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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.12.10 20:00:00 -
[91] - Quote
Well, some of the posts I've read over, must not have ever had an experience bringing new players into dust and running into a pub match of 3 full squads of different corps, rare occasions you see a team of player corps together and only having maybe a group of 3 people to fight against it and rest were noob corps probably low SP characters. I'll tell ya, not fun.
That being said, I could easily see 6 man groups being back, like originally planned? Also, like Orin said, 8 would be nice also but really need to work on the balancing system for teams before seeing larger groups end up on the same team vs no groups or just a small group of decent players.
Allowing us to create larger player count contracts needs to happen and What This Guy Said:
SATORI CORUSCANTi wrote:I don't see the reason for corp contracts not giving rewards though. You don't make more money than you lose by killing expensive suits, how will you farm them? If they just gave the players rewards, it'd be a lot better.
Playing dust isn't taxed by corps. I'd rather see that for each of my games at whatever the corp has the tax set to. I'll expect a tax from payouts from PvE agent missions also. Separate the ISK reward among the players in corp battles and tax it to give the corp some ISK.
The thought of having the different Sec Status' for queue in highsec would be interesting maybe. FacWar is our corp contracts? or will we actually see what systems needs the help to be flipped or what systems will give us defensive contracts where we can have multiple squads queue up to play on the same side.
PS,
Indy Strizer wrote:Hello?
Hi Indy |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.10 20:12:00 -
[92] - Quote
Fivetimes Infinity wrote:J'Jor Da'Wg wrote:Well, I presented a median solution. No, you didn't. You didn't present a solution, because there isn't a problem. If you want to fight in large, organized teams, you have corp battles which reward no ISK/SP beyond the contract terms to the winner. If you want to play with friends for ISK/SP, you can hop in a squad and queue for public games. Quote:So the question remains... How do we have organized teams play pub matchmaking against other teams, whilst still earning ISK and SP? All while avoiding pubstomping randoms? The question doesn't remain. The question was solved by CCP the moment they added in squads and squad-queuing for fights.
Missing the point again, and I don't know if I should repeat it, but here goes.
Limiting the only place you can gain SP to pub matches with a squad of 4 goes totally against the vision of teamwork in this game. Protoman made a solution very similar to mine; make a queue in high sec for solo players only, and make another one where its anything goes.
Problem solved.
I honestly don't undersrand why you want to limit corps this way, but to each their own I guess |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.10 20:34:00 -
[93] - Quote
Harken Torkal wrote:Join public games for SP and ISK and recruits.
Join corp games for the challenges that are suitable for your skill as a player.
People who join public games with squads in high level gear with the intent of getting cheap kills are not worth the effort of spitting on. You do not build community, you do not encourage new players to stay, you do not encourage players to join your corp: you are bad people and serve as bad PR for the game. You are the cancer that kills the community from the inside.
If CCP gets the linkage right, Capsuleers will be pouring money into DUST514 in order to improve their space.
In the meantime, stop worrying so much about the SP needed for the next shiny thing, and focus on using your current shiny things as best you can. There is more player and team skill required in this game than SP with shiny things will compensate for.
SP is huge in this game, and don't tell me it isnt. |
843 pano
843 Boot Camp
200
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Posted - 2012.12.10 21:04:00 -
[94] - Quote
What I'd like to see is to have the games locked in relation to SP and have mass corp deploy only function on SP unlocked games. For example;
HiSec battles = 0.0 SP to 2.99M SP, no mass corp deploy but can deploy a corp squad, players have to be under the 2.99M SP cap. Anyone over 3M SP is locked out.
LowSec battles = 0.0 SP to 5.99M SP, mass corp deploy, below 3M SP corp players can deploy at their own peril. Anyone over 6M Sp is locked out.
NulSec battles = 0.0 SP to 6M+ SP, mass corp deploy, below 6M SP corp players can deploy at their own peril and friendly fire turned on. |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.10 21:10:00 -
[95] - Quote
843 pano wrote:What I'd like to see is to have the games locked in relation to SP and have mass corp deploy only function on SP unlocked games. For example;
HiSec battles = 0.0 SP to 2.99M SP, no mass corp deploy but can deploy a corp squad, players have to be under the 2.99M SP cap. Anyone over 3M SP is locked out.
LowSec battles = 0.0 SP to 5.99M SP, mass corp deploy, below 3M SP corp players can deploy at their own peril. Anyone over 6M Sp is locked out.
NulSec battles = 0.0 SP to 6M+ SP, mass corp deploy, below 6M SP corp players can deploy at their own peril and friendly fire turned on.
lolwut? |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.10 21:10:00 -
[96] - Quote
SATORI CORUSCANTi wrote:I think one part of protoman's post got a bit overlooked. What is wrong with this idea? xprotoman23 wrote:CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. EDIT: Mercenary playlist for those who don't know is a separate queue where groups cannot enter
This is the best solution I have seen yet tbh |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.10 21:21:00 -
[97] - Quote
J'Jor Da'Wg wrote:SATORI CORUSCANTi wrote:I think one part of protoman's post got a bit overlooked. What is wrong with this idea? xprotoman23 wrote:CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. EDIT: Mercenary playlist for those who don't know is a separate queue where groups cannot enter This is the best solution I have seen yet tbh
seperating the playerbase for a niche game is the problem.
if this game turns out to be as successful as cod in terms of ppl playing it regularly then **** yea bring on the mercenary playlist because then u have the playerbase to justify seperating the community like cod does but i highly doubt dust will ever have that amount of ppl playing it |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.12.11 03:36:00 -
[98] - Quote
Mavado V Noriega wrote:J'Jor Da'Wg wrote:SATORI CORUSCANTi wrote:I think one part of protoman's post got a bit overlooked. What is wrong with this idea? xprotoman23 wrote:CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. EDIT: Mercenary playlist for those who don't know is a separate queue where groups cannot enter This is the best solution I have seen yet tbh seperating the playerbase for a niche game is the problem. if this game turns out to be as successful as cod in terms of ppl playing it regularly then **** yea bring on the mercenary playlist because then u have the playerbase to justify seperating the community like cod does but i highly doubt dust will ever have that amount of ppl playing it
separating like FacWar, null sec, PvE missions all will do when we get to see more of those features?
