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BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.12.09 15:11:00 -
[31] - Quote
these nerds can't play the game as it is.
they are all breathily awaiting the day when some crappy codboi AI bot mode is released so they won't be losing to humans any more.
blaming the clans for pubstomping? so you're blaming the clans because YOUR team lost so bad? you guys have a team. you guys have mics. you DON'T use em so you blame the clans for you getting redlined? interesting technique.
agreed though... clans standing around in pube rooms beating up on you nerds does nothing for them, nor the game. but it's dust, not babysitting mmo, so if the devs want this game to tank, keep up with the handholding and protecting of the casuals from their own incompetence.
if they want this game to actually go someplace, at somepoint, they have to open the cages and let the mosnters out. that's just the long and short of it.
Peace B |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.09 16:49:00 -
[32] - Quote
Orin the Freak wrote:I haven't played dust for a few weeks now, due to one thing mainly.
Group sizing.
I'll make this short, cause no one wants to hear this dead horse again, but these are my two cents. We need to be able to fill a whole team with friends/clan mates. With corp battles being only 8v8, with no reward for individuals, pub matches are far more fun and rewarding. We NEED larger groups, 6 people is fine, 8 is better. We should also be allowed to either link groups, or just make one large group (up to 16 people). My main reasoning for this is simple..
I'm tired of playing against my friends. it's ridiculous that we are given absolutely no control over who we play alongside, unless we forgo advancing our characters (no SP in corp battles) or play a different game.
I've opted for the later. I doubt I'm the only one. I'm sure some people will cry about "bu..bu... bu... teh overpowered one-sided pub matches!"
Kinda like the "overpowered one-sided" pub matches we have already when you and your 3 friends go up against two dudes with tanks and your team just happens to have absolutely no AV capability? yeah. That is way more fair than once in a while running into a semi-organized (in most cases) enemy.
That or give us 16v16 (and bigger, as the game progresses) corp battles, with full SP/ISK rewards.
Soon(tm) squad size 4 was to hammer out any squad related issues (and to be honest they're still in) |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 18:00:00 -
[33] - Quote
BASSMEANT wrote:these nerds can't play the game as it is.
they are all breathily awaiting the day when some crappy codboi AI bot mode is released so they won't be losing to humans any more.
blaming the clans for pubstomping? so you're blaming the clans because YOUR team lost so bad? you guys have a team. you guys have mics. you DON'T use em so you blame the clans for you getting redlined? interesting technique.
agreed though... clans standing around in pube rooms beating up on you nerds does nothing for them, nor the game. but it's dust, not babysitting mmo, so if the devs want this game to tank, keep up with the handholding and protecting of the casuals from their own incompetence.
if they want this game to actually go someplace, at somepoint, they have to open the cages and let the mosnters out. that's just the long and short of it.
Peace B
My thoughts exactly.
The answer is not to protect the casuals, but to make joining corps so appealing, obvious, and easy of a descision that the people not in corps will be a minority... Kind of like EVE.
Also, I am still awaiting a good solution to the problem of how is a nullsec corp gonna get any SP when corp battles don't award SP.
|
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 18:51:00 -
[34] - Quote
BASSMEANT wrote:these nerds can't play the game as it is.
they are all breathily awaiting the day when some crappy codboi AI bot mode is released so they won't be losing to humans any more.
blaming the clans for pubstomping? so you're blaming the clans because YOUR team lost so bad? you guys have a team. you guys have mics. you DON'T use em so you blame the clans for you getting redlined? interesting technique.
agreed though... clans standing around in pube rooms beating up on you nerds does nothing for them, nor the game. but it's dust, not babysitting mmo, so if the devs want this game to tank, keep up with the handholding and protecting of the casuals from their own incompetence.
if they want this game to actually go someplace, at somepoint, they have to open the cages and let the mosnters out. that's just the long and short of it.
Peace B
lol ur always soo mad brah
clans pubstomping keeps them in an easy mode comfort zone where they can pretend to be awesome by taking advantage of unorganised groups of players just like MAG.
as a leader of a clan i rather fight other organised clans than have a full team of my guys rollin pubs gettin bored with redline after redline
HOW in fucks name do ppl find that fun is beyond me. My guess is the same ppl saying dont protect the casuals are indeed casuals which is kinda ironic.
