Cashern X
Kirkinen Risk Control Caldari State
1
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Posted - 2013.03.04 22:22:00 -
[1] - Quote
I say we boycott these broken booster items, remove active boosters all together and Only keep Passive boosters. Then we demand CCP reduce the weekly Cap to 75,000. Too many no lifer nerds, maxing out their mommy's credit cards are running around out there with 5+ Million SP with maxed out classes and the game isn't even released yet. That is unacceptable.
The whole SP debacle we had about a few months ago that brought about the current weekly cap is the cause of all this. CCP was right to having us be limited to a small daily cap, the only thing we should've changed was how much SP you gained after your cap was reached. The daily Cap from then plus the WP=SP post cap we have now, would have been all for the best with this game in the long run, at least until the game was fully released. |
Cashern X
Kirkinen Risk Control Caldari State
1
|
Posted - 2013.03.04 22:41:00 -
[2] - Quote
Drake435 wrote:Cashern X wrote:I say we boycott these broken booster items, remove active boosters all together and Only keep Passive boosters. Then we demand CCP reduce the weekly Cap to 75,000. Too many no lifer nerds, maxing out their mommy's credit cards are running around out there with 5+ Million SP with maxed out classes and the game isn't even released yet. That is unacceptable.
The whole SP debacle we had about a few months ago that brought about the current weekly cap is the cause of all this. CCP was right to having us be limited to a small daily cap, the only thing we should've changed was how much SP you gained after your cap was reached. The daily Cap from then plus the WP=SP post cap we have now, would have been all for the best with this game in the long run, at least until the game was fully released. ..........Why would you ever consider REDUCING the SP weekly cap??? Its hard enough as is to get the SP to level up to lvl 4 and 5 of certain skills. Plus, that would make active boosters useless after a couple of matches.
Exactly the point I was trying to make, Boosters are too effective. Also, Don't be a kitten, it isn't hard at all, we all know that it only takes about a month of playing with an active booster to max out a dropsuit operation. Everything else can be done withing a week to 2 weeks time. For a BETA that isn't even 30% completed yet and missing a lot of vital aspects of the game, thats unacceptable. If we had 100 different types of Dropsuits, Weapon Operations and 1000 different skills, Then Yes having the Weekly Cap system we have now would be acceptable and would probably need to be risen about 100,000 SP or so.
Until the Game is fully released, the player base has risen and we have hundreds to thousands of different skills and weapons to choose from, then the current SP Cap should be lowered significantly.
As is, 1-2 months from now we all have 2 out of the four Dropsuit classes maxed easy. What fun is that, I was expecting us to be running around in militia to standard for at least 4 months before we started seeing advanced suits. |