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Jace Payne
Amarr Templars Amarr Empire
0
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Posted - 2013.03.02 10:14:00 -
[91] - Quote
I don't think a completely open world planet where you wander around would be right for this game.
And having arena gladiator betting matches wouldn't be right either. That would make it too e-sports and would take focus away from the persistent metagame that Dust is trying to uniquely aim for. It would also make the game meaningless like all the other shooters out there. Both are extremes that I hope don't find their way into Dust.
I like the way it is now. We can have a persistent metagame experience through Merc arena style modes and you can can keep and expand this type of experience without having to resort to the either of the two mentioned extremes.
For instance, we could have different modes for PvP but we should always strive to have it connected to Eve in some kind of meaningful persistent way where the experience and it's outcome can potentially affect Dust/Eve corps and alliances.
District battlefields. Boarding warbarges and other Eve ships with mercs to take it over for your corp rather then doing it the old Eve way of blowing the ship up...
PvE content should do the same, and if done right, could satisfy the sandbox playstyle that open worlders crave while keeping it within a game mode instance with objectives and story elements. There should be specific game modes with mission objectives done through PvE instances of the various districts. For example we could corps and alliances set up PvE Raid contracts for mercs to explore hostile areas filled with PvE enemies in order to secure territory of mining resources on planets. The PvE enemies could be drones or the Amarr Templars or some alien threat. Or a 'Horde' defense mode where your district and base are being attacked by NPC. These PvE instances and their outcome could then be used to fuel PvP content (a rival corp wants the newly found resources and district). |
Jayquan18
The Southern Legion
42
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Posted - 2013.03.02 10:52:00 -
[92] - Quote
Bones McGavins wrote:It's not going to be open world. Look at the game we are currently playing, is that remotely open world? You dont release a beta to a game that is nothing like the final product.
The "open world' meta game will involve contracts and PERHAPS moving war barges and the like in EVE space to prepare for attacks. But the actual DUST gameplay will be 100% like we are seeing now with two teams figthing an arena style match.
There wont be a mode where I walk around a planet exploring and randomly run into other DUST players.
If you want that experience, i guess, go play planetside?
But trust me, most FPS players will get bored of that experience cause it seems pointless. DUST has a chance to shine because of how its implementing individual matches (with wins and losses so the player feels their experience had a point, and a goal) with a bigger meta game to drive the importance of those results.
The lack of an open world design is what allows that to work. Open world FPS is a really cool theory, but from WWII Online, to Planetside, to Planetside 2, it just isnt all that much fun once you get passed the novelty. Planetside 2 isn't on consoles. IF you wan't to compare you should have said Defiance. |
Imp Smash
On The Brink
63
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Posted - 2013.03.02 12:03:00 -
[93] - Quote
Bones McGavins wrote:It's not going to be open world. Look at the game we are currently playing, is that remotely open world? You dont release a beta to a game that is nothing like the final product.
The "open world' meta game will involve contracts and PERHAPS moving war barges and the like in EVE space to prepare for attacks. But the actual DUST gameplay will be 100% like we are seeing now with two teams figthing an arena style match.
There wont be a mode where I walk around a planet exploring and randomly run into other DUST players.
If you want that experience, i guess, go play planetside?
But trust me, most FPS players will get bored of that experience cause it seems pointless. DUST has a chance to shine because of how its implementing individual matches (with wins and losses so the player feels their experience had a point, and a goal) with a bigger meta game to drive the importance of those results.
The lack of an open world design is what allows that to work. Open world FPS is a really cool theory, but from WWII Online, to Planetside, to Planetside 2, it just isnt all that much fun once you get passed the novelty.
You play the bf 2 beta? Nothing like the final game. |
MaximumNow Paladin
Chatelain Rapid Response Gallente Federation
1
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Posted - 2013.03.02 17:09:00 -
[94] - Quote
Nice ideas in here. I would also like the idea for a open world.
Actually what about you can "prevent" surprise attacks with scanners in orbit (from EVE?) to detect any enemies. If those scans are receiving matches, then you can instantly make a contract / hire mercenaries to defend your installations.
Also there should be a way to make groups you want to contact at first. Those members are forming your alpha response teams for example. Mercenaries you "trust" more that they will get the job done. |
Gloomy Cobra
Soldiers Of One Network Orion Empire
0
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Posted - 2013.03.09 04:32:00 -
[95] - Quote
i remmaber CCP saying that corps that won districts/planets will have the option to customize it. By that i mean like putting defense instalations and other things like radar scaners (from the 2009 show). Also that is if you think about it somewhat Open world, but what i dont get is when mercs take over districts (for eve pilots for ressoursec, we get money and territory right, so can we use the same ressources like to build our own stuff?). Any ways open world would be great but in my opinion you shouldn't be able to walk around districts/maps, that corps allready own other wise you'd see what they have built for deffence and would be really easy to go and try have a strategy before the battle even starts. But +1 for the idea |
Hagintora
Chatelain Rapid Response Gallente Federation
86
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Posted - 2013.03.09 06:32:00 -
[96] - Quote
Gloomy Cobra wrote:i remmaber CCP saying that corps that won districts/planets will have the option to customize it. By that i mean like putting defense instalations and other things like radar scaners (from the 2009 show). Also that is if you think about it somewhat Open world, but what i dont get is when mercs take over districts (for eve pilots for ressoursec, we get money and territory right, so can we use the same ressources like to build our own stuff?). Any ways open world would be great but in my opinion you shouldn't be able to walk around districts/maps, that corps allready own other wise you'd see what they have built for deffence and would be really easy to go and try have a strategy before the battle even starts. But +1 for the idea
That's what Recon and Black Ops missions sre for, my friend! To find out what the enemy has, and where he put it, before you commit yourself to battle. Open World missions like that could be very lucrative for the right Merc. |
Syther Shadows
CowTek
35
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Posted - 2013.03.09 07:39:00 -
[97] - Quote
it would feel more real
at the moment this does not feel like a battle or war more like some kinda game show |
Jvnx Nightchill
Tripoint Mercetile Rimrunners
1
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Posted - 2013.03.10 07:08:00 -
[98] - Quote
A few contributions to the conversation if I may:
As I've had lot of experience with beta testing both normal software and games (including those on consoles) I can say it is a given the "finished" product can and often does differ drastically from alpha and beta stages. There is still a lot of content not yet implemented that has been advertised in promo material (ie ground drones). We have yet to see the full scope of even CCP's initial concept.
