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Technical-Support
Internal Error. Negative-Feedback
18
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Posted - 2013.02.14 22:53:00 -
[1] - Quote
Assault suit can do better,
Yes they can!, No they can't!, Yes they can!, No they can't!, Yes they can! Yes they can! yes they caaaaaan!
PG; 60 - 60 = Equal CPU; 230 - 300 = 30% AS High; 3 - 4 = 1 High AS Low; 3 - 3 = Equal Equip; 2 - 2 = Equal
Shield; 100 - 125 Shield = 25% AS Armor; 90 - 175 = 94% AS Rate; 40 hp/s - 25 hp/s = 60% SS Delay; 4.0s - 6.0s = 33% SS
Move; 5.6 m/s - 5.0 m/s = 12% SS Sprint; 7.8 m/s - 7.0 m/s = 11% SS
Profile; 45 DB - 50 DB = 10% SS
NOW THE FUN PART BEGINS VK1's :)
SS VK1 - AS VK1
PG; 66 - 66 = Equal CPU; 253 - 330= 30% AS High; 3 - 4 = 1 High AS Low; 3 - 3 = Equal Equip; 3 - 2 = 1 Equip SS
Shield; 70 - 225 Shield = 220% AS Armor; 135 - 105 = 28% SS Rate; 40 hp/s - 25 hp/s = 60% SS Delay; 4.0s - 4.8s = 16% SS
Move; 5.5 m/s - 5.1 m/s = 8% SS Sprint; 7.7 m/s - 7.1 m/s = 8% SS
Profile; 45 DB - 50 DB = 10% SS
And the WINNER by knockout in the first round! Ding!, Ding!, Ding! Assault suit VK1/B-series/TypeII.... |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.14 22:55:00 -
[2] - Quote
Yep, it's a sad truth all us Scout suits have to live with. |
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2013.02.14 22:56:00 -
[3] - Quote
You have a few typos... but Vk.1 Assault > Scout any day of the week. |
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DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.02.14 22:59:00 -
[4] - Quote
Noc Tempre wrote:You have a few typos... but Vk.1 Assault > Scout any day of the week. To be fair...
Vk.1 Assault is by far the best suit in the game... In other words
Assault Vk.1 > All |
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Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.02.14 23:00:00 -
[5] - Quote
Depends. Scout allows skilled players to freely move around the map, and their survival is based on knowing how to use terrain to their advantage and aiming well. I can beat most ADV Assault suits easily right now in my A-series. |
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Technical-Support
Internal Error. Negative-Feedback
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Posted - 2013.02.14 23:01:00 -
[6] - Quote
DJINN Marauder wrote:Noc Tempre wrote:You have a few typos... but Vk.1 Assault > Scout any day of the week. To be fair... Vk.1 Assault is by far the best suit in the game... In other words Assault Vk.1 > All
To be fair any suit other then the scout suit is better then the scout suit... i'm just too lazy to write down the differences and it will be a TL;DR thread anyways. |
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DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.02.14 23:03:00 -
[7] - Quote
I've seen a couple decent players running scout with AR lately, they are definitely harder to take out in close range due to their strafing speed. Gotten owned by a few too, although I think lag had a part, as they left the firefight nearly untouched even though I landed many shots. Which is pretty much impossible to do on a paper-thin class against a Gek.
But a scout with an AR has been much more effective against me than a scout with a shotgun. |
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Technical-Support
Internal Error. Negative-Feedback
18
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Posted - 2013.02.14 23:03:00 -
[8] - Quote
Icy Tiger wrote:Depends. Scout allows skilled players to freely move around the map, and their survival is based on knowing how to use terrain to their advantage and aiming well. I can beat most ADV Assault suits easily right now in my A-series.
its just a 8% increase to move and sprint speed wich is insignificant Is skill based not suit...
Give me Faq's that are actually worth talking about.... If not then i demand a well deserved buff to the scout suit. |
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WyrmHero1946
DUST SOULS Inc.
3
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Posted - 2013.02.14 23:05:00 -
[9] - Quote
So Caldari > Gallente??? I knew they were awesome. :P |
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Sloth9230
Reaper Galactic
244
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Posted - 2013.02.14 23:06:00 -
[10] - Quote
They can jump pretty high... yeah, that's about it. |
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Technical-Support
Internal Error. Negative-Feedback
18
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Posted - 2013.02.14 23:07:00 -
[11] - Quote
DJINN leukoplast wrote:I've seen a couple decent players running scout with AR lately, they are definitely harder to take out in close range due to their strafing speed. Gotten owned by a few too, although I think lag had a part, as they left the firefight nearly untouched even though I landed many shots. Which is pretty much impossible to do on a paper-thin class against a Gek.
But a scout with an AR has been much more effective against me than a scout with a shotgun.
