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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.11.01 09:10:00 -
[1] - Quote
I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps.
I want an OPTION to chose skirmish/ambush maps with NO VEHICLES just infantry.
Topic. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.01 09:15:00 -
[2] - Quote
Underground bunker style things. Operation Metro from BF3 is one of the best examples of this type of map IMHO. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.11.01 10:55:00 -
[3] - Quote
Tech Ohm Eaven wrote:I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps.
I want an OPTION to chose skirmish/ambush maps with NO VEHICLES just infantry.
Topic.
+ 1million |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.01 10:59:00 -
[4] - Quote
I second this....or can be given a few maps that is infantry only exclusively. Matter of fact....all ambush maps should be infantry only or with LAVs. But definitely no dropships |
Chalybeia Aquila
Doomheim
10
|
Posted - 2012.11.01 11:13:00 -
[5] - Quote
No they wont do this but there will be maps with huge downsides for tankers etc. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.11.01 11:14:00 -
[6] - Quote
Chalybeia Aquila wrote:No they wont do this but there will be maps with huge downsides for tankers etc.
why do you think that?
|
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.01 11:55:00 -
[7] - Quote
Tech Ohm Eaven wrote:I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps.
I want an OPTION to chose skirmish/ambush maps with NO VEHICLES just infantry.
Topic. Skirmish with no vehicles? That's just weird. Ambush, maybe. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.01 13:34:00 -
[8] - Quote
Vehicles are another players playstyle and therefore totally fine for any match. We shouldn't limit vehicles to certain maps by map based restrictions automatically disallowing them. By all means, have maps that make it unsuitable for Vehicle combat, such as a suburb area with lots of alleys with no place to actually place a tank, or with only a few places that are suitable for them. Places with lot's of shelters to protect from dropships and other air vehicles.
Right now, what you're proposing is just bad imo. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.01 13:42:00 -
[9] - Quote
Sooooo......
You wont mind if i drop a tank in then? |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.01 13:44:00 -
[10] - Quote
While I don't care if they do this, it would be 1000000 times better if they just made the maps have actual interiors, roofs, walls, and tunnels so infantry have mobility and utility without being mere target practice for turrets. |
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xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.11.01 13:47:00 -
[11] - Quote
EnglishSnake wrote:Sooooo......
You wont mind if i drop a tank in then?
+1 for making me laugh |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.11.01 13:49:00 -
[12] - Quote
Noc Tempre wrote:While I don't care if they do this, it would be 1000000 times better if they just made the maps have actual interiors, roofs, walls, and tunnels so infantry have mobility and utility without being mere target practice for turrets.
true.
But, I would like an ambush mode (smaller than the 5 letter maps) that has no vehicles. Its a preference that's all.
For skirmish, those ideas make a lot of sense. But can you imagine CCP doing this? I still get stuck in the hills. But yes, overall the maps are broke. So broke..... |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.11.01 13:59:00 -
[13] - Quote
The problem is that currently some corporations came to unexpected wealth which has led to a surprising high amount of machinery. There should be no round with 4 tanks at once for one side. At least not in the no corporation battles, otherwise it will just turn off every non-vehicle player.
@Jason: I'd really like you to see it a bit more differentiated. Having vehicles is fun and stuff but if you want people to have more tolerance towards players with vehicle playstyle you should show a bit more tolerance to those who prefer vehicle free gameplay instead of basically saying "Screw you, if you don't happen to be one of the few AV focused people out there who actually have a chance to take down non militia tanks". Vehicle free gameplay offers exciting new possibilities (mainly talking about close quarter building based gameplay, which this game currently lacks. I want some big complex building structures where i can fight over corridors in addition to wide field sniper / vehicle catering maps. Also if i am right he proposed basicaly an additional gamemode with existing maps with no vehicles which kind of made your whole argumentation basis invalid. So i'd say that it was actually your comment that was "just bad" since it showed that you didn't read the post careful enough. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.01 14:29:00 -
[14] - Quote
Deskalkulos Ildigan wrote:The problem is that currently some corporations came to unexpected wealth which has led to a surprising high amount of machinery. There should be no round with 4 tanks at once for one side. At least not in the no corporation battles, otherwise it will just turn off every non-vehicle player.
@Jason: I'd really like you to see it a bit more differentiated. Having vehicles is fun and stuff but if you want people to have more tolerance towards players with vehicle playstyle you should show a bit more tolerance to those who prefer vehicle free gameplay instead of basically saying "Screw you, if you don't happen to be one of the few AV focused people out there who actually have a chance to take down non militia tanks". Vehicle free gameplay offers exciting new possibilities (mainly talking about close quarter building based gameplay, which this game currently lacks. I want some big complex building structures where i can fight over corridors in addition to wide field sniper / vehicle catering maps. Also if i am right he proposed basicaly an additional gamemode with existing maps with no vehicles which kind of made your whole argumentation basis invalid. So i'd say that it was actually your comment that was "just bad" since it showed that you didn't read the post careful enough.
Lol EVE wealth cut both ways. I'd almost say it hurt vehicles more than it helped them, since there are more deadly counters in the wild than before. But in any case, the vehicles were rolling before the extra ISK. It's just that time of build.
AR->Tanks->Swarms->Dropships->Forges->Everything Else
We're clearly transitioning from the dropship to forge stage. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.01 14:33:00 -
[15] - Quote
would love for maps to be more rugged so tanks and LAV would have to focus on not running off cliffs or getting stuck in canyons, and more interior space would be great for more infantry combat.
make large external like lifts, drawbridges and gates so tanks have to get out of have infantry support to use these |
Sentient Archon
Red Star.
690
|
Posted - 2012.11.01 14:53:00 -
[16] - Quote
Tech Ohm Eaven wrote:I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps.
I want an OPTION to chose skirmish/ambush maps with NO VEHICLES just infantry.
Topic. +1 |
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2012.11.01 14:56:00 -
[17] - Quote
Tech Ohm Eaven wrote:I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps.
I want an OPTION to chose skirmish/ambush maps with NO VEHICLES just infantry.
Topic.
-1 no, I dont use tanks or DS myself, but thay are needed in the battle
|
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.01 15:22:00 -
[18] - Quote
Deskalkulos Ildigan wrote:The problem is that currently some corporations came to unexpected wealth which has led to a surprising high amount of machinery. There should be no round with 4 tanks at once for one side. At least not in the no corporation battles, otherwise it will just turn off every non-vehicle player.
