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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
416
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Posted - 2013.03.04 20:52:00 -
[61] - Quote
On the one hand the boosters are P2W but then on the other hand unless we get more skills to train then at 6 to 8M sp its a moot point??
I am at barely 3M skill points and I am starting to go what do I get to level 5 now?? since I am not doing vehicles or heavy weapons. I guess?? that CCP will add more skills since otherwise when I get to 8M SP then I will be maxxed out in my area of gameplay options. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
265
|
Posted - 2013.03.04 21:09:00 -
[62] - Quote
Altina McAlterson wrote:Baal Omniscient wrote:So basically you are saying "It doesn't matter how broken it is right now, because later, at an undisclosed time in the future, after the top paying players have pulled even FURTHER ahead of everyone else, it will be fixed when the game is released". Yeah, makes a lot of sense. Yea, that's exactly what I'm saying. That's what you agreed to when you signed up for this, that you understood things would be broken. CCP has a plan in place (read: "major aspect of the game that isn't ready yet") that will balance it out so until they implement that you can deal with it or you can wait for the market to be implemented before playing again. Waiting for release to fix things, which is exactly what they did for all of the other broken elements in Dust, like the grenade spam and the missile spam. Oh, wait....
When something is massively disadvantaging players, you at least put in a temp fix to keep it from getting out of hand until it can be sorted out. Missiles were heavily nerfed because they were putting well over half of the Dust population (the non-vehicle and non-turret gunner portion) at a disadvantage. They nerfed it to keep it from staying an issue until they could get back around to fixing the issue. Grenades were luckily an easy fix since all they had to do was put the old fuse method back onto them with the new mechanics.
This would be an easy fix as well, all you would have to do is lock the boosters like that guy said a few posts ago once players reach a certain SP level. Their SP income would return to normal once the market opened up, and in the mean time newer players would have the chance to work hard and narrow the gap little by little. It's not like I need to be 3 Mil SP ahead of everyone else to win, I'm just fine with playing on even footing.
If you lock the boosters, people can keep the time left on the boosters they paid for, people under the SP booster cap would still get to boost, and when the market opens up EVERYONE can buy boosters and the locked boosters would get reactivated. I have no sympathy for people who feel they need to be millions of SP ahead of others to win, and I have no sympathy for CCP who is making plenty off their AUR proto suits, so I have no qualms with it. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
249
|
Posted - 2013.03.04 21:17:00 -
[63] - Quote
I gotta say, I'm not happy with this Omega booster.
I thought the max SP was going to be about tuned for years to come. But this once more increases the general SP amount.
This is still not P2W, but close to GreedIsGood. Which is bad (pun intended).
All the serious players are going to get omegas, and everything like it. I for myself am gonna pay for every smallest fragment of advantage I can get, so I will be using omegas. And a ton of 'em. But I'm still not happy about them. |
Altina McAlterson
TRUE TEA BAGGERS
370
|
Posted - 2013.03.04 21:57:00 -
[64] - Quote
Baal Omniscient wrote:Altina McAlterson wrote:Baal Omniscient wrote:So basically you are saying "It doesn't matter how broken it is right now, because later, at an undisclosed time in the future, after the top paying players have pulled even FURTHER ahead of everyone else, it will be fixed when the game is released". Yeah, makes a lot of sense. Yea, that's exactly what I'm saying. That's what you agreed to when you signed up for this, that you understood things would be broken. CCP has a plan in place (read: "major aspect of the game that isn't ready yet") that will balance it out so until they implement that you can deal with it or you can wait for the market to be implemented before playing again. Waiting for release to fix things, which is exactly what they did for all of the other broken elements in Dust, like the grenade spam and the missile spam. Oh, wait.... When something is massively disadvantaging players, you at least put in a temp fix to keep it from getting out of hand until it can be sorted out. Missiles were heavily nerfed because they were putting well over half of the Dust population (the non-vehicle and non-turret gunner portion) at a disadvantage. They nerfed it to keep it from staying an issue until they could get back around to fixing the issue. Grenades were luckily an easy fix since all they had to do was put the old fuse method back onto them with the new mechanics. This would be an easy fix as well, all you would have to do is lock the boosters like that guy said a few posts ago once players reach a certain SP level. Their SP income would return to normal once the market opened up, and in the mean time newer players would have the chance to work hard and narrow the gap little by little. It's not like I need to be 3 Mil SP ahead of everyone else to win, I'm just fine with playing on even footing. If you lock the boosters, people can keep the time left on the boosters they paid for, people under the SP booster cap would still get to boost, and when the market opens up EVERYONE can buy boosters and the locked boosters would get reactivated. I have no sympathy for people who feel they need to be millions of SP ahead of others to win, and I have no sympathy for CCP who is making plenty off their AUR proto suits, so I have no qualms with it.
