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ALM1GHTY STATIUS
24
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Posted - 2012.11.11 18:25:00 -
[1] - Quote
Vehicles were spammed like mother *******, 2-3 infantry and the other 12 people in vehicles, yeah, real fun game CCP.
I won't say much more as I'm hoping you implement a no vehicle game-mode. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.11.11 18:40:00 -
[2] - Quote
They just need to up it to 32vs32. |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.11.11 19:08:00 -
[3] - Quote
Someone's mad. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.11 19:09:00 -
[4] - Quote
get vehicle game scrub. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.11.11 19:10:00 -
[5] - Quote
whiners gonna whine |
Caeli SineDeo
Imperfects Negative-Feedback
294
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Posted - 2012.11.11 19:33:00 -
[6] - Quote
actually alot more people are on the ground then that yes there are vehicles but your ground force is equally important. |
DJINN Riot
63
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Posted - 2012.11.11 19:41:00 -
[7] - Quote
ALM1GHTY STATIUS wrote:Vehicles were spammed like mother *******, 2-3 infantry and the other 12 people in vehicles, yeah, real fun game CCP.
I won't say much more as I'm hoping you implement a no vehicle game-mode.
I didnt think Sanmatar Kelkoons participated in the tounaments, post on your main, or stfu and gtfo. |
Tyrus 4
Amarr Templars Amarr Empire
83
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Posted - 2012.11.11 19:44:00 -
[8] - Quote
The dark cloud wrote:get vehicle game scrub.
VEHICLEGAME(tm) vs GUNGAME(tm) |
DJINN Riot
63
|
Posted - 2012.11.11 19:47:00 -
[9] - Quote
Tyrus 4 wrote:The dark cloud wrote:get vehicle game scrub. VEHICLEGAME(tm) vs GUNGAME(tm)
Forge gun is a gun, yo. |
The Polish Hammer
Doomheim
373
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Posted - 2012.11.11 19:47:00 -
[10] - Quote
DJINN Riot wrote:Tyrus 4 wrote:The dark cloud wrote:get vehicle game scrub. VEHICLEGAME(tm) vs GUNGAME(tm) Forge gun is a gun, yo.
Forge gun asplodies stuff, yo. |
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Aka SySTeMaTiCS
16
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Posted - 2012.11.11 19:49:00 -
[11] - Quote
The dark cloud wrote:get vehicle game scrub.
Says the guy who wants to nerf ARs smh |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.11 19:51:00 -
[12] - Quote
Tyrus 4 wrote:The dark cloud wrote:get vehicle game scrub. VEHICLEGAME(tm) vs GUNGAME(tm)
VEHICLEGAMEGäó > GUNGAMEGäó > AVGAMEGäó > VEHICLEGAMEGäó
It's a cycle.
Aim your rock for the enemy's scissors, but keep your team's scissors between you and the enemy paper. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.11 20:02:00 -
[13] - Quote
SoTa PoP wrote:They just need to up it to 32vs32.
This , this and oh yesd.. this.
It would not be such a big problem if we had bigger teams with the same current vehicle allowed at one time cap we have. As it currently stands though, when 2 or more tanks with gunner seats filled hits the field, game begins to go to ****. thats 6 guys right there just from them 2 tanks out of available 16 people.. when you got 4 tanks and a dropship it's just fkn pathetic. |
Wintars Boar
ZionTCD Legacy Rising
64
|
Posted - 2012.11.11 20:26:00 -
[14] - Quote
There has also been talk to vehicle deployment being based on squad WP. Any corroboration on this? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.11 20:29:00 -
[15] - Quote
ALM1GHTY STATIUS wrote:Vehicles were spammed like mother *******, 2-3 infantry and the other 12 people in vehicles, yeah, real fun game CCP.
I won't say much more as I'm hoping you implement a no vehicle game-mode.
Says who? If you were in the final matches, grow some balls and post with your main. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.11 20:34:00 -
[16] - Quote
Wintars Boar wrote:There has also been talk to vehicle deployment being based on squad WP. Any corroboration on this?
I like the idea of it, havn't heard anything from devs about something like that.. but I like it. Not as much as needed for an OB, but some wp so it cant be initially dropped right from start.
like
LAV - No cost Dropship - 200 wp HAV - 350 wp Gunship/jet ( if it happens) - 500 wp |
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.11.11 20:57:00 -
[17] - Quote
SoTa PoP wrote:They just need to up it to 32vs32.
More players means more vehicles.
|
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.11 21:13:00 -
[18] - Quote
Regis Mk V wrote:SoTa PoP wrote:They just need to up it to 32vs32. More players means more vehicles.
Not if they keep current vehicle cap with a 32 v 32, if we ever went 64 v 64 like ccp claims will be , then ofc there is need for a higher cap. but 5 tanks per side for a 32 v 32 is plenty, that's 15 people right there per side using tank/dropship
And for those who think " but I specced into tanks and now somene with lesser skills can call one in before me so I can't do anything until he gets blown up" learn to use other stuff aswell. Tanks should not be a neccessary thing for every battle and have to be called in right from the start. Which is why i'm fond of the wp required to deploy idea, you will have to fight on the ground with a suit, earn a few points and escalate the battle.. then call in a tank if you feel it's needed. Not just call in a tank immediatly at start of a battle just because you can. |
J0hlss0n
Doomheim
30
|
Posted - 2012.11.11 21:41:00 -
[19] - Quote
SoTa PoP wrote:They just need to up it to 32vs32.
So true, Dust needs more players on the field at the same time... I don't know if it'll solve the "vehicle problem" but no matter Dust needs more players on the map... just hope I don't have to experience 32vs32 and most of them use vehicles. ;)
|
Obama DAT
Doomheim
389
|
Posted - 2012.11.11 21:56:00 -
[20] - Quote
Myron 514 |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.11 23:32:00 -
[21] - Quote
SoTa PoP wrote:They just need to up it to 32vs32.
Will just mean more vehicle spam, tbh.
Wps needed to call in a vehicle is a good idea. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2012.11.11 23:43:00 -
[22] - Quote
Knightshade Belladonna wrote:but 5 tanks per side . . . that's 15 people right there
Who uses passengers in tanks in corp battles? |
Aver zion
Hellstorm Inc League of Infamy
0
|
Posted - 2012.11.11 23:46:00 -
[23] - Quote
I CAN HAS MEGATHRON! |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.11 23:48:00 -
[24] - Quote
foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.11 23:56:00 -
[25] - Quote
Ydubbs81 RND wrote:SoTa PoP wrote:They just need to up it to 32vs32. Will just mean more vehicle spam, tbh. Wps needed to call in a vehicle is a good idea.
That's a ******* awful idea. How about, EVERYONE has to use Militia Assault Rifles and then can only upgrade once they've got a certain amount of WPs in a match (So, Militia, then say 200 WP for next weapon, then another 200 WP for another). Sounds good right?
By making it so only players with WP in a match are allowed to use a Vehicle, you effectively destroy any attempt at making a solely vehicle character. If you hadn't noticed, many skills now have "Infantry" in front of them, which means that you will have to choose which role you want to go into until much later in the game, which means if this WP system was in place, Vehicle players (Who will have put all their SP into vehicles) will be nowhere near as good as Infantry only players, which means they'll rarely get to use the vehicles that are costing them 10x what your suits are costing you.
|
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.11.11 23:56:00 -
[26] - Quote
The dark cloud wrote:foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. Well then the game will fail on that alone. Nobody plays FPS's just to sit in vehicles all game. If they can't balance the game for infantry players which would make up the majority of the game then good luck with retaining players... |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.11.12 00:10:00 -
[27] - Quote
Wp for vehicles is a terrible idea, most don't want COD 514 |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.12 00:14:00 -
[28] - Quote
Regis Mk V wrote:The dark cloud wrote:foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. Well then the game will fail on that alone. Nobody plays FPS's just to sit in vehicles all game. If they can't balance the game for infantry players which would make up the majority of the game then good luck with retaining players... I highly doubt that nobody isnt a precise description. I see plenty off tanks, LAV'S and dropships on the field. |
Tyrus 4
Amarr Templars Amarr Empire
83
|
Posted - 2012.11.12 00:14:00 -
[29] - Quote
Regis Mk V wrote:The dark cloud wrote:foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. Well then the game will fail on that alone. Nobody plays FPS's just to sit in vehicles all game. If they can't balance the game for infantry players which would make up the majority of the game then good luck with retaining players...
Vehicles are a part of the game. period.
people need to HTFU about it, or go back to playing their vehicle-less GUNGAME(tm) shooters.
and this is coming from someone who doesn't even have a vehicle fit beyond the starter one.
there are vehicles, and there are anti-vehicle measures. and more anti-vehicle measures to come. just because Anti-Vehicle measures are beneath the Elite GUNGAME(tm) and thus people refuse to use them and continue to die to tanks, doesn't mean that vehicles should be done away with.
people seem to think that if they can hold down R1 while strafing their sights over someone that they should never die to anything.
and for the OP, if you think that CCP will put a non-vehicle playmode in anything other than High-Sec, I've got an unpopulated planet in Jita to sell you. |
Domingo Cervezas
Cult of the Warrior
15
|
Posted - 2012.11.12 00:15:00 -
[30] - Quote
What about dynamically adjusting the vehicle cap depending how many players on the field? What about different vehicles cost different amount towards the vehicle cap? i.e. LAV - 1 pt, tank - 3 pts, dropship 5 pts....something like that. |
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Christ0pher Blair
Deep Space Republic
34
|
Posted - 2012.11.12 00:20:00 -
[31] - Quote
Paran Tadec wrote:whiners gonna whine
Say what you will, however a game without any limitation other than a map border is bound to be abused. Eventually it will devolve into monotone gameplay of the few who pay for it or grind to proto.