@Jason: I'd really like you to see it a bit more differentiated. Having vehicles is fun and stuff but if you want people to have more tolerance towards players with vehicle playstyle you should show a bit more tolerance to those who prefer vehicle free gameplay instead of basically saying "Screw you, if you don't happen to be one of the few AV focused people out there who actually have a chance to take down non militia tanks". Vehicle free gameplay offers exciting new possibilities (mainly talking about close quarter building based gameplay, which this game currently lacks. I want some big complex building structures where i can fight over corridors in addition to wide field sniper / vehicle catering maps. Also if i am right he proposed basicaly an additional gamemode with existing maps with no vehicles which kind of made your whole argumentation basis invalid. So i'd say that it was actually your comment that was "just bad" since it showed that you didn't read the post careful enough.
Replace Map with Gamemode. There shouldn't be a single map/gamemode that limits me in calling in whatever I damn well please in terms of mechanics. No gamemode restrictions saying "Sorry mate, but you spent 3mil SP on Vehicles so **** YOU, go play with your militia gear with not even 100k SP in actual infantry based skills", instead I said there should totally be map limitations in the sense that theres lots of alleys or a lot of cover from above. Buildings with inside and such. Any more flaws in my post you want to point out? The idea itself is still just bad. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
314
|
Posted - 2012.11.01 15:28:00 -
[19] - Quote
I think this is an idea worth considering. Lot of players (especially low level ones who aren't skilled or rich enough to counter vehicles) would like a chance to play as infantry and have a chance.
Maybe very high security (1.0-0.8) planets could restrict vehicle use? Since those would be for beginners anyway. Obviously anything goes in low security space.
I think a better solution that others have pointed out is simply better map design. -More obstacles around flags so a tank or LAV can't drive right up to them and they have to be taken on foot.
-More vertical cover to protect infantry from dropships (currently there is hardly any).
|
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.01 16:43:00 -
[20] - Quote
No, you shouldn't be able to filter out the kinds of things you have trouble fighting against. What they've done with maps right now is to make some areas fairly open and vehicle-friendly, while other areas are more urban/built-up and safer for infantry. That's the ideal solution.
So if you want to avoid vehicles, then fight in areas of the existing maps where tanks/whatever can't navigate as easily. But further dividing the playerbase between more and more game modes would be a bad idea. |
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.11.01 17:58:00 -
[21] - Quote
+ 1 billion.
Otherwise wuts the point of infantry. LAV can go everywhere there is no point in infantry really.
Whats wrong with just one district on a planet having an underground HQ or a massive warehouse or somthing.
Or some jungle or forests or well anything other than owide open areas everywhere.
|
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.01 18:21:00 -
[22] - Quote
Sha Kharn Clone wrote:+ 1 billion.
Otherwise wuts the point of infantry. LAV can go everywhere there is no point in infantry really.
Whats wrong with just one district on a planet having an underground HQ or a massive warehouse or somthing.
Or some jungle or forests or well anything other than owide open areas everywhere.
+1
Balance by giving both their strong environments. Otherwise it's just RPS, not skill based. Still, EVERY map should have sections like this. It is more interesting to have multiple options than to just separate into different gamemodes. Emergent gameplay. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.11.01 19:01:00 -
[23] - Quote
Someone whos in with the devs on IRC should so be working CCP hard on this..
Hint hint hint!!!
Will make this game 10 x more funz. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.11.01 21:07:00 -
[24] - Quote
Underground tunnel/cave and building interior maps would be a nice addition. The starscraper seen I distance on some maps could be vertical indoor maps by themselves.
A way to state preference to avoid/prefer maps at the extreme in quick battles would be good. This would let vehicle specialists avoid indoor maps and let people that hate vehicles avoid open maps. I dedicated dropship pilot would be disappointed to spawn into a tunnel map.
+1 to more buildings with interiors on regula |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.01 23:48:00 -
[25] - Quote
Gentlemen, please bear in mind that when you want to attack on an strategic objective, you rarely get to decide where it's gonna be. The same is true with districts.
You might first start up on the 'countryside' where AA defences against your creation of a staging ground are lighter. Then you'd push towards outposts which might have random buildings here and there. Finally, the objective itself is likely to be in an urban environment, or factory complex.
There you'd have the entire repertoire of infrastructure and terrain, of which latter is hopefully really random. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.11.02 00:33:00 -
[26] - Quote
Just go play another game if you don't want vehicles to be a factor.
I'd be fine with having more terrain that limits their effectiveness, but there shouldn't be a "no vehicles" mode any more than there should be a " no heavies" or "no shotguns" mode. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.02 03:11:00 -
[27] - Quote
If this is taken into consideration at all, it should only be an option for the hi-sec NPC contracts. It should have no bearing in Faction Warfare. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.11.02 03:13:00 -
[28] - Quote
i proposed infantry only maps back during E3 build. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.02 03:16:00 -
[29] - Quote
oh, and CCP told there will be different kind of arena versions in hisec as well. Maybe not at launch, but later. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.11.02 03:18:00 -
[30] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=21290&p=1 PDIGGY DA GAWD |
|
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.02 03:42:00 -
[31] - Quote
Shiro Mokuzan wrote:Just go play another game if you don't want vehicles to be a factor.
I'd be fine with having more terrain that limits their effectiveness, but there shouldn't be a "no vehicles" mode any more than there should be a " no heavies" or "no shotguns" mode.
" no heavies" |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.11.02 05:47:00 -
[32] - Quote
I'd go with it but only if the Vehicles are NOT restricted. Make it useless to deploy a vehicle instead (Indoor maps) |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.11.02 06:10:00 -
[33] - Quote
aw somebody doesnt like dying to tanks lol.
tech, shouldnt you go answer your call? your call to duty? lol had to be done, but really, they dont have any vehicles |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.11.02 07:05:00 -
[34] - Quote
Lurchasaurus wrote:aw somebody doesnt like dying to tanks lol. tech, shouldnt you go answer your call? your call to duty? lol had to be done, but really, they dont have any vehicles
It was just a tank Lurch so call in some more vehicle popcorn as its not fair to have forge gunners on the unemployment line
|
Bishop Sunrunner
Sanmatar Kelkoons Minmatar Republic
8
|
Posted - 2012.11.02 14:58:00 -
[35] - Quote
three point capture maps are already a infantry only map for me. you dont need any of those transport vehicles. done |
Chalybeia Aquila
Doomheim
10
|
Posted - 2012.11.02 18:54:00 -
[36] - Quote
xAckie wrote:Chalybeia Aquila wrote:No they wont do this but there will be maps with huge downsides for tankers etc. why do you think that?
