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iLLMaTiC619
KiLo.
24
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Posted - 2013.03.05 15:35:00 -
[1] - Quote
Devs can we make a game mode like ambush WITHOUT tanks and vehicles ?!?! I want to see some skill from these so called top corps without their mighty tanks.. make it happen Devs!! |
iLLMaTiC619
KiLo.
24
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Posted - 2013.03.05 17:09:00 -
[2] - Quote
make it happen CCP.. no more hiding in tanks lets see how the big boys do without their metal shelters |
Ulysses Knapse
Nuevo Atlas Corporation
84
|
Posted - 2013.03.05 20:50:00 -
[3] - Quote
They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating. |
Godin Thekiller
KNIGHTZ OF THE ROUND
16
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Posted - 2013.03.05 22:10:00 -
[4] - Quote
Stop whining. I paid for it, build it, and skilled for it. If you ***** and complain, either A: you don't adapt and I will constantly buttfuck you, or B: You adapt, get a AV fit, and give me a hard time buttfucking the rest of your team. GL mate. |
iLLMaTiC619
KiLo.
29
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Posted - 2013.03.06 01:55:00 -
[5] - Quote
Ulysses Knapse wrote:They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating.
I'm saying keep the other game modes but have a mode for just gun fights |
iLLMaTiC619
KiLo.
29
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Posted - 2013.03.06 01:57:00 -
[6] - Quote
Godin Thekiller wrote:Stop whining. I paid for it, build it, and skilled for it. If you ***** and complain, either A: you don't adapt and I will constantly buttfuck you, or B: You adapt, get a AV fit, and give me a hard time buttfucking the rest of your team. GL mate.
STFU derp I have a tank in my corp and a damn good one. I aint sayin get rid of vehicles on all game mode I am saying give us a mode just for gun fights ETC.. aint noone butt fuckin my corp but I'm sure you come across my corp you be aborting and rage quittin everytime you see our tanks coming.. |
Johnny Guilt
Algintal Core Gallente Federation
50
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Posted - 2013.03.06 02:22:00 -
[7] - Quote
infantry combat for ambush,heavy vehicle combat for skirmish because it make sense on bigger maps. |
Rachoi
HavoK Core
23
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Posted - 2013.03.06 02:25:00 -
[8] - Quote
Godin, Matic, stop it with the pissing match.
there should be a combat scenario that has no vehicles, because realistically you wont always have the option of armor support.
and yes, skilling into something that **** the hell out of Vehicles like AV grenades, and Swarms does help, enough so i did it myself just so i could chase the tank babies away. and i will NEVER be seen in a tank, or near one, since when a tank is on the feild they destroy everything, from infantry to the important Supply Depos and CRUs |
kyan west
D3ath D3alers RISE of LEGION
18
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Posted - 2013.03.06 02:29:00 -
[9] - Quote
iLLMaTiC619 wrote:make it happen CCP.. no more hiding in tanks lets see how the big boys do without their metal shelters if I'm not hiding I'm my metal shelter, I'm hiding in another I call my heavy suit |
iLLMaTiC619
KiLo.
29
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Posted - 2013.03.06 15:39:00 -
[10] - Quote
kyan west wrote:iLLMaTiC619 wrote:make it happen CCP.. no more hiding in tanks lets see how the big boys do without their metal shelters if I'm not hiding I'm my metal shelter, I'm hiding in another I call my heavy suit
+1 haha nice.. me as well friend me as well lol |
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10mg PLUMBUM
Academy Inferno
104
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Posted - 2013.03.06 15:44:00 -
[11] - Quote
Guys be men, stop crying, nowadays have a lot of way to kill tanks and the best way = teamwork ! |
iLLMaTiC619
KiLo.
29
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Posted - 2013.03.06 15:53:00 -
[12] - Quote
10mg PLUMBUM wrote:Guys be men, stop crying, nowadays have a lot of way to kill tanks and the best way = teamwork !
hard to have teamwork when new berries won't watch your back when you are trying to take tanks out!! smh did you guys read the topic?!?! I like tanks and my corp has bad ass tanks, I am saying it would be nice to have another game mode without tanks... just dropsuits and see battling with weapons!!!!!!
