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Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.12.07 17:16:00 -
[1] - Quote
I haven't played dust for a few weeks now, due to one thing mainly.
Group sizing.
I'll make this short, cause no one wants to hear this dead horse again, but these are my two cents. We need to be able to fill a whole team with friends/clan mates. With corp battles being only 8v8, with no reward for individuals, pub matches are far more fun and rewarding. We NEED larger groups, 6 people is fine, 8 is better. We should also be allowed to either link groups, or just make one large group (up to 16 people). My main reasoning for this is simple..
I'm tired of playing against my friends. it's ridiculous that we are given absolutely no control over who we play alongside, unless we forgo advancing our characters (no SP in corp battles) or play a different game.
I've opted for the later. I doubt I'm the only one. I'm sure some people will cry about "bu..bu... bu... teh overpowered one-sided pub matches!"
Kinda like the "overpowered one-sided" pub matches we have already when you and your 3 friends go up against two dudes with tanks and your team just happens to have absolutely no AV capability? yeah. That is way more fair than once in a while running into a semi-organized (in most cases) enemy.
That or give us 16v16 (and bigger, as the game progresses) corp battles, with full SP/ISK rewards. |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2012.12.07 17:23:00 -
[2] - Quote
Orin the Freak wrote:I haven't played dust for a few weeks now, due to one thing mainly.
Group sizing.
I'll make this short, cause no one wants to hear this dead horse again, but these are my two cents. We need to be able to fill a whole team with friends/clan mates. With corp battles being only 8v8, with no reward for individuals, pub matches are far more fun and rewarding. We NEED larger groups, 6 people is fine, 8 is better. We should also be allowed to either link groups, or just make one large group (up to 16 people). My main reasoning for this is simple..
I'm tired of playing against my friends. it's ridiculous that we are given absolutely no control over who we play alongside, unless we forgo advancing our characters (no SP in corp battles) or play a different game.
I've opted for the later. I doubt I'm the only one. I'm sure some people will cry about "bu..bu... bu... teh overpowered one-sided pub matches!"
Kinda like the "overpowered one-sided" pub matches we have already when you and your 3 friends go up against two dudes with tanks and your team just happens to have absolutely no AV capability? yeah. That is way more fair than once in a while running into a semi-organized (in most cases) enemy.
That or give us 16v16 (and bigger, as the game progresses) corp battles, with full SP/ISK rewards.
+1 |
843 pano
843 Boot Camp
200
|
Posted - 2012.12.07 17:35:00 -
[3] - Quote
I requested this on the feedback forum and got troll stomped due to the pub stomping issue. 843 is now just getting enough leveled players to do corp battles, so we'll be heading there... but that's just eight of us. It would be fun to be able to do corp deploy with 16 of us.
Tonight is an 843 rally on DUST, many will be coming over from MAG to play. Not really looking forward to fighting/killing my clan mates, but until CCP does something about multiple squad deploys, we'll be stomping our friends for the foreseeable future. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.12.07 18:07:00 -
[4] - Quote
Corp matches aren't rewarding? Depends on the contracts you accept I suppose. |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2012.12.07 18:18:00 -
[5] - Quote
Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose.
heeeeeyooooo |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.07 18:18:00 -
[6] - Quote
I agree there is no reason to not allow bigger groups because you are worried about "clans pwning randoms" this happens anyway alot of times. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.07 18:21:00 -
[7] - Quote
What we need is corp battles that are more than 8v8. Letting a corp fully stack one team against random people would be ridiculous, there'd be little chance an unorganized team could beat an organized team used to working together. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.12.07 18:32:00 -
[8] - Quote
Fivetimes Infinity wrote:What we need is corp battles that are more than 8v8. Letting a corp fully stack one team against random people would be ridiculous, there'd be little chance an unorganized team could beat an organized team used to working together.
Hes right. Would ruin the game for those who don't have corps. Squad size should be increased only when player count is increased proportionally. |
Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2012.12.07 18:32:00 -
[9] - Quote
Fivetimes Infinity wrote:What we need is corp battles that are more than 8v8. Letting a corp fully stack one team against random people would be ridiculous, there'd be little chance an unorganized team could beat an organized team used to working together.
Exactly. Teams of randoms can barely handle 4 man squads right now and you want your entire corp in the same pub? Please... |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.12.07 20:16:00 -
[10] - Quote
I'm all for full corp on corp battles, but only in the games that will matter. in other words, not these two game modes. |
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slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.08 22:38:00 -
[11] - Quote
Orin the Freak wrote:I haven't played dust for a few weeks now, due to one thing mainly.
Group sizing.
I'll make this short, cause no one wants to hear this dead horse again, but these are my two cents. We need to be able to fill a whole team with friends/clan mates. With corp battles being only 8v8, with no reward for individuals, pub matches are far more fun and rewarding. We NEED larger groups, 6 people is fine, 8 is better. We should also be allowed to either link groups, or just make one large group (up to 16 people). My main reasoning for this is simple..
I'm tired of playing against my friends. it's ridiculous that we are given absolutely no control over who we play alongside, unless we forgo advancing our characters (no SP in corp battles) or play a different game.
I've opted for the later. I doubt I'm the only one. I'm sure some people will cry about "bu..bu... bu... teh overpowered one-sided pub matches!"
Kinda like the "overpowered one-sided" pub matches we have already when you and your 3 friends go up against two dudes with tanks and your team just happens to have absolutely no AV capability? yeah. That is way more fair than once in a while running into a semi-organized (in most cases) enemy.
That or give us 16v16 (and bigger, as the game progresses) corp battles, with full SP/ISK rewards.
Agreed, +1. Pub matches are normally pretty one sided anyways. The only time I normally get a good fight is when our squad gets paired against another corp squad. And hell the outcome is normally decided on what team has the better blue dots (more corp players) |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.08 22:59:00 -
[12] - Quote
Baracka Flocka Flame wrote:Fivetimes Infinity wrote:What we need is corp battles that are more than 8v8. Letting a corp fully stack one team against random people would be ridiculous, there'd be little chance an unorganized team could beat an organized team used to working together. Exactly. Teams of randoms can barely handle 4 man squads right now and you want your entire corp in the same pub? Please...
this bad idea Orin on a few points
1. Corps stomping unorganised randoms = not fun for randoms = ppl quittin and moving to another game Hisec is suppose to the casual pick up and play friendly zone no logical reason to turn that into a noob farming fest for corps.
2. Teams can barely handle a squad of 4 a full team in pub games? overkill imho
3. SP and ISK rewards in FW corp battles is BAD BAD BAD idea, ppl WILL abuse that by farming SP on an alt corp
What CCP needs to do is start implementing more of an incentive for corps to do FW corp battles and to add in customisable sizes for the contracts so corps that wanna do 8v8 can still battle and those than want 16v16 or 24v24 when we eventually get there can set it up.
If CCP implements full team deploy in regular pub games it gives little to no reason for ppl to play FW matches against organised opponents because they can just sit and farm randoms all day which will hurt the game.
VR training Room will also help corps practice so those who might not be up to par or not confident or just wanna practice strats can do so with a full team on each side and practice because no way is a full team in a pub practicing strats. |
kellyn whiteheart
ZionTCD Legacy Rising
54
|
Posted - 2012.12.08 23:10:00 -
[13] - Quote
what about a separate quene one for jsut small squads of 4 and randoms and then another quene where 2 or more squads can quene up and be on the same team. kinda like corp battles but the corp dosent get money and that quene is matched with onther squads for instance.
me and 3 buddys quene up in the game type modes we have now in instant battle and we get in battles like now with lots of randoms but we still got a few friends.
and then another quene for 2 or more squads quening up together that put against other groups of atleast 2 squads of the same corp. kinda like an un offical corp battle with a few randoms.
you can add more squads up to 4 squads on 1 corp vs 4 squads on the other but your quene would be longer since you can only fight a similar group composition..
everyone following me? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.08 23:13:00 -
[14] - Quote
kellyn whiteheart wrote:what about a separate quene one for jsut small squads of 4 and randoms and then another quene where 2 or more squads can quene up and be on the same team. kinda like corp battles but the corp dosent get money and that quene is matched with onther squads for instance.
me and 3 buddys quene up in the game type modes we have now in instant battle and we get in battles like now with lots of randoms but we still got a few friends.
and then another quene for 2 or more squads quening up together that put against other groups of atleast 2 squads of the same corp. kinda like an un offical corp battle with a few randoms.
you can add more squads up to 4 squads on 1 corp vs 4 squads on the other but your quene would be longer since you can only fight a similar group composition..
everyone following me?
or just do corp battles...............? |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.08 23:40:00 -
[15] - Quote
Orin the Freak wrote:I haven't played dust for a few weeks now, due to one thing mainly.
Group sizing.
I'll make this short, cause no one wants to hear this dead horse again, but these are my two cents. We need to be able to fill a whole team with friends/clan mates. With corp battles being only 8v8, with no reward for individuals, pub matches are far more fun and rewarding. We NEED larger groups, 6 people is fine, 8 is better. We should also be allowed to either link groups, or just make one large group (up to 16 people). My main reasoning for this is simple..
I'm tired of playing against my friends. it's ridiculous that we are given absolutely no control over who we play alongside, unless we forgo advancing our characters (no SP in corp battles) or play a different game.
I've opted for the later. I doubt I'm the only one. I'm sure some people will cry about "bu..bu... bu... teh overpowered one-sided pub matches!"
Kinda like the "overpowered one-sided" pub matches we have already when you and your 3 friends go up against two dudes with tanks and your team just happens to have absolutely no AV capability? yeah. That is way more fair than once in a while running into a semi-organized (in most cases) enemy.
That or give us 16v16 (and bigger, as the game progresses) corp battles, with full SP/ISK rewards.
Oh the irony!
All kidding aside,I think that if the next build(whenever that may be) comes out,there absolutely has to be bigger squads,even if it means just two squads of eight,to fill the 16 player side.
|
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.09 00:36:00 -
[16] - Quote
Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 00:52:00 -
[17] - Quote
SATORI CORUSCANTi wrote:Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding.
true but the idea of hisec pub matches isnt to be a corp stomping ground infact ccp should encourage corps to get out of hisec right now contracts dont mean much but i expect that to change.
CCP needs to make hisec unrewarding for corps so they look to seek greener pastures if by implementing a teamwide grouping mechanic where ppl can fill entire teams and get decent to great rewards u take away any reason for the majority of corps to even go losec and play FW corp battles.
Caz mentioned this in 1 of his posts and i agree with him 4 man squads are fine for 16v16 6 man squads are fine for 24v24 8 man squads are fine for 32v32
that way games arent totally dominated by 1 corp just showing up for a free win to farm red dots and the casual players and solo players can still wonder around and play without having to constantly worry or back out of games for fear of just gettin wrecked everytime and not enjoying themselves.
Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 02:30:00 -
[18] - Quote
Mavado V Noriega wrote:SATORI CORUSCANTi wrote:Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding. true but the idea of hisec pub matches isnt to be a corp stomping ground infact ccp should encourage corps to get out of hisec right now contracts dont mean much but i expect that to change. CCP needs to make hisec unrewarding for corps so they look to seek greener pastures if by implementing a teamwide grouping mechanic where ppl can fill entire teams and get decent to great rewards u take away any reason for the majority of corps to even go losec and play FW corp battles. Caz mentioned this in 1 of his posts and i agree with him 4 man squads are fine for 16v16 6 man squads are fine for 24v24 8 man squads are fine for 32v32 that way games arent totally dominated by 1 corp just showing up for a free win to farm red dots and the casual players and solo players can still wonder around and play without having to constantly worry or back out of games for fear of just gettin wrecked everytime and not enjoying themselves. Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well
Maybe the idea shouldn't be get corps out of high sec, it should be to get randoms into corps. We are playing a team-based game that doesn't allow organized teams. Remember MAG? Yeah... The whole no clan deploy thing was GRRREEEAAATTT....
Honestly, I get sick of hearing "protect the casuals". Make DUST a hardcore game, and the hardcore fans will support it to its death. And slowly the game sill grow larger. FOTM players aren't gonna be incentivized to play more by iving them boring pub games with a team full of random bluedots. Corps are the main draw of DUST, and thats where the focus should be, not the butthurt feelings of casual #736265227 who is mad he got trumped by teamwork.
Pubstomping is a reality of any large team based game. And honestly, thats fine. The people who will stay with DUST will find a corp to join and avoid getting pubstomped, and the casuals will leave anyways like they would have done.
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.09 02:37:00 -
[19] - Quote
J'Jor Da'Wg wrote:Mavado V Noriega wrote:SATORI CORUSCANTi wrote:Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding. true but the idea of hisec pub matches isnt to be a corp stomping ground infact ccp should encourage corps to get out of hisec right now contracts dont mean much but i expect that to change. CCP needs to make hisec unrewarding for corps so they look to seek greener pastures if by implementing a teamwide grouping mechanic where ppl can fill entire teams and get decent to great rewards u take away any reason for the majority of corps to even go losec and play FW corp battles. Caz mentioned this in 1 of his posts and i agree with him 4 man squads are fine for 16v16 6 man squads are fine for 24v24 8 man squads are fine for 32v32 that way games arent totally dominated by 1 corp just showing up for a free win to farm red dots and the casual players and solo players can still wonder around and play without having to constantly worry or back out of games for fear of just gettin wrecked everytime and not enjoying themselves. Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well Maybe the idea shouldn't be get corps out of high sec, it should be to get randoms into corps. We are playing a team-based game that doesn't allow organized teams. Remember MAG? Yeah... The whole no clan deploy thing was GRRREEEAAATTT.... Honestly, I get sick of hearing "protect the casuals". Make DUST a hardcore game, and the hardcore fans will support it to its death. And slowly the game sill grow larger. FOTM players aren't gonna be incentivized to play more by iving them boring pub games with a team full of random bluedots. Corps are the main draw of DUST, and thats where the focus should be, not the butthurt feelings of casual #736265227 who is mad he got trumped by teamwork. Pubstomping is a reality of any large team based game. And honestly, thats fine. The people who will stay with DUST will find a corp to join and avoid getting pubstomped, and the casuals will leave anyways like they would have done. The way the gaming industry works is this - You get casuals to obtain hardcore. Since they're concentrating on launch casuals should be there focus. Afterwords, the hardcore players get the love.
|
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.09 02:41:00 -
[20] - Quote
I don't see the reason for corp contracts not giving rewards though. You don't make more money than you lose by killing expensive suits, how will you farm them? If they just gave the players rewards, it'd be a lot better. |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 02:46:00 -
[21] - Quote
SoTa PoP wrote:J'Jor Da'Wg wrote:Mavado V Noriega wrote:SATORI CORUSCANTi wrote:Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding. true but the idea of hisec pub matches isnt to be a corp stomping ground infact ccp should encourage corps to get out of hisec right now contracts dont mean much but i expect that to change. CCP needs to make hisec unrewarding for corps so they look to seek greener pastures if by implementing a teamwide grouping mechanic where ppl can fill entire teams and get decent to great rewards u take away any reason for the majority of corps to even go losec and play FW corp battles. Caz mentioned this in 1 of his posts and i agree with him 4 man squads are fine for 16v16 6 man squads are fine for 24v24 8 man squads are fine for 32v32 that way games arent totally dominated by 1 corp just showing up for a free win to farm red dots and the casual players and solo players can still wonder around and play without having to constantly worry or back out of games for fear of just gettin wrecked everytime and not enjoying themselves. Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well Maybe the idea shouldn't be get corps out of high sec, it should be to get randoms into corps. We are playing a team-based game that doesn't allow organized teams. Remember MAG? Yeah... The whole no clan deploy thing was GRRREEEAAATTT.... Honestly, I get sick of hearing "protect the casuals". Make DUST a hardcore game, and the hardcore fans will support it to its death. And slowly the game sill grow larger. FOTM players aren't gonna be incentivized to play more by iving them boring pub games with a team full of random bluedots. Corps are the main draw of DUST, and thats where the focus should be, not the butthurt feelings of casual #736265227 who is mad he got trumped by teamwork. Pubstomping is a reality of any large team based game. And honestly, thats fine. The people who will stay with DUST will find a corp to join and avoid getting pubstomped, and the casuals will leave anyways like they would have done. The way the gaming industry works is this - You get casuals to obtain hardcore. Since they're concentrating on launch casuals should be there focus. Afterwords, the hardcore players get the love.
I disagree. Make a game for casuals, and they move on when the newest ice cream flavor comes out. Poof, there goes your fanbase. Hardcore players are left disgusted, and now you got no one.
Too many casual games out there right now. DUST needs to differentiate itself to people; MAKE IT HARD.
Fun, rewarding, deep, but don't cater to the capricious whims of a casual.
My 0.02 ISK |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 02:55:00 -
[22] - Quote
J'Jor Da'Wg wrote:Mavado V Noriega wrote:SATORI CORUSCANTi wrote:Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding. true but the idea of hisec pub matches isnt to be a corp stomping ground infact ccp should encourage corps to get out of hisec right now contracts dont mean much but i expect that to change. CCP needs to make hisec unrewarding for corps so they look to seek greener pastures if by implementing a teamwide grouping mechanic where ppl can fill entire teams and get decent to great rewards u take away any reason for the majority of corps to even go losec and play FW corp battles. Caz mentioned this in 1 of his posts and i agree with him 4 man squads are fine for 16v16 6 man squads are fine for 24v24 8 man squads are fine for 32v32 that way games arent totally dominated by 1 corp just showing up for a free win to farm red dots and the casual players and solo players can still wonder around and play without having to constantly worry or back out of games for fear of just gettin wrecked everytime and not enjoying themselves. Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well Maybe the idea shouldn't be get corps out of high sec, it should be to get randoms into corps. We are playing a team-based game that doesn't allow organized teams. Remember MAG? Yeah... The whole no clan deploy thing was GRRREEEAAATTT.... Honestly, I get sick of hearing "protect the casuals". Make DUST a hardcore game, and the hardcore fans will support it to its death. And slowly the game sill grow larger. FOTM players aren't gonna be incentivized to play more by iving them boring pub games with a team full of random bluedots. Corps are the main draw of DUST, and thats where the focus should be, not the butthurt feelings of casual #736265227 who is mad he got trumped by teamwork. Pubstomping is a reality of any large team based game. And honestly, thats fine. The people who will stay with DUST will find a corp to join and avoid getting pubstomped, and the casuals will leave anyways like they would have done.
DUST isnt protecting the casuals tho please show me where it is? u cannot FORCE ppl to join corps like i said there are TWO lower security zones for hardcore play pubs will NEVER be hardcore play so why ppl want to zerg with full teams in pubs and find that fun and say "ppl are trounced by teamwork" no i can tell u 1st hand it does not take any sort of decent teamwork at all to beat randoms in pubs its quite appalling how most just roll over.
ur method hurts the game by trying to force the majority of ppl into corps instead of giving bigger benefits to corps moving out to fight each other. U have the casual friendly hisec and then u have low and null catering to hardcore, those that generally interested in teamwork and the big draw of dust will eventually find themselves into a lowsec/nullsec corp and continue on THAT is the draw of DUST.
Im pretty sure most ppl if not everyone here got drawn into DUST for the deeper meaningful battles and not to pub stomp casuals/randoms with full teams. Am i right or wrong J?
PS: clan/zerg deploy in MAG still is terrible. MAG should of had proper clan match options and not allowed ppl to just zerg randoms. Honestly speaking MAG became ALOT more boring once zerg deploy was added and back in PHI we started rollin 2+ squads in a game instead of 1, spent alot more time waiting for games than actually playing. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.09 03:25:00 -
[23] - Quote
Mavado V Noriega wrote:J'Jor Da'Wg wrote:Mavado V Noriega wrote:SATORI CORUSCANTi wrote:Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding. true but the idea of hisec pub matches isnt to be a corp stomping ground infact ccp should encourage corps to get out of hisec right now contracts dont mean much but i expect that to change. CCP needs to make hisec unrewarding for corps so they look to seek greener pastures if by implementing a teamwide grouping mechanic where ppl can fill entire teams and get decent to great rewards u take away any reason for the majority of corps to even go losec and play FW corp battles. Caz mentioned this in 1 of his posts and i agree with him 4 man squads are fine for 16v16 6 man squads are fine for 24v24 8 man squads are fine for 32v32 that way games arent totally dominated by 1 corp just showing up for a free win to farm red dots and the casual players and solo players can still wonder around and play without having to constantly worry or back out of games for fear of just gettin wrecked everytime and not enjoying themselves. Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well Maybe the idea shouldn't be get corps out of high sec, it should be to get randoms into corps. We are playing a team-based game that doesn't allow organized teams. Remember MAG? Yeah... The whole no clan deploy thing was GRRREEEAAATTT.... Honestly, I get sick of hearing "protect the casuals". Make DUST a hardcore game, and the hardcore fans will support it to its death. And slowly the game sill grow larger. FOTM players aren't gonna be incentivized to play more by iving them boring pub games with a team full of random bluedots. Corps are the main draw of DUST, and thats where the focus should be, not the butthurt feelings of casual #736265227 who is mad he got trumped by teamwork. Pubstomping is a reality of any large team based game. And honestly, thats fine. The people who will stay with DUST will find a corp to join and avoid getting pubstomped, and the casuals will leave anyways like they would have done. DUST isnt protecting the casuals tho please show me where it is? u cannot FORCE ppl to join corps like i said there are TWO lower security zones for hardcore play pubs will NEVER be hardcore play so why ppl want to zerg with full teams in pubs and find that fun and say "ppl are trounced by teamwork" no i can tell u 1st hand it does not take any sort of decent teamwork at all to beat randoms in pubs its quite appalling how most just roll over. ur method hurts the game by trying to force the majority of ppl into corps instead of giving bigger benefits to corps moving out to fight each other. U have the casual friendly hisec and then u have low and null catering to hardcore, those that generally interested in teamwork and the big draw of dust will eventually find themselves into a lowsec/nullsec corp and continue on THAT is the draw of DUST. Im pretty sure most ppl if not everyone here got drawn into DUST for the deeper meaningful battles and not to pub stomp casuals/randoms with full teams. Am i right or wrong J? PS: clan/zerg deploy in MAG still is terrible. MAG should of had proper clan match options and not allowed ppl to just zerg randoms. Honestly speaking MAG became ALOT more boring once zerg deploy was added and back in PHI we started rollin 2+ squads in a game instead of 1, spent alot more time waiting for games than actually playing.
