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Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.12.07 17:16:00 -
[1] - Quote
I haven't played dust for a few weeks now, due to one thing mainly.
Group sizing.
I'll make this short, cause no one wants to hear this dead horse again, but these are my two cents. We need to be able to fill a whole team with friends/clan mates. With corp battles being only 8v8, with no reward for individuals, pub matches are far more fun and rewarding. We NEED larger groups, 6 people is fine, 8 is better. We should also be allowed to either link groups, or just make one large group (up to 16 people). My main reasoning for this is simple..
I'm tired of playing against my friends. it's ridiculous that we are given absolutely no control over who we play alongside, unless we forgo advancing our characters (no SP in corp battles) or play a different game.
I've opted for the later. I doubt I'm the only one. I'm sure some people will cry about "bu..bu... bu... teh overpowered one-sided pub matches!"
Kinda like the "overpowered one-sided" pub matches we have already when you and your 3 friends go up against two dudes with tanks and your team just happens to have absolutely no AV capability? yeah. That is way more fair than once in a while running into a semi-organized (in most cases) enemy.
That or give us 16v16 (and bigger, as the game progresses) corp battles, with full SP/ISK rewards. |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2012.12.07 17:23:00 -
[2] - Quote
Orin the Freak wrote:I haven't played dust for a few weeks now, due to one thing mainly.
Group sizing.
I'll make this short, cause no one wants to hear this dead horse again, but these are my two cents. We need to be able to fill a whole team with friends/clan mates. With corp battles being only 8v8, with no reward for individuals, pub matches are far more fun and rewarding. We NEED larger groups, 6 people is fine, 8 is better. We should also be allowed to either link groups, or just make one large group (up to 16 people). My main reasoning for this is simple..
I'm tired of playing against my friends. it's ridiculous that we are given absolutely no control over who we play alongside, unless we forgo advancing our characters (no SP in corp battles) or play a different game.
I've opted for the later. I doubt I'm the only one. I'm sure some people will cry about "bu..bu... bu... teh overpowered one-sided pub matches!"
Kinda like the "overpowered one-sided" pub matches we have already when you and your 3 friends go up against two dudes with tanks and your team just happens to have absolutely no AV capability? yeah. That is way more fair than once in a while running into a semi-organized (in most cases) enemy.
That or give us 16v16 (and bigger, as the game progresses) corp battles, with full SP/ISK rewards.
+1 |
843 pano
843 Boot Camp
200
|
Posted - 2012.12.07 17:35:00 -
[3] - Quote
I requested this on the feedback forum and got troll stomped due to the pub stomping issue. 843 is now just getting enough leveled players to do corp battles, so we'll be heading there... but that's just eight of us. It would be fun to be able to do corp deploy with 16 of us.
Tonight is an 843 rally on DUST, many will be coming over from MAG to play. Not really looking forward to fighting/killing my clan mates, but until CCP does something about multiple squad deploys, we'll be stomping our friends for the foreseeable future. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.12.07 18:07:00 -
[4] - Quote
Corp matches aren't rewarding? Depends on the contracts you accept I suppose. |
Lance 2ballzStrong
SyNergy Gaming
641
|
Posted - 2012.12.07 18:18:00 -
[5] - Quote
Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose.
heeeeeyooooo |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.12.07 18:18:00 -
[6] - Quote
I agree there is no reason to not allow bigger groups because you are worried about "clans pwning randoms" this happens anyway alot of times. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.07 18:21:00 -
[7] - Quote
What we need is corp battles that are more than 8v8. Letting a corp fully stack one team against random people would be ridiculous, there'd be little chance an unorganized team could beat an organized team used to working together. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.12.07 18:32:00 -
[8] - Quote
Fivetimes Infinity wrote:What we need is corp battles that are more than 8v8. Letting a corp fully stack one team against random people would be ridiculous, there'd be little chance an unorganized team could beat an organized team used to working together.
Hes right. Would ruin the game for those who don't have corps. Squad size should be increased only when player count is increased proportionally. |
Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2012.12.07 18:32:00 -
[9] - Quote
Fivetimes Infinity wrote:What we need is corp battles that are more than 8v8. Letting a corp fully stack one team against random people would be ridiculous, there'd be little chance an unorganized team could beat an organized team used to working together.
