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Hagintora
Chatelain Rapid Response Gallente Federation
30
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Posted - 2013.03.01 12:02:00 -
[1] - Quote
I'm posting this here, instead of in Feedback, because I just want to get a feel for how the community would like to see Dust progress.
So the question is simple:
Would you like to see Dust become a more Open World/Sandbox experience, like the original Crysis, or the Farcry series?
Or would you like to have Dust keep its current Battle Arena setup, and see more in the way of Game Modes?
Personally, I would like to see a more Open World/Sandbox type of play, where PVE and PVP can happen at any moment, with the two being interchangable.
What would you like to see? |
Bruce3 Wayne3
Seraphim Auxiliaries CRONOS.
13
|
Posted - 2013.03.01 12:09:00 -
[2] - Quote
sandbox PvE areas for team/squad, where its large area with distinct differentiations in landscape etc however the battle systems best 4 PvP |
Hagintora
Chatelain Rapid Response Gallente Federation
30
|
Posted - 2013.03.01 12:13:00 -
[3] - Quote
Bruce3 Wayne3 wrote:however the battle systems best 4 PvP
You could be right, but I've never heard of anyone trying anything different, so it's hard to say for sure. |
Vermaak Doe
SVER True Blood Unclaimed.
419
|
Posted - 2013.03.01 12:38:00 -
[4] - Quote
I hope open world |
EnIgMa99
Imperfects Negative-Feedback
226
|
Posted - 2013.03.01 14:37:00 -
[5] - Quote
Hagintora wrote:I'm posting this here, instead of in Feedback, because I just want to get a feel for how the community would like to see Dust progress.
So the question is simple:
Would you like to see Dust become a more Open World/Sandbox experience, like the original Crysis, or the Farcry series?
Or would you like to have Dust keep its current Battle Arena setup, and see more in the way of Game Modes?
Personally, I would like to see a more Open World/Sandbox type of play, where PVE and PVP can happen at any moment, with the two being interchangable.
What would you like to see?
sandbox ftw |
Dusters Blog
Bragian Order Amarr Empire
120
|
Posted - 2013.03.01 14:49:00 -
[6] - Quote
they can actually do both. open world is certainly the priority but contract types can be easily separated with game modes. allowing players to customize their experience and still stay true to dust lore. this would give the game serious variety and a never ending supply of both NPC and player corp contracts. a world where each contract type is a game mode would do well.
we addressed it here: http://tinyurl.com/ahwmme6 |
Iron Wolf Saber
BetaMax.
2925
|
Posted - 2013.03.01 14:54:00 -
[7] - Quote
Dust 514 is getting its own battle arena mode where more classical game modes would be found.
The best part is you can set up a betting system on it and its probably going to have specially tuned maps instead of the random generated ones.
Open world and Exploration to come later though. |
Hagintora
Chatelain Rapid Response Gallente Federation
32
|
Posted - 2013.03.01 15:22:00 -
[8] - Quote
Dusters Blog wrote:they can actually do both. open world is certainly the priority but contract types can be easily separated with game modes. allowing players to customize their experience and still stay true to dust lore. this would give the game serious variety and a never ending supply of both NPC and player corp contracts. a world where each contract type is a game mode would do well. we addressed it here: http://tinyurl.com/ahwmme6
Thanks for the URL, I really enjoyed it. I'd definately be interested in the Recon, Assassin, and Bounty Hunter Contracts. |
Hagintora
Chatelain Rapid Response Gallente Federation
32
|
Posted - 2013.03.01 15:33:00 -
[9] - Quote
Iron Wolf Saber wrote:Dust 514 is getting its own battle arena mode where more classical game modes would be found.
The best part is you can set up a betting system on it and its probably going to have specially tuned maps instead of the random generated ones.
Open world and Exploration to come later though.
That sounds like an awesome idea, can't wait for it to be put in the game. I thought all the maps were supposed to match the Planetary Topography that had already been introduced in EVE. Not now, obviously, but when the game goes live.
Also I had this idea that Corp Matches and FW Matches would be regulated by CONCORD. So that if you're exploring an area on a planet, and a contract is palced on that area, an anouncement would let you know that you have X amount of time to leave or CONCORD will hit the kill switch in your head. Or possibly choose a side in the up coming conflict, if it's an Open Contract. Would be kind of cool to sit on the edge of the battlefield and watch the two sides duke it out...and place bets on the winner, of course. |
Bones McGavins
TacoCat Industries
28
|
Posted - 2013.03.01 16:24:00 -
[10] - Quote
It's not going to be open world. Look at the game we are currently playing, is that remotely open world? You dont release a beta to a game that is nothing like the final product.
The "open world' meta game will involve contracts and PERHAPS moving war barges and the like in EVE space to prepare for attacks. But the actual DUST gameplay will be 100% like we are seeing now with two teams figthing an arena style match.
There wont be a mode where I walk around a planet exploring and randomly run into other DUST players.
If you want that experience, i guess, go play planetside?
But trust me, most FPS players will get bored of that experience cause it seems pointless. DUST has a chance to shine because of how its implementing individual matches (with wins and losses so the player feels their experience had a point, and a goal) with a bigger meta game to drive the importance of those results.
The lack of an open world design is what allows that to work. Open world FPS is a really cool theory, but from WWII Online, to Planetside, to Planetside 2, it just isnt all that much fun once you get passed the novelty. |
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Hagintora
Chatelain Rapid Response Gallente Federation
33
|
Posted - 2013.03.01 17:35:00 -
[11] - Quote
Bones McGavins wrote:It's not going to be open world. Look at the game we are currently playing, is that remotely open world? You dont release a beta to a game that is nothing like the final product.
The "open world' meta game will involve contracts and PERHAPS moving war barges and the like in EVE space to prepare for attacks. But the actual DUST gameplay will be 100% like we are seeing now with two teams figthing an arena style match.
There wont be a mode where I walk around a planet exploring and randomly run into other DUST players.
If you want that experience, i guess, go play planetside?
But trust me, most FPS players will get bored of that experience cause it seems pointless. DUST has a chance to shine because of how its implementing individual matches (with wins and losses so the player feels their experience had a point, and a goal) with a bigger meta game to drive the importance of those results.
The lack of an open world design is what allows that to work. Open world FPS is a really cool theory, but from WWII Online, to Planetside, to Planetside 2, it just isnt all that much fun once you get passed the novelty.
What we are doing right now is testing the battle mechanics of the game. The best way to that is with arena battles. It's already been said that we are playing with maybe 20% of the game right now, so that leaves a lot options open for when they "officially" realease the game (take off the "in beta" tag).
I don't see how having an open world would interfere with the PVP that we currently have. Battlefields would still have boundaries and such, effectively making them arenas, and they've already announced that they're going to PVE. If PVE is done the same way as PVP is right now, it will get very boring very quickly.
And I don't see the difference in having an open world for an FPSMMORPG, and having an open world for a standard MMORPG (WoW, and the like), except that you change the view from 3rd person, or isometric, to first person. All it really takes is having enough Lore and Contracts/Missions to keep it interesting. Which is neccessary for any game really.
But I did ask for opnions in my OP, and you have given yours. Thank you sir, for taking the time post. |
DeltaTango19
Killshot Corp
23
|
Posted - 2013.03.01 17:39:00 -
[12] - Quote
I would like for this game to be open world, but heres the 1 prolem i see with that. New Eden is huge!!!!!!!!!! it wouldn't be open world it would be hundreds of open worlds! I don't think that it will be possible to have enough active players to make it work. |
Vermaak Doe
SVER True Blood Unclaimed.
428
|
Posted - 2013.03.01 17:41:00 -
[13] - Quote
What's the point of holding ground sov without being able to adventure it? All sov would be the same **** so sov changing hands would hardly mean anything besides moving someone out their imaginary land and claiming more imaginary land |
Schazla
WarRavens
160
|
Posted - 2013.03.01 17:44:00 -
[14] - Quote
It would need more players. |
Sobriety Denied
Universal Allies Inc.
456
|
Posted - 2013.03.01 17:49:00 -
[15] - Quote
i'm hoping game modes are just temporary, i can't imagine myself continuing/AFKing skirmish for another year. arena matches totally kill immersion, this just seems like a generic shooter right now with a complicated skill system, and that novelty doesn't last forever.
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Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2013.03.01 17:57:00 -
[16] - Quote
the probly is that there are just 2 modes. increase that to 10 and add new ones regularly and you have a winner. would love to do bounty hunter and hired assassin as well. |
Hagintora
Chatelain Rapid Response Gallente Federation
34
|
Posted - 2013.03.01 18:01:00 -
[17] - Quote
Reiki Jubo wrote:the probly is that there are just 2 modes. increase that to 10 and add new ones regularly and you have a winner. would love to do bounty hunter and hired assassin as well.
Yes!! Bounty Hunter/Assassination Contracts FTW!!! |
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CCP FoxFour
C C P C C P Alliance
1053
|
Posted - 2013.03.01 18:03:00 -
[18] - Quote
Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it. |
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Hagintora
Chatelain Rapid Response Gallente Federation
34
|
Posted - 2013.03.01 18:04:00 -
[19] - Quote
Reiki Jubo wrote:tha was MAGs problem. they thought 3 good modes could hold players for a year but people got bored.
Yeah, that's why I'm hoping that we get a more open world/mixed experience from Dust. MAG started off fun, but running the same thing over and over and over with no real signs off progress at all just grated on my nerves. |
Hagintora
Chatelain Rapid Response Gallente Federation
34
|
Posted - 2013.03.01 18:07:00 -
[20] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it.
Announcing, Ladies and Gentlemen, The First Annual New Eden Olympics!! Bring the children, and watch the Carnage!
Seriously though, I think this would be a great idea. Espescially if players not involved in the match ups could watch so as to monitor their bets (or secretly try to aid one side or the other. This IS New Eden after all). |
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Telcontar Dunedain
Imperfects Negative-Feedback
344
|
Posted - 2013.03.01 18:08:00 -
[21] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it.