Never said wait for release I just said wait until the market is up and running. I see what you mean about them throwing up temporary fixes. But I don't think this is the same thing as missle turrets and grenades. The crap with dropships and missle turrets was completely gamebreaking and had to go immediately. The grenade timer was pretty bad but just required a simple tweaking.
I just don't see SP as being gamebreaking right now. And as far as locking them after a certain point I can see 2 problems. Diminishing returns on SP means the boosters will make less and less of a difference at higher levels so just locking them wouldn't really change too much. And more importantly wouldn't be able to watch player's skill progression to make future changes. CCP really needs to see how fast we get skills and what we train so they can make educated choices in the future.
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Belzeebub Santana
SVER True Blood Unclaimed.
421
|
Posted - 2013.03.04 22:00:00 -
[65] - Quote
I see ccp is once again testing the water on what is acceptable to charge for money.
I am all for this, not because I will be buying these (probably wont), it is a good source of income. These boosters don't come cheap and if people have the disposable income to buy these then by all means do it. Only money will make a game better.
I am a patient person and not one to need the max SP to feel like I need to compete. I know that through regular progression I will get what I want, which is part of the fun as I see it. The game is at a plateau right now, people are speccex high into their character and playing the same way over and over gets tedious, this brings a little variety for them because now they have the SP to skill into other weapons and loadouts.
Helps players who just started but want to be able to do a bit of ketchup this is a rocking deal if you have the ends.
Once the player market opens it will be interesting to see how much these go for and even more once we get EVE transfers. |
Cashern X
Kirkinen Risk Control Caldari State
1
|
Posted - 2013.03.04 22:22:00 -
[66] - Quote
I say we boycott these broken booster items, remove active boosters all together and Only keep Passive boosters. Then we demand CCP reduce the weekly Cap to 75,000. Too many no lifer nerds, maxing out their mommy's credit cards are running around out there with 5+ Million SP with maxed out classes and the game isn't even released yet. That is unacceptable.
The whole SP debacle we had about a few months ago that brought about the current weekly cap is the cause of all this. CCP was right to having us be limited to a small daily cap, the only thing we should've changed was how much SP you gained after your cap was reached. The daily Cap from then plus the WP=SP post cap we have now, would have been all for the best with this game in the long run, at least until the game was fully released. |
Crem Tsud
Algintal Core Gallente Federation
0
|
Posted - 2013.03.04 22:26:00 -
[67] - Quote
Cashern X wrote:I say we boycott these broken booster items, remove active boosters all together and Only keep Passive boosters. Then we demand CCP reduce the weekly Cap to 75,000. Too many no lifer nerds, maxing out their mommy's credit cards are running around out there with 5+ Million SP with maxed out classes and the game isn't even released yet. That is unacceptable.
The whole SP debacle we had about a few months ago that brought about the current weekly cap is the cause of all this. CCP was right to having us be limited to a small daily cap, the only thing we should've changed was how much SP you gained after your cap was reached. The daily Cap from then plus the WP=SP post cap we have now, would have been all for the best with this game in the long run, at least until the game was fully released.
Ummm.... the daily cap was way better for the no lifer. Made playing the game feel like a job that you needed to sign on to get the daily amount. |
Drake435
SVER True Blood Unclaimed.
