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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.14 22:55:00 -
[1] - Quote
Yep, it's a sad truth all us Scout suits have to live with. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.14 23:17:00 -
[2] - Quote
Technical-Support wrote:Fun Faq:
Max support skill AS VK1 shields; 545 - SS VK1 Shields; 285 vk0 scout is what you need to be comparing to the vk1 assault
still... |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.14 23:19:00 -
[3] - Quote
One legitamet advantage that the scout suits have is a higher stamina pool, but as of now it ends there |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.14 23:21:00 -
[4] - Quote
ZiwZih wrote:Propaganda. At least our women are pretty and we have smallest... hit-boxes. A smaller hit box is relying on the skill of your opponent as an advantage, those types "advantages" are pretty meaningless and should be disregarded imo |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.14 23:28:00 -
[5] - Quote
Icy Tiger wrote:Depends. Scout allows skilled players to freely move around the map, and their survival is based on knowing how to use terrain to their advantage and aiming well. I can beat most ADV Assault suits easily right now in my A-series. That applies to all suits other than the heavy, but a heavy with a free LAV ,or any other suit for that matter, evens the playing field on mobility. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.14 23:42:00 -
[6] - Quote
XXfootnoteXX wrote:Dont see anything new. Scouts are meant for speed. Assaults are meant for assaults.
*Shrug* In case you haven't noticed yet that really isn't the case in the game. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.15 00:45:00 -
[7] - Quote
XXfootnoteXX wrote:Sleepy Zan wrote:XXfootnoteXX wrote:Dont see anything new. Scouts are meant for speed. Assaults are meant for assaults.
*Shrug* In case you haven't noticed yet that really isn't the case in the game. Depends on the player. I dont expect to see someone in a scout suite pick up an AR and try and go head on with someone in an assault. But I have seen many scouts move around and take points very fast. To each their own. I will say on average the Assault suit is better for all around, but scout is damn good too for specific rolls. As it should be in my mind. nope the scout suit pretty much sucks in comparison to the assault, if your only argument is they can cap points faster than that's just another reminder that I wasted a lot of sp.
To clarify, anyone can call in a LAV and cap points fast. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.15 02:27:00 -
[8] - Quote
Jotun Hiem wrote:Technical-Support wrote:HMG's need a nerf and Heavy suits them self need a buff, as for scout/shotgun combo you obviously haven't ran into Annie Oakley yet because assault shotgun is better in every way possible The only thing that makes the HMG look so powerful is the fact that so many players seem to think that headbutting the heavy is a brilliant idea. HMGs need a slight spin time before firing and to start out at the most accurate and loose accuracy as they fire, so in order to get the longer range shots it's more effective to fire in burst
ZiwZih wrote:I can only hope we get that "we'll look into Scouts soon" as it has been announced for Heavies. Scouts really need slight buff to things that make them distinct.
Worst of all is side movement/strifing. It feels like moving in mud, and we all concur on it.
Maybe we should launch campaign when the Devs come back; not sure if they are aware of the problem existence at all. I just want to clarify that I don't really want a buff in hp and pretty much what this guy said, it needs a buff in some of it's specializations. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.15 03:41:00 -
[9] - Quote
Bojo The Mighty wrote:You all wait until signatures get fixed and cloaking comes around, then you'll all see. Peace to the scouts.
Beren Hurin wrote:Tier II suits will fix this. Speculation has lead me to nothing but disappointment in the past. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.15 14:24:00 -
[10] - Quote
Jack McReady wrote:Sleepy Zan wrote: HMGs need a slight spin time before firing and to start out at the most accurate and loose accuracy as they fire, so in order to get the longer range shots it's more effective to fire in burst
actually it is the other way around, the longer you fire the more accurate they are due to the gyros And smg bullets don't stop in mid-air after 30m. I think that idea is the best way to make them less effective at range without actually nerfing the range or damage. |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.15 16:27:00 -
[11] - Quote
Paran Tadec wrote:Icy Tiger wrote:Depends. Scout allows skilled players to freely move around the map, and their survival is based on knowing how to use terrain to their advantage and aiming well. I can beat most ADV Assault suits easily right now in my A-series. Why didnt you do that last night instead of rage quitting after you got flux'd? lol |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.15 21:41:00 -
[12] - Quote
Ten-Sidhe wrote:Multi-barrel cannon are built to allow a more sustained and higher rate of fire. A cannon with single barrel could match the rate of fire we have, so the only reason to have the multiple barrels seems to be to allow longer sustained fire.
The gyro system would suggest this is intent as well.
Modern rotary cannon can spin up vary quickly and are accurate. M61A2 has 1/4 sec spin up time. Gau-8 has accuracy to place 80% of burst in 7 1/2" circle at 50 yards. So realistically, the accuracy should be high enough to fire a long burst of head shots till overheat at max damage after .25sec. Heavy machine guns are also effective at much longer ranges then sniper rifles, why snipers used scoped hmg to snipe at extreme range till anti-material rifles were available.
Only cause of increasing inaccuracy in rotary fired sustained, is warping from heat. So the heat meter would have to cool before start of next burst for initial accuracy. the high mass of rotary cannon and high rate of fire make the recoil and muzzle rise less of a factor in accuracy.
In game, a hmg that spun up would conserve ammo while walking to target if, adjusting aim by tracer. And the effective range of burst would be longer, since the spread would be less initially. it would be harder for ar to pick off heavy at range.
If we had an option for a rotary with a spool up and constant accuracy as a variant, yeah more variety. The way mechanism of hmg is described, it would work the way it does in game.
We will defy reality for balancing purposes like we always do. |
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