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Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.17 17:10:00 -
[1] - Quote
I've gone with the armor . Slower but its very surprising. 2 plates and hardener in lows and scanner and DC high. I use it long range against installations or sneak up on tanks from behind. 150-200k |
Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.17 21:51:00 -
[2] - Quote
Small accelerated turrets do wonders against installation turrets. They can hit outside their detection range. |
Beren Hurin
OMNI Endeavors
198
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Posted - 2013.03.04 13:51:00 -
[3] - Quote
Jackof All-Trades wrote:Beren Hurin wrote:I've gone with the armor . Slower but its very surprising. 2 plates and hardener in lows and scanner and DC high. I use it long range against installations or sneak up on tanks from behind. 150-200k Honestly dude, what are your Methanas on? I've gone against you once while you were in one, and you even survived multiple forge gun hits. That ain't normal.
I'm a logi so I forgo an active armor repper for 2 plates and an active armor resistance module, plus a damage control. I'm also addicted to active scanners so they get put on as well. I'll try and only be in the open in hostile areas while I have both modules on (which lasts a full minute) then jump back in to cover. I can hop out then, and repair any damage as necessary. With the most expensive version of that I can get up to about 3200 HP, and then the +34% (i think?) resist from resistance modules (DC and armor). This means my EHP is about 4300ish. AND My field mechanics isn't even level V yet.
If you catch me without those modules inactive though, I'll melt after just 2 AV grenades I think. |
Beren Hurin
OMNI Endeavors
278
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Posted - 2013.03.19 13:45:00 -
[4] - Quote
Bojo The Mighty wrote:Beren Hurin wrote:Jackof All-Trades wrote:Beren Hurin wrote:I've gone with the armor . Slower but its very surprising. 2 plates and hardener in lows and scanner and DC high. I use it long range against installations or sneak up on tanks from behind. 150-200k Honestly dude, what are your Methanas on? I've gone against you once while you were in one, and you even survived multiple forge gun hits. That ain't normal. I'm a logi so I forgo an active armor repper for 2 plates and an active armor resistance module, plus a damage control. I'm also addicted to active scanners so they get put on as well. I'll try and only be in the open in hostile areas while I have both modules on (which lasts a full minute) then jump back in to cover. I can hop out then, and repair any damage as necessary. With the most expensive version of that I can get up to about 3200 HP, and then the +34% (i think?) resist from resistance modules (DC and armor). This means my EHP is about 4300ish. AND My field mechanics isn't even level V yet. When I switch to my LAV driver dropsuit, I can have a repair tool that will repair vehicles for >115 HP/s plus skill bonuses (still not sure they apply), which is basically equivalent to a light armor repairer without a cooldown. If you catch me without those modules inactive though, I'll melt after just 2 AV grenades I think. Hmm... it seems that plates push my PG far, especially two of them. How do you manage the two plates+active hardener+scanner? Polycrystalline plates?
Did you end up figuring this out? I think I use the lowest PG plates out there, maybe the poly crystal. Also the combat engineering and armor enhancements helps a lot. |
Beren Hurin
OMNI Endeavors
280
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Posted - 2013.03.19 16:58:00 -
[5] - Quote
CPL Bloodstone wrote:Jackof All-Trades wrote:Beren Hurin wrote:I've gone with the armor . Slower but its very surprising. 2 plates and hardener in lows and scanner and DC high. I use it long range against installations or sneak up on tanks from behind. 150-200k Honestly dude, what are your Methanas on? I've gone against you once while you were in one, and you even survived multiple forge gun hits. That ain't normal. I hit an lav the other day with 2 complex damage mods and a level 4 breach forge gun and it lived.....barely had any armor left but it survived... I was like ... O.O something worth hunting! then i got sniped in the head. I dont know if it was Bojo or not but i applaud you! level 5 weaponry level 5 forge gun level 3 advanced fg ____________________________________________________________________________________________ level 4 breach fg + 2 complex damage mods with level 3 heavy suit. This is my standard Tank killer setup i run in pub mode which 1 shots militia tanks and most lav's.... You almost made me bring out my proto with 3 complex damage mods and my fg. but too many snipers on the field ____________________________________________________________________________________________ I also drive a methana and I do like that jeep alot. I have FM V and Shields IV, circuitry 5 and power 5. So i can load anything i want. Trying to find a good fit. I appreciate this blog
Yep the armor methanas can take a beating. I'm having success with fragmented missile turrets and with proto gunners because they can take a little more beating as well. I'd like to know what the various weapon efficiencies for the FG is against a LAV vs. HAV though. Wonder if they are the same? I've also heard that the logi LAVs have some built in resistances, but I cannot confirm this...yet. Maybe weapons (SL/FG) just have lower efficiencies against them. I'm awaiting to see what the price is to refit these when they change vehicle module costs here in a few days. |
Beren Hurin
OMNI Endeavors
282
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Posted - 2013.03.20 14:30:00 -
[6] - Quote
You can put shield transporters and remote armor repairers on any vehicle. There are light and heavy versions though. I haven't figured out how to get the heavy ones on the militia LAV yet, but you can put them on the STD I believe, but they are pretty squishy. However you may be referring to the dropsuit armor repair. In which case its only armor that it reps. But even then that function has been disabled apparently, until further notice. |
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