I would like to see this as a sideshow.
However overall I would like to see Dust514 move more towards serious conflict over resources in New Eden and openworld fights.
Corp grudge matches and laddering type things are "nice to have" but I wouldn't want them distracting from what makes Dust514 unique. |
Gottlieb Daimler
Shining Flame Amarr Empire
1
|
Posted - 2013.03.01 18:09:00 -
[22] - Quote
Hagintora wrote:I'm posting this here, instead of in Feedback, because I just want to get a feel for how the community would like to see Dust progress.
So the question is simple:
Would you like to see Dust become a more Open World/Sandbox experience, like the original Crysis, or the Farcry series?
Or would you like to have Dust keep its current Battle Arena setup, and see more in the way of Game Modes?
Personally, I would like to see a more Open World/Sandbox type of play, where PVE and PVP can happen at any moment, with the two being interchangable.
What would you like to see? I agree, the game really needs to become an actual open world sandbox game, considering that's set in New Eden.
As it stands it is basically a glorified match-based shooter with a tenuous connection to Eve. It needs to become more like Planetside with regards to how objectives and fights work.
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it. Maybe some day. I feel like turning DUST into an actual sandbox game is a heck of a lot more important than adding even *more* arena-related stuff. |
Sontie
VENGEANCE FOR HIRE
102
|
Posted - 2013.03.01 18:10:00 -
[23] - Quote
Dev, yea, that would be GREAT, but only so great. It would take the metagame up a notch or 3 as we create the best dodgeball, I mean merc teams to beat each other with under pre-determined conditions. But I want BIGGER for my day to day gaming. I want progressive objectives that require vehicles to move between. I want battles to be mismatched to reflect differences in attacker/defender strengths. I want me and 11 other guys to be able to hold a key mountain pass so the bulk of our forces can move on some critical objective. Miles away, but the battlefield is either the same or tied together. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
107
|
Posted - 2013.03.01 18:12:00 -
[24] - Quote
Personally, I'm hoping for "New Eden from an on-the-ground perspective" game. I want to be able to explore, and wander around. I want to roam around a planet looking for players to gank. I want to be able to buy materials in one place and carry them to another where I sell for a profit. I want to be able to travel to a location and mine minerals there, because why the crap not? Exploration, missions, solo or group play, roams. All the things that make New Eden the delightfully hostile place that it is. I want to see it all and more in DUST.
I'm willing to accept what we have now, this "generic FPS re-skinned for New Eden" thing with discrete matches that have no bearing on anything, because what I want takes a long time to develop. I'm sure CCP has some amazing things in the pipes, however. |
Travi Zyg
G I A N T
23
|
Posted - 2013.03.01 18:18:00 -
[25] - Quote
Telcontar Dunedain wrote:CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it. I would like to see this as a sideshow. However overall I would like to see Dust514 move more towards serious conflict over resources in New Eden and openworld fights. Corp grudge matches and laddering type things are "nice to have" but I wouldn't want them distracting from what makes Dust514 unique.
+1 for that . 120% agree
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Soraya Xel
Gentlemen's Foreign Legion Gentlemen's Agreement
9
|
Posted - 2013.03.01 18:19:00 -
[26] - Quote
I want more map variety, more variation in team size (2v2, 4v4, 8v8, 16v16, 32v32, 64v64 should all exist at once as possible play styles).
I do not want open world. |
Tyjus Vacca
Valor Coalition RISE of LEGION
8
|
Posted - 2013.03.01 18:22:00 -
[27] - Quote
Reiki Jubo wrote:the problem is that there are just 2 modes. increase that to 10 and add new ones regularly and you have a winner. tha was MAGs problem. they thought 3 good modes could hold players for a year but people got bored. would love to do bounty hunter and hired assassin as well.
I support this too. having concord take out bounty hunter contracts on people who violate in high and low sec would be very cool. it would allow the community to police friendly fire to our benefit. not only could you get a 30M fine from concord if the contract is collected, but being followed into games by some of the best killers in the game too? people would have to weigh the FF pros/cons before griefing new players. imagine if you only 10M ISK and got fined 20M? -10M in the hole...ROFLMAO |
Kain Spero
Imperfects Negative-Feedback
968
|
Posted - 2013.03.01 18:23:00 -
[28] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it.
YES PLEASE. This would open the door for E-sports! Open the door for all kind of stuff. A spectator mode for this as well would be amazing. If spectating isn't possible a way for referees as spectators to be delegated would be awseome.
+Infinty
For the OP: I see us having both eventually depended on the context of the action. I think we should always have set numbers though and let the clone count be influenced by the resources your corp has.
Even though there are only 24 or 64 or 256 on each side the clone count could vary widely. Someone could filed 8 people in a 24 v 24 match but have 1000 clones at their disposal. |
Bones McGavins
TacoCat Industries
28
|
Posted - 2013.03.01 18:31:00 -
[29] - Quote
Again, I think you guys are seriously mis-judging what this game is if you think it could become an open world MMO. It is 100% an arena shooter built ontop of a persistant universe to give each match meaning and have your characters persist in an impactful way.
It is COD/HALO + consequences. Thats it.
If you are playing this game, thinking it will become more, you are going to be massively let down.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it.
It can still be amazingly cool, with the economic factors and conquest of districts/planets. But all of this will occur within the format we have now of individual matches.
That may grow, to eventually having to fly warbridges to the planet in order to drop more resources for players on the ground, etc. But it will always be "a round of DUST is being played" similar to "a round of Halo, or COD"
Honestly, its for the best. Try to play Planetside or WWIIOnline. Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results. Sure, maybe the enemy just decides the fight was boring and logs off or goes somewhere else, but it doesnt feel like a victory. And as soon as you go to bed, guess what? Everything you did is gone.
DUST has the potential to capture the FUN of arena shooters and give it a persistant, epic backbone that drives those matches. But it will never, nor should it ever, be a persistant open world FPS. |
Hagintora
Chatelain Rapid Response Gallente Federation
36
|
Posted - 2013.03.01 18:31:00 -
[30] - Quote
Kain Spero wrote:For the OP: I see us having both eventually depended on the context of the action. I think we should always have set numbers though and let the clone count be influenced by the resources your corp has.
Even though there are only 24 or 64 or 256 on each side the clone count could vary widely. Someone could filed 8 people in a 24 v 24 match but have 1000 clones at their disposal.
This could lead to some epic "300" like battles for territory. I like it! |
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Vermaak Doe
SVER True Blood Unclaimed.
428
|
Posted - 2013.03.01 18:41:00 -
[31] - Quote
Bones McGavins wrote:Again, I think you guys are seriously mis-judging what this game is if you think it could become an open world MMO. It is 100% an arena shooter built ontop of a persistant universe to give each match meaning and have your characters persist in an impactful way.
It is COD/HALO + consequences. Thats it.
If you are playing this game, thinking it will become more, you are going to be massively let down.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it.
It can still be amazingly cool, with the economic factors and conquest of districts/planets. But all of this will occur within the format we have now of individual matches.
That may grow, to eventually having to fly warbridges to the planet in order to drop more resources for players on the ground, etc. But it will always be "a round of DUST is being played" similar to "a round of Halo, or COD"
Honestly, its for the best. Try to play Planetside or WWIIOnline. Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results. Sure, maybe the enemy just decides the fight was boring and logs off or goes somewhere else, but it doesnt feel like a victory. And as soon as you go to bed, guess what? Everything you did is gone.
DUST has the potential to capture the FUN of arena shooters and give it a persistant, epic backbone that drives those matches. But it will never, nor should it ever, be a persistant open world FPS. Everything you're saying you're basing only on your experience in thee beta, do you really think those huge open ranges beyond the redline are only for show? You're pretty much saying that since the only Ai around is highly limited we won't get a pve mode which I'm pretty sure is confirmed |
Hagintora
Chatelain Rapid Response Gallente Federation
37
|
Posted - 2013.03.01 18:46:00 -
[32] - Quote
Bones McGavins wrote:Again, I think you guys are seriously mis-judging what this game is if you think it could become an open world MMO. It is 100% an arena shooter built ontop of a persistant universe to give each match meaning and have your characters persist in an impactful way.
It is COD/HALO + consequences. Thats it.
If you are playing this game, thinking it will become more, you are going to be massively let down.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it.
It can still be amazingly cool, with the economic factors and conquest of districts/planets. But all of this will occur within the format we have now of individual matches.
That may grow, to eventually having to fly warbridges to the planet in order to drop more resources for players on the ground, etc. But it will always be "a round of DUST is being played" similar to "a round of Halo, or COD"
Honestly, its for the best. Try to play Planetside or WWIIOnline. Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results. Sure, maybe the enemy just decides the fight was boring and logs off or goes somewhere else, but it doesnt feel like a victory. And as soon as you go to bed, guess what? Everything you did is gone.
DUST has the potential to capture the FUN of arena shooters and give it a persistant, epic backbone that drives those matches. But it will never, nor should it ever, be a persistant open world FPS.
I think you're misunderstanding whtat people are saying right now. At least, those who are for an Open World. Everything you're talking about right now with the arenas should ABSOLUTELY stay, as it is the backbone of any FPS game. We'd just like to have an Open World experience in addition to the Planetary Conquest, FW, and Corp Matches and such. Planetary Conquest shouldn't be decided in an open world context (large maps, sure, but not open world). But having PVE Contracts, with the chance of running into another Merc and having it turn into PVP, in an open world environment; I'm not seeing how that would negatively impact the game at all.
It's an FPSMMORPG. Where's the RPG if I can't wander around, and get into mischief? |
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
86
|
Posted - 2013.03.01 18:47:00 -
[33] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it.