Because there will be maps from all environments. Have you seen a tank driving in a house or similar. The biomass map is a example for this. |
Frxn
Crux Special Tasks Group Gallente Federation
5
|
Posted - 2012.11.02 23:04:00 -
[37] - Quote
Tony Calif wrote:Underground bunker style things. Operation Metro from BF3 is one of the best examples of this type of map IMHO.
Metro is one of the worst Battlefield maps ever created, in the context of a Battlefield game, obviously such a map could be suited to another popular franchise. I seriously believe the focus they've put on inf-only is one of the biggest factors to the overall watering down of the series. Sure, we have freedom of choice, but as a BF vet, BF3 just doesn't feel like "Battlefield".
Don't care if I'm thought of as elitist or whatever for this, but most vets will agree with me, especially the last bit.
Anyway, I'd rather if CCP were to do this, they do it when - what I see as - other more important aspects of the game are finished. Sure maps don't take a lot of time to make (depending on a few factors of course), but it's still an unnecessary distraction.
Needless to say, I personally play these games for the vehicular combat. if I want to play an infantry shooter then I load up Counter-Strike. There's more than enough inf combat going on in this game anyway so I don't see any need for inf only. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.11.02 23:20:00 -
[38] - Quote
Jason Pearson wrote: [...] Replace Map with Gamemode. There shouldn't be a single map/gamemode that limits me in calling in whatever I damn well please in terms of mechanics. No gamemode restrictions saying "Sorry mate, but you spent 3mil SP on Vehicles so **** YOU, go play with your militia gear with not even 100k SP in actual infantry based skills", instead I said there should totally be map limitations in the sense that theres lots of alleys or a lot of cover from above. Buildings with inside and such. Any more flaws in my post you want to point out? The idea itself is still just bad.
Can't find other flaws in your post (not that i am actually searching for them the others kinda jumped into my face), the version now is boiled down to the point of personal preference. You say "Screw 90% of players with absolutely no AV skills" and i say "Screw <10% of players with only vehicle skills, you had your fun mass murdering everyone, now we want some time for us" I won't bring the SP into the discussion for a specific reason: I am a supporter and thanks to some ... let's call them ... "parasprites" ... my warpoint income now is only a fraction of the one i once got, because honestly i suck at killing (which is why i decided to help others with their killing, even stopping my beloved sniping; and yes i know that assists, hacking and reviving / refilling still nets me points). So i could actually whine a whole lot more to you about how unfair i deem it is to not get the recognition i think i deserve for helping my teammates staying alive (i won't revive everyone, there are some lost causes here and there, where i would die before i could successfully revive them), and how this directly affects my progression with the logistic suits and the repair tools / droplinks (i have nanohives on 4 and don't intend to go any further). So you see if you whine about how you have <100k in "foot combat skills" i have no way to tell you what i think about this without getting at least a warning for excessive swearing and diffamation. At least you get points for what you're good at. I don't. No points at all. But it wouldn't contribute to the discussion at all. Because you'd still think that it is a bad idea, whereas i would still think that even you would benefit from this gamemode, because you'd actually learn how to play on foot (I dont kill many guys but i do kill some, even though they are higher specced than i am, and if i do pull that off it is mostly due to my nonexistent skills. Hell i am even satisfied if i am able to nearly kill a heavy, curse you reloading time). Or to show it from another point: You can cover for differences in equipment / ingame skill with real "skills" pretty good, whereas you cannot cover for nonexistent AV skills with skill. "You only have militia SL? Oh well have fun destroying my non militia tank with non militia repair modules, i help you by not moving an inch". And yes you are not supposed to be able to take out a tank alone, but a team of 5-6 should at least have a chance (I can assure you that 5-6 are more than enough to take out a heavy. At least the heavies i have encountered till today), as long as they don't run directly at it / flock together. I could say quite some more things but they would be mostly with no substance and or repeating things. It really is a matter of personalities. |
Andius Fidelitas
Algintal Core Gallente Federation
51
|
Posted - 2012.11.02 23:37:00 -
[39] - Quote
This great for say, a tournament. Outside of a sporting settings, you have ignored one crucial factor:
This is New Eden.
EVE online has no "frigates only combat" mechanic, only the players do that via the Red vs Blue wars (keyword, players). Since this MMO is a free for all, I doubt that there will be such thing as a pure infantry map in capturable planets. At best, you can hope for planet complexes where vehicles are useless, and only infantry can access said complexes (Or if the complex is not worth capturing, blow it sky high with tank and artillery weapons. ) |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2012.11.03 01:06:00 -
[40] - Quote
Andius Fidelitas wrote:This great for say, a tournament. Outside of a sporting settings, you have ignored one crucial factor: This is New Eden. EVE online has no "frigates only combat" mechanic, only the players do that via the Red vs Blue wars (keyword, players). Since this MMO is a free for all, I doubt that there will be such thing as a pure infantry map in capturable planets. At best, you can hope for planet complexes where vehicles are useless, and only infantry can access said complexes (Or if the complex is not worth capturing, blow it sky high with tank and artillery weapons. )
Actually i do doubt that there will be such a gamemode (although i'd really like such a mode, it doesn't even have to net you SP or isk, more like a tutorial/training pvp-style, just to relax a bit from the vehicle madness [like i would relax in eve only by spinning my ship in a station]), although it is not impossible (Dust is a different game from eve, you can actively gain a certain amount of SP instead of only passively gaining them like in eve for example), so there might eventually turn up such a thing. If it does not turn up, i am not too new in "not getting what i want for this game" (I was against KB/M and still am) and will probably move on (although slightly annoyed for some time). But the low chance of actually occuring doesn't make it a bad idea.