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.12 00:25:00 -
[32] - Quote
The dark cloud wrote:Regis Mk V wrote:The dark cloud wrote:foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. Well then the game will fail on that alone. Nobody plays FPS's just to sit in vehicles all game. If they can't balance the game for infantry players which would make up the majority of the game then good luck with retaining players... I highly doubt that nobody isnt a precise description. I see plenty off tanks, LAV'S and dropships on the field.
You see them because players are being forced to put down their guns and pick up vehicles because the vehicles are tearing everyone down. The counters aren't as effective by yourself unless you have a forge gun. Either way, you still have to put your AR or HMG down to concentrate on taking the vehicle out.
In other vehicle games, you have effective AV weapons in the loadout. So, you don't have to die so you can take out the vehicle and then die again to go back to your handheld weapon. |
Christ0pher Blair
Deep Space Republic
34
|
Posted - 2012.11.12 00:26:00 -
[33] - Quote
Tyrus 4 wrote: Vehicles are a part of the game. period.
^ PART of the game is key here. Allow the game to abuse vehicles and you alienate a large portion of your player base. Take them out and you do the same. They should be part of the game, but not focused on it. Balance is something BETA doesn't currently portray, and might be hard to implement given the circumstance. However, if these 'high level' matches are representative of a large portion of the final release's game play then this game will hardly be an MMO with a large 5+ year active player base (IMO).
Honestly, these posts** are sad and cater to both extremes of the scale.
**e.g. : Remove vehicles; stop whining and LTP its all fine; etc
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.12 00:32:00 -
[34] - Quote
Tyrus 4 wrote:Regis Mk V wrote:The dark cloud wrote:foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. Well then the game will fail on that alone. Nobody plays FPS's just to sit in vehicles all game. If they can't balance the game for infantry players which would make up the majority of the game then good luck with retaining players... Vehicles are a part of the game. period. people need to HTFU about it, or go back to playing their vehicle-less GUNGAME(tm) shooters. and this is coming from someone who doesn't even have a vehicle fit beyond the starter one. there are vehicles, and there are anti-vehicle measures. and more anti-vehicle measures to come. just because Anti-Vehicle measures are beneath the Elite GUNGAME(tm) and thus people refuse to use them and continue to die to tanks, doesn't mean that vehicles should be done away with. people seem to think that if they can hold down R1 while strafing their sights over someone that they should never die to anything. and for the OP, if you think that CCP will put a non-vehicle playmode in anything other than High-Sec, I've got an unpopulated planet in Jita to sell you.
You can tell people to deal with it...but regis has a point. People play FPSs to shoot. You can tell people to deal with it but there may be only a few people "dealing with it", leading to a failure of the game.
Noone is totally against having vehicles....look at the Battlefield series. It is a series heavy on vehicles. But people don't mind because there are effective counters and you don't have to be all AV or bust. You can use your AR and carry C4, stingers, rockets, etc. In dust you either have your swarm launcher or your forge. And don't talk about sidearms with ARs gunning you down at distances. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.12 00:34:00 -
[35] - Quote
Christ0pher Blair wrote:Tyrus 4 wrote: Vehicles are a part of the game. period.
^ PART of the game is key here. Allow the game to abuse vehicles and you alienate a large portion of your player base. Take them out and you do the same. They should be part of the game, but not focused on it. Balance is something BETA doesn't currently portray, and might be hard to implement given the circumstance. However, if these 'high level' matches are representative of a large portion of the final release's game play then this game will hardly be an MMO with a large 5+ year active player base (IMO). Honestly, these posts** are sad and cater to both extremes of the scale. **e.g. : Remove vehicles; stop whining and LTP its all fine; etc
+1 exactly |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.11.12 00:38:00 -
[36] - Quote
The dark cloud wrote:get vehicle game scrub.
http://en.wikipedia.org/wiki/Public_relations |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.12 00:38:00 -
[37] - Quote
Ydubbs81 RND wrote:Tyrus 4 wrote:Regis Mk V wrote:The dark cloud wrote:foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. Well then the game will fail on that alone. Nobody plays FPS's just to sit in vehicles all game. If they can't balance the game for infantry players which would make up the majority of the game then good luck with retaining players... Vehicles are a part of the game. period. people need to HTFU about it, or go back to playing their vehicle-less GUNGAME(tm) shooters. and this is coming from someone who doesn't even have a vehicle fit beyond the starter one. there are vehicles, and there are anti-vehicle measures. and more anti-vehicle measures to come. just because Anti-Vehicle measures are beneath the Elite GUNGAME(tm) and thus people refuse to use them and continue to die to tanks, doesn't mean that vehicles should be done away with. people seem to think that if they can hold down R1 while strafing their sights over someone that they should never die to anything. and for the OP, if you think that CCP will put a non-vehicle playmode in anything other than High-Sec, I've got an unpopulated planet in Jita to sell you. You can tell people to deal with it...but regis has a point. People play FPSs to shoot. You can tell people to deal with it but there may be only a few people "dealing with it", leading to a failure of the game. Noone is totally against having vehicles....look at the Battlefield series. It is a series heavy on vehicles. But people don't mind because there are effective counters and you don't have to be all AV or bust. You can use your AR and carry C4, stingers, rockets, etc. In dust you either have your swarm launcher or your forge. And don't talk about sidearms with ARs gunning you down at distances.
Thing is, BF Vehicles are weak, but don't cost anything to use. Grab it from the spawn and go. Half you guys believe Vehicles should be easy to take down, but at the current price, that's totally unreasonable. If a good tank didn't cost a million ISK atleast and instead was a lot cheaper, then sure we could make them weaker, but they're expensive pieces of equipment. To top of it off, the majority of people that dislike vehicles are people who've not specced into AV. I'm mostly Vehicles, but I have ok Infantry skills and I've actually used points for AV, it's not that hard to pop vehicles solo either. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.12 00:40:00 -
[38] - Quote
Dark Cloud Pee Arr Style OP OP OP OP
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.12 00:42:00 -
[39] - Quote
Jason Pearson wrote:Ydubbs81 RND wrote:SoTa PoP wrote:They just need to up it to 32vs32. Will just mean more vehicle spam, tbh. Wps needed to call in a vehicle is a good idea. That's a ******* awful idea. How about, EVERYONE has to use Militia Assault Rifles and then can only upgrade once they've got a certain amount of WPs in a match (So, Militia, then say 200 WP for next weapon, then another 200 WP for another). Sounds good right? By making it so only players with WP in a match are allowed to use a Vehicle, you effectively destroy any attempt at making a solely vehicle character. If you hadn't noticed, many skills now have "Infantry" in front of them, which means that you will have to choose which role you want to go into until much later in the game, which means if this WP system was in place, Vehicle players (Who will have put all their SP into vehicles) will be nowhere near as good as Infantry only players, which means they'll rarely get to use the vehicles that are costing them 10x what your suits are costing you.
So then what about the infantry players who can't even make it 50m because of the tank and dropship spamming missiles everywhere? The reason for the wps is because vehicles are devastating on the battlefield in pub matches. Just like an orbital strike is.....someone gets in a dropship and that's exactly what they're doing.
Its the reason why you have to earn the OB and isn't simply something that you can buy with ISK. This is a shooter but it has become more about vehicles than anything else. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.12 00:46:00 -
[40] - Quote
Ydubbs81 RND wrote:Jason Pearson wrote:Ydubbs81 RND wrote:SoTa PoP wrote:They just need to up it to 32vs32. Will just mean more vehicle spam, tbh. Wps needed to call in a vehicle is a good idea. That's a ******* awful idea. How about, EVERYONE has to use Militia Assault Rifles and then can only upgrade once they've got a certain amount of WPs in a match (So, Militia, then say 200 WP for next weapon, then another 200 WP for another). Sounds good right? By making it so only players with WP in a match are allowed to use a Vehicle, you effectively destroy any attempt at making a solely vehicle character. If you hadn't noticed, many skills now have "Infantry" in front of them, which means that you will have to choose which role you want to go into until much later in the game, which means if this WP system was in place, Vehicle players (Who will have put all their SP into vehicles) will be nowhere near as good as Infantry only players, which means they'll rarely get to use the vehicles that are costing them 10x what your suits are costing you. So then what about the infantry players who can't even make it 50m because of the tank and dropship spamming missiles everywhere? The reason for the wps is because vehicles are devastating on the battlefield in pub matches. Just like an orbital strike is.....someone gets in a dropship and that's exactly what they're doing. Its the reason why you have to earn the OB and isn't simply something that you can buy with ISK. This is a shooter but it has become more about vehicles than anything else.
