|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.08 22:59:00 -
[1] - Quote
Baracka Flocka Flame wrote:Fivetimes Infinity wrote:What we need is corp battles that are more than 8v8. Letting a corp fully stack one team against random people would be ridiculous, there'd be little chance an unorganized team could beat an organized team used to working together. Exactly. Teams of randoms can barely handle 4 man squads right now and you want your entire corp in the same pub? Please...
this bad idea Orin on a few points
1. Corps stomping unorganised randoms = not fun for randoms = ppl quittin and moving to another game Hisec is suppose to the casual pick up and play friendly zone no logical reason to turn that into a noob farming fest for corps.
2. Teams can barely handle a squad of 4 a full team in pub games? overkill imho
3. SP and ISK rewards in FW corp battles is BAD BAD BAD idea, ppl WILL abuse that by farming SP on an alt corp
What CCP needs to do is start implementing more of an incentive for corps to do FW corp battles and to add in customisable sizes for the contracts so corps that wanna do 8v8 can still battle and those than want 16v16 or 24v24 when we eventually get there can set it up.
If CCP implements full team deploy in regular pub games it gives little to no reason for ppl to play FW matches against organised opponents because they can just sit and farm randoms all day which will hurt the game.
VR training Room will also help corps practice so those who might not be up to par or not confident or just wanna practice strats can do so with a full team on each side and practice because no way is a full team in a pub practicing strats. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.08 23:13:00 -
[2] - Quote
kellyn whiteheart wrote:what about a separate quene one for jsut small squads of 4 and randoms and then another quene where 2 or more squads can quene up and be on the same team. kinda like corp battles but the corp dosent get money and that quene is matched with onther squads for instance.
me and 3 buddys quene up in the game type modes we have now in instant battle and we get in battles like now with lots of randoms but we still got a few friends.
and then another quene for 2 or more squads quening up together that put against other groups of atleast 2 squads of the same corp. kinda like an un offical corp battle with a few randoms.
you can add more squads up to 4 squads on 1 corp vs 4 squads on the other but your quene would be longer since you can only fight a similar group composition..
everyone following me?
or just do corp battles...............? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 00:52:00 -
[3] - Quote
SATORI CORUSCANTi wrote:Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding.
true but the idea of hisec pub matches isnt to be a corp stomping ground infact ccp should encourage corps to get out of hisec right now contracts dont mean much but i expect that to change.
CCP needs to make hisec unrewarding for corps so they look to seek greener pastures if by implementing a teamwide grouping mechanic where ppl can fill entire teams and get decent to great rewards u take away any reason for the majority of corps to even go losec and play FW corp battles.
Caz mentioned this in 1 of his posts and i agree with him 4 man squads are fine for 16v16 6 man squads are fine for 24v24 8 man squads are fine for 32v32
that way games arent totally dominated by 1 corp just showing up for a free win to farm red dots and the casual players and solo players can still wonder around and play without having to constantly worry or back out of games for fear of just gettin wrecked everytime and not enjoying themselves.
Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 02:55:00 -
[4] - Quote
J'Jor Da'Wg wrote:Mavado V Noriega wrote:SATORI CORUSCANTi wrote:Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding. true but the idea of hisec pub matches isnt to be a corp stomping ground infact ccp should encourage corps to get out of hisec right now contracts dont mean much but i expect that to change. CCP needs to make hisec unrewarding for corps so they look to seek greener pastures if by implementing a teamwide grouping mechanic where ppl can fill entire teams and get decent to great rewards u take away any reason for the majority of corps to even go losec and play FW corp battles. Caz mentioned this in 1 of his posts and i agree with him 4 man squads are fine for 16v16 6 man squads are fine for 24v24 8 man squads are fine for 32v32 that way games arent totally dominated by 1 corp just showing up for a free win to farm red dots and the casual players and solo players can still wonder around and play without having to constantly worry or back out of games for fear of just gettin wrecked everytime and not enjoying themselves. Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well Maybe the idea shouldn't be get corps out of high sec, it should be to get randoms into corps. We are playing a team-based game that doesn't allow organized teams. Remember MAG? Yeah... The whole no clan deploy thing was GRRREEEAAATTT.... Honestly, I get sick of hearing "protect the casuals". Make DUST a hardcore game, and the hardcore fans will support it to its death. And slowly the game sill grow larger. FOTM players aren't gonna be incentivized to play more by iving them boring pub games with a team full of random bluedots. Corps are the main draw of DUST, and thats where the focus should be, not the butthurt feelings of casual #736265227 who is mad he got trumped by teamwork. Pubstomping is a reality of any large team based game. And honestly, thats fine. The people who will stay with DUST will find a corp to join and avoid getting pubstomped, and the casuals will leave anyways like they would have done.