Exactly. Teams of randoms can barely handle 4 man squads right now and you want your entire corp in the same pub? Please... |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.12.07 20:16:00 -
[10] - Quote
I'm all for full corp on corp battles, but only in the games that will matter. in other words, not these two game modes. |
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slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.08 22:38:00 -
[11] - Quote
Orin the Freak wrote:I haven't played dust for a few weeks now, due to one thing mainly.
Group sizing.
I'll make this short, cause no one wants to hear this dead horse again, but these are my two cents. We need to be able to fill a whole team with friends/clan mates. With corp battles being only 8v8, with no reward for individuals, pub matches are far more fun and rewarding. We NEED larger groups, 6 people is fine, 8 is better. We should also be allowed to either link groups, or just make one large group (up to 16 people). My main reasoning for this is simple..
I'm tired of playing against my friends. it's ridiculous that we are given absolutely no control over who we play alongside, unless we forgo advancing our characters (no SP in corp battles) or play a different game.
I've opted for the later. I doubt I'm the only one. I'm sure some people will cry about "bu..bu... bu... teh overpowered one-sided pub matches!"
Kinda like the "overpowered one-sided" pub matches we have already when you and your 3 friends go up against two dudes with tanks and your team just happens to have absolutely no AV capability? yeah. That is way more fair than once in a while running into a semi-organized (in most cases) enemy.
That or give us 16v16 (and bigger, as the game progresses) corp battles, with full SP/ISK rewards.
Agreed, +1. Pub matches are normally pretty one sided anyways. The only time I normally get a good fight is when our squad gets paired against another corp squad. And hell the outcome is normally decided on what team has the better blue dots (more corp players) |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.08 22:59:00 -
[12] - Quote
Baracka Flocka Flame wrote:Fivetimes Infinity wrote:What we need is corp battles that are more than 8v8. Letting a corp fully stack one team against random people would be ridiculous, there'd be little chance an unorganized team could beat an organized team used to working together. Exactly. Teams of randoms can barely handle 4 man squads right now and you want your entire corp in the same pub? Please...
this bad idea Orin on a few points
1. Corps stomping unorganised randoms = not fun for randoms = ppl quittin and moving to another game Hisec is suppose to the casual pick up and play friendly zone no logical reason to turn that into a noob farming fest for corps.
2. Teams can barely handle a squad of 4 a full team in pub games? overkill imho
3. SP and ISK rewards in FW corp battles is BAD BAD BAD idea, ppl WILL abuse that by farming SP on an alt corp
What CCP needs to do is start implementing more of an incentive for corps to do FW corp battles and to add in customisable sizes for the contracts so corps that wanna do 8v8 can still battle and those than want 16v16 or 24v24 when we eventually get there can set it up.
If CCP implements full team deploy in regular pub games it gives little to no reason for ppl to play FW matches against organised opponents because they can just sit and farm randoms all day which will hurt the game.
VR training Room will also help corps practice so those who might not be up to par or not confident or just wanna practice strats can do so with a full team on each side and practice because no way is a full team in a pub practicing strats. |
kellyn whiteheart
ZionTCD Legacy Rising
54
|
Posted - 2012.12.08 23:10:00 -
[13] - Quote
what about a separate quene one for jsut small squads of 4 and randoms and then another quene where 2 or more squads can quene up and be on the same team. kinda like corp battles but the corp dosent get money and that quene is matched with onther squads for instance.
me and 3 buddys quene up in the game type modes we have now in instant battle and we get in battles like now with lots of randoms but we still got a few friends.
and then another quene for 2 or more squads quening up together that put against other groups of atleast 2 squads of the same corp. kinda like an un offical corp battle with a few randoms.
you can add more squads up to 4 squads on 1 corp vs 4 squads on the other but your quene would be longer since you can only fight a similar group composition..
everyone following me? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.08 23:13:00 -
[14] - Quote
kellyn whiteheart wrote:what about a separate quene one for jsut small squads of 4 and randoms and then another quene where 2 or more squads can quene up and be on the same team. kinda like corp battles but the corp dosent get money and that quene is matched with onther squads for instance.
me and 3 buddys quene up in the game type modes we have now in instant battle and we get in battles like now with lots of randoms but we still got a few friends.
and then another quene for 2 or more squads quening up together that put against other groups of atleast 2 squads of the same corp. kinda like an un offical corp battle with a few randoms.
you can add more squads up to 4 squads on 1 corp vs 4 squads on the other but your quene would be longer since you can only fight a similar group composition..
everyone following me?
or just do corp battles...............? |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.08 23:40:00 -
[15] - Quote
Orin the Freak wrote:I haven't played dust for a few weeks now, due to one thing mainly.