^ Last line is why on launch you focus on casuals. If your game has any merit to it - has any fun at all, hardcores will surface and enjoy your game and will become your core players. No game can honestly exist as an MMO and NOT cater to casuals. |
Indy Strizer
Pink Fluffy Bounty Hunterz RISE of LEGION
52
|
Posted - 2012.12.09 05:11:00 -
[24] - Quote
Hello? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.09 05:40:00 -
[25] - Quote
Eternal Technique wrote:Fivetimes Infinity wrote:What we need is corp battles that are more than 8v8. Letting a corp fully stack one team against random people would be ridiculous, there'd be little chance an unorganized team could beat an organized team used to working together. Hes right. Would ruin the game for those who don't have corps. Squad size should be increased only when player count is increased proportionally.
Although, I've grieved for more players in a squad....the 4 man squad system that we have now makes more sense. MAG players have been spoiled and grown accustomed to the 8-man squads and 16-man groups and clan deploy. But then there were muchmore players on the battlefield to justfy that.
Corp matches makes more sense if having everyone on the same side is a big deal. Squad size should really increase when player count increases |
ZuluWarriorKnife RND
Ahrendee Mercenaries Legacy Rising
17
|
Posted - 2012.12.09 07:48:00 -
[26] - Quote
If "pubstomping" encourages a random to navigate to the recruitment section to find a corp that will accept them then so be it. Playing in a match filled with randoms can make a person that wants to win want to quit anyway when you see little blue arrows randomly wandering around the map.
Personally, I'd rather lose a match because of bad strategy than because of no strategy at all--which is what happens in pub matches with randoms ... ijs tho |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 13:58:00 -
[27] - Quote
Eh. I could agree with your points above, except it makes for boring gameplay right now. I don't really want to play against randoms all day in a 4 man squad. But the alternstive is a corp battle with only 8 players that doesn't award me any SP or ISK personally, and thats just pointless to me.
Honestly the crux of the disagreement is whether or not organized groups in pub mathes will ruin the game. I say it will make it more fun, at the moment I find DUST pretty bland. You guys think it will turn away casuals and kill the game.
I hate to say it, but their needs to be some form of corp match that awards ISK/SP, because otherwise I will never play this game in the low/null sec areas. I think at some point we are all just gonna have to deal with people farming SP in corp battles, because otherwise it makes the game pointless for those playing legitamitely. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 14:08:00 -
[28] - Quote
J'Jor Da'Wg wrote:Eh. I could agree with your points above, except it makes for boring gameplay right now. I don't really want to play against randoms all day in a 4 man squad. But the alternstive is a corp battle with only 8 players that doesn't award me any SP or ISK personally, and thats just pointless to me.
Honestly the crux of the disagreement is whether or not organized groups in pub mathes will ruin the game. I say it will make it more fun, at the moment I find DUST pretty bland. You guys think it will turn away casuals and kill the game.
I hate to say it, but their needs to be some form of corp match that awards ISK/SP, because otherwise I will never play this game in the low/null sec areas. I think at some point we are all just gonna have to deal with people farming SP in corp battles, because otherwise it makes the game pointless for those playing legitamitely.
corp matches that reward ISK and SP can be farmed and u know it there are other rewards to make FW corp battles more meaningful to DUST mercs what about an LP store that has been suggested many times? perhaps faction specific gear if u enlist under 1 faction and not do a pure merc route?
whats to stop me and my alliance from setting up matches against alts and farming ISK & SP??
dont get me wrong dude trust me i know dust feels VERY bland right now but gotta think long term and long term what we are playin now wont be there. FW stuff will be increased, nullsec droppin as well so yea we wont be bored at all just hang in there and suffer a bit for beta testing purposes.
I dont think CCP is dumb enough to have corp matches launch the exact way they are atm i expect ALOT more functionality added. For 1 i expect customisable contracts so ppl can setup certain size matches, this so called conquest gamemode as well, they also need to remove u seeing who ur opponent is before u accept this will promote more contracts being accepted. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.09 14:21:00 -
[29] - Quote
Whilst I personally love the idea of being able to deploy with more of my corpmates (Very tired of killing one another. We seem to bring out really expensive gear to fight one another xD) but it would be awful. You need to think of the consequences before doing such a thing.
Pubstomping is quite bad with just 4 players. I mean, Me, Crafty and Hughes went around with Balacs the other day and ended up killing over 20-25 each in a single match. The blue dots mopped up the few left and we lost 2 clones (bloody blue dots.) If we had a bigger squad it would've been over faster and we probably wouldn't of lost those clones.
So thats with 3 capable players. Imagine if we had 3 more? or 5 more?
My point is that you give people this option right now and it'll only result in players stomping newbies(/notsogoodplayers) and it becomes very unfair and very unfun very quickly. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 14:32:00 -
[30] - Quote
Jason Pearson wrote:Whilst I personally love the idea of being able to deploy with more of my corpmates (Very tired of killing one another. We seem to bring out really expensive gear to fight one another xD) but it would be awful. You need to think of the consequences before doing such a thing.
Pubstomping is quite bad with just 4 players. I mean, Me, Crafty and Hughes went around with Balacs the other day and ended up killing over 20-25 each in a single match. The blue dots mopped up the few left and we lost 2 clones (bloody blue dots.) If we had a bigger squad it would've been over faster and we probably wouldn't of lost those clones.
So thats with 3 capable players. Imagine if we had 3 more? or 5 more?
My point is that you give people this option right now and it'll only result in players stomping newbies(/notsogoodplayers) and it becomes very unfair and very unfun very quickly.
THANK YOU someone sees the point. hisec should be a place for newbies to get their bearings not be demolished by full teams ppl seem to think that being demolished repeatedly will make ppl log onto a forum and join a corp....no it wont it will make ppl leave the game. |
|
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.12.09 15:11:00 -
[31] - Quote
these nerds can't play the game as it is.
they are all breathily awaiting the day when some crappy codboi AI bot mode is released so they won't be losing to humans any more.
blaming the clans for pubstomping? so you're blaming the clans because YOUR team lost so bad? you guys have a team. you guys have mics. you DON'T use em so you blame the clans for you getting redlined? interesting technique.
agreed though... clans standing around in pube rooms beating up on you nerds does nothing for them, nor the game. but it's dust, not babysitting mmo, so if the devs want this game to tank, keep up with the handholding and protecting of the casuals from their own incompetence.
if they want this game to actually go someplace, at somepoint, they have to open the cages and let the mosnters out. that's just the long and short of it.
Peace B |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.09 16:49:00 -
[32] - Quote
Orin the Freak wrote:I haven't played dust for a few weeks now, due to one thing mainly.
Group sizing.
I'll make this short, cause no one wants to hear this dead horse again, but these are my two cents. We need to be able to fill a whole team with friends/clan mates. With corp battles being only 8v8, with no reward for individuals, pub matches are far more fun and rewarding. We NEED larger groups, 6 people is fine, 8 is better. We should also be allowed to either link groups, or just make one large group (up to 16 people). My main reasoning for this is simple..
I'm tired of playing against my friends. it's ridiculous that we are given absolutely no control over who we play alongside, unless we forgo advancing our characters (no SP in corp battles) or play a different game.
I've opted for the later. I doubt I'm the only one. I'm sure some people will cry about "bu..bu... bu... teh overpowered one-sided pub matches!"
Kinda like the "overpowered one-sided" pub matches we have already when you and your 3 friends go up against two dudes with tanks and your team just happens to have absolutely no AV capability? yeah. That is way more fair than once in a while running into a semi-organized (in most cases) enemy.
That or give us 16v16 (and bigger, as the game progresses) corp battles, with full SP/ISK rewards.
Soon(tm) squad size 4 was to hammer out any squad related issues (and to be honest they're still in) |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 18:00:00 -
[33] - Quote
BASSMEANT wrote:these nerds can't play the game as it is.
they are all breathily awaiting the day when some crappy codboi AI bot mode is released so they won't be losing to humans any more.
blaming the clans for pubstomping? so you're blaming the clans because YOUR team lost so bad? you guys have a team. you guys have mics. you DON'T use em so you blame the clans for you getting redlined? interesting technique.
agreed though... clans standing around in pube rooms beating up on you nerds does nothing for them, nor the game. but it's dust, not babysitting mmo, so if the devs want this game to tank, keep up with the handholding and protecting of the casuals from their own incompetence.
if they want this game to actually go someplace, at somepoint, they have to open the cages and let the mosnters out. that's just the long and short of it.
Peace B
My thoughts exactly.
The answer is not to protect the casuals, but to make joining corps so appealing, obvious, and easy of a descision that the people not in corps will be a minority... Kind of like EVE.
Also, I am still awaiting a good solution to the problem of how is a nullsec corp gonna get any SP when corp battles don't award SP.
|
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 18:51:00 -
[34] - Quote
BASSMEANT wrote:these nerds can't play the game as it is.
they are all breathily awaiting the day when some crappy codboi AI bot mode is released so they won't be losing to humans any more.
blaming the clans for pubstomping? so you're blaming the clans because YOUR team lost so bad? you guys have a team. you guys have mics. you DON'T use em so you blame the clans for you getting redlined? interesting technique.
agreed though... clans standing around in pube rooms beating up on you nerds does nothing for them, nor the game. but it's dust, not babysitting mmo, so if the devs want this game to tank, keep up with the handholding and protecting of the casuals from their own incompetence.
if they want this game to actually go someplace, at somepoint, they have to open the cages and let the mosnters out. that's just the long and short of it.
Peace B
lol ur always soo mad brah
clans pubstomping keeps them in an easy mode comfort zone where they can pretend to be awesome by taking advantage of unorganised groups of players just like MAG.
as a leader of a clan i rather fight other organised clans than have a full team of my guys rollin pubs gettin bored with redline after redline
HOW in fucks name do ppl find that fun is beyond me. My guess is the same ppl saying dont protect the casuals are indeed casuals which is kinda ironic.
@ J how is it like EVE? isnt the majority of players in EVE in hisec and carebears who mine rocks and dont pvp? so u want CCP to encourage corps to be carebears just sitting in hisec farming noobs in dust?
CCP should be encouraging corps to fight EACH OTHER not stomp randoms. This MAG mentality ppl got gotta drop.
Put zerg deploy in hisec and u'll never see another contract go up because teams wont take any risks they will just sit in hisec and pub their entire dust life i can guarantee u that.
To answer ur question about SP its simple u pub....whats wrong with pubbin with 1 squad? grind ur SP , do some PVE and grind SP there as well inbetween ur lowsec and nullsec fights. Simple solution is simple. Seperating the playerbase on a game that will have a small playerbase is a bad move so CCP also needs to make sure ppl play hisec pub games inbetween their low and null battles to keep games flowing.
