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Thread Statistics | Show CCP posts - 1 post(s) |
Hagintora
Chatelain Rapid Response Gallente Federation
30
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Posted - 2013.03.01 12:02:00 -
[1] - Quote
I'm posting this here, instead of in Feedback, because I just want to get a feel for how the community would like to see Dust progress.
So the question is simple:
Would you like to see Dust become a more Open World/Sandbox experience, like the original Crysis, or the Farcry series?
Or would you like to have Dust keep its current Battle Arena setup, and see more in the way of Game Modes?
Personally, I would like to see a more Open World/Sandbox type of play, where PVE and PVP can happen at any moment, with the two being interchangable.
What would you like to see? |
Hagintora
Chatelain Rapid Response Gallente Federation
30
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Posted - 2013.03.01 12:13:00 -
[2] - Quote
Bruce3 Wayne3 wrote:however the battle systems best 4 PvP
You could be right, but I've never heard of anyone trying anything different, so it's hard to say for sure. |
Hagintora
Chatelain Rapid Response Gallente Federation
32
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Posted - 2013.03.01 15:22:00 -
[3] - Quote
Dusters Blog wrote:they can actually do both. open world is certainly the priority but contract types can be easily separated with game modes. allowing players to customize their experience and still stay true to dust lore. this would give the game serious variety and a never ending supply of both NPC and player corp contracts. a world where each contract type is a game mode would do well. we addressed it here: http://tinyurl.com/ahwmme6
Thanks for the URL, I really enjoyed it. I'd definately be interested in the Recon, Assassin, and Bounty Hunter Contracts. |
Hagintora
Chatelain Rapid Response Gallente Federation
32
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Posted - 2013.03.01 15:33:00 -
[4] - Quote
Iron Wolf Saber wrote:Dust 514 is getting its own battle arena mode where more classical game modes would be found.
The best part is you can set up a betting system on it and its probably going to have specially tuned maps instead of the random generated ones.
Open world and Exploration to come later though.
That sounds like an awesome idea, can't wait for it to be put in the game. I thought all the maps were supposed to match the Planetary Topography that had already been introduced in EVE. Not now, obviously, but when the game goes live.
Also I had this idea that Corp Matches and FW Matches would be regulated by CONCORD. So that if you're exploring an area on a planet, and a contract is palced on that area, an anouncement would let you know that you have X amount of time to leave or CONCORD will hit the kill switch in your head. Or possibly choose a side in the up coming conflict, if it's an Open Contract. Would be kind of cool to sit on the edge of the battlefield and watch the two sides duke it out...and place bets on the winner, of course. |
Hagintora
Chatelain Rapid Response Gallente Federation
33
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Posted - 2013.03.01 17:35:00 -
[5] - Quote
Bones McGavins wrote:It's not going to be open world. Look at the game we are currently playing, is that remotely open world? You dont release a beta to a game that is nothing like the final product.
The "open world' meta game will involve contracts and PERHAPS moving war barges and the like in EVE space to prepare for attacks. But the actual DUST gameplay will be 100% like we are seeing now with two teams figthing an arena style match.
There wont be a mode where I walk around a planet exploring and randomly run into other DUST players.
If you want that experience, i guess, go play planetside?
But trust me, most FPS players will get bored of that experience cause it seems pointless. DUST has a chance to shine because of how its implementing individual matches (with wins and losses so the player feels their experience had a point, and a goal) with a bigger meta game to drive the importance of those results.
The lack of an open world design is what allows that to work. Open world FPS is a really cool theory, but from WWII Online, to Planetside, to Planetside 2, it just isnt all that much fun once you get passed the novelty.
What we are doing right now is testing the battle mechanics of the game. The best way to that is with arena battles. It's already been said that we are playing with maybe 20% of the game right now, so that leaves a lot options open for when they "officially" realease the game (take off the "in beta" tag).
I don't see how having an open world would interfere with the PVP that we currently have. Battlefields would still have boundaries and such, effectively making them arenas, and they've already announced that they're going to PVE. If PVE is done the same way as PVP is right now, it will get very boring very quickly.
And I don't see the difference in having an open world for an FPSMMORPG, and having an open world for a standard MMORPG (WoW, and the like), except that you change the view from 3rd person, or isometric, to first person. All it really takes is having enough Lore and Contracts/Missions to keep it interesting. Which is neccessary for any game really.