DUST isnt protecting the casuals tho please show me where it is? u cannot FORCE ppl to join corps like i said there are TWO lower security zones for hardcore play pubs will NEVER be hardcore play so why ppl want to zerg with full teams in pubs and find that fun and say "ppl are trounced by teamwork" no i can tell u 1st hand it does not take any sort of decent teamwork at all to beat randoms in pubs its quite appalling how most just roll over.
ur method hurts the game by trying to force the majority of ppl into corps instead of giving bigger benefits to corps moving out to fight each other. U have the casual friendly hisec and then u have low and null catering to hardcore, those that generally interested in teamwork and the big draw of dust will eventually find themselves into a lowsec/nullsec corp and continue on THAT is the draw of DUST.
Im pretty sure most ppl if not everyone here got drawn into DUST for the deeper meaningful battles and not to pub stomp casuals/randoms with full teams. Am i right or wrong J?
PS: clan/zerg deploy in MAG still is terrible. MAG should of had proper clan match options and not allowed ppl to just zerg randoms. Honestly speaking MAG became ALOT more boring once zerg deploy was added and back in PHI we started rollin 2+ squads in a game instead of 1, spent alot more time waiting for games than actually playing. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 14:08:00 -
[5] - Quote
J'Jor Da'Wg wrote:Eh. I could agree with your points above, except it makes for boring gameplay right now. I don't really want to play against randoms all day in a 4 man squad. But the alternstive is a corp battle with only 8 players that doesn't award me any SP or ISK personally, and thats just pointless to me.
Honestly the crux of the disagreement is whether or not organized groups in pub mathes will ruin the game. I say it will make it more fun, at the moment I find DUST pretty bland. You guys think it will turn away casuals and kill the game.
I hate to say it, but their needs to be some form of corp match that awards ISK/SP, because otherwise I will never play this game in the low/null sec areas. I think at some point we are all just gonna have to deal with people farming SP in corp battles, because otherwise it makes the game pointless for those playing legitamitely.
corp matches that reward ISK and SP can be farmed and u know it there are other rewards to make FW corp battles more meaningful to DUST mercs what about an LP store that has been suggested many times? perhaps faction specific gear if u enlist under 1 faction and not do a pure merc route?
whats to stop me and my alliance from setting up matches against alts and farming ISK & SP??
dont get me wrong dude trust me i know dust feels VERY bland right now but gotta think long term and long term what we are playin now wont be there. FW stuff will be increased, nullsec droppin as well so yea we wont be bored at all just hang in there and suffer a bit for beta testing purposes.
I dont think CCP is dumb enough to have corp matches launch the exact way they are atm i expect ALOT more functionality added. For 1 i expect customisable contracts so ppl can setup certain size matches, this so called conquest gamemode as well, they also need to remove u seeing who ur opponent is before u accept this will promote more contracts being accepted. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 14:32:00 -
[6] - Quote
Jason Pearson wrote:Whilst I personally love the idea of being able to deploy with more of my corpmates (Very tired of killing one another. We seem to bring out really expensive gear to fight one another xD) but it would be awful. You need to think of the consequences before doing such a thing.
Pubstomping is quite bad with just 4 players. I mean, Me, Crafty and Hughes went around with Balacs the other day and ended up killing over 20-25 each in a single match. The blue dots mopped up the few left and we lost 2 clones (bloody blue dots.) If we had a bigger squad it would've been over faster and we probably wouldn't of lost those clones.
So thats with 3 capable players. Imagine if we had 3 more? or 5 more?
My point is that you give people this option right now and it'll only result in players stomping newbies(/notsogoodplayers) and it becomes very unfair and very unfun very quickly.