Gonna quote the most important thing you said there:
REAALLYYY IMPORTANNNTTT THINGG wrote: Missiles
We've established that Missiles are greatly OP and it's ridiculous (Even as a Vehicle user myself). They're no skill weapons that OHK every infantry player out there, but it's not the vehicles that are OP, Vehicles themselves are greatly UP, but the Turrets? Those are seperate items that make vehicle seem OP. |
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.12 00:46:00 -
[41] - Quote
The dark cloud wrote:foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. let's hope that's what the winner does against CCP- spam the most OP things they can find. Maybe then they'll do something about it. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.12 00:49:00 -
[42] - Quote
Jason Pearson wrote:Ydubbs81 RND wrote:Tyrus 4 wrote:Regis Mk V wrote:The dark cloud wrote:foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. Well then the game will fail on that alone. Nobody plays FPS's just to sit in vehicles all game. If they can't balance the game for infantry players which would make up the majority of the game then good luck with retaining players... Vehicles are a part of the game. period. people need to HTFU about it, or go back to playing their vehicle-less GUNGAME(tm) shooters. and this is coming from someone who doesn't even have a vehicle fit beyond the starter one. there are vehicles, and there are anti-vehicle measures. and more anti-vehicle measures to come. just because Anti-Vehicle measures are beneath the Elite GUNGAME(tm) and thus people refuse to use them and continue to die to tanks, doesn't mean that vehicles should be done away with. people seem to think that if they can hold down R1 while strafing their sights over someone that they should never die to anything. and for the OP, if you think that CCP will put a non-vehicle playmode in anything other than High-Sec, I've got an unpopulated planet in Jita to sell you. You can tell people to deal with it...but regis has a point. People play FPSs to shoot. You can tell people to deal with it but there may be only a few people "dealing with it", leading to a failure of the game. Noone is totally against having vehicles....look at the Battlefield series. It is a series heavy on vehicles. But people don't mind because there are effective counters and you don't have to be all AV or bust. You can use your AR and carry C4, stingers, rockets, etc. In dust you either have your swarm launcher or your forge. And don't talk about sidearms with ARs gunning you down at distances. Thing is, BF Vehicles are weak, but don't cost anything to use. Grab it from the spawn and go. Half you guys believe Vehicles should be easy to take down, but at the current price, that's totally unreasonable. If a good tank didn't cost a million ISK atleast and instead was a lot cheaper, then sure we could make them weaker, but they're expensive pieces of equipment. To top of it off, the majority of people that dislike vehicles are people who've not specced into AV. I'm mostly Vehicles, but I have ok Infantry skills and I've actually used points for AV, it's not that hard to pop vehicles solo either.
What does it matter how much the vehicle cost when people are bringing them out like water? Not to mention, the future ISK EVE transfers. Listen, you think protoype weapons and dropsuits are cheap? It is in no comparison to a sargaris but what if I used a proto AR dropsuit with some proto modules, some advanced, etc. I could easily build a suit close to $200K. If I die once with that suit @ these current ISK rewards, I may have lost money already. I could go advanced for the rest of the match and be in the red easy.
Yet, infantry dies as easy as anything. Our suits' health (hp) don't increase as you go higher. Just more slots. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.12 00:50:00 -
[43] - Quote
Scheneighnay McBob wrote:The dark cloud wrote:foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. let's hope that's what the winner does against CCP- spam the most OP things they can find. Maybe then they'll do something about it.
Sooooooo this |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.12 00:58:00 -
[44] - Quote
Ydubbs81 RND wrote:
What does it matter how much the vehicle cost when people are bringing them out like water? Not to mention, the future ISK EVE transfers. Listen, you think protoype weapons and dropsuits are cheap? It is in no comparison to a sargaris but what if I used a proto AR dropsuit with some proto modules, some advanced, etc. I could easily build a suit close to $200K. If I die once with that suit @ these current ISK rewards, I may have lost money already. I could go advanced for the rest of the match and be in the red easy.
Yet, infantry dies as easy as anything. Our suits' health (hp) don't increase as you go higher. Just more slots.
So you can build a dropsuit which costs 200k for protogear? Isn't a Black Ops Tank (Pretty much Proto Tank right?) something like 2 mil for the tank alone? Then we include all the module to make it actually useful, which will bring us close to 2.5mil or so for the Tank (I'm pretty sure it's more than that actually), at that cost, you'll need to die about 12 times to be worth what that tank is. Now remember that this Tank will still pop to a good group of Forge Gunners. Still seems pretty balanced. As I said, Missiles are Broken, Tanks themselves are UP. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.12 01:02:00 -
[45] - Quote
Wintars Boar wrote:There has also been talk to vehicle deployment being based on squad WP. Any corroboration on this? Just no. There aren't any limits on dropsuits, and there shouldn't be limits on vehicles. |
Christ0pher Blair
Deep Space Republic
34
|
Posted - 2012.11.12 01:04:00 -
[46] - Quote
Jason Pearson wrote:Ydubbs81 RND wrote:
What does it matter how much the vehicle cost when people are bringing them out like water? Not to mention, the future ISK EVE transfers. Listen, you think protoype weapons and dropsuits are cheap? It is in no comparison to a sargaris but what if I used a proto AR dropsuit with some proto modules, some advanced, etc. I could easily build a suit close to $200K. If I die once with that suit @ these current ISK rewards, I may have lost money already. I could go advanced for the rest of the match and be in the red easy.
Yet, infantry dies as easy as anything. Our suits' health (hp) don't increase as you go higher. Just more slots.
So you can build a dropsuit which costs 200k for protogear? Isn't a Black Ops Tank (Pretty much Proto Tank right?) something like 2 mil for the tank alone? Then we include all the module to make it actually useful, which will bring us close to 2.5mil or so for the Tank (I'm pretty sure it's more than that actually), at that cost, you'll need to die about 12 times to be worth what that tank is. Now remember that this Tank will still pop to a good group of Forge Gunners. Still seems pretty balanced. As I said, Missiles are Broken, Tanks themselves are UP.
When each match devolves into a few tanks, LAVs, and Dropships vs a anti-vehicle suits...then you have only a game mode that gets old real fast. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.11.12 01:05:00 -
[47] - Quote
At most times Imp had 5 guys in vehicles. The other 10 where infantry with either AV fits or set up going against other infantry.
So no tourney was not won by a spam of vehicles. Yes Vehicle users kept there vehicles up at all times but that was it.
So get of this high horse of vehicles destroying gameplay i think everyone can agree on corp v corp matches this adds to the excitement It adds to multi lvl planing for corps. And yes to keep vehicles up and running it cost corps tons of isk. So yes you need to be good to afford running vehicles.
Having good vehicle users does not make you automatically win the game. They are just a important assest. Yes a none vehicle team will get ran over by a team that supports decent vehicle users. But if that tank does not have ground support he is toast.
So no the tourney is not a testament to what you said because the 1st place corp did not spam vehicles.
Unless you count the 3 vehicle users that called in vehicles to replace the ones they loss.
|
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.12 01:07:00 -
[48] - Quote
Jason Pearson wrote:Ydubbs81 RND wrote:SoTa PoP wrote:They just need to up it to 32vs32. Will just mean more vehicle spam, tbh. Wps needed to call in a vehicle is a good idea. That's a ******* awful idea. How about, EVERYONE has to use Militia Assault Rifles and then can only upgrade once they've got a certain amount of WPs in a match (So, Militia, then say 200 WP for next weapon, then another 200 WP for another). Sounds good right? By making it so only players with WP in a match are allowed to use a Vehicle, you effectively destroy any attempt at making a solely vehicle character. If you hadn't noticed, many skills now have "Infantry" in front of them, which means that you will have to choose which role you want to go into until much later in the game, which means if this WP system was in place, Vehicle players (Who will have put all their SP into vehicles) will be nowhere near as good as Infantry only players, which means they'll rarely get to use the vehicles that are costing them 10x what your suits are costing you.
It can be based off squad WP then, will it really kill you to stay in militia AR or sniper starter you have selected for a min or 2 before jumping into tank? It will cut down alot of the initial vehicle spam that imediatly decides most matches |
Osiris Greywolf
Edimmu Warfighters Gallente Federation
80
|
Posted - 2012.11.12 01:13:00 -
[49] - Quote
Knightshade Belladonna wrote:Jason Pearson wrote:Ydubbs81 RND wrote:SoTa PoP wrote:They just need to up it to 32vs32. Will just mean more vehicle spam, tbh. Wps needed to call in a vehicle is a good idea. That's a ******* awful idea. How about, EVERYONE has to use Militia Assault Rifles and then can only upgrade once they've got a certain amount of WPs in a match (So, Militia, then say 200 WP for next weapon, then another 200 WP for another). Sounds good right? By making it so only players with WP in a match are allowed to use a Vehicle, you effectively destroy any attempt at making a solely vehicle character. If you hadn't noticed, many skills now have "Infantry" in front of them, which means that you will have to choose which role you want to go into until much later in the game, which means if this WP system was in place, Vehicle players (Who will have put all their SP into vehicles) will be nowhere near as good as Infantry only players, which means they'll rarely get to use the vehicles that are costing them 10x what your suits are costing you. It can be based off squad WP then, will it really kill you to stay in militia AR or sniper starter you have selected for a min or 2 before jumping into tank? It will cut down alot of the initial vehicle spam that imediatly decides most matches
Originally, that's what war points were going to be used for, vehicles and installations, to bring more balance into the game. How they ended up as what they are now, I have no idea :/ |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.12 01:14:00 -
[50] - Quote
Caeli SineDeo wrote:At most times Imp had 5 guys in vehicles. The other 10 where infantry with either AV fits or set up going against other infantry.
