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StealthReborn
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.12.28 20:48:00 -
[1] - Quote
This is not a rant, seriously!
I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving.
If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them.
Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper.
Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear.
Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor.
NT-511: 200 damage.
Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage
200 x .35 = 70 200 + 70 = 270
NT-511 max damage output: 270 Basic assault armor = 300
So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this:
210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300
So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense.
Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit.
For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good.
Thanks to everyone who has read this, it's appreciated!
What are your thoughts and opinions on this? Please no flaming.
|
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2012.12.28 20:53:00 -
[2] - Quote
headshot is pretty much a one shot kill to all but heavies granted it's hard to get but if u do u feel very satisfied. As far as damage goes it's fine. I hate snipers enough no need to buff them. Lol |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.12.28 20:53:00 -
[3] - Quote
... get a headshot?
I really dont see the issue, you still down a good portion of his/her hp making the person an easy wipe up target for other players. Why should you be granted a weapon that autokills any suit above militia?
Last thing i want to see is more bluedots sticking to the hills thinking they are helping the team by padding thier k/d, sincerely no offense intended OP but more dmg is definitely not needed. |
Psychotic Shooter
Opus Arcana Orion Empire
23
|
Posted - 2012.12.28 20:55:00 -
[4] - Quote
Well snipers can get very good shot . i know some maps that always have snipers if you want to take some one out get a better faster rifle
and think abut this i have a suit i have armor i have shields extra armor and shields on top of that your not going to take me out in one shot
See you in the battlefield |
Free Beers
Internal Error. Negative-Feedback
1031
|
Posted - 2012.12.28 20:58:00 -
[5] - Quote
double tap to body or picking off semi damaged infantry is how i roll sniper.
If you want more alpha damage you can go **** yourself :-) |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.28 21:00:00 -
[6] - Quote
I'm not having any trouble with a standard right now. Everyone takes 1 or 2 shots, not counting heavies. |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
94
|
Posted - 2012.12.28 21:01:00 -
[7] - Quote
As a newbie sniper I feel ur pain but we snipes need to remember that everybody else on the BF pretty much hates us.
And while I get that a sniper bullet should put someone down in say BF3 in New Eden alot of research goes into shield and armour tech
So while I do find it annoying when you finally get a hit on that other sniper on the far side of the match and he/she just takes it then hides. I think sniper dmg needs to be nerfed to allow others to play the game.
because, as I play with a mouse and keyboard getting hits isnt that hard and whole squads would go down if I could one shot kill to the body which would be unfair. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.28 21:02:00 -
[8] - Quote
I don't know but ask some dude named RED EYE DEMON. He has an OP sniper...
Edit: I have 50 thales and I don't snipe, any trades? |
StealthReborn
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.12.28 21:08:00 -
[9] - Quote
Victor 'LifeLine' Ramous wrote:... get a headshot?
I really dont see the issue, you still down a good portion of his/her hp making the person an easy wipe up target for other players. Why should you be granted a weapon that autokills any suit above militia?
Last thing i want to see is more bluedots sticking to the hills thinking they are helping the team by padding thier k/d, sincerely no offense intended OP but more dmg is definitely not needed.
When you're a sniper and you're across the map in some cases, it's like trying to shoot a penny in a wide open field. It's extremely hard to do. I don't expect to one shot suits above militia due to the opposing player obviously having extenders and soforth. It's the very basic of armor that shouldn't withstand a maxed out sniper rifle after putting a ton of time into increasing it's strengths.
It's hard enough sometimes that you have to be literally exact with you're shot. In most cases, the sniper will miss. 60% of the time I'll miss because it's very difficult to do and having to do it again after finally hitting them is frustrating and I'm well experienced.
It's like saying that a player has played Dust 514 for 5 years and a brand new player comes along with the basic assault suit and doesn't die. It's like you've wasted all that time developing your sniper rifle skills and there's no pay off.
No offense is taken btw |
StealthReborn
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.12.28 21:44:00 -
[10] - Quote
BobThe843CakeMan wrote:headshot is pretty much a one shot kill to all but heavies granted it's hard to get but if u do u feel very satisfied. As far as damage goes it's fine. I hate snipers enough no need to buff them. Lol
It's always satisfying indeed. |
|
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.28 21:50:00 -
[11] - Quote
Sniping in this game is pretty easy. A OHK Sniper Rifle is bad for business.... especially with how easy it is to snipe in Dust. As is, a good sniper that gets a fair number of headshots, can still down a lot of players w/o running thru too much ammo. Even the militia SR is pretty deadly in this game. I don't think the SR needs a buff of any sort. |
Gaff Origami
ZionTCD Legacy Rising
49
|
Posted - 2012.12.28 21:52:00 -
[12] - Quote
As a sniper I have mixed feelings about this as I only tend to die by being counter-sniped and my elite fitting is tanked with shields and armor to up my survivability (357 shield/294 armr) so I can typically survive two body shots and I like that.
I do feel CCP went in the wrong direction this Build bringing the stats of militia and proto weapons closer. I only run the Ishukone because I have plenty of ISK, otherwise mathematically it doesn't make much sense. It's much cheaper it run a basic sniper rifle with a complex damage mod to get the same damage as a proto rifle for roughly 26K ISK less.
190 x 1.1 = 209 (15,000 ISK) 209 x 1.0 = 209 (41,000 ISK)
Unlike the TAR-07 which has a much higher zoom (and dmg) there is no difference between the basic and proto rifles that I'm aware of. If CCP wants to keep the damage levels closer together they need to find other ways to differentiate between the different levels of weapons within the sniper class. They could do a number of things such as increase zoom, increase RPM, increase clip size, increase max ammo...anything to add some value to the proto gear because right now the numbers don't add up.
Kira Lannister wrote:I don't know but ask some dude named RED EYE DEMON. He has an OP sniper... Edit: I have 50 thales and I don't snipe, any trades?
I'll trade you 5 Surya's and 20 Prometheus and 15 Eryx's for the Thale's (I wish...) |
Skag Barron
Tronhadar Free Guard Minmatar Republic
52
|
Posted - 2012.12.28 21:57:00 -
[13] - Quote
I've been sniping since I started on Dust, the rifles are fine as they are.
If I want to sit on a hill and panic heavies I use a charge sniper rifle with a few damage mods, If I want to move about the battlefield I use a semi auto which are great for picking away at shields and doing some damage to help out your buddies.
And playing the role of a sniper I kinda like the peace and quite sitting on a hill affords me, it's nice to watch the battle unfold while having a smoke and a cup of coffee, it's great spotting a heavy your teammates haven't notice yet, just to put one in his head and drop his shields maybe even some armor before he rounds the corner on your friendly blue dots.
But the last thing I want to see is the sniper rifles getting a buff, can you imagine what you happen to my peaceful existence on that hill if all rifles where a one hit hill! it would look like the campsite of some festival! There are enough hermits on the hill as is.........
|
Toona Akiga
Ahrendee Mercenaries Legacy Rising
13
|
Posted - 2012.12.28 22:43:00 -
[14] - Quote
I think rifle damage is fine. If CCP wants to buff snipers they can start with HUD clutter. (Protip: move around in tight packs because snipers can't see your bodies through the health bar spam, however you will be a wet dream for mass driver users.) High level of detail fidelity in scope mode would help too if it doesn't drop the frame rate too low. I'm sure most of you have experienced the "It looks like I'm hitting the guy but he isn't taking damage" glitch. Its because he is actually behind a hill you can't see because the terrain de-rezzes from far away.
