look in market place, don't take my word). When Corp battle wins matter, you'll need it to be on same footing.
The only reasonably balanced map is the hills one, where starting side doesn't matter. New spawn strategy is great for it. The other maps have key locations that a starting blob near them has significant advantage all things being equal. A design issue.. Why random spawn was good for them.
Nothing against you, but what I'm stating with HAV are facts, not opinion. They are design choices that the devs had to make. Unlimited ammo for HAV but none for Heavy were conscious decisions. One hit killable infantry, one/two clip killable infantry versus much longer time to live HAV are design decisions. A players experience/expectations in either role is very different. And that to me is bad. Because its an 8 minute match for all.
The decision of what's in the game now at this point in time is a choice. This is PS3, there is not much tech support overhead. After all this time.
Anyway, imagine you're really good player. Imagine everyone is. They always make good choices. What does a HAV player do? What then do every infantry player do?
As designed, you get real skill points and experience in pub matches. I fully discount Ambush as it is again the developers conscious design choice after all this time not to deal with AFKers.
Nothing new here, they've run Eve for 10 years.
So again, its all conscious design decisions, FPS have been around forever and balance issues are nothing new to Eve.
As a player, there is too much imbalance toward vehicle, if everyone's time is worth the same. |
Alderstaz
Mannar Focused Warfare Gallente Federation
5
|
Posted - 2013.03.07 22:35:00 -
[34] - Quote
Breakin Stuff wrote:Alderstaz wrote: gigantic strawman post. No. If you want to succeed you need to be able to use all of the tools. Most of the people who **** and moan about tanks automatically dismiss the usefulness of heavies and swarms because it reduces their effectiveness against infantry. If you choose to not bring an anti tank weapon onto the field to counter the tanks you are going to get steamrolled. It's that simple. I have taken the time to skill AV above minimum for proto. i routinely drive Marauders off the field and kill anything less. But i only deploy it when I need vehicleds destroyed. I run my HMG or assault suit otherwise. but every argument here dismisses this as an option. Because why? You don't want to spend the skill points there? That is not the HAV driver's problem, it's yours.
If you're infantry you must adapt.
If you're HAV, you play whack a mole. I'm not disagreeing with what good infantry does.
But after first week or so, I realized infantry AV has serious draw backs. HAV is all purpose, no draw backs. As far as a player at console is concerned. Which is why I don't bother with AV except grenades for LAV heavy matches.
Not in a vacuum, in a match. After you kill one tank, what do you do as full AV infantry. Didnt mean to say you... Don't take it personally, I'm sure your fine...
|
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.07 22:43:00 -
[35] - Quote
Alderstaz wrote:
As a player, there is too much imbalance toward vehicle, if everyone's time is worth the same.
check the price tag on those imbalanced vehicles.
the hulls cost approximately 13 proto assault suits for marauders. This is before fittings. it costs about 7 Vk.1 heavy suits.
am I making sense yet?
If you are running an unfit surya/sica (which is an impossibility because of how the game is set up) you are rolling out 1.2 million ISK for me to detonate. a fully, well-fit, surya costs 2- 2.5 million ISK. So i'd say marauders are absolutely giving people their money's worth. I can lay out enough damage to make them run away BY MYSELF. i can kill them solo if they do dumb things.
Hmmm. Let's move to the gunnlogi and Madrugar. full kit can cost upwards of 800,000 ISK. I can five-shot them at most. three-shot on a good day. I use an assault forge gun of the proto variety for this.
Militia tanks I can one-shot. they're not even worth discussing.
I use a forge gun and have taken the time and effort to skill into it enough that I should be on every tank driver's "oh-**** kill him first" list.
because I destroy the HAVs you rage about being unfair. HAV's are phenomenally easy to destroy, if you bother with the needed skills, have a squad and they support your efforts. |
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.07 22:47:00 -
[36] - Quote
Alderstaz wrote: Not in a vacuum, in a match. After you kill one tank, what do you do as full AV infantry. Didnt mean to say you... Don't take it personally, I'm sure your fine...
I use my assault forge gun to run around and clip any red dot who gets between me and the supply depot whereupon i shall refit to my trusty HMG and go shoot more people in the face. if I die, my work was done already. your tank is dead. I have no urther need for the suit.
Plus i'm really good at zapping infantry trying to move across open ground with assault forges. Rarely get the direct-hit one-shot though. usually takes 2-3 splashes to kill the rangy little buggers. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
331
|
Posted - 2013.03.07 22:48:00 -
[37] - Quote
I support this. I understand that a new game mode will not affect vehicle use in existing game modes and will offer variety in game play (something this game needs desperately).