U dont want a situation like in MAG where ur taking 10-15mins to get a single game goin so they still need corps to pub as well but puttin zerg deploy in there only pushes away the hisec only players and thus u still end up with a MAG scenario where ur waiting 10-15mins just to get a pub goin to get some quick SP |
Argo Filch
BetaMax.
0
|
Posted - 2012.12.09 19:30:00 -
[35] - Quote
If the matchmaking system is even a bit worth it's name there will be not that much pubstomping going on in pub matches. If a corp or even just random dudes organizing in chat channels sign up as a group of 8 or 16 or whatever then i'd bloody well expect that matchmaking system to match them against people other groups that size and sprinkle perhaps only a few others in.
And i rather think that this matchmaking system as it is now doesn't really work because it has not the right pool of different people to match against. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.09 19:44:00 -
[36] - Quote
Mavado V Noriega wrote:To answer ur question about SP its simple u pub....whats wrong with pubbin with 1 squad? grind ur SP , do some PVE and grind SP there as well inbetween ur lowsec and nullsec fights. Simple solution is simple. Seperating the playerbase on a game that will have a small playerbase is a bad move so CCP also needs to make sure ppl play hisec pub games inbetween their low and null battles to keep games flowing. I think the battles we are thinking about would also fall under the Mercenary tab rather than the Corporation tab, and you do get SP from Mercenary contracts(like the tournament and these event matches). Just speculating, though.
I still didn't get a response to my question at the bottom of the first page of this thread :/ |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.09 19:47:00 -
[37] - Quote
Mavado V Noriega wrote:
Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well
We could look at the socom series for inspiration. Socom didn't cater to the casuals and I consider it one of the greatest games of all time. I remember the first time I booted up S2, I went straight to multiplayer joined a game and got stomped on. Because it was a hardcore game. You didn't see many people in that game that didn't have clan tags because the community kept that game alive.
The main reason for a larger grouping system is so that you can play with all of your friends not just 3 of them. I've said it before I'll say it again, if this game starts catering to the causals, this game will die. MAG in the beta days was a hardcore game that I enjoyed immensely but patch after patch started catering to the causal gamer and MAG died because of it. If CCP wants this game to survive they have to listen to the hardcore playerbase, let the community keep the game alive.
I can tell you this even if we get a clan deploy system similar to MAG, clans will still be playing in corp battles, because that is the nature of a competitive environment. Hell I'm sure there will eventually be a gamebattles type system set up for clan battles because clans like competition. Sure there will be some pubstomp corps out there but there will always be pubstomp corps. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 19:49:00 -
[38] - Quote
SATORI CORUSCANTi wrote:Mavado V Noriega wrote:To answer ur question about SP its simple u pub....whats wrong with pubbin with 1 squad? grind ur SP , do some PVE and grind SP there as well inbetween ur lowsec and nullsec fights. Simple solution is simple. Seperating the playerbase on a game that will have a small playerbase is a bad move so CCP also needs to make sure ppl play hisec pub games inbetween their low and null battles to keep games flowing. I think the battles we are thinking about would also fall under the Mercenary tab rather than the Corporation tab, and you do get SP from Mercenary contracts(like the tournament and these event matches). Just speculating, though. I still didn't get a response to my question at the bottom of the first page of this thread :/
maybe but isnt the mercenary tab just a fancy name for a server browser? cuz thats what it seems like its just during the tourney CCP only allowed certain corps to enter
honestly for nullsec we dont know lol but FW will use the contract system |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.09 19:53:00 -
[39] - Quote
I think it will be silly for them to not give us SP from nullsec matches, personally |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 19:56:00 -
[40] - Quote
slap26 wrote:Mavado V Noriega wrote:
Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well
We could look at the socom series for inspiration. Socom didn't cater to the casuals and I consider it one of the greatest games of all time. I remember the first time I booted up S2, I went straight to multiplayer joined a game and got stomped on. Because it was a hardcore game. You didn't see many people in that game that didn't have clan tags because the community kept that game alive. The main reason for a larger grouping system is so that you can play with all of your friends not just 3 of them. I've said it before I'll say it again, if this game starts catering to the causals, this game will die. MAG in the beta days was a hardcore game that I enjoyed immensely but patch after patch started catering to the causal gamer and MAG died because of it. If CCP wants this game to survive they have to listen to the hardcore playerbase, let the community keep the game alive. I can tell you this even if we get a clan deploy system similar to MAG, clans will still be playing in corp battles, because that is the nature of a competitive environment. Hell I'm sure there will eventually be a gamebattles type system set up for clan battles because clans like competition. Sure there will be some pubstomp corps out there but there will always be pubstomp corps.
but slap we are gettin a bigger grouping system just not an entire team full of 1 corp. thats been confirmed when the player count rises squad size will rise
u have alot more faith in console clans than i do ill tell u that. I dont believe the majority of corps will even do corp battles u will get a small minority doing them where the other corps dont wanna risk anything so they just avoid the whole FW and nullsec scenario.
look @ IMP they can rarely get a battle as is
agree they will always be pubstomp corps but shouldnt necessarily encourage all corps to stick around pubstomping in hisec because no one wants to take risks for FW/Nullsec |
|
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.09 19:57:00 -
[41] - Quote
I think the matchmaking point someone brought up earlier was good, though. When the game opens up and has the playerbase, we won't have to worry about groups vs nongroups, at least not nearly as much as it happens now. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 19:57:00 -
[42] - Quote
Mavado V Noriega wrote:
@ J how is it like EVE? isnt the majority of players in EVE in hisec and carebears who mine rocks and dont pvp? so u want CCP to encourage corps to be carebears just sitting in hisec farming noobs in dust?
CCP should be encouraging corps to fight EACH OTHER not stomp randoms. This MAG mentality ppl got gotta drop.
Put zerg deploy in hisec and u'll never see another contract go up because teams wont take any risks they will just sit in hisec and pub their entire dust life i can guarantee u that.
To answer ur question about SP its simple u pub....whats wrong with pubbin with 1 squad? grind ur SP , do some PVE and grind SP there as well inbetween ur lowsec and nullsec fights. Simple solution is simple. Seperating the playerbase on a game that will have a small playerbase is a bad move so CCP also needs to make sure ppl play hisec pub games inbetween their low and null battles to keep games flowing.
I came to this game as a team based shooter.
If FW and 0.0 battles are as few and far between as you say, then I guess this game isn't for me, and in fact, I really doubt the success of it at all.
I will not be wasting my time on playing a team based game with only 4 people.
If FW and 0.0 battes are much more often (as I suspect they will be, there is a whole lotta planets in New Eden to take), then once again, where is the solution to the SP problem, once again?
All of your ideas are an immense turn off to a corp. I want to play with my friends, I don't want to get penalized for being a team, and I want to be rewarded like anyone else with SP for playing. This isn't my freaking job to play DUST. It is for my entertainment, and at the moment, I get no entertainment from playing in a 4 person squad, and I get no reward from playing contract battles.
How long has MAG chugged along even with zerg deploys? It still has players going solo.
Still protecting the casuals. What don't you guys get about them? They don't care about DUST at all, and when the next best thing comes out, they will leave. There is already a CoD and BF3 in the market. Make something different. Change the formula. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.09 20:29:00 -
[43] - Quote
slap26 wrote:Agreed, +1. Pub matches are normally pretty one sided anyways. The only time I normally get a good fight is when our squad gets paired against another corp squad. And hell the outcome is normally decided on what team has the better blue dots (more corp players)
No they aren't. Letting one corp stack an entire team would go a long way to making sure more public games are one-sided, though.
The bottom line is that it would be bad for Dust. Non-corp casual players would be driven away from the game, and corp players wouldn't really get anything out of it beyond an easy win, which isn't fun either. Nobody benefits from this. If you want to play with friends, you can as a single squad. If you want a big, organized fight for your corp, pick a battle with another corp. There's zero reason to allow pub stomping. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.09 20:31:00 -
[44] - Quote
J'Jor Da'Wg wrote:I disagree. Make a game for casuals, and they move on when the newest ice cream flavor comes out. Poof, there goes your fanbase. Hardcore players are left disgusted, and now you got no one.
Too many casual games out there right now. DUST needs to differentiate itself to people; MAKE IT HARD.
Fun, rewarding, deep, but don't cater to the capricious whims of a casual.
My 0.02 ISK
This is absurd. The game can be good for BOTH casuals AND "hardcore" players. It's incredibly foolish to make it exclusively for one or the other, and hey, guess what, hardcore players often begin as casual players. If you drive away casuals by making the game ****** for them to play, you ensure that your playerbase will not grow and that your game will not succeed. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.09 20:50:00 -
[45] - Quote
slap26 wrote:Mavado V Noriega wrote:
Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well
We could look at the socom series for inspiration. Socom didn't cater to the casuals and I consider it one of the greatest games of all time. I remember the first time I booted up S2, I went straight to multiplayer joined a game and got stomped on. Because it was a hardcore game. You didn't see many people in that game that didn't have clan tags because the community kept that game alive. The main reason for a larger grouping system is so that you can play with all of your friends not just 3 of them. I've said it before I'll say it again, if this game starts catering to the causals, this game will die. MAG in the beta days was a hardcore game that I enjoyed immensely but patch after patch started catering to the causal gamer and MAG died because of it. If CCP wants this game to survive they have to listen to the hardcore playerbase, let the community keep the game alive. I can tell you this even if we get a clan deploy system similar to MAG, clans will still be playing in corp battles, because that is the nature of a competitive environment. Hell I'm sure there will eventually be a gamebattles type system set up for clan battles because clans like competition. Sure there will be some pubstomp corps out there but there will always be pubstomp corps.
I don't think that many people will play this game solo. I believe they will all join corps...I predict a small percentage will just play this game for shooting.
I don't think keeping the squads proportionate to the number of players on the battlefield is catering to casuals. It is what makes sense. There maybe smaller corps who may only have 2 or 3 or 4 on at a time. Think about corps like Zion at commerical release....everyone will be active and there will be game after game with full teams of Zion deployed in games.
People get turned off when they're constantly get wrecked and can't move past the spawn every game. Hardcore gamers are competitive and they'll keep playing. But for games to be successful, you need those casual gamers coming back. Now, the game shouldn't cater to casuals but throwing them a bone here and there won't hurt either |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 20:52:00 -
[46] - Quote
Fivetimes Infinity wrote:J'Jor Da'Wg wrote:I disagree. Make a game for casuals, and they move on when the newest ice cream flavor comes out. Poof, there goes your fanbase. Hardcore players are left disgusted, and now you got no one.
Too many casual games out there right now. DUST needs to differentiate itself to people; MAKE IT HARD.
Fun, rewarding, deep, but don't cater to the capricious whims of a casual.
My 0.02 ISK This is absurd. The game can be good for BOTH casuals AND "hardcore" players. It's incredibly foolish to make it exclusively for one or the other, and hey, guess what, hardcore players often begin as casual players. If you drive away casuals by making the game ****** for them to play, you ensure that your playerbase will not grow and that your game will not succeed.
