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Technical-Support
Internal Error. Negative-Feedback
18
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Posted - 2013.02.15 00:01:00 -
[31] - Quote
DJINN Marauder wrote:ZiwZih wrote:I can only hope we get that "we'll look into Scouts soon" as it has been announced for Heavies. Scouts really need slight buff to things that make them distinct.
Worst of all is side movement/strifing. It feels like moving in mud, and we all concur on it.
Maybe we should launch campaign when the Devs come back; not sure if they are aware of the problem existence at all. Unfortunately they still haven't made changes to the heavy. I can only hope its a buff and will be here next build. Don't worry though... Once I get my heavy buff, ill definetly support my nemesis(scout w/shotty) class to get a buff aswell.
HMG's need a nerf and Heavy suits them self need a buff, as for scout/shotgun combo you obviously haven't ran into Annie Oakley yet because assault shotgun is better in every way possible |
DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.02.15 00:05:00 -
[32] - Quote
Technical-Support wrote:DJINN Marauder wrote:ZiwZih wrote:I can only hope we get that "we'll look into Scouts soon" as it has been announced for Heavies. Scouts really need slight buff to things that make them distinct.
Worst of all is side movement/strifing. It feels like moving in mud, and we all concur on it.
Maybe we should launch campaign when the Devs come back; not sure if they are aware of the problem existence at all. Unfortunately they still haven't made changes to the heavy. I can only hope its a buff and will be here next build. Don't worry though... Once I get my heavy buff, ill definetly support my nemesis(scout w/shotty) class to get a buff aswell. HMG's need a nerf and Heavy suits them self need a buff, as for scout/shotgun combo you obviously haven't ran into Annie Oakley yet because assault shotgun is better in every way possible
Sorry if i wasn't clear. I was talking bout the suit not the HMGs. Also ik that assault is better than scout for shotty and is why I want them (scouts) to get a buff.
I don't consider assault shottys my nemesis because it doesn't feel right for them to be better at a scout job |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.02.15 00:45:00 -
[33] - Quote
XXfootnoteXX wrote:Sleepy Zan wrote:XXfootnoteXX wrote:Dont see anything new. Scouts are meant for speed. Assaults are meant for assaults.
*Shrug* In case you haven't noticed yet that really isn't the case in the game. Depends on the player. I dont expect to see someone in a scout suite pick up an AR and try and go head on with someone in an assault. But I have seen many scouts move around and take points very fast. To each their own. I will say on average the Assault suit is better for all around, but scout is damn good too for specific rolls. As it should be in my mind. nope the scout suit pretty much sucks in comparison to the assault, if your only argument is they can cap points faster than that's just another reminder that I wasted a lot of sp.
To clarify, anyone can call in a LAV and cap points fast. |
Smoky Fingers
THE DOLLARS
1
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Posted - 2013.02.15 01:00:00 -
[34] - Quote
My suggestion would be to reduce the base shield recharge delay by an additional .3s to 3.7s and shield depleted delay by 2 s to 8.0s for scout suits. Time is rather precious for this class. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
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Posted - 2013.02.15 01:09:00 -
[35] - Quote
There is something else you are missing.
It's a secret only us scout suits know.
I don't want to say because there is an obvious counter. |
DUST Fiend
Immobile Infantry
1902
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Posted - 2013.02.15 01:26:00 -
[36] - Quote
Bunny hops of destiny.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2013.02.15 01:30:00 -
[37] - Quote
iceyburnz wrote:There is something else you are missing.
It's a secret only us scout suits know.
I don't want to say because there is an obvious counter.
I never had time to try that out but now with no wipes......
|
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.15 01:42:00 -
[38] - Quote
Scout just need to be more sneaky and better in detection shield and armor are fine, perhaps .2 speed too |
Smoky Fingers
THE DOLLARS
1
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Posted - 2013.02.15 01:58:00 -
[39] - Quote
iceyburnz wrote:There is something else you are missing.
It's a secret only us scout suits know.
I don't want to say because there is an obvious counter.
Shhh when i saw obvious counter i knew what you were talking about shhh |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.15 02:22:00 -
[40] - Quote
Technical-Support wrote:HMG's need a nerf and Heavy suits them self need a buff, as for scout/shotgun combo you obviously haven't ran into Annie Oakley yet because assault shotgun is better in every way possible The only thing that makes the HMG look so powerful is the fact that so many players seem to think that headbutting the heavy is a brilliant idea. |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.02.15 02:27:00 -
[41] - Quote
Jotun Hiem wrote:Technical-Support wrote:HMG's need a nerf and Heavy suits them self need a buff, as for scout/shotgun combo you obviously haven't ran into Annie Oakley yet because assault shotgun is better in every way possible The only thing that makes the HMG look so powerful is the fact that so many players seem to think that headbutting the heavy is a brilliant idea. HMGs need a slight spin time before firing and to start out at the most accurate and loose accuracy as they fire, so in order to get the longer range shots it's more effective to fire in burst
ZiwZih wrote:I can only hope we get that "we'll look into Scouts soon" as it has been announced for Heavies. Scouts really need slight buff to things that make them distinct.