Frxn wrote:Tony Calif wrote:Underground bunker style things. Operation Metro from BF3 is one of the best examples of this type of map IMHO. Metro is one of the worst Battlefield maps ever created, in the context of a Battlefield game, obviously such a map could be suited to another popular franchise. I seriously believe the focus they've put on inf-only is one of the biggest factors to the overall watering down of the series. Sure, we have freedom of choice, but as a BF vet, BF3 just doesn't feel like "Battlefield". Don't care if I'm thought of as elitist or whatever for this, but most vets will agree with me, especially the last bit. Anyway, I'd rather if CCP were to do this, they do it when - what I see as - other more important aspects of the game are finished. Sure maps don't take a lot of time to make (depending on a few factors of course), but it's still an unnecessary distraction. Needless to say, I personally play these games for the vehicular combat. if I want to play an infantry shooter then I load up Counter-Strike. There's more than enough inf combat going on in this game anyway so I don't see any need for inf only.
to make it (too) simple its the wet dream of having all your favorite fps in one game. Only one game to care about progression. If i could add Mirrors Edge/Brink-like gameplay into Dust514 via seperate gamemode, i would do it. I do however see the danger of watering down the experience as a whole. |
|
Edu Ashbourne
Doomheim
54
|
Posted - 2012.11.04 08:27:00 -
[41] - Quote
I'd much prefer the interiors/underground idea to flat out banning drops. Sometimes you need vehicles to cover ground more quickly or to keep a mobile spawn point.
You could have areas that are barricaded off so ground vehicles can't enter them and add hazards or obstructions above, so drop orders are rejected and nobody can just fly over the wall. Little safe havens from the guy who spawns a dropship and spawns rockets at everybody. |
RO1MO69
Prima Gallicus
1
|
Posted - 2012.11.05 00:21:00 -
[42] - Quote
I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps.
I want an OPTION to chose skirmish/ambush maps with NO VEHICLES just infantry.
Topic.
+1
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.11.06 08:50:00 -
[43] - Quote
Noc Tempre wrote:Sha Kharn Clone wrote:+ 1 billion.
Otherwise wuts the point of infantry. LAV can go everywhere there is no point in infantry really.
Whats wrong with just one district on a planet having an underground HQ or a massive warehouse or somthing.
Or some jungle or forests or well anything other than owide open areas everywhere.
+1 Balance by giving both their strong environments. Otherwise it's just RPS, not skill based. Still, EVERY map should have sections like this. It is more interesting to have multiple options than to just separate into different gamemodes. Emergent gameplay.
I hope that something like this is enabled when we get larger game areas.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.11.08 09:14:00 -
[44] - Quote
Well we are getting installation drops in Ambush maps so hopefully there will be some interior only maps next build?? |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.11.08 12:47:00 -
[45] - Quote
Fivetimes Infinity wrote:No, you shouldn't be able to filter out the kinds of things you have trouble fighting against. What they've done with maps right now is to make some areas fairly open and vehicle-friendly, while other areas are more urban/built-up and safer for infantry. That's the ideal solution.
So if you want to avoid vehicles, then fight in areas of the existing maps where tanks/whatever can't navigate as easily. But further dividing the playerbase between more and more game modes would be a bad idea. +1 |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.08 18:00:00 -
[46] - Quote
There's nothing stopping you from organizing "Honor fites" with corporations to do infantry only. Why ask CCP to spend the time and effort best spent on more important things just to "fix" something we already have? You'd even get better quality fights this way over matches that will inevitably have 90% new and disorganized players.
+1 for Fivetimes |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.08 19:32:00 -
[47] - Quote
Jason Pearson wrote:Vehicles are another players playstyle and therefore totally fine for any match. We shouldn't limit vehicles to certain maps by map based restrictions automatically disallowing them. By all means, have maps that make it unsuitable for Vehicle combat, such as a suburb area with lots of alleys with no place to actually place a tank, or with only a few places that are suitable for them. Places with lot's of shelters to protect from dropships and other air vehicles.
Right now, what you're proposing is just bad imo. They can play all they want on the maps, in the Vehicle only mode. Which is what the regular mode we play now is turning into. As for sections of the map vehicles can't get to? In all of Dust right now there is less than 20 square meters that is entirely protected from any and all damage than can be dealt by some vehicles weapons.
Yes, there are those who Want to use vehicles and have specced into them.
You are forgetting that there are whole groups of people who have NO specs in av and who do NOT want to play against a constant stream of tanks and dropships everyday, and these people should have the option to play without those issues popping up. They shouldn't all have to learn AV skills just to get to play the way THEY want to when the field is finally vehicle free, if the field is finally vehicle free, at the end of the match after all of the vehicles are disposed of.
This would be especially good for new players who are just starting out and have no idea about the missile splash damage fest they are blindly walking into. |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.11.08 19:41:00 -
[48] - Quote
Vehicles should NEVER be restricted, they should just be less ideal to deploy in certain maps/nodes. |
CandleJack more rope
27
|
Posted - 2012.11.08 19:46:00 -
[49] - Quote
Tech Ohm Eaven wrote:I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps.
I want an OPTION to chose skirmish/ambush maps with NO VEHICLES just infantry.
Topic. O look A COD Noob! |
Dev Mason
D3ath D3alers RISE of LEGION
17
|
Posted - 2012.11.08 23:22:00 -
[50] - Quote
meh, nahh, i like playing ambush and having people call out there dropship or a HAV, makes it more interesting |
|
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.08 23:29:00 -
[51] - Quote
Overlord Zero wrote:Jason Pearson wrote:Vehicles are another players playstyle and therefore totally fine for any match. We shouldn't limit vehicles to certain maps by map based restrictions automatically disallowing them. By all means, have maps that make it unsuitable for Vehicle combat, such as a suburb area with lots of alleys with no place to actually place a tank, or with only a few places that are suitable for them. Places with lot's of shelters to protect from dropships and other air vehicles.
Right now, what you're proposing is just bad imo. They can play all they want on the maps, in the Vehicle only mode. Which is what the regular mode we play now is turning into. As for sections of the map vehicles can't get to? In all of Dust right now there is less than 20 square meters that is entirely protected from any and all damage than can be dealt by some vehicles weapons. Yes, there are those who Want to use vehicles and have specced into them. You are forgetting that there are whole groups of people who have NO specs in av and who do NOT want to play against a constant stream of tanks and dropships everyday, and these people should have the option to play without those issues popping up. They shouldn't all have to learn AV skills just to get to play the way THEY want to when the field is finally vehicle free, if the field is finally vehicle free, at the end of the match after all of the vehicles are disposed of. This would be especially good for new players who are just starting out and have no idea about the missile splash damage fest they are blindly walking into.