I posted this before, in the feedback section, and consequently probably 99% of the playerbase that visits the forums missed it. I know you guys had mentioned arena style combat matches that pilots and infantry could bet on might be implemented in the future. If that is the case it should remain a minor part of the game. The main focus should be on planetary conquest. Nothing else makes as much sense on the grand scale. Planetary conquest, infrastructure development, etc. should be synonymous with Dust, not isolated battles. The former is where you can truly blaze a new trail and advance the genre. Everyone I've talked to sees such broad-scale persistence as the future and the formulaic COD style gameplay as a relic of the past that has made only relatively small strides since Doom's deathmatches.
All that said, it would make sense to have broadcasted arena combat in a universe where clones and consciousness migration has rendered mortality... dead. Guilt free bloodsports; the crowds of spectators would be sprawling and a gambling mechanic would be awesome. People could see the rise of particular mercs and hire them for bounty hunting and other small missions (since sprawling warfare is beyond any individual's capabilities). A particular company, or group of companies (they could even eventually become player run) could hold territory on several planets and use them for the arenas (instead of infinite variety, use the same dozen or so arenas over and over to reinforce the idea that this is a structured league/organization). Mercs, soldiers, and pilots who aren't battling could sit back and watch the entertainment while awaiting deployment on their latest missions. Modes like CTF, DM (ambush), and even skirmish could be implemented. I don't see a point in ambush persisting outside of this framework anyway. Obviously this is just scratching the surface of the potential of such a mode, but it should be kept a secondary and much reduced aspect of New Eden.
As for open world combat, eventually doing away with contracts that warp you from the merc quarters to the planet would be cool. Instead allow players to pilot a warbarge with their corpmates, arrive at the planet, descend (autopilot to district), and fight a battle. Let the two factions determine at what point the battle should end, withdrawing after sustaining too many casualties or the loss of too many assets (by this I mean a fluid determination on the part of the GC's, not a preset value). Obviously a playercap should be implemented, but make it high. That way corps can essentially show with as many soldiers as they want. Less structured, artificial scenarios and more freedom to wage war how we see fit.
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John Xulu
Tritan-Industries Legacy Rising
3
|
Posted - 2013.03.01 18:49:00 -
[34] - Quote
Bones McGavins wrote:Again, I think you guys are seriously mis-judging what this game is if you think it could become an open world MMO. It is 100% an arena shooter built ontop of a persistant universe to give each match meaning and have your characters persist in an impactful way.
It is COD/HALO + consequences. Thats it.
If you are playing this game, thinking it will become more, you are going to be massively let down.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it.
It can still be amazingly cool, with the economic factors and conquest of districts/planets. But all of this will occur within the format we have now of individual matches.
That may grow, to eventually having to fly warbridges to the planet in order to drop more resources for players on the ground, etc. But it will always be "a round of DUST is being played" similar to "a round of Halo, or COD"
Honestly, its for the best. Try to play Planetside or WWIIOnline. Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results. Sure, maybe the enemy just decides the fight was boring and logs off or goes somewhere else, but it doesnt feel like a victory. And as soon as you go to bed, guess what? Everything you did is gone.
DUST has the potential to capture the FUN of arena shooters and give it a persistant, epic backbone that drives those matches. But it will never, nor should it ever, be a persistant open world FPS.
And...Now I quit. If you're right there's no point in me playing anymore.
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crazy space 1
ZionTCD Legacy Rising
891
|
Posted - 2013.03.01 18:50:00 -
[35] - Quote
Bones McGavins wrote:.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it.
then you know nothing about dust 514. Because it IS coming and its coming soon.
It won't be open world, but each planet will have it's own terrian, each map will be as big as when you zoom out all the way in a match, each maps buildings will be placed by eve or dust players, each time you fight on a district it will be the same district. Sure it's still an anera battle, but it's YOUR arena, that YOU built.
And there will be an explore mode on your arenas where you need to fight off rouge drones to keep up production and power plants |
John Xulu
Tritan-Industries Legacy Rising
3
|
Posted - 2013.03.01 18:51:00 -
[36] - Quote
crazy space 1 wrote:Bones McGavins wrote:.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it. then you know nothing about dust 514. Because it IS coming and its coming soon.
*SoonTM |
crazy space 1
ZionTCD Legacy Rising
891
|
Posted - 2013.03.01 18:53:00 -
[37] - Quote
John Xulu wrote:crazy space 1 wrote:Bones McGavins wrote:.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it. then you know nothing about dust 514. Because it IS coming and its coming soon. *SoonTM
Haven't you seen the 3 hours of video explaining all this? |
John Xulu
Tritan-Industries Legacy Rising
3
|
Posted - 2013.03.01 18:55:00 -
[38] - Quote
crazy space 1 wrote:John Xulu wrote:crazy space 1 wrote:Bones McGavins wrote:.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it. then you know nothing about dust 514. Because it IS coming and its coming soon. *SoonTM Haven't you seen the 3 hours of video explaining all this?
I wasn't doubting the legitimacy of your claim, talking about how soon it was. I was only reminding everyone of CCP's motto. I'm sorry if that distressed you in any way.
|
Mavado V Noriega
SyNergy Gaming
2303
|
Posted - 2013.03.01 18:55:00 -
[39] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it.
i sent frame an email on this months ago ask him to fwd it to u for my thoughts it was a long detailed post |
Bones McGavins
TacoCat Industries
29
|
Posted - 2013.03.01 19:01:00 -
[40] - Quote
OOOK. Keep dreaming. A game doesnt get this far into beta, for this long and go PUBLIC if what we are seeing is a small fraction of the core gameplay.
Could there potentially be some "open" game modes, with a larger map, no teams and just the ability to walk around and fight NPCs? Perhaps. But it would be more like a game of GTA or red dead redemption multiplayer, and not WOW or Planetside.
Quote:then you know nothing about dust 514. Because it IS coming and its coming soon. Really? Where can I read up on this supposed open world gameplay coming? I have never once heard anything about this, and I watched many videos detailing the promise of interaction between EVE and DUST. But it has always been about individual matches taking place, not an open world persistant environment for your merc to walk around in. |
|
John Xulu
Tritan-Industries Legacy Rising
3
|
Posted - 2013.03.01 19:02:00 -
[41] - Quote
Bones McGavins wrote:OOOK. Keep dreaming. A game doesnt get this far into beta, for this long and go PUBLIC if what we are seeing is a small fraction of the core gameplay. Could there potentially be some "open" game modes, with a larger map, no teams and just the ability to walk around and fight NPCs? Perhaps. But it would be more like a game of GTA or red dead redemption multiplayer, and not WOW or Planetside. Quote:then you know nothing about dust 514. Because it IS coming and its coming soon. Really? Where can I read up on this supposed open world gameplay coming? I have never once heard anything about this, and I watched many videos detailing the promise of interaction between EVE and DUST. But it has always been about individual matches taking place, not an open world persistant environment for your merc to walk around in.
Well...We're supposed to have FW and district/planet conquering along with their economy...So that's pretty persistent...
|
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
87
|
Posted - 2013.03.01 19:04:00 -
[42] - Quote
Bones McGavins wrote:... Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results... But it will never, nor should it ever, be a persistant open world FPS.
I disagree with you here. The grand vision many are describing is, granted, probably not going to be fully realized... yet. The genre is advancing and will get their someday. We are trying to help CCP push the ball as far as they can. I totally support 100 times LESS importance per individual player. Unreal Tournament/Quake Arena, COD/BF, etc. can continue the small scope style of isolated conflict that give rise to leaderboards and inflated egos. My brother and I, since we were young (10 years old or so), have desired to see a game break the mold and go for something different. Even if it sucked, you'd still have to applaud the attempt and ingenuity. WWII online is awesome in that no one player or their 1337 skills achieve anything. You need the concerted effort of an army to succeed. It's the difference between a virtual conflict and "corp battles." How about going even further? Remove kill attribution entirely. If you and your squadmates are shooting at a guy and he is incapacitated or killed, what difference in a large-scale conflict does it make who's bullet was responsible? All that matters is that he is no longer a threat. I do realize this kind of a game wouldn't appeal to everyone as many seek the individual glory and want the more immediate rewards offered in contemporary FPS games, but it would be cool to have a variety of options in the genre. |
Bones McGavins
TacoCat Industries
29
|
Posted - 2013.03.01 19:05:00 -
[43] - Quote
John Xulu wrote:Bones McGavins wrote:OOOK. Keep dreaming. A game doesnt get this far into beta, for this long and go PUBLIC if what we are seeing is a small fraction of the core gameplay. Could there potentially be some "open" game modes, with a larger map, no teams and just the ability to walk around and fight NPCs? Perhaps. But it would be more like a game of GTA or red dead redemption multiplayer, and not WOW or Planetside. Quote:then you know nothing about dust 514. Because it IS coming and its coming soon. Really? Where can I read up on this supposed open world gameplay coming? I have never once heard anything about this, and I watched many videos detailing the promise of interaction between EVE and DUST. But it has always been about individual matches taking place, not an open world persistant environment for your merc to walk around in. Well...We're supposed to have FW and district/planet conquering along with their economy...So that's pretty persistent...
Yes, a persistant meta game that drives the meaning of individual matches. Thats what makes DUST cool and unique. But it isnt the same as a persistant universe that allows you to run around on a planet, hop on a space ship, join up with 200 other mercs and launch a massive invasion of another planet.
Instead, those fights for FW and districts will be driven by the same, arena style "16v16, 24v24" etc matches we see now. |
Bones McGavins
TacoCat Industries
29
|
Posted - 2013.03.01 19:10:00 -
[44] - Quote
Buzzin Fr0g wrote:Bones McGavins wrote:... Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results... But it will never, nor should it ever, be a persistant open world FPS. I disagree with you here. The grand vision many are describing is, granted, probably not going to be fully realized... yet. The genre is advancing and will get their someday. We are trying to help CCP push the ball as far as they can. I totally support 100 times LESS importance per individual player. Unreal Tournament/Quake Arena, COD/BF, etc. can continue the small scope style of isolated conflict that give rise to leaderboards and inflated egos. My brother and I, since we were young (10 years old or so), have desired to see a game break the mold and go for something different. Even if it sucked, you'd still have to applaud the attempt and ingenuity. WWII online is awesome in that no one player or their 1337 skills achieve anything. You need the concerted effort of an army to succeed. It's the difference between a virtual conflict and "corp battles." How about going even further? Remove kill attribution entirely. If you and your squadmates are shooting at a guy and he is incapacitated or killed, what difference in a large-scale conflict does it make who's bullet was responsible? All that matters is that he is no longer a threat. I do realize this kind of a game wouldn't appeal to everyone as many seek the individual glory and want the more immediate rewards offered in contemporary FPS games, but it would be cool to have a variety of options in the genre.
