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Thread Statistics | Show CCP posts - 0 post(s) |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2012.12.27 16:59:00 -
[1] - Quote
Grenades have become COMPLETELY overpowered since that revamp on them, the 2 sec-timer once it hits the floor is the most overpowered thing ever, now even the most unskilled nader (me) can destroy people with nades like it's nothing! I suck with explosives in EVERY game, but somehow here I manage to wipe out groups with one grenade? I dread the day those touch-explode grenades come back because they will be even more overpowered than these. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.12.27 17:03:00 -
[2] - Quote
what annoys me the most every scrub that is about to lose a gunfight instantly throws a grenade. My impression is that "Sir spam alot" has left his sign on grenades. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2012.12.27 17:14:00 -
[3] - Quote
The dark cloud wrote:what annoys me the most every scrub that is about to lose a gunfight instantly throws a grenade. My impression is that "Sir spam alot" has left his sign on grenades.
pretty much this, if he is anything other than a blind 80 year old he'll kill you w/ half your health left. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.12.27 17:22:00 -
[4] - Quote
Agree. Grenade mechanics are wrong this build. You should cook a grenade if you want a shorter timer. And the arc of throwing should determine distance / placement. Instead we have hold L2 for distance. Result ? Stupid spam |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.27 17:45:00 -
[5] - Quote
Yep. It supports "death throwing" but not ACTUAL GRENADIERS! When you're throwing them from a distance now, they're far less effective. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2012.12.27 17:49:00 -
[6] - Quote
Yes the one tool EVERYONE has is OP, give me break dude.
We can discuss Throwing mechanics being weird and kinda sloppy but to cry OP constantly is simply tedious and non productive. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.12.27 17:53:00 -
[7] - Quote
I agree that the 2sec timer is def. a dumb idea. |
Jarlaxle Xorlarrin
SyNergy Gaming
67
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Posted - 2012.12.27 18:07:00 -
[8] - Quote
arimal lavaren wrote:Yes the one tool EVERYONE has is OP, give me break dude.
We can discuss Throwing mechanics being weird and kinda sloppy but to cry OP constantly is simply tedious and non productive.
I disagree. He wasn't crying, he is simply giving his opinion on grenades.
I think they're an insta-win button tbh. Kids not having the 1v1 go their way? Militia Locus
The 2-sec timer is a bit ridiculous imo. 5 secs would be awesome. A fire fight between 2 people is usually over before 5 secs (unless you're having a Fail Fest and both miss almost your entire mag. Don't pretend its never happened to you before) so it would make throwing a grenade a waste of time in situations like that.
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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.12.27 18:17:00 -
[9] - Quote
People throw grenades rather than stand their ground in a 1v1. CCP better not incorporate the rumored martyrdom mechanic into DUST. |
Sentient Archon
Red Star.
690
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Posted - 2012.12.27 18:24:00 -
[10] - Quote
Grenades at the feet is one of the most annoying things right now. |
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Xander Mercy
SVER True Blood Unclaimed.
91
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Posted - 2012.12.27 18:26:00 -
[11] - Quote
double kills double kills everywhere |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.27 18:34:00 -
[12] - Quote
I think if they are offered as a tier III and tier V variant with the appropriate ISK cost then im okay with them, but they shouldnt be on all nade type. Now i think CCP did this because supposedly by holding the nade button instead of cooking them that is what causes them to be thrown further, i have vigoursly tested this and have not found that to be the case at all. So not even sure what cooking locus nades does anymore.
Also as a side note not sure if this is the case with locus since i now use flux but with flux nades i can't overcook them, if i hold it down for a set period it will automatically throw. This should not happen if i overcook a nade let it blow my dumbarse up.
Can anyone else confirm if this is the case with locus nades, and also any experienced nade throwers out there finding holding nade button causes them to be thrown farther or is at all about pitch angle cause that seems to be the only thing that does it.
Pitch angle also has its flaws, they need to take absolute elevation into account in their calculation, if im above someone and aiming down nades should go a lot farther than they do now, as it is feel like a limp wristed buffoon. This also need to apply to MD's the arc is all off on all nades.
Now this might be too EZ mode but what about a trajectory line that would show you the path the nade would take based on the angle you are at would this be bad? Probably yes but just throwing it out there please don't flame me.
Also i have read the patch notes on nades for chromosome but im just not finding they are working the way the notes claim.
Edit- I know some of these points are off original topic but if we're going to have a discussion about nades i didnt see the point in creating multple threads about each and every variable of nade tossing. |
Greasepalms
Ahrendee Mercenaries Legacy Rising
70
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Posted - 2012.12.27 18:59:00 -
[13] - Quote
got my 525 hp logi suit 1HK by a MLT 'nade... something ain't right there.
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Lance 2ballzStrong
SyNergy Gaming
641
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Posted - 2012.12.27 19:12:00 -
[14] - Quote
lol grenades and mass driver spam. I feel like I'm playing CoD MW2 sometimes. Semi auto noobtubes giving players a knock effect and "suppression".