Worst of all is side movement/strifing. It feels like moving in mud, and we all concur on it.
Maybe we should launch campaign when the Devs come back; not sure if they are aware of the problem existence at all. I just want to clarify that I don't really want a buff in hp and pretty much what this guy said, it needs a buff in some of it's specializations. |
Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.15 03:35:00 -
[42] - Quote
Tier II suits will fix this. |
Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2013.02.15 03:39:00 -
[43] - Quote
You all wait until signatures get fixed and cloaking comes around, then you'll all see. Peace to the scouts. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.02.15 03:41:00 -
[44] - Quote
Bojo The Mighty wrote:You all wait until signatures get fixed and cloaking comes around, then you'll all see. Peace to the scouts.
Beren Hurin wrote:Tier II suits will fix this. Speculation has lead me to nothing but disappointment in the past. |
Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.15 03:43:00 -
[45] - Quote
Sleepy Zan wrote:Bojo The Mighty wrote:You all wait until signatures get fixed and cloaking comes around, then you'll all see. Peace to the scouts. Beren Hurin wrote:Tier II suits will fix this. Speculation has lead me to nothing but disappointment in the past.
Ironic alliance name... |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2013.02.15 04:00:00 -
[46] - Quote
Scout can win by speed imo. I use it a lot now than any other suits. And I'm only using the Dragonflly suit, makes sense by it's name... But it won't be better without the skill points I put into. The worst part if it's a female suit. They are hard to hit. |
ZiwZih
Tritan-Industries Legacy Rising
54
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Posted - 2013.02.15 04:11:00 -
[47] - Quote
TiMeSpLiT--TeR wrote:(...) The worst part if it's a female suit. They are hard to hit.
Male and female suits share the hit-box size. At least should be so.
From this topic I learned that there is a speculation that Scout suits might not have smaller hit-box than Assault.
EDIT:
Technical-Support wrote:ZiwZih wrote:Propaganda. At least our women are pretty and we have smallest... hit-boxes. Hit boxes are the same until a Dev or GM debunks this.
Or he meant male/female not Scout/Assault? |
Technical-Support
Internal Error. Negative-Feedback
18
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Posted - 2013.02.15 07:48:00 -
[48] - Quote
ZiwZih wrote:TiMeSpLiT--TeR wrote:(...) The worst part if it's a female suit. They are hard to hit. Male and female suits share the hit-box size. At least should be so. From this topic I learned that there is a speculation that Scout suits might not have smaller hit-box than Assault. EDIT: Technical-Support wrote:ZiwZih wrote:Propaganda. At least our women are pretty and we have smallest... hit-boxes. Hit boxes are the same until a Dev or GM debunks this. Or he meant male/female not Scout/Assault?
Nope i meant scout/assault hitboxes,
It has already been confirmed that the female/male hitboxes are the same. |
C Saunders
Serenity Prime Kraken.
158
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Posted - 2013.02.15 10:32:00 -
[49] - Quote
Technical-Support wrote: It has already been confirmed that the female/male hitboxes are the same.
I think CCP lied to us. |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.15 10:57:00 -
[50] - Quote
C Saunders wrote:Technical-Support wrote: It has already been confirmed that the female/male hitboxes are the same.
I think CCP lied to us. They didnt, stop acting craz, it's a video game it's made out of math. They are the same, deal with it you wierdo. |
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Rugman91
Deep Space Republic
143
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Posted - 2013.02.15 11:25:00 -
[51] - Quote
iceyburnz wrote:There is something else you are missing.
It's a secret only us scout suits know.
I don't want to say because there is an obvious counter. I'm a scout. For the love of god someone plz tell me this secret. Send me a message if your scared to post it |
Jack McReady
A.C.M.E Corp
71
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Posted - 2013.02.15 11:47:00 -
[52] - Quote
Sleepy Zan wrote: HMGs need a slight spin time before firing and to start out at the most accurate and loose accuracy as they fire, so in order to get the longer range shots it's more effective to fire in burst
actually it is the other way around, the longer you fire the more accurate they are due to the gyros |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.15 11:52:00 -
[53] - Quote
Icy Tiger wrote:Depends. Scout allows skilled players to freely move around the map, and their survival is based on knowing how to use terrain to their advantage and aiming well. I can beat most ADV Assault suits easily right now in my A-series.
Why didnt you do that last night instead of rage quitting after you got flux'd?
|
C Saunders
Serenity Prime Kraken.
158
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Posted - 2013.02.15 12:00:00 -
[54] - Quote
crazy space 1 wrote:C Saunders wrote:Technical-Support wrote: It has already been confirmed that the female/male hitboxes are the same.
I think CCP lied to us. They didnt, stop acting craz, it's a video game it's made out of math. They are the same, deal with it you wierdo.
You have no proof that they are telling the truth and I have no proof they aren't.