I am NOT saying take tanks or vehicles out of the game or other game mode.. I like them I am saying ADD another game mode... learn to read derps.. |
Ulysses Knapse
Nuevo Atlas Corporation
86
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Posted - 2013.03.06 16:13:00 -
[13] - Quote
iLLMaTiC619 wrote:Ulysses Knapse wrote:They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating. I'm saying keep the other game modes but have a mode for just gun fights I know what you are saying, and it doesn't matter. This is war. In war, we use weapons. Vehicles are a weapon. Such a game mode would be similar to a game mode that removes Sniper Rifles and Shotguns, or one that removes Heavy Machine Guns and Laser Rifles. There are roles in the battlefield, and removing multiple roles, let alone one, threatens the balance of things. |
The Final Fantasy
Regime Of Shadow Marines
0
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Posted - 2013.03.06 18:41:00 -
[14] - Quote
Ulysses Knapse wrote:iLLMaTiC619 wrote:Ulysses Knapse wrote:They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating. I'm saying keep the other game modes but have a mode for just gun fights I know what you are saying, and it doesn't matter. This is war. In war, we use weapons. Vehicles are a weapon. Such a game mode would be similar to a game mode that removes Sniper Rifles and Shotguns, or one that removes Heavy Machine Guns and Laser Rifles. There are roles in the battlefield, and removing multiple roles, let alone one, threatens the balance of things.
true but we are talking about 4k+ of shield/ armor with 3~4 hits to kill infantry vs like standard 200+ hp rifles maniacs |
Chinduko
KILL-EM-QUICK RISE of LEGION
21
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Posted - 2013.03.06 18:55:00 -
[15] - Quote
HAV's do ruin the game for those of us that like gun fighting. |
Buster Friently
Rosen Association
68
|
Posted - 2013.03.06 21:02:00 -
[16] - Quote
Ulysses Knapse wrote:iLLMaTiC619 wrote:Ulysses Knapse wrote:They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating. I'm saying keep the other game modes but have a mode for just gun fights I know what you are saying, and it doesn't matter. This is war. In war, we use weapons. Vehicles are a weapon. Such a game mode would be similar to a game mode that removes Sniper Rifles and Shotguns, or one that removes Heavy Machine Guns and Laser Rifles. There are roles in the battlefield, and removing multiple roles, let alone one, threatens the balance of things.
QFT
Vehicles are part of dust. |
Neb M'kay
Pro Hic Immortalis RISE of LEGION
1
|
Posted - 2013.03.06 21:06:00 -
[17] - Quote
kyan west wrote:iLLMaTiC619 wrote:make it happen CCP.. no more hiding in tanks lets see how the big boys do without their metal shelters if I'm not hiding I'm my metal shelter, I'm hiding in another I call my heavy suit
Well said. |
YourDeadAgain76
Red Star.
135
|
Posted - 2013.03.06 21:29:00 -
[18] - Quote
LOL if you dont like a tank steamrolling you in an ambush match get you av gear out and kill it crybabys. I dont know how many ambushes ive been in and been like 1 of 2 people trying to destroy a tank. If yoyu get steamrolled by a tank in any game its your own fault not CCP's they give everyone tools to destroy tanks USE EM. |
Ulysses Knapse
Nuevo Atlas Corporation
88
|
Posted - 2013.03.06 21:44:00 -
[19] - Quote
The Final Fantasy wrote:Ulysses Knapse wrote:iLLMaTiC619 wrote:Ulysses Knapse wrote:They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating. I'm saying keep the other game modes but have a mode for just gun fights I know what you are saying, and it doesn't matter. This is war. In war, we use weapons. Vehicles are a weapon. Such a game mode would be similar to a game mode that removes Sniper Rifles and Shotguns, or one that removes Heavy Machine Guns and Laser Rifles. There are roles in the battlefield, and removing multiple roles, let alone one, threatens the balance of things. true but we are talking about 4k+ of shield/ armor with 3~4 hits to kill infantry vs like standard 200+ hp rifles maniacs Are you honestly telling me that HAVs, probably the least agile, least versatile, most expensive thing on the battlefield, are bad because they do what they were meant to do? You can literally run circles around a HAV and it can't hit you. You can shoot homing missiles at HAVs behind cover. You can lob UP TO THREE HOMING FRIGGIN' GRENADES AT THEM IN RAPID SUCCESSION THAT DO OVER 1k DAMAGE EACH. |
Shledder
Valor Coalition RISE of LEGION
4
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Posted - 2013.03.06 21:57:00 -
[20] - Quote
I agree with this... to an extent. There shouldn't be a game mode that bans tanks, however, I would like to see some maps that no idiot would bring a tank in on (in a forest, on a mountain, in caves or catacombs, basically anything catered to close quarters).
As a MAG fan, I'd like to see Dust use the concept of anti-aircraft artillery to shoot down RDV's. In MAG, the defending team had a AAA which would shoot down any incoming planes automatically, forcing the attacking team to blow it up first, then call in their support. Personally I think this would be a great concept for Dust, if you don't want to face tanks, better get your butt to the AAA and ensure it doesn't get blown up. |
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Chinduko
KILL-EM-QUICK RISE of LEGION
23
|
Posted - 2013.03.07 19:30:00 -
[21] - Quote
I'd love to see indoor maps like a war barge map. No vehicles inside. Just CQC fun! |
Chinduko
KILL-EM-QUICK RISE of LEGION
23
|
Posted - 2013.03.07 19:33:00 -
[22] - Quote
Shledder wrote:I agree with this... to an extent. There shouldn't be a game mode that bans tanks, however, I would like to see some maps that no idiot would bring a tank in on (in a forest, on a mountain, in caves or catacombs, basically anything catered to close quarters).
