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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
141
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Posted - 2013.03.04 09:13:00 -
[1] - Quote
"Active Omega-Booster (7-Day) - 17,500 AUR [2x, time-limited, available this week only]"
So... does that mean we get even more SP above the cap using this or will it only boost us up to the normal cap?
/c |
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Invading Oren
Mannar Focused Warfare Gallente Federation
10
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Posted - 2013.03.04 09:18:00 -
[2] - Quote
ChribbaX wrote:"Active Omega-Booster (7-Day) - 17,500 AUR [2x, time-limited, available this week only]"
So... does that mean we get even more SP above the cap using this or will it only boost us up to the normal cap?
/c
Probably more SP above the previous cap. Like the active booster did to the normal cap.
Btw it says that the passive is 7k aur and its on sale. But 7k is the regular price so how is this a better deal? |
Delta Iddon
Subdreddit Test Alliance Please Ignore
5
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Posted - 2013.03.04 09:24:00 -
[3] - Quote
I'm more interested in this "time-limited" thing, does that mean we only have a certain amount of time to use it?
I was planning on buying it to keep for a while as i still have my 30 day booster going, but if you have to use it within a certain time span then i wont bother |
Invading Oren
Mannar Focused Warfare Gallente Federation
10
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Posted - 2013.03.04 09:26:00 -
[4] - Quote
Delta Iddon wrote:I'm more interested in this "time-limited" thing, does that mean we only have a certain amount of time to use it?
I was planning on buying it to keep for a while as i still have my 30 day booster going, but if you have to use it within a certain time span then i wont bother
I guess "time -limited" means that offer/item won't be available next week , so you can't buy it later. |
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CCP Eterne
C C P C C P Alliance
831
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Posted - 2013.03.04 09:29:00 -
[5] - Quote
Limited time means it won't be available to purchase next week, so buy them while they're hot, though they might come back in later weeks.
As for the 7k AUR price on the passive booster being listed in the sales, consider that a mistake on my part for not realizing it's always that price. |
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Korvin Lomont
United Pwnage Service RISE of LEGION
6
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Posted - 2013.03.04 09:30:00 -
[6] - Quote
I just wonder how this will work with current equiped active boosters |
Nguruthos IX
Kameira Lodge Amarr Empire
42
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Posted - 2013.03.04 09:32:00 -
[7] - Quote
I don't even see it on the market. |
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CCP Eterne
C C P C C P Alliance
831
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Posted - 2013.03.04 09:33:00 -
[8] - Quote
Nguruthos IX wrote:I don't even see it on the market.
It's coming out tomorrow. |
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Ghesh Tkall
DUST University Ivy League
5
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Posted - 2013.03.04 09:45:00 -
[9] - Quote
Where is this? I've looked all over the marketplace and it's nowhere...
EDIT: Nevermind. Hadn't refreshed the thread in a while and that was already answered... |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1165
|
Posted - 2013.03.04 09:59:00 -
[10] - Quote
CCP Eterne wrote:Nguruthos IX wrote:I don't even see it on the market. It's coming out tomorrow.
Would you mind giving us more information on the scout and logistic "package" ? Not very clear. Also, the omega active pack is a 7 day active booster that gives +100% SP per game and above the cap ?
Overall, when you drop new stuff like that. Try to be as thorough as possible. Please. Thanks. Bye. Have a good life.
/out |
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JL3Eleven
Pink Fluffy Bounty Hunterz RISE of LEGION
132
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Posted - 2013.03.04 10:10:00 -
[11] - Quote
Could I please get a source for this info. Thanks |
Invading Oren
Mannar Focused Warfare Gallente Federation
11
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Posted - 2013.03.04 10:12:00 -
[12] - Quote
JL3Eleven wrote:Could I please get a source for this info. Thanks
Announcements https://forums.dust514.com/default.aspx?g=posts&t=62035&find=unread
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LrDr
Royal Uhlans Amarr Empire
13
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Posted - 2013.03.04 10:20:00 -
[13] - Quote
What real mechanic of "Active Omega-Booster" ?:
- 2x SP from battle (1x - battle + 1x from booster) w/o week cap modifier (190k) - 3x SP from battle (1x - battle + 2x from booster) w/o week cap modifier (190k) - 2x SP from battle (1x - battle + 1x from booster) & + 1x week cap (190k+190k) - 3x SP from battle (1x - battle + 2x from booster) & + 2x week cap (190k+380k) |
trollsroyce
Seraphim Initiative. CRONOS.
180
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Posted - 2013.03.04 10:32:00 -
[14] - Quote
Think I'll write a couple bonus hours at the clients expense now... actually make it a years worth of boosters while at it :)
Tbh I don't like this boosted p2w aspect; these should have a hard cap on the sp (no gains after 6M sp or similiar). Hopefully the Omega means there won't be any stronger boosters coming. |
Sylvana Nightwind
Expert Intervention Caldari State
67
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Posted - 2013.03.04 10:37:00 -
[15] - Quote
Yeah omega sounds like the ultimate booster which is good. :) And it is for limited time so it is all good too. Pretty expensive stuff for your 100% sp limited gain. Probably will go for it. |
JL3Eleven
Pink Fluffy Bounty Hunterz RISE of LEGION
132
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Posted - 2013.03.04 10:54:00 -
[16] - Quote
Thank you. |
Delta Iddon
Subdreddit Test Alliance Please Ignore
6
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Posted - 2013.03.04 10:56:00 -
[17] - Quote
Something interesting i noticed when i was looking at the omega booster
Quote: The Omega-Booster features superior performance over standard models. It doubles the number of potential skill points earned from battles as well as the speed at which they are earned.
Does that mean this is not only 2x SP in battles, but also double passive? |
Bendtner92
Imperfects Negative-Feedback
387
|
Posted - 2013.03.04 10:58:00 -
[18] - Quote
Delta Iddon wrote:Something interesting i noticed when i was looking at the omega booster Quote: The Omega-Booster features superior performance over standard models. It doubles the number of potential skill points earned from battles as well as the speed at which they are earned.
Does that mean this is not only 2x SP in battles, but also double passive? I think it means you'll get a weekly cap of 380k instead of 285k the current boosters give you. It has nothing to do with passive SP.
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Sontie
VENGEANCE FOR HIRE
125
|
Posted - 2013.03.04 10:59:00 -
[19] - Quote
almost 10 bucks... geez. I'll just be patient and buy more merc packs when the time comes. |
Aqil Aegivan
The Southern Legion
66
|
Posted - 2013.03.04 11:01:00 -
[20] - Quote
More pre-fit fail suits? I hope everyone is prepared to rage when it turns out the Titan and Atlas heavy suits they're so excited about are just more of the same nonsense. Also a 2x booster? This makes me want to use boosters less.
I'm prepared to accept that a lot of what is good about this game is it's potential and whilst we don't have everything we want right now progress is being made. But when it turns out that that progress isn't what we were promised and instead we get garbage like this I care less about this game. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1168
|
Posted - 2013.03.04 11:07:00 -
[21] - Quote
Aqil Aegivan wrote:More pre-fit fail suits? I hope everyone is prepared to rage when it turns out the Titan and Atlas heavy suits they're so excited about are just more of the same nonsense. Also a 2x booster? This makes me want to use boosters less.
I'm prepared to accept that a lot of what is good about this game is it's potential and whilst we don't have everything we want right now progress is being made. But when it turns out that that progress isn't what we were promised and instead we get garbage like this I care less about this game.
Yeah, i'm worried all the suits extracted from the API code of EVE are just that kind of crappy useless AUR suits |
Yay Adski
Imperfects Negative-Feedback
139
|
Posted - 2013.03.04 12:27:00 -
[22] - Quote
Aqil Aegivan wrote:More pre-fit fail suits? I hope everyone is prepared to rage when it turns out the Titan and Atlas heavy suits they're so excited about are just more of the same nonsense. Also a 2x booster? This makes me want to use boosters less.
I'm prepared to accept that a lot of what is good about this game is it's potential and whilst we don't have everything we want right now progress is being made. But when it turns out that that progress isn't what we were promised and instead we get garbage like this I care less about this game. They are milking all the money they can out of people before they give a new build. The more people that keep buying this stuff the longer they can go without needing to put out a new build. Personally as it stands I have no current interest in playing this game therefore i'm not spending any money on it. New build new cool stuff? Sure take my money! Old build same ****, trying to sell old stock/things people don't want? No thanks I'll pass. |
Sgt Kirk
ZionTCD Legacy Rising
372
|
Posted - 2013.03.04 12:35:00 -
[23] - Quote
Yay Adski wrote:Aqil Aegivan wrote:More pre-fit fail suits? I hope everyone is prepared to rage when it turns out the Titan and Atlas heavy suits they're so excited about are just more of the same nonsense. Also a 2x booster? This makes me want to use boosters less.
I'm prepared to accept that a lot of what is good about this game is it's potential and whilst we don't have everything we want right now progress is being made. But when it turns out that that progress isn't what we were promised and instead we get garbage like this I care less about this game. They are milking all the money they can out of people before they give a new build. The more people that keep buying this stuff the longer they can go without needing to put out a new build. Personally as it stands I have no current interest in playing this game therefore i'm not spending any money on it. New build new cool stuff? Sure take my money! Old build same ****, trying to sell old stock/things people don't want? No thanks I'll pass. I don't often agree with people on the internet but when I do it's 100% truth. |
Cerebral Wolf Jr
Immobile Infantry
770
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Posted - 2013.03.04 12:42:00 -
[24] - Quote
Any chance ccp can post the math behind this booster please and tell me how its going to interact with my current boosters that are in effect already? will the omega work before or after my current boosters finish? How is the sp gain and cap worked out?
Im interested in buying a bunch of these but not till I know how they will work and how they will impact my current boosters
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Vrain Matari
ZionTCD Legacy Rising
424
|
Posted - 2013.03.04 13:21:00 -
[25] - Quote
trollsroyce wrote:Think I'll write a couple bonus hours at the clients expense now... actually make it a years worth of boosters while at it :)
Tbh I don't like this boosted p2w aspect; these should have a hard cap on the sp (no gains after 6M sp or similiar). Hopefully the Omega means there won't be any stronger boosters coming. Agreed 100% trolls. Booster should not work for characters with 6 million + skillpoints. I don't like it either. And the 'Pay to advance faster is not pay to win' argument doesn't pass the smell test, so nobody, CCP devs included, needs to parrot that here.