So no tourney was not won by a spam of vehicles. Yes Vehicle users kept there vehicles up at all times but that was it.
So get of this high horse of vehicles destroying gameplay i think everyone can agree on corp v corp matches this adds to the excitement It adds to multi lvl planing for corps. And yes to keep vehicles up and running it cost corps tons of isk. So yes you need to be good to afford running vehicles.
Having good vehicle users does not make you automatically win the game. They are just a important assest. Yes a none vehicle team will get ran over by a team that supports decent vehicle users. But if that tank does not have ground support he is toast.
So no the tourney is not a testament to what you said because the 1st place corp did not spam vehicles.
Unless you count the 3 vehicle users that called in vehicles to replace the ones they loss.
You're talking about an organized corp match where you have guys pre-selected into certain fits with certain jobs to do for the entire game. We are talking about regular random pub matches, in which most games are played. |
|
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.12 01:19:00 -
[51] - Quote
Wp for calling in vehicles right buddy you are insane. Tell me then i put all my SP into vehicles, no infantry skills (ar etc.) and i spend millions of ISK to actually buy the vehicle and fit it right and then i should be bothered to get WP as infantry unit which i wouldnt have much off a chance against maxed out infantry players. You sir are a absolute muppet. I skilled into vehicles, i payd for the vehicle so i can call my vehicle in whenever i want to. And that stays right there where it is. |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.12 01:19:00 -
[52] - Quote
Everyone in this thread who is bitching about vehicles needs to get proto something whether it SWARMS or A FORGE or get some vehicle skills.....please cease the crying.Tanks cost 3.5 million ISK. Please ....you get pissed cuz your running around as a flesh bag and havent even spent a tenth of that......even if you rock all proto assault you wouldnt spend that.
1 side bitches about drop ships but the drop ships take out snipers and bombard tanks....Tanks remove turrets and are area denile weapons Im sorry its called ARMOR for for a reason.Go fuckin play ambush.
people are so 1 dimensional....and egotistical and can believe it when they die .I think whats more sad is there ok kickin the **** out of unorganized newbs while there in a squad of kick ass FPS players and have that crutch...go 25/30 and 0 alot of matches then ***** when they get owned by a tank....Im ok with it....to me its just karma biting me in the ass.Ill end up skilling vehicles at some point and SWARS and FORGE so it really doesnt matter at all.Ill be doing the same **** they are.Give me somthin to shoot for .Those same guys get out of the tank and they get owned there skills are in vehicles...if you want to hide in some Kidnegarten game mode go ahead.
EDIT:oh yeah 1 more thing you ***** about tanks but you dont ***** when someone on your team gets out a tank to kill all the LAV spam ....you know the guys that will be running over you when your running around in your VK01 with your Duvall lol get real. |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.12 01:25:00 -
[53] - Quote
Knightshade Belladonna wrote:Regis Mk V wrote:SoTa PoP wrote:They just need to up it to 32vs32. More players means more vehicles. Not if they keep current vehicle cap with a 32 v 32, if we ever went 64 v 64 like ccp claims will be , then ofc there is need for a higher cap. but 5 tanks per side for a 32 v 32 is plenty, that's 15 people right there per side using tank/dropship And for those who think " but I specced into tanks and now somene with lesser skills can call one in before me so I can't do anything until he gets blown up" learn to use other stuff aswell. Tanks should not be a neccessary thing for every battle and have to be called in right from the start. Which is why i'm fond of the wp required to deploy idea, you will have to fight on the ground with a suit, earn a few points and escalate the battle.. then call in a tank if you feel it's needed. Not just call in a tank immediatly at start of a battle just because you can.
Stupidity
|
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.11.12 01:26:00 -
[54] - Quote
Ydubbs81 RND wrote:Caeli SineDeo wrote:At most times Imp had 5 guys in vehicles. The other 10 where infantry with either AV fits or set up going against other infantry.
So no tourney was not won by a spam of vehicles. Yes Vehicle users kept there vehicles up at all times but that was it.
So get of this high horse of vehicles destroying gameplay i think everyone can agree on corp v corp matches this adds to the excitement It adds to multi lvl planing for corps. And yes to keep vehicles up and running it cost corps tons of isk. So yes you need to be good to afford running vehicles.
Having good vehicle users does not make you automatically win the game. They are just a important assest. Yes a none vehicle team will get ran over by a team that supports decent vehicle users. But if that tank does not have ground support he is toast.
So no the tourney is not a testament to what you said because the 1st place corp did not spam vehicles.
Unless you count the 3 vehicle users that called in vehicles to replace the ones they loss.
You're talking about an organized corp match where you have guys pre-selected into certain fits with certain jobs to do for the entire game. We are talking about regular random pub matches, in which most games are played. Did you read the title??? "Tourney was a testiment to what I've always said."
|
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.12 01:27:00 -
[55] - Quote
HECATONCHIRES COTTUS wrote:Knightshade Belladonna wrote:Regis Mk V wrote:SoTa PoP wrote:They just need to up it to 32vs32. More players means more vehicles. Not if they keep current vehicle cap with a 32 v 32, if we ever went 64 v 64 like ccp claims will be , then ofc there is need for a higher cap. but 5 tanks per side for a 32 v 32 is plenty, that's 15 people right there per side using tank/dropship And for those who think " but I specced into tanks and now somene with lesser skills can call one in before me so I can't do anything until he gets blown up" learn to use other stuff aswell. Tanks should not be a neccessary thing for every battle and have to be called in right from the start. Which is why i'm fond of the wp required to deploy idea, you will have to fight on the ground with a suit, earn a few points and escalate the battle.. then call in a tank if you feel it's needed. Not just call in a tank immediatly at start of a battle just because you can. Stupidity
Ignorance ^ |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.12 01:30:00 -
[56] - Quote
Knightshade Belladonna wrote:HECATONCHIRES COTTUS wrote:Knightshade Belladonna wrote:Regis Mk V wrote:SoTa PoP wrote:They just need to up it to 32vs32. More players means more vehicles. Not if they keep current vehicle cap with a 32 v 32, if we ever went 64 v 64 like ccp claims will be , then ofc there is need for a higher cap. but 5 tanks per side for a 32 v 32 is plenty, that's 15 people right there per side using tank/dropship And for those who think " but I specced into tanks and now somene with lesser skills can call one in before me so I can't do anything until he gets blown up" learn to use other stuff aswell. Tanks should not be a neccessary thing for every battle and have to be called in right from the start. Which is why i'm fond of the wp required to deploy idea, you will have to fight on the ground with a suit, earn a few points and escalate the battle.. then call in a tank if you feel it's needed. Not just call in a tank immediatly at start of a battle just because you can. Stupidity Ignorance ^ Is that how it works in EVE ...egghead.Can i not get out my Titan....lol |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.12 01:33:00 -
[57] - Quote
[/quote]
Not if they keep current vehicle cap with a 32 v 32, if we ever went 64 v 64 like ccp claims will be , then ofc there is need for a higher cap. but 5 tanks per side for a 32 v 32 is plenty, that's 15 people right there per side using tank/dropship
And for those who think " but I specced into tanks and now somene with lesser skills can call one in before me so I can't do anything until he gets blown up" learn to use other stuff aswell. Tanks should not be a neccessary thing for every battle and have to be called in right from the start. Which is why i'm fond of the wp required to deploy idea, you will have to fight on the ground with a suit, earn a few points and escalate the battle.. then call in a tank if you feel it's needed. Not just call in a tank immediatly at start of a battle just because you can.[/quote] Stupidity [/quote]
Ignorance ^[/quote] Is that how it works in EVE ...egghead.Can i not get out my Titan....lol[/quote]
No, it does not work in eve like that.. you dont just get in your titan and hey guys im here for the fkn party woooooo... there is logistics set in motion before that titan can do a thing. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.11.12 01:35:00 -
[58] - Quote
ALM1GHTY STATIUS wrote:Vehicles were spammed like mother *******, 2-3 infantry and the other 12 people in vehicles, yeah, real fun game CCP.
I won't say much more as I'm hoping you implement a no vehicle game-mode.
Not sure how you are able to talk like you were in the tournament... NPC corps weren't let in. :P |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.12 01:36:00 -
[59] - Quote
Forlorn Destrier wrote:ALM1GHTY STATIUS wrote:Vehicles were spammed like mother *******, 2-3 infantry and the other 12 people in vehicles, yeah, real fun game CCP.
I won't say much more as I'm hoping you implement a no vehicle game-mode. Not sure how you are able to talk like you were in the tournament... NPC corps weren't let in. :P
could be an alt letting his feelings out? |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.12 01:45:00 -
[60] - Quote
Knightshade Belladonna wrote:
Not if they keep current vehicle cap with a 32 v 32, if we ever went 64 v 64 like ccp claims will be , then ofc there is need for a higher cap. but 5 tanks per side for a 32 v 32 is plenty, that's 15 people right there per side using tank/dropship
And for those who think " but I specced into tanks and now somene with lesser skills can call one in before me so I can't do anything until he gets blown up" learn to use other stuff aswell. Tanks should not be a neccessary thing for every battle and have to be called in right from the start. Which is why i'm fond of the wp required to deploy idea, you will have to fight on the ground with a suit, earn a few points and escalate the battle.. then call in a tank if you feel it's needed. Not just call in a tank immediatly at start of a battle just because you can.[/quote] Stupidity [/quote]
Ignorance ^[/quote] Is that how it works in EVE ...egghead.Can i not get out my Titan....lol[/quote]
No, it does not work in eve like that.. you dont just get in your titan and hey guys im here for the fkn party woooooo... there is logistics set in motion before that titan can do a thing.[/quote]
A tank driver will put in 4 million skill points be fore its all said and done for PROTO everything.Some guy bitching that his Assault only character cant compete with that is quite frankly....nonsense.The COST is the MECHANIC. |
|
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.11.12 01:47:00 -
[61] - Quote
HECATONCHIRES COTTUS wrote:Everyone in this thread who is bitching about vehicles needs to get proto something whether it SWARMS or A FORGE or get some vehicle skills.....please cease the crying.Tanks cost 3.5 million ISK. Please ....you get pissed cuz your running around as a flesh bag and havent even spent a tenth of that......even if you rock all proto assault you wouldnt spend that.