9
|
Posted - 2013.03.04 22:29:00 -
[68] - Quote
Cashern X wrote:I say we boycott these broken booster items, remove active boosters all together and Only keep Passive boosters. Then we demand CCP reduce the weekly Cap to 75,000. Too many no lifer nerds, maxing out their mommy's credit cards are running around out there with 5+ Million SP with maxed out classes and the game isn't even released yet. That is unacceptable.
The whole SP debacle we had about a few months ago that brought about the current weekly cap is the cause of all this. CCP was right to having us be limited to a small daily cap, the only thing we should've changed was how much SP you gained after your cap was reached. The daily Cap from then plus the WP=SP post cap we have now, would have been all for the best with this game in the long run, at least until the game was fully released.
..........Why would you ever consider REDUCING the SP weekly cap??? Its hard enough as is to get the SP to level up to lvl 4 and 5 of certain skills. Plus, that would make active boosters useless after a couple of matches. |
Juan Mortime
426th Infantry
1
|
Posted - 2013.03.04 22:37:00 -
[69] - Quote
I honestly dont think the active boosters are P2W. fps gaming is equal parts skill and luck. I have 3.2mill sp's sometimes i can take a proto heavy down with my exile. other times i get taken down in my logi II by a guy with militia gear. Yes skills help but gaming skill is the key part. you could have 10mill sps and a big a** heavy with 2000 armor and a balac rifle but if he doesnt know his a** from his elbow he'll die just as easily. its liek in eve. a noob can go out spend billions of isk or hundreds of dollars on a titan pilot, he can go out and buy a titan but chances are he wont know how to fit it and will die a horrible death to the first moros he comes across and it'll be on youtube before his clone gets reanimated. |
Cashern X
Kirkinen Risk Control Caldari State
1
|
Posted - 2013.03.04 22:41:00 -
[70] - Quote
Drake435 wrote:Cashern X wrote:I say we boycott these broken booster items, remove active boosters all together and Only keep Passive boosters. Then we demand CCP reduce the weekly Cap to 75,000. Too many no lifer nerds, maxing out their mommy's credit cards are running around out there with 5+ Million SP with maxed out classes and the game isn't even released yet. That is unacceptable.
The whole SP debacle we had about a few months ago that brought about the current weekly cap is the cause of all this. CCP was right to having us be limited to a small daily cap, the only thing we should've changed was how much SP you gained after your cap was reached. The daily Cap from then plus the WP=SP post cap we have now, would have been all for the best with this game in the long run, at least until the game was fully released. ..........Why would you ever consider REDUCING the SP weekly cap??? Its hard enough as is to get the SP to level up to lvl 4 and 5 of certain skills. Plus, that would make active boosters useless after a couple of matches.
Exactly the point I was trying to make, Boosters are too effective. Also, Don't be a kitten, it isn't hard at all, we all know that it only takes about a month of playing with an active booster to max out a dropsuit operation. Everything else can be done withing a week to 2 weeks time. For a BETA that isn't even 30% completed yet and missing a lot of vital aspects of the game, thats unacceptable. If we had 100 different types of Dropsuits, Weapon Operations and 1000 different skills, Then Yes having the Weekly Cap system we have now would be acceptable and would probably need to be risen about 100,000 SP or so.
Until the Game is fully released, the player base has risen and we have hundreds to thousands of different skills and weapons to choose from, then the current SP Cap should be lowered significantly.