I fail to see what a video game made out of math has to do with it. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.02.15 14:24:00 -
[55] - Quote
Jack McReady wrote:Sleepy Zan wrote: HMGs need a slight spin time before firing and to start out at the most accurate and loose accuracy as they fire, so in order to get the longer range shots it's more effective to fire in burst
actually it is the other way around, the longer you fire the more accurate they are due to the gyros And smg bullets don't stop in mid-air after 30m. I think that idea is the best way to make them less effective at range without actually nerfing the range or damage. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.02.15 16:27:00 -
[56] - Quote
Paran Tadec wrote:Icy Tiger wrote:Depends. Scout allows skilled players to freely move around the map, and their survival is based on knowing how to use terrain to their advantage and aiming well. I can beat most ADV Assault suits easily right now in my A-series. Why didnt you do that last night instead of rage quitting after you got flux'd? lol |
Don Von Hulio
UnReaL.
90
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Posted - 2013.02.15 16:29:00 -
[57] - Quote
Icy Tiger wrote:Depends. Scout allows skilled players to freely move around the map, and their survival is based on knowing how to use terrain to their advantage and aiming well. I can beat most ADV Assault suits easily right now in my A-series.
You mean head glitching everything? Any suit can do that.... |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2013.02.15 19:29:00 -
[58] - Quote
Multi-barrel cannon are built to allow a more sustained and higher rate of fire. A cannon with single barrel could match the rate of fire we have, so the only reason to have the multiple barrels seems to be to allow longer sustained fire.
The gyro system would suggest this is intent as well.
Modern rotary cannon can spin up vary quickly and are accurate. M61A2 has 1/4 sec spin up time. Gau-8 has accuracy to place 80% of burst in 7 1/2" circle at 50 yards. So realistically, the accuracy should be high enough to fire a long burst of head shots till overheat at max damage after .25sec. Heavy machine guns are also effective at much longer ranges then sniper rifles, why snipers used scoped hmg to snipe at extreme range till anti-material rifles were available.
Only cause of increasing inaccuracy in rotary fired sustained, is warping from heat. So the heat meter would have to cool before start of next burst for initial accuracy. the high mass of rotary cannon and high rate of fire make the recoil and muzzle rise less of a factor in accuracy.
In game, a hmg that spun up would conserve ammo while walking to target if, adjusting aim by tracer. And the effective range of burst would be longer, since the spread would be less initially. it would be harder for ar to pick off heavy at range.
If we had an option for a rotary with a spool up and constant accuracy as a variant, yeah more variety. The way mechanism of hmg is described, it would work the way it does in game.
|
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.15 20:14:00 -
[59] - Quote
Ten-Sidhe wrote:Multi-barrel cannon are built to allow a more sustained and higher rate of fire. A cannon with single barrel could match the rate of fire we have, so the only reason to have the multiple barrels seems to be to allow longer sustained fire.
The gyro system would suggest this is intent as well.
Modern rotary cannon can spin up vary quickly and are accurate. M61A2 has 1/4 sec spin up time. Gau-8 has accuracy to place 80% of burst in 7 1/2" circle at 50 yards. So realistically, the accuracy should be high enough to fire a long burst of head shots till overheat at max damage after .25sec. Heavy machine guns are also effective at much longer ranges then sniper rifles, why snipers used scoped hmg to snipe at extreme range till anti-material rifles were available.
Only cause of increasing inaccuracy in rotary fired sustained, is warping from heat. So the heat meter would have to cool before start of next burst for initial accuracy. the high mass of rotary cannon and high rate of fire make the recoil and muzzle rise less of a factor in accuracy.
In game, a hmg that spun up would conserve ammo while walking to target if, adjusting aim by tracer. And the effective range of burst would be longer, since the spread would be less initially. it would be harder for ar to pick off heavy at range.
If we had an option for a rotary with a spool up and constant accuracy as a variant, yeah more variety. The way mechanism of hmg is described, it would work the way it does in game.
Are you sure you're in the right place bro? |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.15 20:31:00 -
[60] - Quote
Ten-Sidhe wrote:Multi-barrel cannon are built to allow a more sustained and higher rate of fire. A cannon with single barrel could match the rate of fire we have, so the only reason to have the multiple barrels seems to be to allow longer sustained fire.
The gyro system would suggest this is intent as well.
Modern rotary cannon can spin up vary quickly and are accurate. M61A2 has 1/4 sec spin up time. Gau-8 has accuracy to place 80% of burst in 7 1/2" circle at 50 yards. So realistically, the accuracy should be high enough to fire a long burst of head shots till overheat at max damage after .25sec. Heavy machine guns are also effective at much longer ranges then sniper rifles, why snipers used scoped hmg to snipe at extreme range till anti-material rifles were available.
Only cause of increasing inaccuracy in rotary fired sustained, is warping from heat. So the heat meter would have to cool before start of next burst for initial accuracy. the high mass of rotary cannon and high rate of fire make the recoil and muzzle rise less of a factor in accuracy.
In game, a hmg that spun up would conserve ammo while walking to target if, adjusting aim by tracer. And the effective range of burst would be longer, since the spread would be less initially. it would be harder for ar to pick off heavy at range.
If we had an option for a rotary with a spool up and constant accuracy as a variant, yeah more variety. The way mechanism of hmg is described, it would work the way it does in game.
10/10 |
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