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ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2012.12.27 16:59:00 -
[1] - Quote
Grenades have become COMPLETELY overpowered since that revamp on them, the 2 sec-timer once it hits the floor is the most overpowered thing ever, now even the most unskilled nader (me) can destroy people with nades like it's nothing! I suck with explosives in EVERY game, but somehow here I manage to wipe out groups with one grenade? I dread the day those touch-explode grenades come back because they will be even more overpowered than these. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.27 17:03:00 -
[2] - Quote
what annoys me the most every scrub that is about to lose a gunfight instantly throws a grenade. My impression is that "Sir spam alot" has left his sign on grenades. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.27 17:14:00 -
[3] - Quote
The dark cloud wrote:what annoys me the most every scrub that is about to lose a gunfight instantly throws a grenade. My impression is that "Sir spam alot" has left his sign on grenades.
pretty much this, if he is anything other than a blind 80 year old he'll kill you w/ half your health left. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.12.27 17:22:00 -
[4] - Quote
Agree. Grenade mechanics are wrong this build. You should cook a grenade if you want a shorter timer. And the arc of throwing should determine distance / placement. Instead we have hold L2 for distance. Result ? Stupid spam |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.27 17:45:00 -
[5] - Quote
Yep. It supports "death throwing" but not ACTUAL GRENADIERS! When you're throwing them from a distance now, they're far less effective. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2012.12.27 17:49:00 -
[6] - Quote
Yes the one tool EVERYONE has is OP, give me break dude.
We can discuss Throwing mechanics being weird and kinda sloppy but to cry OP constantly is simply tedious and non productive. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.12.27 17:53:00 -
[7] - Quote
I agree that the 2sec timer is def. a dumb idea. |
Jarlaxle Xorlarrin
SyNergy Gaming
67
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Posted - 2012.12.27 18:07:00 -
[8] - Quote
arimal lavaren wrote:Yes the one tool EVERYONE has is OP, give me break dude.
We can discuss Throwing mechanics being weird and kinda sloppy but to cry OP constantly is simply tedious and non productive.
I disagree. He wasn't crying, he is simply giving his opinion on grenades.
I think they're an insta-win button tbh. Kids not having the 1v1 go their way? Militia Locus
The 2-sec timer is a bit ridiculous imo. 5 secs would be awesome. A fire fight between 2 people is usually over before 5 secs (unless you're having a Fail Fest and both miss almost your entire mag. Don't pretend its never happened to you before) so it would make throwing a grenade a waste of time in situations like that.
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xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.27 18:17:00 -
[9] - Quote
People throw grenades rather than stand their ground in a 1v1. CCP better not incorporate the rumored martyrdom mechanic into DUST. |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.27 18:24:00 -
[10] - Quote
Grenades at the feet is one of the most annoying things right now. |
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Xander Mercy
SVER True Blood Unclaimed.
91
|
Posted - 2012.12.27 18:26:00 -
[11] - Quote
double kills double kills everywhere |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.27 18:34:00 -
[12] - Quote
I think if they are offered as a tier III and tier V variant with the appropriate ISK cost then im okay with them, but they shouldnt be on all nade type. Now i think CCP did this because supposedly by holding the nade button instead of cooking them that is what causes them to be thrown further, i have vigoursly tested this and have not found that to be the case at all. So not even sure what cooking locus nades does anymore.
Also as a side note not sure if this is the case with locus since i now use flux but with flux nades i can't overcook them, if i hold it down for a set period it will automatically throw. This should not happen if i overcook a nade let it blow my dumbarse up.
Can anyone else confirm if this is the case with locus nades, and also any experienced nade throwers out there finding holding nade button causes them to be thrown farther or is at all about pitch angle cause that seems to be the only thing that does it.
Pitch angle also has its flaws, they need to take absolute elevation into account in their calculation, if im above someone and aiming down nades should go a lot farther than they do now, as it is feel like a limp wristed buffoon. This also need to apply to MD's the arc is all off on all nades.
Now this might be too EZ mode but what about a trajectory line that would show you the path the nade would take based on the angle you are at would this be bad? Probably yes but just throwing it out there please don't flame me.
Also i have read the patch notes on nades for chromosome but im just not finding they are working the way the notes claim.