THANK YOU someone sees the point. hisec should be a place for newbies to get their bearings not be demolished by full teams ppl seem to think that being demolished repeatedly will make ppl log onto a forum and join a corp....no it wont it will make ppl leave the game. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 18:51:00 -
[7] - Quote
BASSMEANT wrote:these nerds can't play the game as it is.
they are all breathily awaiting the day when some crappy codboi AI bot mode is released so they won't be losing to humans any more.
blaming the clans for pubstomping? so you're blaming the clans because YOUR team lost so bad? you guys have a team. you guys have mics. you DON'T use em so you blame the clans for you getting redlined? interesting technique.
agreed though... clans standing around in pube rooms beating up on you nerds does nothing for them, nor the game. but it's dust, not babysitting mmo, so if the devs want this game to tank, keep up with the handholding and protecting of the casuals from their own incompetence.
if they want this game to actually go someplace, at somepoint, they have to open the cages and let the mosnters out. that's just the long and short of it.
Peace B
lol ur always soo mad brah
clans pubstomping keeps them in an easy mode comfort zone where they can pretend to be awesome by taking advantage of unorganised groups of players just like MAG.
as a leader of a clan i rather fight other organised clans than have a full team of my guys rollin pubs gettin bored with redline after redline
HOW in fucks name do ppl find that fun is beyond me. My guess is the same ppl saying dont protect the casuals are indeed casuals which is kinda ironic.
@ J how is it like EVE? isnt the majority of players in EVE in hisec and carebears who mine rocks and dont pvp? so u want CCP to encourage corps to be carebears just sitting in hisec farming noobs in dust?
CCP should be encouraging corps to fight EACH OTHER not stomp randoms. This MAG mentality ppl got gotta drop.
Put zerg deploy in hisec and u'll never see another contract go up because teams wont take any risks they will just sit in hisec and pub their entire dust life i can guarantee u that.
To answer ur question about SP its simple u pub....whats wrong with pubbin with 1 squad? grind ur SP , do some PVE and grind SP there as well inbetween ur lowsec and nullsec fights. Simple solution is simple. Seperating the playerbase on a game that will have a small playerbase is a bad move so CCP also needs to make sure ppl play hisec pub games inbetween their low and null battles to keep games flowing.
U dont want a situation like in MAG where ur taking 10-15mins to get a single game goin so they still need corps to pub as well but puttin zerg deploy in there only pushes away the hisec only players and thus u still end up with a MAG scenario where ur waiting 10-15mins just to get a pub goin to get some quick SP |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 19:49:00 -
[8] - Quote
SATORI CORUSCANTi wrote:Mavado V Noriega wrote:To answer ur question about SP its simple u pub....whats wrong with pubbin with 1 squad? grind ur SP , do some PVE and grind SP there as well inbetween ur lowsec and nullsec fights. Simple solution is simple. Seperating the playerbase on a game that will have a small playerbase is a bad move so CCP also needs to make sure ppl play hisec pub games inbetween their low and null battles to keep games flowing. I think the battles we are thinking about would also fall under the Mercenary tab rather than the Corporation tab, and you do get SP from Mercenary contracts(like the tournament and these event matches). Just speculating, though. I still didn't get a response to my question at the bottom of the first page of this thread :/
maybe but isnt the mercenary tab just a fancy name for a server browser? cuz thats what it seems like its just during the tourney CCP only allowed certain corps to enter
honestly for nullsec we dont know lol but FW will use the contract system |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 19:56:00 -
[9] - Quote
slap26 wrote:Mavado V Noriega wrote:
Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well
We could look at the socom series for inspiration. Socom didn't cater to the casuals and I consider it one of the greatest games of all time. I remember the first time I booted up S2, I went straight to multiplayer joined a game and got stomped on. Because it was a hardcore game. You didn't see many people in that game that didn't have clan tags because the community kept that game alive. The main reason for a larger grouping system is so that you can play with all of your friends not just 3 of them. I've said it before I'll say it again, if this game starts catering to the causals, this game will die. MAG in the beta days was a hardcore game that I enjoyed immensely but patch after patch started catering to the causal gamer and MAG died because of it. If CCP wants this game to survive they have to listen to the hardcore playerbase, let the community keep the game alive. I can tell you this even if we get a clan deploy system similar to MAG, clans will still be playing in corp battles, because that is the nature of a competitive environment. Hell I'm sure there will eventually be a gamebattles type system set up for clan battles because clans like competition. Sure there will be some pubstomp corps out there but there will always be pubstomp corps.
