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1. [Uprising] "Your connection to the Host has been lost" - in Technical Support/Bugs [original thread]
+1
- by LrDr - at 2013.05.06 18:32:00
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2. Do you agree? - in General Discussions [original thread]
720p@stable 30fps or 1080p@random 8-12fps, ....in FPSMMO. Give TS 1080, i stay in 720.
- by LrDr - at 2013.04.16 08:37:00
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3. [BUG] Heavy lost 1 CPU at lvl5 circuitry. - in Technical Support/Bugs [original thread]
Then why 215.5 not rounds to 215?
- by LrDr - at 2013.03.30 09:00:00
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4. [BUG] Heavy lost 1 CPU at lvl5 circuitry. - in Technical Support/Bugs [original thread]
problem still here
- by LrDr - at 2013.03.30 01:57:00
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5. Announcement:Dev Blog: Visual Effects Design in DUST 514 - in Announcement and Events [original thread]
Victin Ashis , maybe they're the ones whom should say "thank" for useless UI on day-desert map, blinding fire on hgm doom-mode, and impossible gameplay on night-maps? I know that meen graphics artists, also i understand what need to show players ...
- by LrDr - at 2013.03.08 21:58:00
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6. Announcement:Dev Blog: Visual Effects Design in DUST 514 - in Announcement and Events [original thread]
Sylvana Nightwind , i think there are very-very-very-very many thing to do first, ...and graphix at now moment is not, to that need Quote: spent a lot of effort , given the fact, that we not see declared picture anyway.
- by LrDr - at 2013.03.08 16:06:00
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7. Announcement:Dev Blog: Visual Effects Design in DUST 514 - in Announcement and Events [original thread]
Most worse information from any time about DUST. Does fully not meet real ingame situation. Or, baybe , someone play another version of dust? Here real in-game screenshots: plasma from AR - http://imageshack.us/a/img545/143/farzk.jpg laser f...
- by LrDr - at 2013.03.08 15:39:00
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8. graphics - in Feedback/Requests [original thread]
Eris Ernaga , try take GF7800 (~ GT620 at now) and play Crysis (not Crysis3, first crysis from 2009), not very good performance, ya? ...so what you want from ps3?
- by LrDr - at 2013.03.04 20:59:00
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9. AR gunners and CCP please read - in General Discussions [original thread]
Yap, ... rigs, subsystem, ammo type...cool. Give me, please: Slave set + prodjectile SP-606, RF-906, rar faction ammo, faction gyro, t1 ROF & DAMAGE rig, ....and T2 HMG.
- by LrDr - at 2013.03.04 20:47:00
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10. [BUG] Heavy lost 1 CPU at lvl5 circuitry. - in Technical Support/Bugs [original thread]
Circuitry at lvl 5: +25% to Dropsuit CPU output. Militia Heavy, 180 by default (180*1.25=225), but real cpu 1 less - 224. Heavy Type-I, same thing: 224 "Eon" Militia Heavy, same: 224 "Anasoma" Heavy Type-I, same: 224 Heavy Type-II, same: 224 He...
- by LrDr - at 2013.03.04 20:11:00
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11. Regarding the Active Omega-Booster - in General Discussions [original thread]
What real mechanic of "Active Omega-Booster" ?: - 2x SP from battle (1x - battle + 1x from booster) w/o week cap modifier (190k) - 3x SP from battle (1x - battle + 2x from booster) w/o week cap modifier (190k) - 2x SP from battle (1x - battle ...
- by LrDr - at 2013.03.04 10:20:00
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12. AR Range To Far - in General Discussions [original thread]
semperfi1999 , let`s go from start: - R/L rifles up to 300m - somebody say - Yap - answer i - HMG up to 2000m, fix AR and HMG as R/L? (i hope you understand that meen "sarcasm" ) - R/L HMG jam, slow reload [....many other word abour R/L...], o...
- by LrDr - at 2013.02.28 22:06:00
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13. AR Range To Far - in General Discussions [original thread]
semperfi1999 , sorry, about R/L AR to 300 meters - my words to? Meybe - first look, then write ?)) btw: what about blaster & railgun in R/L? I think it`s wery close to personal nuclear reactor for dropsuit.
- by LrDr - at 2013.02.28 14:07:00
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14. AR Range To Far - in General Discussions [original thread]
Rasatsu wrote: There's the range the bullets go, then there's the range up to which it will have any effect at all against sci-fi armor. our shield`s look like awesome, 50m from hgm - from full to zero at 0.2sec. 55m from gmh - no any damag...
- by LrDr - at 2013.02.28 13:11:00
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15. AR Range To Far - in General Discussions [original thread]
Necrodermis wrote: real rifles go up to 300 meters. don't you love when science fiction weapons suck worst than modern ones. real HMG go up 1500-2000 meters, ..... fix them right from 50-80m in dust ?))))
- by LrDr - at 2013.02.28 12:36:00
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16. The SP Gap - in General Discussions [original thread]
2,249,997 sp...2,249,998 sp,...2,249,999 sp...2,250,000 sp, ...2,250,001 sp...
- by LrDr - at 2013.02.19 06:55:00
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17. I replaced my thermal heatsink paste today and cleaned my PS3 and you should too! - in The Locker Room [original thread]
CCP Eterne wrote: Moving from General Discussions to the Locker Room. Also, is it sad that I read "thermal heatsink paste" and was confused for quite a while, wondering when we added nanite paste from EVE Online into DUST 514? I replaced th...
- by LrDr - at 2013.02.18 11:57:00
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18. What's something you like about eve that you want in Dust514? - in General Discussions [original thread]
In Dust from EVE i want though, would be something from EVE, ... not probation 4 race, not quarter, not 1 caldari and Lai Dai logo. I want see SHIPS! Shuttles at assembly yard. Fall down brocken/wreck destroyer/industrial. Offline M/L/XL turrets...
- by LrDr - at 2013.02.05 12:52:00
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19. Sticky:Supported Mouse/Keyboard list - in Technical Support/Bugs [original thread]
fine work Mouse: A-tech X-710BK (3X-shoot button work fine) Keyboard: A-tech X7-G100 (not for chat - few key, gamming keyboard)
- by LrDr - at 2013.02.03 12:28:00
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