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Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.11.11 23:56:00 -
[1] - Quote
Ydubbs81 RND wrote:SoTa PoP wrote:They just need to up it to 32vs32. Will just mean more vehicle spam, tbh. Wps needed to call in a vehicle is a good idea.
That's a ******* awful idea. How about, EVERYONE has to use Militia Assault Rifles and then can only upgrade once they've got a certain amount of WPs in a match (So, Militia, then say 200 WP for next weapon, then another 200 WP for another). Sounds good right?
By making it so only players with WP in a match are allowed to use a Vehicle, you effectively destroy any attempt at making a solely vehicle character. If you hadn't noticed, many skills now have "Infantry" in front of them, which means that you will have to choose which role you want to go into until much later in the game, which means if this WP system was in place, Vehicle players (Who will have put all their SP into vehicles) will be nowhere near as good as Infantry only players, which means they'll rarely get to use the vehicles that are costing them 10x what your suits are costing you.
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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.12 00:38:00 -
[2] - Quote
Ydubbs81 RND wrote:Tyrus 4 wrote:Regis Mk V wrote:The dark cloud wrote:foolish boys. The final was a very hard played match including vehicle spam on both sides. And thats how this game is supposed to be played. Well then the game will fail on that alone. Nobody plays FPS's just to sit in vehicles all game. If they can't balance the game for infantry players which would make up the majority of the game then good luck with retaining players... Vehicles are a part of the game. period. people need to HTFU about it, or go back to playing their vehicle-less GUNGAME(tm) shooters. and this is coming from someone who doesn't even have a vehicle fit beyond the starter one. there are vehicles, and there are anti-vehicle measures. and more anti-vehicle measures to come. just because Anti-Vehicle measures are beneath the Elite GUNGAME(tm) and thus people refuse to use them and continue to die to tanks, doesn't mean that vehicles should be done away with. people seem to think that if they can hold down R1 while strafing their sights over someone that they should never die to anything. and for the OP, if you think that CCP will put a non-vehicle playmode in anything other than High-Sec, I've got an unpopulated planet in Jita to sell you. You can tell people to deal with it...but regis has a point. People play FPSs to shoot. You can tell people to deal with it but there may be only a few people "dealing with it", leading to a failure of the game. Noone is totally against having vehicles....look at the Battlefield series. It is a series heavy on vehicles. But people don't mind because there are effective counters and you don't have to be all AV or bust. You can use your AR and carry C4, stingers, rockets, etc. In dust you either have your swarm launcher or your forge. And don't talk about sidearms with ARs gunning you down at distances.
Thing is, BF Vehicles are weak, but don't cost anything to use. Grab it from the spawn and go. Half you guys believe Vehicles should be easy to take down, but at the current price, that's totally unreasonable. If a good tank didn't cost a million ISK atleast and instead was a lot cheaper, then sure we could make them weaker, but they're expensive pieces of equipment. To top of it off, the majority of people that dislike vehicles are people who've not specced into AV. I'm mostly Vehicles, but I have ok Infantry skills and I've actually used points for AV, it's not that hard to pop vehicles solo either. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.12 00:40:00 -
[3] - Quote
Dark Cloud Pee Arr Style OP OP OP OP
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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.12 00:46:00 -
[4] - Quote
Ydubbs81 RND wrote:Jason Pearson wrote:Ydubbs81 RND wrote:SoTa PoP wrote:They just need to up it to 32vs32. Will just mean more vehicle spam, tbh. Wps needed to call in a vehicle is a good idea. That's a ******* awful idea. How about, EVERYONE has to use Militia Assault Rifles and then can only upgrade once they've got a certain amount of WPs in a match (So, Militia, then say 200 WP for next weapon, then another 200 WP for another). Sounds good right? By making it so only players with WP in a match are allowed to use a Vehicle, you effectively destroy any attempt at making a solely vehicle character. If you hadn't noticed, many skills now have "Infantry" in front of them, which means that you will have to choose which role you want to go into until much later in the game, which means if this WP system was in place, Vehicle players (Who will have put all their SP into vehicles) will be nowhere near as good as Infantry only players, which means they'll rarely get to use the vehicles that are costing them 10x what your suits are costing you. So then what about the infantry players who can't even make it 50m because of the tank and dropship spamming missiles everywhere? The reason for the wps is because vehicles are devastating on the battlefield in pub matches. Just like an orbital strike is.....someone gets in a dropship and that's exactly what they're doing. Its the reason why you have to earn the OB and isn't simply something that you can buy with ISK. This is a shooter but it has become more about vehicles than anything else.
Gonna quote the most important thing you said there:
REAALLYYY IMPORTANNNTTT THINGG wrote: Missiles
We've established that Missiles are greatly OP and it's ridiculous (Even as a Vehicle user myself). They're no skill weapons that OHK every infantry player out there, but it's not the vehicles that are OP, Vehicles themselves are greatly UP, but the Turrets? Those are seperate items that make vehicle seem OP. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.12 00:58:00 -
[5] - Quote
Ydubbs81 RND wrote:
What does it matter how much the vehicle cost when people are bringing them out like water? Not to mention, the future ISK EVE transfers. Listen, you think protoype weapons and dropsuits are cheap? It is in no comparison to a sargaris but what if I used a proto AR dropsuit with some proto modules, some advanced, etc. I could easily build a suit close to $200K. If I die once with that suit @ these current ISK rewards, I may have lost money already. I could go advanced for the rest of the match and be in the red easy.
Yet, infantry dies as easy as anything. Our suits' health (hp) don't increase as you go higher. Just more slots.
So you can build a dropsuit which costs 200k for protogear? Isn't a Black Ops Tank (Pretty much Proto Tank right?) something like 2 mil for the tank alone? Then we include all the module to make it actually useful, which will bring us close to 2.5mil or so for the Tank (I'm pretty sure it's more than that actually), at that cost, you'll need to die about 12 times to be worth what that tank is. Now remember that this Tank will still pop to a good group of Forge Gunners. Still seems pretty balanced. As I said, Missiles are Broken, Tanks themselves are UP. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.12 09:44:00 -
[6] - Quote
RankRancid wrote:Vehicles are here to stay. Get used to the fact. This game is not BF3 or BO2 or MW3. This is Dust514. A game that is trying to be different.
Don't know if I can speak for everyone that participated in last nights finals. Vehicles made that game awesome. Going against well versed vehicle players was a blast.
You really feel like death is around every corner.
I had really hoped that because it was The Imperfects vs SI. That for 1 Monday there would be no complaining on the forums about vehicles.
Edit: The finals were not only vehicle spam. It was a part of the warfare. Clones were getting dropped by all sorts of weapons.
RankRancid is such a good shot he's taken Tank Drivers out. - DUST News.
^_^
AltTest wrote:There are no competitive shooters where vehicles are more important than infantry. DUST will fail.
You're an idiot. Vehicles aren't more important than Infantry, Vehicles are part of the battle, a good Tank (That is actually out fighting, not on the redline like the majority of scrubs in tanks) will be risking his ass to win, he'll be covering you blueberries in a match only to have you all run off and leave him to his own devices. A tank left by itself against a couple of Forge Gunners will die, hell even if a squad took out Militia Swarms (3 Militia Swarms, 1 guy to cover with a AR perhaps?) would get even the harder tanks running, especially in a good position.
Oh and on that topic, LOCATION LOCATION LOCATION. If you're a forge gunner and you're stupid enough to stand out in the open or a Swarm Launcher standing next to the tank, you're a moron. Get height advantage on the tank, get cover and hidden for a Dropship. It's really not hard. |
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