Basically CCP is selling skillpoints. It doesn't give me a more powerful weapon or tougher armor, but it does make for a significantly stronger character.
It's sneakier and hard-to-quantify, but the vets all know the skillpoints make a real difference on the battlefeild.
Why dress it up as a booster? Why not just sell the $killpoints, CCP?
When i face an opponent on the battlefeild, i want to know we worked for our skillpoints equally hard. Maybe he was smarter about it, maybe he spent his points more wisely, but we had equal opportunity to do so.
Will i buy it? You bet your ass I will, because, I will capitalize on every unfair advantage that CCP let's me capitalize on. Can I afford it? TBH, i won't even notice that the money's been spent.
But it still makes me feel dirty. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
264
|
Posted - 2013.03.04 13:52:00 -
[26] - Quote
Vrain Matari wrote:trollsroyce wrote:Think I'll write a couple bonus hours at the clients expense now... actually make it a years worth of boosters while at it :)
Tbh I don't like this boosted p2w aspect; these should have a hard cap on the sp (no gains after 6M sp or similiar). Hopefully the Omega means there won't be any stronger boosters coming. Agreed 100% trolls. Booster should not work for characters with 6 million + skillpoints. I don't like it either. And the 'Pay to advance faster is not pay to win' argument doesn't pass the smell test, so nobody, CCP devs included, needs to parrot that here. Basically CCP is selling skillpoints. It doesn't give me a more powerful weapon or tougher armor, but it does make for a significantly stronger character. It's sneakier and hard-to-quantify, but the vets all know the skillpoints make a real difference on the battlefeild. Why dress it up as a booster? Why not just sell the $killpoints, CCP? When i face an opponent on the battlefeild, i want to know we worked for our skillpoints equally hard. Maybe he was smarter about it, maybe he spent his points more wisely, but we had equal opportunity to do so. Will i buy it? You bet your ass I will, because, I will capitalize on every unfair advantage that CCP let's me capitalize on. Can I afford it? TBH, i won't even notice that the money's been spent. But it still makes me feel dirty. Agreed. It's not pay to win, but it isn't far from it. It's P2W.... unless you are just good enough to counteract it. Yes, new players will be behind in gear, but letting other players who are just as good and started at the same time fall behind because they don't P2Play? Come on.
When there are two players of equal skill on the field, gear is the tie breaker. When one of those players "pays to get ahead", is that P2W? Gear being the tie breaker in this, and gear being accessible due to SP, and more SP available due to AUR, and AUR available with money. It may not be completely P2W, but it's certainly it's P2W's nappy jobless cousin who never comes over on the holidays.
There does need to be a hard cap on SP available from boosters. |
PT SD
Subdreddit Test Alliance Please Ignore
137
|
Posted - 2013.03.04 14:20:00 -
[27] - Quote
Now, this my friend is P2W. CCP, why have you turned into EA? There should be a hard cap on boosters, not pay more money to get pretty much paid SP. |
Sontie
VENGEANCE FOR HIRE
129
|
Posted - 2013.03.04 14:22:00 -
[28] - Quote
You guys are dumb. Stop playing. Just stop. We don't NEED you and your entitlement issues. Just looking at the progress of the game over the years, you should KNOW the devs are hard at work on this game. This is CCP for christs sake! These little market things are just some flavor to tide us over until the next big update. It's the publicity/marketing team doing this, not the programmer devs I bet. I mean, it takes little to no coding to create these little market packs/deals.
So please, STFU, or GTFO. Your self-entitled, self-important replies in these threads are just a waste of space.
Also, sorry for going off topic. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1169
|
Posted - 2013.03.04 14:35:00 -
[29] - Quote
Cerebral Wolf Jr wrote:Any chance ccp can post the math behind this booster please and tell me how its going to interact with my current boosters that are in effect already? will the omega work before or after my current boosters finish? How is the sp gain and cap worked out?
Im interested in buying a bunch of these but not till I know how they will work and how they will impact my current boosters
I support that request.
Also, that new active booster kinda is borderline pay-to-win. I get it is intended to be a "catch-up those basters at 4MIL SP" item. And for that purpose it would be great. BUT : It should come with some kind of limit. You should only be allowed to buy 2 or 3. Or even some kind of SP limit over which you cannot buy them at all.
Please consider those options for the future. As a dude buying hundred of those things is an obvious pay-to-win. If it's just one or two it's just meh.... Balance people, balance.
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RHYTHMIK Designs
BetaMax.
52
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Posted - 2013.03.04 14:53:00 -
[30] - Quote
I too want to know the math behind the Omega Booster. Guess we'll find out tomorrow. |
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Reav Hannari
Red Rock Outriders Red Rock Consortium
307
|
Posted - 2013.03.04 14:59:00 -
[31] - Quote
RHYTHMIK Designs wrote:I too want to know the math behind the Omega Booster. Guess we'll find out tomorrow.
Instead of 50% bonus to cap and rate of gain it's 100%?
Where is the math difficulty?
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
141
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Posted - 2013.03.04 15:04:00 -
[32] - Quote
Reav Hannari wrote:RHYTHMIK Designs wrote:I too want to know the math behind the Omega Booster. Guess we'll find out tomorrow. Instead of 50% bonus to cap and rate of gain it's 100%? Where is the math difficulty? Because if I have an active booster now and apply it... when will I start getting 100%? If it starts right away + adds time - then I'll just apply 10 regular boosters before activating the Omega in order to get 2-+ month worth of 100%... |
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Reav Hannari
Red Rock Outriders Red Rock Consortium
307
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Posted - 2013.03.04 15:06:00 -
[33] - Quote
ChribbaX wrote:Reav Hannari wrote:RHYTHMIK Designs wrote:I too want to know the math behind the Omega Booster. Guess we'll find out tomorrow. Instead of 50% bonus to cap and rate of gain it's 100%? Where is the math difficulty? Because if I have an active booster now and apply it... when will I start getting 100%? If it starts right away + adds time - then I'll just apply 10 regular boosters before activating the Omega in order to get 2-+ month worth of 100%...
Ah, I see the question. I'm guessing that if you have active boosters running it'll just add to the end and not stack. The current UI isn't very specific is it?
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RHYTHMIK Designs
BetaMax.
52
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Posted - 2013.03.04 15:07:00 -
[34] - Quote
Reav Hannari wrote:RHYTHMIK Designs wrote:I too want to know the math behind the Omega Booster. Guess we'll find out tomorrow. Instead of 50% bonus to cap and rate of gain it's 100%? Where is the math difficulty?
The math is not difficult bro, so stop trying to be a smart ass. The OP says the booster is 2x. It doesn't specify if the that 2x total or if the the booster by itself is 2x. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
307
|
Posted - 2013.03.04 15:09:00 -
[35] - Quote
RHYTHMIK Designs wrote:Reav Hannari wrote:RHYTHMIK Designs wrote:I too want to know the math behind the Omega Booster. Guess we'll find out tomorrow. Instead of 50% bonus to cap and rate of gain it's 100%? Where is the math difficulty? The math is not difficult bro, so stop trying to be a smart ass. The OP says the booster is 2x. It doesn't specify if the that 2x total or if the the booster by itself is 2x.
I can't login right now but doesn't the current booster say 1.5x?
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Bendtner92
Imperfects Negative-Feedback
387
|
Posted - 2013.03.04 15:10:00 -
[36] - Quote
ChribbaX wrote:Reav Hannari wrote:RHYTHMIK Designs wrote:I too want to know the math behind the Omega Booster. Guess we'll find out tomorrow. Instead of 50% bonus to cap and rate of gain it's 100%? Where is the math difficulty? Because if I have an active booster now and apply it... when will I start getting 100%? If it starts right away + adds time - then I'll just apply 10 regular boosters before activating the Omega in order to get 2-+ month worth of 100%... There is only one active booster slot, and this Omega Booster would be applied to the same slot whenever you activate it. You can't activate it if you have another active booster running. |
RHYTHMIK Designs
BetaMax.
52
|
Posted - 2013.03.04 15:13:00 -
[37] - Quote
Reav Hannari wrote:RHYTHMIK Designs wrote:Reav Hannari wrote:RHYTHMIK Designs wrote:I too want to know the math behind the Omega Booster. Guess we'll find out tomorrow. Instead of 50% bonus to cap and rate of gain it's 100%? Where is the math difficulty? The math is not difficult bro, so stop trying to be a smart ass. The OP says the booster is 2x. It doesn't specify if the that 2x total or if the the booster by itself is 2x. I can't login right now but doesn't the current booster say 1.5x?
Nah, it says x0.5
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Reav Hannari
Red Rock Outriders Red Rock Consortium
307
|
Posted - 2013.03.04 15:18:00 -
[38] - Quote
RHYTHMIK Designs wrote:Nah, it says x0.5
CCP needs to hire an editor. They spread so much confusion and misinformation in their announcements and item descriptions.
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
141
|
Posted - 2013.03.04 15:18:00 -
[39] - Quote
Bendtner92 wrote:ChribbaX wrote:Reav Hannari wrote:RHYTHMIK Designs wrote:I too want to know the math behind the Omega Booster. Guess we'll find out tomorrow. Instead of 50% bonus to cap and rate of gain it's 100%? Where is the math difficulty? Because if I have an active booster now and apply it... when will I start getting 100%? If it starts right away + adds time - then I'll just apply 10 regular boosters before activating the Omega in order to get 2-+ month worth of 100%... There is only one active booster slot, and this Omega Booster would be applied to the same slot whenever you activate it. You can't activate it if you have another active booster running. I'm pretty sure I can since I have extended my boosters many times while they still haven't run out. So yeah only way would be in the case that it would deny me from activating it then, hence why we're asking how it works since extending boosters right now (when there's only been one type) hasn't been a problem.
/c |
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The dark cloud
Seraphim Initiative. CRONOS.