Then THEY can find a theme park game that doesn't have vehicles, THEY can put some SP into adapting to the changing battlefield, or THEY can team up with people that can. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.09 07:00:00 -
[52] - Quote
Cortez The Killer wrote:Overlord Zero wrote:Jason Pearson wrote:Vehicles are another players playstyle and therefore totally fine for any match. We shouldn't limit vehicles to certain maps by map based restrictions automatically disallowing them. By all means, have maps that make it unsuitable for Vehicle combat, such as a suburb area with lots of alleys with no place to actually place a tank, or with only a few places that are suitable for them. Places with lot's of shelters to protect from dropships and other air vehicles.
Right now, what you're proposing is just bad imo. They can play all they want on the maps, in the Vehicle only mode. Which is what the regular mode we play now is turning into. As for sections of the map vehicles can't get to? In all of Dust right now there is less than 20 square meters that is entirely protected from any and all damage than can be dealt by some vehicles weapons. Yes, there are those who Want to use vehicles and have specced into them. You are forgetting that there are whole groups of people who have NO specs in av and who do NOT want to play against a constant stream of tanks and dropships everyday, and these people should have the option to play without those issues popping up. They shouldn't all have to learn AV skills just to get to play the way THEY want to when the field is finally vehicle free, if the field is finally vehicle free, at the end of the match after all of the vehicles are disposed of. This would be especially good for new players who are just starting out and have no idea about the missile splash damage fest they are blindly walking into. Then THEY can find a theme park game that doesn't have vehicles, THEY can put some SP into adapting to the changing battlefield, or THEY can team up with people that can. Vehicle people would not be left out by having infantry only maps. Infantry are being left out now by being one of only a handful of infantry in vehicle only maps. Being general here, but it's not far from the truth. Vehicle spamming has a restricted peoples ability to play a game the way a FPS is played normally. This is advertised as an FPSMMO, so there should be a mode for infantry FPS only. Simple as that. I'd be fine with inside of space stations or in mines or such, but what you are saying is basically "screw the FPS crowd, we vehicle people should have free reign and the FPS people can deal with it". How is that supposed to appeal to mass audiences? |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.09 14:03:00 -
[53] - Quote
[/quote] Vehicle people would not be left out by having infantry only maps. Infantry are being left out now by being one of only a handful of infantry in vehicle only maps. Being general here, but it's not far from the truth. Vehicle spamming has a restricted peoples ability to play a game the way a FPS is played normally. This is advertised as an FPSMMO, so there should be a mode for infantry FPS only. Simple as that. I'd be fine with inside of space stations or in mines or such, but what you are saying is basically "screw the FPS crowd, we vehicle people should have free reign and the FPS people can deal with it". How is that supposed to appeal to mass audiences? [/quote]
This isn't a "normal" FPS and people need to get past that at some point. It is centered around planetary conquest, seizing and controlling real estate. What benefit does it give the game to build in an infantry only romper room? So that mercs loiter in there rather than be out conquering planets where vehicles are?
As mentioned before, there is an existing mechanic for people to do corporate challenges and agree to go without vehicles. The system ain't broke. Fixing it with the Infantry Romper Room doesn't help the overall game, it isolates players that need to have their boots on in a war somewhere. It isn't about screwing the infantryman, it's about the infantryman strapping on his boots without crying, and improvising to win a battle.
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.09 16:03:00 -
[54] - Quote
I created another thread kinda linked to this infantry map demand i see quite often => War Barge fights. Would love some thoughts : https://forums.dust514.com/default.aspx?g=posts&t=44285&find=unread |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.09 16:18:00 -
[55] - Quote
RO1MO69 wrote:I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps.
I want an OPTION to chose skirmish/ambush maps with NO VEHICLES just infantry.
The result of this would mean no infantry players would ever queue for maps where there are vehicles. Vehicle maps would be nothing but vehicles with a couple newbies who accidentally joined the game mode, although their queue times would be so lengthy due to hardly anyone trying to play those maps that chances are you'd never even get a vehicle game going.
This is a terrible solution to the issue of vehicle balance. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.10 15:41:00 -
[56] - Quote
Fivetimes Infinity wrote:RO1MO69 wrote:I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps.
I want an OPTION to chose skirmish/ambush maps with NO VEHICLES just infantry. The result of this would mean no infantry players would ever queue for maps where there are vehicles. Vehicle maps would be nothing but vehicles with a couple newbies who accidentally joined the game mode, although their queue times would be so lengthy due to hardly anyone trying to play those maps that chances are you'd never even get a vehicle game going. This is a terrible solution to the issue of vehicle balance. Not true, contracts won't be affected by this at all unless it occurs in an area where vehicles are not useful, not to mention there are plenty of people who enjoy the challenge of taking out vehicles. Making a game mode for infantry only would just give people the chance to play on even ground with other players who don't spec into vehicles or AV.
Playing in this mode would also not allow you the ISK, WP and SP bonuses people get for taking out vehicles, not to mention the additional challenge, so there is still plenty of reason for people to want to play against vehicles. I personally would like the mode for when I end up in 5+ matches in a row with nothing but dropships and tanks either on the other team spamming missiles at us or on my own team stealing all of my kills.
When people are abusing vehicles to the point that they are almost an exploit, I'd like the option to get away from it. People are able to exploit unbalanced missile damage (based on gameplay balance, not realism), and I should be able to play in a way in which these exploiters aren't affecting my scores. Just because YOU think we should all just have to deal with it doesn't make it right. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.10 16:02:00 -
[57] - Quote
Giving players the option to turn off vehicles will, in that mode, negate ALL the value of someone who's skilled into vehicle operation. I can understand someone who doesn't like tanks thinking that's ok.
Problem is, it ALSO negates the value of anyone who's invested all their skillpoints into AV infantry skills.
I've focused pretty heavily on making my character good at AV operations. I've spent a lot more SP on anti-vehicle skills than I have on anti-infantry effectiveness.
You want a mode where ALL vehicles AND about half the infantry in the game are basically removed from play.