I don't get this.... i've never seen a scout that could actually dodge my bullets since E3, and now that the hit detection finally got fixed scout suits got royally ''Kittened''. Up close with any suit be it assault or logi with a shotgun is just as laggy as with a scout. |
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crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.14 23:08:00 -
[12] - Quote
Sloth9230 wrote:They can jump pretty high... yeah, that's about it. Just as high as the type 2 AS with a single speed mod |
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Technical-Support
Internal Error. Negative-Feedback
18
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Posted - 2013.02.14 23:09:00 -
[13] - Quote
WyrmHero1946 wrote:So Caldari > Gallente??? I knew they were awesome. :P
Caldari Assault suit is just a place holder in this thread, you can use any other suit and you'll get the same effect |
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crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.14 23:12:00 -
[14] - Quote
Technical-Support wrote:DJINN leukoplast wrote:I've seen a couple decent players running scout with AR lately, they are definitely harder to take out in close range due to their strafing speed. Gotten owned by a few too, although I think lag had a part, as they left the firefight nearly untouched even though I landed many shots. Which is pretty much impossible to do on a paper-thin class against a Gek.
But a scout with an AR has been much more effective against me than a scout with a shotgun. I don't get this.... i've never seen a scout that could actually dodge my bullets since E3, and now that the hit detection finally got fixed scout suits got royally ''Kittened''. Up close with any suit be it assault or logi with a shotgun is just as laggy as with a scout.
My tech 2 scout in the last build and before with 2 enhanced speed mods has a sprint speed of 11.2, now it has a sprint sped of 8.6
In the last build the scout not only had a higher base sprint speed but it also had lots of fitting left over. Now you can't fit more than a gek and 2 speed mods before running out of space. Forget fitting the prototype speed mods, only the prototype scout has enough powergrid to fit 2 of them now. They take at least double the powergrid to fit and scouts have 20-30% less cpu and powergrid now.
Basically it's all ****** |
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Technical-Support
Internal Error. Negative-Feedback
18
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Posted - 2013.02.14 23:13:00 -
[15] - Quote
Fun Faq:
Max support skill AS VK1 shields; 545 - SS VK1 Shields; 285 |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.14 23:17:00 -
[16] - Quote
Technical-Support wrote:Fun Faq:
Max support skill AS VK1 shields; 545 - SS VK1 Shields; 285 vk0 scout is what you need to be comparing to the vk1 assault
still... |
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Technical-Support
Internal Error. Negative-Feedback
18
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Posted - 2013.02.14 23:19:00 -
[17] - Quote
Sleepy Zan wrote:Technical-Support wrote:Fun Faq:
Max support skill AS VK1 shields; 545 - SS VK1 Shields; 285 vk0 scout is what you need to be comparing to the vk1 assault still... 
SS VK0 doesnt have enough cpu to fit militia shield extenders sorry.... |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.14 23:19:00 -
[18] - Quote
One legitamet advantage that the scout suits have is a higher stamina pool, but as of now it ends there |
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ZiwZih
Tritan-Industries Legacy Rising
54
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Posted - 2013.02.14 23:19:00 -
[19] - Quote
Propaganda. At least our women are pretty and we have smallest... hit-boxes. |
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Technical-Support
Internal Error. Negative-Feedback
18
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Posted - 2013.02.14 23:21:00 -
[20] - Quote
ZiwZih wrote:Propaganda. At least our women are pretty and we have smallest... hit-boxes.
Hit boxes are the same until a Dev or GM debunks this. |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.14 23:21:00 -
[21] - Quote
ZiwZih wrote:Propaganda. At least our women are pretty and we have smallest... hit-boxes. A smaller hit box is relying on the skill of your opponent as an advantage, those types "advantages" are pretty meaningless and should be disregarded imo |
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Technical-Support
Internal Error. Negative-Feedback
18
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Posted - 2013.02.14 23:23:00 -
[22] - Quote
Sleepy Zan wrote:One legitamet advantage that the scout suits have is a higher stamina pool, but as of now it ends there
At vigor lvl 5 stamina becomes irrelevant. |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.14 23:28:00 -
[23] - Quote
Icy Tiger wrote:Depends. Scout allows skilled players to freely move around the map, and their survival is based on knowing how to use terrain to their advantage and aiming well. I can beat most ADV Assault suits easily right now in my A-series. That applies to all suits other than the heavy, but a heavy with a free LAV ,or any other suit for that matter, evens the playing field on mobility. |
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XXfootnoteXX
ZionTCD Legacy Rising
76
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Posted - 2013.02.14 23:39:00 -
[24] - Quote
Dont see anything new. Scouts are meant for speed. Assaults are meant for assaults.
*Shrug* |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.14 23:42:00 -
[25] - Quote
XXfootnoteXX wrote:Dont see anything new. Scouts are meant for speed. Assaults are meant for assaults.
*Shrug* In case you haven't noticed yet that really isn't the case in the game. |
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XXfootnoteXX
ZionTCD Legacy Rising
76
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Posted - 2013.02.14 23:47:00 -
[26] - Quote
Sleepy Zan wrote:XXfootnoteXX wrote:Dont see anything new. Scouts are meant for speed. Assaults are meant for assaults.
