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RECON BY FIRE
BetaMax.
51
|
Posted - 2012.12.29 02:35:00 -
[31] - Quote
Sniper rifles do not need more damage, you simply need more skill. Plenty of people one or two shot me. The OHK headshots while running perpendicular to the sniper are already bad enough as it is. |
Myles Aarne
Amarrican Ground Forces I Whip My Slaves Back and Forth
22
|
Posted - 2012.12.29 02:49:00 -
[32] - Quote
Swufy wrote:OP, your math is wrong. You assume you do 100% damage and that you only have one damage mod.
I have 3x Complex Damage Mods, Weaponry lv5, Prof. lv4, and I used the Ish.
^This.
And as an old guy with only a poor to mediocre gun game, I will add that I live in fear of Solid Kat and other counter-snipers, while my own focus tends to be on counter-sniping and trying to force people away from objectives. |
night-times
Ahrendee Mercenaries Legacy Rising
46
|
Posted - 2012.12.29 02:52:00 -
[33] - Quote
better yet, get rid of the entire sniper tree, the game would be better without sniper rifles |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.29 02:55:00 -
[34] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming. 10 of my dropsuits cost 1.112 million . How much do 10 sniper rifles cost?......thats what I thought.You and the rest of you like minded pussie snipers can GFY |
Je-NOVA
Zumari Force Projection Caldari State
3
|
Posted - 2012.12.29 02:57:00 -
[35] - Quote
Why are you only using one light damage modifier. A sniper would benefit from as many damage modifiers they can fit if they aren't focusing on tanking with shields. |
Myles Aarne
Amarrican Ground Forces I Whip My Slaves Back and Forth
22
|
Posted - 2012.12.29 02:58:00 -
[36] - Quote
night-times wrote:better yet, get rid of the entire sniper tree, the game would be better without sniper rifles
Ah, why didn't I take up sniping before putting all those points into AR proficiency? Responses like THIS are why I find sniping rewarding! |
StealthReborn
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.12.29 03:49:00 -
[37] - Quote
Swufy wrote:OP, your math is wrong. You assume you do 100% damage and that you only have one damage mod.
I have 3x Complex Damage Mods, Weaponry lv5, Prof. lv4, and I used the Ish. Even with new patch, I still one shot most suits. I don't know if it's the same for snipers, but ARs do 90% damage to limbs, 110% damage to body, and 165% damage to head. It's designed perfectly right now so that only dedicated snipers (keyword: dedicated. Max all sniping skills dedicated) can one shot people. That's how it should be.
If you want a OSOK sniper, then use the charge sniper. If I remember, it does 266 base, you just have to charge it up before every shot.
The +30% from the complex damage mods is a bug. Instead of 30% you should only be getting about 18% because of the stacking penalties. |
StealthReborn
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.12.29 03:52:00 -
[38] - Quote
Je-NOVA wrote:Why are you only using one light damage modifier. A sniper would benefit from as many damage modifiers they can fit if they aren't focusing on tanking with shields.
Because every damage mod that you apply has a stacking penalty as it says in the description. Apparently from what I've read around here is that there's a bug where the stacking penalties aren't applying.
Can't find the threads on where it has said them, just have to take my word for it. Trust me, if there wasn't, I'd be stacking! |
Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2012.12.29 03:57:00 -
[39] - Quote
Someone needs to look at what sniper rifle has the highest single shot damage. Hint it's not a high level one. |
Nova Knife
Seituoda Taskforce Command Caldari State
783
|
Posted - 2012.12.29 04:46:00 -
[40] - Quote
StealthReborn wrote: When you're a sniper and you're across the map in some cases,
Well, that's really your problem. If your target is across the map, you're generally a bad sniper. I'm not referring to your aim. I'm referring to you being of no use to your team. Your target should never be more than 200-300m away from you as a sniper TBH. You should move around from place to place to cover your team as needed. If you're one of the dudes in the hills under your MCC or in your redline, you don't deserve to get any points, let alone easy OHK points.