I would actually be interested in seeing how a mode like this would play out. Everyone would go in fitted for 100% anti infantry. Skirmish could be interesting without LAVs or other transport. Holding flags and having good drop uplinks would be even more critical. You might see more scouts and fewer heavies.
I don't understand the angry, negative feedback. It is like people are afraid no one would play normal Ambush or Skirmish ever again if this was added. |
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.07 22:52:00 -
[38] - Quote
Moonracer2000 wrote: I don't understand the angry, negative feedback. It is like people are afraid no one would play normal Ambush or Skirmish ever again if this was added.
I am NOT responding to the idea that there should be maps too tight for an HAV. I'm cool with maps that make it moronic to use an HAV.
I am responding to the assertion that there's an unfair bias towards vehicles. As long as the argument is predicated on the idea that they are an unfair weapon in use I shall refute said statements. |
Alderstaz
Mannar Focused Warfare Gallente Federation
5
|
Posted - 2013.03.07 23:04:00 -
[39] - Quote
Breakin Stuff wrote:Alderstaz wrote: Not in a vacuum, in a match. After you kill one tank, what do you do as full AV infantry. Didnt mean to say you... Don't take it personally, I'm sure your fine...
I use my assault forge gun to run around and clip any red dot who gets between me and the supply depot whereupon i shall refit to my trusty HMG and go shoot more people in the face. if I die, my work was done already. your tank is dead. I have no urther need for the suit. Plus i'm really good at zapping infantry trying to move across open ground with assault forges. Rarely get the direct-hit one-shot though. usually takes 2-3 splashes to kill the rangy little buggers. Edit: before you ask "what if there's no supply depots my answer is as follows: go to map, choose suicide option. respawn in more appropriate suit.
Now imagine you were an HAV player. Do you ever have to stab yourself in eye to become paper to fight what I say is no rock. Because this rock doesn't care what you are. Just too much imbalance in what some Isk gets you.
They don't belong in matches with infantry. You listed a good chunck of what good infantry have to do. What does a good HAV do? No need to resupply, no worry about being one shotted, can kill anything, immune to most players.
I'm perfectly OK, with HAVs in strategic Corp fights...
Of course planned future changes to game could change this. But right now, good vehicle users just run over infantry with no weakness. Player versus player. Not team versus team. They are consciously designed for Corp battles. |
Ulysses Knapse
Nuevo Atlas Corporation
90
|
Posted - 2013.03.07 23:05:00 -
[40] - Quote
Moonracer2000 wrote:I support this. I understand that a new game mode will not affect vehicle use in existing game modes and will offer variety in game play (something this game needs desperately). A game mode that removes choices is not offering variety. I think that is quite obvious.
If you want to play without vehicles, be prepared to completely break the enemy's ability to use vehicles. |
|
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.07 23:13:00 -
[41] - Quote
Alderstaz wrote:
They don't belong in matches with infantry. You listed a good chunck of what good infantry have to do. What does a good HAV do? No need to resupply, no worry about being one shotted, can kill anything, immune to most players.
This is not call of duty.
Tanks belong in matches with infantry and your post tells me that you just refuse to accept you MIGHT have to adapt and learn to do more than point an AR at it. Please if I am wrong overall i will be happy to retract this, because I'm not trying to attack you.
i must say that the mindset that seems to predominate the thread here is mystifying to me. It seems to say "I should not have to depend on secondary skills or allies to solve a problem."
But your thesis statement here fails under scrutiny because CCP included the toolbox to kill HAVs in the infantry setup. so either run with people who can do anti tank or learn to do it. CCP provided Infantry swarms and forge guns specifically to kill HAVs, so your statement that HAVs don't belong in matches with infantry can be safely thrown out as irrelevant.
One's choice to not use a screwdriver does not mean the hammer needs a buff.
Edited to remove certain ambiguity that wasn't intended. |
BobThe843CakeMan
BurgezzE.T.F Orion Empire
139
|
Posted - 2013.03.07 23:20:00 -
[42] - Quote
You think driving a tank is easy when there's AV around. We have to either get away or kill them. and if they r in a spot where we can't hit them we need something to do. Then we have to keep track of 5 active modules if u ride an armor tank u will understand and then we have to not crash while ppl are shooting AV and or AV nades. You think tanks are a whack a mole system ur crazy.