Edit- I know some of these points are off original topic but if we're going to have a discussion about nades i didnt see the point in creating multple threads about each and every variable of nade tossing. |
Greasepalms
Ahrendee Mercenaries Legacy Rising
70
|
Posted - 2012.12.27 18:59:00 -
[13] - Quote
got my 525 hp logi suit 1HK by a MLT 'nade... something ain't right there.
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Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2012.12.27 19:12:00 -
[14] - Quote
lol grenades and mass driver spam. I feel like I'm playing CoD MW2 sometimes. Semi auto noobtubes giving players a knock effect and "suppression".
But I like the nades...I especially like when I killed someone and a nade pops out their arse and comes flying my way. I guess it's lag, but it's annoying when a dead body throws a nade. Martyrdom perk? Let's add in dead mans hand perk. Put Remote explosives in my hand before I die CCP! |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.27 23:30:00 -
[15] - Quote
Grenades are infinitely better than they ever have been,but they still need a little more tweaking.
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Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.27 23:45:00 -
[16] - Quote
Dunno what can be done about it maybe a longer fuse time, but I too am sick to death of people dropping grenades at their own feet when they realise they are going to die, its kinda like taking on ppl that used to drop REs, you have to keep your distance and be prepaired to run in the right direction if they do it. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2012.12.27 23:47:00 -
[17] - Quote
Grenades knock 500+ armor health off
Heavy no like that :( |
Vexen Krios
Doomheim
95
|
Posted - 2012.12.28 01:11:00 -
[18] - Quote
Jarlaxle Xorlarrin wrote:arimal lavaren wrote:Yes the one tool EVERYONE has is OP, give me break dude.
We can discuss Throwing mechanics being weird and kinda sloppy but to cry OP constantly is simply tedious and non productive. I disagree. He wasn't crying, he is simply giving his opinion on grenades. I think they're an insta-win button tbh. Kids not having the 1v1 go their way? Militia LocusThe 2-sec timer is a bit ridiculous imo. 5 secs would be awesome. A fire fight between 2 people is usually over before 5 secs (unless you're having a Fail Fest and both miss almost your entire mag. Don't pretend its never happened to you before) so it would make throwing a grenade a waste of time in situations like that.
since when is anything 1vs1 anymore? very rarely do i get engaged in a one on one fight. I would welcome it totally beats have 3 and 4 guys shooting me at the same time, while there are blueberries running around right next to me not doing anything at all... |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.28 01:11:00 -
[19] - Quote
I hate everything you post, but I agree with this. The 2 second timer makes Thukkers useless. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2012.12.28 01:16:00 -
[20] - Quote
Icy Tiger wrote:I hate everything you post, but I agree with this. The 2 second timer makes Thukkers useless.
thukkers are OP I hope they never return, I'm sorry if you don't want the game balanced btw ;) |
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Exmaple Core
UnReaL.
135
|
Posted - 2012.12.28 02:05:00 -
[21] - Quote
this is the thread ive been waiting to see, these things are very unfair. The very first thing people do to me is throw 2 grenades, i dont even have gun fights anymore its just me shooting at people who throw grenades. Its bad when the bear basic, milita grenade can kill anything in the game with no promblem. Why bother running higher teir equipment if the lowist teir can take you out no promblem? Its unfair and uncounterable with the 2 second timer. Expescially for slow heavys |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.28 02:22:00 -
[22] - Quote
That could probably be fixed by increasing the time it takes to switch to grenades. If they try it in the middle of a fight you can finish them off. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.28 02:25:00 -
[23] - Quote
Why did they do this in the first place, i understand if it was because they wanted to use the cooking mechanism to effect velocity of the throw but it doesnt even do that. Frankly nades should be on a 4-5s delay UNLESS cooked. If they make contact nades they should be tier III-V with a relatively smaller dmg/radius and the appropriate isk cost. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.12.28 03:30:00 -
[24] - Quote
Just how are they supposed to work anyway? Is it written anywhere? |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.28 05:12:00 -
[25] - Quote
Yeah, nades are pretty much impact nades now. And I love it. Can't wait until the true impacts come out again, I only hope they have a cheap one available, cause the one in Codex was like 19k for one. |
Rugman91
Deep Space Republic
143
|
Posted - 2012.12.28 06:03:00 -
[26] - Quote
Yea i don't understand why they changed it. I thought grenades were working fine. Everything they changed about them is for the worse |
KingBabar
Seraphim Initiative. CRONOS.