*Shrug* In case you haven't noticed yet that really isn't the case in the game.
Depends on the player.
I dont expect to see someone in a scout suite pick up an AR and try and go head on with someone in an assault. But I have seen many scouts move around and take points very fast.
To each their own. I will say on average the Assault suit is better for all around, but scout is damn good too for specific rolls. As it should be in my mind. |
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ZiwZih
Tritan-Industries Legacy Rising
54
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Posted - 2013.02.14 23:48:00 -
[27] - Quote
I can only hope we get that "we'll look into Scouts soon" as it has been announced for Heavies. Scouts really need slight buff to things that make them distinct.
Worst of all is side movement/strifing. It feels like moving in mud, and we all concur on it.
Maybe we should launch campaign when the Devs come back; not sure if they are aware of the problem existence at all. |
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crazy space 1
ZionTCD Legacy Rising
879
 |
Posted - 2013.02.14 23:52:00 -
[28] - Quote
XXfootnoteXX wrote:Dont see anything new. Scouts are meant for speed. Assaults are meant for assaults.
*Shrug* That's the point, they don't have more speed, not really.
But **** it guys, it's beta. We will have 4 scout suits to pick from soon. |
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DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.02.14 23:59:00 -
[29] - Quote
ZiwZih wrote:I can only hope we get that "we'll look into Scouts soon" as it has been announced for Heavies. Scouts really need slight buff to things that make them distinct.
Worst of all is side movement/strifing. It feels like moving in mud, and we all concur on it.
Maybe we should launch campaign when the Devs come back; not sure if they are aware of the problem existence at all. Unfortunately they still haven't announced any changes to the heavy. I can only hope its a buff and will be here next build.
Don't worry though... Once I get my heavy buff, ill definetly support my nemesis(scout w/shotty) class to get a buff aswell. |
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Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.02.15 00:00:00 -
[30] - Quote
am I the only one that tried to read it like the song? |
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Technical-Support
Internal Error. Negative-Feedback
18
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Posted - 2013.02.15 00:01:00 -
[31] - Quote
DJINN Marauder wrote:ZiwZih wrote:I can only hope we get that "we'll look into Scouts soon" as it has been announced for Heavies. Scouts really need slight buff to things that make them distinct.
Worst of all is side movement/strifing. It feels like moving in mud, and we all concur on it.
Maybe we should launch campaign when the Devs come back; not sure if they are aware of the problem existence at all. Unfortunately they still haven't made changes to the heavy. I can only hope its a buff and will be here next build. Don't worry though... Once I get my heavy buff, ill definetly support my nemesis(scout w/shotty) class to get a buff aswell.
HMG's need a nerf and Heavy suits them self need a buff, as for scout/shotgun combo you obviously haven't ran into Annie Oakley yet because assault shotgun is better in every way possible |
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DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.02.15 00:05:00 -
[32] - Quote
Technical-Support wrote:DJINN Marauder wrote:ZiwZih wrote:I can only hope we get that "we'll look into Scouts soon" as it has been announced for Heavies. Scouts really need slight buff to things that make them distinct.
Worst of all is side movement/strifing. It feels like moving in mud, and we all concur on it.
Maybe we should launch campaign when the Devs come back; not sure if they are aware of the problem existence at all. Unfortunately they still haven't made changes to the heavy. I can only hope its a buff and will be here next build. Don't worry though... Once I get my heavy buff, ill definetly support my nemesis(scout w/shotty) class to get a buff aswell. HMG's need a nerf and Heavy suits them self need a buff, as for scout/shotgun combo you obviously haven't ran into Annie Oakley yet because assault shotgun is better in every way possible
Sorry if i wasn't clear. I was talking bout the suit not the HMGs. Also ik that assault is better than scout for shotty and is why I want them (scouts) to get a buff.
I don't consider assault shottys my nemesis because it doesn't feel right for them to be better at a scout job  |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.15 00:45:00 -
[33] - Quote
XXfootnoteXX wrote:Sleepy Zan wrote:XXfootnoteXX wrote:Dont see anything new. Scouts are meant for speed. Assaults are meant for assaults.
*Shrug* In case you haven't noticed yet that really isn't the case in the game. Depends on the player. I dont expect to see someone in a scout suite pick up an AR and try and go head on with someone in an assault. But I have seen many scouts move around and take points very fast. To each their own. I will say on average the Assault suit is better for all around, but scout is damn good too for specific rolls. As it should be in my mind. nope the scout suit pretty much sucks in comparison to the assault, if your only argument is they can cap points faster than that's just another reminder that I wasted a lot of sp.