I dunno, you already have planetside for that. And what that game devolves into is a big zerg of one team running around capping bases, fighting small groups and rolling over them, while a big zerg of another team does the same, and the zergs never clash. Its boring.
The problem with a "virtual battlefield" is that war isnt fun. Its not fun to sit around at a base for hours waiting for a potential attack that never comes. And winning is always the path of least resistance, so fair, even, fun fights will mainly be avoided while massive, lopsided, boring slaughters will happen left and right.
DUST will mantain the fun of knowing you helped take that base, or helped shift that war effort, or took out that 20 million ISK tank and turned the tied of the battle, but will funnel it into fun, even matches where teams actually fight instead of taking bases where nobody is defending. |
Fox Gaden
DUST University Ivy League
173
|
Posted - 2013.03.01 19:13:00 -
[45] - Quote
I like the suggestion made earlier that the boundaries of an arena match be set onto an open world map. That is basically what the red zone is now. For a legally agreed on match, where anyone who leaves the battlefield is naturalized through remote detonation of their implant, and anyone not legally part of the conflict gets the same red zone effect if they get within a certain distance of the battlefield.
Meanwhile, outside of arena matches you have computer generated landscapes based on the landscapes of the planets as seen from space in EVE. The action would happen in the small areas where there are structures and activity: things to fight; things to fight over. This can foster both a PVE and PVP game play.
The central areas that control each district would receive more developer attention as these would be the areas that would get segregated for Arena matches when control of a district is in dispute. Other nodes could get attention for PVE. To start CCP might only develop small areas at the centre of each district with the areas between being fairly empty, but as the years go by CCP can expand the developed areas and add more computer generated content to the undeveloped areas.
Also: Water... we donGÇÖt have rivers, lakes, and oceans yet. We donGÇÖt have boats, ships and subs yet. This is more of an observation than a request. But since we are on Temperate planets, water will eventually have to be addressed. |
Cade Orion
Tronhadar Free Guard Minmatar Republic
27
|
Posted - 2013.03.01 19:14:00 -
[46] - Quote
Personally I like arena for this type of game....however what I'd like to see done is a random map generation type gameplay. Where you might see the same elements of a map on other maps but it wouldn't necessarily be in the same place. Sort of a map designed by puzzle pieces where as the puzzle pieces fit together to make something entirely new and random each time you play - for this type of game, I think it would be great as we are supposed to be fighting on different planets with different terrain. |
Hagintora
Chatelain Rapid Response Gallente Federation
39
|
Posted - 2013.03.01 19:21:00 -
[47] - Quote
Bones McGavins wrote:I dunno, you already have planetside for that. And what that game devolves into is a big zerg of one team running around capping bases, fighting small groups and rolling over them, while a big zerg of another team does the same, and the zergs never clash. Its boring.
The problem with a "virtual battlefield" is that war isnt fun. Its not fun to sit around at a base for hours waiting for a potential attack that never comes. And winning is always the path of least resistance, so fair, even, fun fights will mainly be avoided while massive, lopsided, boring slaughters will happen left and right.
DUST will mantain the fun of knowing you helped take that base, or helped shift that war effort, or took out that 20 million ISK tank and turned the tied of the battle, but will funnel it into fun, even matches where teams actually fight instead of taking bases where nobody is defending.
Again, no one is disagreeing with how FW and Corp Matches, and such, should dealt with in the game. What we're asking for is a more Open World Experience in addition to the the standard PVP that we see today. As in, I don't want to go take over a planet today, I just want to explore it. And yes, they've already said that the topography of the maps will match the topography of each individual planet that they are on. It will be the same topography that EVE players see when they look at a planet from space. So there are going to be thousands of of maps. I'll try to find where exactly this was said so you can see. If someone wants to pitch in on this effort that'd be great. |
crazy space 1
ZionTCD Legacy Rising
891
|
Posted - 2013.03.01 19:22:00 -
[48] - Quote
John Xulu wrote:crazy space 1 wrote:John Xulu wrote:crazy space 1 wrote:Bones McGavins wrote:.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it. then you know nothing about dust 514. Because it IS coming and its coming soon. *SoonTM Haven't you seen the 3 hours of video explaining all this? I wasn't doubting the legitimacy of your claim, talking about how soon it was. I was only reminding everyone of CCP's motto. I'm sorry if that distressed you in any way.
Oh I thought you were bones :P nvm haha
|
Iron Wolf Saber
BetaMax.
2934
|
Posted - 2013.03.01 19:26:00 -
[49] - Quote
I would certainly love the following...
Tailored Maps for the mode. Player designed maps using ingame means and mechanics (such as isk costs in desinging and owning that arena) similar to halo's forge in arragment and properties. Traditional Game modes - Deathmatch (not ambush) Capture the Flag, Domination ect ect. Various Game modes. Eve Side Betting. Dust 514 side Betting. Obsever Mode. Replay Mode. Rules such as no orbital strikes from a barge, no havs, no vehicles, no suits, no officer gear. No teams, Team size, Multiple Team options. Having to pay arena rent :P
|
crazy space 1
ZionTCD Legacy Rising
892
|
Posted - 2013.03.01 19:35:00 -
[50] - Quote
http://www.youtube.com/watch?v=pNmCRti9dFM |
|
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.03.01 19:35:00 -
[51] - Quote
Iron Wolf Saber wrote:I would certainly love the following...
-Sports/Gladitorial event story angle thrown into it.
-Special Tailored Maps for the mode with one or two maps per season and fine tuned and fixed.
-Player designed maps using ingame means and mechanics (such as isk costs in desinging and owning that arena) similar to halo's forge in arragment and properties.
-Traditional Game modes - Deathmatch (not ambush) Capture the Flag, Domination ect ect.
-Various Game modes.
-Eve Side Betting.
-Dust 514 side Betting.
-Obsever Mode.
-Replay Mode.
-Rules such as no orbital strikes from a barge, no havs, no vehicles, no suits, no officer gear.
-No teams, Team size, Multiple Team options.
-Having to pay arena rent :P
-Team Coloring (after all its a sporting envrionment)
^^ What he said ^^ |
crazy space 1
ZionTCD Legacy Rising
892
|
Posted - 2013.03.01 19:36:00 -
[52] - Quote
Bones McGavins wrote:OOOK. Keep dreaming. A game doesnt get this far into beta, for this long and go PUBLIC if what we are seeing is a small fraction of the core gameplay. Could there potentially be some "open" game modes, with a larger map, no teams and just the ability to walk around and fight NPCs? Perhaps. But it would be more like a game of GTA or red dead redemption multiplayer, and not WOW or Planetside. Quote:then you know nothing about dust 514. Because it IS coming and its coming soon. Really? Where can I read up on this supposed open world gameplay coming? I have never once heard anything about this, and I watched many videos detailing the promise of interaction between EVE and DUST. But it has always been about individual matches taking place, not an open world persistant environment for your merc to walk around in.
http://www.youtube.com/watch?v=pNmCRti9dFM |
Kwik Draw
Traitors Function
4
|
Posted - 2013.03.01 19:55:00 -
[53] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it. Woah i love this idea... "agreed upon terms" basically what you mean is a Live Wager system.. where one team bets something against the other. that would be SICK whether its ISK, items, or even SP! |
KEQ Harbinger
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2013.03.01 20:05:00 -
[54] - Quote
Open Universe, requiring multiple clones (like Eve) to DL into- to hop regions, or required to travel in a Ship (via contract), along with Open Planets (PlanetSide style), with specific "conquest" epicenters (like PlanetSide). It would basically require a constant 24/7 combat activity.
I also do like they way it's structured today, it makes the combat focused and to the point. You still have an impact on NewEden anyway, especially as the game progresses in the future- taking contracts which affect specific regions for PVP SOV or Faction SOV... today, the way it's designed, basically takes the logistics of travel out of the equation and focuses on combat....
I believe as the game evolves, even if there are "game battle sessions" the persistence elements will still be of extreme value, even if it's not as obvious as say PlanetSide, that you're part of this larger universe.
One thing to help Dusters see the impact they have, is putting the NewEden map on display in the Merc HQ- as a primary focal point. Also do more of a visual when you take a contract showing NewEden star-map and how this contract will affect SOV either for NPC or PVP... this will connect the player more emotionally with their success or failure & motivate players..... |
KEQ Harbinger
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2013.03.01 20:06:00 -
[55] - Quote
Kwik Draw wrote:CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it. Woah i love this idea... "agreed upon terms" basically what you mean is a Live Wager system.. where one team bets something against the other. that would be SICK whether its ISK, items, or even SP!
Should be a complete gambling side-game; bet on corps battles, have stock trading of corps, etc... |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
51
|
Posted - 2013.03.01 20:23:00 -
[56] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it.
I would be all for this so long as we need to travel through some free-roam city/district sandbox to get to the arena building to actually participate in the competition. |
Bones McGavins
TacoCat Industries
29
|
Posted - 2013.03.01 20:31:00 -
[57] - Quote
Hagintora wrote:
Again, no one is disagreeing with how FW and Corp Matches, and such, should dealt with in the game. What we're asking for is a more Open World Experience in addition to the the standard PVP that we see today. As in, I don't want to go take over a planet today, I just want to explore it. And yes, they've already said that the topography of the maps will match the topography of each individual planet that they are on. It will be the same topography that EVE players see when they look at a planet from space. So there are going to be thousands of of maps. I'll try to find where exactly this was said so you can see. If someone wants to pitch in on this effort that'd be great.
