Leither Yiltron
KILL-EM-QUICK RISE of LEGION
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Posted - 2012.12.10 06:57:00 -
[1] - Quote
Should we reduce fleet size to 4 in Eve as well as long as you're in high sec? This should keep industrial players feeling safe and playing the game. Should CCP have stopped Burn Jita? It would have probably saved them some industrial subscriptions. Maybe even a lot of them.
The squad caps largely miss the whole spirit of the sandbox, and actually don't keep new players playing the game. We've seen this tons of times, and (*GASP*) even with MAG and (*GASP*) BF3 on PS3 and (*GASP*) Killzone 3.
When imposing low caps on player groups in any capacity, all you're doing is ruining the enjoyment of the player corporations that drive your game forward. In fact, you're crippling them and crippling your capacity to move forward as a social game. Corp matches are all fine and good, but they're scheduled for the moment and also very quickly over. Being able to schedule corp matches consistently enough to keep your player base entertained while not scheduling so many that you're losing money on fizzles is nothing less than a ***** of a problem. Even if this equilibrium position eventually gets reached, it will result in a lower activity level and a higher burnt out rate for the guys actually organizing battles.
It seems forgotten that compared to a player base of even 10k concurrent users, the number of battles with full corp teams in a public match making setting is going to be low compared to the total number. It also seems forgotten that once there's a reason to save ISK, nobody in their right mind is going to go into high sec matches with all prototype gear. The risk just isn't worth the reward when a similar reward can be gotten with smaller risk.
Let's take a look at Planetside 2, a game many of the people reading this post have played and possibly enjoyed. There's no group limit in Planetside 2, but the game has been a huge free to play success. New players haven't suddenly left in droves after being beaten by huge outfits. Limiting the squads and platoons in PS2 to a particular size would be pointless, and in fact doing so would just be a disservice to those people who organize such large numbers of players.
If there isn't a function where any reasonably sized corporate group can press a button and be in a casual match quickly and without fuss, the corps of Dust 514 will atrophy and eventually the core audience of this game will leave.
Most of the counterarguments here have been given by representatives of smaller corporations who stand to gain in the short term from a limited group size. Seeing past that bias is important, because a huge swathe of the Dust player base is invested in playing with their friends and corp mates. Not against them, not in tiny groups, not once in awhile, but with all the guys they've come to know and appreciate over a history of FPS gaming. |