Now given sometimes the enemy has no AV but thts what they get for not having it. a smack in the face saying. lets get AV. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
331
|
Posted - 2013.03.08 00:22:00 -
[43] - Quote
The discussion is being sidetracked by an argument over whether or not vehicle versus infantry combat is balanced. Or an argument that players only want this because they aren't skilled at countering vehicles. That matters in the larger scope of the game but I don't see it being a concern here. The request is for a game mode without vehicles. Would you like to play such a game mode?
A good criticism that someone brought up was in relation to realism. That they would be okay with maps that physically did not allow vehicles. I would be 100% for this. The only problem is that this would require more work for CCP. I would love some interior maps for this or some city maps with barricaded roads.
Another option would be to make the matches take place during some sort of sci fi "EMP Storm" or other environmental disturbance that made RDVs unavailable. Again this would make more work for CCP (creating additional weather effects) but would add to the "realism" of the situation. Hell RDVs are so dumb it would be believable that foggy weather would make them crash.
I guess if you want to argue about balance you might argue that somehow infantry only would offer easier SP gain? But I don't see infantry only matches being any less intense.
Ulysses Knapse wrote: A game mode that removes choices is not offering variety. I think that is quite obvious.
If you want to play without vehicles, be prepared to completely break the enemy's ability to use vehicles.
Just throwing this out as an example, but Battlefield 3 released an entire expansion pack called Close Quarters that took a game similar to Dust (open maps with vehicles and infantry) and shoved it into an infantry only scenario. And they just released a new expansion with a new game mode called Air Superiority that has no infantry at all and only has jets on the map. Both modes remove choices from the player and offer more variety to the game as a whole.
I would also like to say that it is possible to like the idea of an infantry only mode and like vehicle/anti vehicle game play. Not all of us are asking for this because we are incapable of dealing with vehicles on the map.
|
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.08 00:41:00 -
[44] - Quote
Moonracer2000 wrote:
I would also like to say that it is possible to like the idea of an infantry only mode and like vehicle/anti vehicle game play. Not all of us are asking for this because we are incapable of dealing with vehicles on the map.
And your part of the argument gets no comment from me.
I disagree that we should separate by type at all. I believe there should be no maps that punish AV drivers for pumping their SPs into vehicles and then sticking them in the "LOLz no tanks for you" maps. It serves no purpose to the community as a whole to exclude anyone the ability to bring the wargear they trained into to bear on the field.
a dedicated tank driver is not an asset in an infantry-only match. A dedicated AV maniac is just as worthless on this field.
You have just removed two sets of players from contention in this game mode debate, and I feel it is needlessly exclusive and poor game design to allow people to "ignore the mechanics they don't like." the theme of DUST has always been combined arms ops. removing that removes a lot of what makes the game special.
i never believe you should be able to set up a match limiting what your opponent is allowed to bring. Especially not once Sov and planetary conquest come online. Making it so you can only bring infantry to those fights ain't happening, I guarantee you. |
Ulysses Knapse
Nuevo Atlas Corporation
91
|
Posted - 2013.03.08 00:46:00 -
[45] - Quote
Breakin Stuff wrote:a dedicated tank driver is not an asset in an infantry-only match. A dedicated AV maniac is just as worthless on this field. "As long as one lives the other will not die, and so shall their battle be eternal." |
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.08 01:49:00 -
[46] - Quote
Ulysses Knapse wrote:Breakin Stuff wrote:a dedicated tank driver is not an asset in an infantry-only match. A dedicated AV maniac is just as worthless on this field. "As long as one lives the other will not die, and so shall their battle be eternal."
Thank you Demona and MacBeth |
Ronan Elsword
Dead Six Initiative
8
|
Posted - 2013.03.08 03:43:00 -
[47] - Quote
Moonracer2000 wrote:The discussion is being sidetracked by an argument over whether or not vehicle versus infantry combat is balanced. Or an argument that players only want this because they aren't skilled at countering vehicles. That matters in the larger scope of the game but I don't see it being a concern here. The request is for a game mode without vehicles. Would you like to play such a game mode?
A good criticism that someone brought up was in relation to realism. That they would be okay with maps that physically did not allow vehicles. I would be 100% for this. The only problem is that this would require more work for CCP. I would love some interior maps for this or some city maps with barricaded roads.
Another option would be to make the matches take place during some sort of sci fi "EMP Storm" or other environmental disturbance that made RDVs unavailable. Again this would make more work for CCP (creating additional weather effects) but would add to the "realism" of the situation. Hell RDVs are so dumb it would be believable that foggy weather would make them crash.
I guess if you want to argue about balance you might argue that somehow infantry only would offer easier SP gain? But I don't see infantry only matches being any less intense.
