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StealthReborn
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.12.28 20:48:00 -
[1] - Quote
This is not a rant, seriously!
I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving.
If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them.
Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper.
Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear.
Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor.
NT-511: 200 damage.
Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage
200 x .35 = 70 200 + 70 = 270
NT-511 max damage output: 270 Basic assault armor = 300
So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this:
210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300
So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense.
Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit.
For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good.
Thanks to everyone who has read this, it's appreciated!
What are your thoughts and opinions on this? Please no flaming.
|
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2012.12.28 20:53:00 -
[2] - Quote
headshot is pretty much a one shot kill to all but heavies granted it's hard to get but if u do u feel very satisfied. As far as damage goes it's fine. I hate snipers enough no need to buff them. Lol |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.12.28 20:53:00 -
[3] - Quote
... get a headshot?
I really dont see the issue, you still down a good portion of his/her hp making the person an easy wipe up target for other players. Why should you be granted a weapon that autokills any suit above militia?
Last thing i want to see is more bluedots sticking to the hills thinking they are helping the team by padding thier k/d, sincerely no offense intended OP but more dmg is definitely not needed. |
Psychotic Shooter
Opus Arcana Orion Empire
23
|
Posted - 2012.12.28 20:55:00 -
[4] - Quote
Well snipers can get very good shot . i know some maps that always have snipers if you want to take some one out get a better faster rifle
and think abut this i have a suit i have armor i have shields extra armor and shields on top of that your not going to take me out in one shot
See you in the battlefield |
Free Beers
Internal Error. Negative-Feedback
1031
|
Posted - 2012.12.28 20:58:00 -
[5] - Quote
double tap to body or picking off semi damaged infantry is how i roll sniper.
If you want more alpha damage you can go **** yourself :-) |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.28 21:00:00 -
[6] - Quote
I'm not having any trouble with a standard right now. Everyone takes 1 or 2 shots, not counting heavies. |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
94
|
Posted - 2012.12.28 21:01:00 -
[7] - Quote
As a newbie sniper I feel ur pain but we snipes need to remember that everybody else on the BF pretty much hates us.
And while I get that a sniper bullet should put someone down in say BF3 in New Eden alot of research goes into shield and armour tech
So while I do find it annoying when you finally get a hit on that other sniper on the far side of the match and he/she just takes it then hides. I think sniper dmg needs to be nerfed to allow others to play the game.
because, as I play with a mouse and keyboard getting hits isnt that hard and whole squads would go down if I could one shot kill to the body which would be unfair. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.28 21:02:00 -
[8] - Quote
I don't know but ask some dude named RED EYE DEMON. He has an OP sniper...
Edit: I have 50 thales and I don't snipe, any trades? |
StealthReborn
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.12.28 21:08:00 -
[9] - Quote
Victor 'LifeLine' Ramous wrote:... get a headshot?
I really dont see the issue, you still down a good portion of his/her hp making the person an easy wipe up target for other players. Why should you be granted a weapon that autokills any suit above militia?
Last thing i want to see is more bluedots sticking to the hills thinking they are helping the team by padding thier k/d, sincerely no offense intended OP but more dmg is definitely not needed.
When you're a sniper and you're across the map in some cases, it's like trying to shoot a penny in a wide open field. It's extremely hard to do. I don't expect to one shot suits above militia due to the opposing player obviously having extenders and soforth. It's the very basic of armor that shouldn't withstand a maxed out sniper rifle after putting a ton of time into increasing it's strengths.
It's hard enough sometimes that you have to be literally exact with you're shot. In most cases, the sniper will miss. 60% of the time I'll miss because it's very difficult to do and having to do it again after finally hitting them is frustrating and I'm well experienced.
It's like saying that a player has played Dust 514 for 5 years and a brand new player comes along with the basic assault suit and doesn't die. It's like you've wasted all that time developing your sniper rifle skills and there's no pay off.