Quote: It's hard enough sometimes that you have to be literally exact with you're shot. In most cases, the sniper will miss. 60% of the time I'll miss because it's very difficult to do and having to do it again after finally hitting them is frustrating and I'm well experienced.
Are you aware that you do not need to lead your shots in dust? Sniping is, if anything, -too easy- in dust. Simply put your reticle on them and press shoot as soon as the dot turns red. Paydirt. For me the hardest part of sniping is forcing myself not to lead the target, a habit which is admittedly pretty hard to kick from other games.
Quote:It's like saying that a player has played Dust 514 for 5 years and a brand new player comes along with the basic assault suit and doesn't die. It's like you've wasted all that time developing your sniper rifle skills and there's no pay off. No offense is taken btw
Lastly, coming back to an earlier point: If you're ever shooting at someone and they either make it to cover or manage to kill you before you can fire off one single followup shot needed to kill them... You're either in a horrible spot or just horrible at sniping. To echo an earlier poster : No offense.
Snipers don't need a buff, they are scary enough as-is when people actually use them properly.
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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.29 05:03:00 -
[41] - Quote
StealthReborn wrote:This is not a rant, seriously!Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. What are your thoughts and opinions on this? Please no flaming.
OK if your going to go soley into sniping I'm going to assume your no longer using the standard suit if you are then you can add more damage mods so you can put out more damage I know why your not killing me.
along with my skill add ons for armor and shields I have 205 shields and 315 armor (EXO-5 A-series) with all of that I get dropped to considerably low armor when hit with a sniper round however prior to that i could get dropped easy
if your sniping from the red-line you only need damage mods and a nanohive you can leave the low powered mods alone
If someone can remember what the stack penalty is i would appreciate this but i think it is 3% of the second mod
so if your running 2 complex thats 17% increase
NT-511 at 199.5 * 1(.1+.15+.17)= 283.9 per shot so one shot on my suit 520-283.9= 236.1 -----------------^^^^^^ this isnt right because I don't know what the sniper rifle does as far as having a bonus against shields or armor (and it looks lower when i get hit
ANND this late in a build you cannot assume people are using the basic suits anymore even my RAVEN has better combined than 300 and no-one I play with will play without either shield boosters or armor plates |
Integral Zan
IMPSwarm Negative-Feedback
46
|
Posted - 2012.12.29 07:41:00 -
[42] - Quote
We are just going through an awkward time with the protogear nerf, either it changes and til then you have to aim for the head or it's not going to change so you might as well practice aiming for the head
...you choose |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.29 08:56:00 -
[43] - Quote
Integral Zan wrote:We are just going through an awkward time with the protogear nerf, either it changes and til then you have to aim for the head or it's not going to change so you might as well practice aiming for the head
...you choose
Are you related to another Zan? Perhaps a tired one?
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steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.12.29 11:25:00 -
[44] - Quote
you idea is a good point till you put into context of a fuild battle, most people you will be shooting at wont have full health, or when you hit them will normally be finished off by someone else very quickly.
The damage on sniper rifles is fine imo if they become anymore powerful, they will become an insta hit weaponry which is great for the sniper and not fun for anyone else as NO one would be able fight back unless they became snipers themselves.
tbh the double tap is fine most snipers should be able to get those two shots in before anyone can react to the first one |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.12.29 11:56:00 -
[45] - Quote
when i get bored i use snipers and they are fine they kill 1 to 2 shots on regs |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2012.12.29 13:35:00 -
[46] - Quote
Damage is fine, except for charge rifle. Snipers are fairly powerful at mid ranges as is, upping damage would make them the awp. Solution to your issue is running 2 / 3 complex dmg mods. The only issue I have been having is CPU; making farsight extremely potent compared to the other non-officer rifles.
Charge rifle could do with a buff, because it's trade off of wrist injury is too much not to 1 shot all but heavies. |
trollsroyce
Seraphim Initiative. CRONOS.