I've been somewhat following this thread over the last couple of days, and it's nice to finally see someone talking about the thread. In city maps, with alleys and interior buildings along with game modes involving space stations, or ships would limit vehicles quite a bit. There is no need to post on this thread if it is not constructive. It's the main issue with the feedback forum. |
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 04:12:00 -
[48] - Quote
Who cares if there is a game mode with no vehicles? Sheesh, if you want to use your tank then just don't play in that mode, it's not like it would be the only mode available. Just look at OMS, almost no one uses tanks there because taking them out is pretty easy.
Ambush should not allow vehicles. OMS should allow them.
What exactly is the problem with an Infantry only mode? |
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.08 04:50:00 -
[49] - Quote
your ability to use two completely unrelated topics to support one another is astounding. |
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 04:53:00 -
[50] - Quote
Breakin Stuff wrote:your ability to use two completely unrelated topics to support one another is astounding. What two different topics? Did I ever talk about anything that wasn't alternate game modes? The militia only mode was just an example of possible alternatives to ambush.
The topic at hand is a no vehicle mode, yet everyone else has gone off and started talking about balance. |
|
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.08 05:19:00 -
[51] - Quote
Sloth9230 wrote:Breakin Stuff wrote:your ability to use two completely unrelated topics to support one another is astounding. What two different topics? The militia only mode was just an example of possible alternatives to ambush. The topic at hand is a no vehicle mode, yet everyone else has gone off and started talking about balance. Edit: my mistake, the variety part was directed at Ulysses.
there should be no mode that renders any player irrelevant. a no-vehicle mode does this. |
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 05:28:00 -
[52] - Quote
Breakin Stuff wrote:Sloth9230 wrote:Breakin Stuff wrote:your ability to use two completely unrelated topics to support one another is astounding. What two different topics? The militia only mode was just an example of possible alternatives to ambush. The topic at hand is a no vehicle mode, yet everyone else has gone off and started talking about balance. Edit: my mistake, the variety part was directed at Ulysses. there should be no mode that renders any player irrelevant. a no-vehicle mode does this. Because vehicle users are incapable of using a militia assault rifle? It renders Vehicles irrelevant, not the users. |
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.08 05:32:00 -
[53] - Quote
Sloth9230 wrote: Because vehicle users are incapable of using a militia assault rifle? It renders Vehicles irrelevant, not the users.
Yes, because we know the militia suits, rifles and such are so very effective in conjunction with tank player tactics and thrown against advanced and proto players...
"Here you go we don't like your tanks, but on the upside? Militia fits are free. ENJOY! Sorry but you can only have fun our way, not yours."
That's not a solution, that's giving a good chunk of the player base the finger. |
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 05:35:00 -
[54] - Quote
Breakin Stuff wrote: you can only have fun our way, not yours."
Because the addition of new modes completely removes all pre existing modes? That makes no sense at all.
We don't need a solution, because there is no problem. The OP just wants a infantry only mode because it would be fun, not because he has a problem with tanks. I don't play skirmish because I find the whole objective thing boring, how is that any different? |
Sloth9230
Reaper Galactic
339
|
Posted - 2013.03.08 05:57:00 -
[55] - Quote
Let me try and use an analogy.
If I go to a sushi place, am I going to ask for a hamburger? No. Does the existence of a sushi place mean that I can't get a burger elsewhere? No. If I want a burger, then I'll just go to a place that sells burgers. I'm not going to have the place shut down just because they don't have burgers.
If you want to use a vehicle then you wouldn't be interested in an infantry only mode anyway, why would that make anyone feel left out? My friends know I hate fish, so they don't invite me to seafood places, that doesn't bother me, because I DON"T LIKE FISH. The only way it would be "giving a good chunk of the player base the finger" would be if alternatives didn't exist. You're saying that certain modes shouldn't exist because not everyone would play them, really? That's like someone who only plays single player asking for multi-player to get cut just because they don't care for it.
Why do people insist on making things so complicated? |
Breakin Stuff
Immobile Infantry
705
|
Posted - 2013.03.08 08:18:00 -
[56] - Quote
because we don't want you to be able to escape. |
Sloth9230
Reaper Galactic
341
|
Posted - 2013.03.08 08:20:00 -
[57] - Quote
Breakin Stuff wrote:because we don't want you to be able to escape. lol, I knew it |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1181
|
Posted - 2013.03.08 08:28:00 -
[58] - Quote
For a game mode without infantry to exist, it should have some kind of explanation why vehicles couldnt be used.