And of course sun glare washing out your targeting reticule, frame rate consistency, and micro freezes are issues everyone would like to see gone. |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
57
|
Posted - 2012.12.28 22:59:00 -
[15] - Quote
Has a sniper I have to agree with everyone here, it is fine where it is. Head shots are where it is at. In the first build you could one shot anyone and it was just dumb op. Has for head shot across the map being hard, that too is the way it should be, no one should be able to one shot some one else clean across the map with out some luck or a really good zoom on the TV ;) I personally think they need to nerf the tactical sniper rifles because they can keep up with my isukone makes no sense.
|
BMSTUBBYx
Doomheim
83
|
Posted - 2012.12.28 23:02:00 -
[16] - Quote
Gaff Origami wrote:As a sniper I have mixed feelings about this as I only tend to die by being counter-sniped and my elite fitting is tanked with shields and armor to up my survivability (357 shield/294 armr) so I can typically survive two body shots and I like that. I do feel CCP went in the wrong direction this Build bringing the stats of militia and proto weapons closer. I only run the Ishukone because I have plenty of ISK, otherwise mathematically it doesn't make much sense. It's much cheaper it run a basic sniper rifle with a complex damage mod to get the same damage as a proto rifle for roughly 26K ISK less. 190 x 1.1 = 209 (15,000 ISK) 209 x 1.0 = 209 (41,000 ISK) Unlike the TAR-07 which has a much higher zoom (and dmg) there is no difference between the basic and proto rifles that I'm aware of. If CCP wants to keep the damage levels closer together they need to find other ways to differentiate between the different levels of weapons within the sniper class. They could do a number of things such as increase zoom, increase RPM, increase clip size, increase max ammo...anything to add some value to the proto gear because right now the numbers don't add up. Kira Lannister wrote:I don't know but ask some dude named RED EYE DEMON. He has an OP sniper... Edit: I have 50 thales and I don't snipe, any trades? I'll trade you 5 Surya's and 20 Prometheus and 15 Eryx's for the Thale's (I wish...)
This ^
Give me zoom and more ammo before buff.
|
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.12.28 23:09:00 -
[17] - Quote
Or you know, throw a couple damage mods on there... |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.28 23:10:00 -
[18] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming.
get good |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.28 23:11:00 -
[19] - Quote
No. Sniping is easy as hell at the moment. No sway when crouched, no ballistics, no bullet drop, no distance damage drop, it's ridiculously easy to get tons of kills and no deaths with it. After all of the above is implemented, and you're still not going above 10-0, then you can ask for a damage boost. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.28 23:12:00 -
[20] - Quote
Psssh. Let me ask this - This is a futuristic world where even our basic weapons have a CPU inside. Wouldn't skill be less of a factor since our equipment is so advanced? :3 Nope, because CCP has no idea what a sci fi fps is xD |
|
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.28 23:18:00 -
[21] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming.
Couple things. With snipers dying so infrequently, how much longer does those officer sniper weapons last compared to other roles? It would also be helpful if you can you repeat the damage above, with stacked complex damage mods.
|
Tenchu-13
What The French
76
|
Posted - 2012.12.28 23:22:00 -
[22] - Quote
I have been sniping for most of the time Ive been playing and the dmg levels are fine. Either you focus on 1 kill (which on average takes 2 shots) or you're going in "defend/help your squatmates" mode and you shoot everyone only once. This will make it much easier for your team to wipe them out.
The thing 'most' people don't get is that snipers aren't meant to farm-kill. They either defend an objective (or 2) or they help cleaning out larger groups by raining fire on multiple enemies.
I only met a very select few that really kill off larger groups of snipers and they are in proto.
|
achiever
Osmon Surveillance Caldari State
25
|
Posted - 2012.12.28 23:24:00 -
[23] - Quote
ummm charge sinper rifle 299 dmg |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2012.12.29 00:19:00 -
[24] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming.
Oh men, you snipe from so far away of the battlefield, kill with 1/2/3 shots, you have 0,0000001% risk to get die and you want more damage? Funny
I think sniper rifles need to cost x2, x3, x4 more than any other weapon, because ISK gameplay for snipers is a joke! You practically don't die and you can kill a lot of guys if you have some skills. Also you can snipe with a heavy suit so you can take like 4 shoots from other sniper.
Snipe gameplay it's kinda a joke. I think they need to be used just by Scout Suits (that way the sniper gameplay will be more dinamic) and like i said, ISK for snipers is a joke. Just make the rifles more expensive than a TANK and that will be interesting |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.29 00:47:00 -
[25] - Quote
200 dmg is fine when you consider that most of you snipers are picking off people that have just finished fighting someone with skill and haven't recharged their shields and armor yet.
So many nublet snipers getting around in this game, its a wonder anyone manages to capture a point when half of both team are sitting up in the hills. |
Swufy
Internal Error. Negative-Feedback
70
|
Posted - 2012.12.29 01:33:00 -
[26] - Quote
OP, your math is wrong. You assume you do 100% damage and that you only have one damage mod.
I have 3x Complex Damage Mods, Weaponry lv5, Prof. lv4, and I used the Ish. Even with new patch, I still one shot most suits. I don't know if it's the same for snipers, but ARs do 90% damage to limbs, 110% damage to body, and 165% damage to head. It's designed perfectly right now so that only dedicated snipers (keyword: dedicated. Max all sniping skills dedicated) can one shot people. That's how it should be.
If you want a OSOK sniper, then use the charge sniper. If I remember, it does 266 base, you just have to charge it up before every shot. |
Washlee
UnReaL.
131
|
Posted - 2012.12.29 01:44:00 -
[27] - Quote
I don't snipe much but when I do , I do WORK
Sniping the driver of an LAV while moving Picking of targets over 500+M with a 1 shot
So not much to complain about. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.29 01:47:00 -
[28] - Quote
No they don't, and here's why:
Because sniping is a playstyle that contributes to those who do not contribute, the only reason it is in this game is because people would whine and cry if CCP removed it. I still get one-shotted by body-shots, not headshots, and I have a 500 total HP. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.29 02:11:00 -
[29] - Quote
You know what's a walk in the park? Killing redberry snipers while I'm giving overwatch. "I can't see any reds on this half of the map, so I'll be taking care of snipers" *pop* OHK *pop pop* another guy trying to snipe from that same cliff, dead "These dumbasses keep going back to the same spot with their militia fits" |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.29 02:13:00 -
[30] - Quote
Washlee wrote:I don't snipe much but when I do , I do WORK
Sniping the driver of an LAV while moving Picking of targets over 500+M with a 1 shot
So not much to complain about. Do you have a mic? Because only people with mics should be sniping, IMO. If you aren't giving overwatch or countersniping in between regular sniper shots, you're just a blueberry padding your KDR. |
|
RECON BY FIRE
BetaMax.