but slap we are gettin a bigger grouping system just not an entire team full of 1 corp. thats been confirmed when the player count rises squad size will rise
u have alot more faith in console clans than i do ill tell u that. I dont believe the majority of corps will even do corp battles u will get a small minority doing them where the other corps dont wanna risk anything so they just avoid the whole FW and nullsec scenario.
look @ IMP they can rarely get a battle as is
agree they will always be pubstomp corps but shouldnt necessarily encourage all corps to stick around pubstomping in hisec because no one wants to take risks for FW/Nullsec |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 20:52:00 -
[10] - Quote
Fivetimes Infinity wrote:J'Jor Da'Wg wrote:I disagree. Make a game for casuals, and they move on when the newest ice cream flavor comes out. Poof, there goes your fanbase. Hardcore players are left disgusted, and now you got no one.
Too many casual games out there right now. DUST needs to differentiate itself to people; MAKE IT HARD.
Fun, rewarding, deep, but don't cater to the capricious whims of a casual.
My 0.02 ISK This is absurd. The game can be good for BOTH casuals AND "hardcore" players. It's incredibly foolish to make it exclusively for one or the other, and hey, guess what, hardcore players often begin as casual players. If you drive away casuals by making the game ****** for them to play, you ensure that your playerbase will not grow and that your game will not succeed.
+100 this is why hisec needs to be the casual free zone and those that gradually wish to seek more out of their gameplay experience will naturally gravitate towards finding lowsec and nullsec corps , some will even look for corps that heavy into gladiator arenas and tournament play
5x is right everyone starts off as a casual player, hell i did then i got a taste of clan battles back on KZ2 and became hooked on the more competitive side of games |
|
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 20:55:00 -
[11] - Quote
Fivetimes Infinity wrote:slap26 wrote:Agreed, +1. Pub matches are normally pretty one sided anyways. The only time I normally get a good fight is when our squad gets paired against another corp squad. And hell the outcome is normally decided on what team has the better blue dots (more corp players) No they aren't. Letting one corp stack an entire team would go a long way to making sure more public games are one-sided, though. The bottom line is that it would be bad for Dust. Non-corp casual players would be driven away from the game, and corp players wouldn't really get anything out of it beyond an easy win, which isn't fun either. Nobody benefits from this. If you want to play with friends, you can as a single squad. If you want a big, organized fight for your corp, pick a battle with another corp. There's zero reason to allow pub stomping.
<3 this guy gets it. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 21:16:00 -
[12] - Quote
J'Jor Da'Wg wrote:Mavado V Noriega wrote:Fivetimes Infinity wrote:J'Jor Da'Wg wrote:I disagree. Make a game for casuals, and they move on when the newest ice cream flavor comes out. Poof, there goes your fanbase. Hardcore players are left disgusted, and now you got no one.
Too many casual games out there right now. DUST needs to differentiate itself to people; MAKE IT HARD.
Fun, rewarding, deep, but don't cater to the capricious whims of a casual.
My 0.02 ISK This is absurd. The game can be good for BOTH casuals AND "hardcore" players. It's incredibly foolish to make it exclusively for one or the other, and hey, guess what, hardcore players often begin as casual players. If you drive away casuals by making the game ****** for them to play, you ensure that your playerbase will not grow and that your game will not succeed. +100 this is why hisec needs to be the casual free zone and those that gradually wish to seek more out of their gameplay experience will naturally gravitate towards finding lowsec and nullsec corps , some will even look for corps that heavy into gladiator arenas and tournament play 5x is right everyone starts off as a casual player, hell i did then i got a taste of clan battles back on KZ2 and became hooked on the more competitive side of games Ok. Then make a place for corps to deploy full teams and still gain SP and ISK. Like, a seperate queue for those who want to play with a full team. Keep high sec 4 player squads only, but form an early precursor to low sec where full teams can play matchmaking in another queue. Randoms could still join, but they would know that there would be corps in there. Is that a better solution?