No thanks. |
Joey-Number1
Maniacal Miners INC The Omega Industries
32
|
Posted - 2012.11.10 16:32:00 -
[58] - Quote
xAckie wrote:Chalybeia Aquila wrote:No they wont do this but there will be maps with huge downsides for tankers etc. why do you think that?
They might do that, but yeah they might aswell do the maps that are not that suitable for HAVs or other vehicles... Tight spaces, urban enviroments, buildings, corridors... and so on. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.10 17:07:00 -
[59] - Quote
Fivetimes Infinity wrote:RO1MO69 wrote:I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps.
I want an OPTION to chose skirmish/ambush maps with NO VEHICLES just infantry. The result of this would mean no infantry players would ever queue for maps where there are vehicles. Vehicle maps would be nothing but vehicles with a couple newbies who accidentally joined the game mode, although their queue times would be so lengthy due to hardly anyone trying to play those maps that chances are you'd never even get a vehicle game going. This is a terrible solution to the issue of vehicle balance.
So what if that's what infantry mercs will do?? Let the vehicle soldiers fight with those who want vehicles and let the infantry fight against infantry if they like.
Are people that afraid to actually shoot people in a "first person shooter". Omg, the horror!
Some infantry will still queue for vehicle maps but it will give those a break who haven't speced into anti-vehicle or vehcile maps yet. Many people don't wish to play a TDM and get sexed by two guys in a dropship raining down fire on the battlefield with no escape and broken counters.
Jeez, these vehicles have shield extenders, resisters, amplifiers, boosters, etc...all sorts of crap to protect themselves. All infantry are allowed is a shield extender and minute counters that you have to change your entire loadout to use because they will be useless against other infantry and snipers. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.10 17:12:00 -
[60] - Quote
Garrett Blacknova wrote:Giving players the option to turn off vehicles will, in that mode, negate ALL the value of someone who's skilled into vehicle operation. I can understand someone who doesn't like tanks thinking that's ok.
Problem is, it ALSO negates the value of anyone who's invested all their skillpoints into AV infantry skills.
I've focused pretty heavily on making my character good at AV operations. I've spent a lot more SP on anti-vehicle skills than I have on anti-infantry effectiveness.
You want a mode where ALL vehicles AND about half the infantry in the game are basically removed from play.
No thanks.
Jesus Christ...it's an additional mode. He's not saying remove more vehicle maps. He's requesting to ADD an additional mode. Which means.....MORE than less.
Players like yourself who specced into vehicle and anti-vehicle will still queue for vehicle maps. And players, especially, new players who haven't will queue for infantry. Why are you guys being close-minded?
This worked in BF3 and it has worked in MAG. Some people queue for Metro, others queue for Caspian Border. Some people play Sabotage, others play Domination. There is something for everyone.
+1 to the OP |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.10 18:21:00 -
[61] - Quote
Ydubbs81 RND wrote:Jesus Christ...it's an additional mode. He's not saying remove more vehicle maps. He's requesting to ADD an additional mode. Which means.....MORE than less.
Players like yourself who specced into vehicle and anti-vehicle will still queue for vehicle maps. And players, especially, new players who haven't will queue for infantry. Why are you guys being close-minded?
This worked in BF3 and it has worked in MAG. Some people queue for Metro, others queue for Caspian Border. Some people play Sabotage, others play Domination. There is something for everyone.
+1 to the OP
For a mode where there's a fight inside a War Barge, or the possibility to fight inside the MCCs and take them down that way, there would be environments that don't allow vehicles within the battlefield - but that WOULDN'T mean the entire battle is fought without vehicles.
For urban maps, there would be areas that are far more infantry-friendly and far less suitable to bring vehicles into.
There are plenty of ways to limit vehicle use within certain areas of the battlefield, and plenty of ways to encourage new players to use the provided infinite-use Starter Fits until they get the hang of things so their deaths don't matter as much while they learn the ropes.
I don't see the value in a mode which removes core elements of the game.
The point I'm making is that something like the OP is suggesting would encourage new players NOT to learn, and to just stick to the no-vehicles mode if they don't care to play the full game. With the way New Eden is structured, there's no rational incentive for non-vehicle battles outside of a possible arena type setting. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.10 19:14:00 -
[62] - Quote
But even if you have a section on a map where vehicles won't be able to go.....infantry will stay there while vehicles will just drive around watching paint dry.
This is a really viable idea and it's proven that it works because it is like that in other games. This game is a vehicle styled game and not a shooter. I'm exaggerating, of course....but most of the games are decided by Vipers, Prometheus', Gunnlogis, etc. All of the vehicles are relatively difficult to take down, requiring more than one or two people at a time. Although, I don't like it...I'm fine with it. But adding infantry only modes or maps will be great.
If anything, CCP can reward the vehicle maps with more ISK than infantry maps. Then that might enourage players to play on those maps if they choose to. But when they feel like just shooting someone, then they should have the option to do so.
Ambush, TDM should definitely be without vehicles.....if that's the only change then that would suffice. Leave all other maps and modes the same but change ambush modes to infantry only modes. I have never seen a fps where you can just roll a tank and obliterate the entire opposition. In BF3, there is one tank allowed for squad death match and it's the dumbest thing in the world. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.12 06:43:00 -
[63] - Quote
Garrett Blacknova wrote:Ydubbs81 RND wrote:Jesus Christ...it's an additional mode. He's not saying remove more vehicle maps. He's requesting to ADD an additional mode. Which means.....MORE than less.
Players like yourself who specced into vehicle and anti-vehicle will still queue for vehicle maps. And players, especially, new players who haven't will queue for infantry. Why are you guys being close-minded?
This worked in BF3 and it has worked in MAG. Some people queue for Metro, others queue for Caspian Border. Some people play Sabotage, others play Domination. There is something for everyone.
+1 to the OP For a mode where there's a fight inside a War Barge, or the possibility to fight inside the MCCs and take them down that way, there would be environments that don't allow vehicles within the battlefield - but that WOULDN'T mean the entire battle is fought without vehicles. For urban maps, there would be areas that are far more infantry-friendly and far less suitable to bring vehicles into. There are plenty of ways to limit vehicle use within certain areas of the battlefield, and plenty of ways to encourage new players to use the provided infinite-use Starter Fits until they get the hang of things so their deaths don't matter as much while they learn the ropes. I don't see the value in a mode which removes core elements of the game. The point I'm making is that something like the OP is suggesting would encourage new players NOT to learn, and to just stick to the no-vehicles mode if they don't care to play the full game. With the way New Eden is structured, there's no rational incentive for non-vehicle battles outside of a possible arena type setting. FPSMMO. Core elements being OP vehicles. Yeah..... since when is letting noobs who would normally get spanked heavily by more experienced players get utterly thrashed by insanely unbalanced vehicles a core mechanic?