Group sizing.
I'll make this short, cause no one wants to hear this dead horse again, but these are my two cents. We need to be able to fill a whole team with friends/clan mates. With corp battles being only 8v8, with no reward for individuals, pub matches are far more fun and rewarding. We NEED larger groups, 6 people is fine, 8 is better. We should also be allowed to either link groups, or just make one large group (up to 16 people). My main reasoning for this is simple..
I'm tired of playing against my friends. it's ridiculous that we are given absolutely no control over who we play alongside, unless we forgo advancing our characters (no SP in corp battles) or play a different game.
I've opted for the later. I doubt I'm the only one. I'm sure some people will cry about "bu..bu... bu... teh overpowered one-sided pub matches!"
Kinda like the "overpowered one-sided" pub matches we have already when you and your 3 friends go up against two dudes with tanks and your team just happens to have absolutely no AV capability? yeah. That is way more fair than once in a while running into a semi-organized (in most cases) enemy.
That or give us 16v16 (and bigger, as the game progresses) corp battles, with full SP/ISK rewards.
Oh the irony!
All kidding aside,I think that if the next build(whenever that may be) comes out,there absolutely has to be bigger squads,even if it means just two squads of eight,to fill the 16 player side.
|
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.09 00:36:00 -
[16] - Quote
Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 00:52:00 -
[17] - Quote
SATORI CORUSCANTi wrote:Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding.
true but the idea of hisec pub matches isnt to be a corp stomping ground infact ccp should encourage corps to get out of hisec right now contracts dont mean much but i expect that to change.
CCP needs to make hisec unrewarding for corps so they look to seek greener pastures if by implementing a teamwide grouping mechanic where ppl can fill entire teams and get decent to great rewards u take away any reason for the majority of corps to even go losec and play FW corp battles.
Caz mentioned this in 1 of his posts and i agree with him 4 man squads are fine for 16v16 6 man squads are fine for 24v24 8 man squads are fine for 32v32
that way games arent totally dominated by 1 corp just showing up for a free win to farm red dots and the casual players and solo players can still wonder around and play without having to constantly worry or back out of games for fear of just gettin wrecked everytime and not enjoying themselves.
Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 02:30:00 -
[18] - Quote
Mavado V Noriega wrote:SATORI CORUSCANTi wrote:Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding. true but the idea of hisec pub matches isnt to be a corp stomping ground infact ccp should encourage corps to get out of hisec right now contracts dont mean much but i expect that to change. CCP needs to make hisec unrewarding for corps so they look to seek greener pastures if by implementing a teamwide grouping mechanic where ppl can fill entire teams and get decent to great rewards u take away any reason for the majority of corps to even go losec and play FW corp battles. Caz mentioned this in 1 of his posts and i agree with him 4 man squads are fine for 16v16 6 man squads are fine for 24v24 8 man squads are fine for 32v32 that way games arent totally dominated by 1 corp just showing up for a free win to farm red dots and the casual players and solo players can still wonder around and play without having to constantly worry or back out of games for fear of just gettin wrecked everytime and not enjoying themselves. Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well
Maybe the idea shouldn't be get corps out of high sec, it should be to get randoms into corps. We are playing a team-based game that doesn't allow organized teams. Remember MAG? Yeah... The whole no clan deploy thing was GRRREEEAAATTT....
Honestly, I get sick of hearing "protect the casuals". Make DUST a hardcore game, and the hardcore fans will support it to its death. And slowly the game sill grow larger. FOTM players aren't gonna be incentivized to play more by iving them boring pub games with a team full of random bluedots. Corps are the main draw of DUST, and thats where the focus should be, not the butthurt feelings of casual #736265227 who is mad he got trumped by teamwork.