But I did ask for opnions in my OP, and you have given yours. Thank you sir, for taking the time post. |
Hagintora
Chatelain Rapid Response Gallente Federation
34
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Posted - 2013.03.01 18:01:00 -
[6] - Quote
Reiki Jubo wrote:the probly is that there are just 2 modes. increase that to 10 and add new ones regularly and you have a winner. would love to do bounty hunter and hired assassin as well.
Yes!! Bounty Hunter/Assassination Contracts FTW!!! |
Hagintora
Chatelain Rapid Response Gallente Federation
34
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Posted - 2013.03.01 18:04:00 -
[7] - Quote
Reiki Jubo wrote:tha was MAGs problem. they thought 3 good modes could hold players for a year but people got bored.
Yeah, that's why I'm hoping that we get a more open world/mixed experience from Dust. MAG started off fun, but running the same thing over and over and over with no real signs off progress at all just grated on my nerves. |
Hagintora
Chatelain Rapid Response Gallente Federation
34
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Posted - 2013.03.01 18:07:00 -
[8] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it.
Announcing, Ladies and Gentlemen, The First Annual New Eden Olympics!! Bring the children, and watch the Carnage!
Seriously though, I think this would be a great idea. Espescially if players not involved in the match ups could watch so as to monitor their bets (or secretly try to aid one side or the other. This IS New Eden after all). |
Hagintora
Chatelain Rapid Response Gallente Federation
36
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Posted - 2013.03.01 18:31:00 -
[9] - Quote
Kain Spero wrote:For the OP: I see us having both eventually depended on the context of the action. I think we should always have set numbers though and let the clone count be influenced by the resources your corp has.
Even though there are only 24 or 64 or 256 on each side the clone count could vary widely. Someone could filed 8 people in a 24 v 24 match but have 1000 clones at their disposal.
This could lead to some epic "300" like battles for territory. I like it! |
Hagintora
Chatelain Rapid Response Gallente Federation
37
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Posted - 2013.03.01 18:46:00 -
[10] - Quote
Bones McGavins wrote:Again, I think you guys are seriously mis-judging what this game is if you think it could become an open world MMO. It is 100% an arena shooter built ontop of a persistant universe to give each match meaning and have your characters persist in an impactful way.
It is COD/HALO + consequences. Thats it.
If you are playing this game, thinking it will become more, you are going to be massively let down.
You will not see the day that bases and players exist persistantly together in DUST. Players will interact in individual matches and that is about it.
It can still be amazingly cool, with the economic factors and conquest of districts/planets. But all of this will occur within the format we have now of individual matches.
That may grow, to eventually having to fly warbridges to the planet in order to drop more resources for players on the ground, etc. But it will always be "a round of DUST is being played" similar to "a round of Halo, or COD"
Honestly, its for the best. Try to play Planetside or WWIIOnline. Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results. Sure, maybe the enemy just decides the fight was boring and logs off or goes somewhere else, but it doesnt feel like a victory. And as soon as you go to bed, guess what? Everything you did is gone.
DUST has the potential to capture the FUN of arena shooters and give it a persistant, epic backbone that drives those matches. But it will never, nor should it ever, be a persistant open world FPS.
I think you're misunderstanding whtat people are saying right now. At least, those who are for an Open World. Everything you're talking about right now with the arenas should ABSOLUTELY stay, as it is the backbone of any FPS game. We'd just like to have an Open World experience in addition to the Planetary Conquest, FW, and Corp Matches and such. Planetary Conquest shouldn't be decided in an open world context (large maps, sure, but not open world). But having PVE Contracts, with the chance of running into another Merc and having it turn into PVP, in an open world environment; I'm not seeing how that would negatively impact the game at all.
It's an FPSMMORPG. Where's the RPG if I can't wander around, and get into mischief? |
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Hagintora
Chatelain Rapid Response Gallente Federation
39
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Posted - 2013.03.01 19:21:00 -
[11] - Quote
Bones McGavins wrote:I dunno, you already have planetside for that. And what that game devolves into is a big zerg of one team running around capping bases, fighting small groups and rolling over them, while a big zerg of another team does the same, and the zergs never clash. Its boring.
The problem with a "virtual battlefield" is that war isnt fun. Its not fun to sit around at a base for hours waiting for a potential attack that never comes. And winning is always the path of least resistance, so fair, even, fun fights will mainly be avoided while massive, lopsided, boring slaughters will happen left and right.
