Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2012.12.10 13:46:00 -
[1] - Quote
I can't believe I'm saying this but I agree with Mavado, to a degree...
High Sec does, in fact, need to cater to new players a bit. I see people trying to use EvE High Sec as an example but I don't think they are very clear on the actual mechanics. There is a reason players who operate there are referred to as carebears. High Sec does protect players...specifically when compared to LS and Nul.
I hate not being able to play with larger groups of my friends as much as the next guy/girl but it should not be at the expense of sending every new player to the forums for QQ after being run over by a 16 man corp in a public skirmish match only to be followed up by 20 replies to his QQ post being "GOML", "GTFO", "Git Gud", and "Can I has your stuff".
IMO, there needs to be limitations in HS, be it gear, squad size, or both. Players will naturally gravitate to the next level of play if they enjoy the game but the chances of that happening after getting steamrolled for 5 hours are slim and none. Instead of having a new player beat his head against a wall, why not at least introduce him/her to the game in a less competitive environment and then have the robust community interface that will push them to LS and Nul as they start wanting more.
What I don't agree with Mavado is the way you relate pub stomping to MAG's failure or basically saying zerg groups ruined MAG. IMO, MAG was ruined well before Clan Deploy became a factor simply due to a lack of support and persistance. MAG allowed for 128 on a team and, IMO, if you could field 128 then it's not your fault the other team couldn't. The issue was that the decision was made for a clan deploy to be made without actual clan battles.
What CCP needs to avoid from a catering to casuals perspective is not dumbing down the depth of skills and specialization. I don't want to see everyone running around with Nanite Injectors and Repair tools to go along with a Codewish and Proto Swarm or Proto Forge. The game should punish those lone wolf players that want to solo a Sagaris. This type of punishment will prompt them to want to play with someone who has a forge gun or some other AV gear. And now you have a new player looking for a group....and then hopefully a corporation....and so on
TL:DR - Yes, I want bigger groups but not at the expense of pubstomping new players and ruining their experience. Larger groups should be available for Merc Contracts and Corp Battles. |