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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.27 18:34:00 -
[1] - Quote
I think if they are offered as a tier III and tier V variant with the appropriate ISK cost then im okay with them, but they shouldnt be on all nade type. Now i think CCP did this because supposedly by holding the nade button instead of cooking them that is what causes them to be thrown further, i have vigoursly tested this and have not found that to be the case at all. So not even sure what cooking locus nades does anymore.
Also as a side note not sure if this is the case with locus since i now use flux but with flux nades i can't overcook them, if i hold it down for a set period it will automatically throw. This should not happen if i overcook a nade let it blow my dumbarse up.
Can anyone else confirm if this is the case with locus nades, and also any experienced nade throwers out there finding holding nade button causes them to be thrown farther or is at all about pitch angle cause that seems to be the only thing that does it.
Pitch angle also has its flaws, they need to take absolute elevation into account in their calculation, if im above someone and aiming down nades should go a lot farther than they do now, as it is feel like a limp wristed buffoon. This also need to apply to MD's the arc is all off on all nades.
Now this might be too EZ mode but what about a trajectory line that would show you the path the nade would take based on the angle you are at would this be bad? Probably yes but just throwing it out there please don't flame me.
Also i have read the patch notes on nades for chromosome but im just not finding they are working the way the notes claim.
Edit- I know some of these points are off original topic but if we're going to have a discussion about nades i didnt see the point in creating multple threads about each and every variable of nade tossing. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.28 02:25:00 -
[2] - Quote
Why did they do this in the first place, i understand if it was because they wanted to use the cooking mechanism to effect velocity of the throw but it doesnt even do that. Frankly nades should be on a 4-5s delay UNLESS cooked. If they make contact nades they should be tier III-V with a relatively smaller dmg/radius and the appropriate isk cost. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.28 18:42:00 -
[3] - Quote
Wakko03 wrote:Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill.
Perhaps who need to re-read the post, its not the spamming nades at feet that is the issue, its that its a desperate last second tactic in CQC that is basically an insta win at this point because of the 2s contact delay, if the fuse was longer or had to be cooked to achieve the result than that would be acceptable because it a greater skill requirement than just throw and pray. As it is now it has the same results as the drop RE method, Now if someone want to hold nade and suicide bomb with it thats fine too, but as it is now its a just plain stupid |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.28 18:43:00 -
[4] - Quote
Reimus Klinsman wrote:xAckie wrote:Agree. Grenade mechanics are wrong this build. You should cook a grenade if you want a shorter timer. And the arc of throwing should determine distance / placement. Instead we have hold L2 for distance. Result ? Stupid spam Seriously? L2 does something for grenades? I didn't know that.
It supposed to allow farther throw, ive tested this multiple times and have found no difference. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.29 16:11:00 -
[5] - Quote
Th3rdSun wrote:Wakko03 wrote:Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill. Man,do I hate to agree with you,but you are absolutely right.People are crying over tactics and not function.grenade mechanics were totally broken in previous builds,and finally then did something to make them work better. The one and only argument that can be made for grenades are it seem that the blast raduis seems too wide.
Im not crying over the tactic, i think it is a valid tactic, what breaks it is the 2s contact is not enough time to dodge them, especially since grenade notifications are woefully inconsistent, but even when i do see the physical grenade being tossed with no symbol indicator(it's really sporadic right now) there is nothing i can do. Now i will grant you that i run a BPO logi with 2 basic shield and armor so my total HP isnt greater 450 let alone the 500hp a militia nade can do, this is often the reason why i die. So i leave room for the possibility that in a more tanked suit i would survive one, but even then most have two and can spam them quick toss without delay. But perhaps you are right and it is the radius that is the problem because even when i think im far enough away from a nade it still gets me.(I know exactly where they are because i have good SA and also a really good headset so i hear them hit the ground and where in relation they are to my body).
But regardless 2s window for an uncooked nade is too short. If the nade had to be cooked to achieve that result this whole thread would be unnecessary and I and the OP along with others have repeatedly stated that point. As it is without friendly fire people will throw nades from behind the bodies of teammates knowing they can only damage enemies and themselves. When an entire squad is doing this i dont care how fast you are you're not dodging it.
At least with cooking the nade you have the opportunity to see someone is getting ready to throw a nade, right now a person can shoot their gun press L2 and a nade is out before you even have a chance to react. Quick toss nades should not have such a short timer as their default., and if they do then give me the option to toss back. Ive been killed by nades the last few days than by anything else, many of which were badly thrown but still got me no matter how quickly i reacted, that is partially due to the 2s timer but indeed perhaps also due to the radius, now if they reduce the radius and i find myself being able to dodge a 2s nade more effectively i will STFU and concede it is entirely radius.
Edit--Even without friendly fire in games i have always seen explosive damage in games being friendly fire on, this is done specifically to combat the aforementioned scenario. If they are not going ahead with friendly fire they should perhaps consider this with locus and MD's. I use flux and perhaps even those should be friendly fire on since they can be tossed into a heated battle without thought and only effect the enemy. This would indeed reduce the spam quite heavily and likely solve some other issue in this game that are off-topic with this thread but similarly related |
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