1081
|
Posted - 2013.03.04 15:30:00 -
[40] - Quote
Interesting. So the devs watching the newbie-vet topics and decide to give them a little "push" to be aible to keep up. Mark my words in the future we will see 6X active boosters. |
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Reav Hannari
Red Rock Outriders Red Rock Consortium
308
|
Posted - 2013.03.04 15:32:00 -
[41] - Quote
The dark cloud wrote:Interesting. So the devs watching the newbie-vet topics and decide to give them a little "push" to be aible to keep up. Mark my words in the future we will see 6X active boosters.
Wondering if a 6x active booster without a 6x cap increase would be useful for the time constrained among us. Can only play a few hours this week? Give us $20 and we'll help you reach your 1.5x cap!
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RHYTHMIK Designs
BetaMax.
52
|
Posted - 2013.03.04 15:44:00 -
[42] - Quote
Reav Hannari wrote:RHYTHMIK Designs wrote:Nah, it says x0.5 CCP needs to hire an editor. They spread so much confusion and misinformation in their announcements and item descriptions.
Very true |
GeneralButtNaked
Burnwall Industries
74
|
Posted - 2013.03.04 15:54:00 -
[43] - Quote
The dark cloud wrote:Interesting. So the devs watching the newbie-vet topics and decide to give them a little "push" to be aible to keep up. Mark my words in the future we will see 6X active boosters.
Push to catch up? I don't think so. I think this is more like a push for those in the lead to stay there.
It does not seem likely that a rookie is going to take a **** kicking and then say "Well, if I throw some money at this I can compete"
Far more likely that those at the front of the pack will dump cash to keep their lead, and those slightly behind who do not want to get even further behind the curve will then attempt to keep up.
For once I am glad that I can't trade anything from my main account to this one. Even though I have two merc packs worth of stuff I can't use, at least I don't have to worry about being faced with the P2W choice.
So by next week, we should expect to see 6 million SP players all over the place. Gonna be tons of fun for new guys now. |
Brush Master
HavoK Core
186
|
Posted - 2013.03.04 16:19:00 -
[44] - Quote
RHYTHMIK Designs wrote:Reav Hannari wrote:RHYTHMIK Designs wrote:Nah, it says x0.5 CCP needs to hire an editor. They spread so much confusion and misinformation in their announcements and item descriptions. Very true
Definitely needs an editor. Boosters which you buy are written very poorly and this omega booster, it better be pretty detailed on what exactly it does and how it will interact with current boosters. |
The dark cloud
Seraphim Initiative. CRONOS.
1081
|
Posted - 2013.03.04 17:01:00 -
[45] - Quote
i allready know how that "new booster" will work out. At the moment we have x.5 (50% booster) which stacks up with the regular SP gain which is x1 (100% SP gain). So we end up having x1.5 (150% SP gain). Now the advertised booster has a X2 multiplyer. So what are we going to end up? No idea? well i enlight you now. We will have a x3 SP gain with that new booster so basically the double of that what we have now with the regular active booster. Additionally the cap is aswell again doubled. Means with that booster you can achieve the work of 3 weeks in just 1 . And that deal is not bad either when you consider that a regular booster grants you only a x.5 bonus for 7000 AUR for 1 week. So to achieve the same effect like the omgea booster you have to pay 14.000AUR and play 14 days. The only downside to this booster is that it costs equally 3500 AUR more. Now im gonna take a step further. And to compare it even more a player which uses that booster learns basically skills 3 times faster then somebody who doesnt use a booster at all. I can allready see record sales for that thing. |
Skihids
Tritan-Industries Legacy Rising
986
|
Posted - 2013.03.04 17:03:00 -
[46] - Quote
My take on this booster is that it is a little more SP for a lot more money, just like level 5 of any skill.
You can get a 50% boost for 7,000 AUR, or a 100% boost for 17,500 AUR.
And of course that's only on the active portion of your SP which is 53% of your total, so it's a 13% total boost for 125% of your current active and active boosters combined which doesn't look so great for the cost. |
Juan Mortime
426th Infantry
0
|
Posted - 2013.03.04 18:03:00 -
[47] - Quote
It is quite a lot for a 7day booster even with double sp gain. now if it does increase passive by perhaps 50% it'd be very much worth it. especially if its all in one slot similar to some the officer/pirate implants in EVE and then allows you to add another passive too. i am also interested in how it works with an active booster already in place. i have teh 30day booster an i'm wondering if it will pick up the bonus when its activated, although being a seperate style of implant wonderign if you cant stack it with a bog standard implant.
Its an interesting item and it'd be nice to have a devpost explaining just what its functionality actually is instead of player speculation , which as past experiences have told me are often highly exagerrated and left with disappointment and lot of grief on the forums when people feel 'cheated' |
Pays 2 Win
Shining Flame Amarr Empire
102
|
Posted - 2013.03.04 18:18:00 -
[48] - Quote
i <3 CCP for bringing in all these P2W option. Muah! kisses! |
Necandi Brasil
Conspiratus Immortalis
248
|
Posted - 2013.03.04 18:29:00 -
[49] - Quote
Pays 2 Win wrote:i <3 CCP for bringing in all these P2W option. Muah! kisses!
I knew you would be here ... |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
207
|
Posted - 2013.03.04 18:32:00 -
[50] - Quote
GeneralButtNaked wrote:The dark cloud wrote:Interesting. So the devs watching the newbie-vet topics and decide to give them a little "push" to be aible to keep up. Mark my words in the future we will see 6X active boosters. Push to catch up? I don't think so. I think this is more like a push for those in the lead to stay there. It does not seem likely that a rookie is going to take a **** kicking and then say "Well, if I throw some money at this I can compete" Far more likely that those at the front of the pack will dump cash to keep their lead, and those slightly behind who do not want to get even further behind the curve will then attempt to keep up. For once I am glad that I can't trade anything from my main account to this one. Even though I have two merc packs worth of stuff I can't use, at least I don't have to worry about being faced with the P2W choice. So by next week, we should expect to see 6 million SP players all over the place. Gonna be tons of fun for new guys now. This. |
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Noc Tempre
Imperfects Negative-Feedback
1181
|
Posted - 2013.03.04 18:43:00 -
[51] - Quote
CCP Eterne wrote:Limited time means it won't be available to purchase next week, so buy them while they're hot, though they might come back in later weeks.
As for the 7k AUR price on the passive booster being listed in the sales, consider that a mistake on my part for not realizing it's always that price.
Why is the 30-day passive not on the market yet? |
Altina McAlterson
TRUE TEA BAGGERS
368
|
Posted - 2013.03.04 18:54:00 -
[52] - Quote
When the player market is up and running you will be able to buy this thing for ISK (along with every other AUR item). So how is that pay 2 win? Seriously...I want someone to explain to me how something that can be purchased with either real money or ISK is pay 2 win? How is that in any way unfair? Sure, it'll be a lot of ISK compared to regular gear but so what? |
Juan Mortime
426th Infantry
0
|
Posted - 2013.03.04 18:57:00 -
[53] - Quote
Delta Iddon wrote:Something interesting i noticed when i was looking at the omega booster Quote: The Omega-Booster features superior performance over standard models. It doubles the number of potential skill points earned from battles as well as the speed at which they are earned.
Does that mean this is not only 2x SP in battles, but also double passive? or does the "potential" refer to the sp cap?
possibly mean that it increeases skillcap to 380k sps but also doubles the points you get for kills ect so instead of 50 a kill you get 100. that makes more sense |
Baal Omniscient
L.O.T.I.S. Legacy Rising
265
|
Posted - 2013.03.04 19:07:00 -
[54] - Quote
Altina McAlterson wrote:When the player market is up and running you will be able to buy this thing for ISK (along with every other AUR item). So how is that pay 2 win? Seriously...I want someone to explain to me how something that can be purchased with either real money or ISK is pay 2 win? How is that in any way unfair? Sure, it'll be a lot of ISK compared to regular gear but so what? Because the market is NOT up yet. You cannot say a game is currently balanced because of changes they will make some time in the eventual future because it has no bearing on how balanced it is right now. Next argument please. |
Gunner Nightingale
Internal Error. Negative-Feedback
296
|
Posted - 2013.03.04 19:12:00 -
[55] - Quote
I wasnt going to buy this because it didnt seem like a big enough of SP boost. I still have a week left on my 30day another 7 day active and will likely get another merc back.
Given the cost of this doesnt outweigh the combined effect of 2 1 week passive boosters for less AUR i cant see the benefit
However i may buy them and hold them for sale on secondary market.
But if this 2x boost applies to soft cap then game on cause i will use this bad boy for 1 week and really grind like crazy.
I have 5.4M SP so its not like i need much more but im racing my behind to 8M SP as fast i can.
Being a logi is hard work ya'll |
Altina McAlterson
TRUE TEA BAGGERS
368
|
Posted - 2013.03.04 19:29:00 -
[56] - Quote
Baal Omniscient wrote:Altina McAlterson wrote:When the player market is up and running you will be able to buy this thing for ISK (along with every other AUR item). So how is that pay 2 win? Seriously...I want someone to explain to me how something that can be purchased with either real money or ISK is pay 2 win? How is that in any way unfair? Sure, it'll be a lot of ISK compared to regular gear but so what? Because the market is NOT up yet. You cannot say a game is currently balanced because of changes they will make some time in the eventual future because it has no bearing on how balanced it is right now. Next argument please. These aren't "changes" in the "eventual future", they are "features" when the game is "finished". If someone's building me a house and I decided to start sleeping there before they've put the roof on it do I sue them because my stuff got wet in the rain?
And "how balanced it is right now" is irrelevant if they already have the features planned to address the issue. So everyone can stop whining or just go away until the game is released. |
Noc Tempre
Imperfects Negative-Feedback
1183
|
Posted - 2013.03.04 19:44:00 -
[57] - Quote
Altina McAlterson wrote:Baal Omniscient wrote:Altina McAlterson wrote:When the player market is up and running you will be able to buy this thing for ISK (along with every other AUR item). So how is that pay 2 win? Seriously...I want someone to explain to me how something that can be purchased with either real money or ISK is pay 2 win? How is that in any way unfair? Sure, it'll be a lot of ISK compared to regular gear but so what? Because the market is NOT up yet. You cannot say a game is currently balanced because of changes they will make some time in the eventual future because it has no bearing on how balanced it is right now. Next argument please. These aren't "changes" in the "eventual future", they are "features" when the game is "finished". If someone's building me a house and I decided to start sleeping there before they've put the roof on it do I sue them because my stuff got wet in the rain? And "how balanced it is right now" is irrelevant if they already have the features planned to address the issue. So everyone can stop whining or just go away until the game is released.