Maps like Communications on ambush are already built the way you describe.... but they don't stop those tanks from raining small and large missile turret barrages on every surface in sight in sight to 1 & 2 shot everyone with splash damage over at least 90% of the map, not to mention dropships flying overhead can still rain death on 99% of the map. Ashland is similar for dropships because of the high cranes and such, but it doesn't stop the dropships from just looping the outside of the map and blasting OHK missiles over the whole area. It would be the same for any map you make unless you just make it impossible for the vehicles to get there. There will always be a way for this to happen no matter how the map is designed unless they do some serious work on the missile turret issue. |
Valmar Shadereaver
Lost-Legion
18
|
Posted - 2012.11.12 12:08:00 -
[64] - Quote
in order to suit most player's you can just get a planet inviorment wich make it inposible for air flight but stil posible for ground vechical's and the other way around in order to decrease vechical spam in the map and adding a few tunel system's and other usefull hidingplace's from the said vechical's they still will be able to use it but the infentry wont wake up on planet just to die 0.1sec later wich will make it far more playable then some of the curent map's where you dont even see your death cause your clone just activate's and died from a random shot in a spawn area |
BASSMEANT
ZionTCD Legacy Rising
110
|
Posted - 2012.11.12 14:52:00 -
[65] - Quote
"Operation Metro from BF3 is one of the best examples of this type of map IMHO."
this is why we can't have nice things.
that's not even a bf map.
but you nerds don't know that, because you were breast fed on cod and garbage game play.
infantry only maps?
same morons from suppression in mag who couldn't actually hang in mag are now on dust, not hanging and asking for suppression to be brought over here so they have something to do besides soak up bullets.
you nerds. you make lols.
Peace B |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.12 15:12:00 -
[66] - Quote
Overlord Zero wrote:FPSMMO. Core elements being OP vehicles. Yeah..... since when is letting noobs who would normally get spanked heavily by more experienced players get utterly thrashed by insanely unbalanced vehicles a core mechanic?
Maps like Communications on ambush are already built the way you describe.... but they don't stop those tanks from raining small and large missile turret barrages on every surface in sight in sight to 1 & 2 shot everyone with splash damage over at least 90% of the map, not to mention dropships flying overhead can still rain death on 99% of the map. Ashland is similar for dropships because of the high cranes and such, but it doesn't stop the dropships from just looping the outside of the map and blasting OHK missiles over the whole area. It would be the same for any map you make unless you just make it impossible for the vehicles to get there. There will always be a way for this to happen no matter how the map is designed unless they do some serious work on the missile turret issue. The problem you're describing is with the OP missile turrets NOT with the vehicles themselves being OP.
And the maps you're using as examples DON'T have more than a small area within the map which restricts vehicle movement, and those areas which do cause problems can be overwatched by vehicles from outside the area with minimal risk. With ACTUAL infantry-friendly areas on the maps, you'd have plenty of buildings tall enough to break line-of-sight completely, forcing enemy vehicles to COME TO YOU and expose themselves at close range to infantry AV weapons.
And there would be at least some objectives with hack points INDOORS where the tanks can't get at them.
There AREN'T any truly infantry-friendly areas on ANY map in the current cycle. We need an urban environment where you'll really, REALLY need to bring your infantry support for a tank yo be viable in the area.
And we need missile turrets that aren't completely broken against everything except another tank.
But, in spite of me being someone who only very rarely even runs as a gunner for a tank (I'm usually an AV guy), I'm arguing in favour of them being a core element of this game. Because they ARE. |
Cortez The Killer
Immobile Infantry
190
|
Posted - 2012.11.12 16:55:00 -
[67] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=44026&find=unread
Here you go, infantry only fights. |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.12 23:47:00 -
[68] - Quote
Just a side note, any map that is cluttered or close quartered enough to restrict vehicle movement in the way you guys describe will also restrict usability of swarms and open space for forge guns to charge up and clear skies through which they can fire, thereby also restricting the viability of at least 2 of our current AV abilities. Just throwing that out there. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.12 23:50:00 -
[69] - Quote
Ops Fox wrote:would love for maps to be more rugged so tanks and LAV would have to focus on not running off cliffs or getting stuck in canyons, and more interior space would be great for more infantry combat.
make large external like lifts, drawbridges and gates so tanks have to get out of have infantry support to use these this is a good idea edit: busted out laughing didnGÇÖt realize i was quoting myself, oh god, ignore this, ROLF.
um yeah obviously i agree with my self but god cant believe i quoted my self accidentally lol |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.12 23:53:00 -
[70] - Quote
Overlord Zero wrote:Just a side note, any map that is cluttered or close quartered enough to restrict vehicle movement in the way you guys describe will also restrict usability of swarms and open space for forge guns to charge up and clear skies through which they can fire, thereby also restricting the viability of at least 2 of our current AV abilities. Just throwing that out there.
Av nades still work |
|
Overlord Zero
Doomheim
75
|
Posted - 2012.11.13 01:29:00 -
[71] - Quote
Ops Fox wrote:Overlord Zero wrote:Just a side note, any map that is cluttered or close quartered enough to restrict vehicle movement in the way you guys describe will also restrict usability of swarms and open space for forge guns to charge up and clear skies through which they can fire, thereby also restricting the viability of at least 2 of our current AV abilities. Just throwing that out there. Av nades still work Because AV nades totally rock against maxed out dropships and tanks. |
HECATONCHIRES COTTUS
Doomheim
14
|
Posted - 2012.11.13 02:12:00 -
[72] - Quote
Tech Ohm Eaven wrote:I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps.
I want an OPTION to chose skirmish/ambush maps with NO VEHICLES just infantry.
Topic.
Some of the post are of things for infantry to get behind,underneath(cover)impassable terrain.But a completely inclosed infantry only map say in a building is gonna be a no go......even if you go beast mode then whats the point in such a map that makes it impossible to OS people?Warfare is 3 dimensional not Linear.