164
|
Posted - 2012.12.29 13:41:00 -
[47] - Quote
The fine line of balance lies in close-mid ranges where scoring hits is elementary; if a snipng heavy can oneshot assaults and medics it gets bad fast. |
Chirico Red Shoulder
Doomheim
17
|
Posted - 2012.12.29 17:46:00 -
[48] - Quote
I don't think sniper rifles need a buff, they're deadly in the right hands. I don't know what the head shot multiplier is, but it is almost a guaranteed kill if you land it. I do snipe from time to time, mainly to clear out snipers from the map, or when I am solo and my team is not doing a good job. I use a charge sniper rifle with 3 complex damage modifiers on a B series suit, it is almost always one shot kill, if your requested buff was implemented, next thing snipers will be taking out LAVs and HAVs. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.12.29 18:54:00 -
[49] - Quote
StealthReborn wrote:Victor 'LifeLine' Ramous wrote:... get a headshot?
I really dont see the issue, you still down a good portion of his/her hp making the person an easy wipe up target for other players. Why should you be granted a weapon that autokills any suit above militia?
Last thing i want to see is more bluedots sticking to the hills thinking they are helping the team by padding thier k/d, sincerely no offense intended OP but more dmg is definitely not needed. When you're a sniper and you're across the map in some cases, it's like trying to shoot a penny in a wide open field. It's extremely hard to do. I don't expect to one shot suits above militia due to the opposing player obviously having extenders and soforth. It's the very basic of armor that shouldn't withstand a maxed out sniper rifle after putting a ton of time into increasing it's strengths. It's hard enough sometimes that you have to be literally exact with you're shot. In most cases, the sniper will miss. 60% of the time I'll miss because it's very difficult to do and having to do it again after finally hitting them is frustrating and I'm well experienced. It's like saying that a player has played Dust 514 for 5 years and a brand new player comes along with the basic assault suit and doesn't die. It's like you've wasted all that time developing your sniper rifle skills and there's no pay off. No offense is taken btw
Yeah definitely should work on the headshots. I can OHK some heavies with a headshot. I agree that at extreme distances, headshots are tricky. I would advise that you move closer maybe? I'm not saying you need to be right up in the fight, but there is an ideal range that makes headshots easy enough, while still being out of any real danger from AR fire.
Other than that, if your teammate is fighting an enemy and you land a body shot on that enemy, you have pretty much given your teammate the kill, which is fine imo. I do find that against prototype suits you really do need prototype snipers and good skills to do enough damage to be effective. Again that is fine imo.
Overall I think the damage is pretty solid on snipers atm. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.12.29 18:55:00 -
[50] - Quote
Chirico Red Shoulder wrote:I don't think sniper rifles need a buff, they're deadly in the right hands. I don't know what the head shot multiplier is, but it is almost a guaranteed kill if you land it. I do snipe from time to time, mainly to clear out snipers from the map, or when I am solo and my team is not doing a good job. I use a charge sniper rifle with 3 complex damage modifiers on a B series suit, it is almost always one shot kill, if your requested buff was implemented, next thing snipers will be taking out LAVs and HAVs.
Still waiting on that Anti-material rifle..................... |
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Hauker Due
Rubber Chicken Bombers
25
|
Posted - 2012.12.29 21:51:00 -
[51] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming.
While you make some good points I think as snipers we have a good life. Just adapt your suit and try out different things.
This is what I roll and I can one shot kill about 90% of the time as long as its not a heavy, although heavies are so slow that head shots are easy.
Logi type A Charge Sniper Rifle - 266 Weaponry lvl 5 - 10% = +26.6 Sniper Proficiency lvl 5 - 15% = +39.9 (3) complex light damage mods= ??? even with a stacking penalty worth it because like in EVE you will get maybe 8-9% on the second, but it is based off of the new total damage. 10% of 266 is 26.6, add those... 292.6 the second mod is 23.4 (at 8%) which is not much of a drop. The third will be more, but I'll take every drop to one shot kill almost anything out there. This is how I add it up....