That may be reasonable. However, I would suspect that if they are serious about their "thousands of maps" (which i personally always thought seemed a little too ambitious and unrealistic, but we will see), and those maps are big enough, and filled out enough to be worth exploring, they could implement a mode where each planet is its own little open world experience similar to the multiplayer on red dead dedemption and gta.
However, with so much space to explore, what would be the odds of finding other players? What would be the point in all this exploring? Do you think they will populate 1000 different planets with enough content to make them worth anything?
The most realistic possibility is this:
Every planet does have a number of unique maps procedurely developed based on various stats of the planet. A map for every district.
Every planet will have a "open world" instance that allows players to just hang out, explore, fight NPC stuff, maybe player kill. These instances will consist of the pvp maps, strung together with some rather useless, boring environment connecting them.
To make the world feel connected, players will be kicked off the planet when a pvp match is scheduled, and players can not re-enter until its over.
That is probably as close to a truly open world experience as youll get in this game. And even that is a bit of a long shot. |
Mercian Enforcer
Krusual Covert Operators Minmatar Republic
5
|
Posted - 2013.03.01 20:33:00 -
[58] - Quote
Betting my ISK on some over sized egos death in the arena is very appealing |
Kushmir Nadian
Valor Coalition RISE of LEGION
78
|
Posted - 2013.03.01 20:41:00 -
[59] - Quote
KEQ Harbinger wrote:
One thing to help Dusters see the impact they have, is putting the NewEden map on display in the Merc HQ- as a primary focal point. Also do more of a visual when you take a contract showing NewEden star-map and how this contract will affect SOV either for NPC or PVP... this will connect the player more emotionally with their success or failure & motivate players.....
Good point, Harb. Being able to see tangible results is important.
i'm not a real big fan of consensual warfare over nothing tho...all the "you get your corp with 16 guys .vs. 16 of mine and we'll fight over some ISK" in a nice organized battle or in some arena doesn't really interest me.
SOV does.
that said, some people are INTO that so it should be included. In a true sandbox everyone gets what they want. Personally, i'd like to see PVE and PVE game modes as contracts so we could choose what kind of operations our corps undertook. Then we could feel like real CEO's deciding the direction, styles and fortunes of our corporations. |
Hagintora
Chatelain Rapid Response Gallente Federation
41
|
Posted - 2013.03.01 20:56:00 -
[60] - Quote
Bones McGavins wrote:That may be reasonable. However, I would suspect that if they are serious about their "thousands of maps" (which i personally always thought seemed a little too ambitious and unrealistic, but we will see), and those maps are big enough, and filled out enough to be worth exploring, they could implement a mode where each planet is its own little open world experience similar to the multiplayer on red dead dedemption and gta.
However, with so much space to explore, what would be the odds of finding other players? What would be the point in all this exploring? Do you think they will populate 1000 different planets with enough content to make them worth anything?
The most realistic possibility is this:
Every planet does have a number of unique maps procedurely developed based on various stats of the planet. A map for every district.
Every planet will have a "open world" instance that allows players to just hang out, explore, fight NPC stuff, maybe player kill. These instances will consist of the pvp maps, strung together with some rather useless, boring environment connecting them.
To make the world feel connected, players will be kicked off the planet when a pvp match is scheduled, and players can not re-enter until its over.
That is probably as close to a truly open world experience as youll get in this game. And even that is a bit of a long shot.
In Free Beers post about FW and EVE, CCP FoxFour (I think it's in there, damn that thread is big), he talked about having to phse in FW planets and maps over time. So having thousands of maps may be ambitious, but if it's something that they're just contually adding to over the corse of the say, 2-5 years, then I think it's easy doable.
And this is pretty much EXACTLY what I'm talking about, except that instead of being kicked off of the entire planet, you'd be kicked off of that specific map (or district, if the battle is going to be large enough).
And remember, this isn't something that anybody is expecting right the word go, but rather just the direction we would like to see Dust develope into. The game is supposed to last for 10 years, thats a lot room for growth in every aspect of the game. |
|
Hagintora
Chatelain Rapid Response Gallente Federation
42
|
Posted - 2013.03.01 21:07:00 -
[61] - Quote
And thank you Crazy Space 1 for find ing that link. |
Necandi Brasil
Conspiratus Immortalis
246
|
Posted - 2013.03.01 21:10:00 -
[62] - Quote
Open world... If this games turns into open world exploration I will need rehab for gaming ... |
Goric Rumis
Amarr Templars Amarr Empire
90
|
Posted - 2013.03.01 21:13:00 -
[63] - Quote
I see advantages and disadvantages to open world play.
On the one hand, it enables player content creation the way you have in EVE, it enables you to make surprise attacks, and allows you the possibility of slipping in under the radar to do some pirac--ahem, "treasure hunting" on the side.
On the other, you end up with disorganized, lopsided battles and situations where a small team can come in and take your territory, not because they're using distraction tactics, but just because your corp doesn't have the ability to be at every capture point at 4:00 in the morning. (This is like Planetside where every map is in a constant state of pointlessly changing hands.)
I think there's a way to balance this out, by making a hybrid system of formal engagement (required to actually take control, along with other arena-style gameplay) and open-world (forming a landing party to scout a location or sabotage a defense system, and if applicable members of a controlling corp have monitoring systems and can detect unauthorized landings and dispatch response teams). In this way you could actually have a formal engagement going on as a distraction, and then dispatch a covert ops team to do sabotage, by using both the arena-based and the open-world aspects at the same time.
Just my two cents. |
Assi9 Ventox
The Hellspawned
3
|
Posted - 2013.03.01 21:40:00 -
[64] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it.
FFA matches would be interesting if you allowed 4 man squads to group up and be put on the same team. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2013.03.01 21:45:00 -
[65] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it. I don't think there's anyone against this idea. It's really good, if it's only function is to form some consensual matches done for betting purposes. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2013.03.01 22:11:00 -
[66] - Quote
As far as preferences go, I've always wanted an open world sandbox FPS that offered more to win and lose than Planetside 2 could ever hope to offer. However, as can be seen from the way Dust 514's district system is planned to work (that we currently know of), this will not be the case except for maybe PvE (big maybe).
Rather, we need to think in terms of "persistent", instead of "open world sandbox" a la Eve. The way I see it, each district will eventually be different depending on how much work is put into it, and the battles that happen in it will be influence by that development.
So planets with many economic districts will have many battles that take place in areas that don't necessarily have high defensive walls and great turret placements, but it would have many roads, factories and warehouses. They would also be great targets for corps that only have an economic interest on the planet (such as raiding or selling the district). On the other hand, defensive districts would essentially be fortresses and planetary strong points, developed by players specifically to resist attacks and repel invaders. Here the big battles would occur, because anyone who fights it is clearly fighting for dominion of the planet at that point. Thus, in a persistent world these maps would always remain the same unless changed by the players (whether through reconstruction or destruction).
The bigger the maps, the better the variety as the players have more space to work with (and fight in).
That's how I see Dust 514 ultimately working. |
Beld Errmon
Tal-Romon Legion Amarr Empire
485
|
Posted - 2013.03.01 22:24:00 -
[67] - Quote
Open world just isn't possible on a console FPS, just forget about it its never going to happen no matter how much you wish for it. |
Hagintora
Chatelain Rapid Response Gallente Federation
43
|
Posted - 2013.03.01 22:27:00 -
[68] - Quote
Beld Errmon wrote:Open world just isn't possible on a console FPS, just forget about it its never going to happen no matter how much you wish for it.
DCUO, Red Dead Redemption, Farcry 3, the GTA series....Further explanation of this comment is requested. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
159
|
Posted - 2013.03.01 22:32:00 -
[69] - Quote
Iron Wolf Saber wrote:Dust 514 is getting its own battle arena mode where more classical game modes would be found.
The best part is you can set up a betting system on it and its probably going to have specially tuned maps instead of the random generated ones.
Open world and Exploration to come later though. Oh stop it. You know as well as I do that it years away. Expectation management, you has none. |
Beld Errmon
Tal-Romon Legion Amarr Empire
485
|
Posted - 2013.03.01 22:41:00 -
[70] - Quote
None of those games are MMOs, the ones that do have multiplayer don't have 16 vs 16 on their open worlds, and in many cases during the single player, parts of the world aren't loaded so it actually runs at a playable speed, not something you could do with multiple players in an open world. |
|
Hagintora
Chatelain Rapid Response Gallente Federation
44
|
Posted - 2013.03.01 22:47:00 -
[71] - Quote
Beld Errmon wrote:None of those games are MMOs, the ones that do have multiplayer don't have 16 vs 16 on their open worlds, and in many cases during the single player, parts of the world aren't loaded so it actually runs at a playable speed, not something you could do with multiple players in an open world.