In the matter of persistence, statements of plans would indicate it would be more on the Eve side for actually creating those aspects. I'm sure that I'm not the only person that also plays Eve that sees the structures DUST mercs fight on and around are directly modeled after Eve PI components, I can easily identify Extractor Heads, Command Centers, and Storage Facilites. Also if memory serves it was stated in the future DUST will play a part in securing PI interests in Souvernty outside of Faction Warfare.
I would think CCP is trying to make something more than a run and gun arena death-match, and there has been some interesting PVE EVE cross over suggestions, with positive feedback from developers and players alike. Will Dust characters do industry or world/universe shaping on their own, I find that highly unlikely. Would they be involved in things other than simple PVP conquest, it would seem like a good option to have and a degree of immersion similar to a MMORPG only for those elect to pursue it.
Since I have no knowledge of the electronic logistics they have or will employ, I will only offer a educated guess that districts, planets, solar systems etc. will be partitioned in a manner that each relative unit would be on it own independent but otherwise linked to the whole encapsulated within a node of the cluster. From experience I do know certain MMORPGs owned by the company that the console Dust runs on handles real time action of upwards of 200 or more in a single zone with less advanced technology. (If anyone is curious about the technical things I'm happy to share but it would be improper to bore those not interested)
DUST in its very concept is ground breaking, it would be a shame to clone other options en mass when it can be so much more and offer things that are a matter or choice in the way an individual chooses to play or not depending on their preference much like Eve itself. |
Hagintora
Chatelain Rapid Response Gallente Federation
102
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Posted - 2013.03.10 12:59:00 -
[99] - Quote
Jvnx Nightchill wrote:A few contributions to the conversation if I may:
As I've had lot of experience with beta testing both normal software and games (including those on consoles) I can say it is a given the "finished" product can and often does differ drastically from alpha and beta stages. There is still a lot of content not yet implemented that has been advertised in promo material (ie ground drones). We have yet to see the full scope of even CCP's initial concept.
In the matter of persistence, statements of plans would indicate it would be more on the Eve side for actually creating those aspects. I'm sure that I'm not the only person that also plays Eve that sees the structures DUST mercs fight on and around are directly modeled after Eve PI components, I can easily identify Extractor Heads, Command Centers, and Storage Facilites. Also if memory serves it was stated in the future DUST will play a part in securing PI interests in Souvernty outside of Faction Warfare.
I would think CCP is trying to make something more than a run and gun arena death-match, and there has been some interesting PVE EVE cross over suggestions, with positive feedback from developers and players alike. Will Dust characters do industry or world/universe shaping on their own, I find that highly unlikely. Would they be involved in things other than simple PVP conquest, it would seem like a good option to have and a degree of immersion similar to a MMORPG only for those elect to pursue it.
Since I have no knowledge of the electronic logistics they have or will employ, I will only offer a educated guess that districts, planets, solar systems etc. will be partitioned in a manner that each relative unit would be on it own independent but otherwise linked to the whole encapsulated within a node of the cluster. From experience I do know certain MMORPGs owned by the company that the console Dust runs on handles real time action of upwards of 200 or more in a single zone with less advanced technology. (If anyone is curious about the technical things I'm happy to share but it would be improper to bore those not interested)
DUST in its very concept is ground breaking, it would be a shame to clone other options en mass when it can be so much more and offer things that are a matter or choice in the way an individual chooses to play or not depending on their preference much like Eve itself.
You've got me a little curious now. How many people do you suppose this game can handle?
Let's by Map, by District, and by Planet?
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The Loathing
The Southern Legion
21
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Posted - 2013.03.10 13:14:00 -
[100] - Quote
Hagintora wrote:CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it. Announcing, Ladies and Gentlemen, The First Annual New Eden Olympics!! Bring the children, and watch the Carnage! Seriously though, I think this would be a great idea. Espescially if players not involved in the match ups could watch so as to monitor their bets (or secretly try to aid one side or the other. This IS New Eden after all).
Yep, excellent point! I'm not sure i can follow your OP since Open World is a far cry from what we are playing, or the logistical future of Dust.
But viewable matches is a major step in the right direction! And UE3 can also make this possible. Gears Of War 3 had a viewing mode with swappable player view for those not fighting. Dust would have an INCREDIBLE viewership and battle betting would be yet another feature to add to the New Eden economy! |
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