51
|
Posted - 2012.12.29 02:35:00 -
[31] - Quote
Sniper rifles do not need more damage, you simply need more skill. Plenty of people one or two shot me. The OHK headshots while running perpendicular to the sniper are already bad enough as it is. |
Myles Aarne
Amarrican Ground Forces I Whip My Slaves Back and Forth
22
|
Posted - 2012.12.29 02:49:00 -
[32] - Quote
Swufy wrote:OP, your math is wrong. You assume you do 100% damage and that you only have one damage mod.
I have 3x Complex Damage Mods, Weaponry lv5, Prof. lv4, and I used the Ish.
^This.
And as an old guy with only a poor to mediocre gun game, I will add that I live in fear of Solid Kat and other counter-snipers, while my own focus tends to be on counter-sniping and trying to force people away from objectives. |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.12.29 02:52:00 -
[33] - Quote
better yet, get rid of the entire sniper tree, the game would be better without sniper rifles |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.29 02:55:00 -
[34] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming. 10 of my dropsuits cost 1.112 million . How much do 10 sniper rifles cost?......thats what I thought.You and the rest of you like minded pussie snipers can GFY |
Je-NOVA
Zumari Force Projection Caldari State
3
|
Posted - 2012.12.29 02:57:00 -
[35] - Quote
Why are you only using one light damage modifier. A sniper would benefit from as many damage modifiers they can fit if they aren't focusing on tanking with shields. |
Myles Aarne
Amarrican Ground Forces I Whip My Slaves Back and Forth
22
|
Posted - 2012.12.29 02:58:00 -
[36] - Quote
night-times wrote:better yet, get rid of the entire sniper tree, the game would be better without sniper rifles
Ah, why didn't I take up sniping before putting all those points into AR proficiency? Responses like THIS are why I find sniping rewarding! |
StealthReborn
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.12.29 03:49:00 -
[37] - Quote
Swufy wrote:OP, your math is wrong. You assume you do 100% damage and that you only have one damage mod.
I have 3x Complex Damage Mods, Weaponry lv5, Prof. lv4, and I used the Ish. Even with new patch, I still one shot most suits. I don't know if it's the same for snipers, but ARs do 90% damage to limbs, 110% damage to body, and 165% damage to head. It's designed perfectly right now so that only dedicated snipers (keyword: dedicated. Max all sniping skills dedicated) can one shot people. That's how it should be.
If you want a OSOK sniper, then use the charge sniper. If I remember, it does 266 base, you just have to charge it up before every shot.
The +30% from the complex damage mods is a bug. Instead of 30% you should only be getting about 18% because of the stacking penalties. |
StealthReborn
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.12.29 03:52:00 -
[38] - Quote
Je-NOVA wrote:Why are you only using one light damage modifier. A sniper would benefit from as many damage modifiers they can fit if they aren't focusing on tanking with shields.
Because every damage mod that you apply has a stacking penalty as it says in the description. Apparently from what I've read around here is that there's a bug where the stacking penalties aren't applying.
Can't find the threads on where it has said them, just have to take my word for it. Trust me, if there wasn't, I'd be stacking! |
Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2012.12.29 03:57:00 -
[39] - Quote
Someone needs to look at what sniper rifle has the highest single shot damage. Hint it's not a high level one. |
Nova Knife
Seituoda Taskforce Command Caldari State
783
|
Posted - 2012.12.29 04:46:00 -
[40] - Quote
StealthReborn wrote: When you're a sniper and you're across the map in some cases,
Well, that's really your problem. If your target is across the map, you're generally a bad sniper. I'm not referring to your aim. I'm referring to you being of no use to your team. Your target should never be more than 200-300m away from you as a sniper TBH. You should move around from place to place to cover your team as needed. If you're one of the dudes in the hills under your MCC or in your redline, you don't deserve to get any points, let alone easy OHK points.
Quote: It's hard enough sometimes that you have to be literally exact with you're shot. In most cases, the sniper will miss. 60% of the time I'll miss because it's very difficult to do and having to do it again after finally hitting them is frustrating and I'm well experienced.
Are you aware that you do not need to lead your shots in dust? Sniping is, if anything, -too easy- in dust. Simply put your reticle on them and press shoot as soon as the dot turns red. Paydirt. For me the hardest part of sniping is forcing myself not to lead the target, a habit which is admittedly pretty hard to kick from other games.
Quote:It's like saying that a player has played Dust 514 for 5 years and a brand new player comes along with the basic assault suit and doesn't die. It's like you've wasted all that time developing your sniper rifle skills and there's no pay off. No offense is taken btw
Lastly, coming back to an earlier point: If you're ever shooting at someone and they either make it to cover or manage to kill you before you can fire off one single followup shot needed to kill them... You're either in a horrible spot or just horrible at sniping. To echo an earlier poster : No offense.
Snipers don't need a buff, they are scary enough as-is when people actually use them properly.
|
|
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.29 05:03:00 -
[41] - Quote
StealthReborn wrote:This is not a rant, seriously!Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. What are your thoughts and opinions on this? Please no flaming.
OK if your going to go soley into sniping I'm going to assume your no longer using the standard suit if you are then you can add more damage mods so you can put out more damage I know why your not killing me.
along with my skill add ons for armor and shields I have 205 shields and 315 armor (EXO-5 A-series) with all of that I get dropped to considerably low armor when hit with a sniper round however prior to that i could get dropped easy
if your sniping from the red-line you only need damage mods and a nanohive you can leave the low powered mods alone
If someone can remember what the stack penalty is i would appreciate this but i think it is 3% of the second mod
so if your running 2 complex thats 17% increase
NT-511 at 199.5 * 1(.1+.15+.17)= 283.9 per shot so one shot on my suit 520-283.9= 236.1 -----------------^^^^^^ this isnt right because I don't know what the sniper rifle does as far as having a bonus against shields or armor (and it looks lower when i get hit
ANND this late in a build you cannot assume people are using the basic suits anymore even my RAVEN has better combined than 300 and no-one I play with will play without either shield boosters or armor plates |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2012.12.29 07:41:00 -
[42] - Quote
We are just going through an awkward time with the protogear nerf, either it changes and til then you have to aim for the head or it's not going to change so you might as well practice aiming for the head
...you choose |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.29 08:56:00 -
[43] - Quote
Integral Zan wrote:We are just going through an awkward time with the protogear nerf, either it changes and til then you have to aim for the head or it's not going to change so you might as well practice aiming for the head
...you choose
Are you related to another Zan? Perhaps a tired one?
|
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.12.29 11:25:00 -
[44] - Quote
you idea is a good point till you put into context of a fuild battle, most people you will be shooting at wont have full health, or when you hit them will normally be finished off by someone else very quickly.
The damage on sniper rifles is fine imo if they become anymore powerful, they will become an insta hit weaponry which is great for the sniper and not fun for anyone else as NO one would be able fight back unless they became snipers themselves.
tbh the double tap is fine most snipers should be able to get those two shots in before anyone can react to the first one |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.12.29 11:56:00 -
[45] - Quote
when i get bored i use snipers and they are fine they kill 1 to 2 shots on regs |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2012.12.29 13:35:00 -
[46] - Quote
Damage is fine, except for charge rifle. Snipers are fairly powerful at mid ranges as is, upping damage would make them the awp. Solution to your issue is running 2 / 3 complex dmg mods. The only issue I have been having is CPU; making farsight extremely potent compared to the other non-officer rifles.