DUST will mantain the fun of knowing you helped take that base, or helped shift that war effort, or took out that 20 million ISK tank and turned the tied of the battle, but will funnel it into fun, even matches where teams actually fight instead of taking bases where nobody is defending.
Again, no one is disagreeing with how FW and Corp Matches, and such, should dealt with in the game. What we're asking for is a more Open World Experience in addition to the the standard PVP that we see today. As in, I don't want to go take over a planet today, I just want to explore it. And yes, they've already said that the topography of the maps will match the topography of each individual planet that they are on. It will be the same topography that EVE players see when they look at a planet from space. So there are going to be thousands of of maps. I'll try to find where exactly this was said so you can see. If someone wants to pitch in on this effort that'd be great. |
Hagintora
Chatelain Rapid Response Gallente Federation
41
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Posted - 2013.03.01 20:56:00 -
[12] - Quote
Bones McGavins wrote:That may be reasonable. However, I would suspect that if they are serious about their "thousands of maps" (which i personally always thought seemed a little too ambitious and unrealistic, but we will see), and those maps are big enough, and filled out enough to be worth exploring, they could implement a mode where each planet is its own little open world experience similar to the multiplayer on red dead dedemption and gta.
However, with so much space to explore, what would be the odds of finding other players? What would be the point in all this exploring? Do you think they will populate 1000 different planets with enough content to make them worth anything?
The most realistic possibility is this:
Every planet does have a number of unique maps procedurely developed based on various stats of the planet. A map for every district.
Every planet will have a "open world" instance that allows players to just hang out, explore, fight NPC stuff, maybe player kill. These instances will consist of the pvp maps, strung together with some rather useless, boring environment connecting them.
To make the world feel connected, players will be kicked off the planet when a pvp match is scheduled, and players can not re-enter until its over.
That is probably as close to a truly open world experience as youll get in this game. And even that is a bit of a long shot.
In Free Beers post about FW and EVE, CCP FoxFour (I think it's in there, damn that thread is big), he talked about having to phse in FW planets and maps over time. So having thousands of maps may be ambitious, but if it's something that they're just contually adding to over the corse of the say, 2-5 years, then I think it's easy doable.
And this is pretty much EXACTLY what I'm talking about, except that instead of being kicked off of the entire planet, you'd be kicked off of that specific map (or district, if the battle is going to be large enough).
And remember, this isn't something that anybody is expecting right the word go, but rather just the direction we would like to see Dust develope into. The game is supposed to last for 10 years, thats a lot room for growth in every aspect of the game. |
Hagintora
Chatelain Rapid Response Gallente Federation
42
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Posted - 2013.03.01 21:07:00 -
[13] - Quote
And thank you Crazy Space 1 for find ing that link. |
Hagintora
Chatelain Rapid Response Gallente Federation
43
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Posted - 2013.03.01 22:27:00 -
[14] - Quote
Beld Errmon wrote:Open world just isn't possible on a console FPS, just forget about it its never going to happen no matter how much you wish for it.
DCUO, Red Dead Redemption, Farcry 3, the GTA series....Further explanation of this comment is requested. |
Hagintora
Chatelain Rapid Response Gallente Federation
44
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Posted - 2013.03.01 22:47:00 -
[15] - Quote
Beld Errmon wrote:None of those games are MMOs, the ones that do have multiplayer don't have 16 vs 16 on their open worlds, and in many cases during the single player, parts of the world aren't loaded so it actually runs at a playable speed, not something you could do with multiple players in an open world.
DCUO actually is an MMO. And why couldn't you have parts of a world unloaded? I don't think any game is fully loaded 100% of the time. There would be way too much to compute, you'd never actually be able to play. And, again, this is something that we expect to be phased in over the course of years, not turned on and ready to when the game goes live. Hard to say what the PS4 is going to ultimately be cabable of, let alone the console after that, and all of the hardware/software surrounding the game and it's server. |
Hagintora
Chatelain Rapid Response Gallente Federation
47
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Posted - 2013.03.01 23:09:00 -
[16] - Quote
Ner'Zul Nexhawk wrote:There was also an argument that if the planet exploration is set up, then most likely you won't find other players. But that actually might be the beauty of it. To think about it, in all MMOs nowadays you are just one among the others; you do the same quests, explore the same locations, etc. There is really nothing heroic and unique and discovering something that has been discovered long before you, even if it grants you personal satisfaction.
