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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.25 22:11:00 -
[1] - Quote
Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:24:00 -
[2] - Quote
Tectonious Falcon wrote:I think if your getting killed by two grenades from an assault mass driver, he's using a a good mass driver with damage mods and your running a scout suit.
I'm not getting killed by two grenades. It's more like 4 because none of them hit me directly. Another thing that is ridiculous about the MD is that the splash damage moves your aim off. So, they could spray and spray and it's hard for you to keep the aim on them. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:26:00 -
[3] - Quote
Icy Tiger wrote:Yes, but your whole corp using the Laser Rifle is pretty skilled right? Also, Mass Drivers require trajectory aiming, which the majority of users struggle with.
We have two guys who uses lasers and one guy who uses them fulltime. But I don't see how the lasers relate to the mass drivers not having a reload after every grenade or two. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:29:00 -
[4] - Quote
Obama DAT wrote:Takes about as much skill as it takes to us an Assault Rifle as I run both.
Right....you have to actually aim and connect with an assault rifle. Aso opposed to a mass driver where you miss and still get the kill. I would respect it if guys killed you with one or two grenades. But when they pop 6 at you before killing you.....it is just a noobb weapon |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:36:00 -
[5] - Quote
Icy Tiger wrote:Ydubbs81 RND wrote:Icy Tiger wrote:Yes, but your whole corp using the Laser Rifle is pretty skilled right? Also, Mass Drivers require trajectory aiming, which the majority of users struggle with. We have two guys who uses lasers and one guy who uses them fulltime. But I don't see how the lasers relate to the mass drivers not having a reload after every grenade or two. I was just making a comparison. Also, I'm still mad at being helplessly trapped by Aqua and MittRomneys' lasers lol.
Ahhh, mitt can be annoying with that laser on that map lol. We needed Aqua to keep the swarms of soldiers off of us :D |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:39:00 -
[6] - Quote
Obama DAT wrote:Ydubbs81 RND wrote:Obama DAT wrote:Takes about as much skill as it takes to us an Assault Rifle as I run both. Right....you have to actually aim and connect with an assault rifle. Aso opposed to a mass driver where you miss and still get the kill. I would respect it if guys killed you with one or two grenades. But when they pop 6 at you before killing you.....it is just a noobb weapon It's honestly hard to compare the two and I should have never donne it in the first place so I apologize. With that said I kill far more with an assault rifle than I could any day with the mass driver. I understand where you're coming from though. When the weapon is used as a close combat weapon and not a artillery/support weapon it could be a bit unbalanced. As a LogiBro i'm usually in the rear of the squad and I lob my grenades into objectices to soften up the enemy before the squad takes the objective. In this instance I see the MD working as intended. What are your thoughts?
It works as intended....I don't have any issues with the damage, splash radius, or the increase in magazine clips. I just don't think they should be able to spray so many before a reload. After one or two grenades, there should be a reload |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:51:00 -
[7] - Quote
Sytonis Auran wrote:Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think? Gah. Forum ate post. 6 too much? Yes. 1-2 and reload? No. Anything beyond short range needs a range finder, simply not workable if you need a reload after every shot. Codex's 4 was fine.
Well, what do you mean by "workable"? With a reload, they can spit two grenades that will either hurt or kill the enemy. There can even be a reload skill to increase the rate. But it isn't cool to survive 3 and 4 grenades only to have another 2 or more miss and kill you.
When you get splashed by the MD, it throws your aim off of the enemy. Long enough, for them to spit another at you that'll miss and kill you. This gun is offensive and defensive at the same time. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 22:57:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:MD doesn't require direct hit to do damage, but it would be a **** weapon if it did considering how little reward you would get for something require so little skill. Even with splash damage kills, it still takes more skill to predict grenade paths and enemy motion than an AR where bullets go exactly when you point instantly.
Grab a calculator Go figure out how much splash damage (or direct damage) a standard mass driver can do in 1 second. Compare that to the damage per second of a standard AR.
Calculate the maximum damage a standard mass driver can do with 1 magazine. Compare that to 1 magazine of a standard AR.
Look at the scoreboard for a battle, who is getting the most kills AR users or MD users? What weapon are people still using overwhelmingly?
Actually back up your crying with stats and facts. Seriously, go do some math. I really really hate seeing this thread.
Why are we comparing MDs to ARs?? You already got your AR nerf. People use ARs because that's how it has always been and will be. I've never seen a grenade launcher as a primary weapon until this game.
All of what you wrote is extremely irrelevant. I'm talking about reloading and you're bringing up damage. Read before you comment instead of trying to be the first 'Anti-OP, all weapons are good as is fanboy, Poster' in the thread. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.25 23:02:00 -
[9] - Quote
@ Tectonious
I guess my sarcasm wasn't clear. My point in saying that it misses you and still kills you goes to the point that it is not a difficult weapon to use (once you've gotten comfortable with it). Yet, they get 6-8 times to "miss" you before a reload |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.27 12:45:00 -
[10] - Quote
Sev Alcatraz wrote:Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think? I don't think you understand the principles of Fragmenting grenades, im going to explain this real slow W H E N ----THEY--- E X P L O D E ---T H E Y ---L A U N C H ----L I T T L E ---B I T S- --O F --M E T A L-- A T ---Y O U -- C A U S I N G--- D A M A G E, grenade launches hit there target my lobbing the grenade, the grenades are NOT subject to a fixed arc where as rounds fired by Assault rifles are (fixed arc: a pre determined path followed by an object"s" witch never changes) it's a grenade launcher it is at this point a "spray and pray" weapon it takes great skill to hit a target at range. i use mass drives they are a pain in the ass to learn to use i know i went through 40 of them before i got it down pat
What's your point, fam? It takes skill IF you hit a target but most of the time they don't. One grenade would wipe you out if it hits you but it's taking 4 or 5 grenades. Which means it is the splash damage compensating for the lack of skill needed to use the weapon.
But my point is that you shouldn't be able to spray 6 grenades so fast like that. I don't care about the damage or splash damage.....but popping out grenades like there's no tomorrow before a reload is silly |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.27 13:05:00 -
[11] - Quote
You know, people keep comparing the MD to the assault rifle, in terms of skill. And I don't see how one can....you actually have to hit someone with the AR and the target isn't always a big one.
You can miss with the MD and still kill them. There's no splash damage on the AR..and you have to predict where they're going when they're strafing or trying to dodge bullets.
See the MD as what it is....I'm not disrespecting those that wish to use it but don't compare it to the AR |
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