+100 this is why hisec needs to be the casual free zone and those that gradually wish to seek more out of their gameplay experience will naturally gravitate towards finding lowsec and nullsec corps , some will even look for corps that heavy into gladiator arenas and tournament play
5x is right everyone starts off as a casual player, hell i did then i got a taste of clan battles back on KZ2 and became hooked on the more competitive side of games |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 20:55:00 -
[47] - Quote
Fivetimes Infinity wrote:slap26 wrote:Agreed, +1. Pub matches are normally pretty one sided anyways. The only time I normally get a good fight is when our squad gets paired against another corp squad. And hell the outcome is normally decided on what team has the better blue dots (more corp players) No they aren't. Letting one corp stack an entire team would go a long way to making sure more public games are one-sided, though. The bottom line is that it would be bad for Dust. Non-corp casual players would be driven away from the game, and corp players wouldn't really get anything out of it beyond an easy win, which isn't fun either. Nobody benefits from this. If you want to play with friends, you can as a single squad. If you want a big, organized fight for your corp, pick a battle with another corp. There's zero reason to allow pub stomping.
<3 this guy gets it. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 20:57:00 -
[48] - Quote
Mavado V Noriega wrote:Fivetimes Infinity wrote:J'Jor Da'Wg wrote:I disagree. Make a game for casuals, and they move on when the newest ice cream flavor comes out. Poof, there goes your fanbase. Hardcore players are left disgusted, and now you got no one.
Too many casual games out there right now. DUST needs to differentiate itself to people; MAKE IT HARD.
Fun, rewarding, deep, but don't cater to the capricious whims of a casual.
My 0.02 ISK This is absurd. The game can be good for BOTH casuals AND "hardcore" players. It's incredibly foolish to make it exclusively for one or the other, and hey, guess what, hardcore players often begin as casual players. If you drive away casuals by making the game ****** for them to play, you ensure that your playerbase will not grow and that your game will not succeed. +100 this is why hisec needs to be the casual free zone and those that gradually wish to seek more out of their gameplay experience will naturally gravitate towards finding lowsec and nullsec corps , some will even look for corps that heavy into gladiator arenas and tournament play 5x is right everyone starts off as a casual player, hell i did then i got a taste of clan battles back on KZ2 and became hooked on the more competitive side of games
Ok. Then make a place for corps to deploy full teams and still gain SP and ISK. Like, a seperate queue for those who want to play with a full team. Keep high sec 4 player squads only, but form an early precursor to low sec where full teams can play matchmaking in another queue. Randoms could still join, but they would know that there would be corps in there.
Is that a better solution? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 21:16:00 -
[49] - Quote
J'Jor Da'Wg wrote:Mavado V Noriega wrote:Fivetimes Infinity wrote:J'Jor Da'Wg wrote:I disagree. Make a game for casuals, and they move on when the newest ice cream flavor comes out. Poof, there goes your fanbase. Hardcore players are left disgusted, and now you got no one.
Too many casual games out there right now. DUST needs to differentiate itself to people; MAKE IT HARD.
Fun, rewarding, deep, but don't cater to the capricious whims of a casual.
My 0.02 ISK This is absurd. The game can be good for BOTH casuals AND "hardcore" players. It's incredibly foolish to make it exclusively for one or the other, and hey, guess what, hardcore players often begin as casual players. If you drive away casuals by making the game ****** for them to play, you ensure that your playerbase will not grow and that your game will not succeed. +100 this is why hisec needs to be the casual free zone and those that gradually wish to seek more out of their gameplay experience will naturally gravitate towards finding lowsec and nullsec corps , some will even look for corps that heavy into gladiator arenas and tournament play 5x is right everyone starts off as a casual player, hell i did then i got a taste of clan battles back on KZ2 and became hooked on the more competitive side of games Ok. Then make a place for corps to deploy full teams and still gain SP and ISK. Like, a seperate queue for those who want to play with a full team. Keep high sec 4 player squads only, but form an early precursor to low sec where full teams can play matchmaking in another queue. Randoms could still join, but they would know that there would be corps in there. Is that a better solution?
lol why is everyone so concerned with SP and ISK? u can pub for a few hours per week hit ur cap and ur good till next week ISK takes care of itself with corp contracts. CEO/Director distributes ISK accordingly to ppl who played. PVE also takes care of the ISK situation. u have corp voice for free so u can still socialize with ALL ur corp mates who are online
dont see why ppl just dont want to plain and simply just do corp battles if u want a full team experience thats what its there for.
and squads will NOT be 4 ppl J u know this. when the player count rises so will the squad count so dont even make it seem like its gonna stick on 4 forever |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2012.12.09 21:27:00 -
[50] - Quote
new eden is big enough for all kinds of players. but i will say this, i play solo all the time and i rarely see a balanced game. 8 in 10 are redline matches where one side dominates. keeping groups small or allowing 24 plyr groups wont change that.
still there have to be options for beginner, casual and solo players or the game cant grow. pve, sp capped areas, smaller scale battles with other new players, something so that fresh players can get their feet wet without getting shot by duvolles the minute they step out the spawn. forcing people into small groups isnt the answer either and 4 man groups are too small. eve has large matches and dust has to mirror that. dust should break the 256 player cap easy but it should only be in the biggest game modes.
options for every kind of player is the best way to go. the game should avoid as many limits as possible. |
|
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.09 21:44:00 -
[51] - Quote
J'Jor Da'Wg wrote:Ok. Then make a place for corps to deploy full teams and still gain SP and ISK. Like, a seperate queue for those who want to play with a full team. Keep high sec 4 player squads only, but form an early precursor to low sec where full teams can play matchmaking in another queue. Randoms could still join, but they would know that there would be corps in there.
Is that a better solution?
No, it isn't a better solution, for the same reason you don't get any SP or ISK from corp v. corp matches currently. Two organized teams against one another would result in two very organized teams trading kills/revives in militia gear against one another until the timer runs out. It would be incredibly open to abuse, and absolutely would be abused the moment it's allowed.
And allowing random people to join is pointless, as nobody would ever voluntarily play against organized teams while being solo themselves and on a team of other solo players. Being redlined and farmed probably isn't high on the list of things people are liable to volunteer for.
Ultimately it's just a lot of crap. CCP isn't going to let you farm pubbies, and they aren't going to let you trade kills with friendly corps for SP and ISK. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.09 21:47:00 -
[52] - Quote
I think it's a bit unfair to take the stance of "the game won't be like this forever" while also basing our arguments on the way it is now. If the game just had better pub matchmaking, this grouping issue would be a nonfactor |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 21:47:00 -
[53] - Quote
Fivetimes Infinity wrote:J'Jor Da'Wg wrote:Ok. Then make a place for corps to deploy full teams and still gain SP and ISK. Like, a seperate queue for those who want to play with a full team. Keep high sec 4 player squads only, but form an early precursor to low sec where full teams can play matchmaking in another queue. Randoms could still join, but they would know that there would be corps in there.
Is that a better solution? No, it isn't a better solution, for the same reason you don't get any SP or ISK from corp v. corp matches currently. Two organized teams against one another would result in two very organized teams trading kills/revives in militia gear against one another until the timer runs out. It would be incredibly open to abuse, and absolutely would be abused the moment it's allowed. And allowing random people to join is pointless, as nobody would ever voluntarily play against organized teams while being solo themselves and on a team of other solo players. Being redlined and farmed probably isn't high on the list of things people are liable to volunteer for. Ultimately it's just a lot of crap. CCP isn't going to let you farm pubbies, and they aren't going to let you trade kills with friendly corps for SP and ISK.
<3 the logic bombs +1 again |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 21:50:00 -
[54] - Quote
Well, I presented a median solution.
On one hand, I have Mav saying "why do u care about SP" and on the other hand, a claim that a corp matchmaking shstem would promote boosting.
As I said before, I think my corpmates and I would rather play against organized opposition most of the time, and aboid high sec as much as possible. Making high sec the only place to earn SP is a poor design choice imo.
I just don't think I would find myself playing DUST much if I only ever earn SP in say, an 8 person swuad in a 64 player game. Like it or not, I have to care about SP because of the huge advantages it gives. If I simple don't care about it, I will permanently be at a disadvantage.
So the question remains... How do we have organized teams play pub matchmaking against other teams, whilst still earning ISK and SP? All while avoiding pubstomping randoms? |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2012.12.09 21:52:00 -
[55] - Quote
good question. I agree that job #1 is preventing boosting.
maybe great matchmaking can pair solo people vs each other and let groups face off against each other. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 22:08:00 -
[56] - Quote
J'Jor Da'Wg wrote:Well, I presented a median solution.
On one hand, I have Mav saying "why do u care about SP" and on the other hand, a claim that a corp matchmaking shstem would promote boosting.
As I said before, I think my corpmates and I would rather play against organized opposition most of the time, and aboid high sec as much as possible. Making high sec the only place to earn SP is a poor design choice imo.
I just don't think I would find myself playing DUST much if I only ever earn SP in say, an 8 person swuad in a 64 player game. Like it or not, I have to care about SP because of the huge advantages it gives. If I simple don't care about it, I will permanently be at a disadvantage.
So the question remains... How do we have organized teams play pub matchmaking against other teams, whilst still earning ISK and SP? All while avoiding pubstomping randoms?
J im a competitive player, im not too fond of pubstomping which is why i like the SP cap (needs to be increased 3x tho imo) 4 ppl is more than enough in 16v16 to carry and dictate a match when it goes up to 24v24 which is what they say they wanna launch at 6 man squads is good enough to carry teams and u actually would get MORE SP and ISK because u have to do MORE work
organised teams arent meant to play pubs sorry. play meaningful battles. i hop on play 2-3 days for a couple hours of DUST hit the low end of my cap then i cba to grind anymore which is kool. Keeps ppl competitive by not forcing them to no life pubs to compete
ISK is already taken care of in corp contracts like i said the CEO or director can give ppl a cut in the payout but thats only when ppl actually start taking risks and playing for something other than those silly 100K stupid contracts and when EVE players start handing out contracts.
why is having a full team of ur corp taking advantage of randoms fun to u? i mean i can get 2+ squads of my guys in a pub but i can assure u they will be ppl complaining of how boring redline after redline is so why is this fun for u?
what organisation or teamwork do u need to beat randoms? |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.09 22:26:00 -
[57] - Quote
I really think the ability to group up with more then 4 people might enhance the experience. You have to figure most corps would be grouping up so it would be like getting into a corp battle where the players actually get SP and ISK for the battle.
Most games I play are already redline games for the most part. The ability to play with all of your friends is the main reason I want larger squads. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 00:29:00 -
[58] - Quote
slap26 wrote:I really think the ability to group up with more then 4 people might enhance the experience. You have to figure most corps would be grouping up so it would be like getting into a corp battle where the players actually get SP and ISK for the battle.