As is, 1-2 months from now we all have 2 out of the four Dropsuit classes maxed easy. What fun is that, I was expecting us to be running around in militia to standard for at least 4 months before we started seeing advanced suits. |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
267
|
Posted - 2013.03.04 22:47:00 -
[71] - Quote
Juan Mortime wrote:I honestly dont think the active boosters are P2W. fps gaming is equal parts skill and luck. I have 3.2mill sp's sometimes i can take a proto heavy down with my exile. other times i get taken down in my logi II by a guy with militia gear. Yes skills help but gaming skill is the key part. you could have 10mill sps and a big a** heavy with 2000 armor and a balac rifle but if he doesnt know his a** from his elbow he'll die just as easily. its liek in eve. a noob can go out spend billions of isk or hundreds of dollars on a titan pilot, he can go out and buy a titan but chances are he wont know how to fit it and will die a horrible death to the first moros he comes across and it'll be on youtube before his clone gets reanimated. You are confusing skill based SP gain with booster based SP gain. You already get more SP for being skilled. Buying a booster doesn't make you more skilled, yet it still gives you more SP.
I'm....
I'm not.... sure what you were trying to get at here.... or how you being... skilled by... buying active boosters.... isn't P2W....
****head explodes**** |
Noc Tempre
Imperfects Negative-Feedback
1188
|
Posted - 2013.03.04 22:55:00 -
[72] - Quote
When you start having money grabs (massive advantage for a very large price) you can't help but be concerned about the game health and their long term plan.
A healthy company would be easing in their subscription plan right now. Not trying to fleece a few people for $60+/month. |
Steve Renuken
BetaMax.
28
|
Posted - 2013.03.04 23:04:00 -
[73] - Quote
Cashern X wrote:I say we boycott these broken booster items, remove active boosters all together and Only keep Passive boosters. Then we demand CCP reduce the weekly Cap to 75,000. Too many no lifer nerds, maxing out their mommy's credit cards are running around out there with 5+ Million SP with maxed out classes and the game isn't even released yet. That is unacceptable.
The whole SP debacle we had about a few months ago that brought about the current weekly cap is the cause of all this. CCP was right to having us be limited to a small daily cap, the only thing we should've changed was how much SP you gained after your cap was reached. The daily Cap from then plus the WP=SP post cap we have now, would have been all for the best with this game in the long run, at least until the game was fully released.
75k? A week?!
I've got that when playing for around 5 hours, at the weekend. And I'm not a good player. |
James Thraxton
The Exemplars
93
|
Posted - 2013.03.04 23:12:00 -
[74] - Quote
well, this isn't a good idea. . .i feel it may be propelling us towards a skill reset. . . my 3.6m is tough to go vs proto's with 6+m, imagine the issues when the payers have 10 or 15m for your measly 5, new players will be discouraged heavily, along with the current regulars. the system will collapse due to economic preference, as the new elite will become unstoppably bored and those forced behind will find the game unplayably frustrating. . . its already becoming visible now and can only increase.
i foresee a reset with launch from this action |
Pent'noir
Algintal Core Gallente Federation
66
|
Posted - 2013.03.04 23:28:00 -
[75] - Quote
la, so i would have to wait until my regular active boosters expire to use this new one? That'll be in another 70 days for me. |
Alderstaz
Mannar Focused Warfare Gallente Federation
5
|
Posted - 2013.03.04 23:39:00 -
[76] - Quote
Noc Tempre wrote:When you start having money grabs (massive advantage for a very large price) you can't help but be concerned about the game health and their long term plan.
A healthy company would be easing in their subscription plan right now. Not trying to fleece a few people for $60+/month.
$20 for Merc, includes 40k Aur
4 active boosters needed. 4x17500 is 70k. Need to buy 30k extra Aur so $15 more.
They're trying out a $35/month subscription for a game where all the best weapons and equipment are also ONLY available with Aur. That Corp fight, won't be a fair fight if you use only Isk.
You guys need to lookup the GDC track about free to play games and monitization around 'whales' from a few years back.
They're trying to find the subset that pays them the most and don't want to leave any money on the table. That's also why its based in Shanghai and not at HQ. Ethics issues involved with the psychology of certain folks they are targeting, like gamblers(addictive personality), children,... Remember, China has a billion people, even .0001% of people fit that get rich quick category, its 100k people. That's why it got created there first. Now expand to 7 billion.
Its about not leaving any money on table. I only say this because this is PS3, ONE platform. Some of these bugs problems should not exist... This reminds of several recent only hype MMO launches. Like FFXIV.