Charge rifle could do with a buff, because it's trade off of wrist injury is too much not to 1 shot all but heavies. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2012.12.29 13:41:00 -
[47] - Quote
The fine line of balance lies in close-mid ranges where scoring hits is elementary; if a snipng heavy can oneshot assaults and medics it gets bad fast. |
Chirico Red Shoulder
Doomheim
17
|
Posted - 2012.12.29 17:46:00 -
[48] - Quote
I don't think sniper rifles need a buff, they're deadly in the right hands. I don't know what the head shot multiplier is, but it is almost a guaranteed kill if you land it. I do snipe from time to time, mainly to clear out snipers from the map, or when I am solo and my team is not doing a good job. I use a charge sniper rifle with 3 complex damage modifiers on a B series suit, it is almost always one shot kill, if your requested buff was implemented, next thing snipers will be taking out LAVs and HAVs. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.12.29 18:54:00 -
[49] - Quote
StealthReborn wrote:Victor 'LifeLine' Ramous wrote:... get a headshot?
I really dont see the issue, you still down a good portion of his/her hp making the person an easy wipe up target for other players. Why should you be granted a weapon that autokills any suit above militia?
Last thing i want to see is more bluedots sticking to the hills thinking they are helping the team by padding thier k/d, sincerely no offense intended OP but more dmg is definitely not needed. When you're a sniper and you're across the map in some cases, it's like trying to shoot a penny in a wide open field. It's extremely hard to do. I don't expect to one shot suits above militia due to the opposing player obviously having extenders and soforth. It's the very basic of armor that shouldn't withstand a maxed out sniper rifle after putting a ton of time into increasing it's strengths. It's hard enough sometimes that you have to be literally exact with you're shot. In most cases, the sniper will miss. 60% of the time I'll miss because it's very difficult to do and having to do it again after finally hitting them is frustrating and I'm well experienced. It's like saying that a player has played Dust 514 for 5 years and a brand new player comes along with the basic assault suit and doesn't die. It's like you've wasted all that time developing your sniper rifle skills and there's no pay off. No offense is taken btw
Yeah definitely should work on the headshots. I can OHK some heavies with a headshot. I agree that at extreme distances, headshots are tricky. I would advise that you move closer maybe? I'm not saying you need to be right up in the fight, but there is an ideal range that makes headshots easy enough, while still being out of any real danger from AR fire.
Other than that, if your teammate is fighting an enemy and you land a body shot on that enemy, you have pretty much given your teammate the kill, which is fine imo. I do find that against prototype suits you really do need prototype snipers and good skills to do enough damage to be effective. Again that is fine imo.
Overall I think the damage is pretty solid on snipers atm. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.12.29 18:55:00 -
[50] - Quote
Chirico Red Shoulder wrote:I don't think sniper rifles need a buff, they're deadly in the right hands. I don't know what the head shot multiplier is, but it is almost a guaranteed kill if you land it. I do snipe from time to time, mainly to clear out snipers from the map, or when I am solo and my team is not doing a good job. I use a charge sniper rifle with 3 complex damage modifiers on a B series suit, it is almost always one shot kill, if your requested buff was implemented, next thing snipers will be taking out LAVs and HAVs.
Still waiting on that Anti-material rifle..................... |
|
Hauker Due
Rubber Chicken Bombers
25
|
Posted - 2012.12.29 21:51:00 -
[51] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming.
While you make some good points I think as snipers we have a good life. Just adapt your suit and try out different things.
This is what I roll and I can one shot kill about 90% of the time as long as its not a heavy, although heavies are so slow that head shots are easy.
Logi type A Charge Sniper Rifle - 266 Weaponry lvl 5 - 10% = +26.6 Sniper Proficiency lvl 5 - 15% = +39.9 (3) complex light damage mods= ??? even with a stacking penalty worth it because like in EVE you will get maybe 8-9% on the second, but it is based off of the new total damage. 10% of 266 is 26.6, add those... 292.6 the second mod is 23.4 (at 8%) which is not much of a drop. The third will be more, but I'll take every drop to one shot kill almost anything out there. This is how I add it up....
Charge Sniper 266 +1st damage mod @ 10% = 292.6 +2nd damage mod @ 8% = 316 +3rd damage mod @ 6% = 334.96
I use the base to calculate the percentages for each new addition like I have shown above and add them together, which leaves 334.96 + weaponry lvl 5 (26.6) = 361.56 + Sniper proficiency lvl 5 (39.9) = 401.46
So basically if someone is walking around with anything less than 401 between shield and armor they are dead.
I believe the way I add it all up is correct or at least as close as can be - could even be on the conservative side.
Would enjoy to hear others thoughts though...
|
XV1
Bulldog Mining and Industrial Ltd Rebel Alliance of New Eden
0
|
Posted - 2013.03.22 00:56:00 -
[52] - Quote
I would like to see the ehadshot multiplier added to the stats of the weapons, and maybe they could show us the stacking penalties for damage modifying modules. |
XV1
Bulldog Mining and Industrial Ltd Rebel Alliance of New Eden
0
|
Posted - 2013.03.22 01:06:00 -
[53] - Quote
I kind of agree that basic health on the first suits should not be able to resist a sniper round to even the body with max skills, but right now sniping is not that bad..... i do think that the head shot multiplier should be enough to scare heavies even with a standard rifle. |
Veritas Vitae
Pink Fluffy Bounty Hunterz
81
|
Posted - 2013.03.22 01:07:00 -
[54] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming.
2 flaws I find with this, though you did a decent job using math and logic.
1) You don't account for stacking damage modules. Even just a second complex damage mod will result in OHKs on those basic suits, even some with shield modules.
2) Your percent stacking in your math may or may not be wrong. From my personal experience, I think it is, because I watched my 400 EHP suit get OHK by a body shot from a basic charge sniper rifle. Another example of this is damage mods. They are factored one at a time, so 1 = dmg x 1.1, 2 = dmg x 1.21, etc (until they fix the stacking penalty on infantry dmg mods).
What it seems to me is that stat modifiers are factored in one at a time. Let's take your NT-511 for example, since I tend to lose 300-350 EHP suits to OHKs regularly. So Weaponry 5, 200*1.1= 220, add Prof 5, 220*1.15 = 253. Add on one damage mod, 253*1.1= 278, or roughly +39% damage, instead of the +35% damage if they were all added then multiplied. Add more damage mods and it escalates.