442
|
Posted - 2012.12.28 09:19:00 -
[27] - Quote
Well as sir KINGspamsalot I have some input on this. I've yet to see any other player use the nades as much, or indeed as well aimed as me. Not trying to brag or anything, I'm merely stating the biased facts... I haven't seen many other players go 20+ nade kills in several games.
First of, the nade mechanics was in the previous build the best I've ever seen in any game, by a huge margin. Not even KZ2 nades had the same level of feel and skill required timeing and aiming. You **** it, and four seconds later it blows. You then had your 1-3 seconds holding time while adjusting the aim by straifing, elevating and so on. I could make my nades blow where and when I wanted to. Especially nice when throwing them uphill where a miss would result in a massive over shoot. I am dissapointed that CCP changed the one thing they actually nailed perfectly in my opinion. Many have claimed, even CCP I believe that there was some kind of inconsistency to the throwing arch. I never experienced that in the previous build and all I can say is "get gud scrub".
The new mechanics are iffy. The supposedly "be held longer for longer delay" thingy is in my experience non existent. And probably a stupid idea in the first place. I've tested this in some of the many games I've played without enemies. I seriously dislike the "tap for dropping a nade on the ground to blow up after 2 seconds" mechanics. It just leads to people spaming them everywhere in CQC without having the need to **** them.
There is a huge difference in the required skill and timeing with the two mechanics. Getting an instantly thrown nade at your feet that blows after two seconds is almost impossible to dodge, especially if you have to change your direction of movement. Previously we had almost 4 seconds to dodge un-cocked nades like that. The same goes for a coked nade that instantly blows in your face, almost like a direct hit nade. When I have cocked my nade and held it for 3 seconds, dodging and getting into position, then releasing it blowing in your face, I sort of deserve that kill. Its not that easy, it certaily takes some practice. Its also quite dangerous...
This dual throwing method thingy they've implemented is not working in my opinion. If you want a nade kill, then wait the required 4 seconds like everyone else and more skill and precision is required. The current spam situation is not a good thing for the game in general in my opinion.
The iffy arch is also a big problem for me. Its like my merc constantly want to throw them down to the ground. The arch itself seems too steep and unnatural, it doesn't look like a thrown object, it looks like it has some kind of jet engine blowing it down to the ground. I am however geting used to it but I could be a lot more precise with them before this change, especially at a distance.
Having the "standard" locus nades working almost like a direct hit nade, and as a cockable nade at the same time is a fail in my opinion. I actually prefer the Locus nades compared to the direct hit nades. They are only useful at relatively close range and with more or less direct sight of your target. The "normal" nades can be use in CQC, they can be thrown around corners, they can be spammed over a hiltopp and so on. So why don't you bring back the direct hit nades in a somewhat nerfed state?
The Tukkers had 7.2 m blast radius and did 600 damage, they're both too much. Even the smaller merc pack nades the "Fused Locus nades" with its 6m blast radius and 400 damage is borderllining OP. Personally I would suggest a direct hit nade with 400 damage, not 600 and 4 m blast radius not the first 7.2 or the later 2.5 that we had for a brief period on the Tukkers. I had a clanmate try them out and I could several times see with my own eyes him hitting the target dead on without doing any damage.
And lastly I'd like the nades to do the damage it says they're supposed to do. I have been insta killed severall times with militia Locus nades that does 400 damage, why does it kill my 532 HP suit? Were they all "headshots"?
And lastly; sorry for the long post, I have even more to say but I try to keep it as short as i can while still saying the things I want to say. .
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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.28 09:27:00 -
[28] - Quote
Mr. Babar, do people really care that much about grenades?
I'm just tired of killing someone and watching them die seeing the +50 Then they have a grenade come out of their dead arms landing at my feet and killing me...'
oh yea and this
MAG 2 |
KingBabar
Seraphim Initiative. CRONOS.
442
|
Posted - 2012.12.28 09:42:00 -
[29] - Quote
Enji Elric wrote:Mr. Babar, do people really care that much about grenades? I'm just tired of killing someone and watching them die seeing the +50 Then they have a grenade come out of their dead arms landing at my feet and killing me...' oh yea and this MAG 2
The short answer is yes, at least I do.
