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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:11:00 -
[1] - Quote
Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think? |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.25 22:15:00 -
[2] - Quote
I think if your getting killed by two grenades from an assault mass driver, he's using a a good mass driver with damage mods and your running a scout suit. |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.12.25 22:21:00 -
[3] - Quote
Yes, but your whole corp using the Laser Rifle is pretty skilled right? Also, Mass Drivers require trajectory aiming, which the majority of users struggle with. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:24:00 -
[4] - Quote
Tectonious Falcon wrote:I think if your getting killed by two grenades from an assault mass driver, he's using a a good mass driver with damage mods and your running a scout suit.
I'm not getting killed by two grenades. It's more like 4 because none of them hit me directly. Another thing that is ridiculous about the MD is that the splash damage moves your aim off. So, they could spray and spray and it's hard for you to keep the aim on them. |
Obama DAT
Doomheim
389
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Posted - 2012.12.25 22:24:00 -
[5] - Quote
Takes about as much skill as it takes to us an Assault Rifle as I run both. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:26:00 -
[6] - Quote
Icy Tiger wrote:Yes, but your whole corp using the Laser Rifle is pretty skilled right? Also, Mass Drivers require trajectory aiming, which the majority of users struggle with.
We have two guys who uses lasers and one guy who uses them fulltime. But I don't see how the lasers relate to the mass drivers not having a reload after every grenade or two. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:29:00 -
[7] - Quote
Obama DAT wrote:Takes about as much skill as it takes to us an Assault Rifle as I run both.
Right....you have to actually aim and connect with an assault rifle. Aso opposed to a mass driver where you miss and still get the kill. I would respect it if guys killed you with one or two grenades. But when they pop 6 at you before killing you.....it is just a noobb weapon |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.25 22:30:00 -
[8] - Quote
Ydubbs81 RND wrote:Icy Tiger wrote:Yes, but your whole corp using the Laser Rifle is pretty skilled right? Also, Mass Drivers require trajectory aiming, which the majority of users struggle with. We have two guys who uses lasers and one guy who uses them fulltime. But I don't see how the lasers relate to the mass drivers not having a reload after every grenade or two.
I was just making a comparison. Also, I'm still mad at being helplessly trapped by Aqua and MittRomneys' lasers lol. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.25 22:31:00 -
[9] - Quote
Ydubbs81 RND wrote:Obama DAT wrote:Takes about as much skill as it takes to us an Assault Rifle as I run both. Right....you have to actually aim and connect with an assault rifle. Aso opposed to a mass driver where you miss and still get the kill. I would respect it if guys killed you with one or two grenades. But when they pop 6 at you before killing you.....it is just a noobb weapon
Have you tried to kill someone with two grenades? |
Obama DAT
Doomheim
389
|
Posted - 2012.12.25 22:34:00 -
[10] - Quote
Ydubbs81 RND wrote:Obama DAT wrote:Takes about as much skill as it takes to us an Assault Rifle as I run both. Right....you have to actually aim and connect with an assault rifle. Aso opposed to a mass driver where you miss and still get the kill. I would respect it if guys killed you with one or two grenades. But when they pop 6 at you before killing you.....it is just a noobb weapon
It's honestly hard to compare the two and I should have never donne it in the first place so I apologize. With that said I kill far more with an assault rifle than I could any day with the mass driver. I understand where you're coming from though. When the weapon is used as a close combat weapon and not a artillery/support weapon it could be a bit unbalanced. As a LogiBro i'm usually in the rear of the squad and I lob my grenades into objectices to soften up the enemy before the squad takes the objective. In this instance I see the MD working as intended. What are your thoughts? |
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Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.12.25 22:36:00 -
[11] - Quote
The only problem with mass drivers was the increase in clip size no idea why they decided to do that. They need to go back to 4 and 6 they where perfect support weapons then. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:36:00 -
[12] - Quote
Icy Tiger wrote:Ydubbs81 RND wrote:Icy Tiger wrote:Yes, but your whole corp using the Laser Rifle is pretty skilled right? Also, Mass Drivers require trajectory aiming, which the majority of users struggle with. We have two guys who uses lasers and one guy who uses them fulltime. But I don't see how the lasers relate to the mass drivers not having a reload after every grenade or two. I was just making a comparison. Also, I'm still mad at being helplessly trapped by Aqua and MittRomneys' lasers lol.