Why do they need $35/mo per player for an FPS. Why can't they show their backers their vision and get the cash from them. Seems like a pump and dump now. Really, after those GDC events and personal experience with several big name MMOs from Asia being pure hype....
This might not be for most people |
The Black Art
Pro Hic Immortalis RISE of LEGION
13
|
Posted - 2013.03.05 02:50:00 -
[77] - Quote
Alderstaz wrote:Noc Tempre wrote:When you start having money grabs (massive advantage for a very large price) you can't help but be concerned about the game health and their long term plan.
A healthy company would be easing in their subscription plan right now. Not trying to fleece a few people for $60+/month. $20 for Merc, includes 40k Aur 4 active boosters needed. 4x17500 is 70k. Need to buy 30k extra Aur so $15 more. They're trying out a $35/month subscription for a game where all the best weapons and equipment are also ONLY available with Aur. That Corp fight, won't be a fair fight if you use only Isk. You guys need to lookup the GDC track about free to play games and monitization around 'whales' from a few years back. They're trying to find the subset that pays them the most and don't want to leave any money on the table. That's also why its based in Shanghai and not at HQ. Ethics issues involved with the psychology of certain folks they are targeting, like gamblers(addictive personality), children,... Remember, China has a billion people, even .0001% of people fit that get rich quick category, its 100k people. That's why it got created there first. Now expand to 7 billion. Its about not leaving any money on table. I only say this because this is PS3, ONE platform. Some of these bugs problems should not exist... This reminds of several recent only hype MMO launches. Like FFXIV. Why do they need $35/mo per player for an FPS. Why can't they show their backers their vision and get the cash from them. Seems like a pump and dump now. Really, after those GDC events and personal experience with several big name MMOs from Asia being pure hype.... This might not be for most people
But you get a 30 day booster with the merc pack and 7 day boosters are only 7k AUR. You don't HAVE to buy the new booster (or any for that matter) to be competitive.
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Eltra Ardell
Immobile Infantry
0
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Posted - 2013.03.05 05:23:00 -
[78] - Quote
Glad to see pubbies in Dust are just as dumb and quick to cry out as pubbies in World of Tanks. I'm sorry, but paying to grind less is not pay to win. You're getting to the same place, and in the mean time you're still effective as a player.
That is, as long as you're not some publord that needs SP to do a damned thing out there. I've got about 1m SP in skills, running in a Raven BPO suit with the first assault rifle and SMG. As long as I'm not fighting against a full corp squad (which is something CCP needs to work on; two squads vs. none results in a slaughter most of the time), I get plenty of WP, kills, and victories.
This booster does nothing but remove limitations on getting you where you want to go. Now you don't have to spend a million years grinding out SP to hop into a tank that's worth a damn, or getting your core fitting skills, or finally getting into the second tier weaponry skills.
The only reason why you'd be complaining right now is because you have this idea that somehow someone with a couple million more SP than you will be several times more broken as he gains more and more SP. Unfortunately, effectiveness on the battlefield doesn't scale linearly (or better) with your SP once you're past about a million. At best, the higher SP player will have either more options on the battlefield or be 2% more effective (since he got that skill to 5 instead of 4). These boosters help people like you and me with low SP more than they do those with high SP, so stop whining and ask your mom to buy them for you. |
DUST Fiend
Immobile Infantry
1937
|
Posted - 2013.03.05 05:27:00 -
[79] - Quote
CCP must be hurting for cash if all they can do is milk us for meaningless crap instead of fixing their god damn game. |
Altina McAlterson
TRUE TEA BAGGERS
373
|
Posted - 2013.03.05 05:55:00 -
[80] - Quote
Eltra Ardell wrote:Glad to see pubbies in Dust are just as dumb and quick to cry out as pubbies in World of Tanks. I'm sorry, but paying to grind less is not pay to win. Also things that can be purchased with in game currency are not pay to win. |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
269
|
Posted - 2013.03.05 05:56:00 -
[81] - Quote
Eltra Ardell wrote:Glad to see pubbies in Dust are just as dumb and quick to cry out as pubbies in World of Tanks. I'm sorry, but paying to grind less is not pay to win. You're getting to the same place, and in the mean time you're still effective as a player.