I don't think I would mind really if it hadn't been for the previous brilliant mechanics in this game. Compared to MAG where I come from, well, I never used them in MAG. I stuck with the AR or SMG or Sniper, watch just about any MAG wid there is with nades being thrown and you'll see even the very best of players more or less just spamming them at long range. Here we had a system that required skill and training, perhaps thats why so few used them intelligently in this beta.
And what does the MAG2 controller have to do with this? |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.28 09:46:00 -
[30] - Quote
KingBabar wrote:Enji Elric wrote:Mr. Babar, do people really care that much about grenades? I'm just tired of killing someone and watching them die seeing the +50 Then they have a grenade come out of their dead arms landing at my feet and killing me...' oh yea and this MAG 2 The short answer is yes, at least I do. I don't think I would mind really if it hadn't been for the previous brilliant mechanics in this game. Compared to MAG where I come from, well, I never used them in MAG. I stuck with the AR or SMG or Sniper, watch just about any MAG wid there is with nades being thrown and you'll see even the very best of players more or less just spamming them at long range. Here we had a system that required skill and training, perhaps thats why so few used them intelligently in this beta. And what does the MAG2 controller have to do with this?
I'm trolling with the MAG 2 bit... there are still people looking for MAG 2 ....
MAG you could stand from the bottom of valor's C and launch grenades into the top window from a 87 degree incline with almost no trouble at all... grenades in mag flew too high went too far and compared to ACTUAL grenades were garbage. and that was very similar to last build..... you could get grenades at peoples feet and it felt like you migth as well have just turned an ran now the grenade actually kills actually does decent.
I just dont like the lag between hitting the button and the thing leaving my hand
EDIT or the lag which shows them dying and then throwing the grenade |
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KingBabar
Seraphim Initiative. CRONOS.
442
|
Posted - 2012.12.28 09:53:00 -
[31] - Quote
sed them intelligently in this beta.
And what does the MAG2 controller have to do with this?[/quote]
I'm trolling with the MAG 2 bit... there are still people looking for MAG 2 ....
MAG you could stand from the bottom of valor's C and launch grenades into the top window from a 87 degree incline with almost no trouble at all... grenades in mag flew too high went too far and compared to ACTUAL grenades were garbage. and that was very similar to last build..... you could get grenades at peoples feet and it felt like you migth as well have just turned an ran now the grenade actually kills actually does decent.
I just dont like the lag between hitting the button and the thing leaving my hand
EDIT or the lag which shows them dying and then throwing the grenade[/quote]
Not entirely sure what you mean here:
and that was very similar to last build..... you could get grenades at peoples feet and it felt like you migth as well have just turned an ran now the grenade actually kills actually does decent.
Do you mean that the Dust nades last build wasn't working or that the mechanics weren't good enough?
With this I don't agree, its harder to get accurate throws this build than the last, as mentioned before. It just seems to me that no one actually bothered to train with them. Very few people coked them, throwing a nade that lies on the floor for 3 seconfds before blowing is really easy to dodge... |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.28 10:15:00 -
[32] - Quote
mr babar I was taught with actual grenades when you pull the pin you dont play with the spoon so in that fact i could keep a grenade in my hand indefinitely without "cooking"
you know what i realized... idgaf i use flux grenades.... carry on with your mind---numbing conversation about fictional grenades thousand of years in the future |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.12.28 10:20:00 -
[33] - Quote
arimal lavaren wrote:Yes the one tool EVERYONE has is OP, give me break dude.
We can discuss Throwing mechanics being weird and kinda sloppy but to cry OP constantly is simply tedious and non productive.
crying op is actually very productive it adds balance in a way. but yes it can cause unbalance hint missiles which were op but nerfed to almost unusable levels. i think that alot of the stuff we have now will become balanced in the future but dont rush things. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.12.28 13:43:00 -
[34] - Quote
I agree with KingBabar especially. Codex grenade mechanics was spot on. Only problem was the wonky and random nade trajectories that could ruin your move.
Now, cooking has disappeared. 2-sec timer has made every nade launched by any scrub a huge CQC threat and created an unpleasant "i'm dead, launching nade" habit.....
But it's classic CCP. Instead of changing the ONE thing that was irritating everyone aka trajectories, well they decided to change mostly everything : trajectories, force, timers, etc.