Pubstomping is a reality of any large team based game. And honestly, thats fine. The people who will stay with DUST will find a corp to join and avoid getting pubstomped, and the casuals will leave anyways like they would have done.
|
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.09 02:37:00 -
[19] - Quote
J'Jor Da'Wg wrote:Mavado V Noriega wrote:SATORI CORUSCANTi wrote:Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding. true but the idea of hisec pub matches isnt to be a corp stomping ground infact ccp should encourage corps to get out of hisec right now contracts dont mean much but i expect that to change. CCP needs to make hisec unrewarding for corps so they look to seek greener pastures if by implementing a teamwide grouping mechanic where ppl can fill entire teams and get decent to great rewards u take away any reason for the majority of corps to even go losec and play FW corp battles. Caz mentioned this in 1 of his posts and i agree with him 4 man squads are fine for 16v16 6 man squads are fine for 24v24 8 man squads are fine for 32v32 that way games arent totally dominated by 1 corp just showing up for a free win to farm red dots and the casual players and solo players can still wonder around and play without having to constantly worry or back out of games for fear of just gettin wrecked everytime and not enjoying themselves. Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well Maybe the idea shouldn't be get corps out of high sec, it should be to get randoms into corps. We are playing a team-based game that doesn't allow organized teams. Remember MAG? Yeah... The whole no clan deploy thing was GRRREEEAAATTT.... Honestly, I get sick of hearing "protect the casuals". Make DUST a hardcore game, and the hardcore fans will support it to its death. And slowly the game sill grow larger. FOTM players aren't gonna be incentivized to play more by iving them boring pub games with a team full of random bluedots. Corps are the main draw of DUST, and thats where the focus should be, not the butthurt feelings of casual #736265227 who is mad he got trumped by teamwork. Pubstomping is a reality of any large team based game. And honestly, thats fine. The people who will stay with DUST will find a corp to join and avoid getting pubstomped, and the casuals will leave anyways like they would have done. The way the gaming industry works is this - You get casuals to obtain hardcore. Since they're concentrating on launch casuals should be there focus. Afterwords, the hardcore players get the love.
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SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.09 02:41:00 -
[20] - Quote
I don't see the reason for corp contracts not giving rewards though. You don't make more money than you lose by killing expensive suits, how will you farm them? If they just gave the players rewards, it'd be a lot better. |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 02:46:00 -
[21] - Quote
SoTa PoP wrote:J'Jor Da'Wg wrote:Mavado V Noriega wrote:SATORI CORUSCANTi wrote:Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding. true but the idea of hisec pub matches isnt to be a corp stomping ground infact ccp should encourage corps to get out of hisec right now contracts dont mean much but i expect that to change. CCP needs to make hisec unrewarding for corps so they look to seek greener pastures if by implementing a teamwide grouping mechanic where ppl can fill entire teams and get decent to great rewards u take away any reason for the majority of corps to even go losec and play FW corp battles. Caz mentioned this in 1 of his posts and i agree with him 4 man squads are fine for 16v16 6 man squads are fine for 24v24 8 man squads are fine for 32v32 that way games arent totally dominated by 1 corp just showing up for a free win to farm red dots and the casual players and solo players can still wonder around and play without having to constantly worry or back out of games for fear of just gettin wrecked everytime and not enjoying themselves. Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well Maybe the idea shouldn't be get corps out of high sec, it should be to get randoms into corps. We are playing a team-based game that doesn't allow organized teams. Remember MAG? Yeah... The whole no clan deploy thing was GRRREEEAAATTT.... Honestly, I get sick of hearing "protect the casuals". Make DUST a hardcore game, and the hardcore fans will support it to its death. And slowly the game sill grow larger. FOTM players aren't gonna be incentivized to play more by iving them boring pub games with a team full of random bluedots. Corps are the main draw of DUST, and thats where the focus should be, not the butthurt feelings of casual #736265227 who is mad he got trumped by teamwork. Pubstomping is a reality of any large team based game. And honestly, thats fine. The people who will stay with DUST will find a corp to join and avoid getting pubstomped, and the casuals will leave anyways like they would have done. The way the gaming industry works is this - You get casuals to obtain hardcore. Since they're concentrating on launch casuals should be there focus. Afterwords, the hardcore players get the love.
