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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2013.02.15 19:29:00 -
[1] - Quote
Multi-barrel cannon are built to allow a more sustained and higher rate of fire. A cannon with single barrel could match the rate of fire we have, so the only reason to have the multiple barrels seems to be to allow longer sustained fire.
The gyro system would suggest this is intent as well.
Modern rotary cannon can spin up vary quickly and are accurate. M61A2 has 1/4 sec spin up time. Gau-8 has accuracy to place 80% of burst in 7 1/2" circle at 50 yards. So realistically, the accuracy should be high enough to fire a long burst of head shots till overheat at max damage after .25sec. Heavy machine guns are also effective at much longer ranges then sniper rifles, why snipers used scoped hmg to snipe at extreme range till anti-material rifles were available.
Only cause of increasing inaccuracy in rotary fired sustained, is warping from heat. So the heat meter would have to cool before start of next burst for initial accuracy. the high mass of rotary cannon and high rate of fire make the recoil and muzzle rise less of a factor in accuracy.
In game, a hmg that spun up would conserve ammo while walking to target if, adjusting aim by tracer. And the effective range of burst would be longer, since the spread would be less initially. it would be harder for ar to pick off heavy at range.
If we had an option for a rotary with a spool up and constant accuracy as a variant, yeah more variety. The way mechanism of hmg is described, it would work the way it does in game.
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Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.02.15 21:23:00 -
[2] - Quote
Yes, I was replying to Sleepy Zan's comment on hmg.
Scout was better in olf builds, but still can do things assault can't. It does need small buff though, it's advantages are less then drawbacks at moment. That an assault can do everything better seems like hyperbole to me, assault is stronger in most roles though. Most of scout benefits don't show on paper well.
A buff to strafe speed is all that is needed, less then e3 of course. Although much of the e3 problems with scout were from poor hit detection and lag rather then inherent in the suit. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2013.02.16 09:52:00 -
[3] - Quote
I pointed game balance out as well. If the hmg was changed to more modern type rotary cannon (spool up), it would be a buff(clearly not needed) to hmg.
There is no reason for accuracy to decrease for realism sake, only game balance. The current system is more realistic then decreasing accuracy, real rotary would have constant accuracy till barrel warps from heat. The gyro stabilizer makes sense, and would give behavior found in game. Real bullets fly farther of course, but range limit is clearly needed.
So, I was saying the hmg as it is now is fine, and just as realistic as the more common spool up first type. A spool up type without gyro would be a nice variant, but hmg mechanic is fine as is. Any balancing should just tweak numbers, not general pattern.
Same with scout, concept is fine but may need small tweaks. Speed, stamina, cpu/pg, and sensor/stealth being area that could be tweaked. I would wait to change though, scout is suppose to be an ewar specialist as well and we have no ewar modules in game yet.
Any more then small buff should wait for these mods, or it could be op once added then over-nerfed. Wait while underpowered is better then a buff-nerf-buff-nerf yo-yo. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.02.16 09:58:00 -
[4] - Quote
Sleepy Zan quote
Quote: HMGs need a slight spin time before firing and to start out at the most accurate and loose accuracy as they fire, so in order to get the longer range shots it's more effective to fire in burst This was what I was referring to. Hmg as is is fine for balance and just as realistic as the spool up type rotary cannon (gatling guns are crank operated, motorized version are rotary cannons)
Reducing shots fired early on would just help conserve ammo/heat buildup while walking tracers to target and if stabilizer is kept reduce ammo fired while inaccurate. So no spool up for game balance. Burst fire with rotary is both unrealistic and not needed for balance, other then burst variant of course. |
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