Th3rdSun wrote:Wakko03 wrote:Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill.
Man,do I hate to agree with you,but you are absolutely right.People are crying over tactics and not function.grenade mechanics were totally broken in previous builds,and finally then did something to make them work better.
The one and only argument that can be made for grenades are it seem that the blast raduis seems too wide.
Please elaborate the "totally broken in previous builds" part, what was wrong with them?
In my experience, at least in the previous build, I had much more control of the aim and they were a lot more consistent. The main problem was the way most people used them, they tapped L2 and threw them with a 4 second explosion delay, very few actually cooked them and calculated the time/trajectory/distance. Many couldn't aim the nades properly and people stopped using them smartly, it was more a matter of spamming them over a hilltop for a lucky kill.
I'm pretty sure you would find the previous nade mechanics good with a little effort put into training. And what I really mean is that you're probably a scrub who couldn't figure the nades' behavior out. In any chase the fault is yours, last builds nade mechanics were the best I've ever had in any game. Get gud, don't blame the game.
As a tactic for getting a last kill before dying, I don't really care, it comes pretty far down my list of cheesy tactics in ths beta. My main concern is the, and I say it proudly, dumbing down of the nade mechanics. When anyone can tap L2 for a short range of a 2 second timed dropped explosions, it gets too easy. I fear the effect will be a too nade heavy game. Do we really want a game with everybody spamming nades like bomberman in cqc as a norm? I don't think so.
Using a cooked nade in cqc is difficult and takes a lot of skill. When cooking it behind cover, waiting for 1.5 seconds, then darting out and place them well in an enemys face, I salute that player for playing smart and precise. Having a guy just tapping L2 repetdly spamming his nades all over the place in cqc, like so many do now, makes the game too nade heavy and slightly booring in my opinion.
I don't expect a change though, CCP like making a lot of stuff too easy, why not this?