lol why is everyone so concerned with SP and ISK? u can pub for a few hours per week hit ur cap and ur good till next week ISK takes care of itself with corp contracts. CEO/Director distributes ISK accordingly to ppl who played. PVE also takes care of the ISK situation. u have corp voice for free so u can still socialize with ALL ur corp mates who are online
dont see why ppl just dont want to plain and simply just do corp battles if u want a full team experience thats what its there for.
and squads will NOT be 4 ppl J u know this. when the player count rises so will the squad count so dont even make it seem like its gonna stick on 4 forever |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 21:47:00 -
[13] - Quote
Fivetimes Infinity wrote:J'Jor Da'Wg wrote:Ok. Then make a place for corps to deploy full teams and still gain SP and ISK. Like, a seperate queue for those who want to play with a full team. Keep high sec 4 player squads only, but form an early precursor to low sec where full teams can play matchmaking in another queue. Randoms could still join, but they would know that there would be corps in there.
Is that a better solution? No, it isn't a better solution, for the same reason you don't get any SP or ISK from corp v. corp matches currently. Two organized teams against one another would result in two very organized teams trading kills/revives in militia gear against one another until the timer runs out. It would be incredibly open to abuse, and absolutely would be abused the moment it's allowed. And allowing random people to join is pointless, as nobody would ever voluntarily play against organized teams while being solo themselves and on a team of other solo players. Being redlined and farmed probably isn't high on the list of things people are liable to volunteer for. Ultimately it's just a lot of crap. CCP isn't going to let you farm pubbies, and they aren't going to let you trade kills with friendly corps for SP and ISK.
<3 the logic bombs +1 again |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 22:08:00 -
[14] - Quote
J'Jor Da'Wg wrote:Well, I presented a median solution.
On one hand, I have Mav saying "why do u care about SP" and on the other hand, a claim that a corp matchmaking shstem would promote boosting.
As I said before, I think my corpmates and I would rather play against organized opposition most of the time, and aboid high sec as much as possible. Making high sec the only place to earn SP is a poor design choice imo.
I just don't think I would find myself playing DUST much if I only ever earn SP in say, an 8 person swuad in a 64 player game. Like it or not, I have to care about SP because of the huge advantages it gives. If I simple don't care about it, I will permanently be at a disadvantage.
So the question remains... How do we have organized teams play pub matchmaking against other teams, whilst still earning ISK and SP? All while avoiding pubstomping randoms?
J im a competitive player, im not too fond of pubstomping which is why i like the SP cap (needs to be increased 3x tho imo) 4 ppl is more than enough in 16v16 to carry and dictate a match when it goes up to 24v24 which is what they say they wanna launch at 6 man squads is good enough to carry teams and u actually would get MORE SP and ISK because u have to do MORE work
organised teams arent meant to play pubs sorry. play meaningful battles. i hop on play 2-3 days for a couple hours of DUST hit the low end of my cap then i cba to grind anymore which is kool. Keeps ppl competitive by not forcing them to no life pubs to compete
ISK is already taken care of in corp contracts like i said the CEO or director can give ppl a cut in the payout but thats only when ppl actually start taking risks and playing for something other than those silly 100K stupid contracts and when EVE players start handing out contracts.
why is having a full team of ur corp taking advantage of randoms fun to u? i mean i can get 2+ squads of my guys in a pub but i can assure u they will be ppl complaining of how boring redline after redline is so why is this fun for u?
what organisation or teamwork do u need to beat randoms? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 00:29:00 -
[15] - Quote
slap26 wrote:I really think the ability to group up with more then 4 people might enhance the experience. You have to figure most corps would be grouping up so it would be like getting into a corp battle where the players actually get SP and ISK for the battle.
Most games I play are already redline games for the most part. The ability to play with all of your friends is the main reason I want larger squads.
corp battle = 0 randoms involved not 1 team with 16 corp members and 1 with 10 and we call that a corp battle MAG style.
squad sizes WILL be more than 4 when the game bumps up to 24 or 32 thats already been confirmed. Srsly why do yall think squad sizes will be 4 ppl when the player count rises?
u dont need to play with all of ur friends in a pub corp voice chat is there u can talk to ur entire corp and have laughs, talk **** or w/e u want and it doesnt ruin the game for randoms by them having 0 chance.
most games are a redline and that will be even worse once teams can run full teams keep in mind the playerbase is extremely small |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 07:13:00 -
[16] - Quote
lolwut? immobile infantry is goons on the ground how is 5x counter argument or mine representative of a smaller corp when i can easily pull a full team if the game allowed.....thing is i WONT because its boring farming randoms to pad my stats
the minority is actually the MAG clans here who want to be able to zerg with full teams in pubs ala MAG. the socializing counter argument is rubbish when u have corp voice enabled for FREE that ur entire corp can be on and socializing with each other.