But I like the nades...I especially like when I killed someone and a nade pops out their arse and comes flying my way. I guess it's lag, but it's annoying when a dead body throws a nade. Martyrdom perk? Let's add in dead mans hand perk. Put Remote explosives in my hand before I die CCP! |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.12.27 23:30:00 -
[15] - Quote
Grenades are infinitely better than they ever have been,but they still need a little more tweaking.
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Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.12.27 23:45:00 -
[16] - Quote
Dunno what can be done about it maybe a longer fuse time, but I too am sick to death of people dropping grenades at their own feet when they realise they are going to die, its kinda like taking on ppl that used to drop REs, you have to keep your distance and be prepaired to run in the right direction if they do it. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2012.12.27 23:47:00 -
[17] - Quote
Grenades knock 500+ armor health off
Heavy no like that :( |
Vexen Krios
Doomheim
95
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Posted - 2012.12.28 01:11:00 -
[18] - Quote
Jarlaxle Xorlarrin wrote:arimal lavaren wrote:Yes the one tool EVERYONE has is OP, give me break dude.
We can discuss Throwing mechanics being weird and kinda sloppy but to cry OP constantly is simply tedious and non productive. I disagree. He wasn't crying, he is simply giving his opinion on grenades. I think they're an insta-win button tbh. Kids not having the 1v1 go their way? Militia LocusThe 2-sec timer is a bit ridiculous imo. 5 secs would be awesome. A fire fight between 2 people is usually over before 5 secs (unless you're having a Fail Fest and both miss almost your entire mag. Don't pretend its never happened to you before) so it would make throwing a grenade a waste of time in situations like that.
since when is anything 1vs1 anymore? very rarely do i get engaged in a one on one fight. I would welcome it totally beats have 3 and 4 guys shooting me at the same time, while there are blueberries running around right next to me not doing anything at all... |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.12.28 01:11:00 -
[19] - Quote
I hate everything you post, but I agree with this. The 2 second timer makes Thukkers useless. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
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Posted - 2012.12.28 01:16:00 -
[20] - Quote
Icy Tiger wrote:I hate everything you post, but I agree with this. The 2 second timer makes Thukkers useless.
thukkers are OP I hope they never return, I'm sorry if you don't want the game balanced btw ;) |
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Exmaple Core
UnReaL.
135
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Posted - 2012.12.28 02:05:00 -
[21] - Quote
this is the thread ive been waiting to see, these things are very unfair. The very first thing people do to me is throw 2 grenades, i dont even have gun fights anymore its just me shooting at people who throw grenades. Its bad when the bear basic, milita grenade can kill anything in the game with no promblem. Why bother running higher teir equipment if the lowist teir can take you out no promblem? Its unfair and uncounterable with the 2 second timer. Expescially for slow heavys |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.12.28 02:22:00 -
[22] - Quote
That could probably be fixed by increasing the time it takes to switch to grenades. If they try it in the middle of a fight you can finish them off. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.28 02:25:00 -
[23] - Quote
Why did they do this in the first place, i understand if it was because they wanted to use the cooking mechanism to effect velocity of the throw but it doesnt even do that. Frankly nades should be on a 4-5s delay UNLESS cooked. If they make contact nades they should be tier III-V with a relatively smaller dmg/radius and the appropriate isk cost. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.12.28 03:30:00 -
[24] - Quote
Just how are they supposed to work anyway? Is it written anywhere? |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2012.12.28 05:12:00 -
[25] - Quote
Yeah, nades are pretty much impact nades now. And I love it. Can't wait until the true impacts come out again, I only hope they have a cheap one available, cause the one in Codex was like 19k for one. |
Rugman91
Deep Space Republic
143
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Posted - 2012.12.28 06:03:00 -
[26] - Quote
Yea i don't understand why they changed it. I thought grenades were working fine. Everything they changed about them is for the worse |
KingBabar
Seraphim Initiative. CRONOS.
442
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Posted - 2012.12.28 09:19:00 -
[27] - Quote
Well as sir KINGspamsalot I have some input on this. I've yet to see any other player use the nades as much, or indeed as well aimed as me. Not trying to brag or anything, I'm merely stating the biased facts... I haven't seen many other players go 20+ nade kills in several games.
First of, the nade mechanics was in the previous build the best I've ever seen in any game, by a huge margin. Not even KZ2 nades had the same level of feel and skill required timeing and aiming. You **** it, and four seconds later it blows. You then had your 1-3 seconds holding time while adjusting the aim by straifing, elevating and so on. I could make my nades blow where and when I wanted to. Especially nice when throwing them uphill where a miss would result in a massive over shoot. I am dissapointed that CCP changed the one thing they actually nailed perfectly in my opinion. Many have claimed, even CCP I believe that there was some kind of inconsistency to the throwing arch. I never experienced that in the previous build and all I can say is "get gud scrub".