Charge Sniper 266 +1st damage mod @ 10% = 292.6 +2nd damage mod @ 8% = 316 +3rd damage mod @ 6% = 334.96
I use the base to calculate the percentages for each new addition like I have shown above and add them together, which leaves 334.96 + weaponry lvl 5 (26.6) = 361.56 + Sniper proficiency lvl 5 (39.9) = 401.46
So basically if someone is walking around with anything less than 401 between shield and armor they are dead.
I believe the way I add it all up is correct or at least as close as can be - could even be on the conservative side.
Would enjoy to hear others thoughts though...
|
XV1
Bulldog Mining and Industrial Ltd Rebel Alliance of New Eden
0
|
Posted - 2013.03.22 00:56:00 -
[52] - Quote
I would like to see the ehadshot multiplier added to the stats of the weapons, and maybe they could show us the stacking penalties for damage modifying modules. |
XV1
Bulldog Mining and Industrial Ltd Rebel Alliance of New Eden
0
|
Posted - 2013.03.22 01:06:00 -
[53] - Quote
I kind of agree that basic health on the first suits should not be able to resist a sniper round to even the body with max skills, but right now sniping is not that bad..... i do think that the head shot multiplier should be enough to scare heavies even with a standard rifle. |
Veritas Vitae
Pink Fluffy Bounty Hunterz
81
|
Posted - 2013.03.22 01:07:00 -
[54] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming.
2 flaws I find with this, though you did a decent job using math and logic.
1) You don't account for stacking damage modules. Even just a second complex damage mod will result in OHKs on those basic suits, even some with shield modules.
2) Your percent stacking in your math may or may not be wrong. From my personal experience, I think it is, because I watched my 400 EHP suit get OHK by a body shot from a basic charge sniper rifle. Another example of this is damage mods. They are factored one at a time, so 1 = dmg x 1.1, 2 = dmg x 1.21, etc (until they fix the stacking penalty on infantry dmg mods).
What it seems to me is that stat modifiers are factored in one at a time. Let's take your NT-511 for example, since I tend to lose 300-350 EHP suits to OHKs regularly. So Weaponry 5, 200*1.1= 220, add Prof 5, 220*1.15 = 253. Add on one damage mod, 253*1.1= 278, or roughly +39% damage, instead of the +35% damage if they were all added then multiplied. Add more damage mods and it escalates.
If somebody already said this, I was too lazy to read more than the OP. |
Himiko Kuronaga
SyNergy Gaming
53
|
Posted - 2013.03.22 01:09:00 -
[55] - Quote
Or, rather than buff sniper rifles, how about the snipers actually get off their lazy asses and contribute something to their team once in a while instead of living in their own little deluded world where taking potshots at the weakest members of the opposing team somehow results in points being taken. |
ladwar
Dead Six Initiative Daringly Inserting Large Dangerous Objects
32
|
Posted - 2013.03.22 01:58:00 -
[56] - Quote
Hauker Due wrote:StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming. While you make some good points I think as snipers we have a good life. Just adapt your suit and try out different things. This is what I roll and I can one shot kill about 90% of the time as long as its not a heavy, although heavies are so slow that head shots are easy. Logi type A Charge Sniper Rifle - 266 Weaponry lvl 5 - 10% = +26.6 Sniper Proficiency lvl 5 - 15% = +39.9 (3) complex light damage mods= ??? even with a stacking penalty worth it because like in EVE you will get maybe 8-9% on the second, but it is based off of the new total damage. 10% of 266 is 26.6, add those... 292.6 the second mod is 23.4 (at 8%) which is not much of a drop. The third will be more, but I'll take every drop to one shot kill almost anything out there. This is how I add it up.... Charge Sniper 266 +1st damage mod @ 10% = 292.6 +2nd damage mod @ 8% = 316 +3rd damage mod @ 6% = 334.96 I use the base to calculate the percentages for each new addition like I have shown above and add them together, which leaves 334.96 + weaponry lvl 5 (26.6) = 361.56 + Sniper proficiency lvl 5 (39.9) = 401.46 So basically if someone is walking around with anything less than 401 between shield and armor they are dead. I believe the way I add it all up is correct or at least as close as can be - could even be on the conservative side. Would enjoy to hear others thoughts though... yea but the stackinng of damage mods is a bonus as it stands so its. i rounded off to lowest @10%=292.6 @11%=321 @12%=353 @13%(fouth)=388 388+26.6+39.9=454 so yea one shot basically everything. heavies just go for the head and u get your one shot. logi tanks may tank 2 shots and limb away in total fear but super rare case |
AgxEffect
Pro Hic Immortalis RISE of LEGION
9
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Posted - 2013.03.22 02:13:00 -
[57] - Quote
The snipers I know pack at lease three damage mods sniper rifles work fine in this game and don't need a buff just my thoughts. If you have a hard time aiming try a mouse. |
Marston VC
SVER True Blood Unclaimed.
