|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.08 22:38:00 -
[1] - Quote
Orin the Freak wrote:I haven't played dust for a few weeks now, due to one thing mainly.
Group sizing.
I'll make this short, cause no one wants to hear this dead horse again, but these are my two cents. We need to be able to fill a whole team with friends/clan mates. With corp battles being only 8v8, with no reward for individuals, pub matches are far more fun and rewarding. We NEED larger groups, 6 people is fine, 8 is better. We should also be allowed to either link groups, or just make one large group (up to 16 people). My main reasoning for this is simple..
I'm tired of playing against my friends. it's ridiculous that we are given absolutely no control over who we play alongside, unless we forgo advancing our characters (no SP in corp battles) or play a different game.
I've opted for the later. I doubt I'm the only one. I'm sure some people will cry about "bu..bu... bu... teh overpowered one-sided pub matches!"
Kinda like the "overpowered one-sided" pub matches we have already when you and your 3 friends go up against two dudes with tanks and your team just happens to have absolutely no AV capability? yeah. That is way more fair than once in a while running into a semi-organized (in most cases) enemy.
That or give us 16v16 (and bigger, as the game progresses) corp battles, with full SP/ISK rewards.
Agreed, +1. Pub matches are normally pretty one sided anyways. The only time I normally get a good fight is when our squad gets paired against another corp squad. And hell the outcome is normally decided on what team has the better blue dots (more corp players) |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.09 19:47:00 -
[2] - Quote
Mavado V Noriega wrote:
Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well
We could look at the socom series for inspiration. Socom didn't cater to the casuals and I consider it one of the greatest games of all time. I remember the first time I booted up S2, I went straight to multiplayer joined a game and got stomped on. Because it was a hardcore game. You didn't see many people in that game that didn't have clan tags because the community kept that game alive.
The main reason for a larger grouping system is so that you can play with all of your friends not just 3 of them. I've said it before I'll say it again, if this game starts catering to the causals, this game will die. MAG in the beta days was a hardcore game that I enjoyed immensely but patch after patch started catering to the causal gamer and MAG died because of it. If CCP wants this game to survive they have to listen to the hardcore playerbase, let the community keep the game alive.
I can tell you this even if we get a clan deploy system similar to MAG, clans will still be playing in corp battles, because that is the nature of a competitive environment. Hell I'm sure there will eventually be a gamebattles type system set up for clan battles because clans like competition. Sure there will be some pubstomp corps out there but there will always be pubstomp corps. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.09 22:26:00 -
[3] - Quote
I really think the ability to group up with more then 4 people might enhance the experience. You have to figure most corps would be grouping up so it would be like getting into a corp battle where the players actually get SP and ISK for the battle.
Most games I play are already redline games for the most part. The ability to play with all of your friends is the main reason I want larger squads. |
|
|
|