No offense is taken btw |
StealthReborn
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.12.28 21:44:00 -
[10] - Quote
BobThe843CakeMan wrote:headshot is pretty much a one shot kill to all but heavies granted it's hard to get but if u do u feel very satisfied. As far as damage goes it's fine. I hate snipers enough no need to buff them. Lol
It's always satisfying indeed. |
|
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.12.28 21:50:00 -
[11] - Quote
Sniping in this game is pretty easy. A OHK Sniper Rifle is bad for business.... especially with how easy it is to snipe in Dust. As is, a good sniper that gets a fair number of headshots, can still down a lot of players w/o running thru too much ammo. Even the militia SR is pretty deadly in this game. I don't think the SR needs a buff of any sort. |
Gaff Origami
ZionTCD Legacy Rising
49
|
Posted - 2012.12.28 21:52:00 -
[12] - Quote
As a sniper I have mixed feelings about this as I only tend to die by being counter-sniped and my elite fitting is tanked with shields and armor to up my survivability (357 shield/294 armr) so I can typically survive two body shots and I like that.
I do feel CCP went in the wrong direction this Build bringing the stats of militia and proto weapons closer. I only run the Ishukone because I have plenty of ISK, otherwise mathematically it doesn't make much sense. It's much cheaper it run a basic sniper rifle with a complex damage mod to get the same damage as a proto rifle for roughly 26K ISK less.
190 x 1.1 = 209 (15,000 ISK) 209 x 1.0 = 209 (41,000 ISK)
Unlike the TAR-07 which has a much higher zoom (and dmg) there is no difference between the basic and proto rifles that I'm aware of. If CCP wants to keep the damage levels closer together they need to find other ways to differentiate between the different levels of weapons within the sniper class. They could do a number of things such as increase zoom, increase RPM, increase clip size, increase max ammo...anything to add some value to the proto gear because right now the numbers don't add up.
Kira Lannister wrote:I don't know but ask some dude named RED EYE DEMON. He has an OP sniper... Edit: I have 50 thales and I don't snipe, any trades?
I'll trade you 5 Surya's and 20 Prometheus and 15 Eryx's for the Thale's (I wish...) |
Skag Barron
Tronhadar Free Guard Minmatar Republic
52
|
Posted - 2012.12.28 21:57:00 -
[13] - Quote
I've been sniping since I started on Dust, the rifles are fine as they are.
If I want to sit on a hill and panic heavies I use a charge sniper rifle with a few damage mods, If I want to move about the battlefield I use a semi auto which are great for picking away at shields and doing some damage to help out your buddies.
And playing the role of a sniper I kinda like the peace and quite sitting on a hill affords me, it's nice to watch the battle unfold while having a smoke and a cup of coffee, it's great spotting a heavy your teammates haven't notice yet, just to put one in his head and drop his shields maybe even some armor before he rounds the corner on your friendly blue dots.
But the last thing I want to see is the sniper rifles getting a buff, can you imagine what you happen to my peaceful existence on that hill if all rifles where a one hit hill! it would look like the campsite of some festival! There are enough hermits on the hill as is.........
|
Toona Akiga
Ahrendee Mercenaries Legacy Rising
13
|
Posted - 2012.12.28 22:43:00 -
[14] - Quote
I think rifle damage is fine. If CCP wants to buff snipers they can start with HUD clutter. (Protip: move around in tight packs because snipers can't see your bodies through the health bar spam, however you will be a wet dream for mass driver users.) High level of detail fidelity in scope mode would help too if it doesn't drop the frame rate too low. I'm sure most of you have experienced the "It looks like I'm hitting the guy but he isn't taking damage" glitch. Its because he is actually behind a hill you can't see because the terrain de-rezzes from far away.
And of course sun glare washing out your targeting reticule, frame rate consistency, and micro freezes are issues everyone would like to see gone. |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
57
|
Posted - 2012.12.28 22:59:00 -
[15] - Quote
Has a sniper I have to agree with everyone here, it is fine where it is. Head shots are where it is at. In the first build you could one shot anyone and it was just dumb op. Has for head shot across the map being hard, that too is the way it should be, no one should be able to one shot some one else clean across the map with out some luck or a really good zoom on the TV ;) I personally think they need to nerf the tactical sniper rifles because they can keep up with my isukone makes no sense.