I disagree. Make a game for casuals, and they move on when the newest ice cream flavor comes out. Poof, there goes your fanbase. Hardcore players are left disgusted, and now you got no one.
Too many casual games out there right now. DUST needs to differentiate itself to people; MAKE IT HARD.
Fun, rewarding, deep, but don't cater to the capricious whims of a casual.
My 0.02 ISK |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 02:55:00 -
[22] - Quote
J'Jor Da'Wg wrote:Mavado V Noriega wrote:SATORI CORUSCANTi wrote:Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding. true but the idea of hisec pub matches isnt to be a corp stomping ground infact ccp should encourage corps to get out of hisec right now contracts dont mean much but i expect that to change. CCP needs to make hisec unrewarding for corps so they look to seek greener pastures if by implementing a teamwide grouping mechanic where ppl can fill entire teams and get decent to great rewards u take away any reason for the majority of corps to even go losec and play FW corp battles. Caz mentioned this in 1 of his posts and i agree with him 4 man squads are fine for 16v16 6 man squads are fine for 24v24 8 man squads are fine for 32v32 that way games arent totally dominated by 1 corp just showing up for a free win to farm red dots and the casual players and solo players can still wonder around and play without having to constantly worry or back out of games for fear of just gettin wrecked everytime and not enjoying themselves. Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well Maybe the idea shouldn't be get corps out of high sec, it should be to get randoms into corps. We are playing a team-based game that doesn't allow organized teams. Remember MAG? Yeah... The whole no clan deploy thing was GRRREEEAAATTT.... Honestly, I get sick of hearing "protect the casuals". Make DUST a hardcore game, and the hardcore fans will support it to its death. And slowly the game sill grow larger. FOTM players aren't gonna be incentivized to play more by iving them boring pub games with a team full of random bluedots. Corps are the main draw of DUST, and thats where the focus should be, not the butthurt feelings of casual #736265227 who is mad he got trumped by teamwork. Pubstomping is a reality of any large team based game. And honestly, thats fine. The people who will stay with DUST will find a corp to join and avoid getting pubstomped, and the casuals will leave anyways like they would have done.
DUST isnt protecting the casuals tho please show me where it is? u cannot FORCE ppl to join corps like i said there are TWO lower security zones for hardcore play pubs will NEVER be hardcore play so why ppl want to zerg with full teams in pubs and find that fun and say "ppl are trounced by teamwork" no i can tell u 1st hand it does not take any sort of decent teamwork at all to beat randoms in pubs its quite appalling how most just roll over.
ur method hurts the game by trying to force the majority of ppl into corps instead of giving bigger benefits to corps moving out to fight each other. U have the casual friendly hisec and then u have low and null catering to hardcore, those that generally interested in teamwork and the big draw of dust will eventually find themselves into a lowsec/nullsec corp and continue on THAT is the draw of DUST.
Im pretty sure most ppl if not everyone here got drawn into DUST for the deeper meaningful battles and not to pub stomp casuals/randoms with full teams. Am i right or wrong J?