To clarify, anyone can call in a LAV and cap points fast. |
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Smoky Fingers
THE DOLLARS
1
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Posted - 2013.02.15 01:00:00 -
[34] - Quote
My suggestion would be to reduce the base shield recharge delay by an additional .3s to 3.7s and shield depleted delay by 2 s to 8.0s for scout suits. Time is rather precious for this class. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
283
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Posted - 2013.02.15 01:09:00 -
[35] - Quote
There is something else you are missing.
It's a secret only us scout suits know.
I don't want to say because there is an obvious counter. |
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DUST Fiend
Immobile Infantry
1902
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Posted - 2013.02.15 01:26:00 -
[36] - Quote
Bunny hops of destiny.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.02.15 01:30:00 -
[37] - Quote
iceyburnz wrote:There is something else you are missing.
It's a secret only us scout suits know.
I don't want to say because there is an obvious counter.
I never had time to try that out but now with no wipes......
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Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.15 01:42:00 -
[38] - Quote
Scout just need to be more sneaky and better in detection shield and armor are fine, perhaps .2 speed too |
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Smoky Fingers
THE DOLLARS
1
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Posted - 2013.02.15 01:58:00 -
[39] - Quote
iceyburnz wrote:There is something else you are missing.
It's a secret only us scout suits know.
I don't want to say because there is an obvious counter.
Shhh when i saw obvious counter i knew what you were talking about shhh  |
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Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.15 02:22:00 -
[40] - Quote
Technical-Support wrote:HMG's need a nerf and Heavy suits them self need a buff, as for scout/shotgun combo you obviously haven't ran into Annie Oakley yet because assault shotgun is better in every way possible The only thing that makes the HMG look so powerful is the fact that so many players seem to think that headbutting the heavy is a brilliant idea. |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.15 02:27:00 -
[41] - Quote
Jotun Hiem wrote:Technical-Support wrote:HMG's need a nerf and Heavy suits them self need a buff, as for scout/shotgun combo you obviously haven't ran into Annie Oakley yet because assault shotgun is better in every way possible The only thing that makes the HMG look so powerful is the fact that so many players seem to think that headbutting the heavy is a brilliant idea. HMGs need a slight spin time before firing and to start out at the most accurate and loose accuracy as they fire, so in order to get the longer range shots it's more effective to fire in burst
ZiwZih wrote:I can only hope we get that "we'll look into Scouts soon" as it has been announced for Heavies. Scouts really need slight buff to things that make them distinct.
Worst of all is side movement/strifing. It feels like moving in mud, and we all concur on it.
Maybe we should launch campaign when the Devs come back; not sure if they are aware of the problem existence at all. I just want to clarify that I don't really want a buff in hp and pretty much what this guy said, it needs a buff in some of it's specializations. |
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Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.15 03:35:00 -
[42] - Quote
Tier II suits will fix this. |
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Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2013.02.15 03:39:00 -
[43] - Quote
You all wait until signatures get fixed and cloaking comes around, then you'll all see. Peace to the scouts. |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.15 03:41:00 -
[44] - Quote
Bojo The Mighty wrote:You all wait until signatures get fixed and cloaking comes around, then you'll all see. Peace to the scouts.
Beren Hurin wrote:Tier II suits will fix this. Speculation has lead me to nothing but disappointment in the past. |
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Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.15 03:43:00 -
[45] - Quote
Sleepy Zan wrote:Bojo The Mighty wrote:You all wait until signatures get fixed and cloaking comes around, then you'll all see. Peace to the scouts. Beren Hurin wrote:Tier II suits will fix this. Speculation has lead me to nothing but disappointment in the past.
Ironic alliance name... |
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2013.02.15 04:00:00 -
[46] - Quote
Scout can win by speed imo. I use it a lot now than any other suits. And I'm only using the Dragonflly suit, makes sense by it's name... But it won't be better without the skill points I put into. The worst part if it's a female suit. They are hard to hit. |
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ZiwZih
Tritan-Industries Legacy Rising
54
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Posted - 2013.02.15 04:11:00 -
[47] - Quote
TiMeSpLiT--TeR wrote:(...) The worst part if it's a female suit. They are hard to hit.
Male and female suits share the hit-box size. At least should be so.
From this topic I learned that there is a speculation that Scout suits might not have smaller hit-box than Assault.
EDIT:
Technical-Support wrote:ZiwZih wrote:Propaganda. At least our women are pretty and we have smallest... hit-boxes. Hit boxes are the same until a Dev or GM debunks this.
Or he meant male/female not Scout/Assault? |
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Technical-Support
Internal Error. Negative-Feedback
18
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Posted - 2013.02.15 07:48:00 -
[48] - Quote
ZiwZih wrote:TiMeSpLiT--TeR wrote:(...) The worst part if it's a female suit. They are hard to hit. Male and female suits share the hit-box size. At least should be so. From this topic I learned that there is a speculation that Scout suits might not have smaller hit-box than Assault. EDIT: Technical-Support wrote:ZiwZih wrote:Propaganda. At least our women are pretty and we have smallest... hit-boxes. Hit boxes are the same until a Dev or GM debunks this. Or he meant male/female not Scout/Assault?
