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Thread Statistics | Show CCP posts - 0 post(s) |
ALM1GHTY STATIUS
24
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Posted - 2012.11.11 18:25:00 -
[1] - Quote
Vehicles were spammed like mother *******, 2-3 infantry and the other 12 people in vehicles, yeah, real fun game CCP.
I won't say much more as I'm hoping you implement a no vehicle game-mode. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.11.11 18:40:00 -
[2] - Quote
They just need to up it to 32vs32. |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2012.11.11 19:08:00 -
[3] - Quote
Someone's mad. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.11.11 19:09:00 -
[4] - Quote
get vehicle game scrub. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.11.11 19:10:00 -
[5] - Quote
whiners gonna whine |
Caeli SineDeo
Imperfects Negative-Feedback
294
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Posted - 2012.11.11 19:33:00 -
[6] - Quote
actually alot more people are on the ground then that yes there are vehicles but your ground force is equally important. |
DJINN Riot
63
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Posted - 2012.11.11 19:41:00 -
[7] - Quote
ALM1GHTY STATIUS wrote:Vehicles were spammed like mother *******, 2-3 infantry and the other 12 people in vehicles, yeah, real fun game CCP.
I won't say much more as I'm hoping you implement a no vehicle game-mode.
I didnt think Sanmatar Kelkoons participated in the tounaments, post on your main, or stfu and gtfo. |
Tyrus 4
Amarr Templars Amarr Empire
83
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Posted - 2012.11.11 19:44:00 -
[8] - Quote
The dark cloud wrote:get vehicle game scrub.
VEHICLEGAME(tm) vs GUNGAME(tm) |
DJINN Riot
63
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Posted - 2012.11.11 19:47:00 -
[9] - Quote
Tyrus 4 wrote:The dark cloud wrote:get vehicle game scrub. VEHICLEGAME(tm) vs GUNGAME(tm)
Forge gun is a gun, yo. |
The Polish Hammer
Doomheim
373
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Posted - 2012.11.11 19:47:00 -
[10] - Quote
DJINN Riot wrote:Tyrus 4 wrote:The dark cloud wrote:get vehicle game scrub. VEHICLEGAME(tm) vs GUNGAME(tm) Forge gun is a gun, yo.
Forge gun asplodies stuff, yo. |
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Aka SySTeMaTiCS
16
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Posted - 2012.11.11 19:49:00 -
[11] - Quote
The dark cloud wrote:get vehicle game scrub.
Says the guy who wants to nerf ARs smh |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.11 19:51:00 -
[12] - Quote
Tyrus 4 wrote:The dark cloud wrote:get vehicle game scrub. VEHICLEGAME(tm) vs GUNGAME(tm)
VEHICLEGAMEGäó > GUNGAMEGäó > AVGAMEGäó > VEHICLEGAMEGäó
It's a cycle.
Aim your rock for the enemy's scissors, but keep your team's scissors between you and the enemy paper. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.11 20:02:00 -
[13] - Quote
SoTa PoP wrote:They just need to up it to 32vs32.
This , this and oh yesd.. this.
It would not be such a big problem if we had bigger teams with the same current vehicle allowed at one time cap we have. As it currently stands though, when 2 or more tanks with gunner seats filled hits the field, game begins to go to ****. thats 6 guys right there just from them 2 tanks out of available 16 people.. when you got 4 tanks and a dropship it's just fkn pathetic. |
Wintars Boar
ZionTCD Legacy Rising
64
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Posted - 2012.11.11 20:26:00 -
[14] - Quote
There has also been talk to vehicle deployment being based on squad WP. Any corroboration on this? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.11.11 20:29:00 -
[15] - Quote
ALM1GHTY STATIUS wrote:Vehicles were spammed like mother *******, 2-3 infantry and the other 12 people in vehicles, yeah, real fun game CCP.
I won't say much more as I'm hoping you implement a no vehicle game-mode.
Says who? If you were in the final matches, grow some balls and post with your main. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.11 20:34:00 -
[16] - Quote
Wintars Boar wrote:There has also been talk to vehicle deployment being based on squad WP. Any corroboration on this?
I like the idea of it, havn't heard anything from devs about something like that.. but I like it. Not as much as needed for an OB, but some wp so it cant be initially dropped right from start.
like
LAV - No cost Dropship - 200 wp HAV - 350 wp Gunship/jet ( if it happens) - 500 wp |
Regis Mk V
Osmon Surveillance Caldari State
109
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Posted - 2012.11.11 20:57:00 -
[17] - Quote
SoTa PoP wrote:They just need to up it to 32vs32.
More players means more vehicles.
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Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
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Posted - 2012.11.11 21:13:00 -
[18] - Quote
Regis Mk V wrote:SoTa PoP wrote:They just need to up it to 32vs32. More players means more vehicles.