Give us back codex mechanic and just work on the damn trajectory |
OgTheEnigma
Seraphim Initiative. CRONOS.
90
|
Posted - 2012.12.28 14:45:00 -
[35] - Quote
The dark cloud wrote:what annoys me the most every scrub that is about to lose a gunfight instantly throws a grenade. My impression is that "Sir spam alot" has left his sign on grenades. Yeah that's probably me. They're addictive. I throw them even if I can win with my rifle alone.
I think I have a problem. |
J0hlss0n
Doomheim
30
|
Posted - 2012.12.28 15:14:00 -
[36] - Quote
Exmaple Core wrote:this is the thread ive been waiting to see, these things are very unfair. The very first thing people do to me is throw 2 grenades, i dont even have gun fights anymore its just me shooting at people who throw grenades. Its bad when the bear basic, milita grenade can kill anything in the game with no promblem. Why bother running higher teir equipment if the lowist teir can take you out no promblem? Its unfair and uncounterable with the 2 second timer. Expescially for slow heavys
x2
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Wakko03
Better Hide R Die
134
|
Posted - 2012.12.28 16:03:00 -
[37] - Quote
Grenades are fine...... as long as any suit can jump in out and out of an LAV/ Tank faster than Bo and Luke Duke getting into the General Lee.
Hey, sometimes my Sharpshooter Move holding gets tiring and I have a move moment where I toss all the grenades just trying to walk around.
All I read here is that you are tired of walking into an enemy grenade, stop walking into enemy grenades. I've spent close to a million skill points and probably about 10 million in isk on grenades this build. Of course it could be that your Blob of HMG users was too close together. It is like the same thing for LAV drivers, you choose to try to run me down when I actually have prototype AV for the tank that nobody else is fighting, so excuse me for using them against your convertible but you stopped me from getting to the tank before reloading.
And if you are coming at me in a group or with a vehicle yes I will throw a grenade at my own feet for the suicide if I feel like it, since all of you find no problem with a tank with infinite ammo or an lav that allows you to cannonball. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.12.28 16:12:00 -
[38] - Quote
Wakko03 wrote:Grenades are fine...... as long as any suit can jump in out and out of an LAV/ Tank faster than Bo and Luke Duke getting into the General Lee.
Hey, sometimes my Sharpshooter Move holding gets tiring and I have a move moment where I toss all the grenades just trying to walk around.
All I read here is that you are tired of walking into an enemy grenade, stop walking into enemy grenades. I've spent close to a million skill points and probably about 10 million in isk on grenades this build. Of course it could be that your Blob of HMG users was too close together. It is like the same thing for LAV drivers, you choose to try to run me down when I actually have prototype AV for the tank that nobody else is fighting, so excuse me for using them against your convertible but you stopped me from getting to the tank before reloading.
And if you are coming at me in a group or with a vehicle yes I will throw a grenade at my own feet for the suicide if I feel like it, since all of you find no problem with a tank with infinite ammo or an lav that allows you to cannonball. Grenades are not fine. As long as any lame random player can throw an uncooked (militia) grenade at someone's feet and that someone has no time to escape from the grenade, they're not fine.
You should have to cook the grenade to achieve such a thing, but currently you don't have to.
I don't care about someone cooking a grenade before throwing it at someone and it instantly explodes. He would had stood there for several seconds defenceless while cooking it.
I don't care about someone throwing a grenade as soon as he realizes he's about to get killed, but it should have a several seconds long timer in that case.
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Wakko03
Better Hide R Die
134
|
Posted - 2012.12.28 16:36:00 -
[39] - Quote
Sorry but if someone throws a grenade at your feet, what do you expect the non comedy movie outcome to be again? Why not ask them for a an animation that allows you to use your gun as a bat or golf club and knock the grenade back towards the enemy. I expect the little nano's inside to not be allowed to be picked up and thrown back at me.
I hate when I am de-fenced... then all the tanks just roam free out of their pen, but being defenseless against 3 guys who just jumped out of an LAV or 2 HMG users walking around a corner is something I have found a way to tolerate, by taking at least 1 of them with me.
It is an effective counter to the blob, stop getting within grenade range, maybe try not to be so close when finishing off an enemy.