|
BMSTUBBYx
Doomheim
83
|
Posted - 2012.12.28 23:02:00 -
[16] - Quote
Gaff Origami wrote:As a sniper I have mixed feelings about this as I only tend to die by being counter-sniped and my elite fitting is tanked with shields and armor to up my survivability (357 shield/294 armr) so I can typically survive two body shots and I like that. I do feel CCP went in the wrong direction this Build bringing the stats of militia and proto weapons closer. I only run the Ishukone because I have plenty of ISK, otherwise mathematically it doesn't make much sense. It's much cheaper it run a basic sniper rifle with a complex damage mod to get the same damage as a proto rifle for roughly 26K ISK less. 190 x 1.1 = 209 (15,000 ISK) 209 x 1.0 = 209 (41,000 ISK) Unlike the TAR-07 which has a much higher zoom (and dmg) there is no difference between the basic and proto rifles that I'm aware of. If CCP wants to keep the damage levels closer together they need to find other ways to differentiate between the different levels of weapons within the sniper class. They could do a number of things such as increase zoom, increase RPM, increase clip size, increase max ammo...anything to add some value to the proto gear because right now the numbers don't add up. Kira Lannister wrote:I don't know but ask some dude named RED EYE DEMON. He has an OP sniper... Edit: I have 50 thales and I don't snipe, any trades? I'll trade you 5 Surya's and 20 Prometheus and 15 Eryx's for the Thale's (I wish...)
This ^
Give me zoom and more ammo before buff.
|
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.12.28 23:09:00 -
[17] - Quote
Or you know, throw a couple damage mods on there... |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.28 23:10:00 -
[18] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming.
get good |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.28 23:11:00 -
[19] - Quote
No. Sniping is easy as hell at the moment. No sway when crouched, no ballistics, no bullet drop, no distance damage drop, it's ridiculously easy to get tons of kills and no deaths with it. After all of the above is implemented, and you're still not going above 10-0, then you can ask for a damage boost. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.28 23:12:00 -
[20] - Quote
Psssh. Let me ask this - This is a futuristic world where even our basic weapons have a CPU inside. Wouldn't skill be less of a factor since our equipment is so advanced? :3 Nope, because CCP has no idea what a sci fi fps is xD |
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Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.28 23:18:00 -
[21] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming.
Couple things. With snipers dying so infrequently, how much longer does those officer sniper weapons last compared to other roles? It would also be helpful if you can you repeat the damage above, with stacked complex damage mods.
|
Tenchu-13
What The French
76
|
Posted - 2012.12.28 23:22:00 -
[22] - Quote
I have been sniping for most of the time Ive been playing and the dmg levels are fine. Either you focus on 1 kill (which on average takes 2 shots) or you're going in "defend/help your squatmates" mode and you shoot everyone only once. This will make it much easier for your team to wipe them out.
The thing 'most' people don't get is that snipers aren't meant to farm-kill. They either defend an objective (or 2) or they help cleaning out larger groups by raining fire on multiple enemies.
I only met a very select few that really kill off larger groups of snipers and they are in proto.
|
achiever
Osmon Surveillance Caldari State
25
|
Posted - 2012.12.28 23:24:00 -
[23] - Quote
ummm charge sinper rifle 299 dmg |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2012.12.29 00:19:00 -
[24] - Quote
StealthReborn wrote:This is not a rant, seriously!I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring such skills is unforgiving. If you take a solid sniper rifle like the NT-511, it outputs per shot 199.5/damage (so lets just make it 200). The very basic assault suit of an opponent totaling there shield and armor is 300, (125 shield + 175 armor). So essentially I'll have to put at least two perfectly aimed shots into the opposing player, (pending no headshot) in order to kill them. Now if a player doesn't have the experience, it might get frustrating at times seeing that when they finally do score a hit on an opposing player, they don't go down. Furthermore, after awhile of course, players obtain better equipment and soforth to increase there chances of not going down easily. Now that's perfectly normal and fine, except for the sniper. Generally, the vast majority of sniper rifles today, or even in the future like Dust 514, sniper rifles are aimed at taking out most players with one bullet. One shot one kill. Of course if a player has boosted himself to take more damage and a player with a sniper snipes him/her, then at least ~80% of there health should disappear. Lets look at some stats with a pretty much "maxed out" NT-511 