1 side bitches about drop ships but the drop ships take out snipers and bombard tanks....Tanks remove turrets and are area denile weapons Im sorry its called ARMOR for for a reason.Go fuckin play ambush.
people are so 1 dimensional....and egotistical and can believe it when they die .I think whats more sad is there ok kickin the **** out of unorganized newbs while there in a squad of kick ass FPS players and have that crutch...go 25/30 and 0 alot of matches then ***** when they get owned by a tank....Im ok with it....to me its just karma biting me in the ass.Ill end up skilling vehicles at some point and SWARS and FORGE so it really doesnt matter at all.Ill be doing the same **** they are.Give me somthin to shoot for .Those same guys get out of the tank and they get owned there skills are in vehicles...if you want to hide in some Kidnegarten game mode go ahead.
EDIT:oh yeah 1 more thing you ***** about tanks but you dont ***** when someone on your team gets out a tank to kill all the LAV spam ....you know the guys that will be running over you when your running around in your VK01 with your Duvall lol get real.
Not as easy as you'd like to think. A leveled up tank may run 2-3mil isk, but a good driver in it, can go at least a dozen matches before even losing ONE. Pretty cost efficient.
Now you can make the argument "oh, just stop being one-dimensional and use a proto AV weapon" Not that easy. A proto AV along with a complex dmg modifier, will allow you to do 2000-2500 dmg pts, HOWEVER, that leveled up tank we talked about... it can have 8-10,000 HP!!! Even WITH your proto weapon, it can take you 4 shots to drop the tank. Good luck with that! A good driver will have killed you after the first shot. Chances are, the AV trooper will die SEVERAL times, either to the tank, while trying to destroy it... or two other infantry, since he/she is more vulnerable to them while using AV weapons. Realistically, you need at least 3 good AVers to take down a good tanker. Let's compare apples to apples, instead of giving abstract examples of "oh I took down a tank by myself the other day, you just need a proto forge" Chances are, this guys was using a proto forge, against a low-level tank.
BF series may have free vehicles, but it's balanced. Vehicles act as support to what the main game is...an FPS. They can play an important role in a battle, and in the right hands, be a HUGE factor, but if the opponents have one or two good AVers, they can keep them at bay. In Dust, you need 3 AV, just to stand a chance.
I'm not sure what the best way to balance the vehicles with infantry is, but I know right now, it's NOT where it should be. (IMO) |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.12 01:53:00 -
[62] - Quote
Ignorance ^[/quote] Is that how it works in EVE ...egghead.Can i not get out my Titan....lol[/quote]
No, it does not work in eve like that.. you dont just get in your titan and hey guys im here for the fkn party woooooo... there is logistics set in motion before that titan can do a thing.[/quote]
A tank driver will put in 4 million skill points be fore its all said and done for PROTO everything.Some guy bitching that his Assault only character cant compete with that is quite frankly....nonsense.The COST is the MECHANIC.[/quote]
And what you think it takes 500 skillpoints to max and proto everything for an assault or forge guy?
edit* how the fk did our quotes get all fkd |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
|
Posted - 2012.11.12 02:02:00 -
[63] - Quote
Ayo, who wants to watch me do drive bys in my Erebus?
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.12 02:19:00 -
[64] - Quote
mikegunnz wrote:HECATONCHIRES COTTUS wrote:Everyone in this thread who is bitching about vehicles needs to get proto something whether it SWARMS or A FORGE or get some vehicle skills.....please cease the crying.Tanks cost 3.5 million ISK. Please ....you get pissed cuz your running around as a flesh bag and havent even spent a tenth of that......even if you rock all proto assault you wouldnt spend that.
1 side bitches about drop ships but the drop ships take out snipers and bombard tanks....Tanks remove turrets and are area denile weapons Im sorry its called ARMOR for for a reason.Go fuckin play ambush.
people are so 1 dimensional....and egotistical and can believe it when they die .I think whats more sad is there ok kickin the **** out of unorganized newbs while there in a squad of kick ass FPS players and have that crutch...go 25/30 and 0 alot of matches then ***** when they get owned by a tank....Im ok with it....to me its just karma biting me in the ass.Ill end up skilling vehicles at some point and SWARS and FORGE so it really doesnt matter at all.Ill be doing the same **** they are.Give me somthin to shoot for .Those same guys get out of the tank and they get owned there skills are in vehicles...if you want to hide in some Kidnegarten game mode go ahead.
EDIT:oh yeah 1 more thing you ***** about tanks but you dont ***** when someone on your team gets out a tank to kill all the LAV spam ....you know the guys that will be running over you when your running around in your VK01 with your Duvall lol get real. Not as easy as you'd like to think. A leveled up tank may run 2-3mil isk, but a good driver in it, can go at least a dozen matches before even losing ONE. Pretty cost efficient. Now you can make the argument "oh, just stop being one-dimensional and use a proto AV weapon" Not that easy. A proto AV along with a complex dmg modifier, will allow you to do 2000-2500 dmg pts, HOWEVER, that leveled up tank we talked about... it can have 8-10,000 HP!!! Even WITH your proto weapon, it can take you 4 shots to drop the tank. Good luck with that! A good driver will have killed you after the first shot. Chances are, the AV trooper will die SEVERAL times, either to the tank, while trying to destroy it... or two other infantry, since he/she is more vulnerable to them while using AV weapons. Realistically, you need at least 3 good AVers to take down a good tanker. Let's compare apples to apples, instead of giving abstract examples of "oh I took down a tank by myself the other day, you just need a proto forge" Chances are, this guys was using a proto forge, against a low-level tank. BF series may have free vehicles, but it's balanced. Vehicles act as support to what the main game is...an FPS. They can play an important role in a battle, and in the right hands, be a HUGE factor, but if the opponents have one or two good AVers, they can keep them at bay. In Dust, you need 3 AV, just to stand a chance. I'm not sure what the best way to balance the vehicles with infantry is, but I know right now, it's NOT where it should be. (IMO)
ur scenario is a 1v1 with fg and a tank its obv who will lose that most times but get 2-3 FGs on a tank and u are on point
ppl expect to solo tanks too much
always here ppl talkin about teamwork this and teamwork that but never when it comes to infantry taking out a tank
Vehicle play in DUST atm: Teamwork can take down a tank super fast Teamwork is thus required to keep said tank up and running |
TheReaper852
Imperfects Negative-Feedback
62
|
Posted - 2012.11.12 02:32:00 -
[65] - Quote
Like it or not but most people play FPS games for the on foot shooting. The few games that use vehicles make it so they can be taken out easily or can't control the battlefield. You don't see game makers making games called FVS (first vehicle shooters) simply because the market for those type of games is so much smaller than FPS. I've been playing this beta for a while and enjoy the game but if they make Dust a FVS it won't have a big enough player base to succeed free or not. |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.12 02:39:00 -
[66] - Quote
mikegunnz wrote:HECATONCHIRES COTTUS wrote:Everyone in this thread who is bitching about vehicles needs to get proto something whether it SWARMS or A FORGE or get some vehicle skills.....please cease the crying.Tanks cost 3.5 million ISK. Please ....you get pissed cuz your running around as a flesh bag and havent even spent a tenth of that......even if you rock all proto assault you wouldnt spend that.
1 side bitches about drop ships but the drop ships take out snipers and bombard tanks....Tanks remove turrets and are area denile weapons Im sorry its called ARMOR for for a reason.Go fuckin play ambush.
people are so 1 dimensional....and egotistical and can believe it when they die .I think whats more sad is there ok kickin the **** out of unorganized newbs while there in a squad of kick ass FPS players and have that crutch...go 25/30 and 0 alot of matches then ***** when they get owned by a tank....Im ok with it....to me its just karma biting me in the ass.Ill end up skilling vehicles at some point and SWARS and FORGE so it really doesnt matter at all.Ill be doing the same **** they are.Give me somthin to shoot for .Those same guys get out of the tank and they get owned there skills are in vehicles...if you want to hide in some Kidnegarten game mode go ahead.