I see no problem with making groups vs groups and randoms vs randoms. |
BASSMEANT
ZionTCD Legacy Rising
109
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Posted - 2012.12.11 04:00:00 -
[99] - Quote
je-sus christ.
what a mess.
this is why the game is doomed. nobody knows what the f is going on. half of you are still trying to wipe the stink of mag off of you while the other half is trying to roll around in it before the sun dries it all up.
no wonder y'all sound mad.
for gods sake CCP just open up some sort of null sec thing so this beta can actually start.
Peace B
ps lol |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.12.11 05:17:00 -
[100] - Quote
Leither Yiltron wrote:Should we reduce fleet size to 4 in Eve as well as long as you're in high sec? This should keep industrial players feeling safe and playing the game. Should CCP have stopped Burn Jita? It would have probably saved them some industrial subscriptions. Maybe even a lot of them.
Your analogies are silly. New players aren't the ones hauling tons of stuff around in empire. New players are perfectly safe. Unusual events like Jita being "burned" are an exception. Making people able to stack teams would not be an exception, it'd be Burn Jita 24/7, and for new players rather than more advanced players who actually have **** to do at Jita.
Dust isn't a sandbox game. Nowhere have they used the word sandbox. It's meant to be a good FPS game that people will want to play. Not some social experiment like EVE, where CCP breaks new ground in making obscure, unpopular games which are famous for their stories and infamous for their actual gameplay.
Quote:When imposing low caps on player groups in any capacity, all you're doing is ruining the enjoyment of the player corporations that drive your game forward. In fact, you're crippling them and crippling your capacity to move forward as a social game.
CCP is not obliged to support the enjoyment of corps if that means farming new players all day. If corps want to group fight, there are corp contracts. If that isn't enough, propose changes to that system. The new player experience of Dust is more important than you getting your rocks off spawn camping people.
Quote:Let's take a look at Planetside 2, a game many of the people reading this post have played and possibly enjoyed. There's no group limit in Planetside 2, but the game has been a huge free to play success. New players haven't suddenly left in droves after being beaten by huge outfits. Limiting the squads and platoons in PS2 to a particular size would be pointless, and in fact doing so would just be a disservice to those people who organize such large numbers of players.
Even the biggest Planetside 2 outfit isn't anywhere close to being able to comprise the entire enemy team. Nobody in Planetside 2 is rolling multiple platoons and hundreds of players all working together. Having a platoon of 48 players in Planetside 2 is the equivalent of having a squad of 4 players in Dust. As well, death in Planetside 2 is unimportant. You can respawn at a totally safe area with the click of a button, and you lose nothing upon dying. Conversely, in Dust you'd need to leave and find an entirely new game, and the price of being dominated is the amount you're paying on your fittings. So once again, your analogy is terrible. The fact that you'd try to use this contrived nonsense as a point in favour of uncapped squad sizes speaks volumes. |
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Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.11 05:54:00 -
[101] - Quote
RolyatDerTeufel wrote:Mavado V Noriega wrote:J'Jor Da'Wg wrote:SATORI CORUSCANTi wrote:I think one part of protoman's post got a bit overlooked. What is wrong with this idea? xprotoman23 wrote:CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. EDIT: Mercenary playlist for those who don't know is a separate queue where groups cannot enter This is the best solution I have seen yet tbh seperating the playerbase for a niche game is the problem. if this game turns out to be as successful as cod in terms of ppl playing it regularly then **** yea bring on the mercenary playlist because then u have the playerbase to justify seperating the community like cod does but i highly doubt dust will ever have that amount of ppl playing it separating like FacWar, null sec, PvE missions all will do when we get to see more of those features? I see no problem with making groups vs groups and randoms vs randoms.
that seperation is different since everyone will need to pub in hisec to grind SP it keeps hisec games still populated while totally not ruining it for newer players/solo players/casuals while corps should be using pubs to grind some ISK and mainly SP between corp fights in Faction warfare or Nullsec
like 5x said if ppl arent happy with the FW system make proposals to fix it but CCP themselves have stated what we have now is barebones just to test the contract system and corp v corp battles hence the low number at 8v8 so more corps would be able to participate. |
Wako 75
SVER True Blood Unclaimed.
76
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Posted - 2012.12.11 06:21:00 -
[102] - Quote
i like but maybe a difrent game mode for people who dont like idea just so people can still think they good goin agianst randoms lol wako cough cough. |
cody-p
KILL-EM-QUICK RISE of LEGION
11
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Posted - 2012.12.11 16:22:00 -
[103] - Quote
im just waitn on the new build, im really tired of the small groups and the lag, and the lack of controll i have in wut map and wut opponents i go against. |
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