In Dust (optimistic ideas follow), if every single planet holds something valuable to explore, not counting the beforementioned stations and ships, I think every player will have a chance of finding something really unique. It could be a new piece of Sleeper tech, or a blueprint of a Terran weapon, or an altar that is crucially tied up to the history of New Eden. I, personally, would do anything to participate in this sort of exploration, exploration where your discoveries are truly leaving an impact on the entire world and its economy.
Indeed, I would love to be a part of a game that offered truly unique experiences. Ones where only the players who there got the bragging rights to it, similar to the "I Was There" ads for EVE. Stories that could be like: My team and I were hired to kill Tibus Heth, let me tell you what happened..." |
Hagintora
Chatelain Rapid Response Gallente Federation
47
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Posted - 2013.03.01 23:16:00 -
[17] - Quote
Beld Errmon wrote:DCUO might be an MMO but its not open world none of those games are they just have big maps, if your idea of open world is 1 large randomly generated map for each planet then i guess thats possible until a large amount of players try to enter the same world and the servers completely crap themselves.
The maps aren't randomly generated, they've already been generated. Each planet has a unique topography, so whatever a planet looks like from space in EVE, that's what it will look like on the surface as well. And really large maps are really all an Open World/Sandbox is. We're just asking (and hoping) for the chance to explore them, and the New Eden universe outside of PVP. And FYI, EVE/Dust both run off a single server called Tranquillity. If it can handle 2000+ ships fighting over a single planet and not crash, I think it can handle a few hundred Mercs scattered across one planet and be just fine. |
Hagintora
Chatelain Rapid Response Gallente Federation
51
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Posted - 2013.03.02 06:47:00 -
[18] - Quote
Buzzin Fr0g wrote:Perhaps sitting around waiting for an "attack" can be circumvented by an alert 15 mins of more in advance of an attack on a base. A contract is taken, an alert posted, and the two factions have an opportunity to mobilize forces to the soon-to-be-contested location.
Separately, in regards to the lopsided battles... Yes, I support them outright. I know this opinion won't be popular, but I don't think "small corps" should be catered to. They don't stand a chance in conquest and hopefully CCP could provide another niche for them to fill. Every FPS in existence centers on relatively small player counts. I'd be interested in a game where battles are decided just as much if not more beforehand in the warbarge than on the actual battlefield.
I'd treat District Battles much like Player Owned Stations in EVE. Corps should have the chance to rally a defense agianst encroaching enemies, losing your hard earned planet because you were at work, or sleeping, would ruin the game. Players could initiate a surprise attack against a District, or an entire planet, but after that you would have a 24 hour countdown before the rest of fighting took place. That would give the defenders time to rally their forces, and the attackers time to fortify their positions. I'm all about sneak attacks, and subterfuge, but concessions have to be made in order to keep things fun and exciting.
As for lopsided battles, my opinion is much the same as yours. Though I would keep the same dynamic that we have now with the amount of players on the map (16v16, 24v24, 32v32, and so on), I would allow Corps to be able to bring in (as in pay for, before hand) the extra clones to the battlefield. So if Corp A has more ISK than Corp B, Corp A could bring 300 clones (again keeping the actual number of players on the even), while Corp B might only be able to bring 100 to the fight. This could be off set by the forming of alliances, so Corp B could ask Corp C for help and then they could pool their resources. How that would work out between Corps, should be left to the Corps themselves, with only vague outlines to help them through the process. |
Hagintora
Chatelain Rapid Response Gallente Federation
52
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Posted - 2013.03.02 09:59:00 -
[19] - Quote
Beld Errmon wrote:Hagintora wrote:Beld Errmon wrote:DCUO might be an MMO but its not open world none of those games are they just have big maps, if your idea of open world is 1 large randomly generated map for each planet then i guess thats possible until a large amount of players try to enter the same world and the servers completely crap themselves. The maps aren't randomly generated, they've already been generated. Each planet has a unique topography, so whatever a planet looks like from space in EVE, that's what it will look like on the surface as well. And really large maps are really all an Open World/Sandbox is. We're just asking (and hoping) for the chance to explore them, and the New Eden universe outside of PVP. And FYI, EVE/Dust both run off a single server called Tranquillity. If it can handle 2000+ ships fighting over a single planet and not crash, I think it can handle a few hundred Mercs scattered across one planet and be just fine. ugh I wish eve players would stop assuming that everyone else in dust doesn't know what eve is, i've been playing it for years, It CAN'T handle 2000 ships mate, they have to do time dilation, I dare say that 2000 mercs firing ARs and strafing back and forth will produce more server problems than 1000 clients pressing F1 at target 000231, in grind 0005 at so and so gate/moon. Don't get me wrong I'd love to play in an open world, but people getting their hopes up and expecting all this open world PVE vs drones stuff are really jumping the gun and are just going to end up bitter and disappointed, atm this game barely seems to be handling the larger maps with 16 vs 16.