If somebody already said this, I was too lazy to read more than the OP. |
Himiko Kuronaga
SyNergy Gaming
53
|
Posted - 2013.03.22 01:09:00 -
[55] - Quote
Or, rather than buff sniper rifles, how about the snipers actually get off their lazy asses and contribute something to their team once in a while instead of living in their own little deluded world where taking potshots at the weakest members of the opposing team somehow results in points being taken. |
ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
32
|
Posted - 2013.03.22 01:58:00 -
[56] - Quote
Hauker Due wrote:StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming. While you make some good points I think as snipers we have a good life. Just adapt your suit and try out different things. This is what I roll and I can one shot kill about 90% of the time as long as its not a heavy, although heavies are so slow that head shots are easy. Logi type A Charge Sniper Rifle - 266 Weaponry lvl 5 - 10% = +26.6 Sniper Proficiency lvl 5 - 15% = +39.9 (3) complex light damage mods= ??? even with a stacking penalty worth it because like in EVE you will get maybe 8-9% on the second, but it is based off of the new total damage. 10% of 266 is 26.6, add those... 292.6 the second mod is 23.4 (at 8%) which is not much of a drop. The third will be more, but I'll take every drop to one shot kill almost anything out there. This is how I add it up.... Charge Sniper 266 +1st damage mod @ 10% = 292.6 +2nd damage mod @ 8% = 316 +3rd damage mod @ 6% = 334.96 I use the base to calculate the percentages for each new addition like I have shown above and add them together, which leaves 334.96 + weaponry lvl 5 (26.6) = 361.56 + Sniper proficiency lvl 5 (39.9) = 401.46 So basically if someone is walking around with anything less than 401 between shield and armor they are dead. I believe the way I add it all up is correct or at least as close as can be - could even be on the conservative side. Would enjoy to hear others thoughts though... yea but the stackinng of damage mods is a bonus as it stands so its. i rounded off to lowest @10%=292.6 @11%=321 @12%=353 @13%(fouth)=388 388+26.6+39.9=454 so yea one shot basically everything. heavies just go for the head and u get your one shot. logi tanks may tank 2 shots and limb away in total fear but super rare case |
AgxEffect
Pro Hic Immortalis RISE of LEGION
9
|
Posted - 2013.03.22 02:13:00 -
[57] - Quote
The snipers I know pack at lease three damage mods sniper rifles work fine in this game and don't need a buff just my thoughts. If you have a hard time aiming try a mouse. |
Marston VC
SVER True Blood Unclaimed.
132
|
Posted - 2013.03.22 02:32:00 -
[58] - Quote
StealthReborn wrote:This is not a rant, seriously!NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300
Charge rifle with x3 complex damage mods = profit. also, since were on the topic can someone tell me how much more damage is done on a headshot with sniper rifles? i swear i get hit in the head with lower end ones and it does a lot of damage but doesn't quite kill me..... (or it was a mad powerful charge rifle) either way im not sure......
btw being able to tank four standard sniper rounds feels great! Still having trouble with the fifth one though..... |
Gemini Cuspid
Amarr Templars Amarr Empire
3
|
Posted - 2013.03.22 02:58:00 -
[59] - Quote
Without having to put up any stats or damage figures, snipers don't need the buff for only one reason: defensive positioning. Overall as a sniper, if you pick the right areas and even a nanohive your real sole threat are other snipers. A well positioned sniper can avoid getting killed by the majority of the weapons out there. That said, what would be the point of raising the potential weapon damage when the risk to yourself isn't proportional?
You can argue the facts of weapon damage comparisons and such but at the end of the day you can still safely pocket yourself in a good position and pick off a good portion of the half-alive troops out there. No offense but I hate sniper rants because it does remind me of the old-school Counter-Strike arguments.
If the terrain maps more easily prevented snipers from being pretty safe and secure, then yeah I'd favor it. It again comes down to the risks one is exposed to in using a certain weapon; an AR isn't going to mow down opponents like a heavy but it does have better range, that laser is nice from afar but stinks up close, exact opposite for the shotgun. If you're a sniper and you get that boost in damage then we'd get a game filled with snipers going for kill~based skill points whose only fears are snipers, orbital strikes and vehicles which makes it a pretty damn sad list overall.
You don't have to agree with the argument but it is a perspective and is a valid one; I'd rather avoid playing a 100% sniper game even if its for just casual play... And as for the "can't kill most AR suit users in one shot", they're not all going to have full shield and armor 100% of the time now are they? They are on the front lines ya know and if they take damage when engaging it can easily be a one shot kill. |
2100 Angels
The Southern Legion
17
|
Posted - 2013.03.22 04:27:00 -
[60] - Quote
Has anybody here actually played as a sniper? "Snipers never die"? what? Try playing one regularly and then come and tell me that. Sure, there are some maps that make it easier to stay alive (Manus peak), especially when you're playing against a team with a lot of relatively new players, but play against anybody who has half a clue about what they're doing and survivability becomes a big issue, especially on the maps that have a lot of cover and cater well for cqc. That's not to say it's impossible to get a good KDR on these maps, just that there is a real threat and snipers are not the "omg god mode neva die" class that people seem to be indicating...... it takes a lot more skill.
Having said that, the only change to the CURRENT snipers that need to be made are the militia nerfed and proto buffed so that there is a noticeable difference between the rifles, and the charge needs to require Sniper Rifle Operation 4 instead of 2. I don't see any reason for an overall damage buff considering that in a militia assault suit with a charge rifle I can OHK basically any non-heavy suit (B-Series and above become a bit more challenging as the need to headshot arises, but nothing major. Otherwise 2 body shots), and 2HK almost all heavies with 1 headshot... |
|
GeneralButtNaked
ZionTCD Legacy Rising
169
|
Posted - 2013.03.22 04:31:00 -
[61] - Quote
Eternal Technique wrote:
Still waiting on that Anti-material rifle.....................
Forge Gun. |
swannee
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.03.22 05:42:00 -
[62] - Quote
Kira Lannister wrote:I don't know but ask some dude named RED EYE DEMON. He has an OP sniper... Edit: I have 50 thales and I don't snipe, any trades?
ill trade when it is available....depending on what you need of course....may be spoken for on other trades already...
A thales will one shot most...and 2 shot most heavies...problem solved. |
swannee
KILL-EM-QUICK RISE of LEGION
7
|
Posted - 2013.03.22 05:57:00 -
[63] - Quote
Logi Bro wrote:No they don't, and here's why:
Because sniping is a playstyle that contributes to those who do not contribute, the only reason it is in this game is because people would whine and cry if CCP removed it. I still get one-shotted by body-shots, not headshots, and I have a 500 total HP.
snipping contributes plenty. If you are getting one-shot (with 500hp)you are getting hit by a thales. As a dedicated sniper, the majority of what i do is relay enemy postions and light up targets for the rest of the team. I know that i am hated by red dots because i can ussally draw 3-4 players from the battle to try to counter snipe me. So now the rest of the team is only fighting against 12-13 players. How is that not contributing? People that think snipping is not contributing seems to be the same people that continue to run in a straight line across an open area and then complain when they die.
