Etero Narciss
Seraphim Initiative. CRONOS.
112
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Posted - 2013.03.01 21:45:00 -
[1] - Quote
CCP FoxFour wrote:Hope this is not too divergent from the OP, but arena matches between groups of players (not necessarily corporations) with agreed upon terms (reward, match type, map, etc.) and that allows betting from others. Discuss. I am interested in hearing what you guys think.
Hope I don't need to say this, but I am: This is just something I would love to see, not something we are doing. I just want to get your guys opinion and feedback on it. I don't think there's anyone against this idea. It's really good, if it's only function is to form some consensual matches done for betting purposes. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2013.03.01 22:11:00 -
[2] - Quote
As far as preferences go, I've always wanted an open world sandbox FPS that offered more to win and lose than Planetside 2 could ever hope to offer. However, as can be seen from the way Dust 514's district system is planned to work (that we currently know of), this will not be the case except for maybe PvE (big maybe).
Rather, we need to think in terms of "persistent", instead of "open world sandbox" a la Eve. The way I see it, each district will eventually be different depending on how much work is put into it, and the battles that happen in it will be influence by that development.
So planets with many economic districts will have many battles that take place in areas that don't necessarily have high defensive walls and great turret placements, but it would have many roads, factories and warehouses. They would also be great targets for corps that only have an economic interest on the planet (such as raiding or selling the district). On the other hand, defensive districts would essentially be fortresses and planetary strong points, developed by players specifically to resist attacks and repel invaders. Here the big battles would occur, because anyone who fights it is clearly fighting for dominion of the planet at that point. Thus, in a persistent world these maps would always remain the same unless changed by the players (whether through reconstruction or destruction).
The bigger the maps, the better the variety as the players have more space to work with (and fight in).
That's how I see Dust 514 ultimately working. |