Be grateful that they don't have a 50/50 AV-Frag variant or a 50/50 AV-Flux or some combination there in.
Almost anyone can throw a grenade, I think you guys should worry about the grenade launcher attachment for the AR, the actual noob tube. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.12.28 16:41:00 -
[40] - Quote
Wakko03 wrote:Sorry but if someone throws a grenade at your feet, what do you expect the non comedy movie outcome to be again? Try reading my post...
I do not care about people throwing a grenade at my feet that instantly explodes, as long as they cooked it first.
|
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Wakko03
Better Hide R Die
134
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Posted - 2012.12.28 16:58:00 -
[41] - Quote
And I did read it, but I fail to see how throwing a grenade is any different from cooking it so far in the future.
How many seconds to cook it, and again how fast can a future grenade go off when you pull the pin, or press the plunger/ button and throw?
It just seems that you want the enemy to just stand there and let themselves get shot.
The sleek variants for Frag before they were removed (i forget right now if they were) say in the description they can be thrown farther at the cost of damage. Leaving the normal frag at a much shorter distance....
So I say with the amount of people dying to everything else on the battlefield this is working almost right, does it need some slight adjustment, I will not say no, but is it as bad as this thread is making it out to be, no.
I just want to know when my AV grenades will get a firmware update to be able to take out enemy installations. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.12.28 17:11:00 -
[42] - Quote
Wakko03 wrote:And I did read it, but I fail to see how throwing a grenade is any different from cooking it so far in the future.
How many seconds to cook it, and again how fast can a future grenade go off when you pull the pin, or press the plunger/ button and throw? Seriously, who cares about what you can do with grenades in the future. How about we all just use grenades as weapons and the game then is about who can throw the most grenades at the other team?
The grenades are currently unbalanced. Since you can't see that, you're probably running around with milita grenades throwing them at everyone's feet.
Thankfully many others in this thread can see they're not fine right now.
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Wakko03
Better Hide R Die
134
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Posted - 2012.12.28 17:32:00 -
[43] - Quote
Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.12.28 17:55:00 -
[44] - Quote
xAckie wrote:Agree. Grenade mechanics are wrong this build. You should cook a grenade if you want a shorter timer. And the arc of throwing should determine distance / placement. Instead we have hold L2 for distance. Result ? Stupid spam
Seriously? L2 does something for grenades? I didn't know that. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.28 18:42:00 -
[45] - Quote
Wakko03 wrote:Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill.
Perhaps who need to re-read the post, its not the spamming nades at feet that is the issue, its that its a desperate last second tactic in CQC that is basically an insta win at this point because of the 2s contact delay, if the fuse was longer or had to be cooked to achieve the result than that would be acceptable because it a greater skill requirement than just throw and pray. As it is now it has the same results as the drop RE method, Now if someone want to hold nade and suicide bomb with it thats fine too, but as it is now its a just plain stupid |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.28 18:43:00 -
[46] - Quote
Reimus Klinsman wrote:xAckie wrote:Agree. Grenade mechanics are wrong this build. You should cook a grenade if you want a shorter timer. And the arc of throwing should determine distance / placement. Instead we have hold L2 for distance. Result ? Stupid spam Seriously? L2 does something for grenades? I didn't know that.
It supposed to allow farther throw, ive tested this multiple times and have found no difference. |
Terram Nenokal
BetaMax.
115
|
Posted - 2012.12.28 20:29:00 -
[47] - Quote
I'm not a fan of the new grenade mechanic either. When someone is backpedaling from me they just spam grenades, and I'm pretty sure that isn't their intended use. I'm pretty sure the intended use of grenades is to either flush someone out of hiding or to scatter a cluster of enemies (hopefully killing them while doing so)
Cooking a grenade required some time spent doing so, and if someone wanted to plant an insta-exploding grenade at your feet, they either had to do it under fire, or do it from behind cover. This was the reward for your risk. Removing the cooking mechanic and changing it to a distance mechanic removed this and made performing this trick automatic.
So yeah, grenades are kind of lame right now. |
Psychotic Shooter
Opus Arcana Orion Empire
23
|
Posted - 2012.12.28 20:33:00 -
[48] - Quote
Guys i cook grenades so they blow up about head height but if i just chucked a granade and it landed on the flow and blew up in 2 secs you can get far enough away or jump behind a heavy it would be the same affect as i throw my granades |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.28 20:40:00 -
[49] - Quote
Wakko03 wrote:Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill.