EDIT:oh yeah 1 more thing you ***** about tanks but you dont ***** when someone on your team gets out a tank to kill all the LAV spam ....you know the guys that will be running over you when your running around in your VK01 with your Duvall lol get real. Not as easy as you'd like to think. A leveled up tank may run 2-3mil isk, but a good driver in it, can go at least a dozen matches before even losing ONE. Pretty cost efficient. Now you can make the argument "oh, just stop being one-dimensional and use a proto AV weapon" Not that easy. A proto AV along with a complex dmg modifier, will allow you to do 2000-2500 dmg pts, HOWEVER, that leveled up tank we talked about... it can have 8-10,000 HP!!! Even WITH your proto weapon, it can take you 4 shots to drop the tank. Good luck with that! A good driver will have killed you after the first shot. Chances are, the AV trooper will die SEVERAL times, either to the tank, while trying to destroy it... or two other infantry, since he/she is more vulnerable to them while using AV weapons. Realistically, you need at least 3 good AVers to take down a good tanker. Let's compare apples to apples, instead of giving abstract examples of "oh I took down a tank by myself the other day, you just need a proto forge" Chances are, this guys was using a proto forge, against a low-level tank. BF series may have free vehicles, but it's balanced. Vehicles act as support to what the main game is...an FPS. They can play an important role in a battle, and in the right hands, be a HUGE factor, but if the opponents have one or two good AVers, they can keep them at bay. In Dust, you need 3 AV, just to stand a chance. I'm not sure what the best way to balance the vehicles with infantry is, but I know right now, it's NOT where it should be. (IMO) you tell e what tank has 8k hit points and isnt the slowest swarm/forge sponge in the game.....not only that tanks now have weak points a bad ass forge can do 3500 damage in one shot...if he hits the tank in the right spot game over.The forge cost no where near the same.
All you got to do is get on your mic ask for a nano an beam the tank from range....a heavy anti vehicle sniper ....hmm imagine that |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.12 02:52:00 -
[67] - Quote
mikegunnz wrote:HECATONCHIRES COTTUS wrote:Everyone in this thread who is bitching about vehicles needs to get proto something whether it SWARMS or A FORGE or get some vehicle skills.....please cease the crying.Tanks cost 3.5 million ISK. Please ....you get pissed cuz your running around as a flesh bag and havent even spent a tenth of that......even if you rock all proto assault you wouldnt spend that.
1 side bitches about drop ships but the drop ships take out snipers and bombard tanks....Tanks remove turrets and are area denile weapons Im sorry its called ARMOR for for a reason.Go fuckin play ambush.
people are so 1 dimensional....and egotistical and can believe it when they die .I think whats more sad is there ok kickin the **** out of unorganized newbs while there in a squad of kick ass FPS players and have that crutch...go 25/30 and 0 alot of matches then ***** when they get owned by a tank....Im ok with it....to me its just karma biting me in the ass.Ill end up skilling vehicles at some point and SWARS and FORGE so it really doesnt matter at all.Ill be doing the same **** they are.Give me somthin to shoot for .Those same guys get out of the tank and they get owned there skills are in vehicles...if you want to hide in some Kidnegarten game mode go ahead.
EDIT:oh yeah 1 more thing you ***** about tanks but you dont ***** when someone on your team gets out a tank to kill all the LAV spam ....you know the guys that will be running over you when your running around in your VK01 with your Duvall lol get real. Not as easy as you'd like to think. A leveled up tank may run 2-3mil isk, but a good driver in it, can go at least a dozen matches before even losing ONE. Pretty cost efficient. Now you can make the argument "oh, just stop being one-dimensional and use a proto AV weapon" Not that easy. A proto AV along with a complex dmg modifier, will allow you to do 2000-2500 dmg pts, HOWEVER, that leveled up tank we talked about... it can have 8-10,000 HP!!! Even WITH your proto weapon, it can take you 4 shots to drop the tank. Good luck with that! A good driver will have killed you after the first shot. Chances are, the AV trooper will die SEVERAL times, either to the tank, while trying to destroy it... or two other infantry, since he/she is more vulnerable to them while using AV weapons. Realistically, you need at least 3 good AVers to take down a good tanker. Let's compare apples to apples, instead of giving abstract examples of "oh I took down a tank by myself the other day, you just need a proto forge" Chances are, this guys was using a proto forge, against a low-level tank. BF series may have free vehicles, but it's balanced. Vehicles act as support to what the main game is...an FPS. They can play an important role in a battle, and in the right hands, be a HUGE factor, but if the opponents have one or two good AVers, they can keep them at bay. In Dust, you need 3 AV, just to stand a chance. I'm not sure what the best way to balance the vehicles with infantry is, but I know right now, it's NOT where it should be. (IMO) oh and Ive never seen you go against Death from Afar....and if you had. You wouldnt go 12 matches. Youd burn up 12 tanks and be broke for forever...now if you see him in a match and dont get yours out ,well then thats on you for letting your team get raped. |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.12 03:00:00 -
[68] - Quote
TheReaper852 wrote:Like it or not but most people play FPS games for the on foot shooting. The few games that use vehicles make it so they can be taken out easily or can't control the battlefield. You don't see game makers making games called FVS (first vehicle shooters) simply because the market for those type of games is so much smaller than FPS. I've been playing this beta for a while and enjoy the game but if they make Dust a FVS it won't have a big enough player base to succeed free or not.
The Battlefield series is on what number now?And there coming out with a fourth for console...and how many copies combined would you say that was?How long has that franchise been going?Do you play EVE?A vehicle game........huh what? |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.12 03:07:00 -
[69] - Quote
HECATONCHIRES COTTUS wrote:
A tank driver will put in 4 million skill points be fore its all said and done for PROTO everything.Some guy bitching that his Assault only character cant compete with that is quite frankly....nonsense.The COST is the MECHANIC.
Quote:Knightshade Belladonna] And what you think it takes 500 skillpoints to max and proto everything for an assault or forge guy?
edit* how the fk did our quotes get all fkd
NO not even close...... |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.12 03:09:00 -
[70] - Quote
Caeli SineDeo wrote:Ydubbs81 RND wrote:Caeli SineDeo wrote:At most times Imp had 5 guys in vehicles. The other 10 where infantry with either AV fits or set up going against other infantry.
So no tourney was not won by a spam of vehicles. Yes Vehicle users kept there vehicles up at all times but that was it.
So get of this high horse of vehicles destroying gameplay i think everyone can agree on corp v corp matches this adds to the excitement It adds to multi lvl planing for corps. And yes to keep vehicles up and running it cost corps tons of isk. So yes you need to be good to afford running vehicles.
Having good vehicle users does not make you automatically win the game. They are just a important assest. Yes a none vehicle team will get ran over by a team that supports decent vehicle users. But if that tank does not have ground support he is toast.
So no the tourney is not a testament to what you said because the 1st place corp did not spam vehicles.
Unless you count the 3 vehicle users that called in vehicles to replace the ones they loss.
You're talking about an organized corp match where you have guys pre-selected into certain fits with certain jobs to do for the entire game. We are talking about regular random pub matches, in which most games are played. Did you read the title??? "Tourney was a testiment to what I've always said."
Apologies...got involved with tank situation. Forgot which thread that I was in |
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.12 03:22:00 -
[71] - Quote
Funny...I read one side arguing about folks being one-dimensional then turn around and say no to wps because they're afraid of going up against other infantry because they specced into vehicles only lol.
Anyway...wps wasn't my idea, I just liked the idea. Is it a fair one?...maybe not. So, they can scratch it off the board. But it's rather funny how vehicle operators are worried about being in a fight with infantry because they haven't leveled any of those skills. Well, what about infantry? Infantry has to level up their skills to survive ground combat and AV. Not to mention, you can't really be both. You have a swarm launcher or an AR. A forge or an HMG.
If CCP allowed infantry to use an AR with an effective AV weapon in the same dropsuit....then that may just be enough. There's no reason why we can't strap a rocket launcher onto the back of our dropsuits. We can do it in others and this is a space game with future tech, right? |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.11.12 03:23:00 -
[72] - Quote
Any estimates on what today's 4 battles cost both sides? Today we saw 4 battles, but it will take something like 12 to take a planet, and we had no OB today. So say a minimum of 3X today's layout for planetary capture. It will give us a feeling for what break-even will be for district battles.
Also not factored in today was cost of the MCC, cost of clones, cost of ammo.
We mercs are definitely going to be negotiating Contracts as Payroll + expenses. |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.12 03:41:00 -
[73] - Quote
Ydubbs81 RND wrote:Funny...I read one side arguing about folks being one-dimensional then turn around and say no to wps because they're afraid of going up against other infantry because they specced into vehicles only lol.
Anyway...wps wasn't my idea, I just liked the idea. Is it a fair one?...maybe not. So, they can scratch it off the board. But it's rather funny how vehicle operators are worried about being in a fight with infantry because they haven't leveled any of those skills. Well, what about infantry? Infantry has to level up their skills to survive ground combat and AV. Not to mention, you can't really be both. You have a swarm launcher or an AR. A forge or an HMG.
If CCP allowed infantry to use an AR with an effective AV weapon in the same dropsuit....then that may just be enough. There's no reason why we can't strap a rocket launcher onto the back of our dropsuits. We can do it in others and this is a space game with future tech, right?
afraid of going up against other infantry......hmm Ive never seen you in a match before.....Ill have to drop by and say hello.AR style.YOU the mercenary are buying a tank out of your own wallet....it shouldnt be a piece of crap...who would buy it? |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.12 03:43:00 -
[74] - Quote
Vrain Matari wrote:Any estimates on what today's 4 battles cost both sides? Today we saw 4 battles, but it will take something like 12 to take a planet, and we had no OB today. So say a minimum of 3X today's layout for planetary capture. It will give us a feeling for what break-even will be for district battles.
Also not factored in today was cost of the MCC, cost of clones, cost of ammo.