Nobody's saying that we're expecting it out of the gate. Only that it's where we'd like to see Dust go. And I've never played EvE, this is my first introduction into the New Eden universe, I just did a little research into the background is all. I've seen videos of 2000+ ships around a single planet. Yes there was lag (a serious game killer in an FPS to be sure), but the game didn't crash, and nodody outside the system that I'm aware of felt the effects at all. I'm just saying that I have some faith in the server is all.
And I didn't say 2000 Mercs running around on the same map. I said a few HUNDRED Mercs scattered around a single planet. That's a vastly different scenario. |
Hagintora
Chatelain Rapid Response Gallente Federation
86
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Posted - 2013.03.09 06:32:00 -
[20] - Quote
Gloomy Cobra wrote:i remmaber CCP saying that corps that won districts/planets will have the option to customize it. By that i mean like putting defense instalations and other things like radar scaners (from the 2009 show). Also that is if you think about it somewhat Open world, but what i dont get is when mercs take over districts (for eve pilots for ressoursec, we get money and territory right, so can we use the same ressources like to build our own stuff?). Any ways open world would be great but in my opinion you shouldn't be able to walk around districts/maps, that corps allready own other wise you'd see what they have built for deffence and would be really easy to go and try have a strategy before the battle even starts. But +1 for the idea
That's what Recon and Black Ops missions sre for, my friend! To find out what the enemy has, and where he put it, before you commit yourself to battle. Open World missions like that could be very lucrative for the right Merc. |
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Hagintora
Chatelain Rapid Response Gallente Federation
102
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Posted - 2013.03.10 12:59:00 -
[21] - Quote
Jvnx Nightchill wrote:A few contributions to the conversation if I may:
As I've had lot of experience with beta testing both normal software and games (including those on consoles) I can say it is a given the "finished" product can and often does differ drastically from alpha and beta stages. There is still a lot of content not yet implemented that has been advertised in promo material (ie ground drones). We have yet to see the full scope of even CCP's initial concept.
In the matter of persistence, statements of plans would indicate it would be more on the Eve side for actually creating those aspects. I'm sure that I'm not the only person that also plays Eve that sees the structures DUST mercs fight on and around are directly modeled after Eve PI components, I can easily identify Extractor Heads, Command Centers, and Storage Facilites. Also if memory serves it was stated in the future DUST will play a part in securing PI interests in Souvernty outside of Faction Warfare.
I would think CCP is trying to make something more than a run and gun arena death-match, and there has been some interesting PVE EVE cross over suggestions, with positive feedback from developers and players alike. Will Dust characters do industry or world/universe shaping on their own, I find that highly unlikely. Would they be involved in things other than simple PVP conquest, it would seem like a good option to have and a degree of immersion similar to a MMORPG only for those elect to pursue it.
Since I have no knowledge of the electronic logistics they have or will employ, I will only offer a educated guess that districts, planets, solar systems etc. will be partitioned in a manner that each relative unit would be on it own independent but otherwise linked to the whole encapsulated within a node of the cluster. From experience I do know certain MMORPGs owned by the company that the console Dust runs on handles real time action of upwards of 200 or more in a single zone with less advanced technology. (If anyone is curious about the technical things I'm happy to share but it would be improper to bore those not interested)
DUST in its very concept is ground breaking, it would be a shame to clone other options en mass when it can be so much more and offer things that are a matter or choice in the way an individual chooses to play or not depending on their preference much like Eve itself.
You've got me a little curious now. How many people do you suppose this game can handle?
Let's by Map, by District, and by Planet?
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