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Wakko03
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134
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Posted - 2012.12.28 16:03:00 -
[1] - Quote
Grenades are fine...... as long as any suit can jump in out and out of an LAV/ Tank faster than Bo and Luke Duke getting into the General Lee.
Hey, sometimes my Sharpshooter Move holding gets tiring and I have a move moment where I toss all the grenades just trying to walk around.
All I read here is that you are tired of walking into an enemy grenade, stop walking into enemy grenades. I've spent close to a million skill points and probably about 10 million in isk on grenades this build. Of course it could be that your Blob of HMG users was too close together. It is like the same thing for LAV drivers, you choose to try to run me down when I actually have prototype AV for the tank that nobody else is fighting, so excuse me for using them against your convertible but you stopped me from getting to the tank before reloading.
And if you are coming at me in a group or with a vehicle yes I will throw a grenade at my own feet for the suicide if I feel like it, since all of you find no problem with a tank with infinite ammo or an lav that allows you to cannonball. |
Wakko03
Better Hide R Die
134
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Posted - 2012.12.28 16:36:00 -
[2] - Quote
Sorry but if someone throws a grenade at your feet, what do you expect the non comedy movie outcome to be again? Why not ask them for a an animation that allows you to use your gun as a bat or golf club and knock the grenade back towards the enemy. I expect the little nano's inside to not be allowed to be picked up and thrown back at me.
I hate when I am de-fenced... then all the tanks just roam free out of their pen, but being defenseless against 3 guys who just jumped out of an LAV or 2 HMG users walking around a corner is something I have found a way to tolerate, by taking at least 1 of them with me.
It is an effective counter to the blob, stop getting within grenade range, maybe try not to be so close when finishing off an enemy.
Be grateful that they don't have a 50/50 AV-Frag variant or a 50/50 AV-Flux or some combination there in.
Almost anyone can throw a grenade, I think you guys should worry about the grenade launcher attachment for the AR, the actual noob tube. |
Wakko03
Better Hide R Die
134
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Posted - 2012.12.28 16:58:00 -
[3] - Quote
And I did read it, but I fail to see how throwing a grenade is any different from cooking it so far in the future.
How many seconds to cook it, and again how fast can a future grenade go off when you pull the pin, or press the plunger/ button and throw?
It just seems that you want the enemy to just stand there and let themselves get shot.
The sleek variants for Frag before they were removed (i forget right now if they were) say in the description they can be thrown farther at the cost of damage. Leaving the normal frag at a much shorter distance....
So I say with the amount of people dying to everything else on the battlefield this is working almost right, does it need some slight adjustment, I will not say no, but is it as bad as this thread is making it out to be, no.
I just want to know when my AV grenades will get a firmware update to be able to take out enemy installations. |
Wakko03
Better Hide R Die
134
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Posted - 2012.12.28 17:32:00 -
[4] - Quote
Now you are just being confusing.
And I thought we were all supposed to run around in tanks and dropships.......
Well, point of fact, this whole thread is about what you can do with grenades in the future.
Nope not me, I usually live thru militia grenades thrown near me, and I needed the punch only prototype AV can provide against some of the best tankers in the game... so my grenades are either advanced or proto.
Again you bring up your annoyance with "anyone" throwing them at your feet and killing you....how is this not a valid tactic, was the enemy charging at the grenade thrower like an enraged bull, did their weapons range get reduced so much that they have to be at less than grenade throwing range in order to kill. |
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