Nope i meant scout/assault hitboxes,
It has already been confirmed that the female/male hitboxes are the same. |
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C Saunders
Serenity Prime Kraken.
158
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Posted - 2013.02.15 10:32:00 -
[49] - Quote
Technical-Support wrote: It has already been confirmed that the female/male hitboxes are the same.
I think CCP lied to us. |
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crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.15 10:57:00 -
[50] - Quote
C Saunders wrote:Technical-Support wrote: It has already been confirmed that the female/male hitboxes are the same.
I think CCP lied to us. They didnt, stop acting craz, it's a video game it's made out of math. They are the same, deal with it you wierdo. |
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Rugman91
Deep Space Republic
143
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Posted - 2013.02.15 11:25:00 -
[51] - Quote
iceyburnz wrote:There is something else you are missing.
It's a secret only us scout suits know.
I don't want to say because there is an obvious counter. I'm a scout. For the love of god someone plz tell me this secret. Send me a message if your scared to post it |
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Jack McReady
A.C.M.E Corp
71
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Posted - 2013.02.15 11:47:00 -
[52] - Quote
Sleepy Zan wrote: HMGs need a slight spin time before firing and to start out at the most accurate and loose accuracy as they fire, so in order to get the longer range shots it's more effective to fire in burst
actually it is the other way around, the longer you fire the more accurate they are due to the gyros |
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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2013.02.15 11:52:00 -
[53] - Quote
Icy Tiger wrote:Depends. Scout allows skilled players to freely move around the map, and their survival is based on knowing how to use terrain to their advantage and aiming well. I can beat most ADV Assault suits easily right now in my A-series.
Why didnt you do that last night instead of rage quitting after you got flux'd?
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C Saunders
Serenity Prime Kraken.
158
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Posted - 2013.02.15 12:00:00 -
[54] - Quote
crazy space 1 wrote:C Saunders wrote:Technical-Support wrote: It has already been confirmed that the female/male hitboxes are the same.
I think CCP lied to us. They didnt, stop acting craz, it's a video game it's made out of math. They are the same, deal with it you wierdo.
You have no proof that they are telling the truth and I have no proof they aren't. 
I fail to see what a video game made out of math has to do with it.  |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.15 14:24:00 -
[55] - Quote
Jack McReady wrote:Sleepy Zan wrote: HMGs need a slight spin time before firing and to start out at the most accurate and loose accuracy as they fire, so in order to get the longer range shots it's more effective to fire in burst
actually it is the other way around, the longer you fire the more accurate they are due to the gyros And smg bullets don't stop in mid-air after 30m. I think that idea is the best way to make them less effective at range without actually nerfing the range or damage. |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.15 16:27:00 -
[56] - Quote
Paran Tadec wrote:Icy Tiger wrote:Depends. Scout allows skilled players to freely move around the map, and their survival is based on knowing how to use terrain to their advantage and aiming well. I can beat most ADV Assault suits easily right now in my A-series. Why didnt you do that last night instead of rage quitting after you got flux'd? lol  |
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Don Von Hulio
UnReaL.
90
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Posted - 2013.02.15 16:29:00 -
[57] - Quote
Icy Tiger wrote:Depends. Scout allows skilled players to freely move around the map, and their survival is based on knowing how to use terrain to their advantage and aiming well. I can beat most ADV Assault suits easily right now in my A-series.
You mean head glitching everything? Any suit can do that.... |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2013.02.15 19:29:00 -
[58] - Quote
Multi-barrel cannon are built to allow a more sustained and higher rate of fire. A cannon with single barrel could match the rate of fire we have, so the only reason to have the multiple barrels seems to be to allow longer sustained fire.
The gyro system would suggest this is intent as well.
Modern rotary cannon can spin up vary quickly and are accurate. M61A2 has 1/4 sec spin up time. Gau-8 has accuracy to place 80% of burst in 7 1/2" circle at 50 yards. So realistically, the accuracy should be high enough to fire a long burst of head shots till overheat at max damage after .25sec. Heavy machine guns are also effective at much longer ranges then sniper rifles, why snipers used scoped hmg to snipe at extreme range till anti-material rifles were available.
Only cause of increasing inaccuracy in rotary fired sustained, is warping from heat. So the heat meter would have to cool before start of next burst for initial accuracy. the high mass of rotary cannon and high rate of fire make the recoil and muzzle rise less of a factor in accuracy.
In game, a hmg that spun up would conserve ammo while walking to target if, adjusting aim by tracer. And the effective range of burst would be longer, since the spread would be less initially. it would be harder for ar to pick off heavy at range.
If we had an option for a rotary with a spool up and constant accuracy as a variant, yeah more variety. The way mechanism of hmg is described, it would work the way it does in game.