PS: clan/zerg deploy in MAG still is terrible. MAG should of had proper clan match options and not allowed ppl to just zerg randoms. Honestly speaking MAG became ALOT more boring once zerg deploy was added and back in PHI we started rollin 2+ squads in a game instead of 1, spent alot more time waiting for games than actually playing. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.09 03:25:00 -
[23] - Quote
Mavado V Noriega wrote:J'Jor Da'Wg wrote:Mavado V Noriega wrote:SATORI CORUSCANTi wrote:Eternal Technique wrote:Corp matches aren't rewarding? Depends on the contracts you accept I suppose. Considering if you met that group in a pub match, every player would get at least 1m+ individually at the end of the game, yes they aren't rewarding. true but the idea of hisec pub matches isnt to be a corp stomping ground infact ccp should encourage corps to get out of hisec right now contracts dont mean much but i expect that to change. CCP needs to make hisec unrewarding for corps so they look to seek greener pastures if by implementing a teamwide grouping mechanic where ppl can fill entire teams and get decent to great rewards u take away any reason for the majority of corps to even go losec and play FW corp battles. Caz mentioned this in 1 of his posts and i agree with him 4 man squads are fine for 16v16 6 man squads are fine for 24v24 8 man squads are fine for 32v32 that way games arent totally dominated by 1 corp just showing up for a free win to farm red dots and the casual players and solo players can still wonder around and play without having to constantly worry or back out of games for fear of just gettin wrecked everytime and not enjoying themselves. Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well Maybe the idea shouldn't be get corps out of high sec, it should be to get randoms into corps. We are playing a team-based game that doesn't allow organized teams. Remember MAG? Yeah... The whole no clan deploy thing was GRRREEEAAATTT.... Honestly, I get sick of hearing "protect the casuals". Make DUST a hardcore game, and the hardcore fans will support it to its death. And slowly the game sill grow larger. FOTM players aren't gonna be incentivized to play more by iving them boring pub games with a team full of random bluedots. Corps are the main draw of DUST, and thats where the focus should be, not the butthurt feelings of casual #736265227 who is mad he got trumped by teamwork. Pubstomping is a reality of any large team based game. And honestly, thats fine. The people who will stay with DUST will find a corp to join and avoid getting pubstomped, and the casuals will leave anyways like they would have done. DUST isnt protecting the casuals tho please show me where it is? u cannot FORCE ppl to join corps like i said there are TWO lower security zones for hardcore play pubs will NEVER be hardcore play so why ppl want to zerg with full teams in pubs and find that fun and say "ppl are trounced by teamwork" no i can tell u 1st hand it does not take any sort of decent teamwork at all to beat randoms in pubs its quite appalling how most just roll over. ur method hurts the game by trying to force the majority of ppl into corps instead of giving bigger benefits to corps moving out to fight each other. U have the casual friendly hisec and then u have low and null catering to hardcore, those that generally interested in teamwork and the big draw of dust will eventually find themselves into a lowsec/nullsec corp and continue on THAT is the draw of DUST. Im pretty sure most ppl if not everyone here got drawn into DUST for the deeper meaningful battles and not to pub stomp casuals/randoms with full teams. Am i right or wrong J? PS: clan/zerg deploy in MAG still is terrible. MAG should of had proper clan match options and not allowed ppl to just zerg randoms. Honestly speaking MAG became ALOT more boring once zerg deploy was added and back in PHI we started rollin 2+ squads in a game instead of 1, spent alot more time waiting for games than actually playing.
^ Last line is why on launch you focus on casuals. If your game has any merit to it - has any fun at all, hardcores will surface and enjoy your game and will become your core players. No game can honestly exist as an MMO and NOT cater to casuals. |
Indy Strizer
Pink Fluffy Bounty Hunterz RISE of LEGION
52
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Posted - 2012.12.09 05:11:00 -
[24] - Quote
Hello? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.12.09 05:40:00 -
[25] - Quote
Eternal Technique wrote:Fivetimes Infinity wrote:What we need is corp battles that are more than 8v8. Letting a corp fully stack one team against random people would be ridiculous, there'd be little chance an unorganized team could beat an organized team used to working together. Hes right. Would ruin the game for those who don't have corps. Squad size should be increased only when player count is increased proportionally.
Although, I've grieved for more players in a squad....the 4 man squad system that we have now makes more sense. MAG players have been spoiled and grown accustomed to the 8-man squads and 16-man groups and clan deploy. But then there were muchmore players on the battlefield to justfy that.
Corp matches makes more sense if having everyone on the same side is a big deal. Squad size should really increase when player count increases |
ZuluWarriorKnife RND
Ahrendee Mercenaries Legacy Rising
17
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Posted - 2012.12.09 07:48:00 -
[26] - Quote
If "pubstomping" encourages a random to navigate to the recruitment section to find a corp that will accept them then so be it. Playing in a match filled with randoms can make a person that wants to win want to quit anyway when you see little blue arrows randomly wandering around the map.