Most games I play are already redline games for the most part. The ability to play with all of your friends is the main reason I want larger squads.
corp battle = 0 randoms involved not 1 team with 16 corp members and 1 with 10 and we call that a corp battle MAG style.
squad sizes WILL be more than 4 when the game bumps up to 24 or 32 thats already been confirmed. Srsly why do yall think squad sizes will be 4 ppl when the player count rises?
u dont need to play with all of ur friends in a pub corp voice chat is there u can talk to ur entire corp and have laughs, talk **** or w/e u want and it doesnt ruin the game for randoms by them having 0 chance.
most games are a redline and that will be even worse once teams can run full teams keep in mind the playerbase is extremely small |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.10 01:23:00 -
[59] - Quote
The player base needs to be conditioned to join corporations and pub-stacking is the only way to make that possible tbh.
People should be able to run 16 man squads if they desire. I shouldn't have to play against clanmates in pub matches.
CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. |
Harken Torkal
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.12.10 01:28:00 -
[60] - Quote
Join public games for SP and ISK and recruits.
Join corp games for the challenges that are suitable for your skill as a player.
People who join public games with squads in high level gear with the intent of getting cheap kills are not worth the effort of spitting on. You do not build community, you do not encourage new players to stay, you do not encourage players to join your corp: you are bad people and serve as bad PR for the game. You are the cancer that kills the community from the inside.
If CCP gets the linkage right, Capsuleers will be pouring money into DUST514 in order to improve their space.
In the meantime, stop worrying so much about the SP needed for the next shiny thing, and focus on using your current shiny things as best you can. There is more player and team skill required in this game than SP with shiny things will compensate for. |
|
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.10 01:29:00 -
[61] - Quote
xprotoman23 wrote:The player base needs to be conditioned to join corporations and pub-stacking is the only way to make that possible tbh.
People should be able to run 16 man squads if they desire. I shouldn't have to play against clanmates in pub matches.
CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience.
Exactly. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.10 01:29:00 -
[62] - Quote
Harken Torkal wrote:Join public games for SP and ISK and recruits.
Join corp games for the challenges that are suitable for your skill as a player.
People who join public games with squads in high level gear with the intent of getting cheap kills are not worth the effort of spitting on. You do not build community, you do not encourage new players to stay, you do not encourage players to join your corp: you are bad people and serve as bad PR for the game. You are the cancer that kills the community from the inside.
If CCP gets the linkage right, Capsuleers will be pouring money into DUST514 in order to improve their space.
In the meantime, stop worrying so much about the SP needed for the next shiny thing, and focus on using your current shiny things as best you can. There is more player and team skill required in this game than SP with shiny things will compensate for.
i'm sorry but SP over team work. |
Harken Torkal
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.12.10 04:49:00 -
[63] - Quote
The guy with the militia sniper rifle who has the right nest will get more kills than the proto geared credit card junkie who tries to snipe from the middle of Main Street.
Knowing how to use your gear is far more important than having the best gear.
Standing still in front of the tank while preparing your forge gun isn't going to get you any kills, regardless of how shiny that forge gun is.
|
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.10 05:22:00 -
[64] - Quote
J'Jor Da'Wg wrote:Well, I presented a median solution.
No, you didn't. You didn't present a solution, because there isn't a problem. If you want to fight in large, organized teams, you have corp battles which reward no ISK/SP beyond the contract terms to the winner. If you want to play with friends for ISK/SP, you can hop in a squad and queue for public games.
Quote:So the question remains... How do we have organized teams play pub matchmaking against other teams, whilst still earning ISK and SP? All while avoiding pubstomping randoms?
The question doesn't remain. The question was solved by CCP the moment they added in squads and squad-queuing for fights. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.10 05:28:00 -
[65] - Quote
xprotoman23 wrote:The player base needs to be conditioned to join corporations and pub-stacking is the only way to make that possible tbh.
This is horseshit and you have no idea what you're talking about. Making new player experience in Dust consist of playing public matches where they get redlined and farmed by full corp teams repeatedly will do little more than drive people away from the game. Console FPS gamers have a ton of great titles to choose from, and they aren't going to put up with that kind of crap. They'll get farmed a few times, then delete the game and go play something that's actually fun. The notion that the response of new players would instead be to go and find a corp to play with is silly.
The sensible thing to do, and what CCP is aiming for, is to make the new player experience not the equivalent of EVE, and to count on the game being fun and the lure of organized play and big ISK payouts be enough to compel people to join corps. That's how you do it. You make people really like the game, and want to get even more involved with it, and get them to join a corp that way. You don't make the game **** and force people to join a corp out of necessity. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.12.10 05:32:00 -
[66] - Quote
Fivetimes Infinity wrote:xprotoman23 wrote:The player base needs to be conditioned to join corporations and pub-stacking is the only way to make that possible tbh. This is horseshit and you have no idea what you're talking about. Making new player experience in Dust consist of playing public matches where they get redlined and farmed by full corp teams repeatedly will do little more than drive people away from the game. Console FPS gamers have a ton of great titles to choose from, and they aren't going to put up with that kind of crap. They'll get farmed a few times, then delete the game and go play something that's actually fun. The notion that the response of new players would instead be to go and find a corp to play with is silly. While you're correct, new comers should be driven towards corps but not the way proto wants it. The tutorial should highly stress the necessity of joining a group of players |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.10 05:49:00 -
[67] - Quote
Yes, I agree with you, squad size should be changed. It should be 3.
I wonder how some people, who really just want to farm guinea pigs, are so eagerly trying to find some logical reasoning behind this.
One more point I'd like top bring. You should understand that if the current number of players playing DUST remains when the game is released, it'll be a dead game. There will be more people and you won't meet your clan mates in an opposite team as often as you do now.
In every game it's very important how new players think about a game. In F2P game, this is even more important. No one like to be stomped by a team full of corp mates. There is far more people who don't want to be bothered about a corp, who just want to login in to a game time to time and play an hour or two. If you won't think about those people, I don't believe your F2P game have any chance to live. |
Harken Torkal
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.12.10 06:18:00 -
[68] - Quote
Vermaak Doe wrote:While you're correct, new comers should be driven towards corps but not the way proto wants it. The tutorial should highly stress the necessity of joining a group of players
Why should newcomers be driven towards corps? What is the benefit for them?
Why shouldn't corps be attractive enough that newcomers will want to join? Send your more charismatic members and better team leaders to public games for recruitment purposes. Talk to people. Convince them that they want to join your corp because you are cool/organised/winning.
You may end up with casual players who might only play ten hours a month, but enrich your corp culture when they are present.
MMOs are about more than just k/d ratio. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.12.10 06:57:00 -
[69] - Quote
Should we reduce fleet size to 4 in Eve as well as long as you're in high sec? This should keep industrial players feeling safe and playing the game. Should CCP have stopped Burn Jita? It would have probably saved them some industrial subscriptions. Maybe even a lot of them.
The squad caps largely miss the whole spirit of the sandbox, and actually don't keep new players playing the game. We've seen this tons of times, and (*GASP*) even with MAG and (*GASP*) BF3 on PS3 and (*GASP*) Killzone 3.
When imposing low caps on player groups in any capacity, all you're doing is ruining the enjoyment of the player corporations that drive your game forward. In fact, you're crippling them and crippling your capacity to move forward as a social game. Corp matches are all fine and good, but they're scheduled for the moment and also very quickly over. Being able to schedule corp matches consistently enough to keep your player base entertained while not scheduling so many that you're losing money on fizzles is nothing less than a ***** of a problem. Even if this equilibrium position eventually gets reached, it will result in a lower activity level and a higher burnt out rate for the guys actually organizing battles.
It seems forgotten that compared to a player base of even 10k concurrent users, the number of battles with full corp teams in a public match making setting is going to be low compared to the total number. It also seems forgotten that once there's a reason to save ISK, nobody in their right mind is going to go into high sec matches with all prototype gear. The risk just isn't worth the reward when a similar reward can be gotten with smaller risk.
Let's take a look at Planetside 2, a game many of the people reading this post have played and possibly enjoyed. There's no group limit in Planetside 2, but the game has been a huge free to play success. New players haven't suddenly left in droves after being beaten by huge outfits. Limiting the squads and platoons in PS2 to a particular size would be pointless, and in fact doing so would just be a disservice to those people who organize such large numbers of players.
If there isn't a function where any reasonably sized corporate group can press a button and be in a casual match quickly and without fuss, the corps of Dust 514 will atrophy and eventually the core audience of this game will leave.
Most of the counterarguments here have been given by representatives of smaller corporations who stand to gain in the short term from a limited group size. Seeing past that bias is important, because a huge swathe of the Dust player base is invested in playing with their friends and corp mates. Not against them, not in tiny groups, not once in awhile, but with all the guys they've come to know and appreciate over a history of FPS gaming. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 07:13:00 -
[70] - Quote
lolwut? immobile infantry is goons on the ground how is 5x counter argument or mine representative of a smaller corp when i can easily pull a full team if the game allowed.....thing is i WONT because its boring farming randoms to pad my stats
the minority is actually the MAG clans here who want to be able to zerg with full teams in pubs ala MAG. the socializing counter argument is rubbish when u have corp voice enabled for FREE that ur entire corp can be on and socializing with each other.
Comparing EVE hisec to DUST is ********. Also in EVE if u gank someone in hisec doesnt concord kill u immediately after?
Pretty sure BF3 is goin fine and strong as well even tho its party system is still broken not because of squad size but because up till when i played it STILL put u on different teams half the time breaking up ur squad.
Nice try at associating KZ3 problems with squad size but ur wrong there Leither. KZ3 failed because it tried to codify the gameplay. KZ2 was the same u had a single squad join and no one complained about pubbin with 1 squad when ppl wanted bigger organised play they setup clan matches and tournaments which easily filled up
MAG failed not because zipper limited party size but more because the game was nothing more than a glorified pubstomp casual fest , pretty sure back on the forums the clans mainly wanted clan v clan in MAG not zerg deploy but the discussion section/zerg clans wanted zerg deploy and look how that ended. |
|
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.10 07:20:00 -
[71] - Quote
Leither Yiltron wrote:Should we reduce fleet size to 4 in Eve as well as long as you're in high sec? This should keep industrial players feeling safe and playing the game. Should CCP have stopped Burn Jita? It would have probably saved them some industrial subscriptions. Maybe even a lot of them.
The squad caps largely miss the whole spirit of the sandbox, and actually don't keep new players playing the game. We've seen this tons of times, and (*GASP*) even with MAG and (*GASP*) BF3 on PS3 and (*GASP*) Killzone 3.
When imposing low caps on player groups in any capacity, all you're doing is ruining the enjoyment of the player corporations that drive your game forward. In fact, you're crippling them and crippling your capacity to move forward as a social game. Corp matches are all fine and good, but they're scheduled for the moment and also very quickly over. Being able to schedule corp matches consistently enough to keep your player base entertained while not scheduling so many that you're losing money on fizzles is nothing less than a ***** of a problem. Even if this equilibrium position eventually gets reached, it will result in a lower activity level and a higher burnt out rate for the guys actually organizing battles.
It seems forgotten that compared to a player base of even 10k concurrent users, the number of battles with full corp teams in a public match making setting is going to be low compared to the total number. It also seems forgotten that once there's a reason to save ISK, nobody in their right mind is going to go into high sec matches with all prototype gear. The risk just isn't worth the reward when a similar reward can be gotten with smaller risk.