DCUO actually is an MMO. And why couldn't you have parts of a world unloaded? I don't think any game is fully loaded 100% of the time. There would be way too much to compute, you'd never actually be able to play. And, again, this is something that we expect to be phased in over the course of years, not turned on and ready to when the game goes live. Hard to say what the PS4 is going to ultimately be cabable of, let alone the console after that, and all of the hardware/software surrounding the game and it's server. |
Jason Punk
DUST University Ivy League
74
|
Posted - 2013.03.01 22:51:00 -
[72] - Quote
Was discussing PvE vs PvP gameplay this morning on the feedback boards. Similar feeling:
Relevant quote from: https://forums.dust514.com/default.aspx?g=posts&t=47278&p=7
Quote:As much as I can understand a lot of the feeling for centering around PvP content, I feel there is a need to instigate a little counter perspective rather than just agreeing. It is well and good that PvP is the center focus and anima of this game, we are also disregarding the ability to make this game something more. As I and others have gone over a few times in discussion: https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread there is a very sound number of reasons why PvE content is both good and quite necessary in a persistent MMO. Rather going into some of the blatantly obvious notions such as time-player gaps and Full matches, let us consider as a premise that one of the most intensive PvP experiences coming from Eve Online is on the backdrop of PvE content and simpler gameplay. If I had to play strict PvP in an open world, there would be little else than the best fighters and the rest. I've met many of them and they are both good and well-funded. However, in Eve this is largely due to a dependence on others (as far as territory, rent, and resources go). Players who are exceptionally good a PvP only become so as a direct product of those who are more interested in other things such as PI, Mining, or trading. Likewise, the special equipment and tech is found almost exclusively from PvE content and turned around either for a profit or for personal use. This is the nature of both an MMO and an economy. Taking this towards Dust, there is an impasse. Are we an independent game with it's own economy, players, and empires? Or are we simply a PvP-based game that is largely dependent on a fixed market with only the hope of being traded over to another game's (Eve Online) players for profit? If the later is true, than many things about this game will become rather fixed and quite possibly stale. As in every similar game, there will be the best at PvP and consequentially all else by this nature. Likewise, there will be much less dynamics than Eve, more akin to other FPS's and Clan dramas. However, this is not necessarily bad if we are to follow in suit as many other FPS games as we be something that still stands out in a larger picture. We can still remain very innovative as we allow more features such as boarding (being a pirate) or massive warfare in Conquest mode (Out in Null-Sec) or even arena and live events. But we will remain slaves to that system with very little control over our own destiny. It is my hope that this is not quite the endgame for Dust 514. <3 Punk |
Beld Errmon
Tal-Romon Legion Amarr Empire
485
|
Posted - 2013.03.01 23:04:00 -
[73] - Quote
DCUO might be an MMO but its not open world none of those games are they just have big maps, if your idea of open world is 1 large randomly generated map for each planet then i guess thats possible until a large amount of players try to enter the same world and the servers completely crap themselves.
|
Ner'Zul Nexhawk
Talos Incorporated
159
|
Posted - 2013.03.01 23:04:00 -
[74] - Quote
Beld Errmon wrote:None of those games are MMOs, the ones that do have multiplayer don't have 16 vs 16 on their open worlds, and in many cases during the single player, parts of the world aren't loaded so it actually runs at a playable speed, not something you could do with multiple players in an open world.
I hope Defiance and Destiny will change your perception when they are released.
@OP: I definitely agree with the open world idea. It would absolutely astonishing to be able to explore entire planets and fight PVE battles over such large scopes. And even if this might be limited in terms of tech, I would even be glad to be able to explore derelict Terran stations and ships.
There was also an argument that if the planet exploration is set up, then most likely you won't find other players. But that actually might be the beauty of it. To think about it, in all MMOs nowadays you are just one among the others; you do the same quests, explore the same locations, etc. There is really nothing heroic and unique and discovering something that has been discovered long before you, even if it grants you personal satisfaction.
In Dust (optimistic ideas follow), if every single planet holds something valuable to explore, not counting the beforementioned stations and ships, I think every player will have a chance of finding something really unique. It could be a new piece of Sleeper tech, or a blueprint of a Terran weapon, or an altar that is crucially tied up to the history of New Eden. I, personally, would do anything to participate in this sort of exploration, exploration where your discoveries are truly leaving an impact on the entire world and its economy. |
Iron Wolf Saber
BetaMax.
2943
|
Posted - 2013.03.01 23:07:00 -
[75] - Quote
Firestorm Zulu wrote:Iron Wolf Saber wrote:Dust 514 is getting its own battle arena mode where more classical game modes would be found.
The best part is you can set up a betting system on it and its probably going to have specially tuned maps instead of the random generated ones.
Open world and Exploration to come later though. Oh stop it. You know as well as I do that it years away. Expectation management, you has none.
Oh... we will see at fan fest. Its within the year. |
Hagintora
Chatelain Rapid Response Gallente Federation
47
|
Posted - 2013.03.01 23:09:00 -
[76] - Quote
Ner'Zul Nexhawk wrote:There was also an argument that if the planet exploration is set up, then most likely you won't find other players. But that actually might be the beauty of it. To think about it, in all MMOs nowadays you are just one among the others; you do the same quests, explore the same locations, etc. There is really nothing heroic and unique and discovering something that has been discovered long before you, even if it grants you personal satisfaction.
In Dust (optimistic ideas follow), if every single planet holds something valuable to explore, not counting the beforementioned stations and ships, I think every player will have a chance of finding something really unique. It could be a new piece of Sleeper tech, or a blueprint of a Terran weapon, or an altar that is crucially tied up to the history of New Eden. I, personally, would do anything to participate in this sort of exploration, exploration where your discoveries are truly leaving an impact on the entire world and its economy.
Indeed, I would love to be a part of a game that offered truly unique experiences. Ones where only the players who there got the bragging rights to it, similar to the "I Was There" ads for EVE. Stories that could be like: My team and I were hired to kill Tibus Heth, let me tell you what happened..." |
Hagintora
Chatelain Rapid Response Gallente Federation
47
|
Posted - 2013.03.01 23:16:00 -
[77] - Quote
Beld Errmon wrote:DCUO might be an MMO but its not open world none of those games are they just have big maps, if your idea of open world is 1 large randomly generated map for each planet then i guess thats possible until a large amount of players try to enter the same world and the servers completely crap themselves.
The maps aren't randomly generated, they've already been generated. Each planet has a unique topography, so whatever a planet looks like from space in EVE, that's what it will look like on the surface as well. And really large maps are really all an Open World/Sandbox is. We're just asking (and hoping) for the chance to explore them, and the New Eden universe outside of PVP. And FYI, EVE/Dust both run off a single server called Tranquillity. If it can handle 2000+ ships fighting over a single planet and not crash, I think it can handle a few hundred Mercs scattered across one planet and be just fine. |
Ner'Zul Nexhawk
Talos Incorporated
159
|
Posted - 2013.03.01 23:18:00 -
[78] - Quote
Hagintora wrote:Ner'Zul Nexhawk wrote:There was also an argument that if the planet exploration is set up, then most likely you won't find other players. But that actually might be the beauty of it. To think about it, in all MMOs nowadays you are just one among the others; you do the same quests, explore the same locations, etc. There is really nothing heroic and unique and discovering something that has been discovered long before you, even if it grants you personal satisfaction.
In Dust (optimistic ideas follow), if every single planet holds something valuable to explore, not counting the beforementioned stations and ships, I think every player will have a chance of finding something really unique. It could be a new piece of Sleeper tech, or a blueprint of a Terran weapon, or an altar that is crucially tied up to the history of New Eden. I, personally, would do anything to participate in this sort of exploration, exploration where your discoveries are truly leaving an impact on the entire world and its economy. Indeed, I would love to be a part of a game that offered truly unique experiences. Ones where only the players who there got the bragging rights to it, similar to the "I Was There" ads for EVE. Stories that could be like: My team and I were hired to kill Tibus Heth, let me tell you what happened..."
Exactly. I put great hopes on the idea that experiences like this and those you've mentioned would really set Dust 514 apart from every other MMO out there. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
108
|
Posted - 2013.03.01 23:26:00 -
[79] - Quote
Okay, picture this with me, guys.
I pop out of base or whatever and call in my scout vehicle. I drive it out to an out-of-the-way spot and launch some scan probes into orbit. I search the surface of the planet and ding! I find a rich mineral deposit. So I pop into corp chat and inform them of this. They're excited to harvest several million isk worth of ore, so we put a dozen or so mercs into a couple dropships and head in that direction.
As we travel you and a team from your corp are patrolling, looking for pirate squads to kill for bounties. You ping with your scanners and are surprised to find a couple of player owned dropships out flying. You decide to follow, hoping for some PvP kills on a rival corporation.
As our dropships arrive on site the miners call in harvester vehicles while the shooter types move begin clearing out rogue drone infestations in the ore deposit. The pilots patrol the area, their gunners catching mobs on the outlying areas and keeping a look out for other players.
This is how you and your team find us. Your light scout vehicles lay a stasis webifier on one of the dropships as it flies over. Unable to escape it quickly falls to your fire from your gunship and from the scout vehicles. Knowing your cover is blown you drop a CRU and move in on the ore deposit.
Realizing we are under attack we move the mCRU mounted dropship toward the back and cloak it. The shooters move in to fighting positions as scout vehicles roll in. Two clones on our side are killed quickly, but attacks from flaylock pistols and other AV weapons cripple one of the scout vehicles, but the mercs inside are able to escape before it is destroyed. One of the dropships moves in hoping to take them out before they can get entrenched.
At this point your gunship makes its appearance, forcing our dropship to retreat. One of our snipers hits it with a tracking disruptor, preventing it from giving chase. Explosions begin peppering the landscape and your commander deduces that we have called in a small vehicle with with artillery mounted.
Well, I'll leave you guys to fill in how the battle went from there. I'm bored writing it. Point it, open world > matches. |
Severance Pay
Planetary Response Organisation Test Friends Please Ignore
3
|
Posted - 2013.03.01 23:34:00 -
[80] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it.