We mercs are definitely going to be negotiating Contracts as Payroll + expenses.
Yep |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.12 03:56:00 -
[75] - Quote
ALM1GHTY STATIUS wrote:Vehicles were spammed like mother *******, 2-3 infantry and the other 12 people in vehicles, yeah, real fun game CCP.
I won't say much more as I'm hoping you implement a no vehicle game-mode.
Oh and btw why didnt you just stick with this tag? The one you used for this thread? AIR |
TheReaper852
Imperfects Negative-Feedback
62
|
Posted - 2012.11.12 04:12:00 -
[76] - Quote
HECATONCHIRES COTTUS wrote:TheReaper852 wrote:Like it or not but most people play FPS games for the on foot shooting. The few games that use vehicles make it so they can be taken out easily or can't control the battlefield. You don't see game makers making games called FVS (first vehicle shooters) simply because the market for those type of games is so much smaller than FPS. I've been playing this beta for a while and enjoy the game but if they make Dust a FVS it won't have a big enough player base to succeed free or not. The Battlefield series is on what number now?And there coming out with a fourth for console...and how many copies combined would you say that was?How long has that franchise been going?Do you play EVE?A vehicle game........huh what?
I bet over half of the people that play battlefield play it for the ground gun game, not vehicles. Also unlike Dust most BF players can blow of vehicles while still being ground assualt guys. So all in all vehicles don't run BF since they can be handled and don't control the whole battle.
I was going to mention BF in my original post but I kind of figured some people would be smart enough to realize that most people do play BF for the gun game, yeah it does appeal to the small amount with vehicles but it doesn't spam vehicles and it doesn't make the vehicles win the matches. Dust can and should use vehicles but need to find a better balance than they have.
I sigh at you even mentioning EVE. Is EVE on ps3 huh? Next you are going to say something about Halo being on Ps3.
Edit: Also on BF do you see people speccing into AV? Or AV weapons being the main weapon? BF also has inside objectives to avoid vehicles, BF also has a vehicle limit so there isn't a vehicle spam. Do you want to list any other games that have vehicles but use them in a completly different way? |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.11.12 04:20:00 -
[77] - Quote
Ydubbs81 RND wrote:Caeli SineDeo wrote:At most times Imp had 5 guys in vehicles. The other 10 where infantry with either AV fits or set up going against other infantry.
So no tourney was not won by a spam of vehicles. Yes Vehicle users kept there vehicles up at all times but that was it.
So get of this high horse of vehicles destroying gameplay i think everyone can agree on corp v corp matches this adds to the excitement It adds to multi lvl planing for corps. And yes to keep vehicles up and running it cost corps tons of isk. So yes you need to be good to afford running vehicles.
Having good vehicle users does not make you automatically win the game. They are just a important assest. Yes a none vehicle team will get ran over by a team that supports decent vehicle users. But if that tank does not have ground support he is toast.
So no the tourney is not a testament to what you said because the 1st place corp did not spam vehicles.
Unless you count the 3 vehicle users that called in vehicles to replace the ones they loss.
You're talking about an organized corp match where you have guys pre-selected into certain fits with certain jobs to do for the entire game. We are talking about regular random pub matches, in which most games are played. This Game should be balanced on organized corp matches. That is what will keep this game going, the hardcore players and the community. If this game turns into another COD clone I for one will not be playing. Clan battles are what keeps players playing. MAG tried to balance the game towards casuals and we all know how that turned out... After playing IMP in the tourney I can say Vehicles are balanced with Infantry. Its the Pub battles where red dots try to kill my sagaris with an ar. |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.12 04:20:00 -
[78] - Quote
TheReaper852 wrote:HECATONCHIRES COTTUS wrote:TheReaper852 wrote:Like it or not but most people play FPS games for the on foot shooting. The few games that use vehicles make it so they can be taken out easily or can't control the battlefield. You don't see game makers making games called FVS (first vehicle shooters) simply because the market for those type of games is so much smaller than FPS. I've been playing this beta for a while and enjoy the game but if they make Dust a FVS it won't have a big enough player base to succeed free or not. The Battlefield series is on what number now?And there coming out with a fourth for console...and how many copies combined would you say that was?How long has that franchise been going?Do you play EVE?A vehicle game........huh what? I bet over half of the people that play battlefield play it for the ground gun game, not vehicles. Also unlike Dust most BF players can blow of vehicles while still being ground assualt guys. So all in all vehicles don't run BF since they can be handled and don't control the whole battle. I was going to mention BF in my original post but I kind of figured some people would be smart enough to realize that most people do play BF for the gun game, yeah it does appeal to the small amount with vehicles but it doesn't spam vehicles and it doesn't make the vehicles win the matches. Dust can and should use vehicles but need to find a better balance than they have. I sigh at you even mentioning EVE. Is EVE on ps3 huh? Next you are going to say something about Halo being on Ps3. What happened on BF3 when they introduced CQB? Nobody played it... |
TheReaper852
Imperfects Negative-Feedback
62
|
Posted - 2012.11.12 04:25:00 -
[79] - Quote
HECATONCHIRES COTTUS wrote:TheReaper852 wrote:HECATONCHIRES COTTUS wrote:TheReaper852 wrote:Like it or not but most people play FPS games for the on foot shooting. The few games that use vehicles make it so they can be taken out easily or can't control the battlefield. You don't see game makers making games called FVS (first vehicle shooters) simply because the market for those type of games is so much smaller than FPS. I've been playing this beta for a while and enjoy the game but if they make Dust a FVS it won't have a big enough player base to succeed free or not. The Battlefield series is on what number now?And there coming out with a fourth for console...and how many copies combined would you say that was?How long has that franchise been going?Do you play EVE?A vehicle game........huh what? I bet over half of the people that play battlefield play it for the ground gun game, not vehicles. Also unlike Dust most BF players can blow of vehicles while still being ground assualt guys. So all in all vehicles don't run BF since they can be handled and don't control the whole battle. I was going to mention BF in my original post but I kind of figured some people would be smart enough to realize that most people do play BF for the gun game, yeah it does appeal to the small amount with vehicles but it doesn't spam vehicles and it doesn't make the vehicles win the matches. Dust can and should use vehicles but need to find a better balance than they have. I sigh at you even mentioning EVE. Is EVE on ps3 huh? Next you are going to say something about Halo being on Ps3. What happened on BF3 when they introduced CQB? Nobody played it...
Edit: Also on BF do you see people speccing into AV? Or AV weapons being the main weapon? BF also has inside objectives to avoid vehicles, BF also has a vehicle limit so there isn't a vehicle spam. Do you want to list any other games that have vehicles but use them in a completly different way?
I added that after you quoted me, was just thinking more ways you are wrong.
Just because you stopped playing the game doesn't mean nobody played it, people still played it |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.11.12 09:20:00 -
[80] - Quote
Vehicles are here to stay. Get used to the fact. This game is not BF3 or BO2 or MW3. This is Dust514. A game that is trying to be different.
Don't know if I can speak for everyone that participated in last nights finals. Vehicles made that game awesome. Going against well versed vehicle players was a blast.
You really feel like death is around every corner.
I had really hoped that because it was The Imperfects vs SI. That for 1 Monday there would be no complaining on the forums about vehicles.
Edit: The finals were not only vehicle spam. It was a part of the warfare. Clones were getting dropped by all sorts of weapons. |
|
AltTest
Doomheim
21
|
Posted - 2012.11.12 09:42:00 -
[81] - Quote
There are no competitive shooters where vehicles are more important than infantry. DUST will fail. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.12 09:44:00 -
[82] - Quote
RankRancid wrote:Vehicles are here to stay. Get used to the fact. This game is not BF3 or BO2 or MW3. This is Dust514. A game that is trying to be different.
Don't know if I can speak for everyone that participated in last nights finals. Vehicles made that game awesome. Going against well versed vehicle players was a blast.
You really feel like death is around every corner.
I had really hoped that because it was The Imperfects vs SI. That for 1 Monday there would be no complaining on the forums about vehicles.
Edit: The finals were not only vehicle spam. It was a part of the warfare. Clones were getting dropped by all sorts of weapons.
RankRancid is such a good shot he's taken Tank Drivers out. - DUST News.
^_^
AltTest wrote:There are no competitive shooters where vehicles are more important than infantry. DUST will fail.
You're an idiot. Vehicles aren't more important than Infantry, Vehicles are part of the battle, a good Tank (That is actually out fighting, not on the redline like the majority of scrubs in tanks) will be risking his ass to win, he'll be covering you blueberries in a match only to have you all run off and leave him to his own devices. A tank left by itself against a couple of Forge Gunners will die, hell even if a squad took out Militia Swarms (3 Militia Swarms, 1 guy to cover with a AR perhaps?) would get even the harder tanks running, especially in a good position.
Oh and on that topic, LOCATION LOCATION LOCATION. If you're a forge gunner and you're stupid enough to stand out in the open or a Swarm Launcher standing next to the tank, you're a moron. Get height advantage on the tank, get cover and hidden for a Dropship. It's really not hard. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.12 09:59:00 -
[83] - Quote
AltTest wrote:There are no competitive shooters where vehicles are more important than infantry. DUST will fail.