That is, as long as you're not some publord that needs SP to do a damned thing out there. I've got about 1m SP in skills, running in a Raven BPO suit with the first assault rifle and SMG. As long as I'm not fighting against a full corp squad (which is something CCP needs to work on; two squads vs. none results in a slaughter most of the time), I get plenty of WP, kills, and victories.
This booster does nothing but remove limitations on getting you where you want to go. Now you don't have to spend a million years grinding out SP to hop into a tank that's worth a damn, or getting your core fitting skills, or finally getting into the second tier weaponry skills.
The only reason why you'd be complaining right now is because you have this idea that somehow someone with a couple million more SP than you will be several times more broken as he gains more and more SP. Unfortunately, effectiveness on the battlefield doesn't scale linearly (or better) with your SP once you're past about a million. At best, the higher SP player will have either more options on the battlefield or be 2% more effective (since he got that skill to 5 instead of 4). These boosters help people like you and me with low SP more than they do those with high SP, so stop whining and ask your mom to buy them for you.
I would only like to point out a couple things-
Paying to grind less would mean increasing SP gain but not increasing the cap for the week. Currently you get increased SP gain AND an increased cap. The grind is still endless since skills will be added for as long as the game is around, but the weekly grind is just as long regardless of whether you have a booster active or not. So no, people are not paying to grind less, they are paying to get ahead.
A million SP is nowhere near getting you into gear needed to compete with others in high level gear unless you happen to be a Dust savant (not likely). ~3.5 mil maybe, depending on your character build and if you are specializing.
2% more effective when your class is maxed out? When you have a 25% bonus to your base shield and armor health from mechanics and shield control, 30% damage bonus from weaponry and proficiency skills, 25% extra range with your sharpshooter skill and proficiency, not to mention the myriad of other passive boosts and also not counting the additional mods & gear you can fit onto higher level dropsuits? Oh yeah, that only makes you a 2% more effective.
Once you max your core skills, you can branch out to make yourself more versatile. So even though the maxed AR player isn't getting any better with his AR, he's boosting his skills with his mass driver so he can switch to it and grenade spam you with it mid match, causing you to have to adapt without the advantage of his versatility.
Lastly, we do corp battles plenty, and if anything a players versatility and SP gain is even more pronounced in a corp match than in a pub match. Try playing a corp battle before you start calling others pubbies. |
Eltra Ardell
Immobile Infantry
0
|
Posted - 2013.03.05 08:03:00 -
[82] - Quote
Baal Omniscient wrote:I would only like to point out a couple things- Paying to grind less would mean increasing SP gain but not increasing the cap for the week. Currently you get increased SP gain AND an increased cap. The grind is still endless since skills will be added for as long as the game is around, but the weekly grind is just as long regardless of whether you have a booster active or not. So no, people are not paying to grind less, they are paying to get ahead. A million SP is nowhere near getting you into gear needed to compete with others in high level gear unless you happen to be a Dust savant (not likely). ~3.5 mil maybe, depending on your character build and if you are specializing. 2% more effective when your class is maxed out? When you have a 25% bonus to your base shield and armor health from mechanics and shield control, 30% damage bonus from weaponry and proficiency skills, 25% extra range with your sharpshooter skill and proficiency, not to mention the myriad of other passive boosts and also not counting the additional mods & gear you can fit onto higher level dropsuits? Oh yeah, that only makes you a 2% more effective. Once you max your core skills, you can branch out to make yourself more versatile. So even though the maxed AR player isn't getting any better with his AR, he's boosting his skills with his mass driver so he can switch to it and grenade spam you with it mid match, causing you to have to adapt without the advantage of his versatility. Lastly, we do corp battles plenty, and if anything a players versatility and SP gain is even more pronounced in a corp match than in a pub match. Try playing a corp battle before you start calling others pubbies.