Zomg, DUST514 KARTING? But seriously, dont call this an mmo when it is a MAG or Battlefield clone. Advanced skill system with market doesnt make an mmo, especially if you run CTF and deathmatch games. Just a warning, I hope they got so,ething better coming. I dont need exploration, if i wanted that i would play tabula rasa... Oh wait, nvm. What I want is coop, pvp, and a deep emersibe story to set this apart from MAG or Battlefield. |
|
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
87
|
Posted - 2013.03.02 00:00:00 -
[81] - Quote
Bones McGavins wrote:Buzzin Fr0g wrote:Bones McGavins wrote:... Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results... But it will never, nor should it ever, be a persistant open world FPS. I disagree with you here. The grand vision many are describing is, granted, probably not going to be fully realized... yet. The genre is advancing and will get their someday. We are trying to help CCP push the ball as far as they can. I totally support 100 times LESS importance per individual player. Unreal Tournament/Quake Arena, COD/BF, etc. can continue the small scope style of isolated conflict that give rise to leaderboards and inflated egos. My brother and I, since we were young (10 years old or so), have desired to see a game break the mold and go for something different. Even if it sucked, you'd still have to applaud the attempt and ingenuity. WWII online is awesome in that no one player or their 1337 skills achieve anything. You need the concerted effort of an army to succeed. It's the difference between a virtual conflict and "corp battles." How about going even further? Remove kill attribution entirely. If you and your squadmates are shooting at a guy and he is incapacitated or killed, what difference in a large-scale conflict does it make who's bullet was responsible? All that matters is that he is no longer a threat. I do realize this kind of a game wouldn't appeal to everyone as many seek the individual glory and want the more immediate rewards offered in contemporary FPS games, but it would be cool to have a variety of options in the genre. I dunno, you already have planetside for that. And what that game devolves into is a big zerg of one team running around capping bases, fighting small groups and rolling over them, while a big zerg of another team does the same, and the zergs never clash. Its boring. The problem with a "virtual battlefield" is that war isnt fun. Its not fun to sit around at a base for hours waiting for a potential attack that never comes. And winning is always the path of least resistance, so fair, even, fun fights will mainly be avoided while massive, lopsided, boring slaughters will happen left and right. DUST will mantain the fun of knowing you helped take that base, or helped shift that war effort, or took out that 20 million ISK tank and turned the tied of the battle, but will funnel it into fun, even matches where teams actually fight instead of taking bases where nobody is defending.
Perhaps sitting around waiting for an "attack" can be circumvented by an alert 15 mins of more in advance of an attack on a base. A contract is taken, an alert posted, and the two factions have an opportunity to mobilize forces to the soon-to-be-contested location.
Separately, in regards to the lopsided battles... Yes, I support them outright. I know this opinion won't be popular, but I don't think "small corps" should be catered to. They don't stand a chance in conquest and hopefully CCP could provide another niche for them to fill. Every FPS in existence centers on relatively small player counts. I'd be interested in a game where battles are decided just as much if not more beforehand in the warbarge than on the actual battlefield. |
Horus Forge
Subdreddit Test Alliance Please Ignore
179
|
Posted - 2013.03.02 01:25:00 -
[82] - Quote
I see each battle in Dust 514 being like a system in EVE. Persistent battlefields, but not "open world". |
usrevenge2
Subdreddit Test Alliance Please Ignore
67
|
Posted - 2013.03.02 02:18:00 -
[83] - Quote
open world stuff will be great for pve content, but not for pvp.
I like the arena system so far for pvp stuff though, we need a lot more game modes though, i want something that looks like the original dust 514 videos, you build a base that automattically shoots the MCC with it's turrets but is smart enough to defend itself |
nakaya indigene
ZionTCD Legacy Rising
44
|
Posted - 2013.03.02 03:30:00 -
[84] - Quote
open world for conquest and arena for dueling. |
crazy space 1
ZionTCD Legacy Rising
896
|
Posted - 2013.03.02 06:31:00 -
[85] - Quote
nakaya indigene wrote:open world for conquest and arena for dueling. Each district is it's own giant sandbox arena
districts only take up 10-20% of a planets surface |
crazy space 1
ZionTCD Legacy Rising
896
|
Posted - 2013.03.02 06:32:00 -
[86] - Quote
Horus Forge wrote:I see each battle in Dust 514 being like a system in EVE. Persistent battlefields, but not "open world".
I'd say eve online is regarded as an open world sandbox game. In fact I think it is one of the most famous of them.
Just because the areas are connected with stargates doesn't mean it's not open world. |
Hagintora
Chatelain Rapid Response Gallente Federation
51
|
Posted - 2013.03.02 06:47:00 -
[87] - Quote
Buzzin Fr0g wrote:Perhaps sitting around waiting for an "attack" can be circumvented by an alert 15 mins of more in advance of an attack on a base. A contract is taken, an alert posted, and the two factions have an opportunity to mobilize forces to the soon-to-be-contested location.
Separately, in regards to the lopsided battles... Yes, I support them outright. I know this opinion won't be popular, but I don't think "small corps" should be catered to. They don't stand a chance in conquest and hopefully CCP could provide another niche for them to fill. Every FPS in existence centers on relatively small player counts. I'd be interested in a game where battles are decided just as much if not more beforehand in the warbarge than on the actual battlefield.
I'd treat District Battles much like Player Owned Stations in EVE. Corps should have the chance to rally a defense agianst encroaching enemies, losing your hard earned planet because you were at work, or sleeping, would ruin the game. Players could initiate a surprise attack against a District, or an entire planet, but after that you would have a 24 hour countdown before the rest of fighting took place. That would give the defenders time to rally their forces, and the attackers time to fortify their positions. I'm all about sneak attacks, and subterfuge, but concessions have to be made in order to keep things fun and exciting.
As for lopsided battles, my opinion is much the same as yours. Though I would keep the same dynamic that we have now with the amount of players on the map (16v16, 24v24, 32v32, and so on), I would allow Corps to be able to bring in (as in pay for, before hand) the extra clones to the battlefield. So if Corp A has more ISK than Corp B, Corp A could bring 300 clones (again keeping the actual number of players on the even), while Corp B might only be able to bring 100 to the fight. This could be off set by the forming of alliances, so Corp B could ask Corp C for help and then they could pool their resources. How that would work out between Corps, should be left to the Corps themselves, with only vague outlines to help them through the process. |
iLLMaTiC619
KiLo.
22
|
Posted - 2013.03.02 06:54:00 -
[88] - Quote
OP sanbox game would be cool..maybe big like DC Online etc... would be really cool.. |
Beld Errmon
Tal-Romon Legion Amarr Empire
485
|
Posted - 2013.03.02 09:45:00 -
[89] - Quote
Hagintora wrote:Beld Errmon wrote:DCUO might be an MMO but its not open world none of those games are they just have big maps, if your idea of open world is 1 large randomly generated map for each planet then i guess thats possible until a large amount of players try to enter the same world and the servers completely crap themselves. The maps aren't randomly generated, they've already been generated. Each planet has a unique topography, so whatever a planet looks like from space in EVE, that's what it will look like on the surface as well. And really large maps are really all an Open World/Sandbox is. We're just asking (and hoping) for the chance to explore them, and the New Eden universe outside of PVP. And FYI, EVE/Dust both run off a single server called Tranquillity. If it can handle 2000+ ships fighting over a single planet and not crash, I think it can handle a few hundred Mercs scattered across one planet and be just fine.
ugh I wish eve players would stop assuming that everyone else in dust doesn't know what eve is, i've been playing it for years, It CAN'T handle 2000 ships mate, they have to do time dilation, I dare say that 2000 mercs firing ARs and strafing back and forth will produce more server problems than 1000 clients pressing F1 at target 000231, in grind 0005 at so and so gate/moon.
Don't get me wrong I'd love to play in an open world, but people getting their hopes up and expecting all this open world PVE vs drones stuff are really jumping the gun and are just going to end up bitter and disappointed, atm this game barely seems to be handling the larger maps with 16 vs 16.
|
Hagintora
Chatelain Rapid Response Gallente Federation
52
|
Posted - 2013.03.02 09:59:00 -
[90] - Quote
Beld Errmon wrote:Hagintora wrote:Beld Errmon wrote:DCUO might be an MMO but its not open world none of those games are they just have big maps, if your idea of open world is 1 large randomly generated map for each planet then i guess thats possible until a large amount of players try to enter the same world and the servers completely crap themselves. The maps aren't randomly generated, they've already been generated. Each planet has a unique topography, so whatever a planet looks like from space in EVE, that's what it will look like on the surface as well. And really large maps are really all an Open World/Sandbox is. We're just asking (and hoping) for the chance to explore them, and the New Eden universe outside of PVP. And FYI, EVE/Dust both run off a single server called Tranquillity. If it can handle 2000+ ships fighting over a single planet and not crash, I think it can handle a few hundred Mercs scattered across one planet and be just fine. ugh I wish eve players would stop assuming that everyone else in dust doesn't know what eve is, i've been playing it for years, It CAN'T handle 2000 ships mate, they have to do time dilation, I dare say that 2000 mercs firing ARs and strafing back and forth will produce more server problems than 1000 clients pressing F1 at target 000231, in grind 0005 at so and so gate/moon. Don't get me wrong I'd love to play in an open world, but people getting their hopes up and expecting all this open world PVE vs drones stuff are really jumping the gun and are just going to end up bitter and disappointed, atm this game barely seems to be handling the larger maps with 16 vs 16.
Nobody's saying that we're expecting it out of the gate. Only that it's where we'd like to see Dust go. And I've never played EvE, this is my first introduction into the New Eden universe, I just did a little research into the background is all. I've seen videos of 2000+ ships around a single planet. Yes there was lag (a serious game killer in an FPS to be sure), but the game didn't crash, and nodody outside the system that I'm aware of felt the effects at all. I'm just saying that I have some faith in the server is all.
And I didn't say 2000 Mercs running around on the same map. I said a few HUNDRED Mercs scattered around a single planet. That's a vastly different scenario. |
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Jace Payne
Amarr Templars Amarr Empire
0
|
Posted - 2013.03.02 10:14:00 -
[91] - Quote
I don't think a completely open world planet where you wander around would be right for this game.
And having arena gladiator betting matches wouldn't be right either. That would make it too e-sports and would take focus away from the persistent metagame that Dust is trying to uniquely aim for. It would also make the game meaningless like all the other shooters out there. Both are extremes that I hope don't find their way into Dust.
I like the way it is now. We can have a persistent metagame experience through Merc arena style modes and you can can keep and expand this type of experience without having to resort to the either of the two mentioned extremes.
For instance, we could have different modes for PvP but we should always strive to have it connected to Eve in some kind of meaningful persistent way where the experience and it's outcome can potentially affect Dust/Eve corps and alliances.