i say leave the rifles they way they are....they are fine once you spec up some. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
54
|
Posted - 2013.03.22 06:22:00 -
[64] - Quote
swannee wrote:Logi Bro wrote:No they don't, and here's why:
Because sniping is a playstyle that contributes to those who do not contribute, the only reason it is in this game is because people would whine and cry if CCP removed it. I still get one-shotted by body-shots, not headshots, and I have a 500 total HP. snipping contributes plenty. If you are getting one-shot (with 500hp)you are getting hit by a thales. As a dedicated sniper, the majority of what i do is relay enemy postions and light up targets for the rest of the team. I know that i am hated by red dots because i can ussally draw 3-4 players from the battle to try to counter snipe me. So now the rest of the team is only fighting against 12-13 players. How is that not contributing? People that think snipping is not contributing seems to be the same people that continue to run in a straight line across an open area and then complain when they die. i say leave the rifles they way they are....they are fine once you spec up some. Yes i shoot from far away, and yes you could call what we do as taking potshots...but either i kill em or my team finishes them off. Nothing wrong with softening targets for fellow team members. On the note of sitting in the back and shooting across the map. I dont seem to understand why people get so mad that i speced into maxing out my range (to avaoid anyone getting close enough to kill me) while they would spec into shield and armor to stay alive on their own class. (Note: if the damage is increased we will all still use 3 complex mods)
you kill me twice and I have your exact position, respawn as a sniper, put two in your chest, then laugh since you now have to waste another dropship to get back up that building/risk being farmed by using an uplink since that position is rather obviously covered. then whip out my pistol, kill that assault who thinks he's clever, rushing the sniper. walk over to the supply depot and pick my regular assault rifle and pistol combo back. |
Anthais Zatekiel
The Smoking Guns C.S.C.
0
|
Posted - 2013.03.22 12:11:00 -
[65] - Quote
Logi Bro wrote:No they don't, and here's why:
Because sniping is a playstyle that contributes to those who do not contribute, the only reason it is in this game is because people would whine and cry if CCP removed it. I still get one-shotted by body-shots, not headshots, and I have a 500 total HP.
Hay I've invested alot of skill points in sniper skills, I don't mind the set up as is. For those that think snipers don't get killed alot, that is not total true. I spend a good bit of time, scanning hills/buildings looking for snipers because they tend to be easier kills; that general turns in to me being hunted by other snipers. I general go for headshot, and I have noticed that for the more experienced players (the guys running around in proto's) they tend move around a lot even when they aren't going anywhere which makes it harder to line up headshots. I'm fine with the way it is.
I wouldn't mind if CCP removed sniping, as I know how annoying it can be when playing anyhting other than. I would hope they would refund my SP, otherwise; yeah I would be a little upset if they did. |
iceyburnz
Crux Special Tasks Group Gallente Federation
388
|
Posted - 2013.03.22 12:24:00 -
[66] - Quote
Anthais Zatekiel wrote:Logi Bro wrote:No they don't, and here's why:
Because sniping is a playstyle that contributes to those who do not contribute, the only reason it is in this game is because people would whine and cry if CCP removed it. I still get one-shotted by body-shots, not headshots, and I have a 500 total HP. Hay I've invested alot of skill points in sniper skills, I don't mind the set up as is. For those that think snipers don't get killed alot, that is not total true. I spend a good bit of time, scanning hills/buildings looking for snipers because they tend to be easier kills; that general turns in to me being hunted by other snipers. I general go for headshot, and I have noticed that for the more experienced players (the guys running around in proto's) they tend move around a lot even when they aren't going anywhere which makes it harder to line up headshots. I'm fine with the way it is. I wouldn't mind if CCP removed sniping, as I know how annoying it can be when playing anyhting other than. I would hope they would refund my SP, otherwise; yeah I would be a little upset if they did.
I don't want sniping removed. I enjoy it from time to time.
I don't want sniper rifles buffed. Way to make new players even less likely to keep playing.
I do think sniper rifles need a cost nerf (increase). Sniper do die, but they die a lot less than everyone else. So deaths should hurt them proportionally to every other player, to remove the idea that its a go to "safe' play style. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1232
|
Posted - 2013.03.22 12:53:00 -
[67] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming.
Whhaaaaaaaaaaaaaaaaaaaaaaaat ?
Those snipers with absolutely no recoil that already 2-shot most infantry with the standard iteration would need a buff ? I can rock a game 32-1 with my standard snipe with just sharpshooter 4, snipe operation 1 and a damage mod. Come on let's be serious for a moment.....
|
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
97
|
Posted - 2013.03.22 12:56:00 -
[68] - Quote
Laurent Cazaderon wrote:StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming. Whhaaaaaaaaaaaaaaaaaaaaaaaat ? Those snipers with absolutely no recoil that already 2-shot most infantry with the standard iteration would need a buff ? I can rock a game 32-1 with my standard snipe with just sharpshooter 4, snipe operation 1 and a damage mod. Come on let's be serious for a moment.....
Annoying from miles away of the battlefield spamming bullets because you are in the future with a Sniper rifle that have not any kind of recoil while the assault rifle has iron sight, using any kind of suit so you can take 2,3,4 bullets having 0 ISK risk? Go home, this post need a nerf. |
Noc Tempre
Imperfects Negative-Feedback
1245
|
Posted - 2013.03.22 13:34:00 -
[69] - Quote
Eternal Technique wrote:Chirico Red Shoulder wrote:I don't think sniper rifles need a buff, they're deadly in the right hands. I don't know what the head shot multiplier is, but it is almost a guaranteed kill if you land it. I do snipe from time to time, mainly to clear out snipers from the map, or when I am solo and my team is not doing a good job. I use a charge sniper rifle with 3 complex damage modifiers on a B series suit, it is almost always one shot kill, if your requested buff was implemented, next thing snipers will be taking out LAVs and HAVs. Still waiting on that Anti-material rifle.....................
It's called the forge gun... |
Sentient Archon
Red Star.
846
|
Posted - 2013.03.22 14:27:00 -
[70] - Quote
StealthReborn wrote:This is not a rant, seriously!
As a dedicated sniper I say no. If anything snipers need to be nerfed to kittening kingdom come. 99.99999 % of the snipers are scrubs. Nerf the snipers so bad that it take serious skill to use them. Played so many matches with 8 kittening snipers trying to kittening counter snipe me and still cant kill me. Kitten the scrub snipers! |
|
Xavi Italia
One-Armed Bandits Hopeless Addiction
16
|
Posted - 2013.03.22 14:51:00 -
[71] - Quote
Other people have said this, but I will say this again, NO. If anything, the sniper either needs a damage nerf or an increase in price. I realize that New Eden isn't fair, but that's, what I think is, the meta-gaming between corps, etc. This is an unfair mechanic, meaning no way to get around it, etc. |
Justin Tymes
Condotta Rouvenor Gallente Federation
4
|
Posted - 2013.03.22 14:59:00 -
[72] - Quote
Of course Snipers don't need a buff. One of the easiest jobs in the game, you don't need to skill up nearly as much as the other weapons to get the most out of them, and arguably has the least risk of dying. |
Cat Merc
Planetary Response Organisation Test Friends Please Ignore
174
|
Posted - 2013.03.22 15:14:00 -
[73] - Quote
Buff? More like nerf. The damage is fine, but sniping is too easy. When someone like me who has all his skill points into Assault suits and assault rifles can get 30/0 with sniper rifles something is very very wrong. And I did it in starter fit. And just to make sure it wasn't an anomaly I did it three times in a row. |
Jack McReady
DUST University Ivy League
85
|
Posted - 2013.03.22 16:03:00 -
[74] - Quote
snipers are useless, all snipers do is kill the random solo guy that is off running past their vision and thats it. most objectives have cover of some sort and a sniper means one less guy with real firepower that is capable of getting objectives and fighting off hard targets like tanks. since sniping is too easy all the kids try it and fail because their contribution is nonexistant. it is no rare occurance that you end in a game with a few active front line players and 10 snipers in the back doing nothing. |
mikegunnz
Pink Fluffy Bounty Hunterz
468
|
Posted - 2013.03.22 17:00:00 -
[75] - Quote
Way to bring a thread back from the dead.