They are grinding less. Buying a booster doesn't magically unlock some mythic 6th level to get in a skill, nor does it give you some crazy bonus. Boosters literally do nothing more than increase your progression through skills; everything a character with Boosters can attain can be attained by a character without them in a reasonable amount of time and effort. That's not pay to win. That's pay to grind less.
I am not a savant, and I am performing rather well. The exceptions are, of course, the corp squads with four people coordinating together, but you'd have a hard time fighting two competent players in basic suits anyway, provided they're coordinating.
Note that I mentioned core skills. If you've been playing for a couple weeks, you've got all that trained. I don't even have them trained to 5 right now and, as I've said, I've been performing well. This isn't EVE; the player behind the dropsuit matters more than the exact multiplier.
Versatility is a much more difficult quality to quantify as being overpowering. At the end of the day, though, being versatile doesn't make you any more dangerous in a single spawn. You're in one configuration or the other, not both at the same time.
Corp matches will always contain the most competitive players tweaking the slightest benefits whenever possible. Ultimately, however, it's teamwork and coordination that will make or break the match; no one is going to be accepting battles against more serious corporations without being on their level. You select your opponents, and if they're more tryhard than you are, you just wait until your SP is the same. Then you get crushed anyway because SP can't make up for skill.
But hey, go ahead and fight against boosters; veterans would love to keep new characters from closing the holy SP gap they see as putting them ahead of everyone else. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
269
|
Posted - 2013.03.05 08:59:00 -
[83] - Quote
Eltra Ardell wrote:Baal Omniscient wrote:I would only like to point out a couple things- Paying to grind less would mean increasing SP gain but not increasing the cap for the week. Currently you get increased SP gain AND an increased cap. The grind is still endless since skills will be added for as long as the game is around, but the weekly grind is just as long regardless of whether you have a booster active or not. So no, people are not paying to grind less, they are paying to get ahead. A million SP is nowhere near getting you into gear needed to compete with others in high level gear unless you happen to be a Dust savant (not likely). ~3.5 mil maybe, depending on your character build and if you are specializing. 2% more effective when your class is maxed out? When you have a 25% bonus to your base shield and armor health from mechanics and shield control, 30% damage bonus from weaponry and proficiency skills, 25% extra range with your sharpshooter skill and proficiency, not to mention the myriad of other passive boosts and also not counting the additional mods & gear you can fit onto higher level dropsuits? Oh yeah, that only makes you a 2% more effective. Once you max your core skills, you can branch out to make yourself more versatile. So even though the maxed AR player isn't getting any better with his AR, he's boosting his skills with his mass driver so he can switch to it and grenade spam you with it mid match, causing you to have to adapt without the advantage of his versatility. Lastly, we do corp battles plenty, and if anything a players versatility and SP gain is even more pronounced in a corp match than in a pub match. Try playing a corp battle before you start calling others pubbies. They are grinding less. Buying a booster doesn't magically unlock some mythic 6th level to get in a skill, nor does it give you some crazy bonus. Boosters literally do nothing more than increase your progression through skills; everything a character with Boosters can attain can be attained by a character without them in a reasonable amount of time and effort. That's not pay to win. That's pay to grind less. I am not a savant, and I am performing rather well. The exceptions are, of course, the corp squads with four people coordinating together, but you'd have a hard time fighting two competent players in basic suits anyway, provided they're coordinating. Note that I mentioned core skills. If you've been playing for a couple weeks, you've got all that trained. I don't even have them trained to 5 right now and, as I've said, I've been performing well. This isn't EVE; the player behind the dropsuit matters more than the exact multiplier. Versatility is a much more difficult quality to quantify as being overpowering. At the end of the day, though, being versatile doesn't make you any more dangerous in a single spawn. You're in one configuration or the other, not both at the same time. Corp matches will always contain the most competitive players tweaking the slightest benefits whenever possible. Ultimately, however, it's teamwork