Actually you would. (I do get your point, just punishing you for a bad example). |
Skihids
Tritan-Industries Legacy Rising
986
|
Posted - 2013.03.04 19:50:00 -
[58] - Quote
I think peoplel are expecting too much from this booster.
I would be shocked if it could be stacked with another active booster, so you'd have to wait for your current active to expire before it would take effect. At that point you would get a 2x boost on your active instead of the 1.5x boost you get today.
That amounts to 95,200 more SP per week than you get today, or 632,800 instead of 537,600 SP (assuming full boosting). It's not chicken feed, but it's hardly going to let you leap ahead of everyone inside a week. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
265
|
Posted - 2013.03.04 19:57:00 -
[59] - Quote
Altina McAlterson wrote:Baal Omniscient wrote:Altina McAlterson wrote:When the player market is up and running you will be able to buy this thing for ISK (along with every other AUR item). So how is that pay 2 win? Seriously...I want someone to explain to me how something that can be purchased with either real money or ISK is pay 2 win? How is that in any way unfair? Sure, it'll be a lot of ISK compared to regular gear but so what? Because the market is NOT up yet. You cannot say a game is currently balanced because of changes they will make some time in the eventual future because it has no bearing on how balanced it is right now. Next argument please. These aren't "changes" in the "eventual future", they are "features" when the game is "finished". If someone's building me a house and I decided to start sleeping there before they've put the roof on it do I sue them because my stuff got wet in the rain? And "how balanced it is right now" is irrelevant if they already have the features planned to address the issue. So everyone can stop whining or just go away until the game is released. So basically you are saying "It doesn't matter how broken it is right now, because later, at an undisclosed time in the future, after the top paying players have pulled even FURTHER ahead of everyone else, it will be fixed when the game is released". Yeah, makes a lot of sense. |
Altina McAlterson
TRUE TEA BAGGERS
368
|
Posted - 2013.03.04 20:47:00 -
[60] - Quote
Noc Tempre wrote:If someone's building me a house and I decided to start sleeping there before they've put the roof on it do I sue them because my stuff got wet in the rain?
And "how balanced it is right now" is irrelevant if they already have the features planned to address the issue. So everyone can stop whining or just go away until the game is released.
Actually you would. (I do get your point, just punishing you for a bad example).[/quote] Assuming you are in the US I was under the impression the builder could not be held responsible since you chose to live in the house before it passed an inspection by the state. Not 100% sure though, but I still went with it.
I know the builder isn't allowing you to live there before it's ready, so it's not an exact parallel. But I was focusing more on the fact you agree you can't live there until the inspection is passed and the job ruled complete being similar to the agreement we have that we understand it's a work in progress and stuff isn't going to work correctly.
Baal Omniscient wrote:So basically you are saying "It doesn't matter how broken it is right now, because later, at an undisclosed time in the future, after the top paying players have pulled even FURTHER ahead of everyone else, it will be fixed when the game is released". Yeah, makes a lot of sense. Yea, that's exactly what I'm saying. That's what you agreed to when you signed up for this, that you understood things would be broken. CCP has a plan in place (read: "major aspect of the game that isn't ready yet") that will balance it out so until they implement that you can deal with it or you can wait for the market to be implemented before playing again. |
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
416
|
Posted - 2013.03.04 20:52:00 -
[61] - Quote
On the one hand the boosters are P2W but then on the other hand unless we get more skills to train then at 6 to 8M sp its a moot point??
I am at barely 3M skill points and I am starting to go what do I get to level 5 now?? since I am not doing vehicles or heavy weapons. I guess?? that CCP will add more skills since otherwise when I get to 8M SP then I will be maxxed out in my area of gameplay options. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
265
|
Posted - 2013.03.04 21:09:00 -
[62] - Quote
Altina McAlterson wrote:Baal Omniscient wrote:So basically you are saying "It doesn't matter how broken it is right now, because later, at an undisclosed time in the future, after the top paying players have pulled even FURTHER ahead of everyone else, it will be fixed when the game is released". Yeah, makes a lot of sense. Yea, that's exactly what I'm saying. That's what you agreed to when you signed up for this, that you understood things would be broken. CCP has a plan in place (read: "major aspect of the game that isn't ready yet") that will balance it out so until they implement that you can deal with it or you can wait for the market to be implemented before playing again. Waiting for release to fix things, which is exactly what they did for all of the other broken elements in Dust, like the grenade spam and the missile spam. Oh, wait....
When something is massively disadvantaging players, you at least put in a temp fix to keep it from getting out of hand until it can be sorted out. Missiles were heavily nerfed because they were putting well over half of the Dust population (the non-vehicle and non-turret gunner portion) at a disadvantage. They nerfed it to keep it from staying an issue until they could get back around to fixing the issue. Grenades were luckily an easy fix since all they had to do was put the old fuse method back onto them with the new mechanics.
This would be an easy fix as well, all you would have to do is lock the boosters like that guy said a few posts ago once players reach a certain SP level. Their SP income would return to normal once the market opened up, and in the mean time newer players would have the chance to work hard and narrow the gap little by little. It's not like I need to be 3 Mil SP ahead of everyone else to win, I'm just fine with playing on even footing.
If you lock the boosters, people can keep the time left on the boosters they paid for, people under the SP booster cap would still get to boost, and when the market opens up EVERYONE can buy boosters and the locked boosters would get reactivated. I have no sympathy for people who feel they need to be millions of SP ahead of others to win, and I have no sympathy for CCP who is making plenty off their AUR proto suits, so I have no qualms with it. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.04 21:17:00 -
[63] - Quote
I gotta say, I'm not happy with this Omega booster.
I thought the max SP was going to be about tuned for years to come. But this once more increases the general SP amount.
This is still not P2W, but close to GreedIsGood. Which is bad (pun intended).
All the serious players are going to get omegas, and everything like it. I for myself am gonna pay for every smallest fragment of advantage I can get, so I will be using omegas. And a ton of 'em. But I'm still not happy about them. |
Altina McAlterson
TRUE TEA BAGGERS
370
|
Posted - 2013.03.04 21:57:00 -
[64] - Quote
Baal Omniscient wrote:Altina McAlterson wrote:Baal Omniscient wrote:So basically you are saying "It doesn't matter how broken it is right now, because later, at an undisclosed time in the future, after the top paying players have pulled even FURTHER ahead of everyone else, it will be fixed when the game is released". Yeah, makes a lot of sense. Yea, that's exactly what I'm saying. That's what you agreed to when you signed up for this, that you understood things would be broken. CCP has a plan in place (read: "major aspect of the game that isn't ready yet") that will balance it out so until they implement that you can deal with it or you can wait for the market to be implemented before playing again. Waiting for release to fix things, which is exactly what they did for all of the other broken elements in Dust, like the grenade spam and the missile spam. Oh, wait.... When something is massively disadvantaging players, you at least put in a temp fix to keep it from getting out of hand until it can be sorted out. Missiles were heavily nerfed because they were putting well over half of the Dust population (the non-vehicle and non-turret gunner portion) at a disadvantage. They nerfed it to keep it from staying an issue until they could get back around to fixing the issue. Grenades were luckily an easy fix since all they had to do was put the old fuse method back onto them with the new mechanics. This would be an easy fix as well, all you would have to do is lock the boosters like that guy said a few posts ago once players reach a certain SP level. Their SP income would return to normal once the market opened up, and in the mean time newer players would have the chance to work hard and narrow the gap little by little. It's not like I need to be 3 Mil SP ahead of everyone else to win, I'm just fine with playing on even footing. If you lock the boosters, people can keep the time left on the boosters they paid for, people under the SP booster cap would still get to boost, and when the market opens up EVERYONE can buy boosters and the locked boosters would get reactivated. I have no sympathy for people who feel they need to be millions of SP ahead of others to win, and I have no sympathy for CCP who is making plenty off their AUR proto suits, so I have no qualms with it.
Never said wait for release I just said wait until the market is up and running. I see what you mean about them throwing up temporary fixes. But I don't think this is the same thing as missle turrets and grenades. The crap with dropships and missle turrets was completely gamebreaking and had to go immediately. The grenade timer was pretty bad but just required a simple tweaking.
I just don't see SP as being gamebreaking right now. And as far as locking them after a certain point I can see 2 problems. Diminishing returns on SP means the boosters will make less and less of a difference at higher levels so just locking them wouldn't really change too much. And more importantly wouldn't be able to watch player's skill progression to make future changes. CCP really needs to see how fast we get skills and what we train so they can make educated choices in the future.
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Belzeebub Santana
SVER True Blood Unclaimed.
421
|
Posted - 2013.03.04 22:00:00 -
[65] - Quote
I see ccp is once again testing the water on what is acceptable to charge for money.
I am all for this, not because I will be buying these (probably wont), it is a good source of income. These boosters don't come cheap and if people have the disposable income to buy these then by all means do it. Only money will make a game better.
I am a patient person and not one to need the max SP to feel like I need to compete. I know that through regular progression I will get what I want, which is part of the fun as I see it. The game is at a plateau right now, people are speccex high into their character and playing the same way over and over gets tedious, this brings a little variety for them because now they have the SP to skill into other weapons and loadouts.
Helps players who just started but want to be able to do a bit of ketchup this is a rocking deal if you have the ends.
Once the player market opens it will be interesting to see how much these go for and even more once we get EVE transfers. |
Cashern X
Kirkinen Risk Control Caldari State
1
|
Posted - 2013.03.04 22:22:00 -
[66] - Quote
I say we boycott these broken booster items, remove active boosters all together and Only keep Passive boosters. Then we demand CCP reduce the weekly Cap to 75,000. Too many no lifer nerds, maxing out their mommy's credit cards are running around out there with 5+ Million SP with maxed out classes and the game isn't even released yet. That is unacceptable.