I'll gladly agree to give all SR across the board a 25% dmg buff...
... as soon as they get some damn scope sway! |
Sentient Archon
Red Star.
847
|
Posted - 2013.03.22 17:08:00 -
[76] - Quote
mikegunnz wrote:Way to bring a thread back from the dead.
I'll gladly agree to give all SR across the board a 25% dmg buff... ... as soon as they get some damn scope sway!
No! Please don't even think about that. That will make the charge sniper rifle better than a thale. 25% more damage means the charge sniper will have 266 + 45 = 311 damage. Slap on a couple of damage mods and tit will take the dmage to 370+.
You don't need a scope for the charge sniper. The little charge reticle works well as a great aim assist. Imagine a 400 damage shotgun! |
mikegunnz
Pink Fluffy Bounty Hunterz
468
|
Posted - 2013.03.22 17:45:00 -
[77] - Quote
Sentient Archon wrote:mikegunnz wrote:Way to bring a thread back from the dead.
I'll gladly agree to give all SR across the board a 25% dmg buff... ... as soon as they get some damn scope sway! No! Please don't even think about that. That will make the charge sniper rifle better than a thale. 25% more damage means the charge sniper will have 266 + 45 = 311 damage. Slap on a couple of damage mods and tit will take the dmage to 370+. You don't need a scope for the charge sniper. The little charge reticle works well as a great aim assist. Imagine a 400 damage shotgun!
400 dmg shotgun... that'd be a nerfed shotgun! |
Sentient Archon
Red Star.
847
|
Posted - 2013.03.22 18:01:00 -
[78] - Quote
mikegunnz wrote:400 dmg shotgun... that'd be a nerfed shotgun!
+1 |
EnIgMa99
Imperfects Negative-Feedback
243
|
Posted - 2013.03.22 18:11:00 -
[79] - Quote
Icy Tiger wrote:No. Sniping is easy as hell at the moment. No sway when crouched, no ballistics, no bullet drop, no distance damage drop, it's ridiculously easy to get tons of kills and no deaths with it. After all of the above is implemented, and you're still not going above 10-0, then you can ask for a damage boost.
this |
Soraya Xel
Gentlemen's Foreign Legion Gentlemen's Agreement
28
|
Posted - 2013.03.22 18:15:00 -
[80] - Quote
Sorry, OP. I'm a career sniper, and we don't need a buff. We're plenty powerful as it is, and maybe a little bit OP. |
|
Salazar Skye-fire
Villore Sec Ops Gallente Federation
87
|
Posted - 2013.03.22 20:09:00 -
[81] - Quote
HAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAAHAAAA.......Your just terrible!!! |
Sextus Hardcock
Pink Fluffy Bounty Hunterz
114
|
Posted - 2013.03.22 21:16:00 -
[82] - Quote
lolno (I have Prof. in SR btw) |
swannee
KILL-EM-QUICK RISE of LEGION
8
|
Posted - 2013.03.23 00:02:00 -
[83] - Quote
Heathen Bastard wrote:swannee wrote:Logi Bro wrote:No they don't, and here's why:
Because sniping is a playstyle that contributes to those who do not contribute, the only reason it is in this game is because people would whine and cry if CCP removed it. I still get one-shotted by body-shots, not headshots, and I have a 500 total HP. snipping contributes plenty. If you are getting one-shot (with 500hp)you are getting hit by a thales. As a dedicated sniper, the majority of what i do is relay enemy postions and light up targets for the rest of the team. I know that i am hated by red dots because i can ussally draw 3-4 players from the battle to try to counter snipe me. So now the rest of the team is only fighting against 12-13 players. How is that not contributing? People that think snipping is not contributing seems to be the same people that continue to run in a straight line across an open area and then complain when they die. i say leave the rifles they way they are....they are fine once you spec up some. Yes i shoot from far away, and yes you could call what we do as taking potshots...but either i kill em or my team finishes them off. Nothing wrong with softening targets for fellow team members. On the note of sitting in the back and shooting across the map. I dont seem to understand why people get so mad that i speced into maxing out my range (to avaoid anyone getting close enough to kill me) while they would spec into shield and armor to stay alive on their own class. (Note: if the damage is increased we will all still use 3 complex mods) you kill me twice and I have your exact position, respawn as a sniper, put two in your chest, then laugh since you now have to waste another dropship to get back up that building/risk being farmed by using an uplink since that position is rather obviously covered. then whip out my pistol, kill that assault who thinks he's clever, rushing the sniper. walk over to the supply depot and pick my regular assault rifle and pistol combo back.
never used a drop ship to get into position before, But i am loving how in your example here, i kill you twice and you kill me once. See you on the field to see how well you can implement this in game. Tough to camp an up link that i don't use.
I still say leave the guns alone. There are alot of bad snipers out there, but there are just as many bad assults and heavies as well.
|
Scheneighnay McBob
Bojo's School of the Trades
1123
|
Posted - 2013.03.23 00:11:00 -
[84] - Quote
I appreciate the effort, but you didn't do all the math.
Instead of comparing everything to a single tier of dropsuit, compare them to their own tier.
Standard sniper vs standard dropsuit and modules- 2 shots advanced sniper vs advanced dropsuit and modules- is it still 2 shots? etc |
Chinduko
KILL-EM-QUICK RISE of LEGION
25
|
Posted - 2013.03.23 00:27:00 -
[85] - Quote
I would actually be in favor of a damage boost to all weapons if our team is being red lined. Increase armor for them as well. Maybe it would help a red lined team balance the game. |
Creedair Talor
The Phoenix Federation
1
|
Posted - 2013.03.23 02:47:00 -
[86] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming.
This tells me you are a bad Dust sniper, the point of a sniper no matter if close or very far away is fire support for your squad and overwatch. Your squad is about to charge in pop 1-2 guys in anything and they are easy to pick off. You see a heavy about to jump your squad put a round in him and you tilted the advantage to your mate. If you want to 1 shot get the higher tier rifles. The sniper of dust is not fully meant for killing you are a squad you communicate, you adapt you being able to tell the, what is where makes all the difference, even more so if you can badly wound most of them. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
20
|
Posted - 2013.03.23 03:54:00 -
[87] - Quote
I wish the guys who can sit far away from the battle and shoot into it at little to know risk of death could have even more of an advantage besides what can often be a one hit kill if you're any decent at it.