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Sloth9230
Reaper Galactic
244
 |
Posted - 2013.02.15 20:14:00 -
[59] - Quote
Ten-Sidhe wrote:Multi-barrel cannon are built to allow a more sustained and higher rate of fire. A cannon with single barrel could match the rate of fire we have, so the only reason to have the multiple barrels seems to be to allow longer sustained fire.
The gyro system would suggest this is intent as well.
Modern rotary cannon can spin up vary quickly and are accurate. M61A2 has 1/4 sec spin up time. Gau-8 has accuracy to place 80% of burst in 7 1/2" circle at 50 yards. So realistically, the accuracy should be high enough to fire a long burst of head shots till overheat at max damage after .25sec. Heavy machine guns are also effective at much longer ranges then sniper rifles, why snipers used scoped hmg to snipe at extreme range till anti-material rifles were available.
Only cause of increasing inaccuracy in rotary fired sustained, is warping from heat. So the heat meter would have to cool before start of next burst for initial accuracy. the high mass of rotary cannon and high rate of fire make the recoil and muzzle rise less of a factor in accuracy.
In game, a hmg that spun up would conserve ammo while walking to target if, adjusting aim by tracer. And the effective range of burst would be longer, since the spread would be less initially. it would be harder for ar to pick off heavy at range.
If we had an option for a rotary with a spool up and constant accuracy as a variant, yeah more variety. The way mechanism of hmg is described, it would work the way it does in game.
Are you sure you're in the right place bro? |
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Paran Tadec
Imperfects Negative-Feedback
902
 |
Posted - 2013.02.15 20:31:00 -
[60] - Quote
Ten-Sidhe wrote:Multi-barrel cannon are built to allow a more sustained and higher rate of fire. A cannon with single barrel could match the rate of fire we have, so the only reason to have the multiple barrels seems to be to allow longer sustained fire.
The gyro system would suggest this is intent as well.
Modern rotary cannon can spin up vary quickly and are accurate. M61A2 has 1/4 sec spin up time. Gau-8 has accuracy to place 80% of burst in 7 1/2" circle at 50 yards. So realistically, the accuracy should be high enough to fire a long burst of head shots till overheat at max damage after .25sec. Heavy machine guns are also effective at much longer ranges then sniper rifles, why snipers used scoped hmg to snipe at extreme range till anti-material rifles were available.
Only cause of increasing inaccuracy in rotary fired sustained, is warping from heat. So the heat meter would have to cool before start of next burst for initial accuracy. the high mass of rotary cannon and high rate of fire make the recoil and muzzle rise less of a factor in accuracy.
In game, a hmg that spun up would conserve ammo while walking to target if, adjusting aim by tracer. And the effective range of burst would be longer, since the spread would be less initially. it would be harder for ar to pick off heavy at range.
If we had an option for a rotary with a spool up and constant accuracy as a variant, yeah more variety. The way mechanism of hmg is described, it would work the way it does in game.
10/10 |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
 |
Posted - 2013.02.15 21:23:00 -
[61] - Quote
Yes, I was replying to Sleepy Zan's comment on hmg.
Scout was better in olf builds, but still can do things assault can't. It does need small buff though, it's advantages are less then drawbacks at moment. That an assault can do everything better seems like hyperbole to me, assault is stronger in most roles though. Most of scout benefits don't show on paper well.
A buff to strafe speed is all that is needed, less then e3 of course. Although much of the e3 problems with scout were from poor hit detection and lag rather then inherent in the suit. |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
 |
Posted - 2013.02.15 21:41:00 -
[62] - Quote
Ten-Sidhe wrote:Multi-barrel cannon are built to allow a more sustained and higher rate of fire. A cannon with single barrel could match the rate of fire we have, so the only reason to have the multiple barrels seems to be to allow longer sustained fire.
The gyro system would suggest this is intent as well.
Modern rotary cannon can spin up vary quickly and are accurate. M61A2 has 1/4 sec spin up time. Gau-8 has accuracy to place 80% of burst in 7 1/2" circle at 50 yards. So realistically, the accuracy should be high enough to fire a long burst of head shots till overheat at max damage after .25sec. Heavy machine guns are also effective at much longer ranges then sniper rifles, why snipers used scoped hmg to snipe at extreme range till anti-material rifles were available.
Only cause of increasing inaccuracy in rotary fired sustained, is warping from heat. So the heat meter would have to cool before start of next burst for initial accuracy. the high mass of rotary cannon and high rate of fire make the recoil and muzzle rise less of a factor in accuracy.
In game, a hmg that spun up would conserve ammo while walking to target if, adjusting aim by tracer. And the effective range of burst would be longer, since the spread would be less initially. it would be harder for ar to pick off heavy at range.
If we had an option for a rotary with a spool up and constant accuracy as a variant, yeah more variety. The way mechanism of hmg is described, it would work the way it does in game.
We will defy reality for balancing purposes like we always do. |
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Sloth9230
Reaper Galactic
244
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Posted - 2013.02.15 21:46:00 -
[63] - Quote
Ten-Sidhe wrote:Yes, I was replying to Sleepy Zan's comment on hmg.