The new mechanics are iffy. The supposedly "be held longer for longer delay" thingy is in my experience non existent. And probably a stupid idea in the first place. I've tested this in some of the many games I've played without enemies. I seriously dislike the "tap for dropping a nade on the ground to blow up after 2 seconds" mechanics. It just leads to people spaming them everywhere in CQC without having the need to **** them.
There is a huge difference in the required skill and timeing with the two mechanics. Getting an instantly thrown nade at your feet that blows after two seconds is almost impossible to dodge, especially if you have to change your direction of movement. Previously we had almost 4 seconds to dodge un-cocked nades like that. The same goes for a coked nade that instantly blows in your face, almost like a direct hit nade. When I have cocked my nade and held it for 3 seconds, dodging and getting into position, then releasing it blowing in your face, I sort of deserve that kill. Its not that easy, it certaily takes some practice. Its also quite dangerous...
This dual throwing method thingy they've implemented is not working in my opinion. If you want a nade kill, then wait the required 4 seconds like everyone else and more skill and precision is required. The current spam situation is not a good thing for the game in general in my opinion.
The iffy arch is also a big problem for me. Its like my merc constantly want to throw them down to the ground. The arch itself seems too steep and unnatural, it doesn't look like a thrown object, it looks like it has some kind of jet engine blowing it down to the ground. I am however geting used to it but I could be a lot more precise with them before this change, especially at a distance.
Having the "standard" locus nades working almost like a direct hit nade, and as a cockable nade at the same time is a fail in my opinion. I actually prefer the Locus nades compared to the direct hit nades. They are only useful at relatively close range and with more or less direct sight of your target. The "normal" nades can be use in CQC, they can be thrown around corners, they can be spammed over a hiltopp and so on. So why don't you bring back the direct hit nades in a somewhat nerfed state?
The Tukkers had 7.2 m blast radius and did 600 damage, they're both too much. Even the smaller merc pack nades the "Fused Locus nades" with its 6m blast radius and 400 damage is borderllining OP. Personally I would suggest a direct hit nade with 400 damage, not 600 and 4 m blast radius not the first 7.2 or the later 2.5 that we had for a brief period on the Tukkers. I had a clanmate try them out and I could several times see with my own eyes him hitting the target dead on without doing any damage.
And lastly I'd like the nades to do the damage it says they're supposed to do. I have been insta killed severall times with militia Locus nades that does 400 damage, why does it kill my 532 HP suit? Were they all "headshots"?
And lastly; sorry for the long post, I have even more to say but I try to keep it as short as i can while still saying the things I want to say. .
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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.28 09:27:00 -
[28] - Quote
Mr. Babar, do people really care that much about grenades?
I'm just tired of killing someone and watching them die seeing the +50 Then they have a grenade come out of their dead arms landing at my feet and killing me...'
oh yea and this
MAG 2 |
KingBabar
Seraphim Initiative. CRONOS.
442
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Posted - 2012.12.28 09:42:00 -
[29] - Quote
Enji Elric wrote:Mr. Babar, do people really care that much about grenades? I'm just tired of killing someone and watching them die seeing the +50 Then they have a grenade come out of their dead arms landing at my feet and killing me...' oh yea and this MAG 2
The short answer is yes, at least I do.
I don't think I would mind really if it hadn't been for the previous brilliant mechanics in this game. Compared to MAG where I come from, well, I never used them in MAG. I stuck with the AR or SMG or Sniper, watch just about any MAG wid there is with nades being thrown and you'll see even the very best of players more or less just spamming them at long range. Here we had a system that required skill and training, perhaps thats why so few used them intelligently in this beta.
And what does the MAG2 controller have to do with this? |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.28 09:46:00 -
[30] - Quote
KingBabar wrote:Enji Elric wrote:Mr. Babar, do people really care that much about grenades? I'm just tired of killing someone and watching them die seeing the +50 Then they have a grenade come out of their dead arms landing at my feet and killing me...' oh yea and this MAG 2 The short answer is yes, at least I do. I don't think I would mind really if it hadn't been for the previous brilliant mechanics in this game. Compared to MAG where I come from, well, I never used them in MAG. I stuck with the AR or SMG or Sniper, watch just about any MAG wid there is with nades being thrown and you'll see even the very best of players more or less just spamming them at long range. Here we had a system that required skill and training, perhaps thats why so few used them intelligently in this beta. And what does the MAG2 controller have to do with this?
I'm trolling with the MAG 2 bit... there are still people looking for MAG 2 ....
MAG you could stand from the bottom of valor's C and launch grenades into the top window from a 87 degree incline with almost no trouble at all... grenades in mag flew too high went too far and compared to ACTUAL grenades were garbage. and that was very similar to last build..... you could get grenades at peoples feet and it felt like you migth as well have just turned an ran now the grenade actually kills actually does decent.
I just dont like the lag between hitting the button and the thing leaving my hand
EDIT or the lag which shows them dying and then throwing the grenade |
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