Personally, I'd rather lose a match because of bad strategy than because of no strategy at all--which is what happens in pub matches with randoms ... ijs tho |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.09 13:58:00 -
[27] - Quote
Eh. I could agree with your points above, except it makes for boring gameplay right now. I don't really want to play against randoms all day in a 4 man squad. But the alternstive is a corp battle with only 8 players that doesn't award me any SP or ISK personally, and thats just pointless to me.
Honestly the crux of the disagreement is whether or not organized groups in pub mathes will ruin the game. I say it will make it more fun, at the moment I find DUST pretty bland. You guys think it will turn away casuals and kill the game.
I hate to say it, but their needs to be some form of corp match that awards ISK/SP, because otherwise I will never play this game in the low/null sec areas. I think at some point we are all just gonna have to deal with people farming SP in corp battles, because otherwise it makes the game pointless for those playing legitamitely. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 14:08:00 -
[28] - Quote
J'Jor Da'Wg wrote:Eh. I could agree with your points above, except it makes for boring gameplay right now. I don't really want to play against randoms all day in a 4 man squad. But the alternstive is a corp battle with only 8 players that doesn't award me any SP or ISK personally, and thats just pointless to me.
Honestly the crux of the disagreement is whether or not organized groups in pub mathes will ruin the game. I say it will make it more fun, at the moment I find DUST pretty bland. You guys think it will turn away casuals and kill the game.
I hate to say it, but their needs to be some form of corp match that awards ISK/SP, because otherwise I will never play this game in the low/null sec areas. I think at some point we are all just gonna have to deal with people farming SP in corp battles, because otherwise it makes the game pointless for those playing legitamitely.
corp matches that reward ISK and SP can be farmed and u know it there are other rewards to make FW corp battles more meaningful to DUST mercs what about an LP store that has been suggested many times? perhaps faction specific gear if u enlist under 1 faction and not do a pure merc route?
whats to stop me and my alliance from setting up matches against alts and farming ISK & SP??
dont get me wrong dude trust me i know dust feels VERY bland right now but gotta think long term and long term what we are playin now wont be there. FW stuff will be increased, nullsec droppin as well so yea we wont be bored at all just hang in there and suffer a bit for beta testing purposes.
I dont think CCP is dumb enough to have corp matches launch the exact way they are atm i expect ALOT more functionality added. For 1 i expect customisable contracts so ppl can setup certain size matches, this so called conquest gamemode as well, they also need to remove u seeing who ur opponent is before u accept this will promote more contracts being accepted. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.12.09 14:21:00 -
[29] - Quote
Whilst I personally love the idea of being able to deploy with more of my corpmates (Very tired of killing one another. We seem to bring out really expensive gear to fight one another xD) but it would be awful. You need to think of the consequences before doing such a thing.
Pubstomping is quite bad with just 4 players. I mean, Me, Crafty and Hughes went around with Balacs the other day and ended up killing over 20-25 each in a single match. The blue dots mopped up the few left and we lost 2 clones (bloody blue dots.) If we had a bigger squad it would've been over faster and we probably wouldn't of lost those clones.
So thats with 3 capable players. Imagine if we had 3 more? or 5 more?
My point is that you give people this option right now and it'll only result in players stomping newbies(/notsogoodplayers) and it becomes very unfair and very unfun very quickly. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 14:32:00 -
[30] - Quote
Jason Pearson wrote:Whilst I personally love the idea of being able to deploy with more of my corpmates (Very tired of killing one another. We seem to bring out really expensive gear to fight one another xD) but it would be awful. You need to think of the consequences before doing such a thing.
Pubstomping is quite bad with just 4 players. I mean, Me, Crafty and Hughes went around with Balacs the other day and ended up killing over 20-25 each in a single match. The blue dots mopped up the few left and we lost 2 clones (bloody blue dots.) If we had a bigger squad it would've been over faster and we probably wouldn't of lost those clones.
So thats with 3 capable players. Imagine if we had 3 more? or 5 more?
My point is that you give people this option right now and it'll only result in players stomping newbies(/notsogoodplayers) and it becomes very unfair and very unfun very quickly.
THANK YOU someone sees the point. hisec should be a place for newbies to get their bearings not be demolished by full teams ppl seem to think that being demolished repeatedly will make ppl log onto a forum and join a corp....no it wont it will make ppl leave the game. |
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