and compare it to just the basic assault armor. NT-511: 200 damage. Weaponry skill (lvl 5): +10% damage Sniper proficiency (lvl 5): +15% damage Complex light damage module: +10% damage 200 x .35 = 70 200 + 70 = 270 NT-511 max damage output: 270 Basic assault armor = 300 So as you can see, even with a maxed out NT-511 sniper rifle, a single shot can't take down just the basic of assault suits. Now of course I realize that eventually I'll be able to get a Isukone sniper rifle that puts out 210 damage per shot. However even with that you'll end up with this: 210 x .35 = 73.5 210 + 73.5 = 283.5 Isukone max damage output: 283.5 Basic assault armor = 300 So even with a top-tier sniper rifle, you can't take even the basic of things down. You might say to yourself, "Yeah, so what?". Well to max out all those skills for damage, you're looking at probably around ~2,000,000+ SP to achieve and yet you're still left with 2 shotting some players? It just doesn't make any sense. Heavies on the other hand are completely understandable as they're meant to take multiple bullets from pretty much everything with the exception of tanks and airships. So putting 3-4 shots into a heavy in understandable. But not you're average joe with a basic assault suit. For these reasons I think that there should an increase in sniper rifle damage output. As an experienced sniper in the game, I do very well. However, having to put excess amount of bullets just to take one person down is very frustrating. So how do you think new players or even first time snipers would feel? Not very good. Thanks to everyone who has read this, it's appreciated! What are your thoughts and opinions on this? Please no flaming.
Oh men, you snipe from so far away of the battlefield, kill with 1/2/3 shots, you have 0,0000001% risk to get die and you want more damage? Funny
I think sniper rifles need to cost x2, x3, x4 more than any other weapon, because ISK gameplay for snipers is a joke! You practically don't die and you can kill a lot of guys if you have some skills. Also you can snipe with a heavy suit so you can take like 4 shoots from other sniper.
Snipe gameplay it's kinda a joke. I think they need to be used just by Scout Suits (that way the sniper gameplay will be more dinamic) and like i said, ISK for snipers is a joke. Just make the rifles more expensive than a TANK and that will be interesting |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.29 00:47:00 -
[25] - Quote
200 dmg is fine when you consider that most of you snipers are picking off people that have just finished fighting someone with skill and haven't recharged their shields and armor yet.
So many nublet snipers getting around in this game, its a wonder anyone manages to capture a point when half of both team are sitting up in the hills. |
Swufy
Internal Error. Negative-Feedback
70
|
Posted - 2012.12.29 01:33:00 -
[26] - Quote
OP, your math is wrong. You assume you do 100% damage and that you only have one damage mod.
I have 3x Complex Damage Mods, Weaponry lv5, Prof. lv4, and I used the Ish. Even with new patch, I still one shot most suits. I don't know if it's the same for snipers, but ARs do 90% damage to limbs, 110% damage to body, and 165% damage to head. It's designed perfectly right now so that only dedicated snipers (keyword: dedicated. Max all sniping skills dedicated) can one shot people. That's how it should be.
If you want a OSOK sniper, then use the charge sniper. If I remember, it does 266 base, you just have to charge it up before every shot. |
Washlee
UnReaL.
131
|
Posted - 2012.12.29 01:44:00 -
[27] - Quote
I don't snipe much but when I do , I do WORK
Sniping the driver of an LAV while moving Picking of targets over 500+M with a 1 shot
So not much to complain about. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.29 01:47:00 -
[28] - Quote
No they don't, and here's why:
Because sniping is a playstyle that contributes to those who do not contribute, the only reason it is in this game is because people would whine and cry if CCP removed it. I still get one-shotted by body-shots, not headshots, and I have a 500 total HP. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.29 02:11:00 -
[29] - Quote
You know what's a walk in the park? Killing redberry snipers while I'm giving overwatch. "I can't see any reds on this half of the map, so I'll be taking care of snipers" *pop* OHK *pop pop* another guy trying to snipe from that same cliff, dead "These dumbasses keep going back to the same spot with their militia fits" |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.29 02:13:00 -
[30] - Quote
Washlee wrote:I don't snipe much but when I do , I do WORK
Sniping the driver of an LAV while moving Picking of targets over 500+M with a 1 shot
So not much to complain about. Do you have a mic? Because only people with mics should be sniping, IMO. If you aren't giving overwatch or countersniping in between regular sniper shots, you're just a blueberry padding your KDR. |
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