Let's take a look at Planetside 2, a game many of the people reading this post have played and possibly enjoyed. There's no group limit in Planetside 2, but the game has been a huge free to play success. New players haven't suddenly left in droves after being beaten by huge outfits. Limiting the squads and platoons in PS2 to a particular size would be pointless, and in fact doing so would just be a disservice to those people who organize such large numbers of players.
If there isn't a function where any reasonably sized corporate group can press a button and be in a casual match quickly and without fuss, the corps of Dust 514 will atrophy and eventually the core audience of this game will leave.
Most of the counterarguments here have been given by representatives of smaller corporations who stand to gain in the short term from a limited group size. Seeing past that bias is important, because a huge swathe of the Dust player base is invested in playing with their friends and corp mates. Not against them, not in tiny groups, but with all the guys they've come to know and appreciate over a history of FPS gaming.
You're missing the point that number of players outside of any corps is significantly higher then number of players in a corp.
The problem you're describing is the corp battle system itself. It's ok with me if you can press a button and join corpVScorp match. However, if only thing that you want is to roflstomp randoms, I don't like this and I believe that no players without corp will like it.
Your comparison with PS2 is Incorrect. If you bring 16 players from your corp, randoms can bring 50 and do fine. When number of players in each side is limited, you can't allow corpVSrandoms matches. You can look how WoW and WoT handles this, if you're going to compare with most successful P2P and F2P games (in my opinion). |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.10 07:34:00 -
[72] - Quote
I think one part of protoman's post got a bit overlooked. What is wrong with this idea?
xprotoman23 wrote:CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience.
EDIT: Mercenary playlist for those who don't know is a separate queue where groups cannot enter |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 07:39:00 -
[73] - Quote
SATORI CORUSCANTi wrote:I think one part of protoman's post got a bit overlooked. What is wrong with this idea? xprotoman23 wrote:CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. EDIT: Mercenary playlist for those who don't know is a separate queue where groups cannot enter
seperating the playerbase personally i dont think this game will have big enough of a playerbase to warrant segregating the players in pubs Cod can do it because look at how many ppl cod has playing it at any point u log on. PS3 exclusives cant really do that they tend not to do too well sales wise , yea DUST is free but would it be good enough to capture AND hold a hundreds of thousands of players? if so then yea u can afford to have a seperate playlist.
What CCP needs to do atm is actually come out and share their full plans for FW and launch so ppl can see that the game wont be 4 man squads and hopefully FW will be more fleshed out cuz atm its just barebones we got in the beta to test corp v corp contracts. |
PAUL BERNARD
Pink Fluffy Bounty Hunterz RISE of LEGION
76
|
Posted - 2012.12.10 08:33:00 -
[74] - Quote
Why can't I play with my all my friends. Earn SP and ISK. Have fun. And not have the pressure of having to win a corp match. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.10 09:15:00 -
[75] - Quote
PAUL BERNARD wrote:Why can't I play with my all my friends. Earn SP and ISK. Have fun. And not have the pressure of having to win a corp match.
Because it will ruin fun for randoms you will stomp on.
Let say you played 10 matches against randoms. Only you and your corp will have fun. However, you will ruin fun for 10x players.
Although someone here thinks that players in corps are more important, I can assure you that we aren't less important and we're in greater numbers than you. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 10:59:00 -
[76] - Quote
PAUL BERNARD wrote:Why can't I play with my all my friends. Earn SP and ISK. Have fun. And not have the pressure of having to win a corp match.
HOW is redlining randoms match after match after match within the 1st 2 mins fun? yall are thinkin way too selfishly tbh like dubbs said MAG spoiled yall and this aint MAG |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.12.10 11:06:00 -
[77] - Quote
MAG had something good, so we should avoid it? Hmmm. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 11:31:00 -
[78] - Quote
Leither Yiltron wrote:MAG had something good, so we should avoid it? Hmmm.
lolgood? ok. hows MAG doin now with all its goodness compared to other games?
MAG was a casual pubstomp game that allowed clans to take advantage of randoms put zerg deploy in DUST and u wont see the majority of corps bothering with any corp contracts or corp v corp battles. Corps should be fighting each other on a regular basis not just when they feel to switch it up.
I just came off BF3 months ago and the legit clans over there have the right mindset. No legit clan on BF stacks their server with all their teammates and sends only randoms on the other side they split their team on each side of the server so matches can actually be FUN.
Only in MAG ppl think Full team of organised players vs randomly put together unorganised, 1st time meeting each other smurfs is fun.
Like others said there are other games out there and if u guys want DUST to have ANY chance of surviving and possibly growing then YOU constantly stomping the **** outta newbies and solo players isnt gonna make the game grow. Like ppl said a couple rounds from a casual who can only play 5-10 matches or so a day gettin stomped 4-8 times in that session aint fun and he will delete the game and move on as there is ZERO obligation for him to stick with the game, get used to it and possibly have the chance of moving on to the lower security areas when hes comfortable because its FREE.
Stop thinking selfishly and think about the good of the game. You cannot ******* tell me u NEED a full team to win a pub. I roll with a squad most times and rarely lose pubs and we are always on corp chat socializing with the other guys who are on in another game. You dont NEED 16 ppl in the same match to "socialize" either. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.12.10 11:33:00 -
[79] - Quote
You're super defensive, Mav. Maybe you should take a break from ranting incoherently, yeah? |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.10 11:56:00 -
[80] - Quote
Leither Yiltron wrote:You're super defensive, Mav. Maybe you should take a break from ranting incoherently, yeah?
I think he is right. He wrote it in harsh words though.
I'd like to add one more argument.
The current content in the beta is mostly content for randoms. The current corpVScorp battles mechanic looks like placeholder for me. I no doubt think it will be largely extended.
What was promised by CCP for corps is territory and resource warfare, cooperation with EVE universe, conquest game mode and a lot more. Leave instance matchmaking system for randoms, we won't have a lot (horde-style PvE, yes, but it isn't on horizon yet). |
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 11:59:00 -
[81] - Quote
Leither Yiltron wrote:You're super defensive, Mav. Maybe you should take a break from ranting incoherently, yeah?
lol defensive to make hisec newbie friendly and prevent corps from paddin their stats and farming newbies/casuals? sorry for wanting this game to last more than 1 month and for lowsec and nullsec to actually be populated.
Thing is i know whats gonna happen. And like i said ppl wont do corp contracts or take any risks if they can just farm all day with no meaningful consequence in pubs. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 12:06:00 -
[82] - Quote
Umbat Boki wrote:Leither Yiltron wrote:You're super defensive, Mav. Maybe you should take a break from ranting incoherently, yeah? I think he is right. He wrote it in harsh words though. I'd like to add one more argument. The current content in the beta is mostly content for randoms. The current corpVScorp battles mechanic looks like placeholder for me. I no doubt think it will be largely extended. What was promised by CCP for corps is territory and resource warfare, cooperation with EVE universe, conquest game mode and a lot more. Leave instance matchmaking system for randoms, we won't have a lot (horde-style PvE, yes, but it isn't on horizon yet).
please dont use logic here good sir what we have now for corp contracts and squad sizes is obv what CCP intends it to be forever /sarcasm |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.10 13:01:00 -
[83] - Quote
PAUL BERNARD wrote:Why can't I play with my all my friends. Earn SP and ISK. Have fun. And not have the pressure of having to win a corp match.
Because dust is a serious business, if you listen to some people and fun shouldn,t spoil that business |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
216
|
Posted - 2012.12.10 13:46:00 -
[84] - Quote
I can't believe I'm saying this but I agree with Mavado, to a degree...
High Sec does, in fact, need to cater to new players a bit. I see people trying to use EvE High Sec as an example but I don't think they are very clear on the actual mechanics. There is a reason players who operate there are referred to as carebears. High Sec does protect players...specifically when compared to LS and Nul.
I hate not being able to play with larger groups of my friends as much as the next guy/girl but it should not be at the expense of sending every new player to the forums for QQ after being run over by a 16 man corp in a public skirmish match only to be followed up by 20 replies to his QQ post being "GOML", "GTFO", "Git Gud", and "Can I has your stuff".
IMO, there needs to be limitations in HS, be it gear, squad size, or both. Players will naturally gravitate to the next level of play if they enjoy the game but the chances of that happening after getting steamrolled for 5 hours are slim and none. Instead of having a new player beat his head against a wall, why not at least introduce him/her to the game in a less competitive environment and then have the robust community interface that will push them to LS and Nul as they start wanting more.
What I don't agree with Mavado is the way you relate pub stomping to MAG's failure or basically saying zerg groups ruined MAG. IMO, MAG was ruined well before Clan Deploy became a factor simply due to a lack of support and persistance. MAG allowed for 128 on a team and, IMO, if you could field 128 then it's not your fault the other team couldn't. The issue was that the decision was made for a clan deploy to be made without actual clan battles.
What CCP needs to avoid from a catering to casuals perspective is not dumbing down the depth of skills and specialization. I don't want to see everyone running around with Nanite Injectors and Repair tools to go along with a Codewish and Proto Swarm or Proto Forge. The game should punish those lone wolf players that want to solo a Sagaris. This type of punishment will prompt them to want to play with someone who has a forge gun or some other AV gear. And now you have a new player looking for a group....and then hopefully a corporation....and so on
TL:DR - Yes, I want bigger groups but not at the expense of pubstomping new players and ruining their experience. Larger groups should be available for Merc Contracts and Corp Battles. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.10 15:16:00 -
[85] - Quote
Jaiden Longshot wrote:I can't believe I'm saying this but I agree with Mavado, to a degree... ...
We can have different group size in different SS and balance it with ISK limit. For instance,
- 1.0-0.9 - no groups at all - MAX 50k ISK per match
- 0.8-0.7 - 4 merc group - MAX 100k ISK per match
- 0.7-0.5 - 5-6 merc group only - MAX 200k ISK per match
- etc.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 15:30:00 -
[86] - Quote
Reason its not more than 4now is because clans already have more than 4 and could field and 16group easy or even 8 and sods law they would play against randoms half the time so it becomes an easy pub stomping match |
cody-p
KILL-EM-QUICK RISE of LEGION
11
|
Posted - 2012.12.10 15:41:00 -
[87] - Quote
nice, well atlest ur thread gets alot of (air time). i posted this and a whole lot of other stuff months ago a nd got zip in feedback.
good job orin... |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.10 17:20:00 -
[88] - Quote
Icy Tiger wrote:xprotoman23 wrote:The player base needs to be conditioned to join corporations and pub-stacking is the only way to make that possible tbh.
People should be able to run 16 man squads if they desire. I shouldn't have to play against clanmates in pub matches.
CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. Exactly.