@ J how is it like EVE? isnt the majority of players in EVE in hisec and carebears who mine rocks and dont pvp? so u want CCP to encourage corps to be carebears just sitting in hisec farming noobs in dust?
CCP should be encouraging corps to fight EACH OTHER not stomp randoms. This MAG mentality ppl got gotta drop.
Put zerg deploy in hisec and u'll never see another contract go up because teams wont take any risks they will just sit in hisec and pub their entire dust life i can guarantee u that.
To answer ur question about SP its simple u pub....whats wrong with pubbin with 1 squad? grind ur SP , do some PVE and grind SP there as well inbetween ur lowsec and nullsec fights. Simple solution is simple. Seperating the playerbase on a game that will have a small playerbase is a bad move so CCP also needs to make sure ppl play hisec pub games inbetween their low and null battles to keep games flowing.
U dont want a situation like in MAG where ur taking 10-15mins to get a single game goin so they still need corps to pub as well but puttin zerg deploy in there only pushes away the hisec only players and thus u still end up with a MAG scenario where ur waiting 10-15mins just to get a pub goin to get some quick SP |
Argo Filch
BetaMax.
0
|
Posted - 2012.12.09 19:30:00 -
[35] - Quote
If the matchmaking system is even a bit worth it's name there will be not that much pubstomping going on in pub matches. If a corp or even just random dudes organizing in chat channels sign up as a group of 8 or 16 or whatever then i'd bloody well expect that matchmaking system to match them against people other groups that size and sprinkle perhaps only a few others in.
And i rather think that this matchmaking system as it is now doesn't really work because it has not the right pool of different people to match against. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.09 19:44:00 -
[36] - Quote
Mavado V Noriega wrote:To answer ur question about SP its simple u pub....whats wrong with pubbin with 1 squad? grind ur SP , do some PVE and grind SP there as well inbetween ur lowsec and nullsec fights. Simple solution is simple. Seperating the playerbase on a game that will have a small playerbase is a bad move so CCP also needs to make sure ppl play hisec pub games inbetween their low and null battles to keep games flowing. I think the battles we are thinking about would also fall under the Mercenary tab rather than the Corporation tab, and you do get SP from Mercenary contracts(like the tournament and these event matches). Just speculating, though.
I still didn't get a response to my question at the bottom of the first page of this thread :/ |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.09 19:47:00 -
[37] - Quote
Mavado V Noriega wrote:
Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well
We could look at the socom series for inspiration. Socom didn't cater to the casuals and I consider it one of the greatest games of all time. I remember the first time I booted up S2, I went straight to multiplayer joined a game and got stomped on. Because it was a hardcore game. You didn't see many people in that game that didn't have clan tags because the community kept that game alive.
The main reason for a larger grouping system is so that you can play with all of your friends not just 3 of them. I've said it before I'll say it again, if this game starts catering to the causals, this game will die. MAG in the beta days was a hardcore game that I enjoyed immensely but patch after patch started catering to the causal gamer and MAG died because of it. If CCP wants this game to survive they have to listen to the hardcore playerbase, let the community keep the game alive.