Comparing EVE hisec to DUST is ********. Also in EVE if u gank someone in hisec doesnt concord kill u immediately after?
Pretty sure BF3 is goin fine and strong as well even tho its party system is still broken not because of squad size but because up till when i played it STILL put u on different teams half the time breaking up ur squad.
Nice try at associating KZ3 problems with squad size but ur wrong there Leither. KZ3 failed because it tried to codify the gameplay. KZ2 was the same u had a single squad join and no one complained about pubbin with 1 squad when ppl wanted bigger organised play they setup clan matches and tournaments which easily filled up
MAG failed not because zipper limited party size but more because the game was nothing more than a glorified pubstomp casual fest , pretty sure back on the forums the clans mainly wanted clan v clan in MAG not zerg deploy but the discussion section/zerg clans wanted zerg deploy and look how that ended. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 07:39:00 -
[17] - Quote
SATORI CORUSCANTi wrote:I think one part of protoman's post got a bit overlooked. What is wrong with this idea? xprotoman23 wrote:CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. EDIT: Mercenary playlist for those who don't know is a separate queue where groups cannot enter
seperating the playerbase personally i dont think this game will have big enough of a playerbase to warrant segregating the players in pubs Cod can do it because look at how many ppl cod has playing it at any point u log on. PS3 exclusives cant really do that they tend not to do too well sales wise , yea DUST is free but would it be good enough to capture AND hold a hundreds of thousands of players? if so then yea u can afford to have a seperate playlist.
What CCP needs to do atm is actually come out and share their full plans for FW and launch so ppl can see that the game wont be 4 man squads and hopefully FW will be more fleshed out cuz atm its just barebones we got in the beta to test corp v corp contracts. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 10:59:00 -
[18] - Quote
PAUL BERNARD wrote:Why can't I play with my all my friends. Earn SP and ISK. Have fun. And not have the pressure of having to win a corp match.
HOW is redlining randoms match after match after match within the 1st 2 mins fun? yall are thinkin way too selfishly tbh like dubbs said MAG spoiled yall and this aint MAG |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 11:31:00 -
[19] - Quote
Leither Yiltron wrote:MAG had something good, so we should avoid it? Hmmm.
lolgood? ok. hows MAG doin now with all its goodness compared to other games?
MAG was a casual pubstomp game that allowed clans to take advantage of randoms put zerg deploy in DUST and u wont see the majority of corps bothering with any corp contracts or corp v corp battles. Corps should be fighting each other on a regular basis not just when they feel to switch it up.
I just came off BF3 months ago and the legit clans over there have the right mindset. No legit clan on BF stacks their server with all their teammates and sends only randoms on the other side they split their team on each side of the server so matches can actually be FUN.
Only in MAG ppl think Full team of organised players vs randomly put together unorganised, 1st time meeting each other smurfs is fun.
Like others said there are other games out there and if u guys want DUST to have ANY chance of surviving and possibly growing then YOU constantly stomping the **** outta newbies and solo players isnt gonna make the game grow. Like ppl said a couple rounds from a casual who can only play 5-10 matches or so a day gettin stomped 4-8 times in that session aint fun and he will delete the game and move on as there is ZERO obligation for him to stick with the game, get used to it and possibly have the chance of moving on to the lower security areas when hes comfortable because its FREE.
Stop thinking selfishly and think about the good of the game. You cannot ******* tell me u NEED a full team to win a pub. I roll with a squad most times and rarely lose pubs and we are always on corp chat socializing with the other guys who are on in another game. You dont NEED 16 ppl in the same match to "socialize" either. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 11:59:00 -
[20] - Quote
Leither Yiltron wrote:You're super defensive, Mav. Maybe you should take a break from ranting incoherently, yeah?
lol defensive to make hisec newbie friendly and prevent corps from paddin their stats and farming newbies/casuals? sorry for wanting this game to last more than 1 month and for lowsec and nullsec to actually be populated.