A'hhh, I was as confused lol
But Sleepy's right, HMGs are the way they are for balancing purposes. What I would give to be able to hit those damn snipers from their range  |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
 |
Posted - 2013.02.16 09:52:00 -
[64] - Quote
I pointed game balance out as well. If the hmg was changed to more modern type rotary cannon (spool up), it would be a buff(clearly not needed) to hmg.
There is no reason for accuracy to decrease for realism sake, only game balance. The current system is more realistic then decreasing accuracy, real rotary would have constant accuracy till barrel warps from heat. The gyro stabilizer makes sense, and would give behavior found in game. Real bullets fly farther of course, but range limit is clearly needed.
So, I was saying the hmg as it is now is fine, and just as realistic as the more common spool up first type. A spool up type without gyro would be a nice variant, but hmg mechanic is fine as is. Any balancing should just tweak numbers, not general pattern.
Same with scout, concept is fine but may need small tweaks. Speed, stamina, cpu/pg, and sensor/stealth being area that could be tweaked. I would wait to change though, scout is suppose to be an ewar specialist as well and we have no ewar modules in game yet.
Any more then small buff should wait for these mods, or it could be op once added then over-nerfed. Wait while underpowered is better then a buff-nerf-buff-nerf yo-yo. |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
 |
Posted - 2013.02.16 09:58:00 -
[65] - Quote
Sleepy Zan quote
Quote: HMGs need a slight spin time before firing and to start out at the most accurate and loose accuracy as they fire, so in order to get the longer range shots it's more effective to fire in burst This was what I was referring to. Hmg as is is fine for balance and just as realistic as the spool up type rotary cannon (gatling guns are crank operated, motorized version are rotary cannons)
Reducing shots fired early on would just help conserve ammo/heat buildup while walking tracers to target and if stabilizer is kept reduce ammo fired while inaccurate. So no spool up for game balance. Burst fire with rotary is both unrealistic and not needed for balance, other then burst variant of course. |
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The Black Art
Pro Hic Immortalis RISE of LEGION
6
 |
Posted - 2013.02.16 10:21:00 -
[66] - Quote
Ten-Sidhe wrote:Multi-barrel cannon are built to allow a more sustained and higher rate of fire. A cannon with single barrel could match the rate of fire we have, so the only reason to have the multiple barrels seems to be to allow longer sustained fire.
The gyro system would suggest this is intent as well.
Modern rotary cannon can spin up vary quickly and are accurate. M61A2 has 1/4 sec spin up time. Gau-8 has accuracy to place 80% of burst in 7 1/2" circle at 50 yards. So realistically, the accuracy should be high enough to fire a long burst of head shots till overheat at max damage after .25sec. Heavy machine guns are also effective at much longer ranges then sniper rifles, why snipers used scoped hmg to snipe at extreme range till anti-material rifles were available.
Only cause of increasing inaccuracy in rotary fired sustained, is warping from heat. So the heat meter would have to cool before start of next burst for initial accuracy. the high mass of rotary cannon and high rate of fire make the recoil and muzzle rise less of a factor in accuracy.
In game, a hmg that spun up would conserve ammo while walking to target if, adjusting aim by tracer. And the effective range of burst would be longer, since the spread would be less initially. it would be harder for ar to pick off heavy at range.
If we had an option for a rotary with a spool up and constant accuracy as a variant, yeah more variety. The way mechanism of hmg is described, it would work the way it does in game.
I just wanna play video games man |
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Oxskull Duncarino
Shadow Company HQ
163
 |
Posted - 2013.02.16 10:30:00 -
[67] - Quote
Ten-Sidhe wrote:Multi-barrel cannon are built to allow a more sustained and higher rate of fire. A cannon with single barrel could match the rate of fire we have, so the only reason to have the multiple barrels seems to be to allow longer sustained fire.
The gyro system would suggest this is intent as well.
Modern rotary cannon can spin up vary quickly and are accurate. M61A2 has 1/4 sec spin up time. Gau-8 has accuracy to place 80% of burst in 7 1/2" circle at 50 yards. So realistically, the accuracy should be high enough to fire a long burst of head shots till overheat at max damage after .25sec. Heavy machine guns are also effective at much longer ranges then sniper rifles, why snipers used scoped hmg to snipe at extreme range till anti-material rifles were available.
Only cause of increasing inaccuracy in rotary fired sustained, is warping from heat. So the heat meter would have to cool before start of next burst for initial accuracy. the high mass of rotary cannon and high rate of fire make the recoil and muzzle rise less of a factor in accuracy.
In game, a hmg that spun up would conserve ammo while walking to target if, adjusting aim by tracer. And the effective range of burst would be longer, since the spread would be less initially. it would be harder for ar to pick off heavy at range.
If we had an option for a rotary with a spool up and constant accuracy as a variant, yeah more variety. The way mechanism of hmg is described, it would work the way it does in game.