and coordination that will make or break the match; no one is going to be accepting battles against more serious corporations without being on their level. You select your opponents, and if they're more tryhard than you are, you just wait until your SP is the same. Then you get crushed anyway because SP can't make up for skill. But hey, go ahead and fight against boosters; veterans would love to keep new characters from closing the holy SP gap they see as putting them ahead of everyone else. Actually, I'm more in the line of thinking where you have a cap for active boosters once you reach a certain SP level, then all of your remaining SP boost is added to your passive skill boosters. Or perhaps they only activate for a week out of the month once you reach the cap. Of course I know it'll never happen, but it would allow boosters to serve the purpose of helping new players catch up faster to older players. Older players could still get normal SP gains for their efforts as well as passive boosts, and new players could gain SP faster in order to reach that SP cap on their boosters if they wish to spend the money on them. Sounds fair to me anyway. Either way, I'd at least like to see a temp cap set on SP gains from boosters until boosters can be bought with ISK. |
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CCP Eterne
C C P C C P Alliance
848
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Posted - 2013.03.05 11:47:00 -
[84] - Quote
Unfortunately, the Active Omega Booster has been delayed indefinitely due to unexpected issues with it (like overwriting your current booster, which isn't intended). We apologize for anyone anticipating the item and hope to get the problems with it solved as soon as possible. |
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JL3Eleven
Pink Fluffy Bounty Hunterz RISE of LEGION
135
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Posted - 2013.03.05 11:52:00 -
[85] - Quote
CCP Eterne wrote:Unfortunately, the Active Omega Booster has been delayed indefinitely due to unexpected issues with it (like overwriting your current booster, which isn't intended). We apologize for anyone anticipating the item and hope to get the problems with it solved as soon as possible.
Thanks for the update.
Also please be more specific and clear to the intentions of the item when listing it. IE AROperations. |
Sontie
VENGEANCE FOR HIRE
134
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Posted - 2013.03.05 11:54:00 -
[86] - Quote
meh, that thing was crazy expensive anyways. Not all of us can be as rich as you icelanders. |
Sontie
VENGEANCE FOR HIRE
134
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Posted - 2013.03.05 11:56:00 -
[87] - Quote
wait wait wait, I get it! Great one Eterne! You just dev trolled all these people who over-thought the "omega booster" didn't you? Made them waste so much time and mental effort on something that doesn't exist. Great one! |
Cerebral Wolf Jr
Immobile Infantry
773
|
Posted - 2013.03.05 12:48:00 -
[88] - Quote
CCP Eterne wrote:Unfortunately, the Active Omega Booster has been delayed indefinitely due to unexpected issues with it (like overwriting your current booster, which isn't intended). We apologize for anyone anticipating the item and hope to get the problems with it solved as soon as possible. This anything to do with the petition I filed last night? |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
147
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Posted - 2013.03.05 13:07:00 -
[89] - Quote
CCP Eterne wrote:Unfortunately, the Active Omega Booster has been delayed indefinitely due to unexpected issues with it (like overwriting your current booster, which isn't intended). We apologize for anyone anticipating the item and hope to get the problems with it solved as soon as possible. I'm glad I didn't get one yet though, bc it would suck to have it overwrite my 5 months worth of injected boosters (unless it had turned that into 2x hehe).
/c |
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Bald Crusader Two
Kang Lo Directorate Gallente Federation
3
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Posted - 2013.03.05 13:13:00 -
[90] - Quote
CCP Eterne wrote:Unfortunately, the Active Omega Booster has been delayed indefinitely due to unexpected issues with it (like overwriting your current booster, which isn't intended). We apologize for anyone anticipating the item and hope to get the problems with it solved as soon as possible. It feels like CCP are much more interested to advance features that test their propensity models on how much people will spend on P2W aspects of the game rather than introducing new game features.
This could explain why the ISK transfer between EVE and Dust is going nowhere. I can't work out what actually impacts the game more - having ISK transfer at crazy Zimbabwe type exchange rates or these pricy items you seem to need to buy because the game is generally ISK poor. |
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