The whole SP debacle we had about a few months ago that brought about the current weekly cap is the cause of all this. CCP was right to having us be limited to a small daily cap, the only thing we should've changed was how much SP you gained after your cap was reached. The daily Cap from then plus the WP=SP post cap we have now, would have been all for the best with this game in the long run, at least until the game was fully released. |
Crem Tsud
Algintal Core Gallente Federation
0
|
Posted - 2013.03.04 22:26:00 -
[67] - Quote
Cashern X wrote:I say we boycott these broken booster items, remove active boosters all together and Only keep Passive boosters. Then we demand CCP reduce the weekly Cap to 75,000. Too many no lifer nerds, maxing out their mommy's credit cards are running around out there with 5+ Million SP with maxed out classes and the game isn't even released yet. That is unacceptable.
The whole SP debacle we had about a few months ago that brought about the current weekly cap is the cause of all this. CCP was right to having us be limited to a small daily cap, the only thing we should've changed was how much SP you gained after your cap was reached. The daily Cap from then plus the WP=SP post cap we have now, would have been all for the best with this game in the long run, at least until the game was fully released.
Ummm.... the daily cap was way better for the no lifer. Made playing the game feel like a job that you needed to sign on to get the daily amount. |
Drake435
SVER True Blood Unclaimed.
9
|
Posted - 2013.03.04 22:29:00 -
[68] - Quote
Cashern X wrote:I say we boycott these broken booster items, remove active boosters all together and Only keep Passive boosters. Then we demand CCP reduce the weekly Cap to 75,000. Too many no lifer nerds, maxing out their mommy's credit cards are running around out there with 5+ Million SP with maxed out classes and the game isn't even released yet. That is unacceptable.
The whole SP debacle we had about a few months ago that brought about the current weekly cap is the cause of all this. CCP was right to having us be limited to a small daily cap, the only thing we should've changed was how much SP you gained after your cap was reached. The daily Cap from then plus the WP=SP post cap we have now, would have been all for the best with this game in the long run, at least until the game was fully released.
..........Why would you ever consider REDUCING the SP weekly cap??? Its hard enough as is to get the SP to level up to lvl 4 and 5 of certain skills. Plus, that would make active boosters useless after a couple of matches. |
Juan Mortime
426th Infantry
1
|
Posted - 2013.03.04 22:37:00 -
[69] - Quote
I honestly dont think the active boosters are P2W. fps gaming is equal parts skill and luck. I have 3.2mill sp's sometimes i can take a proto heavy down with my exile. other times i get taken down in my logi II by a guy with militia gear. Yes skills help but gaming skill is the key part. you could have 10mill sps and a big a** heavy with 2000 armor and a balac rifle but if he doesnt know his a** from his elbow he'll die just as easily. its liek in eve. a noob can go out spend billions of isk or hundreds of dollars on a titan pilot, he can go out and buy a titan but chances are he wont know how to fit it and will die a horrible death to the first moros he comes across and it'll be on youtube before his clone gets reanimated. |
Cashern X
Kirkinen Risk Control Caldari State
1
|
Posted - 2013.03.04 22:41:00 -
[70] - Quote
Drake435 wrote:Cashern X wrote:I say we boycott these broken booster items, remove active boosters all together and Only keep Passive boosters. Then we demand CCP reduce the weekly Cap to 75,000. Too many no lifer nerds, maxing out their mommy's credit cards are running around out there with 5+ Million SP with maxed out classes and the game isn't even released yet. That is unacceptable.
The whole SP debacle we had about a few months ago that brought about the current weekly cap is the cause of all this. CCP was right to having us be limited to a small daily cap, the only thing we should've changed was how much SP you gained after your cap was reached. The daily Cap from then plus the WP=SP post cap we have now, would have been all for the best with this game in the long run, at least until the game was fully released. ..........Why would you ever consider REDUCING the SP weekly cap??? Its hard enough as is to get the SP to level up to lvl 4 and 5 of certain skills. Plus, that would make active boosters useless after a couple of matches.
Exactly the point I was trying to make, Boosters are too effective. Also, Don't be a kitten, it isn't hard at all, we all know that it only takes about a month of playing with an active booster to max out a dropsuit operation. Everything else can be done withing a week to 2 weeks time. For a BETA that isn't even 30% completed yet and missing a lot of vital aspects of the game, thats unacceptable. If we had 100 different types of Dropsuits, Weapon Operations and 1000 different skills, Then Yes having the Weekly Cap system we have now would be acceptable and would probably need to be risen about 100,000 SP or so.
Until the Game is fully released, the player base has risen and we have hundreds to thousands of different skills and weapons to choose from, then the current SP Cap should be lowered significantly.
As is, 1-2 months from now we all have 2 out of the four Dropsuit classes maxed easy. What fun is that, I was expecting us to be running around in militia to standard for at least 4 months before we started seeing advanced suits. |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
267
|
Posted - 2013.03.04 22:47:00 -
[71] - Quote
Juan Mortime wrote:I honestly dont think the active boosters are P2W. fps gaming is equal parts skill and luck. I have 3.2mill sp's sometimes i can take a proto heavy down with my exile. other times i get taken down in my logi II by a guy with militia gear. Yes skills help but gaming skill is the key part. you could have 10mill sps and a big a** heavy with 2000 armor and a balac rifle but if he doesnt know his a** from his elbow he'll die just as easily. its liek in eve. a noob can go out spend billions of isk or hundreds of dollars on a titan pilot, he can go out and buy a titan but chances are he wont know how to fit it and will die a horrible death to the first moros he comes across and it'll be on youtube before his clone gets reanimated. You are confusing skill based SP gain with booster based SP gain. You already get more SP for being skilled. Buying a booster doesn't make you more skilled, yet it still gives you more SP.
I'm....
I'm not.... sure what you were trying to get at here.... or how you being... skilled by... buying active boosters.... isn't P2W....
****head explodes**** |
Noc Tempre
Imperfects Negative-Feedback
1188
|
Posted - 2013.03.04 22:55:00 -
[72] - Quote
When you start having money grabs (massive advantage for a very large price) you can't help but be concerned about the game health and their long term plan.
A healthy company would be easing in their subscription plan right now. Not trying to fleece a few people for $60+/month. |
Steve Renuken
BetaMax.
28
|
Posted - 2013.03.04 23:04:00 -
[73] - Quote
Cashern X wrote:I say we boycott these broken booster items, remove active boosters all together and Only keep Passive boosters. Then we demand CCP reduce the weekly Cap to 75,000. Too many no lifer nerds, maxing out their mommy's credit cards are running around out there with 5+ Million SP with maxed out classes and the game isn't even released yet. That is unacceptable.
The whole SP debacle we had about a few months ago that brought about the current weekly cap is the cause of all this. CCP was right to having us be limited to a small daily cap, the only thing we should've changed was how much SP you gained after your cap was reached. The daily Cap from then plus the WP=SP post cap we have now, would have been all for the best with this game in the long run, at least until the game was fully released.
75k? A week?!
I've got that when playing for around 5 hours, at the weekend. And I'm not a good player. |
James Thraxton
The Exemplars
93
|
Posted - 2013.03.04 23:12:00 -
[74] - Quote
well, this isn't a good idea. . .i feel it may be propelling us towards a skill reset. . . my 3.6m is tough to go vs proto's with 6+m, imagine the issues when the payers have 10 or 15m for your measly 5, new players will be discouraged heavily, along with the current regulars. the system will collapse due to economic preference, as the new elite will become unstoppably bored and those forced behind will find the game unplayably frustrating. . . its already becoming visible now and can only increase.
i foresee a reset with launch from this action |
Pent'noir
Algintal Core Gallente Federation
66
|
Posted - 2013.03.04 23:28:00 -
[75] - Quote
la, so i would have to wait until my regular active boosters expire to use this new one? That'll be in another 70 days for me. |
Alderstaz
Mannar Focused Warfare Gallente Federation
5
|
Posted - 2013.03.04 23:39:00 -
[76] - Quote
Noc Tempre wrote:When you start having money grabs (massive advantage for a very large price) you can't help but be concerned about the game health and their long term plan.
A healthy company would be easing in their subscription plan right now. Not trying to fleece a few people for $60+/month.
$20 for Merc, includes 40k Aur
4 active boosters needed. 4x17500 is 70k. Need to buy 30k extra Aur so $15 more.
They're trying out a $35/month subscription for a game where all the best weapons and equipment are also ONLY available with Aur. That Corp fight, won't be a fair fight if you use only Isk.
You guys need to lookup the GDC track about free to play games and monitization around 'whales' from a few years back.
They're trying to find the subset that pays them the most and don't want to leave any money on the table. That's also why its based in Shanghai and not at HQ. Ethics issues involved with the psychology of certain folks they are targeting, like gamblers(addictive personality), children,... Remember, China has a billion people, even .0001% of people fit that get rich quick category, its 100k people. That's why it got created there first. Now expand to 7 billion.
Its about not leaving any money on table. I only say this because this is PS3, ONE platform. Some of these bugs problems should not exist... This reminds of several recent only hype MMO launches. Like FFXIV.
Why do they need $35/mo per player for an FPS. Why can't they show their backers their vision and get the cash from them. Seems like a pump and dump now. Really, after those GDC events and personal experience with several big name MMOs from Asia being pure hype....
This might not be for most people |
The Black Art
Pro Hic Immortalis RISE of LEGION
13
|
Posted - 2013.03.05 02:50:00 -
[77] - Quote
Alderstaz wrote:Noc Tempre wrote:When you start having money grabs (massive advantage for a very large price) you can't help but be concerned about the game health and their long term plan.