Man,do I hate to agree with you,but you are absolutely right.People are crying over tactics and not function.grenade mechanics were totally broken in previous builds,and finally then did something to make them work better.
The one and only argument that can be made for grenades are it seem that the blast raduis seems too wide.
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.29 16:11:00 -
[50] - Quote
Th3rdSun wrote:Wakko03 wrote:Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill. Man,do I hate to agree with you,but you are absolutely right.People are crying over tactics and not function.grenade mechanics were totally broken in previous builds,and finally then did something to make them work better. The one and only argument that can be made for grenades are it seem that the blast raduis seems too wide.
Im not crying over the tactic, i think it is a valid tactic, what breaks it is the 2s contact is not enough time to dodge them, especially since grenade notifications are woefully inconsistent, but even when i do see the physical grenade being tossed with no symbol indicator(it's really sporadic right now) there is nothing i can do. Now i will grant you that i run a BPO logi with 2 basic shield and armor so my total HP isnt greater 450 let alone the 500hp a militia nade can do, this is often the reason why i die. So i leave room for the possibility that in a more tanked suit i would survive one, but even then most have two and can spam them quick toss without delay. But perhaps you are right and it is the radius that is the problem because even when i think im far enough away from a nade it still gets me.(I know exactly where they are because i have good SA and also a really good headset so i hear them hit the ground and where in relation they are to my body).
But regardless 2s window for an uncooked nade is too short. If the nade had to be cooked to achieve that result this whole thread would be unnecessary and I and the OP along with others have repeatedly stated that point. As it is without friendly fire people will throw nades from behind the bodies of teammates knowing they can only damage enemies and themselves. When an entire squad is doing this i dont care how fast you are you're not dodging it.
At least with cooking the nade you have the opportunity to see someone is getting ready to throw a nade, right now a person can shoot their gun press L2 and a nade is out before you even have a chance to react. Quick toss nades should not have such a short timer as their default., and if they do then give me the option to toss back. Ive been killed by nades the last few days than by anything else, many of which were badly thrown but still got me no matter how quickly i reacted, that is partially due to the 2s timer but indeed perhaps also due to the radius, now if they reduce the radius and i find myself being able to dodge a 2s nade more effectively i will STFU and concede it is entirely radius.
Edit--Even without friendly fire in games i have always seen explosive damage in games being friendly fire on, this is done specifically to combat the aforementioned scenario. If they are not going ahead with friendly fire they should perhaps consider this with locus and MD's. I use flux and perhaps even those should be friendly fire on since they can be tossed into a heated battle without thought and only effect the enemy. This would indeed reduce the spam quite heavily and likely solve some other issue in this game that are off-topic with this thread but similarly related |
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KingBabar
Seraphim Initiative. CRONOS.
442
|
Posted - 2012.12.29 16:45:00 -
[51] - Quote
Th3rdSun wrote:Wakko03 wrote:Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill. Man,do I hate to agree with you,but you are absolutely right.People are crying over tactics and not function.grenade mechanics were totally broken in previous builds,and finally then did something to make them work better. The one and only argument that can be made for grenades are it seem that the blast raduis seems too wide.
Please elaborate the "totally broken in previous builds" part, what was wrong with them?
In my experience, at least in the previous build, I had much more control of the aim and they were a lot more consistent. The main problem was the way most people used them, they tapped L2 and threw them with a 4 second explosion delay, very few actually cooked them and calculated the time/trajectory/distance. Many couldn't aim the nades properly and people stopped using them smartly, it was more a matter of spamming them over a hilltop for a lucky kill.
I'm pretty sure you would find the previous nade mechanics good with a little effort put into training. And what I really mean is that you're probably a scrub who couldn't figure the nades' behavior out. In any chase the fault is yours, last builds nade mechanics were the best I've ever had in any game. Get gud, don't blame the game.
As a tactic for getting a last kill before dying, I don't really care, it comes pretty far down my list of cheesy tactics in ths beta. My main concern is the, and I say it proudly, dumbing down of the nade mechanics. When anyone can tap L2 for a short range of a 2 second timed dropped explosions, it gets too easy. I fear the effect will be a too nade heavy game. Do we really want a game with everybody spamming nades like bomberman in cqc as a norm? I don't think so.
