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Tectonious Falcon
The Southern Legion
395
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Posted - 2012.12.25 22:15:00 -
[1] - Quote
I think if your getting killed by two grenades from an assault mass driver, he's using a a good mass driver with damage mods and your running a scout suit. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.25 22:31:00 -
[2] - Quote
Ydubbs81 RND wrote:Obama DAT wrote:Takes about as much skill as it takes to us an Assault Rifle as I run both. Right....you have to actually aim and connect with an assault rifle. Aso opposed to a mass driver where you miss and still get the kill. I would respect it if guys killed you with one or two grenades. But when they pop 6 at you before killing you.....it is just a noobb weapon
Have you tried to kill someone with two grenades? |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.25 22:58:00 -
[3] - Quote
Ydubbs81 RND wrote:Sytonis Auran wrote:Ydubbs81 RND wrote:Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is the splash that wipes you out. You don't even have to hit the guy and you can launch it across the map.
I don't mind the splash damage or its radius....my issue with the MD is the fact that you can miss a guy 6 times and still kill him without a reload. There should be a reload after each grenade or after 2 grenades at maximum. It just doesn't make sense that you can spray all of those grenades and miss and still get the kill.
What you guys think? Gah. Forum ate post. 6 too much? Yes. 1-2 and reload? No. Anything beyond short range needs a range finder, simply not workable if you need a reload after every shot. Codex's 4 was fine. Well, what do you mean by "workable"? With a reload, they can spit two grenades that will either hurt or kill the enemy. There can even be a reload skill to increase the rate. But it isn't cool to survive 3 and 4 grenades only to have another 2 or more miss and kill you. When you get splashed by the MD, it throws your aim off of the enemy. Long enough, for them to spit another at you that'll miss and kill you. This gun is offensive and defensive at the same time.
Are you telling me you seriously expect a - grenade- launcher to be a direct hit weapon? Of course they're going to miss and kill you, who would waste time trying to get only direct hits? |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.25 23:00:00 -
[4] - Quote
Gunner Visari wrote:6-8 per clip is way too many for the simple reason that it can be spammed at close range for kills. It is the very reason why you seem them more and more in CQC because you can fire off 6 of them in proximity without worry.
4-6 made them perfect as support role from a distance but a lot less OP in CQC. if the idea behind the increase was to make them better support weapons since 4 shots could often not be enough to suppress ppl at distance then make a variant that offers 6 and 8 shots respectively but at a much lower ROF or
some sort of distance delay needed to travel before exploding so that they can be spammed at CQ.
Splash kills the MD user as well, so this isn't a great CQC weapon unless you have higher ground or it's long end of short range. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.25 23:08:00 -
[5] - Quote
Ydubbs81 RND wrote:@ Tectonious
I guess my sarcasm wasn't clear. My point in saying that it misses you and still kills you goes to the point that it is not a difficult weapon to use (once you've gotten comfortable with it). Yet, they get 6-8 times to "miss" you before a reload
No it wasn't as that was a terrible use of sarcasm. It made no sense at all.
In CQC the mass driver user is damaging himself. At long range, they have to get the elevation right, meaning you should have plenty of time to shoot them. Also MD rounds have travel time, unlike AR. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.26 09:23:00 -
[6] - Quote
Breakin Stuff wrote:Tectonious Falcon wrote:
Are you telling me you seriously expect a - grenade- launcher to be a direct hit weapon? Of course they're going to miss and kill you, who would waste time trying to get only direct hits?
Because only direct hits will net enough damage to breach a serious shield tank. that way the second shot has a chance of killing you. As a logi i use the md to lat down a wall of shrapnel to cover an advance or as a final "GET OFF ME!" Mass drivers have splash damage, but someone has to be already jacked up for splash to pull a kill. If it were otherwise I'd be running 1st or 2nd place for kills, instead of being there for crapping ammo, constantly repping and stabbing fallen teammates with needles. Who goes for direct hits? I do. because if i dont land at least one on you i get to replace yet another logi fit.
By direct hit I mean the grenade actually hitting the enemies body and exploding, not hitting their feet and doing the same amount direct damage as most people do. From what I've seen your a newer player, so I'm assuming you don't have all of your skills up like the people your shooting at.
Ask most good MD users and they'll tell you that splash damage is fine with them, and going for direct hits is fine but trust me when I tell you this- if you'd been playing against say, a member of the Imperfects you would have been dead within seconds. Your standing in the open trying to get direct hits. Your wasting your time trying to get the elevation right, while also dealing with enemy fire, enemy movement (both strafing and running towards you) and the fact that the trail of Skokie gives away your position.
You want direct damage, use the breach. |
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