I can tell you this even if we get a clan deploy system similar to MAG, clans will still be playing in corp battles, because that is the nature of a competitive environment. Hell I'm sure there will eventually be a gamebattles type system set up for clan battles because clans like competition. Sure there will be some pubstomp corps out there but there will always be pubstomp corps. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 19:49:00 -
[38] - Quote
SATORI CORUSCANTi wrote:Mavado V Noriega wrote:To answer ur question about SP its simple u pub....whats wrong with pubbin with 1 squad? grind ur SP , do some PVE and grind SP there as well inbetween ur lowsec and nullsec fights. Simple solution is simple. Seperating the playerbase on a game that will have a small playerbase is a bad move so CCP also needs to make sure ppl play hisec pub games inbetween their low and null battles to keep games flowing. I think the battles we are thinking about would also fall under the Mercenary tab rather than the Corporation tab, and you do get SP from Mercenary contracts(like the tournament and these event matches). Just speculating, though. I still didn't get a response to my question at the bottom of the first page of this thread :/
maybe but isnt the mercenary tab just a fancy name for a server browser? cuz thats what it seems like its just during the tourney CCP only allowed certain corps to enter
honestly for nullsec we dont know lol but FW will use the contract system |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.09 19:53:00 -
[39] - Quote
I think it will be silly for them to not give us SP from nullsec matches, personally |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 19:56:00 -
[40] - Quote
slap26 wrote:Mavado V Noriega wrote:
Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well
We could look at the socom series for inspiration. Socom didn't cater to the casuals and I consider it one of the greatest games of all time. I remember the first time I booted up S2, I went straight to multiplayer joined a game and got stomped on. Because it was a hardcore game. You didn't see many people in that game that didn't have clan tags because the community kept that game alive. The main reason for a larger grouping system is so that you can play with all of your friends not just 3 of them. I've said it before I'll say it again, if this game starts catering to the causals, this game will die. MAG in the beta days was a hardcore game that I enjoyed immensely but patch after patch started catering to the causal gamer and MAG died because of it. If CCP wants this game to survive they have to listen to the hardcore playerbase, let the community keep the game alive. I can tell you this even if we get a clan deploy system similar to MAG, clans will still be playing in corp battles, because that is the nature of a competitive environment. Hell I'm sure there will eventually be a gamebattles type system set up for clan battles because clans like competition. Sure there will be some pubstomp corps out there but there will always be pubstomp corps.
but slap we are gettin a bigger grouping system just not an entire team full of 1 corp. thats been confirmed when the player count rises squad size will rise
u have alot more faith in console clans than i do ill tell u that. I dont believe the majority of corps will even do corp battles u will get a small minority doing them where the other corps dont wanna risk anything so they just avoid the whole FW and nullsec scenario.
look @ IMP they can rarely get a battle as is
agree they will always be pubstomp corps but shouldnt necessarily encourage all corps to stick around pubstomping in hisec because no one wants to take risks for FW/Nullsec |
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SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.09 19:57:00 -
[41] - Quote
I think the matchmaking point someone brought up earlier was good, though. When the game opens up and has the playerbase, we won't have to worry about groups vs nongroups, at least not nearly as much as it happens now. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 19:57:00 -
[42] - Quote
Mavado V Noriega wrote:
@ J how is it like EVE? isnt the majority of players in EVE in hisec and carebears who mine rocks and dont pvp? so u want CCP to encourage corps to be carebears just sitting in hisec farming noobs in dust?
CCP should be encouraging corps to fight EACH OTHER not stomp randoms. This MAG mentality ppl got gotta drop.
Put zerg deploy in hisec and u'll never see another contract go up because teams wont take any risks they will just sit in hisec and pub their entire dust life i can guarantee u that.
To answer ur question about SP its simple u pub....whats wrong with pubbin with 1 squad? grind ur SP , do some PVE and grind SP there as well inbetween ur lowsec and nullsec fights. Simple solution is simple. Seperating the playerbase on a game that will have a small playerbase is a bad move so CCP also needs to make sure ppl play hisec pub games inbetween their low and null battles to keep games flowing.
I came to this game as a team based shooter.
If FW and 0.0 battles are as few and far between as you say, then I guess this game isn't for me, and in fact, I really doubt the success of it at all.
I will not be wasting my time on playing a team based game with only 4 people.
If FW and 0.0 battes are much more often (as I suspect they will be, there is a whole lotta planets in New Eden to take), then once again, where is the solution to the SP problem, once again?
All of your ideas are an immense turn off to a corp. I want to play with my friends, I don't want to get penalized for being a team, and I want to be rewarded like anyone else with SP for playing. This isn't my freaking job to play DUST. It is for my entertainment, and at the moment, I get no entertainment from playing in a 4 person squad, and I get no reward from playing contract battles.
How long has MAG chugged along even with zerg deploys? It still has players going solo.
Still protecting the casuals. What don't you guys get about them? They don't care about DUST at all, and when the next best thing comes out, they will leave. There is already a CoD and BF3 in the market. Make something different. Change the formula. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.09 20:29:00 -
[43] - Quote
slap26 wrote:Agreed, +1. Pub matches are normally pretty one sided anyways. The only time I normally get a good fight is when our squad gets paired against another corp squad. And hell the outcome is normally decided on what team has the better blue dots (more corp players)
No they aren't. Letting one corp stack an entire team would go a long way to making sure more public games are one-sided, though.