Ahhh, mitt can be annoying with that laser on that map lol. We needed Aqua to keep the swarms of soldiers off of us :D |
Psychotic Shooter
Opus Arcana Orion Empire
23
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Posted - 2012.12.25 22:37:00 -
[13] - Quote
Mass Drivers, laser rifles, heavy machine guns hate the lot of them will never use them |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:39:00 -
[14] - Quote
Obama DAT wrote:Ydubbs81 RND wrote:Obama DAT wrote:Takes about as much skill as it takes to us an Assault Rifle as I run both. Right....you have to actually aim and connect with an assault rifle. Aso opposed to a mass driver where you miss and still get the kill. I would respect it if guys killed you with one or two grenades. But when they pop 6 at you before killing you.....it is just a noobb weapon It's honestly hard to compare the two and I should have never donne it in the first place so I apologize. With that said I kill far more with an assault rifle than I could any day with the mass driver. I understand where you're coming from though. When the weapon is used as a close combat weapon and not a artillery/support weapon it could be a bit unbalanced. As a LogiBro i'm usually in the rear of the squad and I lob my grenades into objectices to soften up the enemy before the squad takes the objective. In this instance I see the MD working as intended. What are your thoughts?
It works as intended....I don't have any issues with the damage, splash radius, or the increase in magazine clips. I just don't think they should be able to spray so many before a reload. After one or two grenades, there should be a reload |
Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2012.12.25 22:40:00 -
[15] - Quote
Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think?
Gah. Forum ate post.
6 too much? Yes. 1-2 and reload? No. Anything beyond short range needs a range finder, simply not workable if you need a reload after every shot. Codex's 4 was fine. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.25 22:46:00 -
[16] - Quote
MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so much skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:51:00 -
[17] - Quote
Sytonis Auran wrote:Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think? Gah. Forum ate post. 6 too much? Yes. 1-2 and reload? No. Anything beyond short range needs a range finder, simply not workable if you need a reload after every shot. Codex's 4 was fine.
Well, what do you mean by "workable"? With a reload, they can spit two grenades that will either hurt or kill the enemy. There can even be a reload skill to increase the rate. But it isn't cool to survive 3 and 4 grenades only to have another 2 or more miss and kill you.
When you get splashed by the MD, it throws your aim off of the enemy. Long enough, for them to spit another at you that'll miss and kill you. This gun is offensive and defensive at the same time. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:57:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so little skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread.
Why are we comparing MDs to ARs?? You already got your AR nerf. People use ARs because that's how it has always been and will be. I've never seen a grenade launcher as a primary weapon until this game.
All of what you wrote is extremely irrelevant. I'm talking about reloading and you're bringing up damage. Read before you comment instead of trying to be the first 'Anti-OP, all weapons are good as is fanboy, Poster' in the thread. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.25 22:58:00 -
[19] - Quote
6-8 per clip is way too many for the simple reason that it can be spammed at close range for kills. It is the very reason why you seem them more and more in CQC because you can fire off 6 of them in proximity without worry.
4-6 made them perfect as support role from a distance but a lot less OP in CQC. if the idea behind the increase was to make them better support weapons since 4 shots could often not be enough to suppress ppl at distance then make a variant that offers 6 and 8 shots respectively but at a much lower ROF or
some sort of distance delay needed to travel before exploding so that they can be spammed at CQ. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.25 22:58:00 -
[20] - Quote
Ydubbs81 RND wrote:Sytonis Auran wrote:Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think? Gah. Forum ate post. 6 too much? Yes. 1-2 and reload? No. Anything beyond short range needs a range finder, simply not workable if you need a reload after every shot. Codex's 4 was fine. Well, what do you mean by "workable"? With a reload, they can spit two grenades that will either hurt or kill the enemy. There can even be a reload skill to increase the rate. But it isn't cool to survive 3 and 4 grenades only to have another 2 or more miss and kill you. When you get splashed by the MD, it throws your aim off of the enemy. Long enough, for them to spit another at you that'll miss and kill you. This gun is offensive and defensive at the same time.