Using a cooked nade in cqc is difficult and takes a lot of skill. When cooking it behind cover, waiting for 1.5 seconds, then darting out and place them well in an enemys face, I salute that player for playing smart and precise. Having a guy just tapping L2 repetdly spamming his nades all over the place in cqc, like so many do now, makes the game too nade heavy and slightly booring in my opinion.
I don't expect a change though, CCP like making a lot of stuff too easy, why not this?
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Washlee
UnReaL.
131
|
Posted - 2012.12.29 19:40:00 -
[52] - Quote
I won't lie I pull the "Im taking you with me" deal. In my opinion grenades are overpowered but overused because of the 2second timer. |
Obama DAT
Doomheim
389
|
Posted - 2012.12.29 19:47:00 -
[53] - Quote
I'm exploiting the new mechanic for sure. I hide from enemies, cook a grenade and throw at feet. It's just as effective as the thukker grenades from two previous builds ago. |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2012.12.29 20:09:00 -
[54] - Quote
Obama DAT wrote:I'm exploiting the new mechanic for sure. I hide from enemies, cook a grenade and throw at feet. It's just as effective as the thukker grenades from two previous builds ago.
I personally don't see a problem with this method. Isn't this how one's supposed to use grenades on close targets? Granted, I don't know how this tactic is viewed in other games, this is my first FPS, but it seems perfectly fair to cook a grenade on a target you know is coming for you, and plant it at his feet when he gets in range.
To me, unskilled grenade use is what King Babar spoke of in the middle of his post - lobbing grenades over some natural barrier hoping for a lucky kill (A habit I'm in the process of breaking). What do you guys think?
PS |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.29 20:10:00 -
[55] - Quote
KingBabar wrote:Th3rdSun wrote:Wakko03 wrote:Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill. Man,do I hate to agree with you,but you are absolutely right.People are crying over tactics and not function.grenade mechanics were totally broken in previous builds,and finally then did something to make them work better. The one and only argument that can be made for grenades are it seem that the blast raduis seems too wide. Please elaborate the "totally broken in previous builds" part, what was wrong with them? In my experience, at least in the previous build, I had much more control of the aim and they were a lot more consistent. The main problem was the way most people used them, they tapped L2 and threw them with a 4 second explosion delay, very few actually cooked them and calculated the time/trajectory/distance. Many couldn't aim the nades properly and people stopped using them smartly, it was more a matter of spamming them over a hilltop for a lucky kill. I'm pretty sure you would find the previous nade mechanics good with a little effort put into training. And what I really mean is that you're probably a scrub who couldn't figure the nades' behavior out. In any chase the fault is yours, last builds nade mechanics were the best I've ever had in any game. Get gud, don't blame the game. As a tactic for getting a last kill before dying, I don't really care, it comes pretty far down my list of cheesy tactics in ths beta. My main concern is the, and I say it proudly, dumbing down of the nade mechanics. When anyone can tap L2 for a short range of a 2 second timed dropped explosions, it gets too easy. I fear the effect will be a too nade heavy game. Do we really want a game with everybody spamming nades like bomberman in cqc as a norm? I don't think so. Using a cooked nade in cqc is difficult and takes a lot of skill. When cooking it behind cover, waiting for 1.5 seconds, then darting out and place them well in an enemys face, I salute that player for playing smart and precise. Having a guy just tapping L2 repetdly spamming his nades all over the place in cqc, like so many do now, makes the game too nade heavy and slightly booring in my opinion. I don't expect a change though, CCP like making a lot of stuff too easy, why not this?
No offense,but I don't know what grenades you were playing with in previous builds to say that they were better.
Totally Broken=pushing the button and they not throwing,complete lack of bounce,ridiculous arch,dud grenades,vanishing grenades,wuss arms(throwing distance sucked) yet throwing full blast on every toss which isn't very far(something that still hasn't been fixed).
For the record,I'm talking specifically about locus grenades,but in all,they are much,much better.Quite frankly,I wish they would get rid of the cooking function altogether and make it where you can actually run with the grenades in your hand without the fear of getting blown to kingdom come.
Hate to bring up MAG,but the frags in that game were close to perfect,and it's something that CCP should just straight up poach from.
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