A healthy company would be easing in their subscription plan right now. Not trying to fleece a few people for $60+/month. $20 for Merc, includes 40k Aur 4 active boosters needed. 4x17500 is 70k. Need to buy 30k extra Aur so $15 more. They're trying out a $35/month subscription for a game where all the best weapons and equipment are also ONLY available with Aur. That Corp fight, won't be a fair fight if you use only Isk. You guys need to lookup the GDC track about free to play games and monitization around 'whales' from a few years back. They're trying to find the subset that pays them the most and don't want to leave any money on the table. That's also why its based in Shanghai and not at HQ. Ethics issues involved with the psychology of certain folks they are targeting, like gamblers(addictive personality), children,... Remember, China has a billion people, even .0001% of people fit that get rich quick category, its 100k people. That's why it got created there first. Now expand to 7 billion. Its about not leaving any money on table. I only say this because this is PS3, ONE platform. Some of these bugs problems should not exist... This reminds of several recent only hype MMO launches. Like FFXIV. Why do they need $35/mo per player for an FPS. Why can't they show their backers their vision and get the cash from them. Seems like a pump and dump now. Really, after those GDC events and personal experience with several big name MMOs from Asia being pure hype.... This might not be for most people
But you get a 30 day booster with the merc pack and 7 day boosters are only 7k AUR. You don't HAVE to buy the new booster (or any for that matter) to be competitive.
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Eltra Ardell
Immobile Infantry
0
|
Posted - 2013.03.05 05:23:00 -
[78] - Quote
Glad to see pubbies in Dust are just as dumb and quick to cry out as pubbies in World of Tanks. I'm sorry, but paying to grind less is not pay to win. You're getting to the same place, and in the mean time you're still effective as a player.
That is, as long as you're not some publord that needs SP to do a damned thing out there. I've got about 1m SP in skills, running in a Raven BPO suit with the first assault rifle and SMG. As long as I'm not fighting against a full corp squad (which is something CCP needs to work on; two squads vs. none results in a slaughter most of the time), I get plenty of WP, kills, and victories.
This booster does nothing but remove limitations on getting you where you want to go. Now you don't have to spend a million years grinding out SP to hop into a tank that's worth a damn, or getting your core fitting skills, or finally getting into the second tier weaponry skills.
The only reason why you'd be complaining right now is because you have this idea that somehow someone with a couple million more SP than you will be several times more broken as he gains more and more SP. Unfortunately, effectiveness on the battlefield doesn't scale linearly (or better) with your SP once you're past about a million. At best, the higher SP player will have either more options on the battlefield or be 2% more effective (since he got that skill to 5 instead of 4). These boosters help people like you and me with low SP more than they do those with high SP, so stop whining and ask your mom to buy them for you. |
DUST Fiend
Immobile Infantry
1937
|
Posted - 2013.03.05 05:27:00 -
[79] - Quote
CCP must be hurting for cash if all they can do is milk us for meaningless crap instead of fixing their god damn game. |
Altina McAlterson
TRUE TEA BAGGERS
373
|
Posted - 2013.03.05 05:55:00 -
[80] - Quote
Eltra Ardell wrote:Glad to see pubbies in Dust are just as dumb and quick to cry out as pubbies in World of Tanks. I'm sorry, but paying to grind less is not pay to win. Also things that can be purchased with in game currency are not pay to win. |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
269
|
Posted - 2013.03.05 05:56:00 -
[81] - Quote
Eltra Ardell wrote:Glad to see pubbies in Dust are just as dumb and quick to cry out as pubbies in World of Tanks. I'm sorry, but paying to grind less is not pay to win. You're getting to the same place, and in the mean time you're still effective as a player.
That is, as long as you're not some publord that needs SP to do a damned thing out there. I've got about 1m SP in skills, running in a Raven BPO suit with the first assault rifle and SMG. As long as I'm not fighting against a full corp squad (which is something CCP needs to work on; two squads vs. none results in a slaughter most of the time), I get plenty of WP, kills, and victories.
This booster does nothing but remove limitations on getting you where you want to go. Now you don't have to spend a million years grinding out SP to hop into a tank that's worth a damn, or getting your core fitting skills, or finally getting into the second tier weaponry skills.
The only reason why you'd be complaining right now is because you have this idea that somehow someone with a couple million more SP than you will be several times more broken as he gains more and more SP. Unfortunately, effectiveness on the battlefield doesn't scale linearly (or better) with your SP once you're past about a million. At best, the higher SP player will have either more options on the battlefield or be 2% more effective (since he got that skill to 5 instead of 4). These boosters help people like you and me with low SP more than they do those with high SP, so stop whining and ask your mom to buy them for you.
I would only like to point out a couple things-
Paying to grind less would mean increasing SP gain but not increasing the cap for the week. Currently you get increased SP gain AND an increased cap. The grind is still endless since skills will be added for as long as the game is around, but the weekly grind is just as long regardless of whether you have a booster active or not. So no, people are not paying to grind less, they are paying to get ahead.
A million SP is nowhere near getting you into gear needed to compete with others in high level gear unless you happen to be a Dust savant (not likely). ~3.5 mil maybe, depending on your character build and if you are specializing.
2% more effective when your class is maxed out? When you have a 25% bonus to your base shield and armor health from mechanics and shield control, 30% damage bonus from weaponry and proficiency skills, 25% extra range with your sharpshooter skill and proficiency, not to mention the myriad of other passive boosts and also not counting the additional mods & gear you can fit onto higher level dropsuits? Oh yeah, that only makes you a 2% more effective.
Once you max your core skills, you can branch out to make yourself more versatile. So even though the maxed AR player isn't getting any better with his AR, he's boosting his skills with his mass driver so he can switch to it and grenade spam you with it mid match, causing you to have to adapt without the advantage of his versatility.
Lastly, we do corp battles plenty, and if anything a players versatility and SP gain is even more pronounced in a corp match than in a pub match. Try playing a corp battle before you start calling others pubbies. |
Eltra Ardell
Immobile Infantry
0
|
Posted - 2013.03.05 08:03:00 -
[82] - Quote
Baal Omniscient wrote:I would only like to point out a couple things- Paying to grind less would mean increasing SP gain but not increasing the cap for the week. Currently you get increased SP gain AND an increased cap. The grind is still endless since skills will be added for as long as the game is around, but the weekly grind is just as long regardless of whether you have a booster active or not. So no, people are not paying to grind less, they are paying to get ahead. A million SP is nowhere near getting you into gear needed to compete with others in high level gear unless you happen to be a Dust savant (not likely). ~3.5 mil maybe, depending on your character build and if you are specializing. 2% more effective when your class is maxed out? When you have a 25% bonus to your base shield and armor health from mechanics and shield control, 30% damage bonus from weaponry and proficiency skills, 25% extra range with your sharpshooter skill and proficiency, not to mention the myriad of other passive boosts and also not counting the additional mods & gear you can fit onto higher level dropsuits? Oh yeah, that only makes you a 2% more effective. Once you max your core skills, you can branch out to make yourself more versatile. So even though the maxed AR player isn't getting any better with his AR, he's boosting his skills with his mass driver so he can switch to it and grenade spam you with it mid match, causing you to have to adapt without the advantage of his versatility. Lastly, we do corp battles plenty, and if anything a players versatility and SP gain is even more pronounced in a corp match than in a pub match. Try playing a corp battle before you start calling others pubbies.
They are grinding less. Buying a booster doesn't magically unlock some mythic 6th level to get in a skill, nor does it give you some crazy bonus. Boosters literally do nothing more than increase your progression through skills; everything a character with Boosters can attain can be attained by a character without them in a reasonable amount of time and effort. That's not pay to win. That's pay to grind less.
I am not a savant, and I am performing rather well. The exceptions are, of course, the corp squads with four people coordinating together, but you'd have a hard time fighting two competent players in basic suits anyway, provided they're coordinating.
Note that I mentioned core skills. If you've been playing for a couple weeks, you've got all that trained. I don't even have them trained to 5 right now and, as I've said, I've been performing well. This isn't EVE; the player behind the dropsuit matters more than the exact multiplier.
Versatility is a much more difficult quality to quantify as being overpowering. At the end of the day, though, being versatile doesn't make you any more dangerous in a single spawn. You're in one configuration or the other, not both at the same time.
Corp matches will always contain the most competitive players tweaking the slightest benefits whenever possible. Ultimately, however, it's teamwork and coordination that will make or break the match; no one is going to be accepting battles against more serious corporations without being on their level. You select your opponents, and if they're more tryhard than you are, you just wait until your SP is the same. Then you get crushed anyway because SP can't make up for skill.