As a MAG fan, I'd like to see Dust use the concept of anti-aircraft artillery to shoot down RDV's. In MAG, the defending team had a AAA which would shoot down any incoming planes automatically, forcing the attacking team to blow it up first, then call in their support. Personally I think this would be a great concept for Dust, if you don't want to face tanks, better get your butt to the AAA and ensure it doesn't get blown up.
This could work like in Section 8 Prejudice which has anti-air. In Dust, this could be something to hack. If an enemy hacks your AA, you wouldn't be able to call in vehicles. Place an AA at the enemy's red line. If the AA isn't hacked or destroyed, you couldn't call in your vehicles. |
Alderstaz
Mannar Focused Warfare Gallente Federation
5
|
Posted - 2013.03.07 20:13:00 -
[23] - Quote
Ulysses Knapse wrote:They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating.
You obviously are not a good HAV player, as it stands right now, folks trying to skill up, or just get some training have to deal with good players who use HAV as their 'Drop suit'.
What does that get a good HAV player(not you, because of what you said above, maybe you spoke too fast) - (Can easily get out of dodge, because they know/are aware of good cover.) You cannot headshot/OHK a HAV. Good players cannot be killed without focus fire from multiple players. Not true for any other player with exception of Heavy suit much better with 2 attackers but surprise will let you kill one on one. - Have unlimited ammo requiring no/little support. They thought it important for Heavy Drop suits to have limits... Not HAV drop suit.. Those players are OK to be fully self sufficient for their 8 minutes of fun. - move faster than players when they need to. Talking about good players, who are situationaly aware not to be in stupid area. - Immune to anti-infantry weapons. You come in one suit, and never have to adapt. But the infantry needs to die to your gun, or get to Supply Depot and change to be almost helpless against infantry so he can hurt the player in HAV drop suit. Again, talking about all good players out on the field. So HAV kills everything, but you have to take serious penalty.
I can go on, because I've actually played the game like OP, but to my point. Killing tanks is just not worth the reward for all the risks that you take as infantry AV. You come out as net loss, all the time the HAV player is getting better in his self sufficient kill everyone, immune to most weapons Drop suit. So everyone else takes serious negative for supposed advantage while HAV because of 'Isk' cost have none. In reality, there is no balance between such players during their 8 minute fight. And that is the point of OP.
Again, think about all competent/good players on field before you talk.
Lastly, the only antitank is another tank. You really have too little experience with Dust if you have not come to understand that.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
106
|
Posted - 2013.03.07 20:22:00 -
[24] - Quote
Alderstaz wrote:
Lastly, the only antitank is another tank. You really have too little experience with Dust if you have not come to understand that.
Until CCP gives us bombers and jets, !
Oh the Derpa derp tears will be flowing then. |
Alderstaz
Mannar Focused Warfare Gallente Federation
5
|
Posted - 2013.03.07 21:04:00 -
[25] - Quote
BMSTUBBY wrote:Alderstaz wrote:
Lastly, the only antitank is another tank. You really have too little experience with Dust if you have not come to understand that.
Until CCP gives us bombers and jets, ! Oh the Derpa derp tears will be flowing then.
|
Ulysses Knapse
Nuevo Atlas Corporation
90
|
Posted - 2013.03.07 21:05:00 -
[26] - Quote
Shledder wrote:I agree with this... to an extent. There shouldn't be a game mode that bans tanks, however, I would like to see some maps that no idiot would bring a tank in on (in a forest, on a mountain, in caves or catacombs, basically anything catered to close quarters). We already have those. Too many of those. Urban warfare, they call it. I call it HAV torture. |
Ulysses Knapse
Nuevo Atlas Corporation
90
|
Posted - 2013.03.07 21:18:00 -
[27] - Quote
Alderstaz wrote:Ulysses Knapse wrote:They actually do very well. The reason you see HAVs isn't because they are overpowered, it's because they serve a role in the game. If everyone was running around in a HAV, that would be kind of pointless. HAVs are not overpowered. If anything, the often urban environment of the districts frequently gives them the finger. Vehicle physics are especially bad, and trying to move through an urban environment with a HAV is like a fat guy squeezing through a hole in the wall.
Either way, there is no reason to remove vehicles, and this has been suggested many times too many.