The bottom line is that it would be bad for Dust. Non-corp casual players would be driven away from the game, and corp players wouldn't really get anything out of it beyond an easy win, which isn't fun either. Nobody benefits from this. If you want to play with friends, you can as a single squad. If you want a big, organized fight for your corp, pick a battle with another corp. There's zero reason to allow pub stomping. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.09 20:31:00 -
[44] - Quote
J'Jor Da'Wg wrote:I disagree. Make a game for casuals, and they move on when the newest ice cream flavor comes out. Poof, there goes your fanbase. Hardcore players are left disgusted, and now you got no one.
Too many casual games out there right now. DUST needs to differentiate itself to people; MAKE IT HARD.
Fun, rewarding, deep, but don't cater to the capricious whims of a casual.
My 0.02 ISK
This is absurd. The game can be good for BOTH casuals AND "hardcore" players. It's incredibly foolish to make it exclusively for one or the other, and hey, guess what, hardcore players often begin as casual players. If you drive away casuals by making the game ****** for them to play, you ensure that your playerbase will not grow and that your game will not succeed. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.09 20:50:00 -
[45] - Quote
slap26 wrote:Mavado V Noriega wrote:
Ppl gotta look at the bigger picture and the bigger picture is there are always alot more casuals playing a game than clan oriented players. We already have lowsec and nullsec for corps to stomp around in dont need to take away the only place the majority of the playerbase can have some fun as well
We could look at the socom series for inspiration. Socom didn't cater to the casuals and I consider it one of the greatest games of all time. I remember the first time I booted up S2, I went straight to multiplayer joined a game and got stomped on. Because it was a hardcore game. You didn't see many people in that game that didn't have clan tags because the community kept that game alive. The main reason for a larger grouping system is so that you can play with all of your friends not just 3 of them. I've said it before I'll say it again, if this game starts catering to the causals, this game will die. MAG in the beta days was a hardcore game that I enjoyed immensely but patch after patch started catering to the causal gamer and MAG died because of it. If CCP wants this game to survive they have to listen to the hardcore playerbase, let the community keep the game alive. I can tell you this even if we get a clan deploy system similar to MAG, clans will still be playing in corp battles, because that is the nature of a competitive environment. Hell I'm sure there will eventually be a gamebattles type system set up for clan battles because clans like competition. Sure there will be some pubstomp corps out there but there will always be pubstomp corps.
I don't think that many people will play this game solo. I believe they will all join corps...I predict a small percentage will just play this game for shooting.
I don't think keeping the squads proportionate to the number of players on the battlefield is catering to casuals. It is what makes sense. There maybe smaller corps who may only have 2 or 3 or 4 on at a time. Think about corps like Zion at commerical release....everyone will be active and there will be game after game with full teams of Zion deployed in games.
People get turned off when they're constantly get wrecked and can't move past the spawn every game. Hardcore gamers are competitive and they'll keep playing. But for games to be successful, you need those casual gamers coming back. Now, the game shouldn't cater to casuals but throwing them a bone here and there won't hurt either |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 20:52:00 -
[46] - Quote
Fivetimes Infinity wrote:J'Jor Da'Wg wrote:I disagree. Make a game for casuals, and they move on when the newest ice cream flavor comes out. Poof, there goes your fanbase. Hardcore players are left disgusted, and now you got no one.
Too many casual games out there right now. DUST needs to differentiate itself to people; MAKE IT HARD.
Fun, rewarding, deep, but don't cater to the capricious whims of a casual.
My 0.02 ISK This is absurd. The game can be good for BOTH casuals AND "hardcore" players. It's incredibly foolish to make it exclusively for one or the other, and hey, guess what, hardcore players often begin as casual players. If you drive away casuals by making the game ****** for them to play, you ensure that your playerbase will not grow and that your game will not succeed.
