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StealthReborn
L.O.T.I.S. Legacy Rising
14
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Posted - 2012.12.28 20:48:00 -
[1] - Quote
This is not a rant, seriously!
I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving.
If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them.
Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper.
Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear.
Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor.
NT-511: 200 damage.
Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage
200 x .35 = 70 200 + 70 = 270
NT-511 max damage output: 270 Basic assault armor = 300
So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this:
210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300
So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense.
Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit.
For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good.
Thanks to everyone who has read this, it's appreciated!
What are your thoughts and opinions on this? Please no flaming.
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StealthReborn
L.O.T.I.S. Legacy Rising
14
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Posted - 2012.12.28 21:08:00 -
[2] - Quote
Victor 'LifeLine' Ramous wrote:... get a headshot?
I really dont see the issue, you still down a good portion of his/her hp making the person an easy wipe up target for other players. Why should you be granted a weapon that autokills any suit above militia?
Last thing i want to see is more bluedots sticking to the hills thinking they are helping the team by padding thier k/d, sincerely no offense intended OP but more dmg is definitely not needed.
When you're a sniper and you're across the map in some cases, it's like trying to shoot a penny in a wide open field. It's extremely hard to do. I don't expect to one shot suits above militia due to the opposing player obviously having extenders and soforth. It's the very basic of armor that shouldn't withstand a maxed out sniper rifle after putting a ton of time into increasing it's strengths.
It's hard enough sometimes that you have to be literally exact with you're shot. In most cases, the sniper will miss. 60% of the time I'll miss because it's very difficult to do and having to do it again after finally hitting them is frustrating and I'm well experienced.
It's like saying that a player has played Dust 514 for 5 years and a brand new player comes along with the basic assault suit and doesn't die. It's like you've wasted all that time developing your sniper rifle skills and there's no pay off.
No offense is taken btw |
StealthReborn
L.O.T.I.S. Legacy Rising
14
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Posted - 2012.12.28 21:44:00 -
[3] - Quote
BobThe843CakeMan wrote:headshot is pretty much a one shot kill to all but heavies granted it's hard to get but if u do u feel very satisfied. As far as damage goes it's fine. I hate snipers enough no need to buff them. Lol
It's always satisfying indeed. |
StealthReborn
L.O.T.I.S. Legacy Rising
14
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Posted - 2012.12.29 03:49:00 -
[4] - Quote
Swufy wrote:OP, your math is wrong. You assume you do 100% damage and that you only have one damage mod.
I have 3x Complex Damage Mods, Weaponry lv5, Prof. lv4, and I used the Ish. Even with new patch, I still one shot most suits. I don't know if it's the same for snipers, but ARs do 90% damage to limbs, 110% damage to body, and 165% damage to head. It's designed perfectly right now so that only dedicated snipers (keyword: dedicated. Max all sniping skills dedicated) can one shot people. That's how it should be.
If you want a OSOK sniper, then use the charge sniper. If I remember, it does 266 base, you just have to charge it up before every shot.
The +30% from the complex damage mods is a bug. Instead of 30% you should only be getting about 18% because of the stacking penalties. |
StealthReborn
L.O.T.I.S. Legacy Rising
14
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Posted - 2012.12.29 03:52:00 -
[5] - Quote
Je-NOVA wrote:Why are you only using one light damage modifier. A sniper would benefit from as many damage modifiers they can fit if they aren't focusing on tanking with shields.
Because every damage mod that you apply has a stacking penalty as it says in the description. Apparently from what I've read around here is that there's a bug where the stacking penalties aren't applying.
Can't find the threads on where it has said them, just have to take my word for it. Trust me, if there wasn't, I'd be stacking! |
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