Thing is i know whats gonna happen. And like i said ppl wont do corp contracts or take any risks if they can just farm all day with no meaningful consequence in pubs. |
|
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 12:06:00 -
[21] - Quote
Umbat Boki wrote:Leither Yiltron wrote:You're super defensive, Mav. Maybe you should take a break from ranting incoherently, yeah? I think he is right. He wrote it in harsh words though. I'd like to add one more argument. The current content in the beta is mostly content for randoms. The current corpVScorp battles mechanic looks like placeholder for me. I no doubt think it will be largely extended. What was promised by CCP for corps is territory and resource warfare, cooperation with EVE universe, conquest game mode and a lot more. Leave instance matchmaking system for randoms, we won't have a lot (horde-style PvE, yes, but it isn't on horizon yet).
please dont use logic here good sir what we have now for corp contracts and squad sizes is obv what CCP intends it to be forever /sarcasm |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 18:14:00 -
[22] - Quote
Reiki Jubo wrote:the game is big enough for both solo players and groups. if the matchmaking is worth anything they'll be pve and ques where randoms get matched against each other and one where groups do. if u want to plan a campaign to take sov u can just organize that yourself. i dont want to see 24 person groups matched vs randoms either but the solution is not 4 man groups. the game has to be bigger than that based on the size of eve battles.
srsly why do ppl keep thinking 4 man squads is the max we will have? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 21:10:00 -
[23] - Quote
843 pano wrote:What I'd like to see is to have the games locked in relation to SP and have mass corp deploy only function on SP unlocked games. For example;
HiSec battles = 0.0 SP to 2.99M SP, no mass corp deploy but can deploy a corp squad, players have to be under the 2.99M SP cap. Anyone over 3M SP is locked out.
LowSec battles = 0.0 SP to 5.99M SP, mass corp deploy, below 3M SP corp players can deploy at their own peril. Anyone over 6M Sp is locked out.
NulSec battles = 0.0 SP to 6M+ SP, mass corp deploy, below 6M SP corp players can deploy at their own peril and friendly fire turned on.
lolwut? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 21:21:00 -
[24] - Quote
J'Jor Da'Wg wrote:SATORI CORUSCANTi wrote:I think one part of protoman's post got a bit overlooked. What is wrong with this idea? xprotoman23 wrote:CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. EDIT: Mercenary playlist for those who don't know is a separate queue where groups cannot enter This is the best solution I have seen yet tbh
seperating the playerbase for a niche game is the problem.
if this game turns out to be as successful as cod in terms of ppl playing it regularly then **** yea bring on the mercenary playlist because then u have the playerbase to justify seperating the community like cod does but i highly doubt dust will ever have that amount of ppl playing it |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.11 05:54:00 -
[25] - Quote
RolyatDerTeufel wrote:Mavado V Noriega wrote:J'Jor Da'Wg wrote:SATORI CORUSCANTi wrote:I think one part of protoman's post got a bit overlooked. What is wrong with this idea? xprotoman23 wrote:CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. EDIT: Mercenary playlist for those who don't know is a separate queue where groups cannot enter This is the best solution I have seen yet tbh seperating the playerbase for a niche game is the problem. if this game turns out to be as successful as cod in terms of ppl playing it regularly then **** yea bring on the mercenary playlist because then u have the playerbase to justify seperating the community like cod does but i highly doubt dust will ever have that amount of ppl playing it separating like FacWar, null sec, PvE missions all will do when we get to see more of those features? I see no problem with making groups vs groups and randoms vs randoms.
that seperation is different since everyone will need to pub in hisec to grind SP it keeps hisec games still populated while totally not ruining it for newer players/solo players/casuals while corps should be using pubs to grind some ISK and mainly SP between corp fights in Faction warfare or Nullsec
like 5x said if ppl arent happy with the FW system make proposals to fix it but CCP themselves have stated what we have now is barebones just to test the contract system and corp v corp battles hence the low number at 8v8 so more corps would be able to participate. |
|
|
|