But hey, go ahead and fight against boosters; veterans would love to keep new characters from closing the holy SP gap they see as putting them ahead of everyone else. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
269
|
Posted - 2013.03.05 08:59:00 -
[83] - Quote
Eltra Ardell wrote:Baal Omniscient wrote:I would only like to point out a couple things- Paying to grind less would mean increasing SP gain but not increasing the cap for the week. Currently you get increased SP gain AND an increased cap. The grind is still endless since skills will be added for as long as the game is around, but the weekly grind is just as long regardless of whether you have a booster active or not. So no, people are not paying to grind less, they are paying to get ahead. A million SP is nowhere near getting you into gear needed to compete with others in high level gear unless you happen to be a Dust savant (not likely). ~3.5 mil maybe, depending on your character build and if you are specializing. 2% more effective when your class is maxed out? When you have a 25% bonus to your base shield and armor health from mechanics and shield control, 30% damage bonus from weaponry and proficiency skills, 25% extra range with your sharpshooter skill and proficiency, not to mention the myriad of other passive boosts and also not counting the additional mods & gear you can fit onto higher level dropsuits? Oh yeah, that only makes you a 2% more effective. Once you max your core skills, you can branch out to make yourself more versatile. So even though the maxed AR player isn't getting any better with his AR, he's boosting his skills with his mass driver so he can switch to it and grenade spam you with it mid match, causing you to have to adapt without the advantage of his versatility. Lastly, we do corp battles plenty, and if anything a players versatility and SP gain is even more pronounced in a corp match than in a pub match. Try playing a corp battle before you start calling others pubbies. They are grinding less. Buying a booster doesn't magically unlock some mythic 6th level to get in a skill, nor does it give you some crazy bonus. Boosters literally do nothing more than increase your progression through skills; everything a character with Boosters can attain can be attained by a character without them in a reasonable amount of time and effort. That's not pay to win. That's pay to grind less. I am not a savant, and I am performing rather well. The exceptions are, of course, the corp squads with four people coordinating together, but you'd have a hard time fighting two competent players in basic suits anyway, provided they're coordinating. Note that I mentioned core skills. If you've been playing for a couple weeks, you've got all that trained. I don't even have them trained to 5 right now and, as I've said, I've been performing well. This isn't EVE; the player behind the dropsuit matters more than the exact multiplier. Versatility is a much more difficult quality to quantify as being overpowering. At the end of the day, though, being versatile doesn't make you any more dangerous in a single spawn. You're in one configuration or the other, not both at the same time. Corp matches will always contain the most competitive players tweaking the slightest benefits whenever possible. Ultimately, however, it's teamwork and coordination that will make or break the match; no one is going to be accepting battles against more serious corporations without being on their level. You select your opponents, and if they're more tryhard than you are, you just wait until your SP is the same. Then you get crushed anyway because SP can't make up for skill. But hey, go ahead and fight against boosters; veterans would love to keep new characters from closing the holy SP gap they see as putting them ahead of everyone else. Actually, I'm more in the line of thinking where you have a cap for active boosters once you reach a certain SP level, then all of your remaining SP boost is added to your passive skill boosters. Or perhaps they only activate for a week out of the month once you reach the cap. Of course I know it'll never happen, but it would allow boosters to serve the purpose of helping new players catch up faster to older players. Older players could still get normal SP gains for their efforts as well as passive boosts, and new players could gain SP faster in order to reach that SP cap on their boosters if they wish to spend the money on them. Sounds fair to me anyway. Either way, I'd at least like to see a temp cap set on SP gains from boosters until boosters can be bought with ISK. |
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CCP Eterne
C C P C C P Alliance
848
|
Posted - 2013.03.05 11:47:00 -
[84] - Quote
Unfortunately, the Active Omega Booster has been delayed indefinitely due to unexpected issues with it (like overwriting your current booster, which isn't intended). We apologize for anyone anticipating the item and hope to get the problems with it solved as soon as possible. |
|
JL3Eleven
Pink Fluffy Bounty Hunterz RISE of LEGION
135
|
Posted - 2013.03.05 11:52:00 -
[85] - Quote
CCP Eterne wrote:Unfortunately, the Active Omega Booster has been delayed indefinitely due to unexpected issues with it (like overwriting your current booster, which isn't intended). We apologize for anyone anticipating the item and hope to get the problems with it solved as soon as possible.
Thanks for the update.
Also please be more specific and clear to the intentions of the item when listing it. IE AROperations. |
Sontie
VENGEANCE FOR HIRE
134
|
Posted - 2013.03.05 11:54:00 -
[86] - Quote
meh, that thing was crazy expensive anyways. Not all of us can be as rich as you icelanders. |
Sontie
VENGEANCE FOR HIRE
134
|
Posted - 2013.03.05 11:56:00 -
[87] - Quote
wait wait wait, I get it! Great one Eterne! You just dev trolled all these people who over-thought the "omega booster" didn't you? Made them waste so much time and mental effort on something that doesn't exist. Great one! |
Cerebral Wolf Jr
Immobile Infantry
773
|
Posted - 2013.03.05 12:48:00 -
[88] - Quote
CCP Eterne wrote:Unfortunately, the Active Omega Booster has been delayed indefinitely due to unexpected issues with it (like overwriting your current booster, which isn't intended). We apologize for anyone anticipating the item and hope to get the problems with it solved as soon as possible. This anything to do with the petition I filed last night? |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
147
|
Posted - 2013.03.05 13:07:00 -
[89] - Quote
CCP Eterne wrote:Unfortunately, the Active Omega Booster has been delayed indefinitely due to unexpected issues with it (like overwriting your current booster, which isn't intended). We apologize for anyone anticipating the item and hope to get the problems with it solved as soon as possible. I'm glad I didn't get one yet though, bc it would suck to have it overwrite my 5 months worth of injected boosters (unless it had turned that into 2x hehe).
/c |
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Bald Crusader Two
Kang Lo Directorate Gallente Federation
3
|
Posted - 2013.03.05 13:13:00 -
[90] - Quote
CCP Eterne wrote:Unfortunately, the Active Omega Booster has been delayed indefinitely due to unexpected issues with it (like overwriting your current booster, which isn't intended). We apologize for anyone anticipating the item and hope to get the problems with it solved as soon as possible. It feels like CCP are much more interested to advance features that test their propensity models on how much people will spend on P2W aspects of the game rather than introducing new game features.
This could explain why the ISK transfer between EVE and Dust is going nowhere. I can't work out what actually impacts the game more - having ISK transfer at crazy Zimbabwe type exchange rates or these pricy items you seem to need to buy because the game is generally ISK poor. |
|
Jack Boost
Zarena Family
199
|
Posted - 2013.03.05 14:05:00 -
[91] - Quote
CCP Eterne wrote:...(like overwriting your current booster, which isn't intended)...
At Eve implants ALWAYS 'overwriten'...
In this simply world as you can see 'extend' option for implants is not enough :) You can decided if you rly want remove your 5 month active implant for eg. omega. I know some ppl do it now... because after 5 month of waiting.. no use from extra sp from omega.
Some options that should be here: - extend the same implant - destroy implant - plugin new |
Altina McAlterson
TRUE TEA BAGGERS
374
|
Posted - 2013.03.05 14:31:00 -
[92] - Quote
Bald Crusader Two wrote:It feels like CCP are much more interested to advance features that test their propensity models on how much people will spend on P2W aspects of the game rather than introducing new game features.
This could explain why the ISK transfer between EVE and Dust is going nowhere. I can't work out what actually impacts the game more - having ISK transfer at crazy Zimbabwe type exchange rates or these pricy items you seem to need to buy because the game is generally ISK poor. What P2W aspects? They don't care about it because it doesn't exist. There is nothing that can be purchased with AUR that can't also be acquired for free. |
EKH0 0ne
RestlessSpirits
0
|
Posted - 2013.03.05 16:02:00 -
[93] - Quote
Altina McAlterson wrote:Bald Crusader Two wrote:It feels like CCP are much more interested to advance features that test their propensity models on how much people will spend on P2W aspects of the game rather than introducing new game features.
This could explain why the ISK transfer between EVE and Dust is going nowhere. I can't work out what actually impacts the game more - having ISK transfer at crazy Zimbabwe type exchange rates or these pricy items you seem to need to buy because the game is generally ISK poor. What P2W aspects? They don't care about it because it doesn't exist. There is nothing that can be purchased with AUR that can't also be acquired for free.
blueprints cant be purchased for free neither can boosters |
Altina McAlterson
TRUE TEA BAGGERS
374
|
Posted - 2013.03.05 16:25:00 -
[94] - Quote
EKH0 0ne wrote:
blueprints cant be purchased for free neither can boosters
When the market is up you will be able to. |
GeneralButtNaked
Burnwall Industries
77
|
Posted - 2013.03.05 16:41:00 -
[95] - Quote
Altina McAlterson wrote:EKH0 0ne wrote:
blueprints cant be purchased for free neither can boosters
When the market is up you will be able to.
So the playing field will be level "Soon".
But that is still six weeks at least before a change, and that is even if a player market is coming around fanfest, which of course we can't confirm. |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.03.05 16:54:00 -
[96] - Quote
Cashern X wrote:Drake435 wrote:Cashern X wrote:I say we boycott these broken booster items, remove active boosters all together and Only keep Passive boosters. Then we demand CCP reduce the weekly Cap to 75,000. Too many no lifer nerds, maxing out their mommy's credit cards are running around out there with 5+ Million SP with maxed out classes and the game isn't even released yet. That is unacceptable.
The whole SP debacle we had about a few months ago that brought about the current weekly cap is the cause of all this. CCP was right to having us be limited to a small daily cap, the only thing we should've changed was how much SP you gained after your cap was reached. The daily Cap from then plus the WP=SP post cap we have now, would have been all for the best with this game in the long run, at least until the game was fully released. ..........Why would you ever consider REDUCING the SP weekly cap??? Its hard enough as is to get the SP to level up to lvl 4 and 5 of certain skills. Plus, that would make active boosters useless after a couple of matches. Exactly the point I was trying to make, Boosters are too effective. Also, Don't be a kitten, it isn't hard at all, we all know that it only takes about a month of playing with an active booster to max out a dropsuit operation. Everything else can be done withing a week to 2 weeks time. For a BETA that isn't even 30% completed yet and missing a lot of vital aspects of the game, thats unacceptable. If we had 100 different types of Dropsuits, Weapon Operations and 1000 different skills, Then Yes having the Weekly Cap system we have now would be acceptable and would probably need to be risen about 100,000 SP or so. Until the Game is fully released, the player base has risen and we have hundreds to thousands of different skills and weapons to choose from, then the current SP Cap should be lowered significantly. As is, 1-2 months from now we all have 2 out of the four Dropsuit classes maxed easy. What fun is that, I was expecting us to be running around in militia to standard for at least 4 months before we started seeing advanced suits.
That's what you get for having expectations. Like most other things in life, if you go around having expectations about how things will be, you will just be setting yourself up for disappointment. Besides, why does everyone (including CCP) need to be so concerned with your expectations anyways?
|
Aqil Aegivan
The Southern Legion
72
|
Posted - 2013.03.05 17:26:00 -
[97] - Quote
GeneralButtNaked wrote:Altina McAlterson wrote:EKH0 0ne wrote:
blueprints cant be purchased for free neither can boosters
When the market is up you will be able to. So the playing field will be level "Soon". But that is still six weeks at least before a change, and that is even if a player market is coming around fanfest, which of course we can't confirm.
Yes, but there are a lot of other factors determining how level the playing field is besides SP. Treating SP as if it should be the sole way of balancing players is a doomed effort. When the devs actually put together a worthwhile matchmaking algorithm we will see an improvement. When we have PVE drones people will have the option of accruing SP there if they find the PVP opposition too tough while they're still learning the ropes. We can't reasonably complain about not having everything yet. Pointing out the need for change in a system you already know is going to be changed seems a redundant effort to me.