EDIT:2 builds ago they tried this with the optionn on the battle finder to pick which game mode you want to join I seem to remember at any giving time there only being a handfull of people to play ambush.There would be maybe 30 guys playing ambush and 300 in Scirmish and that was when we only had 1 scirmish map(plateaus).Sorry man I dont see this happening. |
Valmar Shadereaver
Lost-Legion
18
|
Posted - 2012.11.13 02:20:00 -
[73] - Quote
HECATONCHIRES COTTUS wrote:Tech Ohm Eaven wrote:I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps.
I want an OPTION to chose skirmish/ambush maps with NO VEHICLES just infantry.
Topic. Some of the post are of things for infantry to get behind,underneath(cover)impassable terrain.But a completely inclosed infantry only map say in a building is gonna be a no go......even if you go beast mode then whats the point in such a map that makes it impossible to OS people?Warfare is 3 dimensional not Linear.
wat if your fighting in a district and non of your eve player's(warbarge) have the time to send in orbital strike note because they are geting wasted are you going to wait and pray for it to sudenly drop outof the air whitout anything firing the voly's? players are going to be able to take out orbital strike posibilety bye attacking the fleet of ship's above the district so they can asist the ground troop's so some map's whit alot of building's wont necesarily be a bad thing |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.11.14 12:49:00 -
[74] - Quote
Ydubbs81 RND wrote:But even if you have a section on a map where vehicles won't be able to go.....infantry will stay there while vehicles will just drive around watching paint dry.
This is a really viable idea and it's proven that it works because it is like that in other games. This game is a vehicle styled game and not a shooter. I'm exaggerating, of course....but most of the games are decided by Vipers, Prometheus', Gunnlogis, etc. All of the vehicles are relatively difficult to take down, requiring more than one or two people at a time. Although, I don't like it...I'm fine with it. But adding infantry only modes or maps will be great.
If anything, CCP can reward the vehicle maps with more ISK than infantry maps. Then that might enourage players to play on those maps if they choose to. But when they feel like just shooting someone, then they should have the option to do so.
Ambush, TDM should definitely be without vehicles.....if that's the only change then that would suffice. Leave all other maps and modes the same but change ambush modes to infantry only modes. I have never seen a fps where you can just roll a tank and obliterate the entire opposition. In BF3, there is one tank allowed for squad death match and it's the dumbest thing in the world.
Agreed. Also what prompted this thread was in IMOHO a need for more choices in what type of playstyle one can choose. Choice is key and variety of playstyle is good in any game. The game needs to be shooter first then focus on vehicles. And for that we need more map choices and playstyle variety. |
IPA Maximus
Seituoda Taskforce Command Caldari State
7
|
Posted - 2012.11.14 16:05:00 -
[75] - Quote
High powered vehicles should be limited to corp v corp matches (similiar to global agenda). Low lvl and unorganized players vs high lvl groups are already at a huge disadvantage, throw in vehicles and it's just silly.
|
BASSMEANT
ZionTCD Legacy Rising
110
|
Posted - 2012.11.15 14:24:00 -
[76] - Quote
"High powered vehicles should be limited to corp v corp matches "
first the vehicles then the number of players then the guns
you guys are sissies.
go buy your own vehicles, quit trying to hobble the clans just cuz you have no friends and no clan.
sissies.
Peace B |
BMSTUBBYx
Doomheim
83
|
Posted - 2012.11.16 17:12:00 -
[77] - Quote
This will just split the already small player base.
Maybe when released this can become an option, maybe. If CCP can keep a large enough player base for this game.
Doing this now will just create a Bumper tanks game mode, lol.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.11.16 20:30:00 -
[78] - Quote
What CCP said: you can play the game any way you want. What CCP: delivered: I am FORCED to do AV since there are vehicles on all maps. I am FORCED to play the game a certain way due to vehicles being present. I am FORCED to carry AV nades in every fit due to vehicles on every map.
|
843 pano
843 Boot Camp
200
|
Posted - 2012.11.16 23:31:00 -
[79] - Quote
Looks like you got your way seeing Wang said infantry specific maps are in the works.
Maybe if I cry this hard, they'll make sans proto infantry maps for all us vehicle specific players, so we're not over powered by proto infantry gear when we play infantry. But, then again, I'm man enough to roll with what I chose to skill into and deal with it....
Try skilling all into vehicles then go on foot... see who's OP then. I can't even tell you how many times I've been schooled by a TAC, GEK or DUV AR with my low level infantry suits/gear, but you don't see me crying tears of OP. I deal with what I skilled into.
It's apparent, cry baby's get their own warm bottle of milk and blankie from CCP, tucked safely into their own little padded crib.
have fun in your COD/Brink/BF3 tunnel clone maps, I'll be out in the big, bad, scary, unbalanced maps playing...
BTW, what ever happend to having a vehicle specific person on your team to call in the heavy hardware to deal with vehicles on field? It's the single best way to deal with enemy vehicles in game. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.17 06:39:00 -
[80] - Quote
After a little bit of recent experimentation, I've found another REALLY good AV solution...
Laser Rifle + Swarm Launcher.
Seriously, try it out.
Back on-topic though, people are crying that the current maps are all vehicle-specific? HOW DOES THAT MAKE SENSE?
You spawn in - in almost every case - ON FOOT, not already in a vehicle. You have the option, while in a vehicle, of GETTING OUT - at which point, you're no longer in a vehicle.
There ARE Snipers, there ARE infantry, and there ARE uses for infantry. While it's important to have SOMEONE in your team who's specced into AV or vehicles, it's ALSO important NOT to have EVERYONE specced into those things at the cost of other aspects.
I've seen tank-heavy teams lose horribly in Skirmish games because THEY HAD NO GOOD INFANTRY. Everyone on their team was in a tank, or running AV weapons. We had maybe 2 LAVs get called in during the match, and nobody got into them before they died. Wasn't a problem, because we had guys with ARs and Sniper Rifles and Shotguns, and all we had to do is keep our distance from the tanks and slaughter anyone who approached the objectives.
You don't win the game when you don't hold the objective, and you can't capture the objective without hopping out of your tank. Good luck doing that when there are 2 Shotguns lined up on you by the time you've found your hack point. |
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