Ten-Sidhe wrote:I pointed game balance out as well. If the hmg was changed to more modern type rotary cannon (spool up), it would be a buff(clearly not needed) to hmg.
There is no reason for accuracy to decrease for realism sake, only game balance. The current system is more realistic then decreasing accuracy, real rotary would have constant accuracy till barrel warps from heat. The gyro stabilizer makes sense, and would give behavior found in game. Real bullets fly farther of course, but range limit is clearly needed.
So, I was saying the hmg as it is now is fine, and just as realistic as the more common spool up first type. A spool up type without gyro would be a nice variant, but hmg mechanic is fine as is. Any balancing should just tweak numbers, not general pattern.
Same with scout, concept is fine but may need small tweaks. Speed, stamina, cpu/pg, and sensor/stealth being area that could be tweaked. I would wait to change though, scout is suppose to be an ewar specialist as well and we have no ewar modules in game yet.
Any more then small buff should wait for these mods, or it could be op once added then over-nerfed. Wait while underpowered is better then a buff-nerf-buff-nerf yo-yo. This is what I like to see. +1
As to any nerf/buffs, my view is the same as above, there's a new expansion coming with alot of changes in it, especially to dropsuits, and I'd wait till then before looking for changes.
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
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Posted - 2013.02.16 10:31:00 -
[68] - Quote
It's nice knowing I have the weakest suit and is irrelevant. Yet another challenge I put on myself only to overcome. |
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Imp Smash
On The Brink
51
 |
Posted - 2013.02.16 10:50:00 -
[69] - Quote
ZiwZih wrote:Propaganda. At least our women are pretty and we have smallest... hit-boxes.
I don't think many people got it. I liked the joke though. +1 sexy time humor
Also, aren't scouts going to get camo implemented in the future? |
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
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Posted - 2013.02.16 10:51:00 -
[70] - Quote
Imp Smash wrote:ZiwZih wrote:Propaganda. At least our women are pretty and we have smallest... hit-boxes. I don't think many people got it. I liked the joke though. +1 sexy time humor Also, aren't scouts going to get camo implemented in the future?
Bring us stealth suits please  |
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Himiko Kuronaga
Sardaukar Merc Guild General Tso's Alliance
6
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Posted - 2013.02.17 23:10:00 -
[71] - Quote
crazy space 1 wrote:C Saunders wrote:Technical-Support wrote: It has already been confirmed that the female/male hitboxes are the same.
I think CCP lied to us. They didnt, stop acting craz, it's a video game it's made out of math. They are the same, deal with it you wierdo.
CCP has been known to math wrong. |
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Kreigs Jaeger
Mikramurka Shock Troop Minmatar Republic
11
 |
Posted - 2013.02.17 23:15:00 -
[72] - Quote
Imp Smash wrote:ZiwZih wrote:Propaganda. At least our women are pretty and we have smallest... hit-boxes. I don't think many people got it. I liked the joke though. +1 sexy time humor Also, aren't scouts going to get camo implemented in the future?
Its on the fluff that they have some form of adaptive camo, and not just electronic. So I should hope so. Personally I would like something like how the octo-suit was implemented in metal gear solid. IE camo that adapts to whatever surface you are nearest to, rather than light bending camo (predator). |
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ugg reset
ZionTCD Legacy Rising
234
 |
Posted - 2013.02.18 01:03:00 -
[73] - Quote
Yes, all other suits have much better DEF. But scouts will all ways have this going for them. |
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Roy Ventus
Foxhound Corporation
172
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Posted - 2013.02.18 01:30:00 -
[74] - Quote
Oh you were shooting? I'm sorry, I was too busy frolicking around to notice. Nice effort though! |
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fred orpaul
Tritan-Industries Legacy Rising
211
 |
Posted - 2013.02.18 01:42:00 -
[75] - Quote
Icy Tiger wrote:Depends. Scout allows skilled players to freely move around the map, and their survival is based on knowing how to use terrain to their advantage and aiming well. I can beat most ADV Assault suits easily right now in my A-series.
yes but you could do far better in an advanced assault, hell even a STD assault, scouts need more speed, then they will be fine. |
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Delirium Inferno
Chernova Industries
34
 |
Posted - 2013.02.18 02:37:00 -
[76] - Quote
Been using the scout suit lately in my dual scrambler fit and honestly I've come to like the suit very much. Yes the armor is paper thin, but if you are using the suit right you will kill them before they even notice you. Also this suit is crazy fast and and jump some gaps that no other suit could. Plus you can easily retreat out of sight/range when someone does notice you.
But hey, if you guys are in favor of giving it a buff I'm down for that  |
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Syther Shadows
CowTek
7
 |
Posted - 2013.02.18 04:58:00 -
[77] - Quote
scout suits
get the suit with the most mid slots you can and attach the thingy that decreases the time till your shields charge
passive/speed tanking |
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