Are you telling me you seriously expect a - grenade- launcher to be a direct hit weapon? Of course they're going to miss and kill you, who would waste time trying to get only direct hits? |
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Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.25 23:00:00 -
[21] - Quote
Gunner Visari wrote:6-8 per clip is way too many for the simple reason that it can be spammed at close range for kills. It is the very reason why you seem them more and more in CQC because you can fire off 6 of them in proximity without worry.
4-6 made them perfect as support role from a distance but a lot less OP in CQC. if the idea behind the increase was to make them better support weapons since 4 shots could often not be enough to suppress ppl at distance then make a variant that offers 6 and 8 shots respectively but at a much lower ROF or
some sort of distance delay needed to travel before exploding so that they can be spammed at CQ.
Splash kills the MD user as well, so this isn't a great CQC weapon unless you have higher ground or it's long end of short range. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 23:02:00 -
[22] - Quote
@ Tectonious
I guess my sarcasm wasn't clear. My point in saying that it misses you and still kills you goes to the point that it is not a difficult weapon to use (once you've gotten comfortable with it). Yet, they get 6-8 times to "miss" you before a reload |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.25 23:03:00 -
[23] - Quote
How do ppl get killed by MDs so much? lol i rarely die to MD users never at range and rarely at cqc wonder how many ppl ads when trying to take out an MD user? because i dont.....
and it needed the increase capacity tbh, why should it be a "support" weapon? that suggests it shouldnt ever get alot of kills any weapon that cant get kills no one will use, lasers are also considered a support weapon in my book but can get kills thats how it should be
no one should be gettin killed often by MDs at distance if ur aware of the MD user. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.25 23:08:00 -
[24] - Quote
Ydubbs81 RND wrote:@ Tectonious
I guess my sarcasm wasn't clear. My point in saying that it misses you and still kills you goes to the point that it is not a difficult weapon to use (once you've gotten comfortable with it). Yet, they get 6-8 times to "miss" you before a reload
No it wasn't as that was a terrible use of sarcasm. It made no sense at all.
In CQC the mass driver user is damaging himself. At long range, they have to get the elevation right, meaning you should have plenty of time to shoot them. Also MD rounds have travel time, unlike AR. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.12.25 23:11:00 -
[25] - Quote
Caeli SineDeo wrote:The only problem with mass drivers was the increase in clip size no idea why they decided to do that. They need to go back to 4 and 6 they where perfect support weapons then.
Agreed. Even if it did violate the weapon's model, 4 shots in the standard variant was good in my opinion. You had to actually make your shots count to kill anybody with a halfway decent suit (if you could kill them at all, people with ~500 shields could tank a full clip of splash damage easily), otherwise you'd be standing in front of a pissed off person while reloading for 4 secs. Now there's enough rounds in the chamber to kill pretty much anything, even with splash damage. It was an unnecessary buff. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.12.25 23:13:00 -
[26] - Quote
Reloading after every 2 shots would not work, the damn thing takes like 4 secs to reload as is. The 2 extra shots seemed OP at first and still kinda do but the more shield tankers out there the less effective this weapon is and everyone and their brother stack shields.
So maybe reduce it to 5 rounds, make the first round a flex round. This would help the good players that already know the distance to target, get it's shields down. This would help the noob by giving you a round to adjust your aim. Or just 5 rounds of explosives. I hope radius doesn't get a huge nerf like the lolmissles. |
Reout Karaal
Doomheim
85
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Posted - 2012.12.25 23:14:00 -
[27] - Quote
Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think? Looks like somebody got killed by a weapon and is now fishing for a nerf.
Thoughts? Use them exclusively for few matches and check your KDR. They're not nearly as OP as ARs, and even less popular than shottys. Aiming actually requires skill, not just KBM and SP investment. It's a damn good weapon for hunting gravely wounded (splash) -- true that -- but in narrow passages and CQC it means suicide. In 1v1 against AR or in CQC against shotty/SMG/pistol your best chance is killing yourself with the enemy.