132
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Posted - 2013.03.22 02:32:00 -
[58] - Quote
StealthReborn wrote:This is not a rant, seriously!NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300
Charge rifle with x3 complex damage mods = profit. also, since were on the topic can someone tell me how much more damage is done on a headshot with sniper rifles? i swear i get hit in the head with lower end ones and it does a lot of damage but doesn't quite kill me..... (or it was a mad powerful charge rifle) either way im not sure......
btw being able to tank four standard sniper rounds feels great! Still having trouble with the fifth one though..... |
Gemini Cuspid
Amarr Templars Amarr Empire
3
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Posted - 2013.03.22 02:58:00 -
[59] - Quote
Without having to put up any stats or damage figures, snipers don't need the buff for only one reason: defensive positioning. Overall as a sniper, if you pick the right areas and even a nanohive your real sole threat are other snipers. A well positioned sniper can avoid getting killed by the majority of the weapons out there. That said, what would be the point of raising the potential weapon damage when the risk to yourself isn't proportional?
You can argue the facts of weapon damage comparisons and such but at the end of the day you can still safely pocket yourself in a good position and pick off a good portion of the half-alive troops out there. No offense but I hate sniper rants because it does remind me of the old-school Counter-Strike arguments.
If the terrain maps more easily prevented snipers from being pretty safe and secure, then yeah I'd favor it. It again comes down to the risks one is exposed to in using a certain weapon; an AR isn't going to mow down opponents like a heavy but it does have better range, that laser is nice from afar but stinks up close, exact opposite for the shotgun. If you're a sniper and you get that boost in damage then we'd get a game filled with snipers going for kill~based skill points whose only fears are snipers, orbital strikes and vehicles which makes it a pretty damn sad list overall.
You don't have to agree with the argument but it is a perspective and is a valid one; I'd rather avoid playing a 100% sniper game even if its for just casual play... And as for the "can't kill most AR suit users in one shot", they're not all going to have full shield and armor 100% of the time now are they? They are on the front lines ya know and if they take damage when engaging it can easily be a one shot kill. |
2100 Angels
The Southern Legion
17
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Posted - 2013.03.22 04:27:00 -
[60] - Quote
Has anybody here actually played as a sniper? "Snipers never die"? what? Try playing one regularly and then come and tell me that. Sure, there are some maps that make it easier to stay alive (Manus peak), especially when you're playing against a team with a lot of relatively new players, but play against anybody who has half a clue about what they're doing and survivability becomes a big issue, especially on the maps that have a lot of cover and cater well for cqc. That's not to say it's impossible to get a good KDR on these maps, just that there is a real threat and snipers are not the "omg god mode neva die" class that people seem to be indicating...... it takes a lot more skill.
Having said that, the only change to the CURRENT snipers that need to be made are the militia nerfed and proto buffed so that there is a noticeable difference between the rifles, and the charge needs to require Sniper Rifle Operation 4 instead of 2. I don't see any reason for an overall damage buff considering that in a militia assault suit with a charge rifle I can OHK basically any non-heavy suit (B-Series and above become a bit more challenging as the need to headshot arises, but nothing major. Otherwise 2 body shots), and 2HK almost all heavies with 1 headshot... |
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