Not if they keep current vehicle cap with a 32 v 32, if we ever went 64 v 64 like ccp claims will be , then ofc there is need for a higher cap. but 5 tanks per side for a 32 v 32 is plenty, that's 15 people right there per side using tank/dropship
And for those who think " but I specced into tanks and now somene with lesser skills can call one in before me so I can't do anything until he gets blown up" learn to use other stuff aswell. Tanks should not be a neccessary thing for every battle and have to be called in right from the start. Which is why i'm fond of the wp required to deploy idea, you will have to fight on the ground with a suit, earn a few points and escalate the battle.. then call in a tank if you feel it's needed. Not just call in a tank immediatly at start of a battle just because you can. |
J0hlss0n
Doomheim
30
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Posted - 2012.11.11 21:41:00 -
[19] - Quote
SoTa PoP wrote:They just need to up it to 32vs32.
So true, Dust needs more players on the field at the same time... I don't know if it'll solve the "vehicle problem" but no matter Dust needs more players on the map... just hope I don't have to experience 32vs32 and most of them use vehicles. ;)
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Obama DAT
Doomheim
389
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Posted - 2012.11.11 21:56:00 -
[20] - Quote
Myron 514 |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.11.11 23:32:00 -
[21] - Quote
SoTa PoP wrote:They just need to up it to 32vs32.
Will just mean more vehicle spam, tbh.
Wps needed to call in a vehicle is a good idea. |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2012.11.11 23:43:00 -
[22] - Quote
Knightshade Belladonna wrote:but 5 tanks per side . . . that's 15 people right there
Who uses passengers in tanks in corp battles? |
Aver zion
Hellstorm Inc League of Infamy
0
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Posted - 2012.11.11 23:46:00 -
[23] - Quote
I CAN HAS MEGATHRON! |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.11.11 23:48:00 -
[24] - Quote
foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.11 23:56:00 -
[25] - Quote
Ydubbs81 RND wrote:SoTa PoP wrote:They just need to up it to 32vs32. Will just mean more vehicle spam, tbh. Wps needed to call in a vehicle is a good idea.
That's a ******* awful idea. How about, EVERYONE has to use Militia Assault Rifles and then can only upgrade once they've got a certain amount of WPs in a match (So, Militia, then say 200 WP for next weapon, then another 200 WP for another). Sounds good right?
By making it so only players with WP in a match are allowed to use a Vehicle, you effectively destroy any attempt at making a solely vehicle character. If you hadn't noticed, many skills now have "Infantry" in front of them, which means that you will have to choose which role you want to go into until much later in the game, which means if this WP system was in place, Vehicle players (Who will have put all their SP into vehicles) will be nowhere near as good as Infantry only players, which means they'll rarely get to use the vehicles that are costing them 10x what your suits are costing you.
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Regis Mk V
Osmon Surveillance Caldari State
109
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Posted - 2012.11.11 23:56:00 -
[26] - Quote
The dark cloud wrote:foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. Well then the game will fail on that alone. Nobody plays FPS's just to sit in vehicles all game. If they can't balance the game for infantry players which would make up the majority of the game then good luck with retaining players... |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.11.12 00:10:00 -
[27] - Quote
Wp for vehicles is a terrible idea, most don't want COD 514 |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.11.12 00:14:00 -
[28] - Quote
Regis Mk V wrote:The dark cloud wrote:foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. Well then the game will fail on that alone. Nobody plays FPS's just to sit in vehicles all game. If they can't balance the game for infantry players which would make up the majority of the game then good luck with retaining players... I highly doubt that nobody isnt a precise description. I see plenty off tanks, LAV'S and dropships on the field. |
Tyrus 4
Amarr Templars Amarr Empire
83
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Posted - 2012.11.12 00:14:00 -
[29] - Quote
Regis Mk V wrote:The dark cloud wrote:foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. Well then the game will fail on that alone. Nobody plays FPS's just to sit in vehicles all game. If they can't balance the game for infantry players which would make up the majority of the game then good luck with retaining players...
Vehicles are a part of the game. period.
people need to HTFU about it, or go back to playing their vehicle-less GUNGAME(tm) shooters.
and this is coming from someone who doesn't even have a vehicle fit beyond the starter one.
there are vehicles, and there are anti-vehicle measures. and more anti-vehicle measures to come. just because Anti-Vehicle measures are beneath the Elite GUNGAME(tm) and thus people refuse to use them and continue to die to tanks, doesn't mean that vehicles should be done away with.
people seem to think that if they can hold down R1 while strafing their sights over someone that they should never die to anything.
and for the OP, if you think that CCP will put a non-vehicle playmode in anything other than High-Sec, I've got an unpopulated planet in Jita to sell you. |
Domingo Cervezas
Cult of the Warrior
15
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Posted - 2012.11.12 00:15:00 -
[30] - Quote
What about dynamically adjusting the vehicle cap depending how many players on the field? What about different vehicles cost different amount towards the vehicle cap? i.e. LAV - 1 pt, tank - 3 pts, dropship 5 pts....something like that. |
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