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.25 23:14:00 -
[28] - Quote
Ydubbs81 RND wrote:@ Tectonious
I guess my sarcasm wasn't clear. My point in saying that it misses you and still kills you goes to the point that it is not a difficult weapon to use (once you've gotten comfortable with it). Yet, they get 6-8 times to "miss" you before a reload
Not trying to be antagonistic but how manny bullets go missed with an AR or SMG, if every shot hits than it should take roughly 20 bullets rights to take someone down. Obviously im kidding and yanking your chain over this point.
Frankly thats how grenades work but yes you are correct in that having 6 shots makes it super easy to spam for me, i dont even time or think about my shots i just fire R1 as fast as i can strafing left right to cover a large enough area and most of the time you are dead in 4 sometimes it takes the whole clip but thats because my MD is 3 days old and i havent developed all the skills i need to make it beastly.
With 4-6 you had to place your shots and had to use timing. Based on my expeience against others users. Everything else is balanced with the weapon with perhaps the exception of impact recoil which i think gets blown out of proportion because ppl have the controller vibration turned on, when i turned it off the recoil was almost laughable. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.25 23:18:00 -
[29] - Quote
Ydubbs81 RND wrote:KAGEHOSHI Horned Wolf wrote:MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so little skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread. Why are we comparing MDs to ARs?? You already got your AR nerf. People use ARs because that's how it has always been and will be. I've never seen a grenade launcher as a primary weapon until this game. All of what you wrote is extremely irrelevant. I'm talking about reloading and you're bringing up damage. Read before you comment instead of trying to be the first 'Anti-OP, all weapons are good as is fanboy, Poster' in the thread.
Oh I read your OP.
You're saying that "spraying" a magazine (6-8 grenades) for splash damage should not be enough to kill someone, I'm saying it still takes more skill to accomplish this then direct hits with the AR.
If you want to talk about magazine size, then if course calculating the damage per magazine is necessary.
Weapons cannot be discussed in a vacuum, weapons have to be balanced against and compared to other weapons, therefore comparison to other weapons (like the AR) is obviously.
It is completely relevant what weapon people use most. If MD was overpowered like you're ttrying to imply (or any weapon), players would flock to it for easy kills. People look for the most effective shortcut.
Where the hell are you getting the idea that I'm some fanboy who thinks all weapons are perfect the way they are? I stated an opinion about 1 weapon? actually I would prefer that being hit by mass driver grenades didn't have that annoying recoil effect, and there are a lot of other changes I would like for weapons in Dust. I'm not sure where you're getting the idea that I think nothing should be changed from, but its s stupid assumption.
You exposed your bias; seems like your problem is that the mass driver is a light weapon at all. You have problems accepting that a grenade launcher can ever be balanced with others of such a weapon class. Bottom line is, stat wise (including magazine size and damage per magazine), its still pretty modest compared to other weapon of the same class, and still takes more skill (even with splash damage) then other weapons of the same class.
EDIT: If MDs have to reload after every 2 shots, then that would make them pretty crappy, and require some other buff to make it a viable weapon... and people will say that buff will makes OP. |
MItt R0mney
Doomheim
58
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Posted - 2012.12.25 23:19:00 -
[30] - Quote
Ydubbs81 RND wrote:Icy Tiger wrote:Ydubbs81 RND wrote:Icy Tiger wrote:Yes, but your whole corp using the Laser Rifle is pretty skilled right? Also, Mass Drivers require trajectory aiming, which the majority of users struggle with. We have two guys who uses lasers and one guy who uses them fulltime. But I don't see how the lasers relate to the mass drivers not having a reload after every grenade or two. I was just making a comparison. Also, I'm still mad at being helplessly trapped by Aqua and MittRomneys' lasers lol. Ahhh, mitt can be annoying with that laser on that map lol. We needed Aqua to keep the swarms of soldiers off of us :D
Just checking in |
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