DUST will have gladiator arenas for eSports play the modes we are playin now suppose to more represent war skirmishes than eSports competitive matches |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.11.12 10:23:00 -
[84] - Quote
Knightshade Belladonna wrote:Wintars Boar wrote:There has also been talk to vehicle deployment being based on squad WP. Any corroboration on this? I like the idea of it, havn't heard anything from devs about something like that.. but I like it. Not as much as needed for an OB, but some wp so it cant be initially dropped right from start. like LAV - No cost Dropship - 200 wp HAV - 350 wp Gunship/jet ( if it happens) - 500 wp
hopefully battlecommander or squadleader would authorize the request and it would take away from the wp going to the OS's just so you dont have noobs calling in noob tanks
|
Guardylyus
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.11.12 11:19:00 -
[85] - Quote
well, I think the class 'pilot' should arrive in the next update ... I think maybe solve the problem if it was a relatively weak class, and could only use pistols and only she was capable of piloting vehicles and dropships... |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.12 13:04:00 -
[86] - Quote
ALM1GHTY STATIUS wrote:Vehicles were spammed like mother *******, 2-3 infantry and the other 12 people in vehicles, yeah, real fun game CCP.
I won't say much more as I'm hoping you implement a no vehicle game-mode.
Obvious WARRIOR is obvious. |
Grimmiers
ZionTCD Legacy Rising
158
|
Posted - 2012.11.12 13:22:00 -
[87] - Quote
Regis Mk V wrote:SoTa PoP wrote:They just need to up it to 32vs32. More players means more vehicles.
There's a cap on how many a team can have on the field. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.11.12 13:33:00 -
[88] - Quote
Mavado V Noriega wrote:AltTest wrote:There are no competitive shooters where vehicles are more important than infantry. DUST will fail. DUST will have gladiator arenas for eSports play the modes we are playin now suppose to more represent war skirmishes than eSports competitive matches but ofcourse the dude doesnt know that cause he is new |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.11.12 14:20:00 -
[89] - Quote
RankRancid wrote:Vehicles are here to stay. Get used to the fact. This game is not BF3 or BO2 or MW3. This is Dust514. A game that is trying to be different.
Don't know if I can speak for everyone that participated in last nights finals. Vehicles made that game awesome. Going against well versed vehicle players was a blast.
You really feel like death is around every corner.
I had really hoped that because it was The Imperfects vs SI. That for 1 Monday there would be no complaining on the forums about vehicles.
Edit: The finals were not only vehicle spam. It was a part of the warfare. Clones were getting dropped by all sorts of weapons. +1 to that RankRancid it adds a great dimension to the corp battles which adds alot of excitement. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2012.11.12 14:27:00 -
[90] - Quote
agreed, snipers were really doing their part against forge gunners! and the forge gunners were tearing them drop ships up like no tomorrow. in the first 2 minutes a drop ship went down, a tank shortly after that... it was mayhem. such a close match resulted in heavy losses on both sides. by the end of it, the expense rallied up in 1 game alone was way into the millions. My 2 deaths alone cost 350k.
if we were at the same level as everyone else, the balance between fielding out decent vehicles would be much much more difficult. |
|
Kain Spero
Imperfects Negative-Feedback
898
|
Posted - 2012.11.12 17:38:00 -
[91] - Quote
I think the biggest issues is that on the maps we don't have areas where vehicles can't exert influence. One of the biggest balancing factors now is that ONLY infantry can cap a null cannon. The problem is that vehicles can completely lock any null cannon down.
We need large interior areas on the map that only infantry can go. We have maps like the orbital cannon that somewhat accomplish this. The only problem right now is they are so buggy that most people won't play on them due to the frame rate drops.
The finals were amazing and a testament to mixed arms combat. I think vehicles are fine in terms of health, but turrets in many cases (especially missile turrets small and large) are extremely over powered. |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.11.12 17:45:00 -
[92] - Quote
Tourny on a broken game. Sweet. Vehicles can currently provide every role needed to win a match aside from hacking points. How long before we get vehicles with code breakers on them. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2012.11.12 18:03:00 -
[93] - Quote
This thread is chock full of people who don't understand the concept of mechanized warfare... |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2012.11.12 18:21:00 -
[94] - Quote
I dont mind vehicles in the games....even a ton of vehicles. Last time I played against a team that was constantly calling in vehicles I made over 400K ISK and we still won (because no enemy would hop out of the vehicle and take an objective). There were 4 tanks and 2 high lvl LAVs and then several militia LAVs running around. It was money money money. I even took out a sica with my adv AV nades. Then I just pulled out my free starter AV kit and just started going to town on the LAVs. I had never gotten more than 290K until this game. People who pull out tons of vehicles in pub matches are usually scrubby enough to lose some of those vehicles. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.12 18:22:00 -
[95] - Quote
Vance Alken wrote:This thread is chock full of people who don't understand the concept of mechanized warfare...
Our suits are mech also, mech warfare does not mean vehicle spam. Sure the original dawn of mech warfare with tanks in ww1 was vehicle only.. but we are thousands of years in the future hear where everything is technological and machine driven. Oh and by the way this isn't labled as mech warfare or mech warriors online.. it's a fps with more infantry roles than vehicle.. so point is mute |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.12 18:28:00 -
[96] - Quote
AltTest wrote:There are no competitive shooters where vehicles are more important than infantry.
So there's an unfilled niche for a game like that. Almost a shame DUST isn't filling the role. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.12 19:18:00 -
[97] - Quote
Having played the tournament, whoever brings the best vehicle game wins. Because they remove the oppositions vehicles. That gives you air superiority & armour superiority. Infantry are worthless at that stage.
Infantry is just the name given to people waiting for vehicles. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.12 19:24:00 -
[98] - Quote
Tony Calif wrote:Having played the tournament, whoever brings the best vehicle game wins. Because they remove the oppositions vehicles. That gives you air superiority & armour superiority. Infantry are worthless at that stage.
Infantry is just the name given to people waiting for vehicles. If the vehicles are evenly matched, the Infantry turn the tide of battle.
If one side has air superiority and the other side has the best tanks, the better infantry can, again, tip the balance. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.12 19:25:00 -
[99] - Quote
Tony Calif wrote:Having played the tournament, whoever brings the best vehicle game wins. Because they remove the oppositions vehicles. That gives you air superiority & armour superiority. Infantry are worthless at that stage.
Infantry is just the name given to people waiting for vehicles.
lol, sad but pretty much true |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.11.12 20:57:00 -
[100] - Quote
Tony Calif wrote:Having played the tournament, whoever brings the best vehicle game wins. Because they remove the oppositions vehicles. That gives you air superiority & armour superiority. Infantry are worthless at that stage.
Infantry is just the name given to people waiting for vehicles.
Which is why the playerbase is a joke and so many have quit.
This is a bad beta for starters, the fact it's advertised as an FPS is ridiculous, and obviously said to draw the huge FPS crowd, if they had told the truth no body would have come in the first place.
EVE on the ground is not working CCP and you know it and you all now probably have dirty underwear.
Oh and ..... ty village idiot butthurt borg.......... it's not a WARRIOR. But keep QQin about us after all this time, Ilove it. |
|
Governor Odius
Doomheim
177
|
Posted - 2012.11.12 21:22:00 -
[101] - Quote
Knightshade Belladonna wrote:Vance Alken wrote:This thread is chock full of people who don't understand the concept of mechanized warfare... Our suits are mech also, mech warfare does not mean vehicle spam. Sure the original dawn of mech warfare with tanks in ww1 was vehicle only.. but we are thousands of years in the future hear where everything is technological and machine driven. Oh and by the way this isn't labled as mech warfare or mech warriors online.. it's a fps with more infantry roles than vehicle.. so point is mute Not sure if demonstrating complete lack of understanding of the concept of mechanized warfare on purpose... |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.11.12 22:52:00 -
[102] - Quote
Kain Spero wrote:I think the biggest issues is that on the maps we don't have areas where vehicles can't exert influence. One of the biggest balancing factors now is that ONLY infantry can cap a null cannon. The problem is that vehicles can completely lock any null cannon down.
We need large interior areas on the map that only infantry can go. We have maps like the orbital cannon that somewhat accomplish this. The only problem right now is they are so buggy that most people won't play on them due to the frame rate drops.
The finals were amazing and a testament to mixed arms combat. I think vehicles are fine in terms of health, but turrets in many cases (especially missile turrets small and large) are extremely over powered.
Agree 100%. I previously stated there isnt a good balance with infantry and vehicles, but wasnt sure how to go about improving the situation. This is probably the single best idea. Keep vehicles and AV as is (since its only slightly imbalanced) and increase the amount of interior areas on maps. We need more areas with objectives that have roofs to minimize dropship effectiveness AND areas with tight pathways that are not accesible to HAVs.
This alone, would probably balance thing out enough. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.11.12 23:20:00 -
[103] - Quote
Totally redesigning maps is a rather complicated solution. I'd bet there's a better solution, one that involves limiting vehicles to an extent, which makes more sense. I seem to recall there once being talk that War Points would be used not only for orbital strikes, but also for vehicle call-ins. That WP accumulation would represent an escalation of fighting. That seems like a decent solution to me. Make stuff like tanks require a lot of WP to be called in -- WP that could otherwise be spent on alternative vehicles, or orbital strikes, or perhaps even other things like supply drops or scans or something. |
AltTest
Doomheim
21
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Posted - 2012.11.13 01:12:00 -
[104] - Quote
Vance Alken wrote:This thread is chock full of people who don't understand the concept of mechanized warfare... You don't understand the concept of an FPS. |
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