+100 this is why hisec needs to be the casual free zone and those that gradually wish to seek more out of their gameplay experience will naturally gravitate towards finding lowsec and nullsec corps , some will even look for corps that heavy into gladiator arenas and tournament play
5x is right everyone starts off as a casual player, hell i did then i got a taste of clan battles back on KZ2 and became hooked on the more competitive side of games |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 20:55:00 -
[47] - Quote
Fivetimes Infinity wrote:slap26 wrote:Agreed, +1. Pub matches are normally pretty one sided anyways. The only time I normally get a good fight is when our squad gets paired against another corp squad. And hell the outcome is normally decided on what team has the better blue dots (more corp players) No they aren't. Letting one corp stack an entire team would go a long way to making sure more public games are one-sided, though. The bottom line is that it would be bad for Dust. Non-corp casual players would be driven away from the game, and corp players wouldn't really get anything out of it beyond an easy win, which isn't fun either. Nobody benefits from this. If you want to play with friends, you can as a single squad. If you want a big, organized fight for your corp, pick a battle with another corp. There's zero reason to allow pub stomping.
<3 this guy gets it. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 20:57:00 -
[48] - Quote
Mavado V Noriega wrote:Fivetimes Infinity wrote:J'Jor Da'Wg wrote:I disagree. Make a game for casuals, and they move on when the newest ice cream flavor comes out. Poof, there goes your fanbase. Hardcore players are left disgusted, and now you got no one.
Too many casual games out there right now. DUST needs to differentiate itself to people; MAKE IT HARD.
Fun, rewarding, deep, but don't cater to the capricious whims of a casual.
My 0.02 ISK This is absurd. The game can be good for BOTH casuals AND "hardcore" players. It's incredibly foolish to make it exclusively for one or the other, and hey, guess what, hardcore players often begin as casual players. If you drive away casuals by making the game ****** for them to play, you ensure that your playerbase will not grow and that your game will not succeed. +100 this is why hisec needs to be the casual free zone and those that gradually wish to seek more out of their gameplay experience will naturally gravitate towards finding lowsec and nullsec corps , some will even look for corps that heavy into gladiator arenas and tournament play 5x is right everyone starts off as a casual player, hell i did then i got a taste of clan battles back on KZ2 and became hooked on the more competitive side of games
Ok. Then make a place for corps to deploy full teams and still gain SP and ISK. Like, a seperate queue for those who want to play with a full team. Keep high sec 4 player squads only, but form an early precursor to low sec where full teams can play matchmaking in another queue. Randoms could still join, but they would know that there would be corps in there.
Is that a better solution? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 21:16:00 -
[49] - Quote
J'Jor Da'Wg wrote:Mavado V Noriega wrote:Fivetimes Infinity wrote:J'Jor Da'Wg wrote:I disagree. Make a game for casuals, and they move on when the newest ice cream flavor comes out. Poof, there goes your fanbase. Hardcore players are left disgusted, and now you got no one.
Too many casual games out there right now. DUST needs to differentiate itself to people; MAKE IT HARD.
Fun, rewarding, deep, but don't cater to the capricious whims of a casual.
My 0.02 ISK This is absurd. The game can be good for BOTH casuals AND "hardcore" players. It's incredibly foolish to make it exclusively for one or the other, and hey, guess what, hardcore players often begin as casual players. If you drive away casuals by making the game ****** for them to play, you ensure that your playerbase will not grow and that your game will not succeed. +100 this is why hisec needs to be the casual free zone and those that gradually wish to seek more out of their gameplay experience will naturally gravitate towards finding lowsec and nullsec corps , some will even look for corps that heavy into gladiator arenas and tournament play 5x is right everyone starts off as a casual player, hell i did then i got a taste of clan battles back on KZ2 and became hooked on the more competitive side of games Ok. Then make a place for corps to deploy full teams and still gain SP and ISK. Like, a seperate queue for those who want to play with a full team. Keep high sec 4 player squads only, but form an early precursor to low sec where full teams can play matchmaking in another queue. Randoms could still join, but they would know that there would be corps in there. Is that a better solution?
lol why is everyone so concerned with SP and ISK? u can pub for a few hours per week hit ur cap and ur good till next week ISK takes care of itself with corp contracts. CEO/Director distributes ISK accordingly to ppl who played. PVE also takes care of the ISK situation. u have corp voice for free so u can still socialize with ALL ur corp mates who are online
dont see why ppl just dont want to plain and simply just do corp battles if u want a full team experience thats what its there for.