=> https://forums.dust514.com/default.aspx?g=posts&t=44285&p=5 |
iLLMaTiC619
KiLo.
34
|
Posted - 2013.03.08 15:43:00 -
[59] - Quote
Chinduko wrote:I'd love to see indoor maps like a war barge map. No vehicles inside. Just CQC fun!
+1 see everyone thinks I am bashing vehicles but I want more guns fights on maps too! |
iLLMaTiC619
KiLo.
34
|
Posted - 2013.03.08 15:50:00 -
[60] - Quote
Moonracer2000 wrote:I support this. I understand that a new game mode will not affect vehicle use in existing game modes and will offer variety in game play (something this game needs desperately).
I would actually be interested in seeing how a mode like this would play out. Everyone would go in fitted for 100% anti infantry. Skirmish could be interesting without LAVs or other transport. Holding flags and having good drop uplinks would be even more critical. You might see more scouts and fewer heavies.
I don't understand the angry, negative feedback. It is like people are afraid no one would play normal Ambush or Skirmish ever again if this was added.
+1000000000 thank you!!!!!!!!!!!! I am saying ADD another mode not subtract the others... just give us something different to play.. how about close quarter battles on a space station or something.. |
|
iLLMaTiC619
KiLo.
34
|
Posted - 2013.03.08 15:52:00 -
[61] - Quote
Sloth9230 wrote:Breakin Stuff wrote: you can only have fun our way, not yours.
Because the addition of new modes completely removes all pre existing modes? That makes no sense at all. We don't need a solution, because there is no problem. The OP just wants a infantry only mode because it would be fun, not because he has a problem with tanks. A vehicle only mode would also be fun, where exactly is the problem? I don't play skirmish because I find the whole objective thing boring, how is that any different? The purpose of different modes is to offer alternatives to those who would enjoy something different, not subtract from the game.
+1000000000 correct.. give players another option to play this great game.. new game mode are coming..just throwing an idea to the devs way |
Ong Baek Shu
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2013.03.08 18:22:00 -
[62] - Quote
A tank with an experienced driver will almost always take the battle, seen it too many times.
I mostly play ambush and the whole argument about the topography messing with tanks doesn't float. Why? Because you can mod out a tank with better engines, heavier armor, better chasis, better shields, etc. I've seen tanks that can storm over the battlefield almost as fast as a LAV. They have no problem going over the terrain and ducking the behemoths behind the very terrain that is supposed to slow them down.
So, your side has to have a tank that is just as good to stand a chance. The anti-armor and the sentinel builds usually have to hit these tanks 6-7 times depending on the shield/armor set up of the tank to actually kill it. Or you have to be able to get close enough to it to set off A/V grenades or set up remote explosives....and that usually doesn't pan out either.
I do understand that hey, it is a tank. I also understand that it takes literally millions of points invested into skills that do nothing else for you other than to be able to drive a vehicle and upgrade it. So there is a trade off.
The argument about the heavy armor is not valid. There is a trade off with those suits as well. You are the slowest thing on the map and if you sacrifice armor slots for speed bonus...you aren't as tough and you are still extremely slow. It doesn't take special weaponry to take out a heavy. I don't have to come in with a completely different drop suit to take out a heavy. It just takes a few more shots with whatever I can hit you with.
|
BASSMEANT
ZionTCD Legacy Rising
146
|
Posted - 2013.03.08 18:29:00 -
[63] - Quote
so go buy a tank and learn to use it and quit whining.
Peace B |
iLLMaTiC619
KiLo.
34
|
Posted - 2013.03.08 18:52:00 -
[64] - Quote
BASSMEANT wrote:so go buy a tank and learn to use it and quit whining.
Peace B
learn to read derp... smfh thinking yall are illiterate on here.. MY CORP has a tank and we smash on yall I am saying add another game mode... so we have more options to play |
Sloth9230
Reaper Galactic
355
|
Posted - 2013.03.08 19:45:00 -
[65] - Quote
iLLMaTiC619 wrote:BASSMEANT wrote:so go buy a tank and learn to use it and quit whining.
Peace B learn to read derp... smfh thinking yall are illiterate on here.. MY CORP has a tank and we smash on yall I am saying add another game mode... so we have more options to play Don't listen to Assmeant, he literally says the same thing in every thread lol. |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
23
|
Posted - 2013.03.09 00:28:00 -
[66] - Quote
no bc then the other mode will just be tanks vs AT infantry. it'll ruin the variety. this will ruin the purpose of AV players. keep it together or you'll have 2 different communites. if u cant deal with tanks- get ur own or get a better forge gun |
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