I tend to make too much sense though. |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2012.12.10 18:12:00 -
[89] - Quote
the game is big enough for both solo players and groups. if the matchmaking is worth anything they'll be pve and ques where randoms get matched against each other and one where groups do. if u want to plan a campaign to take sov u can just organize that yourself. i dont want to see 24 person groups matched vs randoms either but the solution is not 4 man groups. the game has to be bigger than that based on the size of eve battles. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 18:14:00 -
[90] - Quote
Reiki Jubo wrote:the game is big enough for both solo players and groups. if the matchmaking is worth anything they'll be pve and ques where randoms get matched against each other and one where groups do. if u want to plan a campaign to take sov u can just organize that yourself. i dont want to see 24 person groups matched vs randoms either but the solution is not 4 man groups. the game has to be bigger than that based on the size of eve battles.
srsly why do ppl keep thinking 4 man squads is the max we will have? |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.12.10 20:00:00 -
[91] - Quote
Well, some of the posts I've read over, must not have ever had an experience bringing new players into dust and running into a pub match of 3 full squads of different corps, rare occasions you see a team of player corps together and only having maybe a group of 3 people to fight against it and rest were noob corps probably low SP characters. I'll tell ya, not fun.
That being said, I could easily see 6 man groups being back, like originally planned? Also, like Orin said, 8 would be nice also but really need to work on the balancing system for teams before seeing larger groups end up on the same team vs no groups or just a small group of decent players.
Allowing us to create larger player count contracts needs to happen and What This Guy Said:
SATORI CORUSCANTi wrote:I don't see the reason for corp contracts not giving rewards though. You don't make more money than you lose by killing expensive suits, how will you farm them? If they just gave the players rewards, it'd be a lot better.
Playing dust isn't taxed by corps. I'd rather see that for each of my games at whatever the corp has the tax set to. I'll expect a tax from payouts from PvE agent missions also. Separate the ISK reward among the players in corp battles and tax it to give the corp some ISK.
The thought of having the different Sec Status' for queue in highsec would be interesting maybe. FacWar is our corp contracts? or will we actually see what systems needs the help to be flipped or what systems will give us defensive contracts where we can have multiple squads queue up to play on the same side.
PS,
Indy Strizer wrote:Hello?
Hi Indy |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.10 20:12:00 -
[92] - Quote
Fivetimes Infinity wrote:J'Jor Da'Wg wrote:Well, I presented a median solution. No, you didn't. You didn't present a solution, because there isn't a problem. If you want to fight in large, organized teams, you have corp battles which reward no ISK/SP beyond the contract terms to the winner. If you want to play with friends for ISK/SP, you can hop in a squad and queue for public games. Quote:So the question remains... How do we have organized teams play pub matchmaking against other teams, whilst still earning ISK and SP? All while avoiding pubstomping randoms? The question doesn't remain. The question was solved by CCP the moment they added in squads and squad-queuing for fights.
Missing the point again, and I don't know if I should repeat it, but here goes.
Limiting the only place you can gain SP to pub matches with a squad of 4 goes totally against the vision of teamwork in this game. Protoman made a solution very similar to mine; make a queue in high sec for solo players only, and make another one where its anything goes.
Problem solved.
I honestly don't undersrand why you want to limit corps this way, but to each their own I guess |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.10 20:34:00 -
[93] - Quote
Harken Torkal wrote:Join public games for SP and ISK and recruits.
Join corp games for the challenges that are suitable for your skill as a player.
People who join public games with squads in high level gear with the intent of getting cheap kills are not worth the effort of spitting on. You do not build community, you do not encourage new players to stay, you do not encourage players to join your corp: you are bad people and serve as bad PR for the game. You are the cancer that kills the community from the inside.
If CCP gets the linkage right, Capsuleers will be pouring money into DUST514 in order to improve their space.
In the meantime, stop worrying so much about the SP needed for the next shiny thing, and focus on using your current shiny things as best you can. There is more player and team skill required in this game than SP with shiny things will compensate for.
SP is huge in this game, and don't tell me it isnt. |
843 pano
843 Boot Camp
200
|
Posted - 2012.12.10 21:04:00 -
[94] - Quote
What I'd like to see is to have the games locked in relation to SP and have mass corp deploy only function on SP unlocked games. For example;
HiSec battles = 0.0 SP to 2.99M SP, no mass corp deploy but can deploy a corp squad, players have to be under the 2.99M SP cap. Anyone over 3M SP is locked out.
LowSec battles = 0.0 SP to 5.99M SP, mass corp deploy, below 3M SP corp players can deploy at their own peril. Anyone over 6M Sp is locked out.
NulSec battles = 0.0 SP to 6M+ SP, mass corp deploy, below 6M SP corp players can deploy at their own peril and friendly fire turned on. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 21:10:00 -
[95] - Quote
843 pano wrote:What I'd like to see is to have the games locked in relation to SP and have mass corp deploy only function on SP unlocked games. For example;
HiSec battles = 0.0 SP to 2.99M SP, no mass corp deploy but can deploy a corp squad, players have to be under the 2.99M SP cap. Anyone over 3M SP is locked out.
LowSec battles = 0.0 SP to 5.99M SP, mass corp deploy, below 3M SP corp players can deploy at their own peril. Anyone over 6M Sp is locked out.
NulSec battles = 0.0 SP to 6M+ SP, mass corp deploy, below 6M SP corp players can deploy at their own peril and friendly fire turned on.
lolwut? |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.10 21:10:00 -
[96] - Quote
SATORI CORUSCANTi wrote:I think one part of protoman's post got a bit overlooked. What is wrong with this idea? xprotoman23 wrote:CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. EDIT: Mercenary playlist for those who don't know is a separate queue where groups cannot enter
This is the best solution I have seen yet tbh |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 21:21:00 -
[97] - Quote
J'Jor Da'Wg wrote:SATORI CORUSCANTi wrote:I think one part of protoman's post got a bit overlooked. What is wrong with this idea? xprotoman23 wrote:CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. EDIT: Mercenary playlist for those who don't know is a separate queue where groups cannot enter This is the best solution I have seen yet tbh
seperating the playerbase for a niche game is the problem.
if this game turns out to be as successful as cod in terms of ppl playing it regularly then **** yea bring on the mercenary playlist because then u have the playerbase to justify seperating the community like cod does but i highly doubt dust will ever have that amount of ppl playing it |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.12.11 03:36:00 -
[98] - Quote
Mavado V Noriega wrote:J'Jor Da'Wg wrote:SATORI CORUSCANTi wrote:I think one part of protoman's post got a bit overlooked. What is wrong with this idea? xprotoman23 wrote:CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. EDIT: Mercenary playlist for those who don't know is a separate queue where groups cannot enter This is the best solution I have seen yet tbh seperating the playerbase for a niche game is the problem. if this game turns out to be as successful as cod in terms of ppl playing it regularly then **** yea bring on the mercenary playlist because then u have the playerbase to justify seperating the community like cod does but i highly doubt dust will ever have that amount of ppl playing it
separating like FacWar, null sec, PvE missions all will do when we get to see more of those features?
I see no problem with making groups vs groups and randoms vs randoms. |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.12.11 04:00:00 -
[99] - Quote
je-sus christ.
what a mess.
this is why the game is doomed. nobody knows what the f is going on. half of you are still trying to wipe the stink of mag off of you while the other half is trying to roll around in it before the sun dries it all up.
no wonder y'all sound mad.
for gods sake CCP just open up some sort of null sec thing so this beta can actually start.
Peace B
ps lol |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.11 05:17:00 -
[100] - Quote
Leither Yiltron wrote:Should we reduce fleet size to 4 in Eve as well as long as you're in high sec? This should keep industrial players feeling safe and playing the game. Should CCP have stopped Burn Jita? It would have probably saved them some industrial subscriptions. Maybe even a lot of them.
Your analogies are silly. New players aren't the ones hauling tons of stuff around in empire. New players are perfectly safe. Unusual events like Jita being "burned" are an exception. Making people able to stack teams would not be an exception, it'd be Burn Jita 24/7, and for new players rather than more advanced players who actually have **** to do at Jita.
Dust isn't a sandbox game. Nowhere have they used the word sandbox. It's meant to be a good FPS game that people will want to play. Not some social experiment like EVE, where CCP breaks new ground in making obscure, unpopular games which are famous for their stories and infamous for their actual gameplay.
Quote:When imposing low caps on player groups in any capacity, all you're doing is ruining the enjoyment of the player corporations that drive your game forward. In fact, you're crippling them and crippling your capacity to move forward as a social game.
CCP is not obliged to support the enjoyment of corps if that means farming new players all day. If corps want to group fight, there are corp contracts. If that isn't enough, propose changes to that system. The new player experience of Dust is more important than you getting your rocks off spawn camping people.
Quote:Let's take a look at Planetside 2, a game many of the people reading this post have played and possibly enjoyed. There's no group limit in Planetside 2, but the game has been a huge free to play success. New players haven't suddenly left in droves after being beaten by huge outfits. Limiting the squads and platoons in PS2 to a particular size would be pointless, and in fact doing so would just be a disservice to those people who organize such large numbers of players.
Even the biggest Planetside 2 outfit isn't anywhere close to being able to comprise the entire enemy team. Nobody in Planetside 2 is rolling multiple platoons and hundreds of players all working together. Having a platoon of 48 players in Planetside 2 is the equivalent of having a squad of 4 players in Dust. As well, death in Planetside 2 is unimportant. You can respawn at a totally safe area with the click of a button, and you lose nothing upon dying. Conversely, in Dust you'd need to leave and find an entirely new game, and the price of being dominated is the amount you're paying on your fittings. So once again, your analogy is terrible. The fact that you'd try to use this contrived nonsense as a point in favour of uncapped squad sizes speaks volumes. |
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.11 05:54:00 -
[101] - Quote
RolyatDerTeufel wrote:Mavado V Noriega wrote:J'Jor Da'Wg wrote:SATORI CORUSCANTi wrote:I think one part of protoman's post got a bit overlooked. What is wrong with this idea? xprotoman23 wrote:CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. EDIT: Mercenary playlist for those who don't know is a separate queue where groups cannot enter This is the best solution I have seen yet tbh seperating the playerbase for a niche game is the problem. if this game turns out to be as successful as cod in terms of ppl playing it regularly then **** yea bring on the mercenary playlist because then u have the playerbase to justify seperating the community like cod does but i highly doubt dust will ever have that amount of ppl playing it separating like FacWar, null sec, PvE missions all will do when we get to see more of those features? I see no problem with making groups vs groups and randoms vs randoms.
that seperation is different since everyone will need to pub in hisec to grind SP it keeps hisec games still populated while totally not ruining it for newer players/solo players/casuals while corps should be using pubs to grind some ISK and mainly SP between corp fights in Faction warfare or Nullsec
like 5x said if ppl arent happy with the FW system make proposals to fix it but CCP themselves have stated what we have now is barebones just to test the contract system and corp v corp battles hence the low number at 8v8 so more corps would be able to participate. |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.12.11 06:21:00 -
[102] - Quote
i like but maybe a difrent game mode for people who dont like idea just so people can still think they good goin agianst randoms lol wako cough cough. |
cody-p
KILL-EM-QUICK RISE of LEGION
11
|
Posted - 2012.12.11 16:22:00 -
[103] - Quote
im just waitn on the new build, im really tired of the small groups and the lag, and the lack of controll i have in wut map and wut opponents i go against. |
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