and squads will NOT be 4 ppl J u know this. when the player count rises so will the squad count so dont even make it seem like its gonna stick on 4 forever |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2012.12.09 21:27:00 -
[50] - Quote
new eden is big enough for all kinds of players. but i will say this, i play solo all the time and i rarely see a balanced game. 8 in 10 are redline matches where one side dominates. keeping groups small or allowing 24 plyr groups wont change that.
still there have to be options for beginner, casual and solo players or the game cant grow. pve, sp capped areas, smaller scale battles with other new players, something so that fresh players can get their feet wet without getting shot by duvolles the minute they step out the spawn. forcing people into small groups isnt the answer either and 4 man groups are too small. eve has large matches and dust has to mirror that. dust should break the 256 player cap easy but it should only be in the biggest game modes.
options for every kind of player is the best way to go. the game should avoid as many limits as possible. |
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.09 21:44:00 -
[51] - Quote
J'Jor Da'Wg wrote:Ok. Then make a place for corps to deploy full teams and still gain SP and ISK. Like, a seperate queue for those who want to play with a full team. Keep high sec 4 player squads only, but form an early precursor to low sec where full teams can play matchmaking in another queue. Randoms could still join, but they would know that there would be corps in there.
Is that a better solution?
No, it isn't a better solution, for the same reason you don't get any SP or ISK from corp v. corp matches currently. Two organized teams against one another would result in two very organized teams trading kills/revives in militia gear against one another until the timer runs out. It would be incredibly open to abuse, and absolutely would be abused the moment it's allowed.
And allowing random people to join is pointless, as nobody would ever voluntarily play against organized teams while being solo themselves and on a team of other solo players. Being redlined and farmed probably isn't high on the list of things people are liable to volunteer for.
Ultimately it's just a lot of crap. CCP isn't going to let you farm pubbies, and they aren't going to let you trade kills with friendly corps for SP and ISK. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2012.12.09 21:47:00 -
[52] - Quote
I think it's a bit unfair to take the stance of "the game won't be like this forever" while also basing our arguments on the way it is now. If the game just had better pub matchmaking, this grouping issue would be a nonfactor |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 21:47:00 -
[53] - Quote
Fivetimes Infinity wrote:J'Jor Da'Wg wrote:Ok. Then make a place for corps to deploy full teams and still gain SP and ISK. Like, a seperate queue for those who want to play with a full team. Keep high sec 4 player squads only, but form an early precursor to low sec where full teams can play matchmaking in another queue. Randoms could still join, but they would know that there would be corps in there.
Is that a better solution? No, it isn't a better solution, for the same reason you don't get any SP or ISK from corp v. corp matches currently. Two organized teams against one another would result in two very organized teams trading kills/revives in militia gear against one another until the timer runs out. It would be incredibly open to abuse, and absolutely would be abused the moment it's allowed. And allowing random people to join is pointless, as nobody would ever voluntarily play against organized teams while being solo themselves and on a team of other solo players. Being redlined and farmed probably isn't high on the list of things people are liable to volunteer for. Ultimately it's just a lot of crap. CCP isn't going to let you farm pubbies, and they aren't going to let you trade kills with friendly corps for SP and ISK.
<3 the logic bombs +1 again |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 21:50:00 -
[54] - Quote
Well, I presented a median solution.
On one hand, I have Mav saying "why do u care about SP" and on the other hand, a claim that a corp matchmaking shstem would promote boosting.
As I said before, I think my corpmates and I would rather play against organized opposition most of the time, and aboid high sec as much as possible. Making high sec the only place to earn SP is a poor design choice imo.
I just don't think I would find myself playing DUST much if I only ever earn SP in say, an 8 person swuad in a 64 player game. Like it or not, I have to care about SP because of the huge advantages it gives. If I simple don't care about it, I will permanently be at a disadvantage.
So the question remains... How do we have organized teams play pub matchmaking against other teams, whilst still earning ISK and SP? All while avoiding pubstomping randoms? |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2012.12.09 21:52:00 -
[55] - Quote
good question. I agree that job #1 is preventing boosting.
maybe great matchmaking can pair solo people vs each other and let groups face off against each other. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.09 22:08:00 -
[56] - Quote
J'Jor Da'Wg wrote:Well, I presented a median solution.