I think that debating the P2W status of boosters under the current system is distinct from debating the merits of the new booster.
For the record I don't like the idea of new boosters (though I would like to see 30 day boosters added to the market). I have no problem with the current ones or the their place in the larger game dynamic we are going to see. However, the 2x boosters seem to me to be an unnecessary exacerbation of the lack of a market we will have to endure for some time to come. Furthermore the addition of new boosters strikes me as an unimaginative way of adding to revenue. We don't even have cosmetic AUR options and they're cranking out more booster schlock? Along with lvl three proto suits and cheap prefit AUR suits that I wouldn't be caught dead in they are being forced to lean heavily on the one thing they know people will buy, because they can't create anything else we're interested in. If they'd start communicating with the community, rather than just pushing their message out and telling their own beta testers "take it or leave it", maybe we'd see more successful market items and more creative revenue sources than bigger boosters.
Whether or not we will have a good game in the future the current crop of content makes the beta more reminiscent of a P2W game being made in the mid nineties. I know it's a work in progress but why make matters worse in the mean time? I'd rather see them buckle down and do the work, maybe we'd actually see some progress in turning this into the triple A title they keep saying it will be. |
Rustonius
Intara Direct Action Caldari State
11
|
Posted - 2013.03.05 22:45:00 -
[98] - Quote
less hot air, more numbers about Skill Point changes made by this item. I put numbers for different Omega packs becuase i dont think its clear which was being sold, before some sane people at CCP got a hold of the people paid by commision and spanked them.
free 1 week 190,400 100 extra matches 100,000 1 month 761,600 400 extra matches 400,000 1 year 9,139,200 4800 extra matches 4,800,000
merc pack (.5) 1 week 285,600 100 extra matches 150,000 1 month 1,142,400 400 extra matches 600,000 1 year 13,708,800 4800 extra matches 7,200,00
Omega booster (1.0 as in 2x) 1 week 380,800 100 extra matches 200,000 1 month 1,523,200 400 extra matches 800,000 1 year 18,278,400 4800 extra matches 9,600,000
Omega booster (2.0 as in 3x) 1 week 571,200 100 extra matches 300,000 1 month 2,284,800 400 extra matches 1,200,000 1 year 27,417,600 4800 extra matches 14,400,000
cost per month / type / year $20 merc $240 $35 omega $420 *note for omega you also have to buy $14/month or $168/year more if you want passive boost as well.
Before you go discounting the free people, they play a very big role in f2p games. At least in the type where they play on same server as payers. Go research if you need to see why.
I let my merc pack expire last night, seeing the news about indefinite hold, i will by 1 and only 1 more merc pack as necessary. If the Omega booster becomes available again, i will stop paying for this game. Everything about the Omega booster says initial money grab/pay 2 win, we dont think this game is going to last, we are the devs and know whats in the pipeline, better grab the money fast before the players figure out we got nothing.
The passive has not changed free 1 week 168,000 1 month 672,000 1 year 8,064,000
boosted (.5) 1 week 252,000 1 month 1,008,000 1 year 12,096,000 |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
430
|
Posted - 2013.03.05 23:22:00 -
[99] - Quote
CCP Eterne wrote:The Active Omega Booster has been delayed indefinitely due to unexpected issues with it. We apologize for anyone anticipating the item and hope to get the problems with it solved as soon as possible. |
Rustonius
Intara Direct Action Caldari State
11
|
Posted - 2013.03.06 00:20:00 -
[100] - Quote
Did you read even the first sentence in the text? Or did you just wake up today and decide to prove you're a mouth breather?
SILENTSAM 69 wrote:CCP Eterne wrote:The Active Omega Booster has been delayed indefinitely due to unexpected issues with it. We apologize for anyone anticipating the item and hope to get the problems with it solved as soon as possible. |
|
Bald Crusader Two
Kang Lo Directorate Gallente Federation
24
|
Posted - 2013.03.06 00:26:00 -
[101] - Quote
Altina McAlterson wrote:EKH0 0ne wrote:
blueprints cant be purchased for free neither can boosters
When the market is up you will be able to. Can't see CCP rushing to do this on any front if people keep handing over hard earned for "free" things.
Marketing will be pushing this hard. Why are they rushing out P2W when so many other things go begging?
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Brasidas Kriegen
The Southern Legion RISE of LEGION
5
|
Posted - 2013.05.22 01:11:00 -
[102] - Quote
Can everyone that keeps going on about P2W every time something that can be paid for with real money comes out actually offer an alternative? Just once? Every single thing I have ever seen regarding a F2P model (apart from vanity items) is "its P2W bla bla bla" and then the vanity items are "money grubbing" just like with the Noble Exchange (though the prices on that were pretty ridiculous). How do you expect a game to make any money then if everything they sell pisses you off? Or is it just expected that companies front millions to create games and just suck it up and take a loss? And then keep the game and its servers running and updated?
I understand there is a fine line that you want to tread with this to make it so that a player is still able to be competitive without paying as you want to maintain that community...but you are still getting something for nothing. There are plenty of sayings of relevance here, such as "don't look a gift horse in the mouth". If you can't stand F2P models then quit bitching and go pay for a game. Concerns are one thing, but maybe consider that if you have a problem with how it works then maybe you should try and suggest an alternative rather than just "its broken", "nerf nerf nerf", "P2W". So little on this forum seems to be actually constructive. And now I have inadvertently written a bitching post to go along with the 1001 other posts/threads complaining about something. |
Takron Nistrom
eHarmony Inc. Phobia.
88
|
Posted - 2013.05.22 01:22:00 -
[103] - Quote
Brasidas Kriegen wrote:Can everyone that keeps going on about P2W every time something that can be paid for with real money comes out actually offer an alternative? Just once? Every single thing I have ever seen regarding a F2P model (apart from vanity items) is "its P2W bla bla bla" and then the vanity items are "money grubbing" just like with the Noble Exchange (though the prices on that were pretty ridiculous). How do you expect a game to make any money then if everything they sell pisses you off? Or is it just expected that companies front millions to create games and just suck it up and take a loss? And then keep the game and its servers running and updated?
I understand there is a fine line that you want to tread with this to make it so that a player is still able to be competitive without paying as you want to maintain that community...but you are still getting something for nothing. There are plenty of sayings of relevance here, such as "don't look a gift horse in the mouth". If you can't stand F2P models then quit bitching and go pay for a game. Concerns are one thing, but maybe consider that if you have a problem with how it works then maybe you should try and suggest an alternative rather than just "its broken", "nerf nerf nerf", "P2W". So little on this forum seems to be actually constructive. And now I have inadvertently written a bitching post to go along with the 1001 other posts/threads complaining about something.
Don't worry too much about it. I don't.
The crazy hard-core non-constructive bitchers are the types of people F2P formats attract. The poor entitled players. Not saying they all are, but a large majority. It comes with the territory. Oh Well |
Fro Diesel
Seituoda Taskforce Command Caldari State
12
|
Posted - 2013.05.22 01:25:00 -
[104] - Quote
Brasidas Kriegen wrote:Can everyone that keeps going on about P2W every time something that can be paid for with real money comes out actually offer an alternative? Just once? Every single thing I have ever seen regarding a F2P model (apart from vanity items) is "its P2W bla bla bla" and then the vanity items are "money grubbing" just like with the Noble Exchange (though the prices on that were pretty ridiculous). How do you expect a game to make any money then if everything they sell pisses you off? Or is it just expected that companies front millions to create games and just suck it up and take a loss? And then keep the game and its servers running and updated?
I understand there is a fine line that you want to tread with this to make it so that a player is still able to be competitive without paying as you want to maintain that community...but you are still getting something for nothing. There are plenty of sayings of relevance here, such as "don't look a gift horse in the mouth". If you can't stand F2P models then quit bitching and go pay for a game. Concerns are one thing, but maybe consider that if you have a problem with how it works then maybe you should try and suggest an alternative rather than just "its broken", "nerf nerf nerf", "P2W". So little on this forum seems to be actually constructive. And now I have inadvertently written a bitching post to go along with the 1001 other posts/threads complaining about something.
Necromancy proficiency V. Nice what is that a 10x skill? |
Jin Robot
Foxhound Corporation General Tso's Alliance
540
|
Posted - 2013.05.22 01:26:00 -
[105] - Quote
It was advertised as F2P and not P2W, it is now their responsibility to deliver. So the "how much is too much" debate is valid. Til the flaming trolls think that only their opinion could possibly be right.
I have spent money on dust and will do so in the future. There is a line though. |
Malkai Inos
The Vanguardians Orion Empire
108
|
Posted - 2013.05.22 01:35:00 -
[106] - Quote
This thread is a rotting corpse but i'll add this anyway:
Please CCP slow down the reintroduction of higher tier boosters until you had a chance to speak with the community and the CPM about them. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
447
|
Posted - 2013.05.22 01:51:00 -
[107] - Quote
Ugh, why did you nanoinject this dead corpse? |
Malkai Inos
The Vanguardians Orion Empire
108
|
Posted - 2013.05.22 01:53:00 -
[108] - Quote
Full Metal Kitten wrote:Ugh, why did you nanoinject this dead corpse? I'm not to blame. Just sayin'
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Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
449
|
Posted - 2013.05.22 02:00:00 -
[109] - Quote
For anyone reading this old thread please read this stickied announcement from Commander Wang which details how active boosters work:
https://forums.dust514.com/default.aspx?g=posts&t=74943 |
Makyre Vahliha
The White Hawk Knights
87
|
Posted - 2013.05.22 03:03:00 -
[110] - Quote
Vrain Matari brought up a point about it being P2A (Pay to Advance,) so I think this is the most proper term for the boosters we have rather than P2W (Pay to Win.) In the end, it really all comes down to real skills in the battlefield and not the supreme gears or any godly powers like in most P2W games. It's possible that a veteran might play Dust 514 for a while and puts the game on hold and has a normal passive booster and gains a certain amount of SP for a week, while a newberry quickly advances with Alpha, Omega, or Zeus boosters (whatever they will have on the market) and he catches up to the veteran having similar amount of SP. Which one of them is more stronger? None of them. It's the skills that count in battle. |
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