Sounds like a good idea to me. Here are some numbers. 88+42=99 |
Heathen Bastard
Kang Lo Directorate Gallente Federation
55
|
Posted - 2013.03.23 03:59:00 -
[88] - Quote
swannee wrote:Heathen Bastard wrote:swannee wrote:Logi Bro wrote:No they don't, and here's why:
Because sniping is a playstyle that contributes to those who do not contribute, the only reason it is in this game is because people would whine and cry if CCP removed it. I still get one-shotted by body-shots, not headshots, and I have a 500 total HP. snipping contributes plenty. If you are getting one-shot (with 500hp)you are getting hit by a thales. As a dedicated sniper, the majority of what i do is relay enemy postions and light up targets for the rest of the team. I know that i am hated by red dots because i can ussally draw 3-4 players from the battle to try to counter snipe me. So now the rest of the team is only fighting against 12-13 players. How is that not contributing? People that think snipping is not contributing seems to be the same people that continue to run in a straight line across an open area and then complain when they die. i say leave the rifles they way they are....they are fine once you spec up some. Yes i shoot from far away, and yes you could call what we do as taking potshots...but either i kill em or my team finishes them off. Nothing wrong with softening targets for fellow team members. On the note of sitting in the back and shooting across the map. I dont seem to understand why people get so mad that i speced into maxing out my range (to avaoid anyone getting close enough to kill me) while they would spec into shield and armor to stay alive on their own class. (Note: if the damage is increased we will all still use 3 complex mods) you kill me twice and I have your exact position, respawn as a sniper, put two in your chest, then laugh since you now have to waste another dropship to get back up that building/risk being farmed by using an uplink since that position is rather obviously covered. then whip out my pistol, kill that assault who thinks he's clever, rushing the sniper. walk over to the supply depot and pick my regular assault rifle and pistol combo back. never used a drop ship to get into position before, But i am loving how in your example here, i kill you twice and you kill me once. See you on the field to see how well you can implement this in game. Tough to camp an up link that i don't use. I still say leave the guns alone. There are alot of bad snipers out there, but there are just as many bad assults and heavies as well.
I'm not the best at any given item in this game. but I do most all of them competently. one of the wonders of ADD actually. one minute I'm rushing you with an assault rifle, the next I'm holding the line with an HMG, the next I'm pissed off and hunting down every idiot watching the field through a scope, thinking they are some kind of god. I instill the fear of mortality in them. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
20
|
Posted - 2013.03.23 05:07:00 -
[89] - Quote
Heathen Bastard wrote: I instill the fear of mortality in them.
Haha. No you don't. |
Beta Dust Fish
Villore Sec Ops Gallente Federation
20
|
Posted - 2013.03.23 05:10:00 -
[90] - Quote
StealthReborn wrote: I am trash player.
the amount of stupidity from a redline camper who hides with sniper rifle is unexplainable |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
55
|
Posted - 2013.03.23 05:18:00 -
[91] - Quote
Nemo Bluntz wrote:Heathen Bastard wrote: I instill the fear of mortality in them. Haha. No you don't.
They either die or they run and hide. they die because they were not expecting anyone to return fire and could not run away fast enough. if you run, you are afraid. I conquer my fear with rage and vengeance.
What do you conquer yours with? Hiding on the side of a mountain, praying that bastard with a rifle who got fed up with your antics didn't see where you were running to? Don't worry, I saw you running, I'm already lining up the shot. All shall be quiet soon little "immortal"
I shall then do as any good sniper does: Leave the area to find new prey. |
night-times
Ahrendee Mercenaries
47
|
Posted - 2013.05.26 08:45:00 -
[92] - Quote
night-times wrote:better yet, get rid of the entire sniper tree, the game would be better without sniper rifles
from the ugly and putrid depths of the DUST 514 forums... I RESURRECT YOU!!!
a year later and i still agree a sniping tree shouldn't even exist in this game, i find it a little funny that DUST is progressing at the same rate as MAG did and that is just insulting :) |
Doc Noah
Algintal Core Gallente Federation
19
|
Posted - 2013.05.26 11:17:00 -
[93] - Quote
My only issue with the SR is the low magnification on the scope. The only way to get a consistent clean headshot is to be within TAR range which is a huge no no. A good fix would be to implement an adjustable scope with 3x, 6x, and 12x ranges depending on how many times you hit the zoom button.
Do think the sway needs to be toned down a bit (besides the -25% sway prof.) to make SR somewhat more reliable at TAR/LR range without looking drunk from the slightest movement. Otherwise a decrease in how long it takes to reach standing still accuracy.
Sway needs to be removed if you're already standing perfectly still and then scoping (dont be confused with scoping AND THEN standing still) or at least a reduced time to perfect accuracy.
Scope should be closer to center when scoping in. Currently if you aim in a general area and then scoping, the scope aims like a few inches upwards which is rather stupid imo. I can understand trying to prevent quick scoping but its just too much of a jump from its original aiming point.
Dont know what the thales SR is, I cant find it in market or salvage, and I hope its not like contact grenades where you have to spec into it to see it. I dont think SR needs a damage buff but an increased headshot damage modifier would be nice.
Aiming in general needs to be fixed to make sniping more smoother and not clunky. Getting headshots is one of the hardest things to do since you have to carefully move the dot over a few pixels without overdoing it.
Hand shaking needs to be removed or fixed, I've noticed that when I hover my dot over their head, it'll phase white and red like my aim is shaking over and away from their head despite not moving the controls. |
Yuki752
Intara Direct Action Caldari State
0
|
Posted - 2013.05.26 12:28:00 -
[94] - Quote
In my opinion sniper rifles are fine as they are. I have no problem using a militia variant sniper rifle to counter-snipe others, to a very lethal degree. Just HTFU and go for headshots. Then proceed to laugh as the proto suit user falls.
I must add that as much as I dislike snipers, I also love them. That is, when they actually provide cover and support. To the sniper who provided me OUTSTANDING support whoever you may be, I salute you! By him(her) taking down the shields of those who spawned around the objective, panicked them and guaranteed me kills, the two of us demonstrated teamwork to its fullest.
Why can't all you snipers be like that? :') |
Otoky
DIOS EX. Gentlemen's Agreement
98
|
Posted - 2013.05.26 12:49:00 -
[95] - Quote
Yuki752 wrote: I must add that as much as I dislike snipers, I also love them. That is, when they actually provide cover and support. To the sniper who provided me OUTSTANDING support whoever you may be, I salute you! By him(her) taking down the shields of those who spawned around the objective, panicked them and guaranteed me kills, the two of us demonstrated teamwork to its fullest.
Why can't all you snipers be like that? :')
You're welcome :) |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
117
|
Posted - 2013.05.26 13:06:00 -
[96] - Quote
I HATE SNIPERS. It takes a special type of person to feel good about not helping your team. Or being too cowardly to enter battle. I cooked so many of these losers in Chromosome, it was too fun.
They do need a buff. If they cant help by participating in warfare they should atleast be able to kill people. Enemy snipers are only slightly annoying ATM. I just walk away. no real threat.
Itried that AUR sniper rifle on a whim. It was laughable. I sunk every bullet in red dots. no kills. i dont even think i got assists.
plz unnerf. we need diversity.
"diversity, i beleive thats an old, old wooden ship" |
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