On one hand, I have Mav saying "why do u care about SP" and on the other hand, a claim that a corp matchmaking shstem would promote boosting.
As I said before, I think my corpmates and I would rather play against organized opposition most of the time, and aboid high sec as much as possible. Making high sec the only place to earn SP is a poor design choice imo.
I just don't think I would find myself playing DUST much if I only ever earn SP in say, an 8 person swuad in a 64 player game. Like it or not, I have to care about SP because of the huge advantages it gives. If I simple don't care about it, I will permanently be at a disadvantage.
So the question remains... How do we have organized teams play pub matchmaking against other teams, whilst still earning ISK and SP? All while avoiding pubstomping randoms?
J im a competitive player, im not too fond of pubstomping which is why i like the SP cap (needs to be increased 3x tho imo) 4 ppl is more than enough in 16v16 to carry and dictate a match when it goes up to 24v24 which is what they say they wanna launch at 6 man squads is good enough to carry teams and u actually would get MORE SP and ISK because u have to do MORE work
organised teams arent meant to play pubs sorry. play meaningful battles. i hop on play 2-3 days for a couple hours of DUST hit the low end of my cap then i cba to grind anymore which is kool. Keeps ppl competitive by not forcing them to no life pubs to compete
ISK is already taken care of in corp contracts like i said the CEO or director can give ppl a cut in the payout but thats only when ppl actually start taking risks and playing for something other than those silly 100K stupid contracts and when EVE players start handing out contracts.
why is having a full team of ur corp taking advantage of randoms fun to u? i mean i can get 2+ squads of my guys in a pub but i can assure u they will be ppl complaining of how boring redline after redline is so why is this fun for u?
what organisation or teamwork do u need to beat randoms? |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.09 22:26:00 -
[57] - Quote
I really think the ability to group up with more then 4 people might enhance the experience. You have to figure most corps would be grouping up so it would be like getting into a corp battle where the players actually get SP and ISK for the battle.
Most games I play are already redline games for the most part. The ability to play with all of your friends is the main reason I want larger squads. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.10 00:29:00 -
[58] - Quote
slap26 wrote:I really think the ability to group up with more then 4 people might enhance the experience. You have to figure most corps would be grouping up so it would be like getting into a corp battle where the players actually get SP and ISK for the battle.
Most games I play are already redline games for the most part. The ability to play with all of your friends is the main reason I want larger squads.
corp battle = 0 randoms involved not 1 team with 16 corp members and 1 with 10 and we call that a corp battle MAG style.
squad sizes WILL be more than 4 when the game bumps up to 24 or 32 thats already been confirmed. Srsly why do yall think squad sizes will be 4 ppl when the player count rises?
u dont need to play with all of ur friends in a pub corp voice chat is there u can talk to ur entire corp and have laughs, talk **** or w/e u want and it doesnt ruin the game for randoms by them having 0 chance.
most games are a redline and that will be even worse once teams can run full teams keep in mind the playerbase is extremely small |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.10 01:23:00 -
[59] - Quote
The player base needs to be conditioned to join corporations and pub-stacking is the only way to make that possible tbh.
People should be able to run 16 man squads if they desire. I shouldn't have to play against clanmates in pub matches.
CCP should simply add a "mercenary" playlist like COD does so people that want to be randomly matched up can have an enjoyable experience. |
Harken Torkal
Sanmatar Kelkoons Minmatar Republic
15
|
Posted - 2012.12.10 01:28:00 -
[60] - Quote
Join public games for SP and ISK and recruits.
Join corp games for the challenges that are suitable for your skill as a player.
People who join public games with squads in high level gear with the intent of getting cheap kills are not worth the effort of spitting on. You do not build community, you do not encourage new players to stay, you do not encourage players to join your corp: you are bad people and serve as bad PR for the game. You are the cancer that kills the community from the inside.
If CCP gets the linkage right, Capsuleers will be pouring money into DUST514 in order to improve their space.
In the meantime, stop worrying so much about the SP needed for the next shiny thing, and focus on using your current shiny things as best you can. There is more player and team skill required in this game than SP with shiny things will compensate for. |
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