For Christ's sake, just get some AV grenades. Those things are devastating. You obviously are not a good HAV player, as it stands right now, folks trying to skill up, or just get some training have to deal with good players who use HAV as their 'Drop suit'. What does that get a good HAV player(not you, because of what you said above, maybe you spoke too fast) - (Can easily get out of dodge, because they know/are aware of good cover.) You cannot headshot/OHK a HAV. Good players cannot be killed without focus fire from multiple players. Not true for any other player with exception of Heavy suit much better with 2 attackers but surprise will let you kill one on one. - Have unlimited ammo requiring no/little support. They thought it important for Heavy Drop suits to have limits... Not HAV drop suit.. Those players are OK to be fully self sufficient for their 8 minutes of fun. - move faster than players when they need to. Talking about good players, who are situationaly aware not to be in stupid area. - Immune to anti-infantry weapons. You come in one suit, and never have to adapt. But the infantry needs to die to your gun, or get to Supply Depot and change to be almost helpless against infantry so he can hurt the player in HAV drop suit. Again, talking about all good players out on the field. So HAV kills everything, but you have to take serious penalty. I can go on, because I've actually played the game like OP, but to my point. Killing tanks is just not worth the reward for all the risks that you take as infantry AV. You come out as net loss, all the time the HAV player is getting better in his self sufficient kill everyone, immune to most weapons Drop suit. So everyone else takes serious negative for supposed advantage while HAV because of 'Isk' cost have none. In reality, there is no balance between such players during their 8 minute fight. And that is the point of OP. Again, think about all competent/good players on field before you talk. Lastly, the only antitank is another tank. You really have too little experience with Dust if you have not come to understand that. You attempt to brush off what I say with ad hominem. It's not working. I only said that HAVs weren't overpowered and that urban environments were inherently bad for them. Which is true. You attempted to counter points that I didn't actually make. HAVs are the tanks of Dust, and tanks have never done especially well in urban warfare. What you fail to reconcile is the fact that you aren't supposed to solo a HAV as AV. However, when two or three AV users gang up on a tank with the right tactics, it's murder. I'm not saying this from my personal experience as a HAV pilot, because honestly I wasn't concerned with deep observation while I was being shot at, I'm saying this because I see it happen to other HAV drivers, friendly and hostile alike. HAVs are supposed to be overpowered, because that's just what tanks do, but for the role they play they are not that overpowered. In fact, when I jump into the starter AV fitting with militia swarm launchers, I shoot HAVs with reckless abandon and laugh as they run away for cover, which, while not destroying them, still forces them to stop what they were doing. Then, you say that HAVs are overpowered because of the skill of the user. Isn't that true for everything? Doesn't that make every balanced weapon overpowered? |
Breakin Stuff
Immobile Infantry
704
|
Posted - 2013.03.07 21:21:00 -
[28] - Quote
the solution to HAVs:
Put points into Forge guns and swarms.
Use forge guns and swarms on tanks.
Watch tank drivers scream like little children who get beaten for their lunch money.
Rinse and repeat.
It really IS that simple. I do it all the time. |
Patoman Radiant
ZionTCD Legacy Rising
55
|
Posted - 2013.03.07 21:29:00 -
[29] - Quote
the restriction should be imposed not because of a 'rule' but because of a physical limitation, the map should be inside of a large facility, instalation, mabey even a space station or ship.
Tieing this in with a purpose taking over the area could be the mission, one last stronghold before the planet flips hands, or a adventure.
Maybe a map that has areas that can be accessed by vehicles and areas that can't kind of like those with a big building in the middle but instead of having a large road in the middle, don't have one.
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Alderstaz
Mannar Focused Warfare Gallente Federation
5
|
Posted - 2013.03.07 21:55:00 -
[30] - Quote
The point is player A is HAV, player B is anything else. Both good players.
Player A tells others to adapt/change to deal with situation.
Does player A have to ever change anything during match?
Infantry AV comes at serious anti-infantry cost. Specific infantry roles come with significant weaknesses. Like Heavy having no equipment slot. Like all infantry being succeptible to OHKs. Pretty balanced time to live. Nothing new. Standard FPS.
Player A however, does what player A wants entire match. Its a bird, a plane, a man , doesn't matter...
Classic FOTM. For entire match, no matter what the match, player A sits in HAV and plays whack a mole.
What does any other player do, they adapt, they change roles/fittings...
Pub matches are only place for Everyone to get skill points and train...
As designed, HAVs don't belong on same map as an infantry player. Its like two separate games. Nothing against HAVs in Corp/win matters matches. But like a knife in gun fight, infantry don't belong in currently designed pub matches. Maps with tons of SD won't matter, if its bad map for HAV won't matter. It should be reasonably same fun and effort no matter what your drop suit.
Talking about two players who come into a match. Mostly OK no matter what infantry fitting either choose. Not so if one chooses |
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