District battlefields. Boarding warbarges and other Eve ships with mercs to take it over for your corp rather then doing it the old Eve way of blowing the ship up...
PvE content should do the same, and if done right, could satisfy the sandbox playstyle that open worlders crave while keeping it within a game mode instance with objectives and story elements. There should be specific game modes with mission objectives done through PvE instances of the various districts. For example we could corps and alliances set up PvE Raid contracts for mercs to explore hostile areas filled with PvE enemies in order to secure territory of mining resources on planets. The PvE enemies could be drones or the Amarr Templars or some alien threat. Or a 'Horde' defense mode where your district and base are being attacked by NPC. These PvE instances and their outcome could then be used to fuel PvP content (a rival corp wants the newly found resources and district). |
Jayquan18
The Southern Legion
42
|
Posted - 2013.03.02 10:52:00 -
[92] - Quote
Bones McGavins wrote:It's not going to be open world. Look at the game we are currently playing, is that remotely open world? You dont release a beta to a game that is nothing like the final product.
The "open world' meta game will involve contracts and PERHAPS moving war barges and the like in EVE space to prepare for attacks. But the actual DUST gameplay will be 100% like we are seeing now with two teams figthing an arena style match.
There wont be a mode where I walk around a planet exploring and randomly run into other DUST players.
If you want that experience, i guess, go play planetside?
But trust me, most FPS players will get bored of that experience cause it seems pointless. DUST has a chance to shine because of how its implementing individual matches (with wins and losses so the player feels their experience had a point, and a goal) with a bigger meta game to drive the importance of those results.
The lack of an open world design is what allows that to work. Open world FPS is a really cool theory, but from WWII Online, to Planetside, to Planetside 2, it just isnt all that much fun once you get passed the novelty. Planetside 2 isn't on consoles. IF you wan't to compare you should have said Defiance. |
Imp Smash
On The Brink
63
|
Posted - 2013.03.02 12:03:00 -
[93] - Quote
Bones McGavins wrote:It's not going to be open world. Look at the game we are currently playing, is that remotely open world? You dont release a beta to a game that is nothing like the final product.
The "open world' meta game will involve contracts and PERHAPS moving war barges and the like in EVE space to prepare for attacks. But the actual DUST gameplay will be 100% like we are seeing now with two teams figthing an arena style match.
There wont be a mode where I walk around a planet exploring and randomly run into other DUST players.
If you want that experience, i guess, go play planetside?
But trust me, most FPS players will get bored of that experience cause it seems pointless. DUST has a chance to shine because of how its implementing individual matches (with wins and losses so the player feels their experience had a point, and a goal) with a bigger meta game to drive the importance of those results.
The lack of an open world design is what allows that to work. Open world FPS is a really cool theory, but from WWII Online, to Planetside, to Planetside 2, it just isnt all that much fun once you get passed the novelty.
You play the bf 2 beta? Nothing like the final game. |
MaximumNow Paladin
Chatelain Rapid Response Gallente Federation
1
|
Posted - 2013.03.02 17:09:00 -
[94] - Quote
Nice ideas in here. I would also like the idea for a open world.
Actually what about you can "prevent" surprise attacks with scanners in orbit (from EVE?) to detect any enemies. If those scans are receiving matches, then you can instantly make a contract / hire mercenaries to defend your installations.
Also there should be a way to make groups you want to contact at first. Those members are forming your alpha response teams for example. Mercenaries you "trust" more that they will get the job done. |
Gloomy Cobra
Soldiers Of One Network Orion Empire
0
|
Posted - 2013.03.09 04:32:00 -
[95] - Quote
i remmaber CCP saying that corps that won districts/planets will have the option to customize it. By that i mean like putting defense instalations and other things like radar scaners (from the 2009 show). Also that is if you think about it somewhat Open world, but what i dont get is when mercs take over districts (for eve pilots for ressoursec, we get money and territory right, so can we use the same ressources like to build our own stuff?). Any ways open world would be great but in my opinion you shouldn't be able to walk around districts/maps, that corps allready own other wise you'd see what they have built for deffence and would be really easy to go and try have a strategy before the battle even starts. But +1 for the idea |
Hagintora
Chatelain Rapid Response Gallente Federation
86
|
Posted - 2013.03.09 06:32:00 -
[96] - Quote
Gloomy Cobra wrote:i remmaber CCP saying that corps that won districts/planets will have the option to customize it. By that i mean like putting defense instalations and other things like radar scaners (from the 2009 show). Also that is if you think about it somewhat Open world, but what i dont get is when mercs take over districts (for eve pilots for ressoursec, we get money and territory right, so can we use the same ressources like to build our own stuff?). Any ways open world would be great but in my opinion you shouldn't be able to walk around districts/maps, that corps allready own other wise you'd see what they have built for deffence and would be really easy to go and try have a strategy before the battle even starts. But +1 for the idea
That's what Recon and Black Ops missions sre for, my friend! To find out what the enemy has, and where he put it, before you commit yourself to battle. Open World missions like that could be very lucrative for the right Merc. |
Syther Shadows
CowTek
35
|
Posted - 2013.03.09 07:39:00 -
[97] - Quote
it would feel more real
at the moment this does not feel like a battle or war more like some kinda game show |
Jvnx Nightchill
Tripoint Mercetile Rimrunners
1
|
Posted - 2013.03.10 07:08:00 -
[98] - Quote
A few contributions to the conversation if I may:
As I've had lot of experience with beta testing both normal software and games (including those on consoles) I can say it is a given the "finished" product can and often does differ drastically from alpha and beta stages. There is still a lot of content not yet implemented that has been advertised in promo material (ie ground drones). We have yet to see the full scope of even CCP's initial concept.
In the matter of persistence, statements of plans would indicate it would be more on the Eve side for actually creating those aspects. I'm sure that I'm not the only person that also plays Eve that sees the structures DUST mercs fight on and around are directly modeled after Eve PI components, I can easily identify Extractor Heads, Command Centers, and Storage Facilites. Also if memory serves it was stated in the future DUST will play a part in securing PI interests in Souvernty outside of Faction Warfare.
I would think CCP is trying to make something more than a run and gun arena death-match, and there has been some interesting PVE EVE cross over suggestions, with positive feedback from developers and players alike. Will Dust characters do industry or world/universe shaping on their own, I find that highly unlikely. Would they be involved in things other than simple PVP conquest, it would seem like a good option to have and a degree of immersion similar to a MMORPG only for those elect to pursue it.
Since I have no knowledge of the electronic logistics they have or will employ, I will only offer a educated guess that districts, planets, solar systems etc. will be partitioned in a manner that each relative unit would be on it own independent but otherwise linked to the whole encapsulated within a node of the cluster. From experience I do know certain MMORPGs owned by the company that the console Dust runs on handles real time action of upwards of 200 or more in a single zone with less advanced technology. (If anyone is curious about the technical things I'm happy to share but it would be improper to bore those not interested)
DUST in its very concept is ground breaking, it would be a shame to clone other options en mass when it can be so much more and offer things that are a matter or choice in the way an individual chooses to play or not depending on their preference much like Eve itself. |
Hagintora
Chatelain Rapid Response Gallente Federation
102
|
Posted - 2013.03.10 12:59:00 -
[99] - Quote
Jvnx Nightchill wrote:A few contributions to the conversation if I may:
As I've had lot of experience with beta testing both normal software and games (including those on consoles) I can say it is a given the "finished" product can and often does differ drastically from alpha and beta stages. There is still a lot of content not yet implemented that has been advertised in promo material (ie ground drones). We have yet to see the full scope of even CCP's initial concept.
In the matter of persistence, statements of plans would indicate it would be more on the Eve side for actually creating those aspects. I'm sure that I'm not the only person that also plays Eve that sees the structures DUST mercs fight on and around are directly modeled after Eve PI components, I can easily identify Extractor Heads, Command Centers, and Storage Facilites. Also if memory serves it was stated in the future DUST will play a part in securing PI interests in Souvernty outside of Faction Warfare.
I would think CCP is trying to make something more than a run and gun arena death-match, and there has been some interesting PVE EVE cross over suggestions, with positive feedback from developers and players alike. Will Dust characters do industry or world/universe shaping on their own, I find that highly unlikely. Would they be involved in things other than simple PVP conquest, it would seem like a good option to have and a degree of immersion similar to a MMORPG only for those elect to pursue it.
Since I have no knowledge of the electronic logistics they have or will employ, I will only offer a educated guess that districts, planets, solar systems etc. will be partitioned in a manner that each relative unit would be on it own independent but otherwise linked to the whole encapsulated within a node of the cluster. From experience I do know certain MMORPGs owned by the company that the console Dust runs on handles real time action of upwards of 200 or more in a single zone with less advanced technology. (If anyone is curious about the technical things I'm happy to share but it would be improper to bore those not interested)
DUST in its very concept is ground breaking, it would be a shame to clone other options en mass when it can be so much more and offer things that are a matter or choice in the way an individual chooses to play or not depending on their preference much like Eve itself.
You've got me a little curious now. How many people do you suppose this game can handle?
Let's by Map, by District, and by Planet?
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The Loathing
The Southern Legion
21
|
Posted - 2013.03.10 13:14:00 -
[100] - Quote
Hagintora wrote:CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it. Announcing, Ladies and Gentlemen, The First Annual New Eden Olympics!! Bring the children, and watch the Carnage! Seriously though, I think this would be a great idea. Espescially if players not involved in the match ups could watch so as to monitor their bets (or secretly try to aid one side or the other. This IS New Eden after all).
Yep, excellent point! I'm not sure i can follow your OP since Open World is a far cry from what we are playing, or the logistical future of Dust.
But viewable matches is a major step in the right direction! And UE3 can also make this possible. Gears Of War 3 had a viewing mode with swappable player view for those not fighting. Dust would have an INCREDIBLE viewership and battle betting would be yet another feature to add to the New Eden economy! |
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